@Martin
Game History
Combat Hit Differential Summary :
Politics - French
Trigger French Friendly With Mongolians activates a trigger called: Trigger Allies Friendly With Mongolians
Combat Hit Differential Summary :
TripleA Turn Summary for game: World War II Global 1940 2nd Edition
Game History
Round: 8
Purchase Units - Russians
Russians buy 1 armour, 4 infantry and 3 mech_infantrys; Remaining resources: 0 PUs;
Combat Move - Russians
3 infantry moved from Amur to Buryatia
1 infantry moved from Amur to Sakha
Russians take Sakha from Japanese
5 infantry moved from Korea to Manchuria
1 infantry moved from Amur to Manchuria
1 artillery and 3 infantry moved from Russia to Smolensk
1 artillery and 3 infantry moved from Russia to Tambov
1 infantry moved from Samara to Volgograd
2 fighters moved from Russia to Volgograd
2 fighters and 1 infantry moved from Russia to Bryansk
Combat - Russians
Battle in Manchuria
Russians attack with 6 infantry
Japanese defend with 1 infantry and 1 mech_infantry
Russians roll dice for 6 infantry in Manchuria, round 2 : 1/0 hits, 1,00 expected hits
Japanese roll dice for 1 infantry and 1 mech_infantry in Manchuria, round 2 : 0/1 hits, 0,67 expected hits
1 infantry owned by the Japanese lost in Manchuria
6 infantry owned by the Russians retreated to Amur
Japanese win with 1 mech_infantry remaining. Battle score for attacker is 3
Casualties for Japanese: 1 infantry
Battle in Buryatia
Russians attack with 3 infantry
Japanese defend with 1 infantry
Russians roll dice for 3 infantry in Buryatia, round 2 : 1/1 hits, 0,50 expected hits
Japanese roll dice for 1 infantry in Buryatia, round 2 : 0/1 hits, 0,33 expected hits
1 infantry owned by the Japanese lost in Buryatia
Russians win, taking Buryatia from Japanese with 3 infantry remaining. Battle score for attacker is 3
Casualties for Japanese: 1 infantry
Battle in Bryansk
Russians attack with 2 fighters and 1 infantry
Germans defend with 1 infantry
Russians roll dice for 2 fighters and 1 infantry in Bryansk, round 2 : 1/1 hits, 1,17 expected hits
Germans roll dice for 1 infantry in Bryansk, round 2 : 1/1 hits, 0,33 expected hits
1 infantry owned by the Russians lost in Bryansk
1 infantry owned by the Germans lost in Bryansk
Russians win with 2 fighters remaining. Battle score for attacker is 0
Casualties for Russians: 1 infantry
Casualties for Germans: 1 infantry
Battle in Tambov
Russians attack with 1 artillery and 3 infantry
Germans defend with 1 infantry
Russians roll dice for 1 artillery and 3 infantry in Tambov, round 2 : 1/0 hits, 1,00 expected hits
Germans roll dice for 1 infantry in Tambov, round 2 : 0/1 hits, 0,33 expected hits
1 infantry owned by the Germans lost in Tambov
Russians win, taking Tambov from Germans with 1 artillery and 3 infantry remaining. Battle score for attacker is 3
Casualties for Germans: 1 infantry
Battle in Volgograd
Russians attack with 2 fighters and 1 infantry
Germans defend with 1 factory_minor and 1 mech_infantry
Russians roll dice for 2 fighters and 1 infantry in Volgograd, round 2 : 1/1 hits, 1,17 expected hits
Germans roll dice for 1 mech_infantry in Volgograd, round 2 : 1/1 hits, 0,33 expected hits
1 infantry owned by the Russians lost in Volgograd
1 mech_infantry owned by the Germans lost in Volgograd
Russians win with 2 fighters remaining. Battle score for attacker is 1
Casualties for Russians: 1 infantry
Casualties for Germans: 1 mech_infantry
Battle in Smolensk
