@surfer said in L25 Avner (L+9) vs Surfer (X) BM4:
@Avner Still need your email to put into the game to get dice rolls
ok i’ll put it in the allied turn
Game History
Round: 1
Purchase Units - Russians
Russians buy 3 artilleries and 8 infantry; Remaining resources: 0 PUs;
Combat Move - Russians
3 infantry moved from Amur to Buryatia
6 infantry moved from Sakha to Buryatia
3 infantry moved from Siberia to Sakha
Combat - Russians
Non Combat Move - Russians
2 aaGuns moved from Sakha to Buryatia
2 infantry moved from Southern Caucasus to Northern Caucasus
1 armour and 1 mech_infantry moved from Stalingrad to Ukraine
2 infantry moved from Bessarabia to Ukraine
1 artillery and 1 infantry moved from Western Ukraine to Ukraine
2 infantry moved from Eastern Poland to Northern Belarus
3 infantry moved from Baltic States to Leningrad
3 infantry moved from Vyborg to Leningrad
2 infantry moved from Karelia to Archangel
1 infantry moved from Archangel to Leningrad
1 submarine moved from 130 Sea Zone to 128 Sea Zone
1 fighter and 1 tactical_bomber moved from Russia to Leningrad
1 armour and 1 mech_infantry moved from Russia to Northern Belarus
2 aaGuns, 1 artillery and 1 infantry moved from Russia to Bryansk
1 infantry moved from Southern Belarus to Bryansk
Place Units - Russians
2 artilleries and 1 infantry placed in Leningrad
1 artillery and 2 infantry placed in Ukraine
5 infantry placed in Russia
Turn Complete - Russians
Russians collect 46 PUs; end with 46 PUs
Combat Hit Differential Summary :
TripleA Turn Summary for game: WW2 Path to Victory
Game History
Round: 1
Purchase Units - Japanese
Japanese buy 1 infantry and 4 transports; Remaining resources: 0 PUs; 6 SuicideAttackTokens;
Politics - Japanese
Japanese takes Political Action: Political Action Japanese To War With French
Japanese succeeds on action: Political Action Japanese To War With French: Changing Relationship for Japanese and French from Neutrality to War
Japanese succeeds on action: Political Action Japanese To War With French: Changing Relationship for Chinese and French from Neutrality to Allied
Combat Move - Japanese
1 marine moved from Caroline Islands to 34 Sea Zone
1 carrier, 1 cruiser, 1 destroyer, 1 fighter, 1 marine and 1 tactical_bomber moved from 34 Sea Zone to 54 Sea Zone
1 marine moved from 54 Sea Zone to New Hebrides
1 fighter, 3 infantry and 1 tactical_bomber moved from Kwangsi to Yunnan
2 bombers moved from Japan to Yunnan
1 artillery and 3 infantry moved from Fukien to Kiangsi
Japanese take Kiangsi from Chinese
1 artillery and 3 infantry moved from Kiangsu to Kiangsi
1 artillery and 2 infantry moved from Shantung to Anhwe
Japanese take Anhwe from Chinese
1 infantry moved from Jehol to Shansi
1 artillery and 1 infantry moved from Jehol to Anhwe
1 fighter and 1 tactical_bomber moved from Southern Manchuria to Shansi
Combat - Japanese
Battle in New Hebrides
Battle in Yunnan
Japanese attack with 2 bombers, 1 fighter, 3 infantry and 1 tactical_bomber
Chinese defend with 4 infantry
Japanese roll dice for 2 bombers, 1 fighter, 3 infantry and 1 tactical_bomber in Yunnan, round 2 : 2/7 hits, 2.67 expected hits
Chinese roll dice for 4 infantry in Yunnan, round 2 : 1/4 hits, 1.33 expected hits
1 infantry owned by the Japanese lost in Yunnan
2 infantry owned by the Chinese lost in Yunnan
Japanese roll dice for 2 bombers, 1 fighter, 2 infantry and 1 tactical_bomber in Yunnan, round 3 : 3/6 hits, 2.50 expected hits
Chinese roll dice for 2 infantry in Yunnan, round 3 : 1/2 hits, 0.67 expected hits
1 infantry owned by the Japanese lost in Yunnan
2 infantry owned by the Chinese lost in Yunnan
Japanese win, taking New Hebrides from French, taking Yunnan from Chinese with 2 bombers, 1 fighter, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 6
Casualties for Japanese: 2 infantry
Casualties for Chinese: 4 infantry
Battle in Shansi
Japanese attack with 1 fighter, 1 infantry and 1 tactical_bomber
