@The_Good_Captain Game History
Round: 4 Combat Move - Germans 2 submarines moved from Sea Zone 4 to Sea Zone 8 1 G-bomber and 1 G-fighter moved from Sicily to Sea Zone 12 Combat - Germans Battle in Sea Zone 8 Germans attack with 2 submarines British defend with 1 UK-destroyer Germans roll dice for 2 submarines in Sea Zone 8, round 2 : 6,1 British roll dice for 1 UK-destroyer in Sea Zone 8, round 2 : 2 1 UK-destroyer owned by the British lost in Sea Zone 8 Germans win with 1 submarine remaining. Battle score for attacker is 2 Casualties for Germans: 1 submarine Casualties for British: 1 UK-destroyer Non Combat Move - Germans Trigger AddCoastRoadTripoli: Germans has 1 coast_road placed in Tripoli Trigger AddCoastRoadBenghazi: Germans has 1 coast_road placed in Benghazi Trigger AddCoastRoadMersa Brega: Germans has 1 coast_road placed in Mersa Brega Turning on Edit Mode EDIT: Removing units owned by British from Malta Convoy: 1 1-supply EDIT: Turning off Edit Mode Trigger RemoveCoastRoadTripoli: has removed 1 coast_road owned by Germans in Tripoli Trigger RemoveCoastRoadMersa Brega: has removed 1 coast_road owned by Germans in Mersa Brega Trigger RemoveCoastRoadBenghazi: has removed 1 coast_road owned by Germans in Benghazi 1 G-bomber and 1 G-fighter moved from Sea Zone 12 to Sicily 2 1-supplys and 1 truck moved from Tripoli to Benghazi 1 UK-truck moved from Benghazi to Tripoli 1 mech moved from Benghazi to Mersa Brega Place Units - Germans 1 G-bomber, 2 artilleries and 1 infantry placed in Benghazi Convoy G Assign Convoy Escorts - Germans Trigger SetGermanAircraftToKamikaze: Setting isKamikaze to true for unitAttachment attached to G-fighter Trigger SetGermanAircraftToKamikaze: Setting isKamikaze to true for unitAttachment attached to G-bomber Trigger ReduceMovementGermanAircraft: Setting movement to 2 for unitAttachment attached to G-fighter Trigger ReduceMovementGermanAircraft: Setting movement to 2 for unitAttachment attached to G-bomber Trigger RemoveSupplySaharaDesert: has removed 10 1-supplys and 6 5-supplys owned by Uncontrolled in Sahara Desert 1 Trigger 1British5-supplyCairo: Uncontrolled has 1 5-supply placed in Sahara Desert 1 Trigger 1British1-supplyTobruk: Uncontrolled has 1 1-supply placed in Sahara Desert 1 Trigger 2British1-supplyTobruk: Uncontrolled has 1 1-supply placed in Sahara Desert 1 Trigger 1Italian1-supplyBenghazi Convoy I: Uncontrolled has 1 1-supply placed in Sahara Desert 1 Trigger 2British5-supplyCairo: Uncontrolled has 1 5-supply placed in Sahara Desert 1 Trigger 1British1-supplyCairo: Uncontrolled has 1 1-supply placed in Sahara Desert 1 Trigger 3British1-supplyTobruk: Uncontrolled has 1 1-supply placed in Sahara Desert 1 Trigger 2German5-supplyBenghazi: Uncontrolled has 1 5-supply placed in Sahara Desert 1 Trigger 2German1-supplyBenghazi: Uncontrolled has 1 1-supply placed in Sahara Desert 1 Trigger 3British5-supplyCairo: Uncontrolled has 1 5-supply placed in Sahara Desert 1 Trigger 1British5-supplyMersa Matruh: Uncontrolled has 1 5-supply placed in Sahara Desert 1 Trigger 1German1-supplyBenghazi: Uncontrolled has 1 1-supply placed in Sahara Desert 1 Trigger 2British1-supplyCairo: Uncontrolled has 1 1-supply placed in Sahara Desert 1 Trigger 1British1-supplyMersa Matruh: Uncontrolled has 1 1-supply placed in Sahara Desert 1 Trigger 1German5-supplyBenghazi: Uncontrolled has 1 5-supply placed in Sahara Desert 1 Trigger IncreaseAircraftMovementTo4: Setting movement to 4 for unitAttachment attached to G-fighter Trigger IncreaseAircraftMovementTo4: Setting movement to 4 for unitAttachment attached to G-bomber Trigger RemoveKamikaze: Setting isKamikaze to false for unitAttachment attached to G-fighter Trigger RemoveKamikaze: Setting isKamikaze to false for unitAttachment attached to G-bomber Trigger AddCarrierToSea Zone 15Germans: Germans has 1 carrier placed in Sea Zone 15 4 G-fighters moved from Sicily to Sea Zone 15 1 G-bomber moved from Benghazi Convoy G to Sea Zone 15 End Turn - Germans Germans collect 0 PUs; end with 0 PUs Objective Germans Base Income: Germans met a national objective for an additional 25 PUs; end with 25 PUsEXP barnee vs Panzer Game 6
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oh yea, so triplea doesn’t count the islands so
JPN
+3 PHI
+1 GuamUSA
+3 Caroline
+2 Iwo
+1 CelebesANZAC
+2
DNGYou actually win with 194 :)
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actually I can get the place just being stupid lol. I need to recover the xml from 2.1694 or sooner.