Russians attack with 1 artillery and 3 infantry
Germans defend with 1 infantry
Russians roll dice for 1 artillery and 3 infantry in Smolensk, round 2 : 1/0 hits, 1,00 expected hits
Germans roll dice for 1 infantry in Smolensk, round 2 : 1/1 hits, 0,33 expected hits
1 infantry owned by the Russians lost in Smolensk
1 infantry owned by the Germans lost in Smolensk
Russians win, taking Smolensk from Germans with 1 artillery and 2 infantry remaining. Battle score for attacker is 0
Casualties for Russians: 1 infantry
Casualties for Germans: 1 infantry
Non Combat Move - Russians
1 aaGun, 7 artilleries and 40 infantry moved from Russia to Tambov
2 fighters moved from Volgograd to Russia
2 fighters moved from Bryansk to Russia
1 aaGun and 1 infantry moved from Samara to Tambov
1 aaGun and 1 infantry moved from Vologda to Smolensk
1 aaGun moved from Russia to Smolensk
1 armour, 2 artilleries, 19 infantry and 1 mech_infantry moved from Russia to Smolensk
1 mech_infantry moved from Novosibirsk to Russia
1 aaGun and 2 infantry moved from Korea to Amur
1 submarine moved from 110 Sea Zone to 105 Sea Zone
Place Units - Russians
1 armour, 4 infantry and 3 mech_infantrys placed in Russia
Turn Complete - Russians
Russians collect 23 PUs; end with 23 PUs
Objective Russians 2 Spread Of Communism: Russians met a national objective for an additional 6 PUs; end with 29 PUs
Combat Hit Differential Summary :
Japanese regular : -1,00
Germans regular : 1,67
Russians regular : 0,17
TripleA Move Summary for game: World War II Global 1940 2nd Edition
Game History
Round: 8
Purchase Units - Japanese
Japanese buy 1 armour, 1 bomber, 2 fighters, 3 infantry, 2 mech_infantrys and 2 tactical_bombers; Remaining resources: 1 PUs; 0 SuicideAttackTokens;
Combat Move - Japanese
1 armour and 2 infantry moved from Anhwe to Kweichow
2 mech_infantrys moved from Yunnan to Kweichow
1 infantry moved from Hunan to Kweichow
1 infantry moved from Anhwe to Hopei
1 tactical_bomber moved from Jehol to Kweichow
1 fighter moved from Jehol to Kweichow
1 mech_infantry moved from Hunan to Kweichow
1 bomber moved from Chahar to Hopei
1 bomber moved from Jehol to Hopei
1 mech_infantry moved from Manchuria to Korea
Japanese take Korea from Russians
1 infantry moved from New Guinea to Dutch New Guinea
Japanese take Dutch New Guinea from ANZAC
1 submarine moved from 46 Sea Zone to 54 Sea Zone
3 fighters moved from 46 Sea Zone to 54 Sea Zone
3 tactical_bombers moved from 46 Sea Zone to 54 Sea Zone
@Myygames any scramble?
@Caesar1 said in G40 OOB 2nd ed Caesar1 (Axis) vs Myygames (Allies +50):
@Myygames any scramble?
No scramble in 54
TripleA Turn Summary for game: World War II Global 1940 2nd Edition
Game History
Round: 8
Purchase Units - Japanese
Japanese buy 1 armour, 1 bomber, 2 fighters, 3 infantry, 2 mech_infantrys and 2 tactical_bombers; Remaining resources: 1 PUs; 0 SuicideAttackTokens;
Combat Move - Japanese
1 armour and 2 infantry moved from Anhwe to Kweichow
2 mech_infantrys moved from Yunnan to Kweichow
1 infantry moved from Hunan to Kweichow
1 infantry moved from Anhwe to Hopei
1 tactical_bomber moved from Jehol to Kweichow
1 fighter moved from Jehol to Kweichow
1 mech_infantry moved from Hunan to Kweichow
1 bomber moved from Chahar to Hopei
1 bomber moved from Jehol to Hopei
1 mech_infantry moved from Manchuria to Korea
Japanese take Korea from Russians
1 infantry moved from New Guinea to Dutch New Guinea
Japanese take Dutch New Guinea from ANZAC
