@SuperbattleshipYamato I’m not joking either we already were planning on scrambling there yesterday night. So scramble everything.
VF (Germany) vs. DoMan (Allies) | Original Europe, Game 1
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@VictoryFirst Disregard my previous ask since I hit. Rolling for sub:
[dice 1d6<=2]
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1d6<=2: 1; Hits: 1
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@VictoryFirst Game History
Round: 3 Purchase Units - Americans Americans buy 4 fighters; Remaining resources: 0 PUs; Combat Move - Americans Turning on Edit Mode EDIT: Removing units owned by Americans from U.S. Convoy 2 Sea Zone: 1 destroyer EDIT: Removing units owned by Germans from U.S. Convoy 1 Sea Zone: 1 submarine EDIT: Turning off Edit Mode 3 fighters moved from United States to English Channel Sea Zone 4 fighters moved from English Channel Sea Zone to Leningrad Combat - Americans Non Combat Move - Americans Place Units - Americans 4 fighters placed in United States Turn Complete - Americans Americans collect 36 PUs; end with 36 PUs
Combat Hit Differential Summary :
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@DoManMacgee said in VF (Germany) vs. DoMan (Allies) | Original Europe, Game 1:
Previously you said subs would always prefer to submerge but I have a suspicion this scenario may be an exception given the closer odds on this fight.
Also in this case if your DD missed I would have submerged, since that is part of my strategy (in my opinion the most annoying thing you can do with the German subs is continously submerging, harassing the convoy centers and forcing the Allies to do something about it).
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TripleA Turn Summary: Germans round 4
TripleA Turn Summary for game: Europe Improved
Game History
Round: 4 Purchase Units - Germans Germans buy 9 armour; Remaining resources: 2 PUs; Combat Move - Germans 1 infantry moved from East Poland to Belorussia Germans take Belorussia from Russians 2 infantry moved from East Poland to Ukraine S.S.R. 3 fighters moved from East Poland to Ukraine S.S.R. 1 bomber moved from Germany to Ukraine S.S.R. 1 battleship moved from Strait of Gibraltar Sea Zone to British Convoy 2 Sea Zone Germans take British Convoy 2 Sea Zone from British 5 infantry moved from Vyborg to Karelia Germans take Karelia from Russians Combat - Germans Battle in Ukraine S.S.R. Germans attack with 1 bomber, 3 fighters and 2 infantry British defend with 1 infantry Germans roll dice for 1 bomber, 3 fighters and 2 infantry in Ukraine S.S.R., round 2 : 2/6 hits, 2,50 expected hits Russians roll dice for 1 infantry in Ukraine S.S.R., round 2 : 0/1 hits, 0,33 expected hits 1 infantry owned by the British lost in Ukraine S.S.R. Germans win, taking Ukraine S.S.R. from Russians with 1 bomber, 3 fighters and 2 infantry remaining. Battle score for attacker is 3 Casualties for British: 1 infantry Non Combat Move - Germans 1 bomber moved from Ukraine S.S.R. to Germany 3 fighters moved from Ukraine S.S.R. to Germany 15 infantry moved from Poland to East Poland 1 infantry moved from Hungary to East Poland 8 armour moved from Germany to East Poland 3 infantry moved from Northern Italy to Austria Place Units - Germans 9 armour placed in Germany Turn Complete - Germans Germans collect 43 PUs; end with 45 PUs
Combat Hit Differential Summary :
Russians regular : -0,33 Germans regular : -0,50
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And to rephrase what I said above: I think capturing the convoy centers is worth more than killing the Allied naval units, mostly because in the latter case there is some risk involved.