I will track it down though :)
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@barnee said in EXP barnee vs Panzer Game 6:
Congratulations !
A well earned Victory. Thought I might get one more rd lol Had the early advatage i thought but that was just pervitin talking lol
I’ll dial up a report. Your 2nd win against me now if i remember right. You are closing the gap :)
Oh, I will ping @VictoryFirst so he can update his spreadshheet thingy I think it’s called :)
Can you send me your place.txt ? I have a placement issue and emptied trash a couple months ago, so don’t have it anymore.
It’s on git, I’m just trying to figure out how to get it lol
Once again Nice Win :)
Thanks! This was a hard bit of work! …as always. Very nice game again.
The Russians digged 68 landmines at the Eastern front!
The US ends up with a complete new 2nd. fleet, since the 1st one was sunk completly within 1-2 rounds. :-)
And Germany and Japan is realy hard to take down, once they have developted well!
The Captain should implement the A-bomb for this :-)I will hit the sheets.
Let me know once you are ready for a new game :-)Good N8
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If you have version 2.1694 or sooner, please save. I need the xml from it. i am unable to recover from git. It shows up all different.
I need to find where the placements went haywire.
If you haven’t updated since we started our game you should have it or a newer one.
Gonna try and rebuild it manually but every change causes a future negative reaction so far.
Anyway, I just need the xml and the place.txt. Should be able to put them in a zip. Can sed to email if needed
Thanks
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@Panzerstahl-Helm said in EXP barnee vs Panzer Game 6:
The Russians digged 68 landmines at the Eastern front!
heh heh those Bella rooshians gonna be stepping on them for decades lol
I figured out how to recover from git. So no need to send anything. Net went down last night, just came back on, so hopefully i can remember how I did it lol
Got the LMswiped, just need to change to SSR now
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Took longer as usual lol but update is done :) Unfortunately, it will mess up the placement with your game with Victory.
Reason is, that I had to change the xml order in the unitList, as the Minor Factories were placing 1st instead of third once they gained movement abilities.
So … place will be kinda dicked up until we all are on the same version.
Anyway, I prefer to play our future games at triplea
https://forums.triplea-game.org/category/45/play-by-forumlet me know when you ready to roll and I’ll set us up. Will do the report next :)
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B barnee referenced this topic on
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I started our next game at
… in case I have tagged the wrong person there. :-)
Br
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9 landmines
[dice 9d6<=2] -
9d6<=2: 3, 1, 2, 2, 6, 5, 1, 2, 1; Hits: 6
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3d6<=2: 6, 6, 1; Hits: 1
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[dice 5d6 <=2]
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@Panzerstahl-Helm
fckd it up lol[dice 5d6<=2]
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5d6<=2: 3, 6, 3, 3, 5; Hits: 0
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[dice 4d6=<2]
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4 LMs in POL
[dice 4d6<=2] -
4d6<=2: 5, 1, 1, 4; Hits: 2
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2d6<=2: 6, 2; Hits: 1