1 submarine moved from 46 Sea Zone to 54 Sea Zone
3 fighters moved from 46 Sea Zone to 54 Sea Zone
3 tactical_bombers moved from 46 Sea Zone to 54 Sea Zone
Combat - Japanese
Battle in Kweichow
Japanese attack with 1 armour, 1 fighter, 3 infantry, 3 mech_infantrys and 1 tactical_bomber
Chinese defend with 1 infantry
Japanese roll dice for 1 armour, 1 fighter, 3 infantry, 3 mech_infantrys and 1 tactical_bomber in Kweichow, round 2 : 3/1 hits, 2.67 expected hits
Chinese roll dice for 1 infantry in Kweichow, round 2 : 1/1 hits, 0.33 expected hits
1 infantry owned by the Japanese lost in Kweichow
1 infantry owned by the Chinese lost in Kweichow
Japanese win, taking Kweichow from Chinese with 1 armour, 1 fighter, 2 infantry, 3 mech_infantrys and 1 tactical_bomber remaining. Battle score for attacker is 0
Casualties for Japanese: 1 infantry
Casualties for Chinese: 1 infantry
Battle in 54 Sea Zone
Japanese attack with 3 fighters, 1 submarine and 3 tactical_bombers
ANZAC defend with 1 destroyer
Japanese roll dice for 1 submarine in 54 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
Japanese roll dice for 3 fighters and 3 tactical_bombers in 54 Sea Zone, round 2 : 3/1 hits, 3.50 expected hits
ANZAC roll dice for 1 destroyer in 54 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
1 destroyer owned by the ANZAC lost in 54 Sea Zone
Japanese win, taking 54 Sea Zone from Neutral with 3 fighters, 1 submarine and 3 tactical_bombers remaining. Battle score for attacker is 8
Casualties for ANZAC: 1 destroyer
Battle in Hopei
Japanese attack with 2 bombers and 1 infantry
Chinese defend with 1 infantry
Japanese roll dice for 2 bombers and 1 infantry in Hopei, round 2 : 1/1 hits, 1.50 expected hits
Chinese roll dice for 1 infantry in Hopei, round 2 : 1/1 hits, 0.33 expected hits
1 infantry owned by the Japanese lost in Hopei
1 infantry owned by the Chinese lost in Hopei
Japanese win with 2 bombers remaining. Battle score for attacker is 0
Casualties for Japanese: 1 infantry
Casualties for Chinese: 1 infantry
Non Combat Move - Japanese
1 bomber moved from Hopei to Philippines
1 bomber moved from Hopei to French Indo China
1 tactical_bomber moved from Kweichow to Chahar
1 fighter moved from Kweichow to Chahar
1 fighter moved from Japan to Chahar
1 tactical_bomber moved from Japan to Chahar
1 fighter moved from Japan to Philippines
1 tactical_bomber moved from Japan to Philippines
1 mech_infantry moved from India to Yunnan
1 infantry moved from West India to India
1 artillery moved from Java to 42 Sea Zone
1 destroyer moved from 44 Sea Zone to 35 Sea Zone
1 artillery, 1 battleship, 1 carrier, 1 destroyer, 1 fighter, 1 submarine, 1 tactical_bomber and 1 transport moved from 42 Sea Zone to 35 Sea Zone
1 artillery moved from 35 Sea Zone to Philippines
1 infantry moved from New Guinea to 46 Sea Zone
1 battleship, 3 carriers, 1 cruiser, 1 destroyer, 1 infantry, 1 submarine and 1 transport moved from 46 Sea Zone to 35 Sea Zone
1 infantry moved from 35 Sea Zone to Philippines
3 fighters and 3 tactical_bombers moved from 54 Sea Zone to 35 Sea Zone
1 mech_infantry moved from India to Yunnan
Place Units - Japanese
1 armour, 1 infantry and 1 mech_infantry placed in French Indo China
2 infantry and 1 mech_infantry placed in India
1 bomber, 2 fighters and 2 tactical_bombers placed in Japan
Turn Complete - Japanese
Total Cost from Convoy Blockades: 5
Rolling for Convoy Blockade Damage in 6 Sea Zone. Rolls: 2,6,4,3
