Hi,
If you dont mind I would like to call this one already, somehow I started very badly with Germany and in the pacific. Ill start a new game tomorrow. Hope you dont mind. Thanks for your patience in the matter.
@VictoryFirst Disregard my previous ask since I hit. Rolling for sub:
[dice 1d6<=2]
1d6<=2: 1; Hits: 1
@VictoryFirst Game History
Round: 3
Purchase Units - Americans
Americans buy 4 fighters; Remaining resources: 0 PUs;
Combat Move - Americans
Turning on Edit Mode
EDIT: Removing units owned by Americans from U.S. Convoy 2 Sea Zone: 1 destroyer
EDIT: Removing units owned by Germans from U.S. Convoy 1 Sea Zone: 1 submarine
EDIT: Turning off Edit Mode
3 fighters moved from United States to English Channel Sea Zone
4 fighters moved from English Channel Sea Zone to Leningrad
Combat - Americans
Non Combat Move - Americans
Place Units - Americans
4 fighters placed in United States
Turn Complete - Americans
Americans collect 36 PUs; end with 36 PUs
Combat Hit Differential Summary :
@DoManMacgee said in VF (Germany) vs. DoMan (Allies) | Original Europe, Game 1:
Previously you said subs would always prefer to submerge but I have a suspicion this scenario may be an exception given the closer odds on this fight.
Also in this case if your DD missed I would have submerged, since that is part of my strategy (in my opinion the most annoying thing you can do with the German subs is continously submerging, harassing the convoy centers and forcing the Allies to do something about it).
TripleA Turn Summary for game: Europe Improved
Game History
Round: 4
Purchase Units - Germans
Germans buy 9 armour; Remaining resources: 2 PUs;
Combat Move - Germans
1 infantry moved from East Poland to Belorussia
Germans take Belorussia from Russians
2 infantry moved from East Poland to Ukraine S.S.R.
3 fighters moved from East Poland to Ukraine S.S.R.
1 bomber moved from Germany to Ukraine S.S.R.
1 battleship moved from Strait of Gibraltar Sea Zone to British Convoy 2 Sea Zone
Germans take British Convoy 2 Sea Zone from British
5 infantry moved from Vyborg to Karelia
Germans take Karelia from Russians
Combat - Germans
Battle in Ukraine S.S.R.
Germans attack with 1 bomber, 3 fighters and 2 infantry
British defend with 1 infantry
Germans roll dice for 1 bomber, 3 fighters and 2 infantry in Ukraine S.S.R., round 2 : 2/6 hits, 2,50 expected hits
Russians roll dice for 1 infantry in Ukraine S.S.R., round 2 : 0/1 hits, 0,33 expected hits
1 infantry owned by the British lost in Ukraine S.S.R.
Germans win, taking Ukraine S.S.R. from Russians with 1 bomber, 3 fighters and 2 infantry remaining. Battle score for attacker is 3
Casualties for British: 1 infantry
Non Combat Move - Germans
1 bomber moved from Ukraine S.S.R. to Germany
3 fighters moved from Ukraine S.S.R. to Germany
15 infantry moved from Poland to East Poland
1 infantry moved from Hungary to East Poland
8 armour moved from Germany to East Poland
3 infantry moved from Northern Italy to Austria
Place Units - Germans
9 armour placed in Germany
Turn Complete - Germans
Germans collect 43 PUs; end with 45 PUs
Combat Hit Differential Summary :
Russians regular : -0,33
Germans regular : -0,50
And to rephrase what I said above: I think capturing the convoy centers is worth more than killing the Allied naval units, mostly because in the latter case there is some risk involved.
