@Jacob16 ah sorry didn’t know, playing a game now against someone who did that against me and thought it must be ok, they seem to be very experienced at the game.
I’ll put an extra infantry in kweichow and give 1 ipc to russia pls.
TripleA Manual Gamesave Post for game: World War II Global 1940 Balanced Mod3
Game History
Round: 13
Research Technology - Germans
Purchase Units - Germans
Germans buy 1 carrier, 1 factory_minor, 4 fighters, 3 submarines and 1 tactical_bomber; Remaining resources: 0 PUs;
Combat Move - Germans
1 submarine moved from 112 Sea Zone to 110 Sea Zone
1 submarine moved from 112 Sea Zone to 119 Sea Zone
2 fighters moved from 112 Sea Zone to 119 Sea Zone
1 fighter and 1 tactical_bomber moved from 112 Sea Zone to 91 Sea Zone
2 fighters and 1 tactical_bomber moved from Western Germany to 92 Sea Zone
1 fighter moved from 112 Sea Zone to Holland Belgium
1 fighter moved from 112 Sea Zone to Normandy Bordeaux
1 artillery and 1 infantry moved from France to Normandy Bordeaux
2 infantry moved from France to Holland Belgium
1 artillery and 3 infantry moved from France to Southern France
Combat Hit Differential Summary :
any scramble off Gib / London?
@pacifiersboard
Wow, so is this what you did to @Booper?
I will scramble to the SZ92 side.
Not that it matters much, but sure scramble in London as well.
@surfer said in pacifiersboard (X) -vs- surfer (L +21) BM:
@pacifiersboard
Wow, so is this what you did to @Booper?I will scramble to the SZ92 side.
Yeah, did not see it coming. I think it is within the letter of the rules, but somewhat violates the spirit of the rules. But legal is legal! I appreciate the education.
@Booper Yeah…but a painful education. I’m losing a lot of transports. I had not seen that attack before. Added to the list of gambit moves to watch out for.
Yeah, I lost 2 empty transports early on due to an oversight (pure blunder), and another 2 fully-laden here… the annoying thing in both cases was that they were preventable, as I had the available resources to cover/avoid them if I had seen the attack.
These seemingly small things really add up over the course of the game!
@Booper said in pacifiersboard (X) -vs- surfer (L +21) BM:
@surfer said in pacifiersboard (X) -vs- surfer (L +21) BM:
@pacifiersboard
Wow, so is this what you did to @Booper?I will scramble to the SZ92 side.
Yeah, did not see it coming. I think it is within the letter of the rules, but somewhat violates the spirit of the rules. But legal is legal! I appreciate the education.
well put!
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3
Game History
Round: 13
Research Technology - Germans
Purchase Units - Germans
Germans buy 1 carrier, 1 factory_minor, 4 fighters, 3 submarines and 1 tactical_bomber; Remaining resources: 0 PUs;
Combat Move - Germans
1 submarine moved from 112 Sea Zone to 110 Sea Zone
1 submarine moved from 112 Sea Zone to 119 Sea Zone
2 fighters moved from 112 Sea Zone to 119 Sea Zone
1 fighter and 1 tactical_bomber moved from 112 Sea Zone to 91 Sea Zone
2 fighters and 1 tactical_bomber moved from Western Germany to 92 Sea Zone
1 fighter moved from 112 Sea Zone to Holland Belgium
1 fighter moved from 112 Sea Zone to Normandy Bordeaux
1 artillery and 1 infantry moved from France to Normandy Bordeaux
2 infantry moved from France to Holland Belgium
1 artillery and 3 infantry moved from France to Southern France
Combat - Germans
Americans scrambles 1 units out of Gibraltar to defend against the attack in 92 Sea Zone
British scrambles 3 units out of United Kingdom to defend against the attack in 110 Sea Zone
Battle in 91 Sea Zone
Germans attack with 1 fighter and 1 tactical_bomber
Americans defend with 3 transports
3 transports owned by the Americans lost in 91 Sea Zone
Germans win with 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is 21
Casualties for Americans: 3 transports
Battle in 119 Sea Zone
Germans attack with 2 fighters and 1 submarine
British defend with 1 destroyer
Germans roll dice for 1 submarine in 119 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits
Germans roll dice for 2 fighters in 119 Sea Zone, round 2 : 0/2 hits, 1,00 expected hits
British roll dice for 1 destroyer in 119 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits
Germans roll dice for 1 submarine in 119 Sea Zone, round 3 : 1/1 hits, 0,33 expected hits
British roll dice for 1 destroyer in 119 Sea Zone, round 3 : 1/1 hits, 0,33 expected hits
1 submarine owned by the Germans lost in 119 Sea Zone
1 destroyer owned by the British lost in 119 Sea Zone
Germans win with 2 fighters remaining. Battle score for attacker is 2
Casualties for Germans: 1 submarine
Casualties for British: 1 destroyer
Battle in 92 Sea Zone
Germans attack with 2 fighters and 1 tactical_bomber
British defend with 4 transports; Americans defend with 1 destroyer, 1 fighter and 6 transports
Germans roll dice for 2 fighters and 1 tactical_bomber in 92 Sea Zone, round 2 : 1/3 hits, 1,67 expected hits
Americans roll dice for 1 destroyer, 1 fighter and 10 transports in 92 Sea Zone, round 2 : 1/2 hits, 1,00 expected hits
1 fighter owned by the Germans lost in 92 Sea Zone
1 destroyer owned by the Americans lost in 92 Sea Zone
Germans roll dice for 1 fighter and 1 tactical_bomber in 92 Sea Zone, round 3 : 0/2 hits, 1,17 expected hits
Americans roll dice for 1 fighter and 10 transports in 92 Sea Zone, round 3 : 0/1 hits, 0,67 expected hits
Germans roll dice for 1 fighter and 1 tactical_bomber in 92 Sea Zone, round 4 : 1/2 hits, 1,17 expected hits
Americans roll dice for 1 fighter and 10 transports in 92 Sea Zone, round 4 : 0/1 hits, 0,67 expected hits
1 fighter owned by the Americans lost in 92 Sea Zone
4 transports owned by the British and 6 transports owned by the Americans lost in 92 Sea Zone