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@VictoryFirst Game History
Round: 4 Purchase Units - Russians Russians buy 6 infantry; Remaining resources: 2 PUs; Combat Move - Russians 5 armour moved from Leningrad to Karelia 1 fighter moved from Moscow to Karelia 1 submarine moved from British Convoy 4 Sea Zone to Celtic Sea Sea Zone 1 armour and 1 transport moved from English Channel Sea Zone to Baltic Sea Sea Zone Combat - Russians Battle in Karelia Russians attack with 5 armour and 1 fighter Germans defend with 5 infantry Russians roll dice for 5 armour and 1 fighter in Karelia, round 2 : 0/6 hits, 3.00 expected hits Germans roll dice for 5 infantry in Karelia, round 2 : 1/5 hits, 1.67 expected hits 1 armour owned by the Russians lost in Karelia Russians roll dice for 4 armour and 1 fighter in Karelia, round 3 : 0/5 hits, 2.50 expected hits Germans roll dice for 5 infantry in Karelia, round 3 : 1/5 hits, 1.67 expected hits 1 armour owned by the Russians lost in Karelia Russians roll dice for 3 armour and 1 fighter in Karelia, round 4 : 3/4 hits, 2.00 expected hits Germans roll dice for 5 infantry in Karelia, round 4 : 1/5 hits, 1.67 expected hits 1 armour owned by the Russians lost in Karelia 3 infantry owned by the Germans lost in Karelia Russians roll dice for 2 armour and 1 fighter in Karelia, round 5 : 3/3 hits, 1.50 expected hits Germans roll dice for 2 infantry in Karelia, round 5 : 0/2 hits, 0.67 expected hits 2 infantry owned by the Germans lost in Karelia Russians win, taking Karelia from Germans with 2 armour and 1 fighter remaining. Battle score for attacker is 0 Casualties for Russians: 3 armour Casualties for Germans: 5 infantry Non Combat Move - Russians 1 fighter moved from Karelia to Leningrad 3 artilleries and 32 infantry moved from Leningrad to Russia Place Units - Russians 6 infantry placed in Moscow Turn Complete - Russians Russians collect 19 PUs; end with 21 PUs
Combat Hit Differential Summary :
Germans regular : -2.67 Russians regular : -3.00
Game History
Round: 4 Purchase Units - British British buy 1 bomber and 1 transport; Remaining resources: 0 PUs; Combat Move - British Turning on Edit Mode EDIT: Removing units owned by British from Leningrad: 1 bomber EDIT: Removing units owned by Americans from Leningrad: 4 fighters EDIT: Adding units owned by Russians to Leningrad: 1 bomber and 4 fighters EDIT: Turning off Edit Mode 1 submarine moved from English Channel Sea Zone to British Convoy 3 Sea Zone British take British Convoy 3 Sea Zone from Germans 1 armour moved from Baltic Sea Sea Zone to Leningrad 1 fighter moved from Caucasus to Moscow EDIT: British undo move 2. 1 armour moved from Baltic Sea Sea Zone to Leningrad 2 infantry moved from United Kingdom to English Channel Sea Zone 2 infantry moved from English Channel Sea Zone to Netherlands-Belgium British take Netherlands-Belgium from Germans 1 armour, 1 artillery and 3 infantry moved from Algeria to Morocco Combat - British Battle in Morocco British attack with 1 armour, 1 artillery and 3 infantry Germans defend with 1 armour, 1 artillery and 2 infantry British roll dice for 1 armour, 1 artillery and 3 infantry in Morocco, round 2 : 1/5 hits, 1.50 expected hits Germans roll dice for 1 armour, 1 artillery and 2 infantry in Morocco, round 2 : 0/4 hits, 1.33 expected hits 1 infantry owned by the Germans lost in Morocco British roll dice for 1 armour, 1 artillery and 3 infantry in Morocco, round 3 : 2/5 hits, 1.50 expected hits Germans roll dice for 1 armour, 1 artillery and 1 infantry in Morocco, round 3 : 2/3 hits, 1.00 expected hits 2 infantry owned by the British lost in Morocco 1 artillery owned by the Germans and 1 infantry owned by the Germans lost in Morocco British roll dice for 1 armour, 1 artillery and 1 infantry in Morocco, round 4 : 3/3 hits, 1.17 expected hits Germans roll dice for 1 armour in Morocco, round 4 : 1/1 hits, 0.33 expected hits 1 infantry owned by the British lost in Morocco 1 armour owned by the Germans lost in Morocco British win, taking Morocco from Germans with 1 armour and 1 artillery remaining. Battle score for attacker is 6 Casualties for Germans: 1 armour, 1 artillery and 2 infantry Casualties for British: 3 infantry Non Combat Move - British Place Units - British 1 bomber placed in United Kingdom 1 transport placed in English Channel Sea Zone Turn Complete - British British collect 28 PUs; end with 28 PUs
Combat Hit Differential Summary :
Germans regular : 0.33 British regular : 1.83
Game History
Round: 4 Purchase Units - Americans Americans buy 1 infantry, 1 submarine and 3 transports; Remaining resources: 1 PUs; Combat Move - Americans Turning on Edit Mode EDIT: Removing units owned by Russians from Leningrad: 4 fighters EDIT: Adding units owned by Americans to Leningrad: 4 fighters EDIT: Removing units owned by Russians from Leningrad: 1 bomber EDIT: Adding units owned by British to Leningrad: 1 bomber EDIT: Turning off Edit Mode 4 fighters moved from United States to English Channel Sea Zone 3 fighters moved from English Channel Sea Zone to Leningrad EDIT: Americans undo move 2. EDIT: 4 fighters moved from Leningrad to Moscow EDIT: 1 bomber moved from Leningrad to Moscow EDIT: 1 fighter moved from Leningrad to Moscow 3 fighters moved from English Channel Sea Zone to Russia Non Combat Move - Americans Place Units - Americans 1 submarine and 3 transports placed in U.S. Eastern Coast Sea Zone 1 infantry placed in United States Turn Complete - Americans Americans collect 36 PUs; end with 37 PUs
Combat Hit Differential Summary :
AAE-game11-A4.tsvgI had to do some edit mode shenanigans on the USA turn because I severely messed up some calcs on my end. I thought I was going to be able to hold Leningrad but when I remembered you can just bring all the air from Germany and have like 99+% chance to kill all my air units. Sorry about that.
