L24 BM4 Amon-Sul (Axis) vs Fasthard (Allies+24) - Game 5


  • Allies on the move.

    Triple allied move to go

    Godspeed!

  • 2025 2024

    TripleA Turn Summary: UK_Pacific round 2

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3

    Game History

    Round: 2
    
        Purchase Units - Americans
            Americans buy 2 carriers, 1 destroyer, 1 submarine and 1 transport; Remaining resources: 0 PUs; 
    
        Combat Move - Americans
    
        Non Combat Move - Americans
            1 artillery and 1 infantry moved from Hawaiian Islands to 26 Sea Zone
            1 artillery, 1 battleship, 1 carrier, 1 cruiser, 1 destroyer, 1 fighter, 1 infantry, 1 submarine and 1 transport moved from 26 Sea Zone to 54 Sea Zone
            1 destroyer and 1 submarine moved from 49 Sea Zone to 54 Sea Zone
            1 fighter moved from Guam to 54 Sea Zone
            1 marine moved from Western United States to 10 Sea Zone
            1 infantry and 1 mech_infantry moved from Western United States to 10 Sea Zone
            2 carriers, 1 cruiser, 1 infantry, 1 marine, 1 mech_infantry and 1 transport moved from 10 Sea Zone to 26 Sea Zone
            1 destroyer moved from 25 Sea Zone to 26 Sea Zone
            1 artillery, 1 cruiser, 1 infantry and 1 transport moved from 11 Sea Zone to 26 Sea Zone
            1 fighter moved from Western United States to 26 Sea Zone
            1 artillery, 2 infantry, 1 marine and 1 mech_infantry moved from 26 Sea Zone to Hawaiian Islands
            1 armour and 1 infantry moved from Central United States to Western United States
    
        Place Units - Americans
            2 carriers and 1 transport placed in 10 Sea Zone
            1 destroyer and 1 submarine placed in 101 Sea Zone
            Americans undo move 2.
            Americans undo move 1.
            1 carrier, 1 destroyer and 1 submarine placed in 10 Sea Zone
            1 carrier and 1 transport placed in 101 Sea Zone
            Americans undo move 2.
            Americans undo move 1.
            1 carrier, 1 destroyer and 1 submarine placed in 10 Sea Zone
            1 carrier and 1 transport placed in 101 Sea Zone
            Turning on Edit Mode
            EDIT: Removing units owned by Americans from Western United States: 1 armour and 1 infantry
            EDIT: Adding units owned by Americans to Central United States: 1 armour and 1 infantry
            EDIT: Turning off Edit Mode
    
        Turn Complete - Americans
            Americans collect 52 PUs; end with 52 PUs
    
        Purchase Units - Chinese
            Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
            Chinese buy 4 infantry; Remaining resources: 0 PUs; 
    
        Combat Move - Chinese
            3 infantry moved from Szechwan to Yunnan
            1 infantry moved from Szechwan to Yunnan
            1 fighter moved from Shensi to Yunnan
    
        Combat - Chinese
            Battle in Yunnan
                Chinese attack with 1 fighter and 4 infantry
                Japanese defend with 2 infantry
                    Chinese roll dice for 1 fighter and 4 infantry in Yunnan, round 2 : 2/5 hits, 1,17 expected hits
                    Japanese roll dice for 2 infantry in Yunnan, round 2 : 0/2 hits, 0,67 expected hits
                    2 infantry owned by the Japanese lost in Yunnan
                Chinese win, taking Yunnan from Japanese with 1 fighter and 4 infantry remaining. Battle score for attacker is 6
                Casualties for Japanese: 2 infantry
    
        Non Combat Move - Chinese
            1 fighter moved from Yunnan to Sikang
            2 infantry moved from Shensi to Sikang
            5 infantry moved from Szechwan to Sikang
    
        Place Units - Chinese
            1 infantry placed in Szechwan
            3 infantry placed in Sikang
    
        Turn Complete - Chinese
            Chinese collect 6 PUs; end with 6 PUs
            Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 3 PUs; end with 9 PUs
    
        Purchase Units - British
            British buy 1 airfield, 1 factory_minor and 1 fighter; Remaining resources: 2 PUs; 
    