Germans win with 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is 78
Casualties for Germans: 1 fighter
Casualties for Americans: 1 destroyer, 1 fighter and 6 transports
Casualties for British: 4 transports
Battle in 110 Sea Zone
Germans attack with 1 submarine
British defend with 1 aaGun, 1 carrier, 2 destroyers, 1 fighter, 5 infantry, 2 submarines, 1 tactical_bomber and 1 transport; Americans defend with 2 carriers, 1 cruiser, 1 destroyer, 7 fighters, 1 submarine and 3 transports
British roll dice for 3 submarines in 110 Sea Zone, round 2 : 2/3 hits, 0,50 expected hits
1 submarine owned by the Germans lost in 110 Sea Zone
British win with 3 carriers, 1 cruiser, 3 destroyers, 8 fighters, 3 submarines, 1 tactical_bomber and 4 transports remaining. Battle score for attacker is -6
Casualties for Germans: 1 submarine
Battle in Southern France
Germans attack with 1 artillery and 3 infantry
Americans defend with 1 factory_minor, 1 harbour and 1 infantry
Germans roll dice for 1 artillery and 3 infantry in Southern France, round 2 : 0/4 hits, 1,00 expected hits
Americans roll dice for 1 infantry in Southern France, round 2 : 0/1 hits, 0,33 expected hits
Germans roll dice for 1 artillery and 3 infantry in Southern France, round 3 : 0/4 hits, 1,00 expected hits
Americans roll dice for 1 infantry in Southern France, round 3 : 0/1 hits, 0,33 expected hits
Germans roll dice for 1 artillery and 3 infantry in Southern France, round 4 : 1/4 hits, 1,00 expected hits
Americans roll dice for 1 infantry in Southern France, round 4 : 0/1 hits, 0,33 expected hits
1 infantry owned by the Americans lost in Southern France
Germans win, taking Southern France from Americans with 1 artillery and 3 infantry remaining. Battle score for attacker is 3
Casualties for Americans: 1 infantry
Battle in Normandy Bordeaux
Germans attack with 1 artillery, 1 fighter and 1 infantry
British defend with 1 infantry; Americans defend with 1 factory_minor and 1 harbour
Germans roll dice for 1 artillery, 1 fighter and 1 infantry in Normandy Bordeaux, round 2 : 1/3 hits, 1,17 expected hits
Americans roll dice for 1 infantry in Normandy Bordeaux, round 2 : 0/1 hits, 0,33 expected hits
1 infantry owned by the British lost in Normandy Bordeaux
Germans win, taking Normandy Bordeaux from Americans with 1 artillery, 1 fighter and 1 infantry remaining. Battle score for attacker is 3
Casualties for British: 1 infantry
Battle in Holland Belgium
Germans attack with 1 fighter and 2 infantry
British defend with 1 infantry
Germans roll dice for 1 fighter and 2 infantry in Holland Belgium, round 2 : 0/3 hits, 0,83 expected hits
British roll dice for 1 infantry in Holland Belgium, round 2 : 0/1 hits, 0,33 expected hits
Germans roll dice for 1 fighter and 2 infantry in Holland Belgium, round 3 : 1/3 hits, 0,83 expected hits
British roll dice for 1 infantry in Holland Belgium, round 3 : 0/1 hits, 0,33 expected hits
1 infantry owned by the British lost in Holland Belgium
Germans win, taking Holland Belgium from British with 1 fighter and 2 infantry remaining. Battle score for attacker is 3
Casualties for British: 1 infantry
Moving scrambled unit from 110 Sea Zone back to originating territory: United Kingdom
Moving scrambled unit from 110 Sea Zone back to originating territory: United Kingdom
Moving scrambled unit from 110 Sea Zone back to originating territory: United Kingdom
Non Combat Move - Germans
2 fighters and 2 tactical_bombers could not land in 91 Sea Zone and were removed
1 fighter and 1 tactical_bomber moved from 92 Sea Zone to 91 Sea Zone
2 fighters moved from 119 Sea Zone to 112 Sea Zone
1 fighter moved from Normandy Bordeaux to Western Germany
1 fighter moved from Holland Belgium to Western Germany
1 artillery moved from Novgorod to 115 Sea Zone
1 infantry moved from Vyborg to 115 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 115 Sea Zone to 112 Sea Zone
1 artillery and 3 infantry moved from Norway to 112 Sea Zone
2 artilleries and 4 infantry moved from 112 Sea Zone to Western Germany
1 armour and 1 mech_infantry moved from Western Germany to Yugoslavia
3 infantry moved from Caucasus to Northwest Persia
2 mech_infantrys moved from Caucasus to Iraq
3 mech_infantrys moved from Volgograd to Northwest Persia
1 mech_infantry moved from Ukraine to Caucasus
1 mech_infantry moved from Novgorod to Bryansk
1 mech_infantry moved from Novosibirsk to Caucasus
1 artillery and 4 infantry moved from Western Germany to Greater Southern Germany
1 aaGun and 1 infantry moved from France to Western Germany
1 aaGun, 8 artilleries and 13 infantry moved from France to Northern Italy
1 infantry moved from Finland to Norway
Place Units - Germans
1 factory_minor placed in Iraq
1 carrier, 4 fighters, 3 submarines and 1 tactical_bomber placed in 112 Sea Zone
Turn Complete - Germans
Total Cost from Convoy Blockades: 1
Rolling for Convoy Blockade Damage in 93 Sea Zone. Rolls: 1,5
Germans collect 66 PUs (1 lost to blockades); end with 66 PUs
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 71 PUs
Objective Germans 6 Control Iraq Or Persia Or Northwest Persia: Germans met a national objective for an additional 4 PUs; end with 75 PUs
Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 80 PUs
Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 15 PUs; end with 95 PUs
Combat Hit Differential Summary :
Americans regular : -2,67
Germans regular : -5,50
British regular : 1,17
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3
Game History
Round: 13
Combat Move - Russians
Combat - Russians
Turn Complete - Russians
Combat Hit Differential Summary :
@pacifiersboard If you want, please feel free to skip over the Russian turn. I will not be moving the sub unless the Italians buy a DD.
