Good luck, and have fun! And as you said a few years back: May the best German win ;-)
The best of luck to you too, may the best Anglo-Saxon win ;-)
TripleA Turn Summary for game: World At War
Game History
Round: 7
Combat Move - Americans
1 Adv.Fighter and 1 Fighter moved from 34 Sea Zone to 9 Sea Zone
1 Bomber moved from Rio de Oro to 9 Sea Zone
1 Infantry moved from Ulithi to Yap
Americans take Yap from Yamamoto
1 Artillery and 1 Marine moved from Ulithi to 102 Sea Zone
1 Artillery, 1 Marine and 1 Transport moved from 102 Sea Zone to 86 Sea Zone
6 Submarines moved from 102 Sea Zone to 86 Sea Zone
1 Adv.Fighter moved from 102 Sea Zone to 108 Sea Zone
4 Adv.Fighters and 5 Fighters moved from 102 Sea Zone to 85 Sea Zone
2 Bombers moved from Wake to 85 Sea Zone
2 Adv.Fighters moved from 88 Sea Zone to 85 Sea Zone
1 Artillery and 1 Marine moved from 86 Sea Zone to Saipan
4 Infantrys moved from Wake to 88 Sea Zone
1 B.Transport, 1 Carrier, 2 Destroyers, 4 Infantrys and 3 Submarines moved from 88 Sea Zone to 86 Sea Zone
4 Infantrys moved from 86 Sea Zone to Saipan
2 Infantrys moved from Ulithi to 102 Sea Zone
2 Cruisers and 2 Infantrys moved from 102 Sea Zone to 86 Sea Zone
2 Infantrys moved from 86 Sea Zone to Iwo Jima
1 Transport moved from 102 Sea Zone to 86 Sea Zone
1 Transport moved from 102 Sea Zone to 95 Sea Zone
1 Artillery and 1 Infantry moved from Wake to 95 Sea Zone
1 Artillery, 1 Infantry and 1 Transport moved from 95 Sea Zone to 86 Sea Zone
1 Artillery and 1 Infantry moved from 86 Sea Zone to Saipan
1 Transport moved from 102 Sea Zone to 95 Sea Zone
2 Infantrys moved from Minamitori to 95 Sea Zone
2 Infantrys and 1 Transport moved from 95 Sea Zone to 86 Sea Zone
2 Infantrys moved from 86 Sea Zone to Saipan
1 B.Transport, 2 Battleships, 5 Carriers, 10 Destroyers and 2 Transports moved from 102 Sea Zone to 86 Sea Zone
Purchase Units - Americans
Americans buy 3 Adv.Fighters, 1 Carrier, 2 Destroyers, 6 Infantrys, 1 S.Submarine, 4 Submarines and 1 Transport; Remaining resources: 0 PUs;
Combat - Americans
Battle in 9 Sea Zone
Americans attack with 1 Adv.Fighter, 1 Bomber and 1 Fighter
Germans defend with 1 S.Submarine
Americans roll dice for 1 Adv.Fighter, 1 Bomber and 1 Fighter in 9 Sea Zone, round 2 : 2/3 hits, 1.50 expected hits
1 S.Submarine owned by the Germans lost in 9 Sea Zone
Americans win with 1 Adv.Fighter, 1 Bomber and 1 Fighter remaining. Battle score for attacker is 10
Casualties for Germans: 1 S.Submarine
Battle in 108 Sea Zone
Americans attack with 1 Adv.Fighter
Yamamoto defend with 1 Submarine
Americans roll dice for 1 Adv.Fighter in 108 Sea Zone, round 2 : 0/1 hits, 0.50 expected hits
1 Adv.Fighter owned by the Americans retreated
Battle in 85 Sea Zone
Americans attack with 6 Adv.Fighters, 2 Bombers and 5 Fighters
Yamamoto defend with 1 Destroyer, 3 S.Submarines, 1 Submarine and 1 T.Boat
Americans roll dice for 6 Adv.Fighters, 2 Bombers and 5 Fighters in 85 Sea Zone, round 2 : 3/13 hits, 6.00 expected hits
Yamamoto roll dice for 1 Destroyer and 1 T.Boat in 85 Sea Zone, round 2 : 1/2 hits, 0.50 expected hits
1 Fighter owned by the Americans lost in 85 Sea Zone
1 Submarine owned by the Yamamoto, 1 Destroyer owned by the Yamamoto and 1 T.Boat owned by the Yamamoto lost in 85 Sea Zone
4 Fighters owned by the Americans, 2 Bombers owned by the Americans and 6 Adv.Fighters owned by the Americans retreated
Yamamoto winYamamoto win with 1 Submarine remaining with 3 S.Submarines remaining. Battle score for attacker is 13
Casualties for Americans: 1 Fighter
Casualties for Yamamoto: 1 Destroyer, 1 Submarine and 1 T.Boat
Battle in 86 Sea Zone
Americans attack with 2 B.Transports, 2 Battleships, 6 Carriers, 2 Cruisers, 12 Destroyers, 9 Submarines and 6 Transports
Yamamoto defend with 1 T.Boat
Americans roll dice for 9 Submarines in 86 Sea Zone, round 2 : 4/9 hits, 3.00 expected hits