        Purchase Units - UK_Pacific
            UK_Pacific buy 1 armour and 4 mech_infantrys; Remaining resources: 0 PUs; 
    
        Combat Move - British
            1 armour moved from Egypt to Alexandria
                  British take Alexandria from Italians
            1 armour moved from Alexandria to Egypt
    
        Combat - British
    
        Non Combat Move - British
            1 armour and 1 infantry moved from United Kingdom to 109 Sea Zone
            1 armour, 1 infantry and 1 transport moved from 109 Sea Zone to 91 Sea Zone
            1 armour and 1 infantry moved from 91 Sea Zone to Morocco
            1 artillery and 1 infantry moved from Quebec to 106 Sea Zone
            1 artillery, 1 infantry and 1 transport moved from 106 Sea Zone to 91 Sea Zone
            1 artillery and 1 infantry moved from 91 Sea Zone to Gibraltar
            1 fighter moved from United Kingdom to Gibraltar
            1 tactical_bomber moved from Malta to Gibraltar
            1 bomber moved from Malta to Egypt
            1 fighter moved from Malta to Egypt
            1 fighter moved from United Kingdom to Morocco
            2 infantry moved from Rhodesia to Belgian Congo
            1 infantry moved from Sumatra to 41 Sea Zone
            1 battleship, 1 destroyer, 1 infantry and 1 transport moved from 41 Sea Zone to 39 Sea Zone
            1 infantry moved from 39 Sea Zone to India
            1 cruiser moved from 80 Sea Zone to 39 Sea Zone
            1 infantry moved from Shan State to Burma
            2 aaGuns, 1 artillery, 6 infantry and 4 mech_infantrys moved from India to Burma
            1 infantry moved from Eastern Persia to 80 Sea Zone
            1 infantry and 1 transport moved from 80 Sea Zone to 39 Sea Zone
            1 infantry moved from 39 Sea Zone to India
            1 fighter moved from United Kingdom to Gibraltar
            1 destroyer moved from 124 Sea Zone to 118 Sea Zone
    
        Place Units - British
            1 factory_minor placed in Egypt
            1 airfield placed in Gibraltar
            1 fighter placed in United Kingdom
    
        Turn Complete - British
            British collect 29 PUs; end with 31 PUs
            Trigger British 3 No Enemy Submarines: British met a national objective for an additional 3 PUs; end with 34 PUs
            Objective British 4 Control Convoy Lanes: British met a national objective for an additional 3 PUs; end with 37 PUs
    
        Place Units - UK_Pacific
            1 armour and 4 mech_infantrys placed in India
            Turning on Edit Mode
            EDIT: Removing units owned by British from Burma: 1 infantry
            EDIT: Adding units owned by UK_Pacific to Malaya: 1 infantry
            EDIT: Turning off Edit Mode
    
        Turn Complete - UK_Pacific
            UK_Pacific collect 21 PUs; end with 21 PUs
            Units Change Ownership
                Some Units in India change ownership: 1 armour and 4 mech_infantrys
                Some Units in Malaya change ownership: 1 infantry
    

    Combat Hit Differential Summary :

    Chinese regular : 0,83
    Japanese regular : -0,67
    

    Savegame


  • I am in the process of looking for a new job, so i didnt found the time to play before now


  • TripleA Turn Summary: Italians round 2

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3

    Game History

    Round: 2
    
        Purchase Units - Italians
            Italians buy 1 mech_infantry and 1 transport; Remaining resources: 0 PUs; 
    
