This may have been discusseed before and maybe some people already do this, but I wanted to share my house rule for Tech rolls. I like the AA50 style of getting the keep rolling each turn but thought it was too cheap to get a tech. I don’t like the G40 rule as it seems to difficult to get a tech. The solution we came up with was this. You pay 5 ipcs for a roll and also get a chip. Of course you can buy more rolls and get a chip. As long as you don’t hit a 6, each consecutive turn that country gets to roll again for each chip he has at a cost of 2 ipcs per chip to represent the contiuned funding of a technolgy already in the works. Gives you a discount but also makes it more costly to get that tech. Similar to AA50, once a tech is rolled, you lose the chips and have to start again on the next tech if you want more. You don’t have to pay each time if you can’t afford to fund the roll for a turn, and you can roll the extra rolls for only as many chips as you want. So if you have paid 15 ipcs for 3 chips and the next turn only want to roll for one chip, it is just 2 ipcs and you get one roll. getting a 6 we forfeit all chips though even if you don’t pay for each to roll that turn. Anyways, this is a way we have found more people will try tech rolls. Without it, no one ever seemed to try and that takes away a whole lot of fun. Hope that all made sense. Just wanted to throw it out there to see if anyone would want to try it or if anyone has a house rule to get more tech rolls going in a game.