Adjust G purchase and unit placement on board.
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AANA_RLP_playetest3_I3.AAM
Pretty bad start for the Allies. But that is what happens with dice.
Please adjust any hit casualties as I just took the default.
FYI, Blockhouse attacks are targeted. So I did an edit to take your highest value units away instead of the inf you took in the attacks.
The edits that took place are:
Utah - Lost 1 arty, gained 1 inf back
Omaha - Lost 1 arty, gained 1 inf back
Gold - Lost 1 tank, gained 1 inf back
Juno - Lost 1 tank, gained 1 inf back
Sword - Lost 1 tank, gained 1 inf back
These changes did not affect your dice outcomes except in Omaha Beach.
Since one arty hit and the other missed, I will do a dice roll here to determine if you would have hit with the lone arty. The dice roll will be on 50/50 odds, with 3 or less giving you the hit and 4 or higher, meaning it missed.
[dice 1d6<=3]
1d6<=3: 4; Hits: 0
@AndrewAAGamer this is due in small part to the blockhouse casualties being assigned to the allied infantry as opposed to the armor/artillery.
i think we responded at literally the same time
I also did edit my losses to take inf away instead of the block houses.
Thanks for correcting it! I will let the Axis roll for all blockhouses next game and going forward in this game.
@AndrewAAGamer said in AndrewAAgamer (Allies) vs. Germany (Ragnell804):
Thanks for correcting it! I will let the Axis roll for all blockhouses next game and going forward in this game.
I would advise against this. It will make things take longer. OOL is armor/arty/infantry and I don’t think there is any argument otherwise.
@The_Good_Captain said in AndrewAAgamer (Allies) vs. Germany (Ragnell804):
OOL is armor/arty/infantry and I don’t think there is any argument otherwise.
Works for me.

Rennes
Inf [dice 2d6<=1]
Inf [dice 2d6<=1]
2d6<=1: 2, 2; Hits: 0
2d6<=1: 1, 5; Hits: 1
Over to you for allied reinforcements. We use the dice roller here. You can copy what I used but label one for the US and one for the UK, as shown below (These are not your rolls but how we typically label them).
UK [dice2d6]
US [dice2d6]
To make the roll work, you need to put a space after the word ‘dice’
@Ragnell804 said in AndrewAAgamer (Allies) vs. Germany (Ragnell804):
US first followed by UK…
[dice 2d6]
[dice 2d6]
2d6: 5, 6
2d6: 3, 1
TripleA Manual Gamesave Post for game: D-Day 2 fix
Game History
Round: 1
Germans Reinforcements - Germans
Combat Hit Differential Summary :
That has to be the worst Allied Turn 1 I have ever seen.
Good thing I only need to win 50% of the time to prove my point. :)
Actually, 40% probably proves my point too.
10-20% = You guys are right.
30% = Toss up
40% or better = I am right.
5 games each by February?
@AndrewAAGamer said in AndrewAAgamer (Allies) vs. Germany (Ragnell804):
That has to be the worst Allied Turn 1 I have ever seen.
Without seeing the Turn 1 strafe results, the current standings are:
Allies net: -0.83
Germans net: +2.33
…I’m a bit concerned about clarity around the dice in these games so I’m just going to book them all going forward (same as in all the games we played, Theo).