@VictoryFirst Game History
Round: 4
Purchase Units - Russians
Russians buy 6 infantry; Remaining resources: 2 PUs;
Combat Move - Russians
5 armour moved from Leningrad to Karelia
1 fighter moved from Moscow to Karelia
1 submarine moved from British Convoy 4 Sea Zone to Celtic Sea Sea Zone
1 armour and 1 transport moved from English Channel Sea Zone to Baltic Sea Sea Zone
Combat - Russians
Battle in Karelia
Russians attack with 5 armour and 1 fighter
Germans defend with 5 infantry
Russians roll dice for 5 armour and 1 fighter in Karelia, round 2 : 0/6 hits, 3.00 expected hits
Germans roll dice for 5 infantry in Karelia, round 2 : 1/5 hits, 1.67 expected hits
1 armour owned by the Russians lost in Karelia
Russians roll dice for 4 armour and 1 fighter in Karelia, round 3 : 0/5 hits, 2.50 expected hits
Germans roll dice for 5 infantry in Karelia, round 3 : 1/5 hits, 1.67 expected hits
1 armour owned by the Russians lost in Karelia
Russians roll dice for 3 armour and 1 fighter in Karelia, round 4 : 3/4 hits, 2.00 expected hits
Germans roll dice for 5 infantry in Karelia, round 4 : 1/5 hits, 1.67 expected hits
1 armour owned by the Russians lost in Karelia
3 infantry owned by the Germans lost in Karelia
Russians roll dice for 2 armour and 1 fighter in Karelia, round 5 : 3/3 hits, 1.50 expected hits
Germans roll dice for 2 infantry in Karelia, round 5 : 0/2 hits, 0.67 expected hits
2 infantry owned by the Germans lost in Karelia
Russians win, taking Karelia from Germans with 2 armour and 1 fighter remaining. Battle score for attacker is 0
Casualties for Russians: 3 armour
Casualties for Germans: 5 infantry
Non Combat Move - Russians
1 fighter moved from Karelia to Leningrad
3 artilleries and 32 infantry moved from Leningrad to Russia
Place Units - Russians
6 infantry placed in Moscow
Turn Complete - Russians
Russians collect 19 PUs; end with 21 PUs
Combat Hit Differential Summary :
Germans regular : -2.67
Russians regular : -3.00
Game History
Round: 4
Purchase Units - British
British buy 1 bomber and 1 transport; Remaining resources: 0 PUs;
Combat Move - British
Turning on Edit Mode
EDIT: Removing units owned by British from Leningrad: 1 bomber
EDIT: Removing units owned by Americans from Leningrad: 4 fighters
EDIT: Adding units owned by Russians to Leningrad: 1 bomber and 4 fighters
EDIT: Turning off Edit Mode
1 submarine moved from English Channel Sea Zone to British Convoy 3 Sea Zone
British take British Convoy 3 Sea Zone from Germans
1 armour moved from Baltic Sea Sea Zone to Leningrad
1 fighter moved from Caucasus to Moscow
EDIT: British undo move 2.
1 armour moved from Baltic Sea Sea Zone to Leningrad
2 infantry moved from United Kingdom to English Channel Sea Zone
2 infantry moved from English Channel Sea Zone to Netherlands-Belgium
British take Netherlands-Belgium from Germans
1 armour, 1 artillery and 3 infantry moved from Algeria to Morocco
Combat - British
Battle in Morocco
British attack with 1 armour, 1 artillery and 3 infantry
Germans defend with 1 armour, 1 artillery and 2 infantry
British roll dice for 1 armour, 1 artillery and 3 infantry in Morocco, round 2 : 1/5 hits, 1.50 expected hits
Germans roll dice for 1 armour, 1 artillery and 2 infantry in Morocco, round 2 : 0/4 hits, 1.33 expected hits
1 infantry owned by the Germans lost in Morocco
British roll dice for 1 armour, 1 artillery and 3 infantry in Morocco, round 3 : 2/5 hits, 1.50 expected hits
Germans roll dice for 1 armour, 1 artillery and 1 infantry in Morocco, round 3 : 2/3 hits, 1.00 expected hits
2 infantry owned by the British lost in Morocco
1 artillery owned by the Germans and 1 infantry owned by the Germans lost in Morocco
British roll dice for 1 armour, 1 artillery and 1 infantry in Morocco, round 4 : 3/3 hits, 1.17 expected hits
Germans roll dice for 1 armour in Morocco, round 4 : 1/1 hits, 0.33 expected hits
1 infantry owned by the British lost in Morocco
1 armour owned by the Germans lost in Morocco
British win, taking Morocco from Germans with 1 armour and 1 artillery remaining. Battle score for attacker is 6
Casualties for Germans: 1 armour, 1 artillery and 2 infantry
Casualties for British: 3 infantry
Non Combat Move - British
Place Units - British
1 bomber placed in United Kingdom
1 transport placed in English Channel Sea Zone
Turn Complete - British
British collect 28 PUs; end with 28 PUs
Combat Hit Differential Summary :
Germans regular : 0.33
British regular : 1.83
Game History
Round: 4
Purchase Units - Americans
Americans buy 1 infantry, 1 submarine and 3 transports; Remaining resources: 1 PUs;
Combat Move - Americans
Turning on Edit Mode
EDIT: Removing units owned by Russians from Leningrad: 4 fighters
EDIT: Adding units owned by Americans to Leningrad: 4 fighters
EDIT: Removing units owned by Russians from Leningrad: 1 bomber
EDIT: Adding units owned by British to Leningrad: 1 bomber
EDIT: Turning off Edit Mode
4 fighters moved from United States to English Channel Sea Zone
3 fighters moved from English Channel Sea Zone to Leningrad
EDIT: Americans undo move 2.
