L24 BM4 Amon-Sul (Axis) vs Fasthard (Allies+24) - Game 5


  • thats it

    thanks again for ur sportmanship

    u didnt had to allow it

    even if u didnt, i wouldnt have anything to complain about

    i am happy that i play against u, for all the reasons

    and i look forward to see the rest of this very interesting and unique game

    Triple allied move on the move…

    Godspeed !

    Amon Sul


  • @fasthard said in L24 BM4 Amon-Sul (Axis) vs Fasthard (Allies+24) - Game 5:

    @Amon-Sul said in L24 BM4 Amon-Sul (Axis) vs Fasthard (Allies+24) - Game 5:

    Well if u insist i can redo Italy / Germany ncm and/or placement.

    Yes, please do so. So I won’t have sleepless nights because of US failing liberating Gibraltar ;-)

    today I’ll play A&A as boardgame with a friend, so take your time, hopefully I’m able to play tomorrow ;-)

    now i see how i probably missed it (especially Rome) , i count that i ll take Gibraltar with more units

    but i was messy it seems, and i lack experience with axis, especially for early neutral crush

    so all in all, a big oversight on my part

    thanks again and i am look forward to our future turns!

  • 2025 2024

    TripleA Turn Summary: UK_Pacific round 3

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3

    Game History

    Round: 3
    
        Purchase Units - Americans
            Americans buy 2 destroyers, 1 fighter, 2 submarines and 2 transports; Remaining resources: 0 PUs; 
    
        Politics - Americans
            Trigger Americans Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttachment attached to Chile
            Trigger Americans Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttachment attached to Argentina
            Trigger Americans Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttachment attached to Venezuela
            Trigger Americans Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttachment attached to Sweden
            Trigger Americans Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttachment attached to Switzerland
            Trigger Americans Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttachment attached to Spain
            Trigger Americans Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttachment attached to Portugal
            Trigger Americans Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttachment attached to Turkey
            Trigger Americans Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttachment attached to Saudi Arabia
            Trigger Americans Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttachment attached to Afghanistan
            Trigger Americans Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttachment attached to Mozambique
            Trigger Americans Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttachment attached to Angola
            Trigger Americans Friendly TrueNeutral: Changing Relationship for Americans and Neutral_True from Strict_Neutral to Friendly_Neutral
            Trigger Americans Friendly TrueNeutral: Changing Relationship for Americans and Mongolians from Strict_Neutral to Friendly_Neutral
            Trigger Americans Friendly With Mongolians activates a trigger called: Trigger Allies Friendly With Mongolians
            Trigger Americans War Production Eastern: has removed 1 factory_minor owned by Americans in Eastern United States
            Trigger Americans War Production Central: has removed 1 factory_minor owned by Americans in Central United States
            Trigger Americans War Production Western: has removed 1 factory_minor owned by Americans in Western United States
            Trigger Americans War Production Eastern: Americans has 1 factory_major placed in Eastern United States
            Trigger Americans War Production Central: Americans has 1 factory_major placed in Central United States
            Trigger Americans War Production Western: Americans has 1 factory_major placed in Western United States
    
        Combat Move - Americans
            Trigger Americans Unrestricted Movement: Setting movementRestrictionTerritories cleared for rulesAttachment attached to Americans
            2 fighters moved from 54 Sea Zone to 55 Sea Zone
            1 submarine moved from 54 Sea Zone to 55 Sea Zone
            1 battleship and 1 cruiser moved from 54 Sea Zone to 49 Sea Zone
            1 battleship and 1 cruiser moved from 49 Sea Zone to 33 Sea Zone
            1 artillery, 2 infantry, 1 marine and 1 mech_infantry moved from Hawaiian Islands to 26 Sea Zone
            1 artillery, 2 cruisers, 2 infantry, 1 marine, 1 mech_infantry and 2 transports moved from 26 Sea Zone to 33 Sea Zone
            1 artillery, 2 infantry, 1 marine and 1 mech_infantry moved from 33 Sea Zone to Caroline Islands
            1 bomber moved from Hawaiian Islands to 55 Sea Zone
            1 submarine moved from 54 Sea Zone to 46 Sea Zone
            1 submarine moved from 10 Sea Zone to 25 Sea Zone
            1 fighter and 1 tactical_bomber moved from 26 Sea Zone to 25 Sea Zone
            2 fighters moved from Hawaiian Islands to 46 Sea Zone
    