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3
Game History
Round: 13
Purchase Units - Japanese
Japanese buy 1 fighter, 7 infantry, 1 tactical_bomber and 1 transport; Remaining resources: 0 PUs; 6 SuicideAttackTokens;
Combat Move - Japanese
1 submarine moved from 41 Sea Zone to 39 Sea Zone
1 submarine moved from 36 Sea Zone to 37 Sea Zone
1 submarine moved from 6 Sea Zone to 36 Sea Zone
1 artillery and 1 infantry moved from Kiangsi to 20 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 20 Sea Zone to 37 Sea Zone
1 artillery and 1 infantry moved from 37 Sea Zone to Shan State
4 fighters and 1 tactical_bomber moved from 42 Sea Zone to Shan State
1 marine moved from Java to 42 Sea Zone
1 battleship, 4 carriers, 1 cruiser, 5 destroyers and 1 marine moved from 42 Sea Zone to 37 Sea Zone
1 marine moved from 37 Sea Zone to Malaya
2 transports moved from 20 Sea Zone to 19 Sea Zone
1 artillery and 2 infantry moved from Manchuria to 19 Sea Zone
1 infantry moved from Jehol to 19 Sea Zone
1 artillery, 3 infantry and 2 transports moved from 19 Sea Zone to 20 Sea Zone
1 artillery and 3 infantry moved from 20 Sea Zone to Kwangtung
1 mech_infantry moved from Kiangsi to Kwangtung
2 fighters moved from Jehol to Kwangtung
1 armour and 1 mech_infantry moved from Buryatia to Yenisey
Japanese take Yakut S.S.R. from Americans
1 fighter moved from Amur to Yenisey
1 mech_infantry moved from Ulaanbaatar to Sakha
Japanese take Sakha from Americans
1 fighter moved from Amur to 21 Sea Zone
1 bomber moved from Manchuria to Kwangtung
1 tactical_bomber moved from Japan to Kwangtung
1 fighter moved from Caroline Islands to 17 Sea Zone
Combat - Japanese
Battle in 17 Sea Zone
Japanese attack with 1 fighter
Americans defend with 1 transport
1 transport owned by the Americans lost in 17 Sea Zone
Japanese win with 1 fighter remaining. Battle score for attacker is 7
Casualties for Americans: 1 transport
Battle in Malaya
Battle in 21 Sea Zone
Japanese attack with 1 fighter
Americans defend with 1 transport
1 transport owned by the Americans lost in 21 Sea Zone
Japanese win, taking Malaya from UK_Pacific with 1 fighter remaining. Battle score for attacker is 7
Casualties for Americans: 1 transport
Battle in Kwangtung
Japanese attack with 1 artillery, 1 bomber, 2 fighters, 3 infantry, 1 mech_infantry and 1 tactical_bomber
British defend with 2 armour and 4 mech_infantrys; UK_Pacific defend with 1 harbour
Japanese roll dice for 1 artillery, 1 bomber, 2 fighters, 3 infantry, 1 mech_infantry and 1 tactical_bomber in Kwangtung, round 2 : 4/9 hits, 3,50 expected hits
UK_Pacific roll dice for 2 armour and 4 mech_infantrys in Kwangtung, round 2 : 3/6 hits, 2,33 expected hits
3 infantry owned by the Japanese lost in Kwangtung
4 mech_infantrys owned by the British lost in Kwangtung
Japanese roll dice for 1 artillery, 1 bomber, 2 fighters, 1 mech_infantry and 1 tactical_bomber in Kwangtung, round 3 : 4/6 hits, 3,00 expected hits
UK_Pacific roll dice for 2 armour in Kwangtung, round 3 : 2/2 hits, 1,00 expected hits
1 artillery owned by the Japanese and 1 mech_infantry owned by the Japanese lost in Kwangtung
2 armour owned by the British lost in Kwangtung
Japanese win with 1 bomber, 2 fighters and 1 tactical_bomber remaining. Battle score for attacker is 11
Casualties for Japanese: 1 artillery, 3 infantry and 1 mech_infantry
Casualties for British: 2 armour and 4 mech_infantrys
Battle in Shan State
Japanese attack with 1 artillery, 4 fighters, 1 infantry and 1 tactical_bomber
British defend with 2 infantry
Japanese roll dice for 1 battleship and 1 cruiser in Shan State, round 2 : 2/2 hits, 1,17 expected hits
UK_Pacific roll dice for 2 infantry in Shan State, round 2 : 0/2 hits, 0,67 expected hits
2 infantry owned by the British lost in Shan State
Japanese win, taking Shan State from UK_Pacific with 1 artillery, 4 fighters, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 6
Casualties for British: 2 infantry
Battle in Yenisey
Japanese attack with 1 armour, 1 fighter and 1 mech_infantry
Americans defend with 1 mech_infantry
Japanese roll dice for 1 armour, 1 fighter and 1 mech_infantry in Yenisey, round 2 : 1/3 hits, 1,17 expected hits
Americans roll dice for 1 mech_infantry in Yenisey, round 2 : 0/1 hits, 0,33 expected hits
1 mech_infantry owned by the Americans lost in Yenisey
Japanese win, taking Yenisey from Americans with 1 armour, 1 fighter and 1 mech_infantry remaining. Battle score for attacker is 4
Casualties for Americans: 1 mech_infantry
Non Combat Move - Japanese
1 aaGun moved from Jehol to Manchuria
1 bomber moved from Kwangtung to Manchuria
1 fighter moved from Yenisey to Olgiy
1 artillery moved from Kansu to Tsinghai
1 infantry moved from Tsinghai to Kansu
1 carrier and 3 destroyers moved from 20 Sea Zone to 37 Sea Zone
4 fighters and 1 tactical_bomber moved from Shan State to 37 Sea Zone
1 fighter moved from 17 Sea Zone to Japan
2 fighters and 1 tactical_bomber moved from Kwangtung to 20 Sea Zone
1 fighter moved from 21 Sea Zone to 20 Sea Zone
1 fighter moved from Amur to Manchuria
1 transport moved from 20 Sea Zone to 6 Sea Zone
1 infantry and 1 mech_infantry moved from Japan to 6 Sea Zone
1 infantry and 1 mech_infantry moved from 6 Sea Zone to Korea
2 carriers and 1 destroyer moved from 6 Sea Zone to 20 Sea Zone
1 destroyer moved from 6 Sea Zone to 20 Sea Zone
Place Units - Japanese
1 fighter, 7 infantry and 1 tactical_bomber placed in Japan
1 transport placed in 6 Sea Zone
Turn Complete - Japanese
Japanese collect 47 PUs; end with 47 PUs
Combat Hit Differential Summary :
Americans regular : -0,33
Japanese regular : 2,17
UK_Pacific regular : 1,00
@surfer said in pacifiersboard (X) -vs- surfer (L +21) BM:
@pacifiersboard If you want, please feel free to skip over the Russian turn. I will not be moving the sub unless the Italians buy a DD.