1 T.Boat owned by the Yamamoto lost in 86 Sea Zone
Americans win with 2 B.Transports, 2 Battleships, 6 Carriers, 2 Cruisers, 12 Destroyers, 9 Submarines and 6 Transports remaining. Battle score for attacker is 6
Casualties for Yamamoto: 1 T.Boat
Battle in Iwo Jima
Battle in Saipan
Americans attack with 2 Artillerys, 7 Infantrys and 1 Marine
Yamamoto defend with 1 AAGun and 1 Bunker
Americans roll dice for 2 Artillerys, 7 Infantrys and 1 Marine in Saipan, round 2 : 5/10 hits, 2.67 expected hits
Yamamoto roll dice for 1 Bunker in Saipan, round 2 : 0/1 hits, 0.50 expected hits
1 Bunker owned by the Yamamoto lost in Saipan
Americans win, taking Iwo Jima from Yamamoto, taking Saipan from Yamamoto with 2 Artillerys, 7 Infantrys and 1 Marine remaining. Battle score for attacker is 6
Casualties for Yamamoto: 1 Bunker
Non Combat Move - Americans
2 Bombers moved from 85 Sea Zone to Wake
6 Adv.Fighters and 4 Fighters moved from 85 Sea Zone to 86 Sea Zone
1 Adv.Fighter moved from 108 Sea Zone to 86 Sea Zone
3 Submarines moved from 91 Sea Zone to 88 Sea Zone
2 Adv.Fighters moved from San Francisco to 88 Sea Zone
1 Bomber moved from 9 Sea Zone to Greenland
1 Adv.Fighter and 1 Fighter moved from 9 Sea Zone to 16 Sea Zone
1 Destroyer moved from 34 Sea Zone to 16 Sea Zone
1 Carrier moved from 34 Sea Zone to 16 Sea Zone
1 Destroyer and 1 Submarine moved from 13 Sea Zone to 8 Sea Zone
1 Cruiser and 1 Transport moved from 41 Sea Zone to 31 Sea Zone
1 Artillery and 2 Infantrys moved from Mauritania to 31 Sea Zone
1 Artillery moved from E.Morocco to S.Algeria
1 Artillery, 1 Cruiser, 2 Infantrys and 1 Transport moved from 31 Sea Zone to 41 Sea Zone
1 Artillery and 2 Infantrys moved from 41 Sea Zone to E.Morocco
2 Tanks moved from Mauritania to E.Morocco
1 B.Transport moved from 35 Sea Zone to 39 Sea Zone
1 Artillery and 1 Tank moved from S.Chile to 39 Sea Zone
1 B.Transport and 1 Transport moved from 36 Sea Zone to 35 Sea Zone
1 Infantry and 1 Tank moved from Salvador to 35 Sea Zone
4 Infantrys moved from Bahia to 35 Sea Zone
1 B.Transport, 5 Infantrys, 1 Tank and 1 Transport moved from 35 Sea Zone to 36 Sea Zone
5 Infantrys and 1 Tank moved from 36 Sea Zone to Mauritania
1 Artillery, 1 B.Transport and 1 Tank moved from 39 Sea Zone to 35 Sea Zone
1 Artillery and 1 Tank moved from 35 Sea Zone to Salvador
1 B.Transport moved from 32 Sea Zone to 26 Sea Zone
4 Infantrys moved from South Atlantic USA to 26 Sea Zone
1 B.Transport and 4 Infantrys moved from 26 Sea Zone to 32 Sea Zone
4 Infantrys moved from 32 Sea Zone to Bahia
Place Units - Americans
1 Carrier and 1 Destroyer placed in 88 Sea Zone
3 Submarines placed in 91 Sea Zone
1 S.Submarine placed in 35 Sea Zone
1 Infantry placed in Salvador
1 Destroyer and 1 Submarine placed in 34 Sea Zone
1 Infantry placed in Rio de Oro
1 Transport placed in 13 Sea Zone
3 Infantrys placed in South Atlantic USA
1 Infantry placed in South Central USA
2 Adv.Fighters placed in San Francisco
1 Adv.Fighter placed in Washington
Turn Complete - Americans
Americans collect 123 PUs; end with 123 PUs
Combat Hit Differential Summary :
Yamamoto regular : 0.00
Americans regular : 0.33
TripleA Turn Summary for game: World At War
Game History
Round: 8
Combat Move - Russians
1 Artillery moved from N.Buryat Mongolia to Ayan
4 Infantrys moved from N.Buryat Mongolia to Ayan
1 Fighter moved from N.Buryat Mongolia to Ayan
3 Infantrys moved from Rostov to Donetsk
1 Bomber moved from Moscow to Donetsk
1 Adv.Fighter moved from Yaroslavl to S.Karelia
2 Infantrys moved from Yaroslavl to S.Karelia
1 Artillery moved from Arkhangelsk to S.Karelia
1 Infantry moved from Arkhangelsk to S.Karelia
1 Artillery moved from Kursk to Smolensk
1 Infantry moved from Yaroslavl to Smolensk
1 Artillery and 1 Infantry moved from Kursk to Minsk
Purchase Units - Russians
Russians buy 1 Bunker, 29 Infantrys and 4 Tanks; Remaining resources: 0 PUs;
