I thought inf was there intentionally, but it was strange for the tank, yes.
If you want, edit the tank back to Egypt and add one Italian unit (a casualty from the tank) to Alexandria?
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3
Game History
Round: 4
Purchase Units - ANZAC
ANZAC buy 3 submarines; Remaining resources: 1 PUs;
Combat Move - ANZAC
Non Combat Move - ANZAC
1 fighter moved from New Zealand to Java
1 fighter moved from New South Wales to New Zealand
5 infantry moved from New South Wales to South Australia
1 submarine moved from 63 Sea Zone to 26 Sea Zone
Place Units - ANZAC
3 submarines placed in 62 Sea Zone
Turn Complete - ANZAC
Total Cost from Convoy Blockades: 2
Rolling for Convoy Blockade Damage in 62 Sea Zone. Rolls: 2,5,6,5
ANZAC collect 12 PUs (2 lost to blockades); end with 13 PUs
Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 16 PUs
Combat Move - French
2 infantry moved from Tunisia to Algeria
Combat - French
Battle in Algeria
French attack with 2 infantry
Italians defend with 1 artillery and 1 infantry
French roll dice for 2 infantry in Algeria, round 2 : 0/2 hits, 0.33 expected hits
Italians roll dice for 1 artillery and 1 infantry in Algeria, round 2 : 1/2 hits, 0.67 expected hits
1 infantry owned by the French lost in Algeria
French roll dice for 1 infantry in Algeria, round 3 : 0/1 hits, 0.17 expected hits
Italians roll dice for 1 artillery and 1 infantry in Algeria, round 3 : 0/2 hits, 0.67 expected hits
French roll dice for 1 infantry in Algeria, round 4 : 0/1 hits, 0.17 expected hits
Italians roll dice for 1 artillery and 1 infantry in Algeria, round 4 : 0/2 hits, 0.67 expected hits
French roll dice for 1 infantry in Algeria, round 5 : 0/1 hits, 0.17 expected hits
Italians roll dice for 1 artillery and 1 infantry in Algeria, round 5 : 0/2 hits, 0.67 expected hits
French roll dice for 1 infantry in Algeria, round 6 : 0/1 hits, 0.17 expected hits
Italians roll dice for 1 artillery and 1 infantry in Algeria, round 6 : 2/2 hits, 0.67 expected hits
1 infantry owned by the French lost in Algeria
Italians win with 1 artillery and 1 infantry remaining. Battle score for attacker is -6
Casualties for French: 2 infantry
Non Combat Move - French
1 infantry moved from Anglo Egyptian Sudan to Egypt
Turn Complete - French
Combat Hit Differential Summary :
Italians regular : -0.33
French regular : -1.00
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3
Game History
Round: 5
Research Technology - Germans
Purchase Units - Germans
Germans buy 12 infantry and 4 mech_infantrys; Remaining resources: 0 PUs;
Combat Move - Germans
7 mech_infantrys moved from Germany to Denmark
3 fighters moved from Germany to Denmark
1 armour moved from Novgorod to Finland
Germans take Karelia from Russians
Germans take Finland from Russians
1 armour moved from Novgorod to Vyborg
Germans take Vyborg from Russians
1 armour moved from Vyborg to Finland
1 infantry moved from Novgorod to Belarus
Germans take Belarus from Russians
1 armour moved from Novgorod to Nenetsia
Germans take Archangel from Russians
Germans take Nenetsia from Russians
1 artillery moved from Novgorod to Baltic States
1 infantry moved from Novgorod to Baltic States
1 infantry moved from Novgorod to Baltic States
1 artillery and 3 infantry moved from Ukraine to Western Ukraine
1 infantry moved from Ukraine to Western Ukraine
1 infantry moved from Ukraine to Western Ukraine
1 artillery moved from Ukraine to Rostov
1 infantry moved from Ukraine to Rostov
Combat - Germans
Battle in Rostov
Germans attack with 1 artillery and 1 infantry
Russians defend with 1 infantry
Germans roll dice for 1 artillery and 1 infantry in Rostov, round 2 : 0/2 hits, 0.67 expected hits
Russians roll dice for 1 infantry in Rostov, round 2 : 0/1 hits, 0.33 expected hits
Germans roll dice for 1 artillery and 1 infantry in Rostov, round 3 : 0/2 hits, 0.67 expected hits
Russians roll dice for 1 infantry in Rostov, round 3 : 0/1 hits, 0.33 expected hits
Germans roll dice for 1 artillery and 1 infantry in Rostov, round 4 : 0/2 hits, 0.67 expected hits
Russians roll dice for 1 infantry in Rostov, round 4 : 1/1 hits, 0.33 expected hits
1 infantry owned by the Germans lost in Rostov
Germans roll dice for 1 artillery in Rostov, round 5 : 0/1 hits, 0.33 expected hits
Russians roll dice for 1 infantry in Rostov, round 5 : 0/1 hits, 0.33 expected hits
Germans roll dice for 1 artillery in Rostov, round 6 : 0/1 hits, 0.33 expected hits
Russians roll dice for 1 infantry in Rostov, round 6 : 0/1 hits, 0.33 expected hits
Germans roll dice for 1 artillery in Rostov, round 7 : 0/1 hits, 0.33 expected hits
Russians roll dice for 1 infantry in Rostov, round 7 : 1/1 hits, 0.33 expected hits
1 artillery owned by the Germans lost in Rostov
Russians win with 1 infantry remaining. Battle score for attacker is -7
Casualties for Germans: 1 artillery and 1 infantry
Battle in Baltic States
Germans attack with 1 artillery and 2 infantry
Russians defend with 1 infantry
Germans roll dice for 1 artillery and 2 infantry in Baltic States, round 2 : 0/3 hits, 0.83 expected hits
Russians roll dice for 1 infantry in Baltic States, round 2 : 0/1 hits, 0.33 expected hits
Germans roll dice for 1 artillery and 2 infantry in Baltic States, round 3 : 0/3 hits, 0.83 expected hits
Russians roll dice for 1 infantry in Baltic States, round 3 : 1/1 hits, 0.33 expected hits
1 infantry owned by the Germans lost in Baltic States
Germans roll dice for 1 artillery and 1 infantry in Baltic States, round 4 : 0/2 hits, 0.67 expected hits
Russians roll dice for 1 infantry in Baltic States, round 4 : 0/1 hits, 0.33 expected hits
Germans roll dice for 1 artillery and 1 infantry in Baltic States, round 5 : 1/2 hits, 0.67 expected hits
Russians roll dice for 1 infantry in Baltic States, round 5 : 1/1 hits, 0.33 expected hits
1 infantry owned by the Germans lost in Baltic States
1 infantry owned by the Russians lost in Baltic States
Germans win, taking Baltic States from Russians with 1 artillery remaining. Battle score for attacker is -3
Casualties for Germans: 2 infantry
Casualties for Russians: 1 infantry
Battle in Western Ukraine
Germans attack with 1 artillery and 5 infantry
Russians defend with 1 artillery and 2 infantry
Germans roll dice for 1 artillery and 5 infantry in Western Ukraine, round 2 : 1/6 hits, 1.33 expected hits
Russians roll dice for 1 artillery and 2 infantry in Western Ukraine, round 2 : 2/3 hits, 1.00 expected hits
2 infantry owned by the Germans lost in Western Ukraine
1 infantry owned by the Russians lost in Western Ukraine
Germans roll dice for 1 artillery and 3 infantry in Western Ukraine, round 3 : 0/4 hits, 1.00 expected hits
Russians roll dice for 1 artillery and 1 infantry in Western Ukraine, round 3 : 0/2 hits, 0.67 expected hits
Germans roll dice for 1 artillery and 3 infantry in Western Ukraine, round 4 : 2/4 hits, 1.00 expected hits
Russians roll dice for 1 artillery and 1 infantry in Western Ukraine, round 4 : 1/2 hits, 0.67 expected hits
1 infantry owned by the Germans lost in Western Ukraine
1 infantry owned by the Russians and 1 artillery owned by the Russians lost in Western Ukraine
Germans win, taking Western Ukraine from Russians with 1 artillery and 2 infantry remaining. Battle score for attacker is 1
Casualties for Germans: 3 infantry
Casualties for Russians: 1 artillery and 2 infantry
Battle in Denmark
Germans attack with 3 fighters and 7 mech_infantrys
British defend with 1 infantry and 1 mech_infantry
Germans roll dice for 3 fighters and 7 mech_infantrys in Denmark, round 2 : 2/10 hits, 2.67 expected hits
British roll dice for 1 infantry and 1 mech_infantry in Denmark, round 2 : 1/2 hits, 0.67 expected hits
1 mech_infantry owned by the Germans lost in Denmark
1 mech_infantry owned by the British and 1 infantry owned by the British lost in Denmark
Germans win, taking Denmark from British with 3 fighters and 6 mech_infantrys remaining. Battle score for attacker is 3
Casualties for Germans: 1 mech_infantry
Casualties for British: 1 infantry and 1 mech_infantry
Non Combat Move - Germans
1 armour moved from Novgorod to Finland
1 mech_infantry moved from Novgorod to Finland
1 mech_infantry moved from Novgorod to Finland
1 mech_infantry moved from Novgorod to Finland
1 mech_infantry moved from Novgorod to Nenetsia
1 armour moved from Novgorod to Nenetsia
1 mech_infantry moved from Novgorod to Nenetsia
3 armour and 4 mech_infantrys moved from Novgorod to Eastern Poland
1 infantry moved from Novgorod to Karelia
1 artillery moved from Novgorod to Karelia
1 infantry moved from Novgorod to Karelia
1 artillery moved from Novgorod to Baltic States
1 aaGun moved from Novgorod to Baltic States
1 infantry moved from Novgorod to Baltic States
1 infantry moved from Novgorod to Baltic States
1 aaGun, 3 artilleries and 17 infantry moved from Ukraine to Bessarabia
1 fighter moved from Denmark to Germany
1 fighter moved from Denmark to Germany
1 fighter moved from Denmark to Germany
Place Units - Germans
3 infantry and 4 mech_infantrys placed in Germany
Germans undo move 1.