if you don’t mind remember me after your French turn please ;)
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3
Game History
Round: 13
Purchase Units - Americans
Americans buy 1 artillery, 1 carrier, 1 destroyer, 3 fighters, 1 marine, 3 mech_infantrys, 1 submarine and 3 transports; Remaining resources: 0 PUs;
Combat Move - Americans
1 infantry moved from Romania to Bessarabia
Americans take Bessarabia from Germans
Combat - Americans
Non Combat Move - Americans
1 armour, 1 artillery, 5 fighters and 6 infantry moved from Bulgaria to Romania
3 mech_infantrys moved from Greece to Romania
1 tactical_bomber moved from Greece to Romania
1 fighter moved from Eastern United States to Gibraltar
4 carriers, 3 destroyers, 6 fighters, 3 submarines and 2 tactical_bombers moved from 55 Sea Zone to 42 Sea Zone
1 fighter moved from Queensland to 42 Sea Zone
1 carrier and 1 destroyer moved from 63 Sea Zone to 42 Sea Zone
3 submarines moved from 54 Sea Zone to 42 Sea Zone
1 fighter moved from 110 Sea Zone to United Kingdom
1 aaGun, 2 carriers, 1 cruiser, 1 destroyer, 3 fighters, 5 infantry, 1 submarine and 3 transports moved from 110 Sea Zone to 92 Sea Zone
2 fighters moved from 92 Sea Zone to Gibraltar
2 infantry moved from Western United States to 10 Sea Zone
1 carrier, 1 destroyer, 2 infantry, 2 submarines and 1 transport moved from 10 Sea Zone to 26 Sea Zone
2 infantry moved from 26 Sea Zone to Hawaiian Islands
1 submarine moved from 30 Sea Zone to 54 Sea Zone
1 destroyer moved from 29 Sea Zone to 63 Sea Zone
Place Units - Americans
1 artillery and 1 marine placed in Western United States
3 mech_infantrys placed in Greece
1 destroyer, 1 submarine and 1 transport placed in 10 Sea Zone
1 carrier and 2 transports placed in 101 Sea Zone
2 fighters placed in Eastern United States
1 fighter placed in Western United States
Turn Complete - Americans
Americans collect 59 PUs; end with 59 PUs
Trigger Americans 7 North Africa Beach Head: Americans met a national objective for an additional 5 PUs; end with 64 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 74 PUs
Objective Americans 8 Pacific Airfields: Americans met a national objective for an additional 5 PUs; end with 79 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 84 PUs
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 89 PUs
Purchase Units - Chinese
Trigger Chinese Artillery Supplies: Chinese has their production frontier changed to: productionChinese_Burma_Road_Open
Chinese buy 4 infantry; Remaining resources: 0 PUs;
Combat Move - Chinese
3 infantry moved from Shensi to Tsinghai
1 artillery moved from Shensi to Tsinghai
1 artillery and 3 infantry moved from Shensi to Suiyuyan
Combat - Chinese
Battle in Suiyuyan
Chinese attack with 1 artillery and 3 infantry
Japanese defend with 1 artillery
Chinese roll dice for 1 artillery and 3 infantry in Suiyuyan, round 2 : 2/4 hits, 1.00 expected hits
Japanese roll dice for 1 artillery in Suiyuyan, round 2 : 0/1 hits, 0.33 expected hits
1 artillery owned by the Japanese lost in Suiyuyan
Chinese win, taking Suiyuyan from Japanese with 1 artillery and 3 infantry remaining. Battle score for attacker is 4
Casualties for Japanese: 1 artillery
Battle in Tsinghai
Chinese attack with 1 artillery and 3 infantry
Japanese defend with 1 artillery
Chinese roll dice for 1 artillery and 3 infantry in Tsinghai, round 2 : 3/4 hits, 1.00 expected hits
Germans roll dice for 1 artillery in Tsinghai, round 2 : 1/1 hits, 0.33 expected hits
1 infantry owned by the Chinese lost in Tsinghai
1 artillery owned by the Japanese lost in Tsinghai
Chinese win, taking Tsinghai from Germans with 1 artillery and 2 infantry remaining. Battle score for attacker is 1
Casualties for Chinese: 1 infantry
Casualties for Japanese: 1 artillery
Non Combat Move - Chinese
Place Units - Chinese
2 infantry placed in Anhwe
2 infantry placed in Suiyuyan
Turn Complete - Chinese
Chinese collect 11 PUs; end with 11 PUs
Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 3 PUs; end with 14 PUs
Purchase Units - British
British buy 13 infantry and 1 submarine; Remaining resources: 0 PUs;
Purchase Units - UK_Pacific
UK_Pacific buy 1 armour and 2 mech_infantrys; Remaining resources: 0 PUs;
Combat Move - British
2 infantry moved from Burma to Shan State
1 infantry moved from Yunnan to Shan State
1 fighter moved from Kwangsi to Shan State
1 mech_infantry moved from India to Shan State
1 infantry moved from Anhwe to Jehol
Chinese take Jehol from Japanese
3 infantry moved from Anhwe to Chahar
1 tactical_bomber moved from Kwangsi to Chahar
1 infantry moved from Kwangsi to Kiangsi
Chinese take Kiangsi from Japanese
Combat - British
Battle in Chahar
British attack with 3 infantry and 1 tactical_bomber
Japanese defend with 1 artillery
British roll dice for 3 infantry and 1 tactical_bomber in Chahar, round 2 : 4/4 hits, 1.00 expected hits
Japanese roll dice for 1 artillery in Chahar, round 2 : 0/1 hits, 0.33 expected hits
1 artillery owned by the Japanese lost in Chahar
British win, taking Chahar from Japanese with 3 infantry and 1 tactical_bomber remaining. Battle score for attacker is 4
Casualties for Japanese: 1 artillery
Battle in Shan State
British attack with 1 fighter, 3 infantry and 1 mech_infantry
Japanese defend with 1 artillery and 1 infantry
British roll dice for 1 fighter, 3 infantry and 1 mech_infantry in Shan State, round 2 : 2/5 hits, 1.17 expected hits
Japanese roll dice for 1 artillery and 1 infantry in Shan State, round 2 : 1/2 hits, 0.67 expected hits
1 infantry owned by the British lost in Shan State
1 infantry owned by the Japanese and 1 artillery owned by the Japanese lost in Shan State
British win, taking Shan State from Japanese with 1 fighter, 2 infantry and 1 mech_infantry remaining. Battle score for attacker is 4
Casualties for British: 1 infantry