        Politics - Italians
            Italians takes Political Action: Political Action Axis To War With TrueNeutrals
                Italians succeeds on action: Political Action Axis To War With TrueNeutrals: Changing Relationship for Germans and Neutral_True from Strict_Neutral to War
                Italians succeeds on action: Political Action Axis To War With TrueNeutrals: Changing Relationship for Italians and Neutral_True from Strict_Neutral to War
                Italians succeeds on action: Political Action Axis To War With TrueNeutrals: Changing Relationship for Japanese and Neutral_True from Strict_Neutral to War
                Italians succeeds on action: Political Action Axis To War With TrueNeutrals: Changing Relationship for Neutral_True and British from Strict_Neutral to Friendly_Neutral
                Italians succeeds on action: Political Action Axis To War With TrueNeutrals: Changing Relationship for Neutral_True and UK_Pacific from Strict_Neutral to Friendly_Neutral
                Italians succeeds on action: Political Action Axis To War With TrueNeutrals: Changing Relationship for Neutral_True and ANZAC from Strict_Neutral to Friendly_Neutral
                Italians succeeds on action: Political Action Axis To War With TrueNeutrals: Changing Relationship for Neutral_True and Dutch from Strict_Neutral to Friendly_Neutral
                Italians succeeds on action: Political Action Axis To War With TrueNeutrals: Changing Relationship for Neutral_True and Chinese from Strict_Neutral to Friendly_Neutral
                Italians succeeds on action: Political Action Axis To War With TrueNeutrals: Changing Relationship for Neutral_True and French from Strict_Neutral to Friendly_Neutral
                Italians succeeds on action: Political Action Axis To War With TrueNeutrals: Changing Relationship for Neutral_True and Neutral_Allies from Strict_Neutral to Friendly_Neutral
                Italians succeeds on action: Political Action Axis To War With TrueNeutrals: Changing Relationship for Germans and Mongolians from Strict_Neutral to War
                Italians succeeds on action: Political Action Axis To War With TrueNeutrals: Changing Relationship for Italians and Mongolians from Strict_Neutral to War
                Italians succeeds on action: Political Action Axis To War With TrueNeutrals: Changing Relationship for Japanese and Mongolians from Strict_Neutral to War
                Italians succeeds on action: Political Action Axis To War With TrueNeutrals: Changing Relationship for Mongolians and British from Strict_Neutral to Friendly_Neutral
                Italians succeeds on action: Political Action Axis To War With TrueNeutrals: Changing Relationship for Mongolians and UK_Pacific from Strict_Neutral to Friendly_Neutral
                Italians succeeds on action: Political Action Axis To War With TrueNeutrals: Changing Relationship for Mongolians and ANZAC from Strict_Neutral to Friendly_Neutral
                Italians succeeds on action: Political Action Axis To War With TrueNeutrals: Changing Relationship for Mongolians and Dutch from Strict_Neutral to Friendly_Neutral
                Italians succeeds on action: Political Action Axis To War With TrueNeutrals: Changing Relationship for Mongolians and Chinese from Strict_Neutral to Friendly_Neutral
                Italians succeeds on action: Political Action Axis To War With TrueNeutrals: Changing Relationship for Mongolians and French from Strict_Neutral to Friendly_Neutral
                Italians succeeds on action: Political Action Axis To War With TrueNeutrals: Changing Relationship for Mongolians and Neutral_Allies from Strict_Neutral to Friendly_Neutral
    
        Combat Move - Italians
            1 transport moved from 95 Sea Zone to 97 Sea Zone
            1 armour moved from Yugoslavia to 97 Sea Zone
            1 armour and 1 transport moved from 97 Sea Zone to 95 Sea Zone
            1 infantry moved from Northern Italy to 95 Sea Zone
            1 armour, 1 infantry and 1 transport moved from 95 Sea Zone to 93 Sea Zone
            1 transport moved from 93 Sea Zone to 95 Sea Zone
            2 infantry moved from Northern Italy to 95 Sea Zone
            2 infantry and 1 transport moved from 95 Sea Zone to 93 Sea Zone
            1 armour and 3 infantry moved from 93 Sea Zone to Spain
            1 bomber and 2 fighters moved from Southern Italy to Spain
    
        Combat - Italians
            Battle in Spain
                Italians attack with 1 armour, 1 bomber, 2 fighters and 3 infantry
                Neutral_True defend with 6 infantry
                    Italians roll dice for 1 cruiser in Spain, round 2 : 1/1 hits, 0.50 expected hits
                    Italians roll dice for 1 armour, 1 bomber, 2 fighters and 3 infantry in Spain, round 2 : 4/7 hits, 2.67 expected hits
                    Neutral_True roll dice for 6 infantry in Spain, round 2 : 2/6 hits, 2.00 expected hits
                    2 infantry owned by the Italians lost in Spain
                    5 infantry owned by the Neutral_True lost in Spain
                    Italians roll dice for 1 armour, 1 bomber, 2 fighters and 1 infantry in Spain, round 3 : 3/5 hits, 2.33 expected hits
                    Neutral_True roll dice for 1 infantry in Spain, round 3 : 0/1 hits, 0.33 expected hits
                    1 infantry owned by the Neutral_True lost in Spain
                Italians win, taking Spain from Neutral_True with 1 armour, 1 bomber, 2 fighters and 1 infantry remaining. Battle score for attacker is 12
                Casualties for Italians: 2 infantry
                Casualties for Neutral_True: 6 infantry
    