EDIT: 4 fighters moved from Leningrad to Moscow
EDIT: 1 bomber moved from Leningrad to Moscow
EDIT: 1 fighter moved from Leningrad to Moscow
3 fighters moved from English Channel Sea Zone to Russia
Non Combat Move - Americans
Place Units - Americans
1 submarine and 3 transports placed in U.S. Eastern Coast Sea Zone
1 infantry placed in United States
Turn Complete - Americans
Americans collect 36 PUs; end with 37 PUs
Combat Hit Differential Summary :
AAE-game11-A4.tsvg
I had to do some edit mode shenanigans on the USA turn because I severely messed up some calcs on my end. I thought I was going to be able to hold Leningrad but when I remembered you can just bring all the air from Germany and have like 99+% chance to kill all my air units. Sorry about that.
TripleA Turn Summary for game: Europe Improved
Game History
Round: 5
Purchase Units - Germans
Germans buy 9 armour; Remaining resources: 0 PUs;
Combat Move - Germans
1 infantry moved from Vyborg to Leningrad
1 armour moved from East Poland to Leningrad
1 infantry moved from Germany to Netherlands-Belgium
1 infantry moved from Eastern France to Netherlands-Belgium
1 bomber and 6 fighters moved from Germany to Netherlands-Belgium
1 battleship moved from British Convoy 2 Sea Zone to British Convoy 3 Sea Zone
1 infantry moved from Belorussia to Turkestan
Germans take Turkestan from Russians
1 armour moved from East Poland to Stalingrad
Germans take Stalingrad from Russians
1 armour moved from East Poland to Caucasus
Germans take Caucasus from Russians
Combat - Germans
Battle in British Convoy 3 Sea Zone
Germans attack with 1 battleship
British defend with 1 submarine
1 submarine owned by the British submerged
Battle in Leningrad
Germans attack with 1 armour and 1 infantry
British defend with 1 armour; Russians defend with 1 aaGun and 1 factory
Germans roll dice for 1 armour and 1 infantry in Leningrad, round 2 : 1/2 hits, 0,67 expected hits
Russians roll dice for 1 armour in Leningrad, round 2 : 0/1 hits, 0,33 expected hits
1 armour owned by the British lost in Leningrad
Germans winGermans winGermans win, taking British Convoy 3 Sea Zone from British with 1 battleship remaining with 1 battleship remaining, taking Leningrad from Russians with 1 armour and 1 infantry remaining. Battle score for attacker is 5
Casualties for British: 1 armour
Battle in Netherlands-Belgium
Germans attack with 1 bomber, 6 fighters and 2 infantry
British defend with 2 infantry
Germans roll dice for 1 bomber, 6 fighters and 2 infantry in Netherlands-Belgium, round 2 : 3/9 hits, 4,00 expected hits
British roll dice for 2 infantry in Netherlands-Belgium, round 2 : 0/2 hits, 0,67 expected hits
2 infantry owned by the British lost in Netherlands-Belgium
Germans win, taking Netherlands-Belgium from British with 1 bomber, 6 fighters and 2 infantry remaining. Battle score for attacker is 6
Casualties for British: 2 infantry
Non Combat Move - Germans
1 aaGun, 7 armour, 8 artilleries and 46 infantry moved from East Poland to Belorussia
9 armour moved from Germany to East Poland
3 infantry moved from Austria to Germany
1 bomber moved from Netherlands-Belgium to Germany
6 fighters moved from Netherlands-Belgium to East Poland
Place Units - Germans
9 armour placed in Germany
Turn Complete - Germans
Germans collect 49 PUs; end with 49 PUs
Combat Hit Differential Summary :
Russians regular : -0,33
Germans regular : -0,67
British regular : -0,67
No worries, mistakes are to be made. Thanks for letting me know. 😀
@VictoryFirst Game History
Round: 5
Purchase Units - Russians
Russians buy 7 infantry; Remaining resources: 0 PUs;
Combat Move - Russians
1 transport moved from Baltic Sea Sea Zone to English Channel Sea Zone
1 armour moved from Karelia to Finland
Russians take Finland from Germans
1 armour moved from Finland to Norway
Russians take Norway from Germans
1 armour moved from Karelia to Moscow
1 artillery moved from Russia to Turkestan
1 fighter moved from Moscow to Turkestan
1 submarine moved from Celtic Sea Sea Zone to British Convoy 3 Sea Zone
2 artilleries and 32 infantry moved from Russia to Moscow
Combat - Russians
Battle in Turkestan
Russians attack with 1 artillery and 1 fighter
Germans defend with 1 infantry
Russians roll dice for 1 artillery and 1 fighter in Turkestan, round 2 : 2/2 hits, 0.83 expected hits
Germans roll dice for 1 infantry in Turkestan, round 2 : 1/1 hits, 0.33 expected hits
1 artillery owned by the Russians lost in Turkestan
1 infantry owned by the Germans lost in Turkestan
Russians win with 1 fighter remaining. Battle score for attacker is -1
Casualties for Russians: 1 artillery
Casualties for Germans: 1 infantry
Battle in British Convoy 3 Sea Zone
British loiter and taunt; Russians attack with 1 submarine
Germans defend with 1 battleship
1 submarine owned by the Russians submerged
Non Combat Move - Russians
Turning on Edit Mode
EDIT: Turning off Edit Mode
1 fighter moved from Turkestan to Moscow
Place Units - Russians
7 infantry placed in Moscow
Turn Complete - Russians
Russians collect 14 PUs; end with 14 PUs
Combat Hit Differential Summary :
Germans regular : 0.67
Russians regular : 1.17
UK/US turns in a bit. Have something else I need to take care of and I am going to need to manually roll for the British/Soviets attacking the German Battleship (they fight together as per Europe’s unique rules but this is not reflected in-engine).