Casualties for Japanese: 1 artillery and 1 infantry
Non Combat Move - British
1 armour moved from India to Yunnan
1 artillery moved from Kwangsi to Hunan
1 aaGun moved from Kwangsi to Yunnan
1 fighter moved from Shan State to Yunnan
2 infantry moved from Kwangsi to Yunnan
1 tactical_bomber moved from Chahar to Anhwe
2 mech_infantrys moved from Anhwe to Hunan
3 infantry moved from Kwangsi to Hunan
1 battleship, 1 cruiser and 1 destroyer moved from 55 Sea Zone to 42 Sea Zone
2 artilleries, 6 infantry and 1 mech_infantry moved from Egypt to Trans-Jordan
1 transport moved from 81 Sea Zone to 71 Sea Zone
1 artillery and 1 infantry moved from Union of South Africa to 71 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 71 Sea Zone to 81 Sea Zone
1 artillery and 1 infantry moved from 81 Sea Zone to Trans-Jordan
1 mech_infantry moved from Union of South Africa to Belgian Congo
1 fighter moved from Bulgaria to Trans-Jordan
1 tactical_bomber moved from 110 Sea Zone to United Kingdom
1 fighter moved from 110 Sea Zone to United Kingdom
1 carrier, 2 destroyers, 2 submarines and 1 transport moved from 110 Sea Zone to 92 Sea Zone
1 infantry moved from 92 Sea Zone to Gibraltar
1 infantry moved from 92 Sea Zone to Gibraltar
1 infantry moved from Shensi to Tsinghai
1 infantry moved from West India to Eastern Persia
1 infantry moved from India to West India
1 armour moved from Algeria to Libya
Place Units - British
7 infantry placed in United Kingdom
3 infantry placed in Egypt
3 infantry placed in Union of South Africa
1 submarine placed in 106 Sea Zone
Turn Complete - British
British collect 33 PUs; end with 33 PUs
Trigger British 3 No Enemy Submarines: British met a national objective for an additional 3 PUs; end with 36 PUs
Objective British 4 Control Convoy Lanes: British met a national objective for an additional 3 PUs; end with 39 PUs
Objective British 1 Original: British met a national objective for an additional 3 PUs; end with 42 PUs
Place Units - UK_Pacific
1 armour and 2 mech_infantrys placed in India
Turn Complete - UK_Pacific
Total Cost from Convoy Blockades: 10
Rolling for Convoy Blockade Damage in 37 Sea Zone. Rolls: 5,3,1,4,6,1,4,1,4,1,6,3,3,2,4,6,3,6,3,1,3,4,2,2
Rolling for Convoy Blockade Damage in 36 Sea Zone. Rolls: 1,1
Rolling for Convoy Blockade Damage in 39 Sea Zone. Rolls: 5,3
Rolling for Convoy Blockade Damage in 20 Sea Zone. Rolls: 2,1,1,5,6,5,6,4,1,6
UK_Pacific collect 3 PUs (10 lost to blockades); end with 3 PUs
Trigger UK Pacific 4 No Enemy Submarines: UK_Pacific met a national objective for an additional 3 PUs; end with 6 PUs
Some Units in India change ownership: 1 armour and 2 mech_infantrys
Combat Hit Differential Summary :
Chinese regular : 3.00
Japanese regular : -0.33
Germans regular : 0.67
British regular : 3.83
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3
Game History
Round: 13
Purchase Units - Americans
Americans buy 1 artillery, 1 carrier, 1 destroyer, 3 fighters, 1 marine, 3 mech_infantrys, 1 submarine and 3 transports; Remaining resources: 0 PUs;
Combat Move - Americans
1 infantry moved from Romania to Bessarabia
Americans take Bessarabia from Germans
Combat - Americans
Non Combat Move - Americans
1 armour, 1 artillery, 5 fighters and 6 infantry moved from Bulgaria to Romania
3 mech_infantrys moved from Greece to Romania
1 tactical_bomber moved from Greece to Romania
1 fighter moved from Eastern United States to Gibraltar
4 carriers, 3 destroyers, 6 fighters, 3 submarines and 2 tactical_bombers moved from 55 Sea Zone to 42 Sea Zone
1 fighter moved from Queensland to 42 Sea Zone
1 carrier and 1 destroyer moved from 63 Sea Zone to 42 Sea Zone
3 submarines moved from 54 Sea Zone to 42 Sea Zone
1 fighter moved from 110 Sea Zone to United Kingdom
1 aaGun, 2 carriers, 1 cruiser, 1 destroyer, 3 fighters, 5 infantry, 1 submarine and 3 transports moved from 110 Sea Zone to 92 Sea Zone
2 fighters moved from 92 Sea Zone to Gibraltar
2 infantry moved from Western United States to 10 Sea Zone
1 carrier, 1 destroyer, 2 infantry, 2 submarines and 1 transport moved from 10 Sea Zone to 26 Sea Zone
2 infantry moved from 26 Sea Zone to Hawaiian Islands
1 submarine moved from 30 Sea Zone to 54 Sea Zone
1 destroyer moved from 29 Sea Zone to 63 Sea Zone
Place Units - Americans
1 artillery and 1 marine placed in Western United States
3 mech_infantrys placed in Greece
1 destroyer, 1 submarine and 1 transport placed in 10 Sea Zone
1 carrier and 2 transports placed in 101 Sea Zone
2 fighters placed in Eastern United States
1 fighter placed in Western United States
Turn Complete - Americans
Americans collect 59 PUs; end with 59 PUs
Trigger Americans 7 North Africa Beach Head: Americans met a national objective for an additional 5 PUs; end with 64 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 74 PUs
Objective Americans 8 Pacific Airfields: Americans met a national objective for an additional 5 PUs; end with 79 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 84 PUs
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 89 PUs
Purchase Units - Chinese
Trigger Chinese Artillery Supplies: Chinese has their production frontier changed to: productionChinese_Burma_Road_Open
Chinese buy 4 infantry; Remaining resources: 0 PUs;
Combat Move - Chinese
3 infantry moved from Shensi to Tsinghai
1 artillery moved from Shensi to Tsinghai
1 artillery and 3 infantry moved from Shensi to Suiyuyan
Combat - Chinese
Battle in Suiyuyan
Chinese attack with 1 artillery and 3 infantry
Japanese defend with 1 artillery
Chinese roll dice for 1 artillery and 3 infantry in Suiyuyan, round 2 : 2/4 hits, 1.00 expected hits
Japanese roll dice for 1 artillery in Suiyuyan, round 2 : 0/1 hits, 0.33 expected hits
1 artillery owned by the Japanese lost in Suiyuyan