Combat - Russians
Battle in Smolensk
Russians attack with 1 Artillery and 1 Infantry
Germans defend with 1 ArmoredCar
Russians roll dice for 1 Artillery and 1 Infantry in Smolensk, round 2 : 2/2 hits, 0.67 expected hits
Germans roll dice for 1 ArmoredCar in Smolensk, round 2 : 0/1 hits, 0.17 expected hits
1 ArmoredCar owned by the Germans lost in Smolensk
Russians win, taking Smolensk from Germans with 1 Artillery and 1 Infantry remaining. Battle score for attacker is 4
Casualties for Germans: 1 ArmoredCar
Battle in Minsk
Russians attack with 1 Artillery and 1 Infantry
Romanians defend with 1 ArmoredCar
Russians roll dice for 1 Artillery and 1 Infantry in Minsk, round 2 : 2/2 hits, 0.67 expected hits
Romanians roll dice for 1 ArmoredCar in Minsk, round 2 : 0/1 hits, 0.17 expected hits
1 ArmoredCar owned by the Romanians lost in Minsk
Russians win, taking Minsk from Romanians with 1 Artillery and 1 Infantry remaining. Battle score for attacker is 4
Casualties for Romanians: 1 ArmoredCar
Battle in S.Karelia
Russians attack with 1 Adv.Fighter, 1 Artillery and 3 Infantrys
Germans defend with 2 Mech.Infs
Russians roll dice for 1 Adv.Fighter, 1 Artillery and 3 Infantrys in S.Karelia, round 2 : 2/5 hits, 1.50 expected hits
Germans roll dice for 2 Mech.Infs in S.Karelia, round 2 : 1/2 hits, 0.67 expected hits
1 Infantry owned by the Russians lost in S.Karelia
2 Mech.Infs owned by the Germans lost in S.Karelia
Russians win, taking S.Karelia from Germans with 1 Adv.Fighter, 1 Artillery and 2 Infantrys remaining. Battle score for attacker is 10
Casualties for Russians: 1 Infantry
Casualties for Germans: 2 Mech.Infs
Battle in Ayan
Russians attack with 1 Artillery, 1 Fighter and 4 Infantrys
Hisaichi defend with 1 Artillery and 2 Infantrys
Russians roll dice for 1 Artillery, 1 Fighter and 4 Infantrys in Ayan, round 2 : 1/6 hits, 1.50 expected hits
Hisaichi roll dice for 1 Artillery and 2 Infantrys in Ayan, round 2 : 1/3 hits, 1.00 expected hits
1 Infantry owned by the Russians lost in Ayan
1 Infantry owned by the Hisaichi lost in Ayan
Russians roll dice for 1 Artillery, 1 Fighter and 3 Infantrys in Ayan, round 3 : 1/5 hits, 1.33 expected hits
Hisaichi roll dice for 1 Artillery and 1 Infantry in Ayan, round 3 : 1/2 hits, 0.67 expected hits
1 Infantry owned by the Russians lost in Ayan
1 Infantry owned by the Hisaichi lost in Ayan
Russians roll dice for 1 Artillery, 1 Fighter and 2 Infantrys in Ayan, round 4 : 2/4 hits, 1.17 expected hits
Hisaichi roll dice for 1 Artillery in Ayan, round 4 : 0/1 hits, 0.33 expected hits
1 Artillery owned by the Hisaichi lost in Ayan
Russians win, taking Ayan from Hisaichi with 1 Artillery, 1 Fighter and 2 Infantrys remaining. Battle score for attacker is 4
Casualties for Russians: 2 Infantrys
Casualties for Hisaichi: 1 Artillery and 2 Infantrys
Battle in Donetsk
Russians attack with 1 Bomber and 3 Infantrys
Romanians defend with 1 Elite
Russians roll dice for 1 Bomber and 3 Infantrys in Donetsk, round 2 : 0/4 hits, 1.17 expected hits
Romanians roll dice for 1 Elite in Donetsk, round 2 : 1/1 hits, 0.33 expected hits
1 Infantry owned by the Russians lost in Donetsk
Russians roll dice for 1 Bomber and 2 Infantrys in Donetsk, round 3 : 1/3 hits, 1.00 expected hits
Romanians roll dice for 1 Elite in Donetsk, round 3 : 1/1 hits, 0.33 expected hits
1 Infantry owned by the Russians lost in Donetsk
1 Elite owned by the Romanians lost in Donetsk
Russians win, taking Donetsk from Romanians with 1 Bomber and 1 Infantry remaining. Battle score for attacker is -1
Casualties for Russians: 2 Infantrys
Casualties for Romanians: 1 Elite
Non Combat Move - Russians
1 Bomber moved from Donetsk to Moscow
1 Adv.Fighter moved from S.Karelia to Yaroslavl
1 Artillery and 4 Infantrys moved from Rostov to Kursk
6 Infantrys moved from Yaroslavl to Kursk