        Combat - Americans
            Battle in 46 Sea Zone
                Americans attack with 2 fighters and 1 submarine
                Japanese defend with 1 destroyer
                    Americans roll dice for 1 submarine in 46 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits
                    Americans roll dice for 2 fighters in 46 Sea Zone, round 2 : 1/2 hits, 1,00 expected hits
                    Japanese roll dice for 1 destroyer in 46 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits
                    1 destroyer owned by the Japanese lost in 46 Sea Zone
                Americans win with 2 fighters and 1 submarine remaining. Battle score for attacker is 8
                Casualties for Japanese: 1 destroyer
            Battle in 55 Sea Zone
                Americans attack with 1 bomber, 2 fighters and 1 submarine
                Japanese defend with 1 destroyer
                    Americans roll dice for 1 submarine in 55 Sea Zone, round 2 : 1/1 hits, 0,33 expected hits
                    Japanese roll dice for 1 destroyer in 55 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits
                    1 destroyer owned by the Japanese lost in 55 Sea Zone
                Americans win with 1 bomber, 2 fighters and 1 submarine remaining. Battle score for attacker is 8
                Casualties for Japanese: 1 destroyer
            Battle in 25 Sea Zone
                Americans attack with 1 fighter, 1 submarine and 1 tactical_bomber
                Japanese defend with 1 destroyer
                    Americans roll dice for 1 submarine in 25 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits
                    Americans roll dice for 1 fighter and 1 tactical_bomber in 25 Sea Zone, round 2 : 0/2 hits, 1,17 expected hits
                    Japanese roll dice for 1 destroyer in 25 Sea Zone, round 2 : 1/1 hits, 0,33 expected hits
                    1 submarine owned by the Americans lost in 25 Sea Zone
                    Americans roll dice for 1 fighter and 1 tactical_bomber in 25 Sea Zone, round 3 : 0/2 hits, 1,17 expected hits
                    Japanese roll dice for 1 destroyer in 25 Sea Zone, round 3 : 1/1 hits, 0,33 expected hits
                    1 fighter owned by the Americans lost in 25 Sea Zone
                    Americans roll dice for 1 tactical_bomber in 25 Sea Zone, round 4 : 0/1 hits, 0,50 expected hits
                    Japanese roll dice for 1 destroyer in 25 Sea Zone, round 4 : 0/1 hits, 0,33 expected hits
                    Americans roll dice for 1 tactical_bomber in 25 Sea Zone, round 5 : 0/1 hits, 0,50 expected hits
                    Japanese roll dice for 1 destroyer in 25 Sea Zone, round 5 : 0/1 hits, 0,33 expected hits
                    Americans roll dice for 1 tactical_bomber in 25 Sea Zone, round 6 : 0/1 hits, 0,50 expected hits
                    Japanese roll dice for 1 destroyer in 25 Sea Zone, round 6 : 0/1 hits, 0,33 expected hits
                    Americans roll dice for 1 tactical_bomber in 25 Sea Zone, round 7 : 1/1 hits, 0,50 expected hits
                    Japanese roll dice for 1 destroyer in 25 Sea Zone, round 7 : 0/1 hits, 0,33 expected hits
                    1 destroyer owned by the Japanese lost in 25 Sea Zone
                Americans win with 1 tactical_bomber remaining. Battle score for attacker is -8
                Casualties for Americans: 1 fighter and 1 submarine
                Casualties for Japanese: 1 destroyer
            Battle in Caroline Islands
                Americans attack with 1 artillery, 2 infantry, 1 marine and 1 mech_infantry
                Japanese defend with 1 aaGun, 1 airfield, 1 harbour and 1 infantry
                    Americans roll dice for 1 battleship and 3 cruisers in Caroline Islands, round 2 : 3/4 hits, 2,17 expected hits
                    Japanese roll dice for 1 aaGun and 1 infantry in Caroline Islands, round 2 : 0/1 hits, 0,33 expected hits
                    1 infantry owned by the Japanese and 1 aaGun owned by the Japanese lost in Caroline Islands
                Americans win, taking Caroline Islands from Japanese with 1 artillery, 2 infantry, 1 marine and 1 mech_infantry remaining. Battle score for attacker is 8
                Casualties for Japanese: 1 aaGun and 1 infantry
    
        Non Combat Move - Americans
            1 tactical_bomber moved from 25 Sea Zone to 33 Sea Zone
            2 fighters moved from 46 Sea Zone to 33 Sea Zone
            2 fighters moved from 55 Sea Zone to 33 Sea Zone
            1 artillery, 1 infantry and 1 transport moved from 54 Sea Zone to 66 Sea Zone
            1 artillery and 1 infantry moved from 66 Sea Zone to Argentina
                  Americans take Argentina from Neutral_True
            2 carriers and 1 destroyer moved from 26 Sea Zone to 33 Sea Zone
            1 fighter moved from Hawaiian Islands to Western United States
            1 carrier and 1 destroyer moved from 10 Sea Zone to 26 Sea Zone
            1 carrier and 2 destroyers moved from 54 Sea Zone to 33 Sea Zone
            1 armour moved from Central United States to 101 Sea Zone
            1 armour and 1 transport moved from 101 Sea Zone to 89 Sea Zone
            1 armour moved from 89 Sea Zone to Venezuela
                  Americans take Venezuela from Neutral_True
            1 submarine moved from 101 Sea Zone to 104 Sea Zone
            2 aaGuns moved from Western United States to Central United States
            1 bomber moved from 55 Sea Zone to South Australia
    
        Place Units - Americans
            1 destroyer and 2 submarines placed in 10 Sea Zone
            1 destroyer and 2 transports placed in 101 Sea Zone
            1 fighter placed in Western United States
    
        Turn Complete - Americans
            Americans collect 54 PUs; end with 54 PUs
            Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 64 PUs
            Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 69 PUs
            Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 74 PUs
    
        Purchase Units - Chinese
            Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
            Chinese buy 3 infantry; Remaining resources: 0 PUs; 
    
        Combat Move - Chinese
            1 infantry moved from Sikang to Shensi
            1 infantry moved from Sikang to Shensi
            1 fighter moved from Sikang to Shensi
    