3 mech_infantrys placed in Romania
6 infantry and 1 mech_infantry placed in Germany
3 infantry placed in Western Germany
3 infantry placed in Novgorod
Turn Complete - Germans
Germans collect 41 PUs; end with 41 PUs
Objective Germans 7 Control of Balkans: Germans met a national objective for an additional 2 PUs; end with 43 PUs
Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 5 PUs; end with 48 PUs
Combat Hit Differential Summary :
Russians regular : 1.33
Germans regular : -6.00
British regular : 0.33
@Ghostglider said in L24 BM4 Avner (Axis) vs Ghostglider (Allies+22) Rematch:
TripleA Turn Summary: French round 4
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3
Game History
Round: 4 Purchase Units - ANZAC ANZAC buy 3 submarines; Remaining resources: 1 PUs; Combat Move - ANZAC Non Combat Move - ANZAC 1 fighter moved from New Zealand to Java 1 fighter moved from New South Wales to New Zealand 5 infantry moved from New South Wales to South Australia 1 submarine moved from 63 Sea Zone to 26 Sea Zone Place Units - ANZAC 3 submarines placed in 62 Sea Zone Turn Complete - ANZAC Total Cost from Convoy Blockades: 2 Rolling for Convoy Blockade Damage in 62 Sea Zone. Rolls: 2,5,6,5 ANZAC collect 12 PUs (2 lost to blockades); end with 13 PUs Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 16 PUs Combat Move - French 2 infantry moved from Tunisia to Algeria Combat - French Battle in Algeria French attack with 2 infantry Italians defend with 1 artillery and 1 infantry French roll dice for 2 infantry in Algeria, round 2 : 0/2 hits, 0.33 expected hits Italians roll dice for 1 artillery and 1 infantry in Algeria, round 2 : 1/2 hits, 0.67 expected hits 1 infantry owned by the French lost in Algeria French roll dice for 1 infantry in Algeria, round 3 : 0/1 hits, 0.17 expected hits Italians roll dice for 1 artillery and 1 infantry in Algeria, round 3 : 0/2 hits, 0.67 expected hits French roll dice for 1 infantry in Algeria, round 4 : 0/1 hits, 0.17 expected hits Italians roll dice for 1 artillery and 1 infantry in Algeria, round 4 : 0/2 hits, 0.67 expected hits French roll dice for 1 infantry in Algeria, round 5 : 0/1 hits, 0.17 expected hits Italians roll dice for 1 artillery and 1 infantry in Algeria, round 5 : 0/2 hits, 0.67 expected hits French roll dice for 1 infantry in Algeria, round 6 : 0/1 hits, 0.17 expected hits Italians roll dice for 1 artillery and 1 infantry in Algeria, round 6 : 2/2 hits, 0.67 expected hits 1 infantry owned by the French lost in Algeria Italians win with 1 artillery and 1 infantry remaining. Battle score for attacker is -6 Casualties for French: 2 infantry Non Combat Move - French 1 infantry moved from Anglo Egyptian Sudan to Egypt Turn Complete - French
Combat Hit Differential Summary :
Italians regular : -0.33 French regular : -1.00
I don’t think Axis can recover in this match (considering the disastrous start and perhaps my risky choice to play Jap1)… but generally I always try to get to the tenth round… let’s see ;)
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3
Game History
Round: 5
Purchase Units - Russians
Russians buy 5 armour, 1 artillery and 7 infantry; Remaining resources: 0 PUs;
Combat Move - Russians
1 infantry moved from Rostov to Ukraine
Russians take Ukraine from Italians
1 artillery and 4 infantry moved from Bryansk to Western Ukraine
1 artillery moved from Bryansk to Western Ukraine
2 artilleries and 41 infantry moved from Bryansk to Belarus
Combat - Russians
Battle in Western Ukraine
Russians attack with 2 artilleries and 4 infantry
Germans defend with 1 artillery and 2 infantry
Russians roll dice for 2 artilleries and 4 infantry in Western Ukraine, round 2 : 2/6 hits, 1.67 expected hits
Germans roll dice for 1 artillery and 2 infantry in Western Ukraine, round 2 : 2/3 hits, 1.00 expected hits
2 infantry owned by the Russians lost in Western Ukraine
2 infantry owned by the Germans lost in Western Ukraine
Russians roll dice for 2 artilleries and 2 infantry in Western Ukraine, round 3 : 2/4 hits, 1.33 expected hits
Germans roll dice for 1 artillery in Western Ukraine, round 3 : 1/1 hits, 0.33 expected hits
1 infantry owned by the Russians lost in Western Ukraine
1 artillery owned by the Germans lost in Western Ukraine
Russians win, taking Western Ukraine from Germans with 2 artilleries and 1 infantry remaining. Battle score for attacker is 1
Casualties for Russians: 3 infantry
Casualties for Germans: 1 artillery and 2 infantry
Battle in Belarus
Russians attack with 2 artilleries and 41 infantry
Germans defend with 1 infantry
Russians roll dice for 2 artilleries and 41 infantry in Belarus, round 2 : 6/43 hits, 7.83 expected hits
Germans roll dice for 1 infantry in Belarus, round 2 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Germans lost in Belarus
Russians win, taking Belarus from Germans with 2 artilleries and 41 infantry remaining. Battle score for attacker is 3
Casualties for Germans: 1 infantry
Non Combat Move - Russians
1 artillery and 2 infantry moved from Russia to Vologda
1 artillery and 6 infantry moved from Russia to Bryansk
4 aaGuns moved from Bryansk to Belarus
2 armour moved from Volgograd to Vologda
1 infantry moved from Volgograd to Rostov
Place Units - Russians
3 armour placed in Volgograd
2 armour, 1 artillery and 7 infantry placed in Russia
Turn Complete - Russians
Russians collect 34 PUs; end with 34 PUs
Trigger Russians 7 Great Patriotic War: Russians met a national objective for an additional 3 PUs; end with 37 PUs
Trigger Russians 2 Persia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 39 PUs
Trigger Russians 5 Persia Lend Lease Lane War With Japan: Russians met a national objective for an additional 2 PUs; end with 41 PUs
Objective Russians 2 Spread Of Communism: Russians met a national objective for an additional 3 PUs; end with 44 PUs
Combat Hit Differential Summary :
Germans regular : 1.33
Russians regular : -0.83
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3
Game History
Round: 5
Purchase Units - Japanese
Japanese buy 1 carrier, 1 destroyer and 9 infantry; Remaining resources: 0 PUs; 6 SuicideAttackTokens;
Combat Move - Japanese
1 infantry moved from Dutch New Guinea to New Guinea
Japanese take New Guinea from ANZAC
1 infantry moved from French Indo China to Shan State
1 infantry moved from French Indo China to Shan State
1 infantry moved from Manchuria to 19 Sea Zone
1 infantry moved from Manchuria to 19 Sea Zone
1 infantry moved from 19 Sea Zone to Kiangsu
1 infantry moved from 19 Sea Zone to Kiangsu
1 bomber moved from French Indo China to Kiangsu
1 bomber moved from French Indo China to Kiangsu
1 fighter and 4 tactical_bombers moved from French Indo China to Shan State
1 mech_infantry moved from Manchuria to Anhwe
1 infantry moved from Jehol to Anhwe
1 fighter moved from Manchuria to Anhwe
1 tactical_bomber moved from Manchuria to Anhwe
1 infantry moved from Manchuria to 19 Sea Zone
1 infantry moved from Manchuria to 19 Sea Zone
2 infantry and 1 transport moved from 19 Sea Zone to 20 Sea Zone
1 infantry moved from 20 Sea Zone to Kwangtung
1 infantry moved from 20 Sea Zone to Kwangtung
Combat - Japanese
Japanese creates battle in territory 62 Sea Zone
Battle in Kwangtung
Battle in Kiangsu
Japanese attack with 2 bombers and 2 infantry
British defend with 1 mech_infantry
Japanese roll dice for 2 bombers and 2 infantry in Kiangsu, round 2 : 2/4 hits, 1.67 expected hits
Chinese roll dice for 1 mech_infantry in Kiangsu, round 2 : 1/1 hits, 0.33 expected hits
1 infantry owned by the Japanese lost in Kiangsu
1 mech_infantry owned by the British lost in Kiangsu
Japanese win, taking Kwangtung from UK_Pacific, taking Kiangsu from Chinese with 2 bombers and 1 infantry remaining. Battle score for attacker is 1
Casualties for Japanese: 1 infantry
Casualties for British: 1 mech_infantry
Battle in Anhwe
Japanese attack with 1 fighter, 1 infantry, 1 mech_infantry and 1 tactical_bomber
Chinese defend with 2 infantry
Japanese roll dice for 1 fighter, 1 infantry, 1 mech_infantry and 1 tactical_bomber in Anhwe, round 2 : 0/4 hits, 1.50 expected hits
Chinese roll dice for 2 infantry in Anhwe, round 2 : 2/2 hits, 0.67 expected hits
1 infantry owned by the Japanese and 1 mech_infantry owned by the Japanese lost in Anhwe
1 fighter owned by the Japanese and 1 tactical_bomber owned by the Japanese retreated
Chinese win with 2 infantry remaining. Battle score for attacker is -7
Casualties for Japanese: 1 infantry and 1 mech_infantry
Battle in Shan State
Japanese attack with 1 fighter, 2 infantry and 4 tactical_bombers
British defend with 2 infantry
Japanese roll dice for 1 fighter, 2 infantry and 4 tactical_bombers in Shan State, round 2 : 3/7 hits, 3.00 expected hits
UK_Pacific roll dice for 2 infantry in Shan State, round 2 : 0/2 hits, 0.67 expected hits
2 infantry owned by the British lost in Shan State
Japanese win, taking Shan State from UK_Pacific with 1 fighter, 2 infantry and 4 tactical_bombers remaining. Battle score for attacker is 6
Casualties for British: 2 infantry
Non Combat Move - Japanese
1 fighter moved from Anhwe to Manchuria
1 tactical_bomber moved from Anhwe to Manchuria
1 bomber moved from Kiangsu to French Indo China
1 bomber moved from Kiangsu to French Indo China
1 fighter and 4 tactical_bombers moved from Shan State to French Indo China
1 marine moved from Sumatra to 41 Sea Zone
1 carrier, 1 cruiser, 1 fighter, 1 marine and 1 tactical_bomber moved from 41 Sea Zone to 36 Sea Zone
1 marine moved from 36 Sea Zone to French Indo China
1 submarine moved from 35 Sea Zone to 42 Sea Zone
1 submarine moved from 35 Sea Zone to 42 Sea Zone
1 armour moved from Dutch New Guinea to 45 Sea Zone
1 armour, 1 battleship, 3 carriers, 1 destroyer, 4 fighters, 1 tactical_bomber and 2 transports moved from 45 Sea Zone to 35 Sea Zone
1 armour moved from 35 Sea Zone to Philippines
1 destroyer moved from 6 Sea Zone to 16 Sea Zone
1 fighter moved from 35 Sea Zone to 6 Sea Zone
1 fighter moved from 35 Sea Zone to 6 Sea Zone
Place Units - Japanese
1 carrier and 1 destroyer placed in 6 Sea Zone
3 infantry placed in Shantung
3 infantry placed in Manchuria
3 infantry placed in French Indo China
Turn Complete - Japanese
Japanese collect 48 PUs; end with 48 PUs
Objective Japanese 6 Home Islands: Japanese met a national objective for an additional 3 PUs; end with 51 PUs
Combat Hit Differential Summary :