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TripleA Turn Summary: Germans round 5
TripleA Turn Summary for game: Europe Improved
Game History
Round: 5 Purchase Units - Germans Germans buy 9 armour; Remaining resources: 0 PUs; Combat Move - Germans 1 infantry moved from Vyborg to Leningrad 1 armour moved from East Poland to Leningrad 1 infantry moved from Germany to Netherlands-Belgium 1 infantry moved from Eastern France to Netherlands-Belgium 1 bomber and 6 fighters moved from Germany to Netherlands-Belgium 1 battleship moved from British Convoy 2 Sea Zone to British Convoy 3 Sea Zone 1 infantry moved from Belorussia to Turkestan Germans take Turkestan from Russians 1 armour moved from East Poland to Stalingrad Germans take Stalingrad from Russians 1 armour moved from East Poland to Caucasus Germans take Caucasus from Russians Combat - Germans Battle in British Convoy 3 Sea Zone Germans attack with 1 battleship British defend with 1 submarine 1 submarine owned by the British submerged Battle in Leningrad Germans attack with 1 armour and 1 infantry British defend with 1 armour; Russians defend with 1 aaGun and 1 factory Germans roll dice for 1 armour and 1 infantry in Leningrad, round 2 : 1/2 hits, 0,67 expected hits Russians roll dice for 1 armour in Leningrad, round 2 : 0/1 hits, 0,33 expected hits 1 armour owned by the British lost in Leningrad Germans winGermans winGermans win, taking British Convoy 3 Sea Zone from British with 1 battleship remaining with 1 battleship remaining, taking Leningrad from Russians with 1 armour and 1 infantry remaining. Battle score for attacker is 5 Casualties for British: 1 armour Battle in Netherlands-Belgium Germans attack with 1 bomber, 6 fighters and 2 infantry British defend with 2 infantry Germans roll dice for 1 bomber, 6 fighters and 2 infantry in Netherlands-Belgium, round 2 : 3/9 hits, 4,00 expected hits British roll dice for 2 infantry in Netherlands-Belgium, round 2 : 0/2 hits, 0,67 expected hits 2 infantry owned by the British lost in Netherlands-Belgium Germans win, taking Netherlands-Belgium from British with 1 bomber, 6 fighters and 2 infantry remaining. Battle score for attacker is 6 Casualties for British: 2 infantry Non Combat Move - Germans 1 aaGun, 7 armour, 8 artilleries and 46 infantry moved from East Poland to Belorussia 9 armour moved from Germany to East Poland 3 infantry moved from Austria to Germany 1 bomber moved from Netherlands-Belgium to Germany 6 fighters moved from Netherlands-Belgium to East Poland Place Units - Germans 9 armour placed in Germany Turn Complete - Germans Germans collect 49 PUs; end with 49 PUs
Combat Hit Differential Summary :
Russians regular : -0,33 Germans regular : -0,67 British regular : -0,67
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No worries, mistakes are to be made. Thanks for letting me know. 😀
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@VictoryFirst Game History
Round: 5 Purchase Units - Russians Russians buy 7 infantry; Remaining resources: 0 PUs; Combat Move - Russians 1 transport moved from Baltic Sea Sea Zone to English Channel Sea Zone 1 armour moved from Karelia to Finland Russians take Finland from Germans 1 armour moved from Finland to Norway Russians take Norway from Germans 1 armour moved from Karelia to Moscow 1 artillery moved from Russia to Turkestan 1 fighter moved from Moscow to Turkestan 1 submarine moved from Celtic Sea Sea Zone to British Convoy 3 Sea Zone 2 artilleries and 32 infantry moved from Russia to Moscow Combat - Russians Battle in Turkestan Russians attack with 1 artillery and 1 fighter Germans defend with 1 infantry Russians roll dice for 1 artillery and 1 fighter in Turkestan, round 2 : 2/2 hits, 0.83 expected hits Germans roll dice for 1 infantry in Turkestan, round 2 : 1/1 hits, 0.33 expected hits 1 artillery owned by the Russians lost in Turkestan 1 infantry owned by the Germans lost in Turkestan Russians win with 1 fighter remaining. Battle score for attacker is -1 Casualties for Russians: 1 artillery Casualties for Germans: 1 infantry Battle in British Convoy 3 Sea Zone British loiter and taunt; Russians attack with 1 submarine Germans defend with 1 battleship 1 submarine owned by the Russians submerged Non Combat Move - Russians Turning on Edit Mode EDIT: Turning off Edit Mode 1 fighter moved from Turkestan to Moscow Place Units - Russians 7 infantry placed in Moscow Turn Complete - Russians Russians collect 14 PUs; end with 14 PUs
Combat Hit Differential Summary :
Germans regular : 0.67 Russians regular : 1.17
UK/US turns in a bit. Have something else I need to take care of and I am going to need to manually roll for the British/Soviets attacking the German Battleship (they fight together as per Europe’s unique rules but this is not reflected in-engine).