        Combat - Chinese
            Battle in Shensi
                Chinese attack with 1 fighter and 2 infantry
                Japanese defend with 1 infantry
                    Chinese roll dice for 1 fighter and 2 infantry in Shensi, round 2 : 0/3 hits, 0,83 expected hits
                    Japanese roll dice for 1 infantry in Shensi, round 2 : 1/1 hits, 0,33 expected hits
                    1 infantry owned by the Chinese lost in Shensi
                    Chinese roll dice for 1 fighter and 1 infantry in Shensi, round 3 : 2/2 hits, 0,67 expected hits
                    Japanese roll dice for 1 infantry in Shensi, round 3 : 0/1 hits, 0,33 expected hits
                    1 infantry owned by the Japanese lost in Shensi
                Chinese win, taking Shensi from Japanese with 1 fighter and 1 infantry remaining. Battle score for attacker is 0
                Casualties for Chinese: 1 infantry
                Casualties for Japanese: 1 infantry
    
        Non Combat Move - Chinese
            1 fighter moved from Shensi to Tsinghai
            8 infantry moved from Sikang to Tsinghai
    
        Place Units - Chinese
            3 infantry placed in Tsinghai
    
        Turn Complete - Chinese
            Chinese collect 3 PUs; end with 3 PUs
    
        Purchase Units - British
            British buy 1 airfield, 1 destroyer, 1 fighter and 1 infantry; Remaining resources: 1 PUs; 
    
        Purchase Units - UK_Pacific
            UK_Pacific buy 7 infantry; Remaining resources: 0 PUs; 
    
        Politics - British
            Trigger British Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttachment attached to Chile
            Trigger British Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttachment attached to Argentina
            Trigger British Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttachment attached to Venezuela
            Trigger British Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttachment attached to Sweden
            Trigger British Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttachment attached to Switzerland
            Trigger British Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttachment attached to Spain
            Trigger British Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttachment attached to Portugal
            Trigger British Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttachment attached to Turkey
            Trigger British Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttachment attached to Saudi Arabia
            Trigger British Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttachment attached to Afghanistan
            Trigger British Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttachment attached to Mozambique
            Trigger British Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttachment attached to Angola
            Trigger British Friendly With Mongolians activates a trigger called: Trigger Allies Friendly With Mongolians
    
        Combat Move - British
            Turning on Edit Mode
            EDIT: Removing units owned by Americans from 10 Sea Zone: 1 destroyer and 1 submarine
            EDIT: Adding units owned by Americans to 101 Sea Zone: 1 destroyer and 1 submarine
            EDIT: Turning off Edit Mode
            3 infantry moved from Persia to Iraq
            1 mech_infantry moved from Egypt to Iraq
            1 infantry moved from Egypt to Alexandria
                  British take Alexandria from Italians
            1 infantry moved from India to 39 Sea Zone
            1 infantry and 1 transport moved from 39 Sea Zone to 72 Sea Zone
            1 infantry moved from 72 Sea Zone to French Madagascar
            1 bomber and 1 fighter moved from Egypt to Iraq
            2 fighters and 1 tactical_bomber moved from India to Iraq
    
        Combat - British
            Battle in French Madagascar
            Battle in Iraq
                British attack with 1 bomber, 3 fighters, 3 infantry, 1 mech_infantry and 1 tactical_bomber
                Neutral_Axis defend with 3 infantry
                    British roll dice for 1 bomber, 3 fighters, 3 infantry, 1 mech_infantry and 1 tactical_bomber in Iraq, round 2 : 5/9 hits, 3,50 expected hits
                    Neutral_Axis roll dice for 3 infantry in Iraq, round 2 : 1/3 hits, 1,00 expected hits
                    1 infantry owned by the British lost in Iraq
                    3 infantry owned by the Neutral_Axis lost in Iraq
                British win, taking French Madagascar from Neutral_Axis, taking Iraq from Neutral_Axis with 1 bomber, 3 fighters, 2 infantry, 1 mech_infantry and 1 tactical_bomber remaining. Battle score for attacker is 6
                Casualties for British: 1 infantry
                Casualties for Neutral_Axis: 3 infantry
    
        Non Combat Move - British
            1 armour moved from Egypt to Saudi Arabia
                  British take Saudi Arabia from Neutral_True
            1 infantry moved from Belgian Congo to Angola
                  British take Angola from Neutral_True
            1 infantry moved from India to 39 Sea Zone
            1 infantry and 1 transport moved from 39 Sea Zone to 72 Sea Zone
            1 infantry moved from 72 Sea Zone to Mozambique
                  British take Mozambique from Neutral_True
            1 mech_infantry moved from India to Afghanistan
                  British take Afghanistan from Neutral_True
            3 aaGuns, 1 artillery, 7 infantry and 4 mech_infantrys moved from Burma to India
            1 bomber moved from Iraq to Egypt
            1 fighter moved from Iraq to Egypt
            2 fighters and 1 tactical_bomber moved from Iraq to Trans-Jordan
            1 fighter moved from Morocco to United Kingdom
            1 armour moved from Morocco to 91 Sea Zone
            1 armour and 2 transports moved from 91 Sea Zone to 109 Sea Zone
            1 armour moved from 109 Sea Zone to United Kingdom
            1 destroyer moved from 118 Sea Zone to 109 Sea Zone
            1 battleship, 1 cruiser and 1 destroyer moved from 39 Sea Zone to 72 Sea Zone
    