Chinese regular : 2.00
Japanese regular : -1.17
UK_Pacific regular : -0.67
TripleA Manual Gamesave Post for game: World War II Global 1940 Balanced Mod3
Game History
Round: 5
Purchase Units - Americans
Americans buy 1 airfield, 1 carrier, 1 destroyer, 1 fighter, 8 infantry and 2 submarines; Remaining resources: 0 PUs;
Combat Move - Americans
1 submarine moved from 16 Sea Zone to 26 Sea Zone
3 infantry moved from Normandy Bordeaux to Southern France
1 armour and 2 mech_infantrys moved from Holland Belgium to Southern France
2 artilleries and 1 infantry moved from Morocco to Algeria
1 bomber moved from United Kingdom to 92 Sea Zone
1 cruiser moved from 110 Sea Zone to 92 Sea Zone
1 carrier moved from 91 Sea Zone to 92 Sea Zone
Combat - Americans
Battle in Algeria
Americans attack with 2 artilleries and 1 infantry
Italians defend with 1 artillery and 1 infantry
Americans roll dice for 2 artilleries and 1 infantry in Algeria, round 2 : 0/3 hits, 1.00 expected hits
Italians roll dice for 1 artillery and 1 infantry in Algeria, round 2 : 0/2 hits, 0.67 expected hits
Americans roll dice for 2 artilleries and 1 infantry in Algeria, round 3 : 0/3 hits, 1.00 expected hits
Italians roll dice for 1 artillery and 1 infantry in Algeria, round 3 : 2/2 hits, 0.67 expected hits
1 infantry owned by the Americans and 1 artillery owned by the Americans lost in Algeria
Americans roll dice for 1 artillery in Algeria, round 4 : 0/1 hits, 0.33 expected hits
Italians roll dice for 1 artillery and 1 infantry in Algeria, round 4 : 0/2 hits, 0.67 expected hits
Americans roll dice for 1 artillery in Algeria, round 5 : 0/1 hits, 0.33 expected hits
Italians roll dice for 1 artillery and 1 infantry in Algeria, round 5 : 0/2 hits, 0.67 expected hits
Americans roll dice for 1 artillery in Algeria, round 6 : 1/1 hits, 0.33 expected hits
Italians roll dice for 1 artillery and 1 infantry in Algeria, round 6 : 2/2 hits, 0.67 expected hits
1 artillery owned by the Americans lost in Algeria
1 infantry owned by the Italians lost in Algeria
Italians win with 1 artillery remaining. Battle score for attacker is -8
Casualties for Americans: 2 artilleries and 1 infantry
Casualties for Italians: 1 infantry
Battle in Southern France
Americans attack with 1 armour, 3 infantry and 2 mech_infantrys
Italians defend with 1 factory_minor, 1 harbour and 3 infantry
Americans roll dice for 1 armour, 3 infantry and 2 mech_infantrys in Southern France, round 2 : 1/6 hits, 1.33 expected hits
Italians roll dice for 3 infantry in Southern France, round 2 : 0/3 hits, 1.00 expected hits
1 infantry owned by the Italians lost in Southern France
Americans roll dice for 1 armour, 3 infantry and 2 mech_infantrys in Southern France, round 3 : 1/6 hits, 1.33 expected hits
Italians roll dice for 2 infantry in Southern France, round 3 : 1/2 hits, 0.67 expected hits
1 infantry owned by the Americans lost in Southern France
1 infantry owned by the Italians lost in Southern France
Americans roll dice for 1 armour, 2 infantry and 2 mech_infantrys in Southern France, round 4 : 3/5 hits, 1.17 expected hits
Italians roll dice for 1 infantry in Southern France, round 4 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Italians lost in Southern France
Americans win, taking Southern France from Italians with 1 armour, 2 infantry and 2 mech_infantrys remaining. Battle score for attacker is 6
Casualties for Italians: 3 infantry
Casualties for Americans: 1 infantry
Battle in 92 Sea Zone
Americans attack with 1 bomber, 1 carrier and 1 cruiser
Italians defend with 1 battleship, 2 cruisers, 1 destroyer and 2 transports
Americans roll dice for 1 bomber, 1 carrier and 1 cruiser in 92 Sea Zone, round 2 : 0/2 hits, 1.17 expected hits
Italians roll dice for 1 battleship, 2 cruisers, 1 destroyer and 2 transports in 92 Sea Zone, round 2 : 1/4 hits, 2.00 expected hits
Units damaged: 1 carrier owned by the Americans
Americans roll dice for 1 bomber, 1 carrier and 1 cruiser in 92 Sea Zone, round 3 : 2/2 hits, 1.17 expected hits
Units damaged: 1 battleship owned by the Italians
Italians roll dice for 1 battleship, 2 cruisers, 1 destroyer and 2 transports in 92 Sea Zone, round 3 : 3/4 hits, 2.00 expected hits
1 cruiser owned by the Americans, 1 carrier owned by the Americans and 1 bomber owned by the Americans lost in 92 Sea Zone
1 destroyer owned by the Italians lost in 92 Sea Zone
Italians win with 1 battleship, 2 cruisers and 2 transports remaining. Battle score for attacker is -34
Casualties for Americans: 1 bomber, 1 carrier and 1 cruiser
Casualties for Italians: 1 destroyer
Non Combat Move - Americans
Combat Hit Differential Summary :
Americans regular : -1.17
Italians regular : -0.33
3 surviving hits in sz92.
Keep DD, CRU+BB-hit or 2 CRU+BB-hit?
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3
Game History
Round: 5
Purchase Units - Americans
Americans buy 1 airfield, 1 carrier, 1 destroyer, 1 fighter, 8 infantry and 2 submarines; Remaining resources: 0 PUs;
Combat Move - Americans
1 submarine moved from 16 Sea Zone to 26 Sea Zone
3 infantry moved from Normandy Bordeaux to Southern France
1 armour and 2 mech_infantrys moved from Holland Belgium to Southern France
2 artilleries and 1 infantry moved from Morocco to Algeria
1 bomber moved from United Kingdom to 92 Sea Zone
1 cruiser moved from 110 Sea Zone to 92 Sea Zone
1 carrier moved from 91 Sea Zone to 92 Sea Zone
Combat - Americans
Battle in Algeria
Americans attack with 2 artilleries and 1 infantry
Italians defend with 1 artillery and 1 infantry
Americans roll dice for 2 artilleries and 1 infantry in Algeria, round 2 : 0/3 hits, 1.00 expected hits
Italians roll dice for 1 artillery and 1 infantry in Algeria, round 2 : 0/2 hits, 0.67 expected hits
Americans roll dice for 2 artilleries and 1 infantry in Algeria, round 3 : 0/3 hits, 1.00 expected hits
Italians roll dice for 1 artillery and 1 infantry in Algeria, round 3 : 2/2 hits, 0.67 expected hits
1 infantry owned by the Americans and 1 artillery owned by the Americans lost in Algeria
Americans roll dice for 1 artillery in Algeria, round 4 : 0/1 hits, 0.33 expected hits
Italians roll dice for 1 artillery and 1 infantry in Algeria, round 4 : 0/2 hits, 0.67 expected hits
Americans roll dice for 1 artillery in Algeria, round 5 : 0/1 hits, 0.33 expected hits
Italians roll dice for 1 artillery and 1 infantry in Algeria, round 5 : 0/2 hits, 0.67 expected hits
Americans roll dice for 1 artillery in Algeria, round 6 : 1/1 hits, 0.33 expected hits
Italians roll dice for 1 artillery and 1 infantry in Algeria, round 6 : 2/2 hits, 0.67 expected hits
1 artillery owned by the Americans lost in Algeria
1 infantry owned by the Italians lost in Algeria
Italians win with 1 artillery remaining. Battle score for attacker is -8
Casualties for Americans: 2 artilleries and 1 infantry
Casualties for Italians: 1 infantry
Battle in Southern France
Americans attack with 1 armour, 3 infantry and 2 mech_infantrys
Italians defend with 1 factory_minor, 1 harbour and 3 infantry
Americans roll dice for 1 armour, 3 infantry and 2 mech_infantrys in Southern France, round 2 : 1/6 hits, 1.33 expected hits
Italians roll dice for 3 infantry in Southern France, round 2 : 0/3 hits, 1.00 expected hits
1 infantry owned by the Italians lost in Southern France
Americans roll dice for 1 armour, 3 infantry and 2 mech_infantrys in Southern France, round 3 : 1/6 hits, 1.33 expected hits
Italians roll dice for 2 infantry in Southern France, round 3 : 1/2 hits, 0.67 expected hits
1 infantry owned by the Americans lost in Southern France
1 infantry owned by the Italians lost in Southern France
Americans roll dice for 1 armour, 2 infantry and 2 mech_infantrys in Southern France, round 4 : 3/5 hits, 1.17 expected hits
Italians roll dice for 1 infantry in Southern France, round 4 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Italians lost in Southern France
Americans win, taking Southern France from Italians with 1 armour, 2 infantry and 2 mech_infantrys remaining. Battle score for attacker is 6
Casualties for Italians: 3 infantry
Casualties for Americans: 1 infantry
Battle in 92 Sea Zone
Americans attack with 1 bomber, 1 carrier and 1 cruiser
Italians defend with 1 battleship, 2 cruisers, 1 destroyer and 2 transports
Americans roll dice for 1 bomber, 1 carrier and 1 cruiser in 92 Sea Zone, round 2 : 0/2 hits, 1.17 expected hits
Italians roll dice for 1 battleship, 2 cruisers, 1 destroyer and 2 transports in 92 Sea Zone, round 2 : 1/4 hits, 2.00 expected hits
Units damaged: 1 carrier owned by the Americans
Americans roll dice for 1 bomber, 1 carrier and 1 cruiser in 92 Sea Zone, round 3 : 2/2 hits, 1.17 expected hits
Units damaged: 1 battleship owned by the Italians
Italians roll dice for 1 battleship, 2 cruisers, 1 destroyer and 2 transports in 92 Sea Zone, round 3 : 3/4 hits, 2.00 expected hits
1 cruiser owned by the Americans, 1 carrier owned by the Americans and 1 bomber owned by the Americans lost in 92 Sea Zone
1 destroyer owned by the Italians lost in 92 Sea Zone
Italians win with 1 battleship, 2 cruisers and 2 transports remaining. Battle score for attacker is -34
Casualties for Americans: 1 bomber, 1 carrier and 1 cruiser
Casualties for Italians: 1 destroyer
Non Combat Move - Americans
1 infantry moved from Tobruk to Libya
4 transports moved from 91 Sea Zone to 89 Sea Zone
1 artillery and 1 infantry moved from Central United States to 101 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 101 Sea Zone to 91 Sea Zone
1 artillery and 1 infantry moved from 91 Sea Zone to Morocco
2 aaGuns and 1 mech_infantry moved from Western United States to Central United States
4 transports moved from 89 Sea Zone to 101 Sea Zone
2 infantry moved from Hawaiian Islands to 26 Sea Zone
1 battleship, 4 carriers, 2 cruisers, 3 destroyers, 5 fighters, 2 infantry, 3 submarines, 1 tactical_bomber and 1 transport moved from 26 Sea Zone to 54 Sea Zone
2 fighters moved from Hawaiian Islands to 54 Sea Zone
2 fighters moved from Western United States to Hawaiian Islands
1 carrier, 2 destroyers and 2 submarines moved from 10 Sea Zone to 30 Sea Zone
1 submarine moved from 8 Sea Zone to 10 Sea Zone
Place Units - Americans
1 airfield placed in Holland Belgium
3 infantry placed in Normandy Bordeaux
5 infantry placed in Central United States
1 carrier, 1 destroyer and 2 submarines placed in 10 Sea Zone
1 fighter placed in Western United States