        Non Combat Move - Italians
            Turning on Edit Mode
            EDIT: Changing ownership of Alexandria from British to Italians
            EDIT: Turning off Edit Mode
            2 fighters moved from Spain to France
            1 bomber moved from Spain to Western Germany
            1 artillery moved from Yugoslavia to Northern Italy
            2 infantry moved from Northern Italy to Yugoslavia
            2 aaGuns, 1 artillery and 2 infantry moved from Yugoslavia to Romania
            1 armour and 2 infantry moved from Albania to Greece
            1 infantry moved from Kenya to Ethiopia
            1 artillery and 2 infantry moved from British Somaliland to Ethiopia
    
        Place Units - Italians
            1 transport placed in 97 Sea Zone
            1 mech_infantry placed in Northern Italy
    
        Turn Complete - Italians
            Italians collect 13 PUs; end with 13 PUs
            Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 18 PUs
    

    Combat Hit Differential Summary :

    Italians regular : 2.50
    Neutral_True regular : -0.33
    

    Savegame


  • Is this interesting and unexpected enough ;)

    Godspeed!

  • 2025 2024

    @Amon-Sul no problem, take your time. Do you know if the start or end date of the 6th game is relevant for the playoffs?

  • 2025 2024

    @Amon-Sul absolute ;-)

  • 2025 2024

    Game History

    Round: 2
    
        Purchase Units - ANZAC
            ANZAC buy 1 destroyer and 1 submarine; Remaining resources: 2 PUs; 
    
        Combat Move - ANZAC
    
        Non Combat Move - ANZAC
            1 aaGun moved from Java to 42 Sea Zone
            1 aaGun and 1 transport moved from 42 Sea Zone to 39 Sea Zone
            1 aaGun moved from 39 Sea Zone to India
            1 infantry moved from Shan State to Burma
            1 cruiser moved from 42 Sea Zone to 39 Sea Zone
            3 fighters moved from Java to India
            1 destroyer moved from 62 Sea Zone to 54 Sea Zone
    
        Place Units - ANZAC
            1 destroyer and 1 submarine placed in 62 Sea Zone
    