For now though, the USSR Sub is sub-stalling the German BB, so the Soviet turn is fine.
@VictoryFirst Game History
Round: 5
Purchase Units - British
Turning on Edit Mode
EDIT: Removing units owned by Russians from English Channel Sea Zone: 1 transport
EDIT: Adding units owned by Russians to Baltic Sea Sea Zone: 1 transport
EDIT: Turning off Edit Mode
British buy 5 infantry and 1 transport; Remaining resources: 5 PUs;
Combat Move - British
1 artillery and 3 infantry moved from United Kingdom to English Channel Sea Zone
1 artillery, 3 infantry and 2 transports moved from English Channel Sea Zone to Baltic Sea Sea Zone
1 artillery and 3 infantry moved from Baltic Sea Sea Zone to Leningrad
1 bomber moved from Moscow to Stalingrad
1 fighter moved from Moscow to Stalingrad
1 bomber moved from United Kingdom to Leningrad
2 carriers and 4 fighters moved from English Channel Sea Zone to Baltic Sea Sea Zone
1 armour moved from Morocco to Tunisia
1 armour moved from United States to U.S. Eastern Coast Sea Zone
Combat - British
British creates battle in territory British Convoy 3 Sea Zone
Strategic bombing raid in Leningrad
Germans roll AA dice in Leningrad : 0/1 hits, 0.17 expected hits
Bombing raid in Leningrad rolls: 5 and costs: 5 PUs.
Bombing raid costs 5 PUs
Battle in British Convoy 3 Sea Zone
British attack with 1 submarine; Russians loiter and taunt
Germans defend with 1 battleship
1 submarine owned by the British submerged
Battle in Leningrad
British attack with 1 artillery and 3 infantry
Germans defend with 1 aaGun, 1 armour, 1 factory and 1 infantry
British roll dice for 1 artillery and 3 infantry in Leningrad, round 2 : 1/4 hits, 1.00 expected hits
Germans roll dice for 1 armour and 1 infantry in Leningrad, round 2 : 1/2 hits, 0.67 expected hits
1 infantry owned by the British lost in Leningrad
1 infantry owned by the Germans lost in Leningrad
British roll dice for 1 artillery and 2 infantry in Leningrad, round 3 : 0/3 hits, 0.83 expected hits
Germans roll dice for 1 armour in Leningrad, round 3 : 1/1 hits, 0.33 expected hits
1 infantry owned by the British lost in Leningrad
British roll dice for 1 artillery and 1 infantry in Leningrad, round 4 : 1/2 hits, 0.67 expected hits
Germans roll dice for 1 armour in Leningrad, round 4 : 1/1 hits, 0.33 expected hits
1 infantry owned by the British lost in Leningrad
1 armour owned by the Germans lost in Leningrad
British winGermans winGermans win with 1 battleship remaining with 1 battleship remaining, taking Leningrad from Germans with 1 artillery remaining. Battle score for attacker is -1
Casualties for British: 3 infantry
Casualties for Germans: 1 armour and 1 infantry
Battle in Stalingrad
British attack with 1 bomber and 1 fighter
Germans defend with 1 aaGun, 1 armour and 1 factory
Germans roll AA dice in Stalingrad : 1/2 hits, 0.33 expected hits
1 bomber owned by the British lost in Stalingrad
British roll dice for 1 fighter in Stalingrad, round 2 : 0/1 hits, 0.50 expected hits
Germans roll dice for 1 armour in Stalingrad, round 2 : 0/1 hits, 0.33 expected hits
British roll dice for 1 fighter in Stalingrad, round 3 : 1/1 hits, 0.50 expected hits
Germans roll dice for 1 armour in Stalingrad, round 3 : 1/1 hits, 0.33 expected hits
1 fighter owned by the British lost in Stalingrad
1 armour owned by the Germans lost in Stalingrad
Germans win with no units remaining. Battle score for attacker is -22
Casualties for British: 1 bomber and 1 fighter
Casualties for Germans: 1 armour
Non Combat Move - British
1 bomber moved from Leningrad to Moscow
Place Units - British
1 transport placed in Atlantic Sea Zone
5 infantry placed in United Kingdom
Turn Complete - British
British collect 21 PUs; end with 26 PUs
Combat Hit Differential Summary :
Germans AA : 0.50
Germans regular : 2.00
British regular : -0.50
Your AA went hot. That’s likely game-over unless you intentionally stall to bring up the other tanks.