Chinese defend with 1 infantry
Japanese roll dice for 1 fighter, 1 infantry and 1 tactical_bomber in Shansi, round 2 : 0/3 hits, 1.33 expected hits
Chinese roll dice for 1 infantry in Shansi, round 2 : 1/1 hits, 0.33 expected hits
1 infantry owned by the Japanese lost in Shansi
1 fighter owned by the Japanese and 1 tactical_bomber owned by the Japanese retreated
Chinese win with 1 infantry remaining. Battle score for attacker is -3
Casualties for Japanese: 1 infantry
Non Combat Move - Japanese
2 bombers, 1 fighter and 1 tactical_bomber moved from Yunnan to Kwangsi
1 fighter and 1 tactical_bomber moved from Shansi to Kiangsu
1 fighter and 1 tactical_bomber moved from Kiangsu to Caroline Islands
2 fighters and 2 tactical_bombers moved from 7 Sea Zone to Marshall Islands
1 fighter moved from Formosa to Caroline Islands
1 infantry moved from Formosa to 21 Sea Zone
1 cruiser, 1 infantry and 1 transport moved from 21 Sea Zone to 36 Sea Zone
1 infantry moved from Paulau to 36 Sea Zone
1 cruiser, 2 infantry and 1 transport moved from 36 Sea Zone to 35 Sea Zone
1 infantry moved from Okinawa to 20 Sea Zone
1 battleship, 1 destroyer, 1 infantry, 1 submarine and 1 transport moved from 20 Sea Zone to 22 Sea Zone
1 infantry moved from Marianas to 22 Sea Zone
1 battleship, 1 destroyer, 2 infantry, 1 submarine and 1 transport moved from 22 Sea Zone to 35 Sea Zone
1 infantry moved from Iwo Jima to 7 Sea Zone
1 artillery moved from Japan to 7 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 7 Sea Zone to 35 Sea Zone
1 artillery and 5 infantry moved from 35 Sea Zone to Caroline Islands
1 battleship, 2 carriers, 1 cruiser, 2 destroyers and 1 submarine moved from 7 Sea Zone to 34 Sea Zone
2 fighters and 2 tactical_bombers moved from Japan to Caroline Islands
1 artillery, 3 infantry and 1 mech_infantry moved from Southern Manchuria to Jehol
1 aaGun and 2 infantry moved from Northern Manchuria to Southern Manchuria
3 infantry moved from Korea to Southern Manchuria
1 fighter moved from Korea to Japan
Place Units - Japanese
4 transports placed in 7 Sea Zone
1 infantry placed in Japan
Turn Complete - Japanese
Japanese collect 30 PUs; end with 30 PUs
Objective Japanese 1 Trade With America: Japanese met a national objective for an additional 10 PUs; end with 40 PUs
Combat Hit Differential Summary :
Chinese regular : 0.67
Japanese regular : -1.50
@Daaras Scramble?B1 Scramble.tsvg
@GeneralDisarray Please use this instead Scramble? B1 Scram!.tsvg
@GeneralDisarray No scrambles
Game History
Round: 1
Purchase Units - Americans
Americans buy 2 carriers, 1 destroyer, 1 submarine and 1 transport; Remaining resources: 1 PUs;
Combat Move - Americans
Non Combat Move - Americans
1 marine moved from Western United States to 11 Sea Zone
1 aaGun and 1 infantry moved from Western United States to 11 Sea Zone
1 fighter moved from Western United States to Hawaiian Islands
1 transport moved from 27 Sea Zone to 11 Sea Zone
1 aaGun, 1 battleship, 1 carrier, 1 cruiser, 1 destroyer, 1 fighter, 1 infantry, 1 marine, 1 tactical_bomber and 1 transport moved from 11 Sea Zone to 28 Sea Zone
1 infantry and 1 marine moved from 28 Sea Zone to Hawaiian Islands
1 aaGun moved from 28 Sea Zone to Hawaiian Islands
1 cruiser, 1 destroyer and 1 submarine moved from 27 Sea Zone to 28 Sea Zone
1 destroyer moved from 36 Sea Zone to 42 Sea Zone
1 submarine moved from 36 Sea Zone to 42 Sea Zone
1 fighter moved from Davao to Wake Island
1 bomber moved from Central United States to Hawaiian Islands
1 destroyer moved from 28 Sea Zone to 26 Sea Zone
1 armour moved from Central United States to Western United States
2 aaGuns, 1 artillery and 1 infantry moved from Eastern United States to Central United States
Place Units - Americans
2 carriers and 1 submarine placed in 11 Sea Zone
1 destroyer and 1 transport placed in 104 Sea Zone
Turn Complete - Americans