        Turn Complete - ANZAC
            ANZAC collect 14 PUs; end with 16 PUs
    
        Politics - French
            Trigger French Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttachment attached to Chile
            Trigger French Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttachment attached to Argentina
            Trigger French Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttachment attached to Venezuela
            Trigger French Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttachment attached to Sweden
            Trigger French Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttachment attached to Switzerland
            Trigger French Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttachment attached to Spain
            Trigger French Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttachment attached to Portugal
            Trigger French Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttachment attached to Turkey
            Trigger French Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttachment attached to Saudi Arabia
            Trigger French Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttachment attached to Afghanistan
            Trigger French Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttachment attached to Mozambique
            Trigger French Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttachment attached to Angola
            Trigger French Friendly With Mongolians activates a trigger called: Trigger Allies Friendly With Mongolians
            Trigger Allies Friendly With Mongolians: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttachment attached to Olgiy
            Trigger Allies Friendly With Mongolians: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttachment attached to Dzavhan
            Trigger Allies Friendly With Mongolians: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttachment attached to Tsagaan Olom
            Trigger Allies Friendly With Mongolians: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttachment attached to Central Mongolia
            Trigger Allies Friendly With Mongolians: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttachment attached to Buyant-Uhaa
            Trigger Allies Friendly With Mongolians: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttachment attached to Ulaanbaatar
            Trigger Axis Conquer All France Algeria 3 Infantry Place: Neutral_Axis has 1 infantry placed in Algeria
            Trigger Axis Conquer All France Tunisia 3 Infantry Place: Neutral_Axis has 1 infantry placed in Tunisia
            Trigger Axis Conquer All France Southern France 3 Infantry Place: Neutral_Axis has 1 infantry placed in Southern France
            Trigger Axis Conquer All France Southern France 3 Artillery Place: Neutral_Axis has 1 artillery placed in Southern France
            Trigger Axis Conquer All France French Central Africa 3 Infantry Place: Neutral_Axis has 1 infantry placed in French Central Africa
            Trigger Axis Conquer All France Tunisia 2 activates a trigger called: Trigger Axis Conquer All France Tunisia 3
            Trigger Axis Conquer All France Tunisia 3: Neutral_Axis captures territory Tunisia
            Trigger Axis Conquer All France French West Africa 2 activates a trigger called: Trigger Axis Conquer All France French West Africa 3
            Trigger Axis Conquer All France French West Africa 3: Neutral_Axis captures territory French West Africa
            Trigger Axis Conquer All France French Central Africa 2 activates a trigger called: Trigger Axis Conquer All France French Central Africa 3
            Trigger Axis Conquer All France French Central Africa 3: Neutral_Axis captures territory French Central Africa
            Trigger Axis Conquer All France Algeria 2 activates a trigger called: Trigger Axis Conquer All France Algeria 3
            Trigger Axis Conquer All France Algeria 3: Neutral_Axis captures territory Algeria
            Trigger Axis Conquer All France Syria 2 activates a trigger called: Trigger Axis Conquer All France Syria 3
            Trigger Axis Conquer All France Syria 3: Neutral_Axis captures territory Syria
            Trigger Axis Conquer All France Algeria 3 Infantry Place activates a trigger called: Trigger Axis Conquer All France Algeria 3 Infantry Remove
            Trigger Axis Conquer All France Algeria 3 Infantry Remove: has removed 1 infantry owned by French in Algeria
            Trigger Axis Conquer All France Tunisia 3 Infantry Place activates a trigger called: Trigger Axis Conquer All France Tunisia 3 Infantry Remove
            Trigger Axis Conquer All France Tunisia 3 Infantry Remove: has removed 1 infantry owned by French in Tunisia
            Trigger Axis Conquer All France Southern France 3 Infantry Place activates a trigger called: Trigger Axis Conquer All France Southern France 3 Infantry Remove
            Trigger Axis Conquer All France Southern France 3 Infantry Remove: has removed 1 infantry owned by French in Southern France
            Trigger Axis Conquer All France Southern France 3 Artillery Place activates a trigger called: Trigger Axis Conquer All France Southern France 3 Artillery Remove
            Trigger Axis Conquer All France Southern France 3 Artillery Remove: has removed 1 artillery owned by French in Southern France
            Trigger Axis Conquer All France French Central Africa 3 Infantry Place activates a trigger called: Trigger Axis Conquer All France French Central Africa 3 Infantry Remove
            Trigger Axis Conquer All France French Central Africa 3 Infantry Remove: has removed 1 infantry owned by French in French Central Africa
            Trigger Axis Conquer All France French Madagascar 2 activates a trigger called: Trigger Axis Conquer All France French Madagascar 3
            Trigger Axis Conquer All France French Madagascar 3: Neutral_Axis captures territory French Madagascar
            Trigger Axis Conquer All France Southern France 2 activates a trigger called: Trigger Axis Conquer All France Southern France 3
            Trigger Axis Conquer All France Southern France 3: Neutral_Axis captures territory Southern France
            Trigger Axis Conquer All France French Indo China 2 activates a trigger called: Trigger Axis Conquer All France French Indo China 3
            Trigger Axis Conquer All France French Guiana 2 activates a trigger called: Trigger Axis Conquer All France French Guiana 3
            Trigger Axis Conquer All France French Guiana 3: Neutral_Axis captures territory French Guiana
    
        Combat Move - French
    
        Non Combat Move - French
            1 infantry moved from Trans-Jordan to Egypt
            1 destroyer moved from 58 Sea Zone to 37 Sea Zone
    
        Turn Complete - French
    

    Combat Hit Differential Summary :

    triplea_41246_2fra.tsvg

  • 2025 2024

    @Amon-Sul had internet issues, therefore I post anz/fra manual.
    Totally messed up i think (forgot about Vichy turn2 and completely overlooked italy attacking spain…)

    Got the feeling this game might not last very long… :-/


  • @fasthard said in L24 BM4 Amon-Sul (Axis) vs Fasthard (Allies+24) - Game 5:

    @Amon-Sul no problem, take your time. Do you know if the start or end date of the 6th game is relevant for the playoffs?