        Place Units - British
            1 destroyer placed in 98 Sea Zone
            1 airfield, 1 fighter and 1 infantry placed in Egypt
            Turning on Edit Mode
            EDIT: Turning off Edit Mode
            Turning on Edit Mode
            EDIT: Removing units owned by British from Burma: 1 infantry
            EDIT: Adding units owned by UK_Pacific to India: 1 infantry
            EDIT: Turning off Edit Mode
    
        Turn Complete - British
            British collect 36 PUs; end with 37 PUs
            Trigger British 3 No Enemy Submarines: British met a national objective for an additional 3 PUs; end with 40 PUs
            Objective British 4 Control Convoy Lanes: British met a national objective for an additional 3 PUs; end with 43 PUs
    
        Place Units - UK_Pacific
            7 infantry placed in India
    
        Turn Complete - UK_Pacific
            UK_Pacific collect 10 PUs; end with 10 PUs
            Trigger UK Pacific 4 No Enemy Submarines: UK_Pacific met a national objective for an additional 3 PUs; end with 13 PUs
            Some Units in India change ownership: 8 infantry
    

    Combat Hit Differential Summary :

    Chinese regular : 0,50
    Americans regular : -2,50
    Japanese regular : -0,67
    Neutral_Axis regular : 0,00
    British regular : 1,50
    

    Savegame

  • 2025 2024

    @Amon-Sul I allowed myself some correction for UK. I went south with my trannies instead next to London. Hope it’s ok?

    EDIT: Removing units owned by British from United Kingdom: 1 armour
    EDIT: Adding units owned by British to 83 Sea Zone: 1 transport
    EDIT: Adding units owned by British to French West Africa: 1 armour
    EDIT: Changing ownership of French West Africa from Neutral_Axis to British
    EDIT: Removing units owned by British from 109 Sea Zone: 2 transports
    EDIT: Adding units owned by British to 86 Sea Zone: 1 transport
    EDIT: Changing ownership of Brazil from Neutral_Allies to British
    EDIT: Removing units owned by Neutral_Allies from Brazil: 3 infantry
    EDIT: Removing units owned by British from Morocco: 1 infantry
    EDIT: Adding units owned by British to Brazil: 4 infantry
    EDIT: Changing PUs for British from 43 to 46

    triplea_41246_3uk.tsvg


  • its ok

    np


  • TripleA Turn Summary: Italians round 3

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3

    Game History

    Round: 3
    
        Purchase Units - Italians
            Italians buy 1 carrier; Remaining resources: 2 PUs; 
    
        Politics - Italians
            Italians takes Political Action: Political Action Italians To War With Chinese
                Italians succeeds on action: Political Action Italians To War With Chinese: Changing Relationship for Italians and Chinese from Neutrality to War
            Italians takes Political Action: Political Action Axis To War With Russians
                Italians succeeds on action: Political Action Axis To War With Russians: Changing Relationship for Italians and Russians from Neutrality to War
                Italians succeeds on action: Political Action Axis To War With Russians: Changing Relationship for Russians and British from Neutrality to Allied
                Italians succeeds on action: Political Action Axis To War With Russians: Changing Relationship for Russians and UK_Pacific from Neutrality to Allied
                Italians succeeds on action: Political Action Axis To War With Russians: Changing Relationship for Russians and ANZAC from Neutrality to Allied
                Italians succeeds on action: Political Action Axis To War With Russians: Changing Relationship for Russians and French from Neutrality to Allied
                Italians succeeds on action: Political Action Axis To War With Russians: Changing Relationship for Russians and Neutral_Allies from Neutrality to Friendly_Neutral
                Italians succeeds on action: Political Action Axis To War With Russians: Changing Relationship for Russians and Neutral_Axis from Neutrality to Unfriendly_Neutral
            Trigger Russians Allied Americans 3: Changing Relationship for Russians and Americans from Neutrality to Allied
    
        Combat Move - Italians
            1 infantry moved from Romania to Eastern Poland
                  Italians take Eastern Poland from Russians
            1 infantry moved from Yugoslavia to 97 Sea Zone
            2 infantry and 1 transport moved from 97 Sea Zone to 99 Sea Zone
            1 infantry moved from 99 Sea Zone to Cyprus
            1 armour and 1 infantry moved from Spain to Portugal
            1 bomber moved from Southern Italy to Portugal
            1 infantry moved from Ethiopia to Anglo Egyptian Sudan
                  Italians take Anglo Egyptian Sudan from British
    
        Combat - Italians
            Battle in Cyprus
            Battle in Portugal
                Italians attack with 1 armour, 1 bomber and 1 infantry
                Neutral_True defend with 2 infantry
                    Italians roll dice for 1 armour, 1 bomber and 1 infantry in Portugal, round 2 : 1/3 hits, 1.33 expected hits
                    Neutral_True roll dice for 2 infantry in Portugal, round 2 : 1/2 hits, 0.67 expected hits
                    1 infantry owned by the Italians lost in Portugal
                    1 infantry owned by the Neutral_True lost in Portugal
                    Italians roll dice for 1 armour and 1 bomber in Portugal, round 3 : 1/2 hits, 1.17 expected hits
                    Neutral_True roll dice for 1 infantry in Portugal, round 3 : 1/1 hits, 0.33 expected hits
                    1 armour owned by the Italians lost in Portugal
                    1 infantry owned by the Neutral_True lost in Portugal
                Italians win, taking Cyprus from British with 1 bomber remaining. Battle score for attacker is -3
                Casualties for Italians: 1 armour and 1 infantry
                Casualties for Neutral_True: 2 infantry
    