Japanese collect 60 PUs (5 lost to blockades); end with 61 PUs
Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 66 PUs
Objective Japanese 3 Control Honolulu Or Sydney Or Calcutta Or Western United States: Japanese met a national objective for an additional 5 PUs; end with 71 PUs
Combat Hit Differential Summary :
Chinese regular : 1.33
Japanese regular : -1.00
ANZAC regular : -0.33
Territory Summary for Japanese :
Shantung : 1 flag
Kwangsi : 1 flag
Korea : 1 mech_infantry
Kiangsu : 1 flag
Kiangsi : 1 flag
Japan : 3 aaGuns, 1 airfield, 1 artillery, 1 bomber, 1 factory_major, 4 fighters, 1 harbour, 3 infantry and 4 tactical_bombers
Jehol : 1 flag
Manchuria : 1 flag
Yunnan : 1 flag, 2 mech_infantrys
Kweichow : 1 flag, 1 armour, 2 infantry and 3 mech_infantrys
Hunan : 1 flag
Chahar : 1 flag, 2 fighters, 1 mech_infantry and 2 tactical_bombers
Anhwe : 1 flag
Shan State : 1 flag
Burma : 1 flag
India : 1 flag, 1 aaGun, 1 airfield, 7 artilleries, 1 factory_minor, 1 harbour, 7 infantry and 1 mech_infantry
Malaya : 1 flag, 1 harbour
Borneo : 1 flag
Kwangtung : 1 flag, 1 harbour
New Guinea : 1 flag
Philippines : 1 flag, 1 airfield, 1 artillery, 1 bomber, 1 fighter, 1 harbour, 2 infantry and 1 tactical_bomber
Soviet Far East : 1 flag, 1 infantry
Siberia : 1 flag
French Indo China : 1 flag, 1 armour, 1 bomber, 1 factory_minor, 1 infantry and 1 mech_infantry
Celebes : 1 flag
Java : 1 flag
Dutch New Guinea : 1 flag, 1 infantry
Sumatra : 1 flag
42 Sea Zone : 1 flag
44 Sea Zone : 1 flag
35 Sea Zone : 2 battleships, 4 carriers, 1 cruiser, 3 destroyers, 4 fighters, 2 submarines, 4 tactical_bombers and 2 transports
54 Sea Zone : 1 flag, 1 submarine
West India : 1 flag
Production/PUs Summary :
Germans : 50 / 67
Russians : 20 / 29
Japanese : 65 / 71
Americans : 56 / 78
Chinese : 7 / 10
British : 31 / 41
UK_Pacific : 0 / 0
Italians : 18 / 3
ANZAC : 10 / 17
French : 8 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0
Dice Statistics:
Total
1 was rolled 50 times
2 was rolled 39 times
3 was rolled 53 times
4 was rolled 49 times
5 was rolled 50 times
6 was rolled 37 times
Average roll : 3.435
Median : 3.000
Variance : 0.792
Standard Deviation : 0.890
Total rolls : 278
Null / Other
1 was rolled 1 times
2 was rolled 2 times
3 was rolled 1 times
4 was rolled 4 times
5 was rolled 3 times
6 was rolled 2 times
Average roll : 3.923
Median : 4.000
Variance : 0.569
Standard Deviation : 0.755
Total rolls : 13
Germans Combat
1 was rolled 9 times
2 was rolled 8 times
3 was rolled 10 times
4 was rolled 7 times
5 was rolled 5 times
6 was rolled 5 times
Average roll : 3.136
Median : 3.000
Variance : 0.496
Standard Deviation : 0.704
Total rolls : 44
British Combat
1 was rolled 8 times
2 was rolled 3 times
3 was rolled 7 times
4 was rolled 6 times
5 was rolled 5 times
6 was rolled 2 times
Average roll : 3.097
Median : 3.000
Variance : 0.894
Standard Deviation : 0.946
Total rolls : 31
Italians Combat
1 was rolled 4 times
2 was rolled 5 times
3 was rolled 5 times
4 was rolled 6 times
5 was rolled 8 times
6 was rolled 8 times
Average roll : 3.917
Median : 4.000
Variance : 0.400
Standard Deviation : 0.632
Total rolls : 36
Americans Combat
1 was rolled 4 times
2 was rolled 1 times
3 was rolled 5 times
4 was rolled 3 times
5 was rolled 4 times
6 was rolled 2 times
Average roll : 3.421
Median : 3.000
Variance : 0.602
Standard Deviation : 0.776
Total rolls : 19
Neutral_Axis Combat
Average roll : 0.000
Median : 0.000
Variance : 0.000