    I think the end has to be december 31st

    Do u have 6 games?

    We can start a sixth game in the mid of november (and for sometime have 2 games paralel but with switched sides)


  • Really bad luck in both Turkey and Gibraltar


  • TripleA Turn Summary: Germans round 3

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3

    Game History

    Round: 3
    
        Research Technology - Germans
    
        Purchase Units - Germans
            Germans buy 1 airfield, 1 artillery, 2 infantry and 7 mech_infantrys; Remaining resources: 0 PUs; 
    
        Politics - Germans
            Trigger Vichy France Has Occurred: Setting switch to false for conditionAttachment_French_Territory_May_Turn_Vichy_Switch attached to French
    
        Combat Move - Germans
            3 armour and 2 infantry moved from Greece to Turkey
            2 bombers moved from British Somaliland to Turkey
            6 infantry moved from Finland to Sweden
            4 artilleries and 2 infantry moved from Western Germany to 113 Sea Zone
            4 artilleries, 2 infantry and 4 transports moved from 113 Sea Zone to 114 Sea Zone
            4 artilleries and 2 infantry moved from 114 Sea Zone to Sweden
            1 cruiser moved from 113 Sea Zone to 114 Sea Zone
            1 transport moved from 113 Sea Zone to 114 Sea Zone
            1 artillery moved from Germany to 114 Sea Zone
            1 artillery moved from 114 Sea Zone to Sweden
            6 armour moved from Normandy Bordeaux to Gibraltar
            1 fighter and 1 tactical_bomber moved from Southern Italy to Turkey
            2 fighters and 2 tactical_bombers moved from Western Germany to Gibraltar
            1 fighter and 1 tactical_bomber moved from Western Germany to Turkey
    