        Non Combat Move - Italians
            1 bomber moved from Portugal to Spain
            2 aaGuns, 2 artilleries and 1 infantry moved from Romania to Eastern Poland
            2 fighters moved from France to 97 Sea Zone
            1 cruiser, 1 destroyer and 2 transports moved from 93 Sea Zone to 97 Sea Zone
            1 aaGun and 2 infantry moved from Southern Italy to 97 Sea Zone
            1 aaGun moved from Yugoslavia to 97 Sea Zone
            2 aaGuns and 2 infantry moved from 97 Sea Zone to Greece
            1 mech_infantry moved from Northern Italy to Romania
            1 mech_infantry moved from Tobruk to Tunisia
                  Italians take Tunisia from Neutral_Axis
            1 infantry moved from Ethiopia to Kenya
            1 artillery moved from Ethiopia to Italian Somaliland
    
        Place Units - Italians
            1 carrier placed in 97 Sea Zone
    
        Turn Complete - Italians
            Total Cost from Convoy Blockades: 1
                Rolling for Convoy Blockade Damage in 72 Sea Zone. Rolls: 3,1,4
                Rolling for Convoy Blockade Damage in 105 Sea Zone. Rolls: 4,4
            Italians collect 15 PUs (1 lost to blockades); end with 17 PUs
            Objective Italians 2 Roman Empire: Italians met a national objective for an additional 5 PUs; end with 22 PUs
    

    Combat Hit Differential Summary :

    Italians regular : -0.50
    Neutral_True regular : 1.00
    

    Savegame


  • ANZAC on the move

    Godspeed!

  • 2025 2024

    TripleA Turn Summary: French round 3

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3

    Game History

    Round: 3
    
        Purchase Units - ANZAC
            ANZAC buy 1 fighter and 1 submarine; Remaining resources: 0 PUs; 
    
        Combat Move - ANZAC
            1 destroyer moved from 54 Sea Zone to 21 Sea Zone
    
        Combat - ANZAC
            Battle in 21 Sea Zone
                ANZAC attack with 1 destroyer
                Japanese defend with 1 transport
                    1 transport owned by the Japanese lost in 21 Sea Zone
                ANZAC win with 1 destroyer remaining. Battle score for attacker is 7
                Casualties for Japanese: 1 transport
    
        Non Combat Move - ANZAC
            1 submarine moved from 62 Sea Zone to 42 Sea Zone
            1 destroyer moved from 62 Sea Zone to 33 Sea Zone
            1 aaGun, 1 artillery and 3 infantry moved from Queensland to South Australia
            1 infantry moved from Egypt to Trans-Jordan
            1 cruiser and 1 transport moved from 39 Sea Zone to 72 Sea Zone
            2 fighters moved from India to Trans-Jordan
            1 infantry moved from Burma to India
    
        Place Units - ANZAC
            1 submarine placed in 62 Sea Zone
            1 fighter placed in New South Wales
    
        Turn Complete - ANZAC
            Total Cost from Convoy Blockades: 1
                Rolling for Convoy Blockade Damage in 42 Sea Zone. Rolls: 1,4
            ANZAC collect 13 PUs (1 lost to blockades); end with 13 PUs
            Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 16 PUs
    
        Combat Move - French
    
        Non Combat Move - French
            1 infantry moved from Egypt to Trans-Jordan
    
        Turn Complete - French
    

    Combat Hit Differential Summary :

    Savegame


  • Weird game ha


  • TripleA Turn Summary: Germans round 4

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3

    Game History

    Round: 4
    
        Research Technology - Germans
    
        Purchase Units - Germans
            Germans buy 1 armour, 3 artilleries, 1 carrier, 1 destroyer and 4 mech_infantrys; Remaining resources: 0 PUs; 
    
        Politics - Germans
            Germans takes Political Action: Political Action Axis To War With Russians
                Germans succeeds on action: Political Action Axis To War With Russians: Changing Relationship for Germans and Russians from Neutrality to War
            Germans takes Political Action: Political Action Germans To War With Chinese
                Germans succeeds on action: Political Action Germans To War With Chinese: Changing Relationship for Germans and Chinese from Neutrality to War
    
        Combat Move - Germans
            1 infantry moved from 99 Sea Zone to Crete
            1 armour moved from Turkey to Persia
                  Germans take Northwest Persia from Neutral_Allies
                  Germans take Persia from British
            1 infantry moved from Romania to Bessarabia
                  Germans take Bessarabia from Russians
            1 infantry moved from Poland to Baltic States
                  Germans take Baltic States from Russians
            1 fighter and 1 tactical_bomber moved from Greece to 114 Sea Zone
            1 infantry moved from Finland to Karelia
                  Germans take Karelia from Russians
            1 infantry moved from Finland to Vyborg
                  Germans take Vyborg from Russians
    
        Combat - Germans
            Battle in Crete
            Battle in 114 Sea Zone
                Germans attack with 1 cruiser, 1 destroyer, 1 fighter, 1 tactical_bomber and 5 transports
                Russians defend with 1 cruiser and 1 submarine
                    Germans roll dice for 1 cruiser, 1 destroyer, 1 fighter, 1 tactical_bomber and 5 transports in 114 Sea Zone, round 2 : 2/4 hits, 2.00 expected hits
                    Russians roll dice for 1 submarine in 114 Sea Zone, round 2 : 0/1 hits, 0.17 expected hits
                    Russians roll dice for 1 cruiser in 114 Sea Zone, round 2 : 0/1 hits, 0.50 expected hits
                    1 submarine owned by the Russians and 1 cruiser owned by the Russians lost in 114 Sea Zone
                Germans win, taking Crete from Neutral_Allies with 1 cruiser, 1 destroyer, 1 fighter, 1 tactical_bomber and 5 transports remaining. Battle score for attacker is 18
                Casualties for Russians: 1 cruiser and 1 submarine
    