Americans collect 53 PUs; end with 54 PUs
Purchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Chinese buy 4 infantry; Remaining resources: 0 PUs;
Combat Move - Chinese
1 fighter and 6 infantry moved from Szechwan to Yunnan
Combat - Chinese
Battle in Yunnan
Chinese attack with 1 fighter and 6 infantry
Japanese defend with 1 infantry
Chinese win, taking Yunnan from Japanese with 1 fighter and 6 infantry remaining. Battle score for attacker is 3
Casualties for Japanese: 1 infantry
Non Combat Move - Chinese
1 fighter moved from Yunnan to Tsinghai
2 infantry moved from Hopei to Szechwan
1 infantry moved from Eastern Sinkiang to Tsinghai
3 infantry moved from Kansu to Tsinghai
2 infantry moved from Inner Mongolia to Tsinghai
1 infantry moved from Shansi to Inner Mongolia
Place Units - Chinese
4 infantry placed in Yunnan
Turn Complete - Chinese
Chinese collect 14 PUs; end with 14 PUs
Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 3 PUs; end with 17 PUs
Purchase Units - British
British buy 1 fighter and 6 infantry; Remaining resources: 0 PUs;
Purchase Units - UK_Pacific
UK_Pacific buy 2 artilleries and 3 infantry; Remaining resources: 0 PUs;
Combat Move - British
2 fighters moved from United Kingdom to 113 Sea Zone
1 fighter moved from Scotland to 113 Sea Zone
1 fighter moved from Gibraltar to 113 Sea Zone
1 destroyer moved from 112 Sea Zone to 93 Sea Zone
1 bomber moved from United Kingdom to 93 Sea Zone
1 tactical_bomber moved from 100 Sea Zone to 98 Sea Zone
1 destroyer moved from 100 Sea Zone to 98 Sea Zone
1 fighter moved from Malta to 98 Sea Zone
1 artillery and 1 infantry moved from Ontario to Quebec
1 infantry moved from Anglo-Egyptian Sudan to Ethiopia
1 cruiser moved from 100 Sea Zone to 78 Sea Zone
1 artillery and 1 infantry moved from Eastern India to 40 Sea Zone
1 artillery, 1 cruiser, 1 infantry and 1 transport moved from 40 Sea Zone to 78 Sea Zone
1 artillery and 1 infantry moved from 78 Sea Zone to Ethiopia
1 cruiser moved from 114 Sea Zone to 113 Sea Zone
Combat - British
Battle in 113 Sea Zone
British attack with 1 cruiser and 4 fighters
Germans defend with 1 battleship
British win with 4 fighters remaining. Battle score for attacker is 7
Casualties for British: 1 cruiser
Casualties for Germans: 1 battleship
Battle in 93 Sea Zone
British attack with 1 bomber and 1 destroyer
Germans defend with 2 submarines
Germans and British reach a stalemate
. Battle score for attacker is -2
Casualties for British: 1 destroyer
Casualties for Germans: 1 submarine
Battle in Ethiopia
British attack with 1 artillery and 2 infantry
Italians defend with 1 artillery and 2 infantry
British win, taking Ethiopia from Italians with 1 artillery and 1 infantry remaining. Battle score for attacker is 7
Casualties for British: 1 infantry
Casualties for Italians: 1 artillery and 2 infantry
Battle in 98 Sea Zone
British attack with 1 destroyer, 1 fighter and 1 tactical_bomber
Italians defend with 1 destroyer and 1 transport
British win with 1 destroyer, 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is 14
Casualties for Italians: 1 destroyer and 1 transport
Non Combat Move - British
1 fighter and 1 tactical_bomber moved from 98 Sea Zone to Egypt
1 armour, 1 artillery and 2 infantry moved from Alexandria to Egypt
1 transport moved from 100 Sea Zone to 98 Sea Zone
1 aaGun and 1 infantry moved from Malta to 98 Sea Zone
1 aaGun, 1 infantry and 1 transport moved from 98 Sea Zone to 83 Sea Zone
1 aaGun and 1 infantry moved from 83 Sea Zone to Egypt
1 carrier moved from 100 Sea Zone to 83 Sea Zone
2 infantry moved from Union of South Africa to Rhodesia
1 destroyer moved from 73 Sea Zone to 83 Sea Zone
1 destroyer moved from 40 Sea Zone to 78 Sea Zone
1 fighter and 1 tactical_bomber moved from Eastern India to 83 Sea Zone
3 aaGuns and 5 infantry moved from Eastern India to Burma
1 fighter moved from Burma to Eastern India
