@The_Good_Captain allies-4-edited.tsvg
should be good now
Rennes [dice 2d6]
Rouen [dice 2d6]
2d6: 6, 1
2d6: 4, 6
G34
inf [dice 2d6<=1]
inf [dice 2d6<=1]
inf [dice 2d6<=1]
arty [dice 2d6<=1]
arty [dice 2d6<=1]
arty [dice 2d6<=1]
2d6<=1: 1, 1; Hits: 2
2d6<=1: 4, 6; Hits: 0
2d6<=1: 3, 6; Hits: 0
2d6<=1: 6, 2; Hits: 0
2d6<=1: 6, 4; Hits: 0
2d6<=1: 3, 4; Hits: 0
G32
inf [dice 2d6<=1]
2d6<=1: 4, 3; Hits: 0
G36
arty [dice 2d6<=1]
arty [dice 2d6<=1]
arty [dice 2d6<=1]
tank [dice 2d6<=1]
tank [dice 2d6<=1]
tank [dice 2d6<=1]
tank [dice 2d6<=1]
tank [dice 2d6<=1]
2d6<=1: 5, 5; Hits: 0
2d6<=1: 4, 4; Hits: 0
2d6<=1: 2, 6; Hits: 0
2d6<=1: 3, 6; Hits: 0
2d6<=1: 5, 4; Hits: 0
2d6<=1: 3, 4; Hits: 0
2d6<=1: 3, 2; Hits: 0
2d6<=1: 2, 2; Hits: 0
Rennes [dice 3d6<=1]
Chartres [dice 3d6<=1]
3d6<=1: 3, 3, 3; Hits: 0
3d6<=1: 2, 1, 1; Hits: 2
TripleA Manual Gamesave Post for game: D-Day 2 fix
Game History
Round: 4
Germans Combat Move - Germans
Combat Hit Differential Summary :
You know you have to call out bomber attacks, too, right?
I understand you have been getting 1 hit so far so you could pick the target lost but I don’t know if you were going after 1 AA gun a piece or both with those hits
G32
inf [dice 1d6<=1]
inf [dice 1d6<=1]
inf [dice 1d6<=1]
1d6<=1: 3; Hits: 0
1d6<=1: 4; Hits: 0
1d6<=1: 6; Hits: 0
G36
arty [dice 1d6<=1]
arty [dice 1d6<=1]
arty [dice 1d6<=1]
tank [dice 1d6<=1]
tank [dice 1d6<=1]
tank [dice 1d6<=1]
tank [dice 1d6<=1]
tank [dice 1d6<=1]
1d6<=1: 1; Hits: 1
1d6<=1: 1; Hits: 1
1d6<=1: 1; Hits: 1
1d6<=1: 4; Hits: 0
1d6<=1: 2; Hits: 0
1d6<=1: 6; Hits: 0
1d6<=1: 6; Hits: 0
1d6<=1: 5; Hits: 0
G36
inf [dice 1d6<=1]
1d6<=1: 3; Hits: 0
I also made an edit since one of your arty should have gone to Omaha beachfront vice the Utah beachfront on your reinforcement turn