Chinese win, taking Suiyuyan from Japanese with 1 artillery and 3 infantry remaining. Battle score for attacker is 4
Casualties for Japanese: 1 artillery
Battle in Tsinghai
Chinese attack with 1 artillery and 3 infantry
Japanese defend with 1 artillery
Chinese roll dice for 1 artillery and 3 infantry in Tsinghai, round 2 : 3/4 hits, 1.00 expected hits
Germans roll dice for 1 artillery in Tsinghai, round 2 : 1/1 hits, 0.33 expected hits
1 infantry owned by the Chinese lost in Tsinghai
1 artillery owned by the Japanese lost in Tsinghai
Chinese win, taking Tsinghai from Germans with 1 artillery and 2 infantry remaining. Battle score for attacker is 1
Casualties for Chinese: 1 infantry
Casualties for Japanese: 1 artillery
Non Combat Move - Chinese
Place Units - Chinese
2 infantry placed in Anhwe
2 infantry placed in Suiyuyan
Turn Complete - Chinese
Chinese collect 11 PUs; end with 11 PUs
Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 3 PUs; end with 14 PUs
Purchase Units - British
British buy 13 infantry and 1 submarine; Remaining resources: 0 PUs;
Purchase Units - UK_Pacific
UK_Pacific buy 1 armour and 2 mech_infantrys; Remaining resources: 0 PUs;
Combat Move - British
2 infantry moved from Burma to Shan State
1 infantry moved from Yunnan to Shan State
1 fighter moved from Kwangsi to Shan State
1 mech_infantry moved from India to Shan State
1 infantry moved from Anhwe to Jehol
Chinese take Jehol from Japanese
3 infantry moved from Anhwe to Chahar
1 tactical_bomber moved from Kwangsi to Chahar
1 infantry moved from Kwangsi to Kiangsi
Chinese take Kiangsi from Japanese
Combat - British
Battle in Chahar
British attack with 3 infantry and 1 tactical_bomber
Japanese defend with 1 artillery
British roll dice for 3 infantry and 1 tactical_bomber in Chahar, round 2 : 4/4 hits, 1.00 expected hits
Japanese roll dice for 1 artillery in Chahar, round 2 : 0/1 hits, 0.33 expected hits
1 artillery owned by the Japanese lost in Chahar
British win, taking Chahar from Japanese with 3 infantry and 1 tactical_bomber remaining. Battle score for attacker is 4
Casualties for Japanese: 1 artillery
Battle in Shan State
British attack with 1 fighter, 3 infantry and 1 mech_infantry
Japanese defend with 1 artillery and 1 infantry
British roll dice for 1 fighter, 3 infantry and 1 mech_infantry in Shan State, round 2 : 2/5 hits, 1.17 expected hits
Japanese roll dice for 1 artillery and 1 infantry in Shan State, round 2 : 1/2 hits, 0.67 expected hits
1 infantry owned by the British lost in Shan State
1 infantry owned by the Japanese and 1 artillery owned by the Japanese lost in Shan State
British win, taking Shan State from Japanese with 1 fighter, 2 infantry and 1 mech_infantry remaining. Battle score for attacker is 4
Casualties for British: 1 infantry
Casualties for Japanese: 1 artillery and 1 infantry
Non Combat Move - British
1 armour moved from India to Yunnan
1 artillery moved from Kwangsi to Hunan
1 aaGun moved from Kwangsi to Yunnan
1 fighter moved from Shan State to Yunnan
2 infantry moved from Kwangsi to Yunnan
1 tactical_bomber moved from Chahar to Anhwe
2 mech_infantrys moved from Anhwe to Hunan
3 infantry moved from Kwangsi to Hunan
1 battleship, 1 cruiser and 1 destroyer moved from 55 Sea Zone to 42 Sea Zone
2 artilleries, 6 infantry and 1 mech_infantry moved from Egypt to Trans-Jordan
1 transport moved from 81 Sea Zone to 71 Sea Zone
1 artillery and 1 infantry moved from Union of South Africa to 71 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 71 Sea Zone to 81 Sea Zone
1 artillery and 1 infantry moved from 81 Sea Zone to Trans-Jordan
1 mech_infantry moved from Union of South Africa to Belgian Congo
1 fighter moved from Bulgaria to Trans-Jordan
1 tactical_bomber moved from 110 Sea Zone to United Kingdom
1 fighter moved from 110 Sea Zone to United Kingdom
1 carrier, 2 destroyers, 2 submarines and 1 transport moved from 110 Sea Zone to 92 Sea Zone
1 infantry moved from 92 Sea Zone to Gibraltar
1 infantry moved from 92 Sea Zone to Gibraltar
1 infantry moved from Shensi to Tsinghai
1 infantry moved from West India to Eastern Persia
1 infantry moved from India to West India
1 armour moved from Algeria to Libya
Place Units - British
7 infantry placed in United Kingdom
3 infantry placed in Egypt
3 infantry placed in Union of South Africa
1 submarine placed in 106 Sea Zone
Turn Complete - British
British collect 33 PUs; end with 33 PUs
Trigger British 3 No Enemy Submarines: British met a national objective for an additional 3 PUs; end with 36 PUs
Objective British 4 Control Convoy Lanes: British met a national objective for an additional 3 PUs; end with 39 PUs
Objective British 1 Original: British met a national objective for an additional 3 PUs; end with 42 PUs
Place Units - UK_Pacific
1 armour and 2 mech_infantrys placed in India
Turn Complete - UK_Pacific
Total Cost from Convoy Blockades: 10
Rolling for Convoy Blockade Damage in 37 Sea Zone. Rolls: 5,3,1,4,6,1,4,1,4,1,6,3,3,2,4,6,3,6,3,1,3,4,2,2
Rolling for Convoy Blockade Damage in 36 Sea Zone. Rolls: 1,1
Rolling for Convoy Blockade Damage in 39 Sea Zone. Rolls: 5,3
Rolling for Convoy Blockade Damage in 20 Sea Zone. Rolls: 2,1,1,5,6,5,6,4,1,6
UK_Pacific collect 3 PUs (10 lost to blockades); end with 3 PUs
Trigger UK Pacific 4 No Enemy Submarines: UK_Pacific met a national objective for an additional 3 PUs; end with 6 PUs
Some Units in India change ownership: 1 armour and 2 mech_infantrys
Turning on Edit Mode
EDIT: Removing units owned by Americans from Queensland: 1 bomber
EDIT: Adding units owned by Americans to India: 1 bomber
EDIT: Turning off Edit Mode
Combat Hit Differential Summary :
Chinese regular : 3.00
Japanese regular : -0.33
Germans regular : 0.67
British regular : 3.83
@pacifiersboard I forgot to move the US bomber to India. If you’ll allow it, please use second post. Otherwise, go with the first.