1 infantry moved from Western India to Baluchistan
3 infantry moved from Malaya to Shan State
1 battleship moved from 132 Sea Zone to 40 Sea Zone
1 bomber moved from 93 Sea Zone to United Kingdom
1 transport moved from 112 Sea Zone to 126 Sea Zone
1 battleship and 1 destroyer moved from 114 Sea Zone to 126 Sea Zone
2 fighters moved from 113 Sea Zone to Iceland
2 fighters moved from 113 Sea Zone to United Kingdom
1 aaGun and 2 infantry moved from Scotland to United Kingdom
Place Units - British
1 fighter and 6 infantry placed in United Kingdom
Turn Complete - British
Total Cost from Convoy Blockades: 2
Rolling for Convoy Blockade Damage in 109 Sea Zone. Rolls: 6,2
British collect 27 PUs (2 lost to blockades); end with 27 PUs
Objective British 4 Control Convoy Lanes: British met a national objective for an additional 3 PUs; end with 30 PUs
Objective British 1 Original: British met a national objective for an additional 3 PUs; end with 33 PUs
Place Units - UK_Pacific
2 artilleries and 3 infantry placed in Eastern India
Turn Complete - UK_Pacific
UK_Pacific collect 17 PUs; end with 17 PUs
Some Units in Eastern India change ownership: 2 artilleries and 3 infantry
TripleA Turn Summary for game: WW2 Path to Victory
Game History
Round: 1
Purchase Units - Italians
Italians buy 1 marine; Remaining resources: 5 PUs;
Combat Move - Italians
1 infantry moved from Italian Somaliland to Kenya
Italians take Kenya from British
1 submarine moved from 97 Sea Zone to 98 Sea Zone
2 fighters moved from Southern Italy to 98 Sea Zone
1 bomber moved from Northern Italy to 98 Sea Zone
1 artillery and 1 infantry moved from Libya to Tobruk
1 armour moved from Tobruk to Alexandria
Italians take Alexandria from British
1 armour moved from Alexandria to Tobruk
1 armour and 1 infantry moved from Albania to Greece
1 cruiser, 1 destroyer and 2 transports moved from 97 Sea Zone to 99 Sea Zone
1 armour, 2 artilleries and 2 infantry moved from Northern Italy to 99 Sea Zone
1 infantry moved from Southern Italy to 99 Sea Zone
1 armour, 2 artilleries and 3 infantry moved from 99 Sea Zone to Greece
Combat - Italians
Battle in 98 Sea Zone
Italians attack with 1 bomber, 2 fighters and 1 submarine
British defend with 1 destroyer
Italians roll dice for 1 submarine in 98 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
Italians roll dice for 1 bomber and 2 fighters in 98 Sea Zone, round 2 : 3/3 hits, 1.50 expected hits
British roll dice for 1 destroyer in 98 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
1 destroyer owned by the British lost in 98 Sea Zone
Italians win with 1 bomber, 2 fighters and 1 submarine remaining. Battle score for attacker is 8
Casualties for British: 1 destroyer
Battle in Greece
Italians attack with 2 armour, 2 artilleries and 4 infantry
Neutral_Allies defend with 4 infantry
Italians roll dice for 1 battleship and 2 cruisers in Greece, round 2 : 1/3 hits, 1.67 expected hits
Italians roll dice for 2 armour, 2 artilleries and 4 infantry in Greece, round 2 : 5/8 hits, 2.67 expected hits
Neutral_Allies roll dice for 4 infantry in Greece, round 2 : 3/4 hits, 1.33 expected hits
3 infantry owned by the Italians lost in Greece
4 infantry owned by the Neutral_Allies lost in Greece
Italians win, taking Greece from Neutral_Allies with 2 armour, 2 artilleries and 1 infantry remaining. Battle score for attacker is 3
Casualties for Italians: 3 infantry
Casualties for Neutral_Allies: 4 infantry
Non Combat Move - Italians
1 infantry moved from Albania to Bulgaria
Italians take Bulgaria from Neutral_Axis
1 infantry moved from Southern Italy to Northern Italy
1 bomber and 2 fighters moved from 98 Sea Zone to Southern Italy
Place Units - Italians
1 marine placed in Southern Italy
Turn Complete - Italians
Total Cost from Convoy Blockades: 0
Rolling for Convoy Blockade Damage in 74 Sea Zone. Rolls: 4
Italians collect 13 PUs; end with 18 PUs
Combat Hit Differential Summary :