        Combat - Germans
            Battle in Sweden
                Germans attack with 5 artilleries and 8 infantry
                Neutral_True defend with 6 infantry
                    Germans roll dice for 1 cruiser in Sweden, round 2 : 0/1 hits, 0.50 expected hits
                    Germans roll dice for 5 artilleries and 8 infantry in Sweden, round 2 : 2/13 hits, 3.83 expected hits
                    Neutral_True roll dice for 6 infantry in Sweden, round 2 : 1/6 hits, 2.00 expected hits
                    1 infantry owned by the Germans lost in Sweden
                    2 infantry owned by the Neutral_True lost in Sweden
                    Germans roll dice for 5 artilleries and 7 infantry in Sweden, round 3 : 3/12 hits, 3.67 expected hits
                    Neutral_True roll dice for 4 infantry in Sweden, round 3 : 1/4 hits, 1.33 expected hits
                    1 infantry owned by the Germans lost in Sweden
                    3 infantry owned by the Neutral_True lost in Sweden
                    Germans roll dice for 5 artilleries and 6 infantry in Sweden, round 4 : 4/11 hits, 3.50 expected hits
                    Neutral_True roll dice for 1 infantry in Sweden, round 4 : 0/1 hits, 0.33 expected hits
                    1 infantry owned by the Neutral_True lost in Sweden
                Germans win, taking Sweden from Neutral_True with 5 artilleries and 6 infantry remaining. Battle score for attacker is 12
                Casualties for Germans: 2 infantry
                Casualties for Neutral_True: 6 infantry
            Battle in Turkey
                Germans attack with 3 armour, 2 bombers, 2 fighters, 2 infantry and 2 tactical_bombers
                Neutral_True defend with 8 infantry
                    Germans roll dice for 3 armour, 2 bombers, 2 fighters, 2 infantry and 2 tactical_bombers in Turkey, round 2 : 3/11 hits, 5.50 expected hits
                    Neutral_True roll dice for 8 infantry in Turkey, round 2 : 2/8 hits, 2.67 expected hits
                    2 infantry owned by the Germans lost in Turkey
                    3 infantry owned by the Neutral_True lost in Turkey
                    Germans roll dice for 3 armour, 2 bombers, 2 fighters and 2 tactical_bombers in Turkey, round 3 : 5/9 hits, 5.17 expected hits
                    Neutral_True roll dice for 5 infantry in Turkey, round 3 : 4/5 hits, 1.67 expected hits
                    1 fighter owned by the Germans, 2 armour owned by the Germans and 1 tactical_bomber owned by the Germans lost in Turkey
                    5 infantry owned by the Neutral_True lost in Turkey
                Germans win, taking Turkey from Neutral_True with 1 armour, 2 bombers, 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is -15
                Casualties for Germans: 2 armour, 1 fighter, 2 infantry and 1 tactical_bomber
                Casualties for Neutral_True: 8 infantry
            Battle in Gibraltar
                Germans attack with 6 armour, 2 fighters and 2 tactical_bombers
                British defend with 1 airfield, 1 artillery, 2 fighters, 1 harbour, 1 infantry and 1 tactical_bomber
                    Germans roll dice for 6 armour, 2 fighters and 2 tactical_bombers in Gibraltar, round 2 : 3/10 hits, 5.33 expected hits
                    British roll dice for 1 artillery, 2 fighters, 1 infantry and 1 tactical_bomber in Gibraltar, round 2 : 4/5 hits, 2.50 expected hits
                    4 armour owned by the Germans lost in Gibraltar
                    1 tactical_bomber owned by the British, 1 artillery owned by the British and 1 infantry owned by the British lost in Gibraltar
                    Germans roll dice for 2 armour, 2 fighters and 2 tactical_bombers in Gibraltar, round 3 : 2/6 hits, 3.33 expected hits
                    British roll dice for 2 fighters in Gibraltar, round 3 : 2/2 hits, 1.33 expected hits
                    1 fighter owned by the Germans and 1 armour owned by the Germans lost in Gibraltar
                    2 fighters owned by the British lost in Gibraltar
                Germans win, taking Gibraltar from British with 1 armour, 1 fighter and 2 tactical_bombers remaining. Battle score for attacker is -2
                Casualties for Germans: 5 armour and 1 fighter
                Casualties for British: 1 artillery, 2 fighters, 1 infantry and 1 tactical_bomber
    
        Non Combat Move - Germans
            1 fighter and 2 tactical_bombers moved from Gibraltar to Spain
            1 aaGun moved from Normandy Bordeaux to Spain
            2 bombers, 1 fighter and 1 tactical_bomber moved from Turkey to Greece
            1 infantry moved from Northern Italy to 97 Sea Zone
            9 artilleries moved from Germany to Poland
            1 destroyer moved from 113 Sea Zone to 114 Sea Zone
            1 aaGun moved from Western Germany to France
    
        Place Units - Germans
            1 artillery and 2 infantry placed in Normandy Bordeaux
            1 airfield placed in Greece
            7 mech_infantrys placed in Germany
    
        Turn Complete - Germans
            Germans collect 48 PUs; end with 48 PUs
            Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 53 PUs
            Objective Germans 1 Trade with Russia: Germans met a national objective for an additional 5 PUs; end with 58 PUs
    

    Combat Hit Differential Summary :

    Germans regular : -8.83
    Neutral_True regular : 0.00
    British regular : 2.17
    

    Savegame


  • @fasthard said in L24 BM4 Amon-Sul (Axis) vs Fasthard (Allies+24) - Game 5:

    @Amon-Sul had internet issues, therefore I post anz/fra manual.
    Totally messed up i think (forgot about Vichy turn2 and completely overlooked italy attacking spain…)

    Got the feeling this game might not last very long… :-/

    the game is far from over. I can pick up only 2 - 3 inf from Vichy

    Spain thing is a blast, but as i said, some bad dices while doin it

    and Russia can now take Mongolians as Russians. U need to enter Mongolia with Russian inf to pick them up. U can take a bunch of neutral territory and units all over the map

    but yes, your plans definitely will have to change quite a bit, since we have a totally new situation on board!