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3
Game History
Round: 13
Purchase Units - Italians
Italians buy 1 fighter, 1 infantry and 1 mech_infantry; Remaining resources: 0 PUs;
Politics - Italians
Italians takes Political Action: Political Action Axis To War With TrueNeutrals
Italians succeeds on action: Political Action Axis To War With TrueNeutrals: Changing Relationship for Germans and Neutral_True from Strict_Neutral to War
Italians succeeds on action: Political Action Axis To War With TrueNeutrals: Changing Relationship for Italians and Neutral_True from Strict_Neutral to War
Italians succeeds on action: Political Action Axis To War With TrueNeutrals: Changing Relationship for Japanese and Neutral_True from Strict_Neutral to War
Italians succeeds on action: Political Action Axis To War With TrueNeutrals: Changing Relationship for Neutral_True and British from Strict_Neutral to Friendly_Neutral
Italians succeeds on action: Political Action Axis To War With TrueNeutrals: Changing Relationship for Neutral_True and UK_Pacific from Strict_Neutral to Friendly_Neutral
Italians succeeds on action: Political Action Axis To War With TrueNeutrals: Changing Relationship for Neutral_True and ANZAC from Strict_Neutral to Friendly_Neutral
Italians succeeds on action: Political Action Axis To War With TrueNeutrals: Changing Relationship for Neutral_True and Dutch from Strict_Neutral to Friendly_Neutral
Italians succeeds on action: Political Action Axis To War With TrueNeutrals: Changing Relationship for Neutral_True and Chinese from Strict_Neutral to Friendly_Neutral
Italians succeeds on action: Political Action Axis To War With TrueNeutrals: Changing Relationship for Neutral_True and French from Strict_Neutral to Friendly_Neutral
Italians succeeds on action: Political Action Axis To War With TrueNeutrals: Changing Relationship for Neutral_True and Neutral_Allies from Strict_Neutral to Friendly_Neutral
Italians succeeds on action: Political Action Axis To War With TrueNeutrals: Changing Relationship for Germans and Mongolians from Strict_Neutral to War
Italians succeeds on action: Political Action Axis To War With TrueNeutrals: Changing Relationship for Italians and Mongolians from Strict_Neutral to War
Italians succeeds on action: Political Action Axis To War With TrueNeutrals: Changing Relationship for Japanese and Mongolians from Strict_Neutral to War
Combat Move - Italians
1 armour moved from Yugoslavia to Albania
Italians take Albania from Americans
1 armour moved from Albania to Yugoslavia
1 infantry moved from Yugoslavia to Slovakia Hungary
1 fighter moved from Western Germany to Spain
Combat - Italians
Battle in Spain
Italians attack with 1 fighter
Neutral_True defend with 6 infantry
Italians roll dice for 1 fighter in Spain, round 2 : 0/1 hits, 0,50 expected hits
Neutral_True roll dice for 6 infantry in Spain, round 2 : 0/6 hits, 2,00 expected hits
1 fighter owned by the Italians retreated
Non Combat Move - Italians
1 fighter moved from Spain to France
1 artillery and 1 infantry moved from Northern Italy to Yugoslavia
1 aaGun moved from Northern Italy to Southern Italy
Place Units - Italians
1 fighter, 1 infantry and 1 mech_infantry placed in Southern Italy
Turn Complete - Italians
Total Cost from Convoy Blockades: 8
Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 3,1,3,1
Italians collect 6 PUs (8 lost to blockades); end with 6 PUs
Objective Italians 4 Control Iraq Or Persia Or Northwest Persia: Italians met a national objective for an additional 2 PUs; end with 8 PUs
Combat Hit Differential Summary :
Italians regular : -0,50
Neutral_True regular : -2,00
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3
Game History
Round: 13
Purchase Units - ANZAC
ANZAC buy 1 factory_minor, 2 infantry and 1 transport; Remaining resources: 0 PUs;
Combat Move - ANZAC
1 artillery and 1 infantry moved from Northern Territory to 55 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 55 Sea Zone to 43 Sea Zone
1 artillery and 1 infantry moved from 43 Sea Zone to Borneo
1 infantry moved from New South Wales to 62 Sea Zone
1 infantry and 1 transport moved from 62 Sea Zone to 61 Sea Zone
1 infantry moved from South Australia to 61 Sea Zone
2 infantry and 1 transport moved from 61 Sea Zone to 42 Sea Zone
2 infantry moved from 42 Sea Zone to Java
1 fighter moved from 42 Sea Zone to Malaya
Combat - ANZAC
Battle in Java
Battle in Borneo
Battle in Malaya
ANZAC attack with 1 fighter
Japanese defend with 1 harbour and 1 marine
ANZAC roll dice for 1 fighter in Malaya, round 2 : 0/1 hits, 0.50 expected hits
Japanese roll dice for 1 marine in Malaya, round 2 : 0/1 hits, 0.33 expected hits
ANZAC roll dice for 1 fighter in Malaya, round 3 : 1/1 hits, 0.50 expected hits
Japanese roll dice for 1 marine in Malaya, round 3 : 0/1 hits, 0.33 expected hits
1 marine owned by the Japanese lost in Malaya
ANZAC win, taking Java from Japanese, taking Borneo from Japanese with 1 fighter remaining. Battle score for attacker is 5
Casualties for Japanese: 1 marine
Non Combat Move - ANZAC
1 fighter moved from Malaya to Shan State
1 fighter moved from Queensland to 42 Sea Zone
1 fighter moved from New South Wales to 42 Sea Zone
1 fighter moved from Queensland to Shan State
3 destroyers and 3 submarines moved from 55 Sea Zone to 42 Sea Zone
1 submarine moved from 54 Sea Zone to 42 Sea Zone
1 aaGun and 1 infantry moved from South Australia to Western Australia
Place Units - ANZAC
1 factory_minor placed in Queensland
2 infantry placed in New South Wales
1 transport placed in 62 Sea Zone
Turn Complete - ANZAC
ANZAC collect 21 PUs; end with 21 PUs
Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 24 PUs
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 3 PUs; end with 27 PUs
Politics - French
Trigger French Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttachment attached to Chile
Trigger French Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttachment attached to Argentina
Trigger French Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttachment attached to Venezuela
Trigger French Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttachment attached to Sweden
Trigger French Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttachment attached to Switzerland
Trigger French Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttachment attached to Spain
Trigger French Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttachment attached to Portugal
Trigger French Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttachment attached to Turkey
Trigger French Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttachment attached to Saudi Arabia
Trigger French Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttachment attached to Afghanistan
Trigger French Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttachment attached to Mozambique
Trigger French Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttachment attached to Angola
Combat Move - French
Non Combat Move - French
2 infantry moved from Egypt to Trans-Jordan
Turn Complete - French
Combat Hit Differential Summary :
Japanese regular : -0.67
ANZAC regular : 0.00
@pacifiersboard As you requested, here’s your reminder to skip the Russians. I will keep the sub in SZ97.