Turn Complete - Americans
Americans collect 60 PUs; end with 60 PUs
Trigger Americans 6 Western Europe Beach Head: Americans met a national objective for an additional 5 PUs; end with 65 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 75 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 80 PUs
Purchase Units - Chinese
Trigger Chinese Artillery Supplies: Chinese has their production frontier changed to: productionChinese_Burma_Road_Open
Chinese buy 3 artilleries and 1 infantry; Remaining resources: 0 PUs;
Combat Move - Chinese
1 infantry moved from Kwangsi to Kwangtung
1 infantry moved from Kiangsi to Kwangtung
1 fighter moved from Yunnan to Kwangtung
1 infantry moved from Anhwe to Jehol
Chinese take Jehol from Japanese
1 artillery and 2 infantry moved from Suiyuyan to Chahar
1 infantry moved from Anhwe to Hopei
2 infantry moved from Suiyuyan to Hopei
Combat - Chinese
Battle in Kwangtung
Chinese attack with 1 fighter and 2 infantry
Japanese defend with 1 harbour and 2 infantry
Chinese roll dice for 1 fighter and 2 infantry in Kwangtung, round 2 : 1/3 hits, 0.83 expected hits
Japanese roll dice for 2 infantry in Kwangtung, round 2 : 1/2 hits, 0.67 expected hits
1 infantry owned by the Chinese lost in Kwangtung
1 infantry owned by the Japanese lost in Kwangtung
Chinese roll dice for 1 fighter and 1 infantry in Kwangtung, round 3 : 1/2 hits, 0.67 expected hits
Japanese roll dice for 1 infantry in Kwangtung, round 3 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Japanese lost in Kwangtung
Chinese win, taking Kwangtung from Japanese with 1 fighter and 1 infantry remaining. Battle score for attacker is 3
Casualties for Chinese: 1 infantry
Casualties for Japanese: 2 infantry
Battle in Chahar
Chinese attack with 1 artillery and 2 infantry
Japanese defend with 1 infantry
Chinese roll dice for 1 artillery and 2 infantry in Chahar, round 2 : 1/3 hits, 0.83 expected hits
Japanese roll dice for 1 infantry in Chahar, round 2 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Japanese lost in Chahar
Chinese win, taking Chahar from Japanese with 1 artillery and 2 infantry remaining. Battle score for attacker is 3
Casualties for Japanese: 1 infantry
Battle in Hopei
Chinese attack with 3 infantry
Japanese defend with 1 infantry
Chinese roll dice for 3 infantry in Hopei, round 2 : 0/3 hits, 0.50 expected hits
Japanese roll dice for 1 infantry in Hopei, round 2 : 0/1 hits, 0.33 expected hits
Chinese roll dice for 3 infantry in Hopei, round 3 : 0/3 hits, 0.50 expected hits
Japanese roll dice for 1 infantry in Hopei, round 3 : 1/1 hits, 0.33 expected hits
1 infantry owned by the Chinese lost in Hopei
Chinese roll dice for 2 infantry in Hopei, round 4 : 1/2 hits, 0.33 expected hits
Japanese roll dice for 1 infantry in Hopei, round 4 : 1/1 hits, 0.33 expected hits
1 infantry owned by the Chinese lost in Hopei
1 infantry owned by the Japanese lost in Hopei
Chinese win, taking Hopei from Japanese with 1 infantry remaining. Battle score for attacker is -3
Casualties for Chinese: 2 infantry
Casualties for Japanese: 1 infantry
Non Combat Move - Chinese
1 fighter moved from Kwangtung to Hunan
1 artillery and 6 infantry moved from Yunnan to Hunan
Place Units - Chinese
1 artillery and 1 infantry placed in Chahar
1 artillery placed in Chahar
1 artillery placed in Hunan
Turn Complete - Chinese
Chinese collect 15 PUs; end with 15 PUs
Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 3 PUs; end with 18 PUs
Purchase Units - British
British buy 1 armour, 1 artillery, 8 infantry and 1 submarine; Remaining resources: 0 PUs;
Purchase Units - UK_Pacific
UK_Pacific buy 1 fighter and 1 infantry; Remaining resources: 0 PUs;
Combat Move - British
1 bomber, 2 fighters and 1 tactical_bomber moved from Holland Belgium to 92 Sea Zone
1 submarine moved from 110 Sea Zone to 92 Sea Zone
1 artillery and 1 infantry moved from United Kingdom to 109 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 109 Sea Zone to 92 Sea Zone
1 artillery and 1 infantry moved from 92 Sea Zone to Algeria
1 infantry moved from Tunisia to Algeria
1 mech_infantry moved from Rhodesia to Kenya
British take Kenya from Italians
1 infantry moved from Rhodesia to Tanganyika Territory
British take Tanganyika Territory from Italians
1 armour moved from Egypt to Ethiopia
British take Ethiopia from Italians
2 infantry moved from Yunnan to Shan State
1 fighter and 1 tactical_bomber moved from India to Shan State
1 infantry moved from Yunnan to Shan State
2 infantry moved from Gibraltar to 91 Sea Zone
2 infantry and 1 transport moved from 91 Sea Zone to 112 Sea Zone
2 infantry moved from 112 Sea Zone to Denmark
2 transports moved from 112 Sea Zone to 110 Sea Zone
1 artillery and 3 infantry moved from United Kingdom to 110 Sea Zone
1 artillery, 3 infantry and 2 transports moved from 110 Sea Zone to 112 Sea Zone
1 artillery and 3 infantry moved from 112 Sea Zone to Denmark
2 fighters moved from 112 Sea Zone to Denmark
1 transport moved from 112 Sea Zone to 110 Sea Zone
2 infantry moved from United Kingdom to 110 Sea Zone
2 infantry and 1 transport moved from 110 Sea Zone to 112 Sea Zone
2 infantry moved from 112 Sea Zone to Denmark
Combat - British
Battle in 92 Sea Zone
British attack with 1 bomber, 2 fighters, 1 submarine, 1 tactical_bomber and 1 transport
Italians defend with 1 battleship, 2 cruisers and 2 transports
British roll dice for 1 submarine in 92 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits
1 cruiser owned by the Italians lost in 92 Sea Zone
British roll dice for 1 bomber, 2 fighters, 1 tactical_bomber and 1 transport in 92 Sea Zone, round 2 : 2/4 hits, 2.33 expected hits
Italians roll dice for 1 battleship, 1 cruiser and 2 transports in 92 Sea Zone, round 2 : 1/2 hits, 1.17 expected hits
1 fighter owned by the British lost in 92 Sea Zone
1 cruiser owned by the Italians and 1 battleship owned by the Italians lost in 92 Sea Zone
2 transports owned by the Italians lost in 92 Sea Zone
British win with 1 bomber, 1 fighter, 1 submarine, 1 tactical_bomber and 1 transport remaining. Battle score for attacker is 48
Casualties for Italians: 1 battleship, 2 cruisers and 2 transports
Casualties for British: 1 fighter
Battle in Algeria
British attack with 1 artillery and 2 infantry
Italians defend with 1 artillery
British roll dice for 1 artillery and 2 infantry in Algeria, round 2 : 2/3 hits, 0.83 expected hits
Italians roll dice for 1 artillery in Algeria, round 2 : 1/1 hits, 0.33 expected hits
1 infantry owned by the British lost in Algeria
1 artillery owned by the Italians lost in Algeria
British win, taking Algeria from Italians with 1 artillery and 1 infantry remaining. Battle score for attacker is 1
Casualties for British: 1 infantry
Casualties for Italians: 1 artillery
Battle in Denmark
British attack with 1 artillery, 2 fighters and 7 infantry
Germans defend with 6 mech_infantrys
British roll dice for 2 cruisers in Denmark, round 2 : 0/2 hits, 1.00 expected hits
British roll dice for 1 artillery, 2 fighters and 7 infantry in Denmark, round 2 : 4/10 hits, 2.67 expected hits
Germans roll dice for 6 mech_infantrys in Denmark, round 2 : 1/6 hits, 2.00 expected hits
1 infantry owned by the British lost in Denmark
4 mech_infantrys owned by the Germans lost in Denmark
British roll dice for 1 artillery, 2 fighters and 6 infantry in Denmark, round 3 : 0/9 hits, 2.50 expected hits
Germans roll dice for 2 mech_infantrys in Denmark, round 3 : 0/2 hits, 0.67 expected hits
British roll dice for 1 artillery, 2 fighters and 6 infantry in Denmark, round 4 : 4/9 hits, 2.50 expected hits
Germans roll dice for 2 mech_infantrys in Denmark, round 4 : 0/2 hits, 0.67 expected hits
2 mech_infantrys owned by the Germans lost in Denmark
British win, taking Denmark from Germans with 1 artillery, 2 fighters and 6 infantry remaining. Battle score for attacker is 21
Casualties for British: 1 infantry
Casualties for Germans: 6 mech_infantrys
Battle in Shan State
British attack with 1 fighter, 3 infantry and 1 tactical_bomber
Japanese defend with 2 infantry
British roll dice for 1 fighter, 3 infantry and 1 tactical_bomber in Shan State, round 2 : 1/5 hits, 1.67 expected hits
Japanese roll dice for 2 infantry in Shan State, round 2 : 1/2 hits, 0.67 expected hits
1 infantry owned by the British lost in Shan State
1 infantry owned by the Japanese lost in Shan State
British roll dice for 1 fighter, 2 infantry and 1 tactical_bomber in Shan State, round 3 : 1/4 hits, 1.50 expected hits
Japanese roll dice for 1 infantry in Shan State, round 3 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Japanese lost in Shan State
British win, taking Shan State from Japanese with 1 fighter, 2 infantry and 1 tactical_bomber remaining. Battle score for attacker is 3
Casualties for British: 1 infantry
Casualties for Japanese: 2 infantry
Non Combat Move - British
1 aaGun moved from Yunnan to Shan State
1 infantry and 1 mech_infantry moved from Yunnan to Hunan
2 infantry moved from Kweichow to Hunan
1 aaGun and 6 infantry moved from India to Burma
3 mech_infantrys moved from India to Burma
1 cruiser and 2 destroyers moved from 79 Sea Zone to 39 Sea Zone
1 fighter and 1 tactical_bomber moved from Shan State to India
1 fighter and 1 tactical_bomber moved from Belgian Congo to Egypt
1 artillery moved from Rhodesia to Belgian Congo
1 bomber, 1 fighter and 1 tactical_bomber moved from 92 Sea Zone to Gibraltar
1 aaGun moved from Normandy Bordeaux to Southern France
2 fighters moved from Denmark to 112 Sea Zone
1 transport moved from 112 Sea Zone to 110 Sea Zone
1 aaGun and 1 infantry moved from United Kingdom to 110 Sea Zone
1 aaGun, 1 infantry and 1 transport moved from 110 Sea Zone to 112 Sea Zone
1 aaGun and 1 infantry moved from 112 Sea Zone to Denmark
Place Units - British
1 armour, 1 artillery and 8 infantry placed in United Kingdom
1 submarine placed in 71 Sea Zone
Turn Complete - British
British collect 36 PUs; end with 36 PUs
Trigger British 3 No Enemy Submarines: British met a national objective for an additional 3 PUs; end with 39 PUs
Place Units - UK_Pacific
1 fighter and 1 infantry placed in India
Turn Complete - UK_Pacific
UK_Pacific collect 10 PUs; end with 10 PUs
Trigger UK Pacific 4 No Enemy Submarines: UK_Pacific met a national objective for an additional 3 PUs; end with 13 PUs
Some Units in India change ownership: 1 fighter and 1 infantry