        Non Combat Move - Germans
            1 artillery and 2 infantry moved from Normandy Bordeaux to Spain
            2 mech_infantrys moved from Western Germany to Normandy Bordeaux
            2 aaGuns, 12 artilleries and 13 infantry moved from Poland to Eastern Poland
            5 artilleries and 6 infantry moved from Sweden to Finland
            1 aaGun moved from Western Germany to France
            1 aaGun moved from Western Germany to Germany
            1 bomber moved from Greece to Gibraltar
            1 bomber moved from Greece to French Indo China
            2 artilleries and 6 infantry moved from Romania to Bulgaria
            3 mech_infantrys moved from Germany to Romania
            2 mech_infantrys moved from Germany to Eastern Poland
            1 aaGun, 1 fighter and 2 tactical_bombers moved from Spain to Gibraltar
    
        Place Units - Germans
            1 carrier placed in 114 Sea Zone
            1 destroyer placed in 113 Sea Zone
            3 mech_infantrys placed in France
            3 artilleries placed in Normandy Bordeaux
            1 armour and 1 mech_infantry placed in Germany
    
        Turn Complete - Germans
            Total Cost from Convoy Blockades: 0
                Rolling for Convoy Blockade Damage in 105 Sea Zone. Rolls: 4,4
            Germans collect 52 PUs; end with 52 PUs
            Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 57 PUs
            Objective Germans 7 Control of Balkans: Germans met a national objective for an additional 2 PUs; end with 59 PUs
            Objective Germans 6 Control Iraq Or Persia Or Northwest Persia: Germans met a national objective for an additional 4 PUs; end with 63 PUs
    

    Combat Hit Differential Summary :

    Russians regular : -0.67
    Germans regular : 0.00
    

    Savegame


  • Russia on the move…

  • 2025 2024

    TripleA Turn Summary: Russians round 4

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3

    Game History

    Round: 4
    
        Purchase Units - Russians
            Russians buy 10 infantry and 2 mech_infantrys; Remaining resources: 0 PUs; 
    
        Politics - Russians
            Trigger Russians Friendly TrueNeutral: Changing Relationship for Russians and Neutral_True from Strict_Neutral to Friendly_Neutral
    
        Combat Move - Russians
            1 bomber moved from Russia to 99 Sea Zone
            2 fighters and 1 tactical_bomber moved from Caucasus to Bessarabia
            1 infantry moved from Ukraine to Bessarabia
            1 armour and 1 mech_infantry moved from Caucasus to Persia
                  Russians take Northwest Persia from Germans
            1 armour and 1 mech_infantry moved from Caucasus to Persia
            1 bomber moved from Russia to Persia
    
        Combat - Russians
            Battle in 99 Sea Zone
                Russians attack with 1 bomber
                Italians defend with 1 transport
                    1 transport owned by the Italians lost in 99 Sea Zone
                Russians win with 1 bomber remaining. Battle score for attacker is 7
                Casualties for Italians: 1 transport
            Battle in Bessarabia
                Russians attack with 2 fighters, 1 infantry and 1 tactical_bomber
                Germans defend with 1 infantry
                    Russians roll dice for 2 fighters, 1 infantry and 1 tactical_bomber in Bessarabia, round 2 : 1/4 hits, 1,83 expected hits
                    Germans roll dice for 1 infantry in Bessarabia, round 2 : 0/1 hits, 0,33 expected hits
                    1 infantry owned by the Germans lost in Bessarabia
                Russians win, taking Bessarabia from Germans with 2 fighters, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 3
                Casualties for Germans: 1 infantry
            Battle in Persia
                Russians attack with 2 armour, 1 bomber and 2 mech_infantrys
                Germans defend with 1 armour
                    Russians roll dice for 2 armour, 1 bomber and 2 mech_infantrys in Persia, round 2 : 2/5 hits, 2,00 expected hits
                    Germans roll dice for 1 armour in Persia, round 2 : 0/1 hits, 0,50 expected hits
                    1 armour owned by the Germans lost in Persia
                Russians win, taking Persia from Germans with 2 armour, 1 bomber and 2 mech_infantrys remaining. Battle score for attacker is 6
                Casualties for Germans: 1 armour
    
        Non Combat Move - Russians
            1 bomber moved from Persia to Egypt
            1 bomber moved from 99 Sea Zone to Egypt
            2 fighters and 1 tactical_bomber moved from Bessarabia to Ukraine
            1 artillery moved from Rostov to Bryansk
            2 mech_infantrys moved from Volgograd to Caucasus
            9 artilleries and 6 infantry moved from Western Ukraine to Bryansk
            1 aaGun and 2 infantry moved from Novgorod to Archangel
            1 infantry moved from Novgorod to Belarus
            3 artilleries and 7 infantry moved from Belarus to Bryansk
            1 aaGun and 3 infantry moved from Russia to Bryansk
            2 infantry moved from Ukraine to Bryansk
            1 submarine moved from 105 Sea Zone to 91 Sea Zone
    