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3
Game History
Round: 14
Purchase Units - Japanese
Japanese buy 1 armour, 1 artillery, 5 infantry, 1 marine, 1 submarine and 1 tactical_bomber; Remaining resources: 0 PUs; 6 SuicideAttackTokens;
Combat Move - Japanese
1 unit repaired.
1 mech_infantry moved from Sakha to Siberia
Japanese take Siberia from Russians
1 mech_infantry moved from Korea to Jehol
1 bomber and 1 fighter moved from Manchuria to Jehol
1 fighter moved from 37 Sea Zone to 43 Sea Zone
1 submarine moved from 39 Sea Zone to 80 Sea Zone
1 armour and 1 mech_infantry moved from Yenisey to Ulaanbaatar
4 infantry moved from Japan to 6 Sea Zone
4 infantry and 2 transports moved from 6 Sea Zone to 21 Sea Zone
4 infantry moved from 21 Sea Zone to Guam
3 fighters and 1 tactical_bomber moved from 20 Sea Zone to Guam
Combat - Japanese
Battle in 43 Sea Zone
Japanese attack with 1 fighter
ANZAC defend with 1 transport
1 transport owned by the ANZAC lost in 43 Sea Zone
Japanese win with 1 fighter remaining. Battle score for attacker is 7
Casualties for ANZAC: 1 transport
Battle in Guam
Japanese attack with 3 fighters, 4 infantry and 1 tactical_bomber
Americans defend with 1 airfield and 2 infantry
Japanese roll dice for 3 fighters, 4 infantry and 1 tactical_bomber in Guam, round 2 : 2/8 hits, 2,83 expected hits
Americans roll dice for 2 infantry in Guam, round 2 : 0/2 hits, 0,67 expected hits
2 infantry owned by the Americans lost in Guam
Japanese win, taking Guam from Americans with 3 fighters, 4 infantry and 1 tactical_bomber remaining. Battle score for attacker is 6
Casualties for Americans: 2 infantry
Battle in Jehol
Japanese attack with 1 bomber, 1 fighter and 1 mech_infantry
British defend with 1 infantry
Japanese roll dice for 1 bomber, 1 fighter and 1 mech_infantry in Jehol, round 2 : 1/3 hits, 1,33 expected hits
Chinese roll dice for 1 infantry in Jehol, round 2 : 1/1 hits, 0,33 expected hits
1 mech_infantry owned by the Japanese lost in Jehol
1 infantry owned by the British lost in Jehol
Japanese win with 1 bomber and 1 fighter remaining. Battle score for attacker is -1
Casualties for Japanese: 1 mech_infantry
Casualties for British: 1 infantry
Non Combat Move - Japanese
1 infantry moved from Korea to Manchuria
1 fighter moved from Jehol to Japan
1 fighter moved from Olgiy to Manchuria
1 destroyer moved from 20 Sea Zone to 21 Sea Zone
1 destroyer moved from 20 Sea Zone to 6 Sea Zone
2 transports moved from 20 Sea Zone to 6 Sea Zone
4 infantry moved from Japan to 6 Sea Zone
4 infantry moved from 6 Sea Zone to Korea
1 carrier moved from 20 Sea Zone to 21 Sea Zone
1 submarine moved from 36 Sea Zone to 35 Sea Zone
1 battleship, 5 carriers, 1 cruiser, 8 destroyers, 2 submarines and 1 transport moved from 37 Sea Zone to 35 Sea Zone
2 fighters moved from Guam to 21 Sea Zone
1 bomber moved from Jehol to Philippines
1 fighter moved from 43 Sea Zone to Philippines
3 fighters and 1 tactical_bomber moved from 37 Sea Zone to Philippines
1 fighter and 1 tactical_bomber moved from Guam to 21 Sea Zone
1 carrier moved from 35 Sea Zone to 21 Sea Zone
1 carrier moved from 35 Sea Zone to 21 Sea Zone
1 destroyer moved from 21 Sea Zone to 35 Sea Zone
2 fighters moved from Caroline Islands to 21 Sea Zone
1 fighter moved from Caroline Islands to Philippines
1 tactical_bomber moved from Japan to 35 Sea Zone
1 tactical_bomber moved from 35 Sea Zone to Philippines
1 carrier moved from 20 Sea Zone to 6 Sea Zone
1 fighter moved from Japan to Philippines
Place Units - Japanese
1 submarine placed in 6 Sea Zone
1 armour, 1 artillery, 5 infantry, 1 marine and 1 tactical_bomber placed in Japan
Turn Complete - Japanese
Japanese collect 35 PUs; end with 35 PUs
Combat Hit Differential Summary :
Chinese regular : 0,67
Americans regular : -0,67
Japanese regular : -1,17