Combat Hit Differential Summary :
Chinese regular : 0.33
Americans regular : -1.17
Japanese regular : 0.67
Italians regular : 0.17
Germans regular : -2.33
British regular : -0.33
If you wanted to keep DD, CRU+BB-hit in sz92, please let me know and I will reroll both sz92 battle and Algeria battles
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3
Game History
Round: 5
Purchase Units - Italians
Italians buy 7 infantry and 1 mech_infantry; Remaining resources: 0 PUs;
Combat Move - Italians
5 infantry and 1 mech_infantry moved from Northern Italy to Southern France
1 mech_infantry moved from Western Germany to Southern France
1 mech_infantry moved from Western Germany to Southern France
1 bomber and 3 fighters moved from Southern Italy to Southern France
Combat - Italians
Battle in Southern France
Italians attack with 1 bomber, 3 fighters, 5 infantry and 3 mech_infantrys
British defend with 1 aaGun; Americans defend with 1 armour, 1 factory_minor, 1 harbour, 2 infantry and 2 mech_infantrys
British roll AA dice in Southern France : 0/3 hits, 0.50 expected hits
Italians roll dice for 1 bomber, 3 fighters, 5 infantry and 3 mech_infantrys in Southern France, round 2 : 3/12 hits, 3.50 expected hits
Americans roll dice for 1 aaGun, 1 armour, 2 infantry and 2 mech_infantrys in Southern France, round 2 : 1/5 hits, 1.83 expected hits
1 infantry owned by the Italians lost in Southern France
1 aaGun owned by the British and 2 infantry owned by the Americans lost in Southern France
Italians roll dice for 1 bomber, 3 fighters, 4 infantry and 3 mech_infantrys in Southern France, round 3 : 6/11 hits, 3.33 expected hits
Americans roll dice for 1 armour and 2 mech_infantrys in Southern France, round 3 : 1/3 hits, 1.17 expected hits
1 infantry owned by the Italians lost in Southern France
1 armour owned by the Americans and 2 mech_infantrys owned by the Americans lost in Southern France
Italians win, taking Southern France from Americans with 1 bomber, 3 fighters, 3 infantry and 3 mech_infantrys remaining. Battle score for attacker is 19
Casualties for Italians: 2 infantry
Casualties for Americans: 1 armour, 2 infantry and 2 mech_infantrys
Casualties for British: 1 aaGun
Non Combat Move - Italians
1 bomber and 3 fighters moved from Southern France to Southern Italy
1 armour moved from Eastern Poland to Romania
1 armour moved from Eastern Poland to Romania
1 aaGun and 3 infantry moved from Western Germany to France
Place Units - Italians
7 infantry and 1 mech_infantry placed in Northern Italy
Turn Complete - Italians
Italians collect 14 PUs; end with 14 PUs
Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 19 PUs
Combat Hit Differential Summary :
Americans regular : -1.00
Italians regular : 2.17
British AA : -0.50
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3
Game History
Round: 5
Purchase Units - Italians
Italians buy 7 infantry and 1 mech_infantry; Remaining resources: 0 PUs;
Combat Move - Italians
5 infantry and 1 mech_infantry moved from Northern Italy to Southern France
1 mech_infantry moved from Western Germany to Southern France
1 mech_infantry moved from Western Germany to Southern France
1 bomber and 3 fighters moved from Southern Italy to Southern France
Combat - Italians
Battle in Southern France
Italians attack with 1 bomber, 3 fighters, 5 infantry and 3 mech_infantrys
British defend with 1 aaGun; Americans defend with 1 armour, 1 factory_minor, 1 harbour, 2 infantry and 2 mech_infantrys
British roll AA dice in Southern France : 0/3 hits, 0.50 expected hits
Italians roll dice for 1 bomber, 3 fighters, 5 infantry and 3 mech_infantrys in Southern France, round 2 : 3/12 hits, 3.50 expected hits
Americans roll dice for 1 aaGun, 1 armour, 2 infantry and 2 mech_infantrys in Southern France, round 2 : 1/5 hits, 1.83 expected hits
1 infantry owned by the Italians lost in Southern France
1 aaGun owned by the British and 2 infantry owned by the Americans lost in Southern France
Italians roll dice for 1 bomber, 3 fighters, 4 infantry and 3 mech_infantrys in Southern France, round 3 : 6/11 hits, 3.33 expected hits
Americans roll dice for 1 armour and 2 mech_infantrys in Southern France, round 3 : 1/3 hits, 1.17 expected hits
1 infantry owned by the Italians lost in Southern France
1 armour owned by the Americans and 2 mech_infantrys owned by the Americans lost in Southern France
Italians win, taking Southern France from Americans with 1 bomber, 3 fighters, 3 infantry and 3 mech_infantrys remaining. Battle score for attacker is 19
Casualties for Italians: 2 infantry
Casualties for Americans: 1 armour, 2 infantry and 2 mech_infantrys
Casualties for British: 1 aaGun
Non Combat Move - Italians
1 bomber and 3 fighters moved from Southern France to Southern Italy
1 armour moved from Eastern Poland to Romania
1 armour moved from Eastern Poland to Romania
1 aaGun and 3 infantry moved from Western Germany to France
Place Units - Italians
7 infantry and 1 mech_infantry placed in Northern Italy
Turn Complete - Italians
Italians collect 14 PUs; end with 14 PUs
Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 19 PUs
Turning on Edit Mode
EDIT: Removing units owned by Italians from Northern Italy: 1 infantry
EDIT: Removing units owned by Italians from Northern Italy: 1 infantry
EDIT: Removing units owned by Italians from Northern Italy: 1 infantry
EDIT: Adding units owned by Italians to Southern Italy: 3 infantry
EDIT: Turning off Edit Mode
Combat Hit Differential Summary :
Americans regular : -1.00
Italians regular : 2.17
British AA : -0.50
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3
Game History
Round: 5
Purchase Units - ANZAC
ANZAC buy 1 fighter and 1 submarine; Remaining resources: 0 PUs;
Combat Move - ANZAC
Combat - ANZAC
ANZAC creates battle in territory 62 Sea Zone
Non Combat Move - ANZAC
3 submarines moved from 62 Sea Zone to 54 Sea Zone
1 fighter moved from New Zealand to Java
1 cruiser and 1 submarine moved from 26 Sea Zone to 54 Sea Zone
Place Units - ANZAC
1 fighter placed in New South Wales
1 submarine placed in 62 Sea Zone
Turn Complete - ANZAC
Total Cost from Convoy Blockades: 5
Rolling for Convoy Blockade Damage in 42 Sea Zone. Rolls: 1,6,1,5
Rolling for Convoy Blockade Damage in 62 Sea Zone. Rolls: 4,6,3,5
ANZAC collect 9 PUs (5 lost to blockades); end with 9 PUs
Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 12 PUs
Combat Move - French
Non Combat Move - French
1 destroyer moved from 79 Sea Zone to 39 Sea Zone
2 infantry moved from Normandy Bordeaux to Holland Belgium
Turn Complete - French
Combat Hit Differential Summary :
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3
Game History
Round: 6
Research Technology - Germans
Purchase Units - Germans
Germans buy 1 artillery, 2 destroyers, 4 infantry and 4 mech_infantrys; Remaining resources: 0 PUs;
Combat Move - Germans
1 armour moved from Nenetsia to Evenkiyskiy
Germans take Urals from Russians
Germans take Evenkiyskiy from Russians
1 armour moved from Finland to Norway
1 mech_infantry moved from Finland to Norway
3 fighters moved from Germany to Norway
1 artillery and 3 infantry moved from Bessarabia to Western Ukraine
2 artilleries and 14 infantry moved from Bessarabia to Ukraine
3 mech_infantrys moved from Romania to Ukraine
3 armour and 4 mech_infantrys moved from Eastern Poland to Ukraine
Combat - Germans
Battle in Norway
Germans attack with 1 armour, 3 fighters and 1 mech_infantry
Russians defend with 1 armour
Germans roll dice for 1 armour, 3 fighters and 1 mech_infantry in Norway, round 2 : 4/5 hits, 2.17 expected hits
Russians roll dice for 1 armour in Norway, round 2 : 0/1 hits, 0.50 expected hits
1 armour owned by the Russians lost in Norway
Germans win, taking Norway from Russians with 1 armour, 3 fighters and 1 mech_infantry remaining. Battle score for attacker is 6
Casualties for Russians: 1 armour
Battle in Ukraine
Germans attack with 3 armour, 2 artilleries, 14 infantry and 7 mech_infantrys
Russians defend with 1 factory_minor and 1 infantry
Germans roll dice for 3 armour, 2 artilleries, 14 infantry and 7 mech_infantrys in Ukraine, round 2 : 9/26 hits, 6.00 expected hits
Russians roll dice for 1 infantry in Ukraine, round 2 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Russians lost in Ukraine
Germans win, taking Ukraine from Russians with 3 armour, 2 artilleries, 14 infantry and 7 mech_infantrys remaining. Battle score for attacker is 3
Casualties for Russians: 1 infantry
Battle in Western Ukraine
Germans attack with 1 artillery and 3 infantry
Russians defend with 2 artilleries and 1 infantry
Germans roll dice for 1 artillery and 3 infantry in Western Ukraine, round 2 : 0/4 hits, 1.00 expected hits
Russians roll dice for 2 artilleries and 1 infantry in Western Ukraine, round 2 : 1/3 hits, 1.00 expected hits
1 infantry owned by the Germans lost in Western Ukraine
Germans roll dice for 1 artillery and 2 infantry in Western Ukraine, round 3 : 1/3 hits, 0.83 expected hits
Russians roll dice for 2 artilleries and 1 infantry in Western Ukraine, round 3 : 3/3 hits, 1.00 expected hits
1 artillery owned by the Germans and 2 infantry owned by the Germans lost in Western Ukraine
1 infantry owned by the Russians lost in Western Ukraine
Russians win with 2 artilleries remaining. Battle score for attacker is -10
Casualties for Germans: 1 artillery and 3 infantry
Casualties for Russians: 1 infantry
Non Combat Move - Germans
1 aaGun moved from Bessarabia to Ukraine
3 infantry moved from Novgorod to Vyborg
1 aaGun, 2 artilleries and 2 infantry moved from Baltic States to Poland
2 aaGuns, 9 infantry and 1 mech_infantry moved from Germany to Western Germany
1 armour and 2 mech_infantrys moved from Nenetsia to Evenkiyskiy
1 fighter moved from Norway to Western Germany
1 fighter moved from Norway to Western Germany
1 fighter moved from Norway to Western Germany
Place Units - Germans
2 destroyers placed in 112 Sea Zone
1 artillery placed in Western Germany
4 infantry and 4 mech_infantrys placed in Germany
Turn Complete - Germans
Germans collect 43 PUs; end with 43 PUs
Objective Germans 7 Control of Balkans: Germans met a national objective for an additional 2 PUs; end with 45 PUs
Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 5 PUs; end with 50 PUs
Combat Hit Differential Summary :
Russians regular : 1.17
Germans regular : 4.00
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3
Game History
Round: 6