8 Infantrys moved from Moscow to Yaroslavl
1 Artillery moved from Kursk to Yaroslavl
1 Artillery moved from Rostov to Kursk
1 Tank moved from Stalingrad to Kursk
1 Artillery moved from Stalingrad to Rostov
3 Infantrys moved from Stalingrad to Rostov
5 Infantrys moved from Georgia to Rostov
2 Infantrys moved from Astrakhan to Georgia
2 Infantrys moved from Chimkent to 126 Sea Zone
2 Infantrys moved from Tashkent to Chimkent
5 Infantrys moved from Kuybyshev to Gorky
5 Infantrys moved from Kirov to Arkhangelsk
2 Infantrys moved from Ufa to Kuybyshev
2 Infantrys moved from Perm to Kirov
5 Infantrys moved from Sverdlovsk to Perm
1 Tank moved from Moscow to Kursk
1 Tank moved from Moscow to Kursk
5 Infantrys moved from Irkutsk to N.Buryat Mongolia
1 Fighter moved from Ayan to N.Buryat Mongolia
1 Artillery and 1 Infantry moved from Olyokminsk to Yakutsk
3 Infantrys moved from Olyokminsk to N.Buryat Mongolia
1 Tank moved from Olyokminsk to N.Buryat Mongolia
3 Infantrys moved from Sibirsky to Khatanga
3 Infantrys moved from Sibirsky to Khatanga
1 Infantry moved from Koryakia to Kolyma
Place Units - Russians
1 Bunker placed in Kursk
4 Infantrys and 1 Tank placed in Stalingrad
3 Infantrys and 1 Tank placed in Arkhangelsk
8 Infantrys and 2 Tanks placed in Moscow
2 Infantrys placed in Tashkent
3 Infantrys placed in Georgia
4 Infantrys placed in Sibirsky
5 Infantrys placed in Sverdlovsk
Turn Complete - Russians
Russians collect 83 PUs; end with 83 PUs
Combat Hit Differential Summary :
Romanians regular : 1.17
Germans regular : 0.17
Russians regular : 2.00
Hisaichi regular : 0.00
@dawgoneit did you want to drop off your Russians in sz126? if so go ahead.
TripleA Turn Summary for game: World At War
Game History
Round: 8
Purchase Units - French
French buy 5 Infantrys, 1 Mot.Inf and 3 Tanks; Remaining resources: 0 PUs;
Non Combat Move - French
1 Tank moved from Adana to Georgia
1 Artillery, 1 Elite and 2 Infantrys moved from Adana to Erzurum
1 Infantry moved from Syria to Adana
6 Infantrys and 1 Tank moved from Kufra to Hun
1 Fighter moved from Kufra to Hun
2 Infantrys moved from Darfur to Kufra
1 Artillery and 2 Infantrys moved from French Equatorial Africa to Darfur
2 Infantrys and 1 Tank moved from E.Morocco to S.Algeria
1 Artillery moved from E.Morocco to S.Algeria
2 Artillerys and 4 Tanks moved from N.Algeria to S.Algeria
1 Infantry moved from Syria to Adana
1 Bomber moved from E.Morocco to New Valley
Place Units - French
1 Infantry and 1 Tank placed in Syria
4 Infantrys placed in E.Morocco
1 Mot.Inf and 2 Tanks placed in French Equatorial Africa
Turn Complete - French
French collect 32 PUs; end with 32 PUs
Combat Hit Differential Summary :
TripleA Turn Summary for game: World At War
Game History
Round: 8
Combat Move - Chinese
2 Infantrys moved from Lanchow to Szechwan
1 Tank moved from Yunnan to Szechwan
2 Infantrys moved from Ningsia to Suiyuan
1 Adv.Fighter moved from Shensi to Suiyuan
1 Adv.Fighter moved from Shensi to Hupeh
1 Infantry moved from Shensi to Hupeh
1 Artillery and 1 Elite moved from Shensi to Shansi
1 Artillery and 1 Tank moved from N.Thailand to N.French Indochina
1 Fighter moved from Shensi to Hupeh
Purchase Units - Chinese
Chinese buy 6 Infantrys and 4 Tanks; Remaining resources: 0 PUs;
Combat - Chinese
Battle in Suiyuan
Chinese attack with 1 Adv.Fighter and 2 Infantrys
Hisaichi defend with 1 Marine
Chinese roll dice for 1 Adv.Fighter and 2 Infantrys in Suiyuan, round 2 : 0/3 hits, 0.83 expected hits
Hisaichi roll dice for 1 Marine in Suiyuan, round 2 : 0/1 hits, 0.33 expected hits
Chinese roll dice for 1 Adv.Fighter and 2 Infantrys in Suiyuan, round 3 : 1/3 hits, 0.83 expected hits
Hisaichi roll dice for 1 Marine in Suiyuan, round 3 : 0/1 hits, 0.33 expected hits
1 Marine owned by the Hisaichi lost in Suiyuan
Chinese win, taking Suiyuan from Hisaichi with 1 Adv.Fighter and 2 Infantrys remaining. Battle score for attacker is 4