Italians regular : 2.83
Neutral_Allies regular : 1.67
British regular : -0.33
Game History
Round: 1
Purchase Units - ANZAC
ANZAC buy 1 artillery and 2 infantry; Remaining resources: 0 PUs;
Combat Move - ANZAC
Combat - ANZAC
Non Combat Move - ANZAC
1 infantry moved from Malaya to Shan State
1 transport moved from 64 Sea Zone to 65 Sea Zone
1 infantry moved from New Zealand to 65 Sea Zone
1 infantry and 1 transport moved from 65 Sea Zone to 64 Sea Zone
1 destroyer moved from 64 Sea Zone to 35 Sea Zone
1 cruiser moved from 65 Sea Zone to 54 Sea Zone
2 fighters moved from New Zealand to Queensland
2 aaGuns and 2 infantry moved from New South Wales to Queensland
1 infantry and 1 transport moved from 64 Sea Zone to 55 Sea Zone
1 infantry moved from 55 Sea Zone to Queensland
Place Units - ANZAC
1 artillery and 2 infantry placed in New South Wales
Turn Complete - ANZAC
ANZAC collect 10 PUs; end with 10 PUs
Politics - French
Trigger Axis Conquer All France Algeria 3 Infantry Place: Neutral_Axis has 1 infantry placed in Algeria
Trigger Axis Conquer All France Cruiser Place: Neutral_Axis has 1 cruiser placed in 95 Sea Zone
Trigger Axis Conquer All France Tunisia 3 Infantry Place: Neutral_Axis has 1 infantry placed in Tunisia
Trigger Axis Conquer All France Destroyer Place: Neutral_Axis has 1 destroyer placed in 95 Sea Zone
Trigger Axis Conquer All France Southern France 3 Infantry Place: Neutral_Axis has 1 infantry placed in Southern France
Trigger Axis Conquer All France Southern France 3 Artillery Place: Neutral_Axis has 1 artillery placed in Southern France
Trigger Axis Conquer All France Morocco 3 Infantry Place: Neutral_Axis has 1 infantry placed in Morocco
Trigger Axis Conquer All France Syria 3 Infantry Place: Neutral_Axis has 1 infantry placed in Syria
Trigger Axis Conquer All France French West Africa 3 Infantry Place: Neutral_Axis has 1 infantry placed in French West Africa
Trigger Axis Conquer All France Tunisia 2 activates a trigger called: Trigger Axis Conquer All France Tunisia 3
Trigger Axis Conquer All France Tunisia 3: Neutral_Axis captures territory Tunisia
Trigger Axis Conquer All France French West Africa 2 activates a trigger called: Trigger Axis Conquer All France French West Africa 3
Trigger Axis Conquer All France French West Africa 3: Neutral_Axis captures territory French West Africa
Trigger Axis Conquer All France French Central Africa 2 activates a trigger called: Trigger Axis Conquer All France French Central Africa 3
Trigger Axis Conquer All France French Central Africa 3: Neutral_Axis captures territory French Central Africa
Trigger Axis Conquer All France Algeria 2 activates a trigger called: Trigger Axis Conquer All France Algeria 3
Trigger Axis Conquer All France Algeria 3: Neutral_Axis captures territory Algeria
Trigger Axis Conquer All France Syria 2 activates a trigger called: Trigger Axis Conquer All France Syria 3
Trigger Axis Conquer All France Syria 3: Neutral_Axis captures territory Syria
Trigger Axis Conquer All France Morocco 2 activates a trigger called: Trigger Axis Conquer All France Morocco 3
Trigger Axis Conquer All France Morocco 3: Neutral_Axis captures territory Morocco
Trigger Axis Conquer All France Algeria 3 Infantry Place activates a trigger called: Trigger Axis Conquer All France Algeria 3 Infantry Remove
Trigger Axis Conquer All France Algeria 3 Infantry Remove: has removed 1 infantry owned by French in Algeria
Trigger Axis Conquer All France Cruiser Place activates a trigger called: Trigger Axis Conquer All France Cruiser Remove
Trigger Axis Conquer All France Cruiser Remove: has removed 1 cruiser owned by French in 95 Sea Zone
Trigger Axis Conquer All France Tunisia 3 Infantry Place activates a trigger called: Trigger Axis Conquer All France Tunisia 3 Infantry Remove
Trigger Axis Conquer All France Tunisia 3 Infantry Remove: has removed 1 infantry owned by French in Tunisia