Purchase Units - Russians
Russians buy 1 armour, 10 infantry and 2 mech_infantrys; Remaining resources: 0 PUs;
Combat Move - Russians
1 infantry moved from Vologda to Urals
Russians take Urals from Germans
1 armour moved from Vologda to Nenetsia
Russians take Nenetsia from Germans
1 armour moved from Nenetsia to Archangel
Russians take Archangel from Germans
1 infantry moved from Belarus to Novgorod
Russians take Novgorod from Germans
1 infantry moved from Belarus to Baltic States
Russians take Baltic States from Germans
1 infantry moved from Belarus to Eastern Poland
Russians take Eastern Poland from Italians
Combat - Russians
Non Combat Move - Russians
2 artilleries moved from Western Ukraine to Eastern Poland
2 artilleries moved from Belarus to Eastern Poland
2 armour, 1 artillery and 7 infantry moved from Russia to Bryansk
3 armour moved from Volgograd to Bryansk
1 armour moved from Vologda to Bryansk
1 artillery and 1 infantry moved from Vologda to Novosibirsk
7 infantry moved from Belarus to Bryansk
1 infantry moved from Bryansk to Western Ukraine
1 infantry moved from Belarus to Bryansk
2 aaGuns moved from Belarus to Bryansk
2 aaGuns and 30 infantry moved from Belarus to Eastern Poland
Place Units - Russians
3 infantry placed in Volgograd
1 armour, 7 infantry and 2 mech_infantrys placed in Russia
Turn Complete - Russians
Russians collect 33 PUs; end with 33 PUs
Trigger Russians 7 Great Patriotic War: Russians met a national objective for an additional 3 PUs; end with 36 PUs
Trigger Russians 4 Archangel Lend Lease Lane War With Japan: Russians met a national objective for an additional 2 PUs; end with 38 PUs
Trigger Russians 2 Persia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 40 PUs
Trigger Russians 5 Persia Lend Lease Lane War With Japan: Russians met a national objective for an additional 2 PUs; end with 42 PUs
Trigger Russians 1 Lend Lease: Russians met a national objective for an additional 2 PUs; end with 44 PUs
Combat Hit Differential Summary :
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3
Game History
Round: 6
Purchase Units - Japanese
Japanese buy 1 armour, 1 artillery, 1 destroyer, 7 infantry and 2 submarines; Remaining resources: 0 PUs; 6 SuicideAttackTokens;
Combat Move - Japanese
1 infantry moved from Kiangsu to 19 Sea Zone
1 infantry moved from French Indo China to Shan State
1 infantry moved from French Indo China to Shan State
1 infantry moved from French Indo China to Yunnan
Japanese take Yunnan from Chinese
2 bombers, 1 fighter and 4 tactical_bombers moved from French Indo China to Shan State
1 fighter moved from 36 Sea Zone to Kwangtung
1 tactical_bomber moved from 36 Sea Zone to Kwangtung
1 transport moved from 20 Sea Zone to 6 Sea Zone
1 infantry and 1 transport moved from 19 Sea Zone to 20 Sea Zone
1 infantry moved from 20 Sea Zone to Kwangtung
1 fighter moved from 35 Sea Zone to Kwangtung
1 fighter moved from 35 Sea Zone to Kwangtung
1 tactical_bomber moved from 35 Sea Zone to Kwangtung
1 submarine moved from 62 Sea Zone to 56 Sea Zone
1 submarine moved from 62 Sea Zone to 56 Sea Zone
1 infantry moved from Shantung to Jehol
1 infantry moved from Shantung to Anhwe
Japanese take Anhwe from Chinese
1 tactical_bomber moved from Manchuria to Jehol
1 fighter moved from Manchuria to Jehol
Combat - Japanese
Battle in Shan State
Japanese attack with 2 bombers, 1 fighter, 2 infantry and 4 tactical_bombers
British defend with 1 aaGun and 2 infantry
British roll AA dice in Shan State : 0/3 hits, 0.50 expected hits
Japanese roll dice for 2 bombers, 1 fighter, 2 infantry and 4 tactical_bombers in Shan State, round 2 : 3/9 hits, 4.33 expected hits
UK_Pacific roll dice for 1 aaGun and 2 infantry in Shan State, round 2 : 1/2 hits, 0.67 expected hits
1 infantry owned by the Japanese lost in Shan State
1 aaGun owned by the British and 2 infantry owned by the British lost in Shan State
Japanese win, taking Shan State from UK_Pacific with 2 bombers, 1 fighter, 1 infantry and 4 tactical_bombers remaining. Battle score for attacker is 8
Casualties for Japanese: 1 infantry
Casualties for British: 1 aaGun and 2 infantry
Battle in Jehol
Japanese attack with 1 fighter, 1 infantry and 1 tactical_bomber
Chinese defend with 1 infantry
Japanese roll dice for 1 fighter, 1 infantry and 1 tactical_bomber in Jehol, round 2 : 0/3 hits, 1.33 expected hits
Chinese roll dice for 1 infantry in Jehol, round 2 : 0/1 hits, 0.33 expected hits
Japanese roll dice for 1 fighter, 1 infantry and 1 tactical_bomber in Jehol, round 3 : 2/3 hits, 1.33 expected hits
Chinese roll dice for 1 infantry in Jehol, round 3 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Chinese lost in Jehol
Japanese win, taking Jehol from Chinese with 1 fighter, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 3
Casualties for Chinese: 1 infantry
Battle in Kwangtung
Japanese attack with 3 fighters, 1 infantry and 2 tactical_bombers
Chinese defend with 1 infantry; UK_Pacific defend with 1 harbour
Japanese roll dice for 3 fighters, 1 infantry and 2 tactical_bombers in Kwangtung, round 2 : 1/6 hits, 3.00 expected hits
UK_Pacific roll dice for 1 infantry in Kwangtung, round 2 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Chinese lost in Kwangtung
Japanese win, taking Kwangtung from UK_Pacific with 3 fighters, 1 infantry and 2 tactical_bombers remaining. Battle score for attacker is 3
Casualties for Chinese: 1 infantry
Non Combat Move - Japanese
1 marine moved from French Indo China to 36 Sea Zone
1 carrier, 1 cruiser and 1 marine moved from 36 Sea Zone to 35 Sea Zone
1 marine moved from 35 Sea Zone to Philippines
1 submarine moved from 42 Sea Zone to 35 Sea Zone
1 submarine moved from 42 Sea Zone to 35 Sea Zone
1 tactical_bomber moved from Kwangtung to 35 Sea Zone
1 tactical_bomber moved from Kwangtung to 35 Sea Zone
1 fighter moved from Kwangtung to 35 Sea Zone
1 fighter moved from Kwangtung to 35 Sea Zone
1 fighter moved from Kwangtung to 35 Sea Zone
1 fighter moved from Shan State to 35 Sea Zone
1 tactical_bomber moved from Shan State to 35 Sea Zone
1 tactical_bomber moved from Shan State to French Indo China
2 bombers and 2 tactical_bombers moved from Shan State to French Indo China
1 fighter moved from Jehol to Manchuria
1 tactical_bomber moved from Jehol to Manchuria
1 battleship, 2 carriers, 1 destroyer and 2 fighters moved from 6 Sea Zone to 35 Sea Zone
1 fighter moved from Japan to 35 Sea Zone
1 fighter moved from Japan to 35 Sea Zone
1 fighter moved from Japan to 35 Sea Zone
1 destroyer moved from 35 Sea Zone to 55 Sea Zone
Place Units - Japanese
1 destroyer and 2 submarines placed in 6 Sea Zone
1 armour, 1 artillery and 1 infantry placed in French Indo China
3 infantry placed in Shantung
3 infantry placed in Manchuria
Turn Complete - Japanese
Japanese collect 48 PUs; end with 48 PUs
Objective Japanese 6 Home Islands: Japanese met a national objective for an additional 3 PUs; end with 51 PUs
Combat Hit Differential Summary :
Chinese regular : -0.67
Japanese regular : -4.00
British AA : -0.50
UK_Pacific regular : 0.00
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3
Game History
Round: 6
Purchase Units - Americans
Americans buy 1 artillery, 2 carriers, 1 destroyer, 3 fighters and 2 infantry; Remaining resources: 0 PUs;
Combat Move - Americans
1 submarine moved from 26 Sea Zone to 16 Sea Zone
2 fighters moved from Hawaiian Islands to 16 Sea Zone
1 submarine moved from 54 Sea Zone to 55 Sea Zone
2 fighters and 1 tactical_bomber moved from 54 Sea Zone to 55 Sea Zone
1 destroyer moved from 54 Sea Zone to 62 Sea Zone
1 destroyer moved from 62 Sea Zone to 56 Sea Zone
5 fighters moved from 54 Sea Zone to 56 Sea Zone
Combat - Americans
Battle in 56 Sea Zone
Americans attack with 1 destroyer and 5 fighters
Japanese defend with 2 submarines
Americans roll dice for 1 destroyer and 5 fighters in 56 Sea Zone, round 2 : 3/6 hits, 2.83 expected hits
Japanese roll dice for 2 submarines in 56 Sea Zone, round 2 : 1/2 hits, 0.33 expected hits
1 destroyer owned by the Americans lost in 56 Sea Zone
2 submarines owned by the Japanese lost in 56 Sea Zone
Americans win with 5 fighters remaining. Battle score for attacker is 4
Casualties for Americans: 1 destroyer
Casualties for Japanese: 2 submarines
Battle in 55 Sea Zone
Americans attack with 2 fighters, 1 submarine and 1 tactical_bomber
Japanese defend with 1 destroyer
Americans roll dice for 1 submarine in 55 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
Americans roll dice for 2 fighters and 1 tactical_bomber in 55 Sea Zone, round 2 : 2/3 hits, 1.67 expected hits
Japanese roll dice for 1 destroyer in 55 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits
1 submarine owned by the Americans lost in 55 Sea Zone
1 destroyer owned by the Japanese lost in 55 Sea Zone
Americans win with 2 fighters and 1 tactical_bomber remaining. Battle score for attacker is 2
Casualties for Americans: 1 submarine
Casualties for Japanese: 1 destroyer
Battle in 16 Sea Zone
Americans attack with 2 fighters and 1 submarine
Japanese defend with 1 destroyer
Americans roll dice for 1 submarine in 16 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
Americans roll dice for 2 fighters in 16 Sea Zone, round 2 : 1/2 hits, 1.00 expected hits
Japanese roll dice for 1 destroyer in 16 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits
1 submarine owned by the Americans lost in 16 Sea Zone
1 destroyer owned by the Japanese lost in 16 Sea Zone
Americans win with 2 fighters remaining. Battle score for attacker is 2
Casualties for Americans: 1 submarine
Casualties for Japanese: 1 destroyer
Non Combat Move - Americans
2 fighters moved from 16 Sea Zone to 26 Sea Zone
1 carrier, 1 destroyer and 3 submarines moved from 10 Sea Zone to 26 Sea Zone
1 fighter moved from Western United States to Hawaiian Islands
1 carrier, 2 destroyers and 2 submarines moved from 30 Sea Zone to 54 Sea Zone
5 fighters moved from 56 Sea Zone to 54 Sea Zone
2 fighters and 1 tactical_bomber moved from 55 Sea Zone to 54 Sea Zone
3 aaGuns, 4 infantry and 1 mech_infantry moved from Central United States to 101 Sea Zone
1 transport moved from 91 Sea Zone to 89 Sea Zone
3 aaGuns, 4 infantry, 1 mech_infantry and 4 transports moved from 101 Sea Zone to 91 Sea Zone
1 transport moved from 89 Sea Zone to 101 Sea Zone
3 aaGuns, 4 infantry and 1 mech_infantry moved from 91 Sea Zone to Morocco