Casualties for Hisaichi: 1 Marine
Battle in Hupeh
Chinese attack with 1 Adv.Fighter, 1 Fighter and 1 Infantry
Hisaichi defend with 1 Tank
Chinese roll dice for 1 Adv.Fighter, 1 Fighter and 1 Infantry in Hupeh, round 2 : 0/3 hits, 1.00 expected hits
Hisaichi roll dice for 1 Tank in Hupeh, round 2 : 1/1 hits, 0.50 expected hits
1 Fighter owned by the Chinese lost in Hupeh
Chinese roll dice for 1 Adv.Fighter and 1 Infantry in Hupeh, round 3 : 0/2 hits, 0.67 expected hits
Hisaichi roll dice for 1 Tank in Hupeh, round 3 : 0/1 hits, 0.50 expected hits
Chinese roll dice for 1 Adv.Fighter and 1 Infantry in Hupeh, round 4 : 1/2 hits, 0.67 expected hits
Hisaichi roll dice for 1 Tank in Hupeh, round 4 : 1/1 hits, 0.50 expected hits
1 Infantry owned by the Chinese lost in Hupeh
1 Tank owned by the Hisaichi lost in Hupeh
Chinese win with 1 Adv.Fighter remaining. Battle score for attacker is -5
Casualties for Chinese: 1 Fighter and 1 Infantry
Casualties for Hisaichi: 1 Tank
Battle in N.French Indochina
Chinese attack with 1 Artillery and 1 Tank
Yamamoto defend with 1 Infantry
Chinese roll dice for 1 Artillery and 1 Tank in N.French Indochina, round 2 : 0/2 hits, 0.83 expected hits
Yamamoto roll dice for 1 Infantry in N.French Indochina, round 2 : 1/1 hits, 0.33 expected hits
1 Artillery owned by the Chinese lost in N.French Indochina
Chinese roll dice for 1 Tank in N.French Indochina, round 3 : 1/1 hits, 0.50 expected hits
Yamamoto roll dice for 1 Infantry in N.French Indochina, round 3 : 1/1 hits, 0.33 expected hits
1 Tank owned by the Chinese lost in N.French Indochina
1 Infantry owned by the Yamamoto lost in N.French Indochina
Yamamoto win with no units remaining. Battle score for attacker is -7
Casualties for Chinese: 1 Artillery and 1 Tank
Casualties for Yamamoto: 1 Infantry
Battle in Szechwan
Chinese attack with 2 Infantrys and 1 Tank
Yamamoto defend with 1 Infantry
Chinese roll dice for 2 Infantrys and 1 Tank in Szechwan, round 2 : 1/3 hits, 0.83 expected hits
Yamamoto roll dice for 1 Infantry in Szechwan, round 2 : 1/1 hits, 0.33 expected hits
1 Infantry owned by the Chinese lost in Szechwan
1 Infantry owned by the Yamamoto lost in Szechwan
Chinese win, taking Szechwan from Yamamoto with 1 Infantry and 1 Tank remaining. Battle score for attacker is 0
Casualties for Chinese: 1 Infantry
Casualties for Yamamoto: 1 Infantry
Battle in Shansi
Chinese attack with 1 Artillery and 1 Elite
Yamamoto defend with 1 Infantry
Chinese roll dice for 1 Artillery and 1 Elite in Shansi, round 2 : 1/2 hits, 0.83 expected hits
Yamamoto roll dice for 1 Infantry in Shansi, round 2 : 0/1 hits, 0.33 expected hits
1 Infantry owned by the Yamamoto lost in Shansi
Chinese win, taking Shansi from Yamamoto with 1 Artillery and 1 Elite remaining. Battle score for attacker is 2
Casualties for Yamamoto: 1 Infantry
Non Combat Move - Chinese
1 Adv.Fighter moved from Hupeh to Shensi
1 Infantry moved from Lanchow to Shensi
2 Infantrys moved from Ningsia to Shensi
2 Tanks moved from Gobi Altai to Shensi
1 Elite and 2 Infantrys moved from E.Qinghai to Lanchow
3 Infantrys moved from E.Qinghai to Ningsia
5 Infantrys moved from Hsining to E.Qinghai
1 Elite moved from Hsining to E.Qinghai
2 Infantrys moved from E.Sinkiang to Gobi Altai
2 Infantrys moved from Urumqi to E.Sinkiang
1 Tank moved from Urumqi to Gobi Altai
1 Adv.Fighter moved from Suiyuan to Shensi
Place Units - Chinese
6 Infantrys placed in Hsining
4 Tanks placed in Urumqi
Turn Complete - Chinese
Chinese collect 28 PUs; end with 28 PUs
Combat Hit Differential Summary :
Yamamoto regular : 1.67
Chinese regular : -2.00
Hisaichi regular : -0.17
@dawgoneit ool for 51? uk attack.tsvg
@dawgoneit you’re up in our team game also
@captainwalker max “D”
TripleA Turn Summary for game: World At War
Game History
Round: 8
Combat Move - British
2 units repaired.