Trigger Axis Conquer All France Destroyer Place activates a trigger called: Trigger Axis Conquer All France Destroyer Remove
Trigger Axis Conquer All France Destroyer Remove: has removed 1 destroyer owned by French in 95 Sea Zone
Trigger Axis Conquer All France Southern France 3 Infantry Place activates a trigger called: Trigger Axis Conquer All France Southern France 3 Infantry Remove
Trigger Axis Conquer All France Southern France 3 Infantry Remove: has removed 1 infantry owned by French in Southern France
Trigger Axis Conquer All France Southern France 3 Artillery Place activates a trigger called: Trigger Axis Conquer All France Southern France 3 Artillery Remove
Trigger Axis Conquer All France Southern France 3 Artillery Remove: has removed 1 artillery owned by French in Southern France
Trigger Axis Conquer All France Morocco 3 Infantry Place activates a trigger called: Trigger Axis Conquer All France Morocco 3 Infantry Remove
Trigger Axis Conquer All France Morocco 3 Infantry Remove: has removed 1 infantry owned by French in Morocco
Trigger Axis Conquer All France French Madagascar 2 activates a trigger called: Trigger Axis Conquer All France French Madagascar 3
Trigger Axis Conquer All France French Madagascar 3: Neutral_Axis captures territory French Madagascar
Trigger Axis Conquer All France Syria 3 Infantry Place activates a trigger called: Trigger Axis Conquer All France Syria 3 Infantry Remove
Trigger Axis Conquer All France Syria 3 Infantry Remove: has removed 1 infantry owned by French in Syria
Trigger Axis Conquer All France Southern France 2 activates a trigger called: Trigger Axis Conquer All France Southern France 3
Trigger Axis Conquer All France Southern France 3: Neutral_Axis captures territory Southern France
Trigger Axis Conquer All France French Indo China 2 activates a trigger called: Trigger Axis Conquer All France French Indo China 3
Trigger Axis Conquer All France French Indo China 3: Neutral_Axis captures territory French Indo China
Trigger Axis Conquer All France French Guiana 2 activates a trigger called: Trigger Axis Conquer All France French Guiana 3
Trigger Axis Conquer All France French Guiana 3: Neutral_Axis captures territory French Guiana
Trigger Axis Conquer All France French West Africa 3 Infantry Place activates a trigger called: Trigger Axis Conquer All France French West Africa 3 Infantry Remove
Trigger Axis Conquer All France French West Africa 3 Infantry Remove: has removed 1 infantry owned by French in French West Africa
Combat Move - French
1 fighter moved from United Kingdom to Iceland
Non Combat Move - French
1 destroyer moved from 74 Sea Zone to 83 Sea Zone
Turn Complete - French
Combat Hit Differential Summary :
TripleA Manual Gamesave Post for game: WW2 Path to Victory
Game History
Round: 2
Research Technology - Germans
Purchase Units - Germans
Germans buy 2 destroyers, 1 fighter, 1 infantry, 6 mech_infantrys and 1 tactical_bomber; Remaining resources: 2 PUs;
Trigger Germans 6 Atlantic Wall Established Switch: Setting switch to true for conditionAttachment_Germans_6_Atlantic_Wall_Possible_Switch attached to Germans
Politics - Germans
Trigger Vichy France Has Occurred: Setting switch to false for conditionAttachment_French_Territory_May_Turn_Vichy_Switch attached to French
Combat Move - Germans
1 submarine moved from 109 Sea Zone to 126 Sea Zone
2 submarines moved from 115 Sea Zone to 126 Sea Zone
1 fighter and 1 tactical_bomber moved from 115 Sea Zone to 126 Sea Zone
2 bombers moved from Western Germany to 126 Sea Zone
2 transports moved from 115 Sea Zone to 113 Sea Zone
1 artillery and 2 infantry moved from Normandy Bordeaux to 113 Sea Zone
1 artillery, 2 infantry and 2 transports moved from 113 Sea Zone to 93 Sea Zone
1 artillery and 1 infantry moved from 93 Sea Zone to Gibraltar
Combat - Germans
Combat Hit Differential Summary :
@GeneralDisarray scrambles?