1 infantry moved from Libya to Tobruk
1 transport moved from 110 Sea Zone to 91 Sea Zone
1 infantry moved from Holland Belgium to Normandy Bordeaux
1 destroyer moved from 54 Sea Zone to 45 Sea Zone
1 destroyer moved from 54 Sea Zone to 46 Sea Zone
Place Units - Americans
1 artillery and 2 infantry placed in Normandy Bordeaux
1 fighter placed in Eastern United States
2 carriers and 1 destroyer placed in 10 Sea Zone
2 fighters placed in Western United States
Turn Complete - Americans
Americans collect 57 PUs; end with 57 PUs
Trigger Americans 7 North Africa Beach Head: Americans met a national objective for an additional 5 PUs; end with 62 PUs
Trigger Americans 6 Western Europe Beach Head: Americans met a national objective for an additional 5 PUs; end with 67 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 77 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 82 PUs
Purchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Chinese buy 6 infantry; Remaining resources: 0 PUs;
Combat Move - Chinese
1 artillery and 2 infantry moved from Hunan to Yunnan
1 artillery and 2 infantry moved from Chahar to Jehol
1 infantry moved from Chahar to Anhwe
2 artilleries moved from Chahar to Anhwe
1 infantry moved from Hopei to Anhwe
1 fighter moved from Hunan to Yunnan
2 artilleries and 7 infantry moved from Hunan to Anhwe
Combat - Chinese
Battle in Jehol
Chinese attack with 1 artillery and 2 infantry
Japanese defend with 1 infantry
Chinese roll dice for 1 artillery and 2 infantry in Jehol, round 2 : 0/3 hits, 0.83 expected hits
Japanese roll dice for 1 infantry in Jehol, round 2 : 0/1 hits, 0.33 expected hits
Chinese roll dice for 1 artillery and 2 infantry in Jehol, round 3 : 0/3 hits, 0.83 expected hits
Japanese roll dice for 1 infantry in Jehol, round 3 : 0/1 hits, 0.33 expected hits
Chinese roll dice for 1 artillery and 2 infantry in Jehol, round 4 : 1/3 hits, 0.83 expected hits
Japanese roll dice for 1 infantry in Jehol, round 4 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Japanese lost in Jehol
Chinese win, taking Jehol from Japanese with 1 artillery and 2 infantry remaining. Battle score for attacker is 3
Casualties for Japanese: 1 infantry
Battle in Yunnan
Chinese attack with 1 artillery, 1 fighter and 2 infantry
Japanese defend with 1 infantry
Chinese roll dice for 1 artillery, 1 fighter and 2 infantry in Yunnan, round 2 : 1/4 hits, 1.33 expected hits
Japanese roll dice for 1 infantry in Yunnan, round 2 : 1/1 hits, 0.33 expected hits
1 infantry owned by the Chinese lost in Yunnan
1 infantry owned by the Japanese lost in Yunnan
Chinese win, taking Yunnan from Japanese with 1 artillery, 1 fighter and 1 infantry remaining. Battle score for attacker is 0
Casualties for Chinese: 1 infantry
Casualties for Japanese: 1 infantry
Battle in Anhwe
Chinese attack with 4 artilleries and 9 infantry
Japanese defend with 1 infantry
Chinese roll dice for 4 artilleries and 9 infantry in Anhwe, round 2 : 5/13 hits, 3.50 expected hits
Japanese roll dice for 1 infantry in Anhwe, round 2 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Japanese lost in Anhwe
Chinese win, taking Anhwe from Japanese with 4 artilleries and 9 infantry remaining. Battle score for attacker is 3
Casualties for Japanese: 1 infantry
Non Combat Move - Chinese
1 fighter moved from Yunnan to Kweichow
1 artillery moved from Hunan to Kweichow
Place Units - Chinese
6 infantry placed in Anhwe
Turn Complete - Chinese
Chinese collect 15 PUs; end with 15 PUs
Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 3 PUs; end with 18 PUs
Purchase Units - British
British buy 3 artilleries, 7 infantry and 1 submarine; Remaining resources: 0 PUs;
Purchase Units - UK_Pacific
UK_Pacific buy 1 fighter and 1 infantry; Remaining resources: 0 PUs;
Combat Move - British
2 infantry moved from Burma to Shan State
1 mech_infantry moved from Hunan to Kiangsu
Chinese take Kiangsu from Japanese
2 fighters and 1 tactical_bomber moved from India to Shan State
1 mech_infantry moved from Kenya to Italian Somaliland
British take Italian Somaliland from Italians
1 infantry moved from Algeria to 92 Sea Zone
1 infantry and 1 transport moved from 92 Sea Zone to 99 Sea Zone
1 infantry moved from 99 Sea Zone to Crete
5 transports moved from 112 Sea Zone to 110 Sea Zone
1 artillery and 9 infantry moved from United Kingdom to 110 Sea Zone
1 artillery, 9 infantry and 5 transports moved from 110 Sea Zone to 112 Sea Zone
1 artillery and 9 infantry moved from 112 Sea Zone to Norway
2 fighters moved from 112 Sea Zone to Norway
1 bomber, 1 fighter and 1 tactical_bomber moved from Gibraltar to 112 Sea Zone
1 fighter moved from Norway to 112 Sea Zone
Combat - British
Battle in Crete
Battle in 112 Sea Zone
British attack with 1 bomber, 2 carriers, 2 cruisers, 2 destroyers, 2 fighters, 1 tactical_bomber and 5 transports
Germans defend with 2 destroyers
British roll dice for 1 bomber, 2 carriers, 2 cruisers, 2 destroyers, 2 fighters, 1 tactical_bomber and 5 transports in 112 Sea Zone, round 2 : 5/8 hits, 4.00 expected hits
Germans roll dice for 2 destroyers in 112 Sea Zone, round 2 : 1/2 hits, 0.67 expected hits
1 destroyer owned by the British lost in 112 Sea Zone
2 destroyers owned by the Germans lost in 112 Sea Zone
British win, taking Crete from Italians with 1 bomber, 2 carriers, 2 cruisers, 1 destroyer, 2 fighters, 1 tactical_bomber and 5 transports remaining. Battle score for attacker is 8
Casualties for British: 1 destroyer
Casualties for Germans: 2 destroyers
Battle in Norway
British attack with 1 artillery, 1 fighter and 9 infantry
Germans defend with 1 armour and 1 mech_infantry
British roll dice for 1 artillery, 1 fighter and 9 infantry in Norway, round 2 : 5/11 hits, 2.50 expected hits
Germans roll dice for 1 armour and 1 mech_infantry in Norway, round 2 : 0/2 hits, 0.83 expected hits
1 armour owned by the Germans and 1 mech_infantry owned by the Germans lost in Norway
British win, taking Norway from Germans with 1 artillery, 1 fighter and 9 infantry remaining. Battle score for attacker is 10
Casualties for Germans: 1 armour and 1 mech_infantry
Battle in Shan State
British attack with 2 fighters, 2 infantry and 1 tactical_bomber
Japanese defend with 1 infantry
British roll dice for 2 fighters, 2 infantry and 1 tactical_bomber in Shan State, round 2 : 3/5 hits, 2.00 expected hits
Japanese roll dice for 1 infantry in Shan State, round 2 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Japanese lost in Shan State
British win, taking Shan State from Japanese with 2 fighters, 2 infantry and 1 tactical_bomber remaining. Battle score for attacker is 3
Casualties for Japanese: 1 infantry
Non Combat Move - British
1 aaGun, 4 infantry and 3 mech_infantrys moved from Burma to Yunnan
3 mech_infantrys moved from Yunnan to Kweichow
1 infantry moved from Hunan to Kiangsi
1 infantry moved from Hunan to Kwangsi
1 infantry moved from Hunan to Anhwe
1 infantry moved from Hunan to Kweichow
1 infantry moved from India to Burma
2 fighters and 1 tactical_bomber moved from Shan State to India
1 armour moved from Ethiopia to Egypt
1 submarine moved from 71 Sea Zone to 81 Sea Zone
1 infantry moved from Tanganyika Territory to Kenya
1 artillery moved from Belgian Congo to Anglo Egyptian Sudan
1 artillery moved from Algeria to Morocco
1 submarine moved from 92 Sea Zone to 97 Sea Zone
1 fighter moved from Norway to 112 Sea Zone
1 bomber moved from 112 Sea Zone to United Kingdom
1 fighter and 1 tactical_bomber moved from Egypt to Tobruk
1 artillery and 5 infantry moved from Egypt to Trans-Jordan
Place Units - British
3 artilleries and 7 infantry placed in United Kingdom
1 submarine placed in 71 Sea Zone
Turn Complete - British
British collect 39 PUs; end with 39 PUs
Trigger British 3 No Enemy Submarines: British met a national objective for an additional 3 PUs; end with 42 PUs
Place Units - UK_Pacific
1 fighter and 1 infantry placed in India
Turn Complete - UK_Pacific
UK_Pacific collect 7 PUs; end with 7 PUs
Trigger UK Pacific 4 No Enemy Submarines: UK_Pacific met a national objective for an additional 3 PUs; end with 10 PUs
Some Units in India change ownership: 1 fighter and 1 infantry
Combat Hit Differential Summary :
Chinese regular : -0.33
Americans regular : -0.17
Japanese regular : 1.00
Germans regular : -0.50
British regular : 4.50
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3
Game History
Round: 6
Purchase Units - Italians
Italians buy 5 infantry and 1 mech_infantry; Remaining resources: 0 PUs;
Combat Move - Italians
1 bomber moved from Southern Italy to 91 Sea Zone
3 infantry and 3 mech_infantrys moved from Southern France to Normandy Bordeaux
1 infantry moved from France to Normandy Bordeaux
1 infantry moved from France to Normandy Bordeaux
1 infantry moved from France to Normandy Bordeaux
1 mech_infantry moved from Northern Italy to Normandy Bordeaux
1 fighter moved from Southern Italy to 99 Sea Zone
1 fighter moved from Southern Italy to Normandy Bordeaux
1 fighter moved from Southern Italy to Normandy Bordeaux
Combat - Italians
Battle in 91 Sea Zone
Italians attack with 1 bomber
Americans defend with 5 transports
5 transports owned by the Americans lost in 91 Sea Zone
Italians win with 1 bomber remaining. Battle score for attacker is 35
Casualties for Americans: 5 transports
Battle in 99 Sea Zone
Italians attack with 1 fighter
British defend with 1 transport
1 transport owned by the British lost in 99 Sea Zone
Italians win with 1 fighter remaining. Battle score for attacker is 7
Casualties for British: 1 transport
Battle in Normandy Bordeaux
Italians attack with 2 fighters, 6 infantry and 4 mech_infantrys
British defend with 1 infantry; Americans defend with 1 artillery, 1 factory_minor, 1 harbour and 6 infantry
Italians roll dice for 2 fighters, 6 infantry and 4 mech_infantrys in Normandy Bordeaux, round 2 : 3/12 hits, 2.67 expected hits
Americans roll dice for 1 artillery and 7 infantry in Normandy Bordeaux, round 2 : 3/8 hits, 2.67 expected hits
3 infantry owned by the Italians lost in Normandy Bordeaux
3 infantry owned by the Americans lost in Normandy Bordeaux
Italians roll dice for 2 fighters, 3 infantry and 4 mech_infantrys in Normandy Bordeaux, round 3 : 4/9 hits, 2.17 expected hits
Americans roll dice for 1 artillery and 4 infantry in Normandy Bordeaux, round 3 : 2/5 hits, 1.67 expected hits
2 infantry owned by the Italians lost in Normandy Bordeaux