1 Infantry and 1 Tank moved from Montreal to 2 Sea Zone
1 Destroyer, 1 Infantry, 1 Tank and 1 Transport moved from 2 Sea Zone to 9 Sea Zone
1 Infantry and 1 Tank moved from 9 Sea Zone to Iceland
2 Artillerys, 5 Infantrys and 1 Tank moved from W.Iran to E.Iran
1 Transport moved from 58 Sea Zone to 59 Sea Zone
1 Infantry and 1 Tank moved from Bombay to 59 Sea Zone
1 Infantry, 1 Tank and 1 Transport moved from 59 Sea Zone to 58 Sea Zone
1 Infantry and 1 Tank moved from 58 Sea Zone to E.Iran
1 Adv.Fighter and 1 Bomber moved from Italian East Africa to E.Iran
2 Adv.Fighters, 3 Battleships, 3 Carriers, 2 Cruisers, 4 Destroyers, 4 Fighters, 11 Submarines, 11 T.Boats and 3 Transports moved from 56 Sea Zone to 51 Sea Zone
1 Infantry moved from N.Thailand to N.French Indochina
French take N.French Indochina from Yamamoto
Purchase Units - British
British buy 3 Adv.Fighters, 4 Artillerys, 2 Elites, 13 Infantrys, 4 Tanks and 2 Transports; Remaining resources: 0 PUs;
Combat - British
Battle in E.Iran
British attack with 1 Adv.Fighter, 2 Artillerys, 1 Bomber, 6 Infantrys and 2 Tanks
Neutral defend with 1 Bunker and 3 Infantrys
British roll dice for 1 Adv.Fighter, 2 Artillerys, 1 Bomber, 6 Infantrys and 2 Tanks in E.Iran, round 2 : 3/12 hits, 4.17 expected hits
Units damaged: 1 Bunker owned by the Neutral
Neutral roll dice for 1 Bunker and 3 Infantrys in E.Iran, round 2 : 3/4 hits, 1.50 expected hits
3 Infantrys owned by the British lost in E.Iran
2 Infantrys owned by the Neutral lost in E.Iran
British roll dice for 1 Adv.Fighter, 2 Artillerys, 1 Bomber, 3 Infantrys and 2 Tanks in E.Iran, round 3 : 2/9 hits, 3.67 expected hits
Neutral roll dice for 1 Bunker and 1 Infantry in E.Iran, round 3 : 0/2 hits, 0.83 expected hits
1 Bunker owned by the Neutral and 1 Infantry owned by the Neutral lost in E.Iran
British loses 0 PUs for violating E.Irans neutrality.
British win, taking E.Iran from Neutral with 1 Adv.Fighter, 2 Artillerys, 1 Bomber, 3 Infantrys and 2 Tanks remaining. Battle score for attacker is 6
Casualties for British: 3 Infantrys
Casualties for Neutral: 1 Bunker and 3 Infantrys
Battle in Iceland
British attack with 1 Infantry and 1 Tank
Germans defend with 1 Infantry
British roll dice for 1 Infantry and 1 Tank in Iceland, round 2 : 1/2 hits, 0.67 expected hits
Germans roll dice for 1 Infantry in Iceland, round 2 : 0/1 hits, 0.33 expected hits
1 Infantry owned by the Germans lost in Iceland
British win, taking Iceland from Germans with 1 Infantry and 1 Tank remaining. Battle score for attacker is 2
Casualties for Germans: 1 Infantry
Battle in 51 Sea Zone
British attack with 2 Adv.Fighters, 3 Battleships, 3 Carriers, 2 Cruisers, 4 Destroyers, 4 Fighters, 11 Submarines, 11 T.Boats and 3 Transports
Germans defend with 1 Transport; Italians defend with 3 Adv.Fighters, 1 Battleship, 3 Carriers, 6 Destroyers and 18 Submarines
British roll dice for 11 Submarines in 51 Sea Zone, round 2 : 3/11 hits, 3.67 expected hits
Units damaged: 1 Battleship owned by the Italians
Italians roll dice for 18 Submarines in 51 Sea Zone, round 2 : 8/18 hits, 6.00 expected hits
Units damaged: 3 Battleships owned by the British
British roll dice for 2 Adv.Fighters, 3 Battleships, 3 Carriers, 2 Cruisers, 4 Destroyers, 4 Fighters, 11 T.Boats and 3 Transports in 51 Sea Zone, round 2 : 14/29 hits, 10.83 expected hits
Italians roll dice for 3 Adv.Fighters, 1 Battleship, 3 Carriers, 6 Destroyers and 1 Transport in 51 Sea Zone, round 2 : 7/14 hits, 6.33 expected hits
3 Transports owned by the British and 9 T.Boats owned by the British lost in 51 Sea Zone
15 Submarines owned by the Italians and 1 Transport owned by the Germans lost in 51 Sea Zone
British roll dice for 11 Submarines in 51 Sea Zone, round 3 : 4/11 hits, 3.67 expected hits
Italians roll dice for 3 Submarines in 51 Sea Zone, round 3 : 0/3 hits, 1.00 expected hits
British roll dice for 2 Adv.Fighters, 3 Battleships, 3 Carriers, 2 Cruisers, 4 Destroyers, 4 Fighters and 2 T.Boats in 51 Sea Zone, round 3 : 9/20 hits, 7.83 expected hits