Standard Deviation : 0.000
Total rolls : 0
Japanese Combat
1 was rolled 12 times
2 was rolled 5 times
3 was rolled 9 times
4 was rolled 6 times
5 was rolled 13 times
6 was rolled 6 times
Average roll : 3.412
Median : 3.000
Variance : 1.150
Standard Deviation : 1.072
Total rolls : 51
French Combat
1 was rolled 1 times
2 was rolled 2 times
3 was rolled 2 times
4 was rolled 2 times
5 was rolled 2 times
6 was rolled 2 times
Average roll : 3.727
Median : 4.000
Variance : 0.083
Standard Deviation : 0.289
Total rolls : 11
ANZAC Combat
1 was rolled 1 times
2 was rolled 2 times
3 was rolled 1 times
4 was rolled 4 times
5 was rolled 3 times
6 was rolled 2 times
Average roll : 3.923
Median : 4.000
Variance : 0.569
Standard Deviation : 0.755
Total rolls : 13
Chinese Combat
1 was rolled 2 times
2 was rolled 5 times
3 was rolled 4 times
4 was rolled 3 times
5 was rolled 3 times
6 was rolled 2 times
Average roll : 3.316
Median : 3.000
Variance : 0.380
Standard Deviation : 0.616
Total rolls : 19
Neutral_Allies Combat
2 was rolled 1 times
3 was rolled 1 times
4 was rolled 1 times
5 was rolled 1 times
Average roll : 3.500
Median : 3.500
Variance : 0.444
Standard Deviation : 0.667
Total rolls : 4
UK_Pacific Combat
3 was rolled 1 times
5 was rolled 1 times
6 was rolled 1 times
Average roll : 4.667
Median : 5.000
Variance : 0.750
Standard Deviation : 0.866
Total rolls : 3
Russians Combat
1 was rolled 8 times
2 was rolled 5 times
3 was rolled 7 times
4 was rolled 7 times
5 was rolled 2 times
6 was rolled 5 times
Average roll : 3.147
Median : 3.000
Variance : 0.707
Standard Deviation : 0.841
Total rolls : 34
TripleA Move Summary for game: World War II Global 1940 2nd Edition
Game History
Round: 8
Purchase Units - Americans
Americans buy 1 bomber, 1 destroyer, 1 factory_minor, 2 fighters, 1 infantry and 2 tactical_bombers; Remaining resources: 1 PUs;
Combat Move - Americans
1 infantry moved from Norway to 112 Sea Zone
2 fighters and 1 infantry moved from 112 Sea Zone to Denmark
1 bomber moved from Russia to Novgorod
2 fighters moved from Amur to Korea
1 destroyer moved from 26 Sea Zone to 54 Sea Zone
2 fighters moved from Queensland to 54 Sea Zone
I need your decision intercept/ no intercept to continue the US turn.
I have 1 bomber, you have 1 fighter.
@Myygames yes intercept
TripleA Manual Gamesave Post for game: World War II Global 1940 2nd Edition
Game History
Round: 8
Purchase Units - British
British buy 1 artillery, 2 fighters, 3 infantry and 2 mech_infantrys; Remaining resources: 0 PUs;
Combat Move - British
Turning on Edit Mode
EDIT: Turning off Edit Mode
2 transports moved from 112 Sea Zone to 110 Sea Zone
1 artillery and 3 infantry moved from United Kingdom to 110 Sea Zone
1 artillery, 3 infantry and 2 transports moved from 110 Sea Zone to 112 Sea Zone
1 artillery and 3 infantry moved from 112 Sea Zone to Western Germany
1 fighter moved from Norway to Western Germany
6 fighters and 1 tactical_bomber moved from Norway to 115 Sea Zone
1 bomber moved from Urals to 115 Sea Zone
1 armour moved from Norway to Finland
British take Finland from Germans
1 armour moved from Finland to Norway
1 mech_infantry moved from Kazakhstan to Volgograd
Russians take Volgograd from Germans
1 fighter moved from Eastern Persia to Italian Somaliland
1 fighter moved from Kenya to Italian Somaliland
EDIT: 2 transports moved from 112 Sea Zone to 109 Sea Zone
Combat Hit Differential Summary :
I was editing a US NCM before dice are rolled.