        Place Units - Russians
            3 infantry placed in Ukraine
            7 infantry and 2 mech_infantrys placed in Russia
    
        Turn Complete - Russians
            Russians collect 36 PUs; end with 36 PUs
            Trigger Russians 7 Great Patriotic War: Russians met a national objective for an additional 3 PUs; end with 39 PUs
            Trigger Russians 2 Persia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 41 PUs
            Trigger Russians 3 Siberia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 43 PUs
            Trigger Russians 1 Lend Lease: Russians met a national objective for an additional 2 PUs; end with 45 PUs
    

    Combat Hit Differential Summary :

    Germans regular : -0,83
    Russians regular : -0,83
    

    Savegame

  • 2025 2024

    TripleA Manual Gamesave Post: Russians round 4

    TripleA Manual Gamesave Post for game: World War II Global 1940 Balanced Mod3

    Game History

    Round: 4
    
        Purchase Units - Russians
            Russians buy 10 infantry and 2 mech_infantrys; Remaining resources: 0 PUs; 
    
        Politics - Russians
            Trigger Russians Friendly TrueNeutral: Changing Relationship for Russians and Neutral_True from Strict_Neutral to Friendly_Neutral
    
        Combat Move - Russians
            1 bomber moved from Russia to 99 Sea Zone
            2 fighters and 1 tactical_bomber moved from Caucasus to Bessarabia
            1 infantry moved from Ukraine to Bessarabia
            1 armour and 1 mech_infantry moved from Caucasus to Persia
                  Russians take Northwest Persia from Germans
            1 armour and 1 mech_infantry moved from Caucasus to Persia
            1 bomber moved from Russia to Persia
    
        Combat - Russians
            Battle in 99 Sea Zone
                Russians attack with 1 bomber
                Italians defend with 1 transport
                    1 transport owned by the Italians lost in 99 Sea Zone
                Russians win with 1 bomber remaining. Battle score for attacker is 7
                Casualties for Italians: 1 transport
            Battle in Bessarabia
                Russians attack with 2 fighters, 1 infantry and 1 tactical_bomber
                Germans defend with 1 infantry
                    Russians roll dice for 2 fighters, 1 infantry and 1 tactical_bomber in Bessarabia, round 2 : 1/4 hits, 1,83 expected hits
                    Germans roll dice for 1 infantry in Bessarabia, round 2 : 0/1 hits, 0,33 expected hits
                    1 infantry owned by the Germans lost in Bessarabia
                Russians win, taking Bessarabia from Germans with 2 fighters, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 3
                Casualties for Germans: 1 infantry
            Battle in Persia
                Russians attack with 2 armour, 1 bomber and 2 mech_infantrys
                Germans defend with 1 armour
                    Russians roll dice for 2 armour, 1 bomber and 2 mech_infantrys in Persia, round 2 : 2/5 hits, 2,00 expected hits
                    Germans roll dice for 1 armour in Persia, round 2 : 0/1 hits, 0,50 expected hits
                    1 armour owned by the Germans lost in Persia
                Russians win, taking Persia from Germans with 2 armour, 1 bomber and 2 mech_infantrys remaining. Battle score for attacker is 6
                Casualties for Germans: 1 armour
    
        Non Combat Move - Russians
            1 bomber moved from Persia to Egypt
            1 bomber moved from 99 Sea Zone to Egypt
            2 fighters and 1 tactical_bomber moved from Bessarabia to Ukraine
            1 artillery moved from Rostov to Bryansk
            2 mech_infantrys moved from Volgograd to Caucasus
            9 artilleries and 6 infantry moved from Western Ukraine to Bryansk
            1 aaGun and 2 infantry moved from Novgorod to Archangel
            1 infantry moved from Novgorod to Belarus
            3 artilleries and 7 infantry moved from Belarus to Bryansk
            1 aaGun and 3 infantry moved from Russia to Bryansk
            2 infantry moved from Ukraine to Bryansk
            1 submarine moved from 105 Sea Zone to 91 Sea Zone
    
        Place Units - Russians
            3 infantry placed in Ukraine
            7 infantry and 2 mech_infantrys placed in Russia
    
        Turn Complete - Russians
            Russians collect 36 PUs; end with 36 PUs
            Trigger Russians 7 Great Patriotic War: Russians met a national objective for an additional 3 PUs; end with 39 PUs
            Trigger Russians 2 Persia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 41 PUs
            Trigger Russians 3 Siberia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 43 PUs
            Trigger Russians 1 Lend Lease: Russians met a national objective for an additional 2 PUs; end with 45 PUs
            Turning on Edit Mode
            EDIT: Removing units owned by Russians from Egypt: 1 bomber
            EDIT: Adding units owned by Russians to Ukraine: 1 bomber
            EDIT: Turning off Edit Mode
            Turning off Edit Mode
    

    Combat Hit Differential Summary :

    Germans regular : -0,83
    Russians regular : -0,83
    

    Savegame

  • 2025 2024

    @Amon-Sul can you please send one russian bomber to Ukraine? Thx
    EDIT: Removing units owned by Russians from Egypt: 1 bomber
    EDIT: Adding units owned by Russians to Ukraine: 1 bomber