@Daaras Full scramble off iceland.
TripleA Turn Summary for game: WW2 Path to Victory
Game History
Round: 2
Research Technology - Germans
Purchase Units - Germans
Germans buy 2 destroyers, 1 fighter, 1 infantry, 6 mech_infantrys and 1 tactical_bomber; Remaining resources: 2 PUs;
Trigger Germans 6 Atlantic Wall Established Switch: Setting switch to true for conditionAttachment_Germans_6_Atlantic_Wall_Possible_Switch attached to Germans
Politics - Germans
Trigger Vichy France Has Occurred: Setting switch to false for conditionAttachment_French_Territory_May_Turn_Vichy_Switch attached to French
Combat Move - Germans
1 submarine moved from 109 Sea Zone to 126 Sea Zone
2 submarines moved from 115 Sea Zone to 126 Sea Zone
1 fighter and 1 tactical_bomber moved from 115 Sea Zone to 126 Sea Zone
2 bombers moved from Western Germany to 126 Sea Zone
2 transports moved from 115 Sea Zone to 113 Sea Zone
1 artillery and 2 infantry moved from Normandy Bordeaux to 113 Sea Zone
1 artillery, 2 infantry and 2 transports moved from 113 Sea Zone to 93 Sea Zone
1 artillery and 1 infantry moved from 93 Sea Zone to Gibraltar
Combat - Germans
British scrambles 3 units out of Iceland to defend against the attack in 126 Sea Zone
Battle in Gibraltar
Battle in 126 Sea Zone
Germans attack with 2 bombers, 1 fighter, 3 submarines and 1 tactical_bomber
British defend with 1 battleship, 1 destroyer, 2 fighters and 1 transport; French defend with 1 fighter
Germans roll dice for 3 submarines in 126 Sea Zone, round 2 : 3/3 hits, 1.00 expected hits
Germans roll dice for 2 bombers, 1 fighter and 1 tactical_bomber in 126 Sea Zone, round 2 : 3/4 hits, 2.17 expected hits
British roll dice for 1 battleship, 1 destroyer, 3 fighters and 1 transport in 126 Sea Zone, round 2 : 5/5 hits, 3.00 expected hits
3 submarines owned by the Germans, 1 fighter owned by the Germans and 1 tactical_bomber owned by the Germans lost in 126 Sea Zone
1 destroyer owned by the British, 1 fighter owned by the French, 1 battleship owned by the British and 2 fighters owned by the British lost in 126 Sea Zone
1 transport owned by the British lost in 126 Sea Zone
Germans win, taking Gibraltar from British with 2 bombers remaining. Battle score for attacker is 24
Casualties for Germans: 1 fighter, 3 submarines and 1 tactical_bomber
Casualties for British: 1 battleship, 1 destroyer, 2 fighters and 1 transport
Casualties for French: 1 fighter
Non Combat Move - Germans
2 bombers moved from 126 Sea Zone to Norway
1 infantry moved from 93 Sea Zone to Morocco
Germans take Morocco from Neutral_Axis
1 carrier and 1 cruiser moved from 115 Sea Zone to 93 Sea Zone
1 tactical_bomber moved from Holland Belgium to 93 Sea Zone
1 fighter moved from Southern Italy to 93 Sea Zone
3 armour, 2 artilleries and 9 infantry moved from Yugoslavia to Romania
2 infantry moved from Western Germany to Germany
1 aaGun moved from Western Germany to Holland Belgium
1 aaGun and 1 infantry moved from Holland Belgium to Normandy Bordeaux
2 aaGuns moved from Western Germany to Germany
3 fighters and 3 tactical_bombers moved from Western Germany to Southern Italy
3 armour and 3 mech_infantrys moved from France to Germany
3 armour moved from Holland Belgium to Germany
1 artillery moved from Holland Belgium to France
1 submarine moved from 93 Sea Zone to 112 Sea Zone
Place Units - Germans
6 mech_infantrys placed in Germany
1 fighter, 1 infantry and 1 tactical_bomber placed in Western Germany
2 destroyers placed in 115 Sea Zone
Germans undo move 2.
1 fighter, 1 infantry and 1 tactical_bomber placed in France
Germans undo move 3.
1 fighter and 1 tactical_bomber placed in Western Germany
Germans undo move 3.