3 infantry owned by the Americans and 1 infantry owned by the British lost in Normandy Bordeaux
Italians roll dice for 2 fighters, 1 infantry and 4 mech_infantrys in Normandy Bordeaux, round 4 : 3/7 hits, 1.83 expected hits
Americans roll dice for 1 artillery in Normandy Bordeaux, round 4 : 0/1 hits, 0.33 expected hits
1 artillery owned by the Americans lost in Normandy Bordeaux
Italians win, taking Normandy Bordeaux from Americans with 2 fighters, 1 infantry and 4 mech_infantrys remaining. Battle score for attacker is 10
Casualties for Italians: 5 infantry
Casualties for Americans: 1 artillery and 6 infantry
Casualties for British: 1 infantry
Non Combat Move - Italians
1 fighter moved from Normandy Bordeaux to Southern France
1 fighter moved from Normandy Bordeaux to Southern France
1 bomber moved from 91 Sea Zone to Southern France
1 aaGun and 3 infantry moved from Southern Italy to Northern Italy
1 fighter moved from 99 Sea Zone to Southern Italy
1 armour moved from Romania to Ukraine
1 armour moved from Romania to Ukraine
4 infantry moved from Northern Italy to France
Place Units - Italians
5 infantry and 1 mech_infantry placed in Northern Italy
Turn Complete - Italians
Total Cost from Convoy Blockades: 2
Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 6,2
Italians collect 13 PUs (2 lost to blockades); end with 13 PUs
Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 18 PUs
Combat Hit Differential Summary :
Americans regular : 0.33
Italians regular : 3.33
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3
Game History
Round: 6
Purchase Units - Italians
Italians buy 5 infantry and 1 mech_infantry; Remaining resources: 0 PUs;
Combat Move - Italians
1 bomber moved from Southern Italy to 91 Sea Zone
3 infantry and 3 mech_infantrys moved from Southern France to Normandy Bordeaux
1 infantry moved from France to Normandy Bordeaux
1 infantry moved from France to Normandy Bordeaux
1 infantry moved from France to Normandy Bordeaux
1 mech_infantry moved from Northern Italy to Normandy Bordeaux
1 fighter moved from Southern Italy to 99 Sea Zone
1 fighter moved from Southern Italy to Normandy Bordeaux
1 fighter moved from Southern Italy to Normandy Bordeaux
Combat - Italians
Battle in 91 Sea Zone
Italians attack with 1 bomber
Americans defend with 5 transports
5 transports owned by the Americans lost in 91 Sea Zone
Italians win with 1 bomber remaining. Battle score for attacker is 35
Casualties for Americans: 5 transports
Battle in 99 Sea Zone
Italians attack with 1 fighter
British defend with 1 transport
1 transport owned by the British lost in 99 Sea Zone
Italians win with 1 fighter remaining. Battle score for attacker is 7
Casualties for British: 1 transport
Battle in Normandy Bordeaux
Italians attack with 2 fighters, 6 infantry and 4 mech_infantrys
British defend with 1 infantry; Americans defend with 1 artillery, 1 factory_minor, 1 harbour and 6 infantry
Italians roll dice for 2 fighters, 6 infantry and 4 mech_infantrys in Normandy Bordeaux, round 2 : 3/12 hits, 2.67 expected hits
Americans roll dice for 1 artillery and 7 infantry in Normandy Bordeaux, round 2 : 3/8 hits, 2.67 expected hits
3 infantry owned by the Italians lost in Normandy Bordeaux
3 infantry owned by the Americans lost in Normandy Bordeaux
Italians roll dice for 2 fighters, 3 infantry and 4 mech_infantrys in Normandy Bordeaux, round 3 : 4/9 hits, 2.17 expected hits
Americans roll dice for 1 artillery and 4 infantry in Normandy Bordeaux, round 3 : 2/5 hits, 1.67 expected hits
2 infantry owned by the Italians lost in Normandy Bordeaux
3 infantry owned by the Americans and 1 infantry owned by the British lost in Normandy Bordeaux
Italians roll dice for 2 fighters, 1 infantry and 4 mech_infantrys in Normandy Bordeaux, round 4 : 3/7 hits, 1.83 expected hits
Americans roll dice for 1 artillery in Normandy Bordeaux, round 4 : 0/1 hits, 0.33 expected hits
1 artillery owned by the Americans lost in Normandy Bordeaux
Italians win, taking Normandy Bordeaux from Americans with 2 fighters, 1 infantry and 4 mech_infantrys remaining. Battle score for attacker is 10
Casualties for Italians: 5 infantry
Casualties for Americans: 1 artillery and 6 infantry
Casualties for British: 1 infantry
Non Combat Move - Italians
1 fighter moved from Normandy Bordeaux to Southern France
1 fighter moved from Normandy Bordeaux to Southern France
1 bomber moved from 91 Sea Zone to Southern France
1 aaGun and 3 infantry moved from Southern Italy to Northern Italy
1 fighter moved from 99 Sea Zone to Southern Italy
1 armour moved from Romania to Ukraine
1 armour moved from Romania to Ukraine
4 infantry moved from Northern Italy to France
Place Units - Italians
5 infantry and 1 mech_infantry placed in Northern Italy
Turn Complete - Italians
Total Cost from Convoy Blockades: 2
Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 6,2
Italians collect 13 PUs (2 lost to blockades); end with 13 PUs
Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 18 PUs
Combat Hit Differential Summary :
Americans regular : 0.33
Italians regular : 3.33
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3
Game History
Round: 6
Purchase Units - ANZAC
ANZAC buy 1 transport; Remaining resources: 5 PUs;
Combat Move - ANZAC
Non Combat Move - ANZAC
1 submarine moved from 54 Sea Zone to 44 Sea Zone
1 submarine moved from 54 Sea Zone to 43 Sea Zone
1 submarine moved from 54 Sea Zone to 37 Sea Zone
1 submarine moved from 54 Sea Zone to 41 Sea Zone
1 submarine moved from 62 Sea Zone to 54 Sea Zone
1 fighter moved from New South Wales to 54 Sea Zone
1 artillery and 1 infantry moved from South Australia to New South Wales
5 infantry moved from South Australia to Queensland
2 infantry moved from Egypt to Alexandria
Place Units - ANZAC
1 transport placed in 62 Sea Zone
Turn Complete - ANZAC
ANZAC collect 14 PUs; end with 19 PUs
Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 22 PUs
Combat Move - French
Turn Complete - French
Combat Hit Differential Summary :
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3
Game History
Round: 7
Research Technology - Germans
Purchase Units - Germans
Germans buy 1 destroyer, 1 fighter, 8 infantry and 2 mech_infantrys; Remaining resources: 0 PUs;
Combat Move - Germans
1 artillery and 2 infantry moved from Western Germany to Holland Belgium
1 fighter moved from Western Germany to Holland Belgium
10 infantry moved from Western Germany to Denmark
1 fighter moved from Western Germany to Denmark
1 fighter moved from Western Germany to Denmark
4 mech_infantrys moved from Germany to Denmark
1 artillery and 2 infantry moved from Karelia to Novgorod
3 infantry moved from Vyborg to Novgorod
2 armour and 2 mech_infantrys moved from Finland to Novgorod
Combat - Germans
Battle in Denmark
Germans attack with 2 fighters, 10 infantry and 4 mech_infantrys
British defend with 1 aaGun, 1 artillery and 7 infantry
British roll AA dice in Denmark : 0/2 hits, 0.33 expected hits
Germans roll dice for 2 fighters, 10 infantry and 4 mech_infantrys in Denmark, round 2 : 3/16 hits, 3.33 expected hits
British roll dice for 1 aaGun, 1 artillery and 7 infantry in Denmark, round 2 : 4/8 hits, 2.67 expected hits
4 infantry owned by the Germans lost in Denmark
1 aaGun owned by the British and 2 infantry owned by the British lost in Denmark
Germans roll dice for 2 fighters, 6 infantry and 4 mech_infantrys in Denmark, round 3 : 3/12 hits, 2.67 expected hits
British roll dice for 1 artillery and 5 infantry in Denmark, round 3 : 1/6 hits, 2.00 expected hits
1 infantry owned by the Germans lost in Denmark
3 infantry owned by the British lost in Denmark
Germans roll dice for 2 fighters, 5 infantry and 4 mech_infantrys in Denmark, round 4 : 3/11 hits, 2.50 expected hits
British roll dice for 1 artillery and 2 infantry in Denmark, round 4 : 0/3 hits, 1.00 expected hits
1 artillery owned by the British and 2 infantry owned by the British lost in Denmark
Germans win, taking Denmark from British with 2 fighters, 5 infantry and 4 mech_infantrys remaining. Battle score for attacker is 15
Casualties for Germans: 5 infantry
Casualties for British: 1 aaGun, 1 artillery and 7 infantry
Battle in Holland Belgium
Germans attack with 1 artillery, 1 fighter and 2 infantry
French defend with 2 infantry; Americans defend with 1 airfield
Germans roll dice for 1 artillery, 1 fighter and 2 infantry in Holland Belgium, round 2 : 3/4 hits, 1.33 expected hits
Americans roll dice for 2 infantry in Holland Belgium, round 2 : 1/2 hits, 0.67 expected hits
1 infantry owned by the Germans lost in Holland Belgium
2 infantry owned by the French lost in Holland Belgium
Germans win, taking Holland Belgium from Americans with 1 artillery, 1 fighter and 1 infantry remaining. Battle score for attacker is 3
Casualties for Germans: 1 infantry
Casualties for French: 2 infantry
Battle in Novgorod
Germans attack with 2 armour, 1 artillery, 5 infantry and 2 mech_infantrys
Russians defend with 1 airfield, 1 factory_minor, 1 harbour and 1 infantry
Germans roll dice for 2 armour, 1 artillery, 5 infantry and 2 mech_infantrys in Novgorod, round 2 : 4/10 hits, 2.67 expected hits
Russians roll dice for 1 infantry in Novgorod, round 2 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Russians lost in Novgorod
Germans win, taking Novgorod from Russians with 2 armour, 1 artillery, 5 infantry and 2 mech_infantrys remaining. Battle score for attacker is 3
Casualties for Russians: 1 infantry
Non Combat Move - Germans
1 aaGun, 2 artilleries and 2 infantry moved from Poland to Germany
4 infantry moved from Germany to Western Germany
1 fighter moved from Holland Belgium to Western Germany
1 fighter moved from Denmark to Western Germany
1 fighter moved from Denmark to Western Germany
Place Units - Germans
3 infantry placed in Western Germany
2 mech_infantrys placed in Germany
1 fighter and 2 infantry placed in Ukraine
Germans undo move 1.
1 destroyer placed in 112 Sea Zone
2 infantry placed in Western Germany
4 infantry placed in Germany
Turn Complete - Germans
Total Cost from Convoy Blockades: 2
Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 2,1
Germans collect 40 PUs (2 lost to blockades); end with 40 PUs
Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 5 PUs; end with 45 PUs
Combat Hit Differential Summary :
Americans regular : 0.33
British AA : -0.33
Russians regular : -0.33
Germans regular : 3.50
British regular : -0.67