Italians roll dice for 3 Adv.Fighters, 1 Battleship, 3 Carriers and 6 Destroyers in 51 Sea Zone, round 3 : 8/13 hits, 6.17 expected hits
6 Submarines owned by the British and 2 T.Boats owned by the British lost in 51 Sea Zone
3 Carriers owned by the Italians, 3 Submarines owned by the Italians, 6 Destroyers owned by the Italians and 1 Adv.Fighter owned by the Italians lost in 51 Sea Zone
British roll dice for 5 Submarines in 51 Sea Zone, round 4 : 1/5 hits, 1.67 expected hits
1 Battleship owned by the Italians lost in 51 Sea Zone
British roll dice for 2 Adv.Fighters, 3 Battleships, 3 Carriers, 2 Cruisers, 4 Destroyers and 4 Fighters in 51 Sea Zone, round 4 : 4/18 hits, 7.17 expected hits
Italians roll dice for 2 Adv.Fighters in 51 Sea Zone, round 4 : 2/2 hits, 1.33 expected hits
2 Submarines owned by the British lost in 51 Sea Zone
2 Adv.Fighters owned by the Italians lost in 51 Sea Zone
British win with 2 Adv.Fighters, 3 Battleships, 3 Carriers, 2 Cruisers, 4 Destroyers, 4 Fighters and 3 Submarines remaining. Battle score for attacker is 132
Casualties for British: 8 Submarines, 11 T.Boats and 3 Transports
Casualties for Italians: 3 Adv.Fighters, 1 Battleship, 3 Carriers, 6 Destroyers and 18 Submarines
Casualties for Germans: 1 Transport
Non Combat Move - British
1 Tank moved from El Agheila to Hun
1 Infantry moved from Kufra to El Agheila
2 Artillerys, 2 Infantrys and 1 Tank moved from Kufra to Hun
1 Artillery and 4 Infantrys moved from New Valley to Kufra
3 Infantrys moved from Nubia to New Valley
1 Adv.Fighter and 1 Bomber moved from E.Iran to W.Iran
2 Infantrys moved from Italian East Africa to Nubia
1 Artillery and 3 Infantrys moved from Assam to Yunnan
1 Tank moved from Assam to Yunnan
1 Artillery moved from S.Thailand to Malaya
1 Artillery and 3 Infantrys moved from Bihar to Assam
1 Infantry moved from Calcutta to Assam
1 Infantry moved from Hyderabad to Calcutta
1 Tank moved from Delhi to Assam
1 Artillery and 3 Infantrys moved from Delhi to Bihar
2 Infantrys moved from Lower Egypt to Mersa Matruh
1 Infantry moved from Amazon to Bahia
Place Units - British
2 Infantrys and 1 Tank placed in W.Iran
1 Adv.Fighter placed in Manchester
1 Adv.Fighter placed in Wales
2 Artillerys and 2 Elites placed in Cairo
2 Transports placed in 57 Sea Zone
1 Tank placed in Italian East Africa
1 Adv.Fighter and 5 Infantrys placed in Malaya
1 Artillery, 3 Infantrys and 1 Tank placed in Delhi
1 Artillery and 1 Infantry placed in Bombay
2 Infantrys and 1 Tank placed in Madras
Turn Complete - British
British collect 113 PUs; end with 113 PUs
Combat Hit Differential Summary :
Italians regular : 4.17
Germans regular : -0.33
Neutral regular : 0.67
British regular : -2.33
TripleA Turn Summary for game: World At War
Game History
Round: 8
Combat Move - Anzac
1 Adv.Fighter moved from 67 Sea Zone to 111 Sea Zone
1 Adv.Fighter moved from 67 Sea Zone to 108 Sea Zone
1 Adv.Fighter moved from 67 Sea Zone to 111 Sea Zone
Purchase Units - Anzac
Anzac buy 2 Artillerys, 2 Elites, 2 Infantrys, 2 Submarines and 1 Tank; Remaining resources: 0 PUs;
Combat - Anzac
Battle in 111 Sea Zone
Anzac attack with 2 Adv.Fighters
Hisaichi defend with 1 Submarine
Anzac roll dice for 2 Adv.Fighters in 111 Sea Zone, round 2 : 2/2 hits, 1.00 expected hits
1 Submarine owned by the Hisaichi lost in 111 Sea Zone
Anzac win with 2 Adv.Fighters remaining. Battle score for attacker is 7
Casualties for Hisaichi: 1 Submarine
Battle in 108 Sea Zone
Anzac attack with 1 Adv.Fighter
Hisaichi defend with 1 S.Submarine
Anzac roll dice for 1 Adv.Fighter in 108 Sea Zone, round 2 : 1/1 hits, 0.50 expected hits
1 S.Submarine owned by the Hisaichi lost in 108 Sea Zone
Anzac win with 1 Adv.Fighter remaining. Battle score for attacker is 10
Casualties for Hisaichi: 1 S.Submarine
Non Combat Move - Anzac
1 Adv.Fighter moved from 108 Sea Zone to West Papua
1 Artillery and 2 Infantrys moved from Port Moresby to West Papua
2 Adv.Fighters moved from 111 Sea Zone to 67 Sea Zone