For now though, the USSR Sub is sub-stalling the German BB, so the Soviet turn is fine.
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@VictoryFirst Game History
Round: 5 Purchase Units - British Turning on Edit Mode EDIT: Removing units owned by Russians from English Channel Sea Zone: 1 transport EDIT: Adding units owned by Russians to Baltic Sea Sea Zone: 1 transport EDIT: Turning off Edit Mode British buy 5 infantry and 1 transport; Remaining resources: 5 PUs; Combat Move - British 1 artillery and 3 infantry moved from United Kingdom to English Channel Sea Zone 1 artillery, 3 infantry and 2 transports moved from English Channel Sea Zone to Baltic Sea Sea Zone 1 artillery and 3 infantry moved from Baltic Sea Sea Zone to Leningrad 1 bomber moved from Moscow to Stalingrad 1 fighter moved from Moscow to Stalingrad 1 bomber moved from United Kingdom to Leningrad 2 carriers and 4 fighters moved from English Channel Sea Zone to Baltic Sea Sea Zone 1 armour moved from Morocco to Tunisia 1 armour moved from United States to U.S. Eastern Coast Sea Zone Combat - British British creates battle in territory British Convoy 3 Sea Zone Strategic bombing raid in Leningrad Germans roll AA dice in Leningrad : 0/1 hits, 0.17 expected hits Bombing raid in Leningrad rolls: 5 and costs: 5 PUs. Bombing raid costs 5 PUs Battle in British Convoy 3 Sea Zone British attack with 1 submarine; Russians loiter and taunt Germans defend with 1 battleship 1 submarine owned by the British submerged Battle in Leningrad British attack with 1 artillery and 3 infantry Germans defend with 1 aaGun, 1 armour, 1 factory and 1 infantry British roll dice for 1 artillery and 3 infantry in Leningrad, round 2 : 1/4 hits, 1.00 expected hits Germans roll dice for 1 armour and 1 infantry in Leningrad, round 2 : 1/2 hits, 0.67 expected hits 1 infantry owned by the British lost in Leningrad 1 infantry owned by the Germans lost in Leningrad British roll dice for 1 artillery and 2 infantry in Leningrad, round 3 : 0/3 hits, 0.83 expected hits Germans roll dice for 1 armour in Leningrad, round 3 : 1/1 hits, 0.33 expected hits 1 infantry owned by the British lost in Leningrad British roll dice for 1 artillery and 1 infantry in Leningrad, round 4 : 1/2 hits, 0.67 expected hits Germans roll dice for 1 armour in Leningrad, round 4 : 1/1 hits, 0.33 expected hits 1 infantry owned by the British lost in Leningrad 1 armour owned by the Germans lost in Leningrad British winGermans winGermans win with 1 battleship remaining with 1 battleship remaining, taking Leningrad from Germans with 1 artillery remaining. Battle score for attacker is -1 Casualties for British: 3 infantry Casualties for Germans: 1 armour and 1 infantry Battle in Stalingrad British attack with 1 bomber and 1 fighter Germans defend with 1 aaGun, 1 armour and 1 factory Germans roll AA dice in Stalingrad : 1/2 hits, 0.33 expected hits 1 bomber owned by the British lost in Stalingrad British roll dice for 1 fighter in Stalingrad, round 2 : 0/1 hits, 0.50 expected hits Germans roll dice for 1 armour in Stalingrad, round 2 : 0/1 hits, 0.33 expected hits British roll dice for 1 fighter in Stalingrad, round 3 : 1/1 hits, 0.50 expected hits Germans roll dice for 1 armour in Stalingrad, round 3 : 1/1 hits, 0.33 expected hits 1 fighter owned by the British lost in Stalingrad 1 armour owned by the Germans lost in Stalingrad Germans win with no units remaining. Battle score for attacker is -22 Casualties for British: 1 bomber and 1 fighter Casualties for Germans: 1 armour Non Combat Move - British 1 bomber moved from Leningrad to Moscow Place Units - British 1 transport placed in Atlantic Sea Zone 5 infantry placed in United Kingdom Turn Complete - British British collect 21 PUs; end with 26 PUs
Combat Hit Differential Summary :
Germans AA : 0.50 Germans regular : 2.00 British regular : -0.50
Your AA went hot. That’s likely game-over unless you intentionally stall to bring up the other tanks.