You may scramble from Novgorod into SZ115. Do you want to?
no scramble
TripleA Turn Summary for game: World War II Global 1940 2nd Edition
Game History
Round: 8
Purchase Units - Americans
Americans buy 1 bomber, 1 destroyer, 1 factory_minor, 2 fighters, 1 infantry and 2 tactical_bombers; Remaining resources: 1 PUs;
Combat Move - Americans
1 infantry moved from Norway to 112 Sea Zone
2 fighters and 1 infantry moved from 112 Sea Zone to Denmark
1 bomber moved from Russia to Novgorod
2 fighters moved from Amur to Korea
1 destroyer moved from 26 Sea Zone to 54 Sea Zone
2 fighters moved from Queensland to 54 Sea Zone
Combat - Americans
Air Battle in Novgorod
Americans attacks with 1 units heading to Novgorod
Air Battle is over, the remaining bombers go on to their targets
Strategic bombing raid in Novgorod
Germans roll AA dice in Novgorod : 0/1 hits, 0,17 expected hits
Bombing raid in Novgorod rolls: 5 and causes: 5 damage to unit: factory_minor
Bombing raid in Novgorod causes 5 damage total.
Battle in 54 Sea Zone
Americans attack with 1 destroyer and 2 fighters
Japanese defend with 1 submarine
Americans roll dice for 1 destroyer and 2 fighters in 54 Sea Zone, round 2 : 1/1 hits, 1,33 expected hits
Japanese roll dice for 1 submarine in 54 Sea Zone, round 2 : 0/1 hits, 0,17 expected hits
1 submarine owned by the Japanese lost in 54 Sea Zone
Americans win, taking 54 Sea Zone from Japanese with 1 destroyer and 2 fighters remaining. Battle score for attacker is 6
Casualties for Japanese: 1 submarine
Battle in Korea
Americans attack with 2 fighters
Japanese defend with 1 mech_infantry
Americans roll dice for 2 fighters in Korea, round 2 : 1/0 hits, 1,00 expected hits
Japanese roll dice for 1 mech_infantry in Korea, round 2 : 0/1 hits, 0,33 expected hits
1 mech_infantry owned by the Japanese lost in Korea
Americans win with 2 fighters remaining. Battle score for attacker is 4
Casualties for Japanese: 1 mech_infantry
Battle in Denmark
Americans attack with 2 fighters and 1 infantry
Germans defend with 1 mech_infantry
Americans roll dice for 2 fighters and 1 infantry in Denmark, round 2 : 1/1 hits, 1,17 expected hits
Germans roll dice for 1 mech_infantry in Denmark, round 2 : 1/1 hits, 0,33 expected hits
1 infantry owned by the Americans lost in Denmark
1 mech_infantry owned by the Germans lost in Denmark
Americans win with 2 fighters remaining. Battle score for attacker is 1
Casualties for Americans: 1 infantry
Casualties for Germans: 1 mech_infantry
Cleaning up after air battles
Non Combat Move - Americans
2 fighters moved from Denmark to 112 Sea Zone
1 bomber moved from Novgorod to Russia
1 mech_infantry moved from Tobruk to Egypt
1 armour and 1 mech_infantry moved from Tunisia to Tobruk
2 fighters moved from Korea to Amur
1 submarine moved from 16 Sea Zone to 26 Sea Zone
1 aaGun and 1 infantry moved from Western United States to 10 Sea Zone
1 aaGun, 1 infantry, 2 submarines and 1 transport moved from 10 Sea Zone to 26 Sea Zone
1 aaGun and 1 infantry moved from 26 Sea Zone to Hawaiian Islands
2 fighters moved from 54 Sea Zone to Hawaiian Islands
1 infantry moved from New South Wales to Queensland
3 fighters moved from Western United States to Midway
3 fighters moved from Hawaiian Islands to Midway
1 fighter and 1 tactical_bomber moved from 26 Sea Zone to Midway
2 bombers moved from Western United States to United Kingdom
2 infantry moved from Eastern United States to 101 Sea Zone
2 infantry and 1 transport moved from 101 Sea Zone to 91 Sea Zone
2 infantry moved from 91 Sea Zone to Morocco
1 transport moved from 26 Sea Zone to 10 Sea Zone
Place Units - Americans