3 Transports moved from 67 Sea Zone to 113 Sea Zone
1 Artillery, 1 Infantry and 1 Tank moved from Townsville to 113 Sea Zone
1 Infantry moved from Northern Territory to 113 Sea Zone
2 Infantrys moved from West Papua to 113 Sea Zone
1 Artillery, 4 Infantrys, 1 Tank and 3 Transports moved from 113 Sea Zone to 67 Sea Zone
1 Infantry moved from Canberra to New South Wales
2 Artillerys moved from Java to Sumatra
1 Elite moved from Java to Sumatra
1 Artillery, 4 Infantrys and 1 Tank moved from 67 Sea Zone to Java
Place Units - Anzac
2 Submarines placed in 67 Sea Zone
1 Elite placed in Broome
1 Artillery, 1 Elite and 1 Tank placed in Townsville
1 Artillery and 2 Infantrys placed in Port Moresby
Turn Complete - Anzac
Anzac collect 36 PUs; end with 36 PUs
Combat Hit Differential Summary :
Anzac regular : 1.50
TripleA Turn Summary for game: World At War
Game History
Round: 8
Combat Move - Dutch
2 Elites, 1 Infantry, 1 Mech.Inf and 2 Tanks moved from Rio De Janeiro to Argentina
Purchase Units - Dutch
Dutch buy 2 Bunkers, 2 Infantrys and 1 Transport; Remaining resources: 0 PUs;
Combat - Dutch
Battle in Argentina
Dutch attack with 2 Elites, 1 Infantry, 1 Mech.Inf and 2 Tanks
Neutral defend with 3 Infantrys
Dutch roll dice for 2 Elites, 1 Infantry, 1 Mech.Inf and 2 Tanks in Argentina, round 2 : 3/6 hits, 2.33 expected hits
Neutral roll dice for 3 Infantrys in Argentina, round 2 : 2/3 hits, 1.00 expected hits
1 Elite owned by the Dutch and 1 Infantry owned by the Dutch lost in Argentina
3 Infantrys owned by the Neutral lost in Argentina
Dutch loses 0 PUs for violating Argentinas neutrality.
Dutch win, taking Argentina from Neutral with 1 Elite, 1 Mech.Inf and 2 Tanks remaining. Battle score for attacker is 1
Casualties for Dutch: 1 Elite and 1 Infantry
Casualties for Neutral: 3 Infantrys
Non Combat Move - Dutch
Place Units - Dutch
1 Bunker placed in Lombok
1 Bunker placed in Java
1 Transport placed in 32 Sea Zone
2 Infantrys placed in Suriname
Turning on Edit Mode
EDIT: Removing units owned by Dutch from Suriname: 2 ArmoredCars
EDIT: Adding units owned by Dutch to Bolivia: 2 ArmoredCars
EDIT: Turning off Edit Mode
Turn Complete - Dutch
Dutch collect 24 PUs; end with 24 PUs
Combat Hit Differential Summary :
Neutral regular : 1.00
Dutch regular : 0.67
TripleA Turn Summary for game: World At War
Game History
Round: 8
Combat Move - Dutch
2 Elites, 1 Infantry, 1 Mech.Inf and 2 Tanks moved from Rio De Janeiro to Argentina
Purchase Units - Dutch
Dutch buy 2 Bunkers, 2 Infantrys and 1 Transport; Remaining resources: 0 PUs;
Combat - Dutch
Battle in Argentina
Dutch attack with 2 Elites, 1 Infantry, 1 Mech.Inf and 2 Tanks
Neutral defend with 3 Infantrys
Dutch roll dice for 2 Elites, 1 Infantry, 1 Mech.Inf and 2 Tanks in Argentina, round 2 : 3/6 hits, 2.33 expected hits
Neutral roll dice for 3 Infantrys in Argentina, round 2 : 2/3 hits, 1.00 expected hits
1 Elite owned by the Dutch and 1 Infantry owned by the Dutch lost in Argentina
3 Infantrys owned by the Neutral lost in Argentina
Dutch loses 0 PUs for violating Argentinas neutrality.
Dutch win, taking Argentina from Neutral with 1 Elite, 1 Mech.Inf and 2 Tanks remaining. Battle score for attacker is 1
Casualties for Dutch: 1 Elite and 1 Infantry
Casualties for Neutral: 3 Infantrys
Non Combat Move - Dutch
Place Units - Dutch
1 Bunker placed in Lombok
1 Bunker placed in Java
1 Transport placed in 32 Sea Zone
2 Infantrys placed in Suriname
Turning on Edit Mode
EDIT: Removing units owned by Dutch from Suriname: 2 ArmoredCars
EDIT: Adding units owned by Dutch to Bolivia: 2 ArmoredCars
EDIT: Turning off Edit Mode
Turn Complete - Dutch
Dutch collect 24 PUs; end with 24 PUs
Turning on Edit Mode
EDIT: Removing units owned by Dutch from 32 Sea Zone: 1 Transport
EDIT: Adding units owned by Dutch to 26 Sea Zone: 1 Transport
EDIT: Turning off Edit Mode
Combat Hit Differential Summary :
Neutral regular : 1.00
Dutch regular : 0.67
@captainwalker use the last file… I made a placement edit
@captainwalker i think this one is done.
@dawgoneit another?