Turning on Edit Mode
EDIT: Removing units owned by Germans from Finland: 3 infantry
EDIT: Adding units owned by Germans to Norway: 3 infantry
EDIT: Turning off Edit Mode
1 fighter, 1 infantry and 1 tactical_bomber placed in France
Turn Complete - Germans
Germans collect 41 PUs; end with 43 PUs
Trigger Germans 7 Atlantic Wall: Germans met a national objective for an additional 3 PUs; end with 46 PUs
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 51 PUs
Objective Germans 1 Trade with Russia: Germans met a national objective for an additional 5 PUs; end with 56 PUs
Combat Hit Differential Summary :
Germans regular : 2.83
British regular : 2.00
@GeneralDisarray all the red dice lol
Game History
Round: 2
Purchase Units - Russians
Russians buy 1 armour, 2 artilleries, 9 infantry and 1 mech_infantry; Remaining resources: 0 PUs;
Combat Move - Russians
Combat - Russians
Non Combat Move - Russians
2 aaGuns, 3 artilleries and 14 infantry moved from Leningrad to Northern Belarus
2 aaGuns, 1 artillery and 2 infantry moved from Bryansk to Kursk
5 infantry moved from Russia to Bryansk
1 armour and 1 mech_infantry moved from Northern Belarus to Leningrad
2 infantry moved from Northern Caucasus to Rostov
3 infantry moved from Sakha to Amur
2 aaGuns and 12 infantry moved from Buryatia to Amur
1 armour and 1 mech_infantry moved from Ukraine to Kursk
1 armour and 1 mech_infantry moved from Kursk to Bryansk
Place Units - Russians
3 infantry placed in Leningrad
2 artilleries and 1 infantry placed in Ukraine
Russians undo move 2.
1 artillery and 2 infantry placed in Ukraine
1 armour, 1 artillery, 4 infantry and 1 mech_infantry placed in Russia
Turn Complete - Russians
Russians collect 46 PUs; end with 46 PUs
Combat Hit Differential Summary :
@GeneralDisarray I didn’t look at your ANZAC moves until now, and I think we’re going to need to have a rules conversation. Are you under the impression that I am not allowed to move my units if Japan declares on ANZAC? Somewhat similar to a sneaky Karl?
I’m not entirely sure as to what the rule is, and I’ve been trying to find an answer and I found this in an old sneaky karl thread: https://www.axisandallies.org/forums/topic/34014/the-sneaky-carl/19
" Once a state of war is entered into, all
territories and sea zones controlled by or containing
units belonging to the power or powers on which you
declared war instantly become hostile to your units,
and the normal restrictions of moving into or through
hostile spaces apply, with one exception. During
your Combat Move phase in which you entered into
a state of war, your transports that are already in sea
zones that have just become hostile may be loaded in
those sea zones (but not in other hostile sea zones).
In effect, transports may be loaded in their initial
sea zones for amphibious assaults before war is
declared, while the sea zone is still friendly."
The Pripet Martian asks:
Just to clarify, does this mean that:
A) Transports can load, leave the sea zone in combat movement to avoid participation in the attack, end their movement in a friendly sea zone and offload.
B) Transports leaving a sea zone in combat movement to avoid participation in the attack cannot load.
C) Transports leaving a sea zone in combat movement to avoid participation in the attack may load first, but may only offload in an amphibious assault.
D) Another possible scenario I’ve overlooked?
Panther’s answers to the above:
A: No. Loading a transport during Combat Move Phase is only possible when it prepares an amphibious assault during that same turn.
B: No, They can load, but only for an amphibious assault during the same turn.
C : Almost. In case they load they must offload for an amphibious assault.
D : They can leave unloaded, too, and in that case can end their movement in a friendly sea zone.
So if I am understanding this correctly (feel free to correct me, or bring in a rules expert to help us) I am allowed to load, my TT’s, and move them for an amphib assault elsewhere. What do you think?
I will most certainly allow you to edit your anzac turn if this is the case.
@Daaras This is a rule I was told that stands in the 20 years I have been playing because of the wording in the rules. And not because some player says otherwise. You cannot participate in an amphibious assault after creating and leaving a hostile sea zone. Now you can pick up and drop if you do not leave the sea zone. But because my boats are there and you declare war it becomes a hostile sea zone. Even you read the rule out in your message. Can’t tell how many time I’ve been stumped by this rule. If you wish to move your units differently not being at war beside with France then you are welcome to. I am welcome to hear gammerman’s opinion on this not some random players.