@VictoryFirst Rolling for subs Vs. BB:

[dice 3d6<=2]
3d6<=2: 6, 2, 3; Hits: 1
@dicebot BB fires back:
[dice 1d6<=4]
1d6<=4: 6; Hits: 0
@DoManMacgee subs again:
[dice 3d6<=2]
3d6<=2: 2, 5, 6; Hits: 1
@VictoryFirst Game History
Round: 5
Purchase Units - Americans
Americans buy 4 infantry and 2 transports; Remaining resources: 9 PUs;
Combat Move - Americans
Turning on Edit Mode
EDIT: Removing units owned by Germans from British Convoy 3 Sea Zone: 1 battleship
EDIT: Turning off Edit Mode
1 submarine moved from U.S. Eastern Coast Sea Zone to British Convoy 3 Sea Zone
3 infantry moved from United States to U.S. Eastern Coast Sea Zone
1 armour, 3 infantry and 3 transports moved from U.S. Eastern Coast Sea Zone to British Convoy 3 Sea Zone
3 fighters moved from Russia to Caucasus
4 fighters moved from Moscow to Caucasus
4 fighters moved from Baltic Sea Sea Zone to Moscow
EDIT: Americans undo move 3.
EDIT: Americans undo move 1.
1 armour, 3 infantry, 1 submarine and 3 transports moved from U.S. Eastern Coast Sea Zone to British Convoy 3 Sea Zone
British take British Convoy 3 Sea Zone from Germans
Combat - Americans
Battle in Caucasus
Americans attack with 7 fighters
Germans defend with 1 armour
Americans roll dice for 7 fighters in Caucasus, round 2 : 3/7 hits, 3.50 expected hits
Germans roll dice for 1 armour in Caucasus, round 2 : 0/1 hits, 0.33 expected hits
1 armour owned by the Germans lost in Caucasus
Americans win with 7 fighters remaining. Battle score for attacker is 5
Casualties for Germans: 1 armour
Non Combat Move - Americans
7 fighters moved from Caucasus to Moscow
Place Units - Americans
2 transports placed in U.S. Eastern Coast Sea Zone
4 infantry placed in United States
Turn Complete - Americans
Americans collect 36 PUs; end with 45 PUs
Combat Hit Differential Summary :
Americans regular : -0.50
Germans regular : -0.33
TripleA Turn Summary for game: Europe Improved
Game History
Round: 6
Purchase Units - Germans
Germans buy 8 armour; Remaining resources: 4 PUs;
Combat Move - Germans
1 infantry moved from Belorussia to Turkestan
1 infantry moved from Belorussia to Russia
Germans take Russia from Russians
1 bomber moved from Germany to Archangel
Combat - Germans
Strategic bombing raid in Archangel
Bombing raid in Archangel rolls: 2 and costs: 2 PUs.
Bombing raid costs 2 PUs
Non Combat Move - Germans
1 bomber moved from Archangel to Belorussia
9 armour moved from East Poland to Belorussia
9 armour moved from Germany to East Poland
2 infantry moved from Ukraine S.S.R. to Belorussia
1 aaGun moved from Belorussia to East Poland
2 infantry moved from Netherlands-Belgium to Germany
Place Units - Germans
1 armour placed in Stalingrad
7 armour placed in Germany
Turn Complete - Germans
Germans collect 46 PUs; end with 50 PUs
Combat Hit Differential Summary :
@VictoryFirst Regardless of the outcome of the game, I will walk away from this happy that “the script” was defied.