1 factory_minor placed in Norway
1 bomber, 2 fighters, 1 infantry and 2 tactical_bombers placed in Western United States
1 destroyer placed in 10 Sea Zone
Turn Complete - Americans
Americans collect 56 PUs; end with 57 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 67 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 72 PUs
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 77 PUs
Purchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Chinese buy 3 infantry; Remaining resources: 1 PUs;
Combat Move - Chinese
Non Combat Move - Chinese
2 infantry moved from Suiyuyan to Kansu
1 fighter and 4 infantry moved from Shensi to Tsinghai
1 artillery moved from Sikang to Tsinghai
1 infantry moved from Sikang to Tsinghai
1 infantry moved from Szechwan to Sikang
Place Units - Chinese
3 infantry placed in Tsinghai
Turn Complete - Chinese
Chinese collect 7 PUs; end with 8 PUs
Purchase Units - British
British buy 1 artillery, 2 fighters, 3 infantry and 2 mech_infantrys; Remaining resources: 0 PUs;
Combat Move - British
Turning on Edit Mode
EDIT: Turning off Edit Mode
2 transports moved from 112 Sea Zone to 110 Sea Zone
1 artillery and 3 infantry moved from United Kingdom to 110 Sea Zone
1 artillery, 3 infantry and 2 transports moved from 110 Sea Zone to 112 Sea Zone
1 artillery and 3 infantry moved from 112 Sea Zone to Western Germany
1 fighter moved from Norway to Western Germany
6 fighters and 1 tactical_bomber moved from Norway to 115 Sea Zone
1 bomber moved from Urals to 115 Sea Zone
1 armour moved from Norway to Finland
British take Finland from Germans
1 armour moved from Finland to Norway
1 mech_infantry moved from Kazakhstan to Volgograd
Russians take Volgograd from Germans
1 fighter moved from Eastern Persia to Italian Somaliland
1 fighter moved from Kenya to Italian Somaliland
EDIT: 2 transports moved from 112 Sea Zone to 109 Sea Zone
Combat - British
Battle in 115 Sea Zone
British attack with 1 bomber, 6 fighters and 1 tactical_bomber
Germans defend with 1 battleship, 1 cruiser, 1 submarine and 1 transport
1 submarine owned by the Germans submerged
British roll dice for 1 bomber, 6 fighters and 1 tactical_bomber in 115 Sea Zone, round 2 : 5/1 hits, 4,33 expected hits
Germans roll dice for 1 battleship, 1 cruiser and 1 transport in 115 Sea Zone, round 2 : 1/1 hits, 1,17 expected hits
1 fighter owned by the British lost in 115 Sea Zone
1 battleship owned by the Germans, 1 transport owned by the Germans and 1 cruiser owned by the Germans lost in 115 Sea Zone
British win with 1 bomber, 5 fighters and 1 tactical_bomber remaining. Battle score for attacker is 29
Casualties for British: 1 fighter
Casualties for Germans: 1 battleship, 1 cruiser and 1 transport
Battle in Western Germany
British attack with 1 artillery, 1 fighter and 3 infantry
Germans defend with 1 airfield, 1 factory_minor, 1 harbour and 2 mech_infantrys; Italians defend with 1 infantry and 2 mech_infantrys
British roll dice for 1 battleship and 3 cruisers in Western Germany, round 2 : 2/1 hits, 2,17 expected hits
British roll dice for 1 artillery, 1 fighter and 3 infantry in Western Germany, round 2 : 1/1 hits, 1,50 expected hits
Germans roll dice for 1 infantry and 4 mech_infantrys in Western Germany, round 2 : 2/1 hits, 1,67 expected hits
2 infantry owned by the British lost in Western Germany
2 mech_infantrys owned by the Germans and 1 infantry owned by the Italians lost in Western Germany
British roll dice for 1 artillery, 1 fighter and 1 infantry in Western Germany, round 3 : 1/1 hits, 1,17 expected hits
Germans roll dice for 2 mech_infantrys in Western Germany, round 3 : 1/1 hits, 0,67 expected hits