  • Russia on the move…

  • 2025 2024

    @Amon-Sul Neutrals bring allies back to life… :-/
    Can russia activate Mongolians although it’s not at war yet? TripleA does not allow it during NCM.

  • 2025 2024

    TripleA Turn Summary: Russians round 3

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3

    Game History

    Round: 3
    
        Purchase Units - Russians
            Russians buy 2 bombers and 2 mech_infantrys; Remaining resources: 1 PUs; 
    
        Politics - Russians
            Trigger Russians Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttachment attached to Chile
            Trigger Russians Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttachment attached to Argentina
            Trigger Russians Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttachment attached to Venezuela
            Trigger Russians Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttachment attached to Sweden
            Trigger Russians Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttachment attached to Switzerland
            Trigger Russians Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttachment attached to Spain
            Trigger Russians Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttachment attached to Portugal
            Trigger Russians Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttachment attached to Turkey
            Trigger Russians Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttachment attached to Saudi Arabia
            Trigger Russians Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttachment attached to Afghanistan
            Trigger Russians Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttachment attached to Mozambique
            Trigger Russians Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttachment attached to Angola
            Trigger Russians Friendly With Mongolians activates a trigger called: Trigger Allies Friendly With Mongolians
    
        Combat Move - Russians
    
        Combat - Russians
    
        Non Combat Move - Russians
            1 submarine moved from 109 Sea Zone to 105 Sea Zone
            2 fighters and 1 tactical_bomber moved from Belarus to Caucasus
            2 armour and 2 mech_infantrys moved from Bryansk to Caucasus
            1 aaGun and 2 infantry moved from Bryansk to Ukraine
            1 aaGun moved from Belarus to Novgorod
            1 infantry moved from Belarus to Novgorod
            3 infantry moved from Russia to Bryansk
            1 artillery moved from Russia to Bryansk
            1 aaGun moved from Bryansk to Russia
            1 aaGun and 13 infantry moved from Buryatia to Amur
            1 infantry moved from Belarus to Novgorod
            1 infantry moved from Western Ukraine to Ukraine
            1 artillery moved from Ukraine to Western Ukraine
            1 artillery moved from Ukraine to Rostov
            1 artillery moved from Ukraine to Western Ukraine
            1 aaGun and 5 infantry moved from Belarus to Bryansk
            4 infantry moved from Belarus to Bryansk
            3 infantry moved from Belarus to Bryansk
            1 artillery moved from Bryansk to Belarus
            2 artilleries moved from Bryansk to Western Ukraine
            1 artillery moved from Bryansk to Belarus
    
        Place Units - Russians
            2 bombers placed in Russia
            2 mech_infantrys placed in Volgograd
    
        Turn Complete - Russians
            Russians collect 37 PUs; end with 38 PUs
    

    Combat Hit Differential Summary :

    Savegame

  • 2025 2024

    @Amon-Sul if russia is allowed when not at war please activate the 2 terr next to Amur with 1inf. If not it’s Japan’s turn.

  • 2025 2024

    @Amon-Sul Yes, I’m ready for the playoffs, but we can start in Mid Nov our 6th game :-D


  • @fasthard said in L24 BM4 Amon-Sul (Axis) vs Fasthard (Allies+24) - Game 5:

    @Amon-Sul Neutrals bring allies back to life… :-/
    Can russia activate Mongolians although it’s not at war yet? TripleA does not allow it during NCM.

    We have a question for the game moderators

    Since it affects Japan s turn, and i am tired (and tomorrow is holiday so i can play arround noon)

    We ll postpone Japan move till tomorrow.


  • pacifiersboard
    Jan 17, 2023, 8:15 AM

    @Krieghund @Panther @gamerman01

    Round 3, Russian turn, Russia not at war, but (European) Axis had already declared war to true neutrals: Can Russia claim Mongolian territories by moving in during non-combat without declaring war to Japan? (They cannot declare war to Germany/Italy as far as I know.)

    0
    Krieghund
    Krieghund
    Official Q&A
    Jan 17, 2023, 2:24 PM

    @pacifiersboard No. Neutral powers may not enter neutral territories, and no exception is made in this case.

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