@mike64 I had edited that tank out of Denmark on Japan’s turn, but it’s back in Denmark. When I do Germany I’m going to edit back to W Germany.
AndrewAAGamer (Allies) vs TGC (Germany) D-Day
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Please adjust or confirm the hit casualties. Then I will move on to bombardment.
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@AndrewAAGamer said in AndrewAAGamer (Allies) vs TGC (Germany) D-Day:
Please adjust or confirm the hit casualties. Then I will move on to bombardment.
As per order card #1, blockhouses cannot be selected as casualties - the hit has to go to the inf on the UK beach. Otherwise, you’re clear to proceed.
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Ah! I guess I need to get the Order Cards out!!!
Interesting the default takes an ineligible unit.
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TripleA Manual Gamesave Post: Germans round 1
TripleA Manual Gamesave Post for game: D-Day 2 fix
Game History
Round: 1 Germans Combat Move - GermansCombat Hit Differential Summary :
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@AndrewAAGamer said in AndrewAAGamer (Allies) vs TGC (Germany) D-Day:
Ah! I guess I need to get the Order Cards out!!!
Interesting the default takes an ineligible unit.
Since the blockhouse was not replaced with the infantry, I will roll for the missing sword beach blockhouse that should have fired out to sea. [dice 1d6]
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1d6: 4
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@AndrewAAGamer also, since the German player can select the hits for blockhouses, the order of loss is inverted. In this case, I’m going to edit out the artillery at Utah and add an infantry (no change to battle outcome) I’m also going to do the same for Sword by removing a UK armor and replacing a UK infantry and German infantry since the tank rolled a “3” which is a miss for the infantry it should have been assigned to.
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*I meant to say that Sword beach will have a German block house added back in, not an infantry.
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OK, so I should let the Axis fire the block houses.
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Also, I am sure I made the dame mistake in the other game. Please confer with your friend to correct it. Thanks!
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US first followed by UK…
[dice 2d6]
[dice 2d6] -
2d6: 3, 3
2d6: 6, 3 -
TripleA Manual Gamesave Post: Germans round 1
TripleA Manual Gamesave Post for game: D-Day 2 fix
Game History
Round: 1 Germans Reinforcements - GermansCombat Hit Differential Summary :
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G1 Reinforcements:
Rennes: [dice 2d6]
Rouen: [dice 2d6] -
2d6: 2, 3
2d6: 3, 5 -
Remaining units roll for second fighter strafe in G36
armor [dice 3d6]
infantry [dice 1d6] -
3d6: 2, 2, 4
1d6: 5