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@VictoryFirst Rolling for subs Vs. BB:
[dice 3d6<=2]
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3d6<=2: 6, 2, 3; Hits: 1
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@dicebot BB fires back:
[dice 1d6<=4] -
1d6<=4: 6; Hits: 0
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@DoManMacgee subs again:
[dice 3d6<=2] -
3d6<=2: 2, 5, 6; Hits: 1
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@VictoryFirst Game History
Round: 5 Purchase Units - Americans Americans buy 4 infantry and 2 transports; Remaining resources: 9 PUs; Combat Move - Americans Turning on Edit Mode EDIT: Removing units owned by Germans from British Convoy 3 Sea Zone: 1 battleship EDIT: Turning off Edit Mode 1 submarine moved from U.S. Eastern Coast Sea Zone to British Convoy 3 Sea Zone 3 infantry moved from United States to U.S. Eastern Coast Sea Zone 1 armour, 3 infantry and 3 transports moved from U.S. Eastern Coast Sea Zone to British Convoy 3 Sea Zone 3 fighters moved from Russia to Caucasus 4 fighters moved from Moscow to Caucasus 4 fighters moved from Baltic Sea Sea Zone to Moscow EDIT: Americans undo move 3. EDIT: Americans undo move 1. 1 armour, 3 infantry, 1 submarine and 3 transports moved from U.S. Eastern Coast Sea Zone to British Convoy 3 Sea Zone British take British Convoy 3 Sea Zone from Germans Combat - Americans Battle in Caucasus Americans attack with 7 fighters Germans defend with 1 armour Americans roll dice for 7 fighters in Caucasus, round 2 : 3/7 hits, 3.50 expected hits Germans roll dice for 1 armour in Caucasus, round 2 : 0/1 hits, 0.33 expected hits 1 armour owned by the Germans lost in Caucasus Americans win with 7 fighters remaining. Battle score for attacker is 5 Casualties for Germans: 1 armour Non Combat Move - Americans 7 fighters moved from Caucasus to Moscow Place Units - Americans 2 transports placed in U.S. Eastern Coast Sea Zone 4 infantry placed in United States Turn Complete - Americans Americans collect 36 PUs; end with 45 PUs
Combat Hit Differential Summary :
Americans regular : -0.50 Germans regular : -0.33
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TripleA Turn Summary: Germans round 6
TripleA Turn Summary for game: Europe Improved
Game History
Round: 6 Purchase Units - Germans Germans buy 8 armour; Remaining resources: 4 PUs; Combat Move - Germans 1 infantry moved from Belorussia to Turkestan 1 infantry moved from Belorussia to Russia Germans take Russia from Russians 1 bomber moved from Germany to Archangel Combat - Germans Strategic bombing raid in Archangel Bombing raid in Archangel rolls: 2 and costs: 2 PUs. Bombing raid costs 2 PUs Non Combat Move - Germans 1 bomber moved from Archangel to Belorussia 9 armour moved from East Poland to Belorussia 9 armour moved from Germany to East Poland 2 infantry moved from Ukraine S.S.R. to Belorussia 1 aaGun moved from Belorussia to East Poland 2 infantry moved from Netherlands-Belgium to Germany Place Units - Germans 1 armour placed in Stalingrad 7 armour placed in Germany Turn Complete - Germans Germans collect 46 PUs; end with 50 PUs
Combat Hit Differential Summary :
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@VictoryFirst Regardless of the outcome of the game, I will walk away from this happy that “the script” was defied.