  • I see u already did it :)

    i am from home today, but had lot of obligations

    will try to play now

  • 2025 2024

    TripleA Manual Gamesave Post: Russians round 4

    TripleA Manual Gamesave Post for game: World War II Global 1940 Balanced Mod3

    Game History

    Round: 4
    
        Purchase Units - Russians
            Russians buy 10 infantry and 2 mech_infantrys; Remaining resources: 0 PUs; 
    
        Politics - Russians
            Trigger Russians Friendly TrueNeutral: Changing Relationship for Russians and Neutral_True from Strict_Neutral to Friendly_Neutral
    
        Combat Move - Russians
            1 bomber moved from Russia to 99 Sea Zone
            2 fighters and 1 tactical_bomber moved from Caucasus to Bessarabia
            1 infantry moved from Ukraine to Bessarabia
            1 armour and 1 mech_infantry moved from Caucasus to Persia
                  Russians take Northwest Persia from Germans
            1 armour and 1 mech_infantry moved from Caucasus to Persia
            1 bomber moved from Russia to Persia
    
        Combat - Russians
            Battle in 99 Sea Zone
                Russians attack with 1 bomber
                Italians defend with 1 transport
                    1 transport owned by the Italians lost in 99 Sea Zone
                Russians win with 1 bomber remaining. Battle score for attacker is 7
                Casualties for Italians: 1 transport
            Battle in Bessarabia
                Russians attack with 2 fighters, 1 infantry and 1 tactical_bomber
                Germans defend with 1 infantry
                    Russians roll dice for 2 fighters, 1 infantry and 1 tactical_bomber in Bessarabia, round 2 : 1/4 hits, 1,83 expected hits
                    Germans roll dice for 1 infantry in Bessarabia, round 2 : 0/1 hits, 0,33 expected hits
                    1 infantry owned by the Germans lost in Bessarabia
                Russians win, taking Bessarabia from Germans with 2 fighters, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 3
                Casualties for Germans: 1 infantry
            Battle in Persia
                Russians attack with 2 armour, 1 bomber and 2 mech_infantrys
                Germans defend with 1 armour
                    Russians roll dice for 2 armour, 1 bomber and 2 mech_infantrys in Persia, round 2 : 2/5 hits, 2,00 expected hits
                    Germans roll dice for 1 armour in Persia, round 2 : 0/1 hits, 0,50 expected hits
                    1 armour owned by the Germans lost in Persia
                Russians win, taking Persia from Germans with 2 armour, 1 bomber and 2 mech_infantrys remaining. Battle score for attacker is 6
                Casualties for Germans: 1 armour
    
        Non Combat Move - Russians
            1 bomber moved from Persia to Egypt
            1 bomber moved from 99 Sea Zone to Egypt
            2 fighters and 1 tactical_bomber moved from Bessarabia to Ukraine
            1 artillery moved from Rostov to Bryansk
            2 mech_infantrys moved from Volgograd to Caucasus
            9 artilleries and 6 infantry moved from Western Ukraine to Bryansk
            1 aaGun and 2 infantry moved from Novgorod to Archangel
            1 infantry moved from Novgorod to Belarus
            3 artilleries and 7 infantry moved from Belarus to Bryansk
            1 aaGun and 3 infantry moved from Russia to Bryansk
            2 infantry moved from Ukraine to Bryansk
            1 submarine moved from 105 Sea Zone to 91 Sea Zone
    
        Place Units - Russians
            3 infantry placed in Ukraine
            7 infantry and 2 mech_infantrys placed in Russia
    
        Turn Complete - Russians
            Russians collect 36 PUs; end with 36 PUs
            Trigger Russians 7 Great Patriotic War: Russians met a national objective for an additional 3 PUs; end with 39 PUs
            Trigger Russians 2 Persia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 41 PUs
            Trigger Russians 3 Siberia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 43 PUs
            Trigger Russians 1 Lend Lease: Russians met a national objective for an additional 2 PUs; end with 45 PUs
            Turning on Edit Mode
            EDIT: Removing units owned by Russians from Egypt: 1 bomber
            EDIT: Adding units owned by Russians to Ukraine: 1 bomber
            EDIT: Turning off Edit Mode
            Turning off Edit Mode
            Turning on Edit Mode
            EDIT: Changing ownership of Turkey from Germans to Russians
            EDIT: Removing units owned by Russians from Caucasus: 1 mech_infantry
            EDIT: Adding units owned by Russians to Turkey: 1 mech_infantry
            EDIT: Turning off Edit Mode
            Turning on Edit Mode
            EDIT: Changing PUs for Russians from 45 to 47
            EDIT: Turning off Edit Mode
            Turning on Edit Mode
            EDIT: Turning off Edit Mode
            Turning on Edit Mode
            EDIT: Turning off Edit Mode
    

    Combat Hit Differential Summary :

    Germans regular : -0,83
    Russians regular : -0,83
    

    Savegame

  • 2025 2024

    @Amon-Sul thx, I just saw that Italy also can attack Ukraine, hope it’s ok that I walked into Turkey with the rus mech? If not I’ll have to edit a little bit more, but it’s also no problem ;-)


  • u can do it with uk inf ? is that ok?


  • @Amon-Sul said in L24 BM4 Amon-Sul (Axis) vs Fasthard (Allies+24) - Game 5:

    u can do it with uk inf ? is that ok?

    uk inf from iraq

  • 2025 2024

    @Amon-Sul yes, you re correct. I shouldn’t do several things at once. Than I’d might noticed that uk goes before italy… But nevertheless if russia is allowed to please do so. If not uk might take Turkey…

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