1 infantry owned by the British lost in Western Germany
1 mech_infantry owned by the Italians lost in Western Germany
British roll dice for 1 artillery and 1 fighter in Western Germany, round 4 : 1/1 hits, 0,83 expected hits
Germans roll dice for 1 mech_infantry in Western Germany, round 4 : 0/1 hits, 0,33 expected hits
1 mech_infantry owned by the Italians lost in Western Germany
British win, taking Western Germany from Germans with 1 artillery and 1 fighter remaining. Battle score for attacker is 10
Casualties for British: 3 infantry
Casualties for Germans: 2 mech_infantrys
Casualties for Italians: 1 infantry and 2 mech_infantrys
Battle in Italian Somaliland
British attack with 2 fighters
Italians defend with 1 infantry
British roll dice for 2 fighters in Italian Somaliland, round 2 : 1/0 hits, 1,00 expected hits
Italians roll dice for 1 infantry in Italian Somaliland, round 2 : 1/1 hits, 0,33 expected hits
1 fighter owned by the British lost in Italian Somaliland
1 infantry owned by the Italians lost in Italian Somaliland
British win with 1 fighter remaining. Battle score for attacker is -7
Casualties for British: 1 fighter
Casualties for Italians: 1 infantry
Non Combat Move - British
1 fighter moved from Italian Somaliland to Persia
2 artilleries and 3 infantry moved from Northwest Persia to Persia
1 artillery and 3 infantry moved from Iraq to Persia
1 artillery and 2 infantry moved from Trans-Jordan to Iraq
3 armour and 6 mech_infantrys moved from Egypt to Iraq
1 aaGun and 1 infantry moved from Egypt to Trans-Jordan
3 mech_infantrys moved from Belgian Congo to Egypt
1 mech_infantry moved from Union of South Africa to Belgian Congo
2 infantry moved from Union of South Africa to 71 Sea Zone
2 infantry and 1 transport moved from 71 Sea Zone to 81 Sea Zone
2 infantry moved from 81 Sea Zone to Trans-Jordan
1 aaGun moved from Libya to Tobruk
1 armour and 1 mech_infantry moved from Kazakhstan to Vologda
1 mech_infantry moved from Russia to Vologda
1 mech_infantry moved from Eastern Persia to Kazakhstan
3 aaGuns, 3 artilleries, 10 infantry and 1 mech_infantry moved from Eastern Persia to Persia
1 fighter moved from Western Germany to Norway
1 bomber, 5 fighters and 1 tactical_bomber moved from 115 Sea Zone to Norway
2 aaGuns and 1 infantry moved from United Kingdom to 109 Sea Zone
Place Units - British
1 artillery, 1 fighter and 3 infantry placed in United Kingdom
1 fighter and 2 mech_infantrys placed in Egypt
Turn Complete - British
British collect 38 PUs; end with 38 PUs
Objective British 1 Original: British met a national objective for an additional 5 PUs; end with 43 PUs
Turn Complete - UK_Pacific
Combat Hit Differential Summary :
Americans regular : -0,50
Italians regular : 0,67
Japanese regular : -0,50
Germans AA : -0,17
Germans regular : 0,83
British regular : 0,00
TripleA Turn Summary for game: World War II Global 1940 2nd Edition
Game History
Round: 8
Purchase Units - Italians
Italians buy 1 infantry; Remaining resources: 0 PUs;
Combat Move - Italians
3 infantry moved from Northern Italy to Western Germany
1 mech_infantry moved from Northern Italy to Western Germany
1 infantry moved from Northern Italy to Western Germany
2 fighters moved from Southern Italy to Western Germany
Combat - Italians
Battle in Western Germany
Italians attack with 2 fighters, 4 infantry and 1 mech_infantry
British defend with 1 airfield, 1 artillery, 1 factory_minor and 1 harbour
Italians roll dice for 2 fighters, 4 infantry and 1 mech_infantry in Western Germany, round 2 : 2/1 hits, 1.83 expected hits
British roll dice for 1 artillery in Western Germany, round 2 : 1/1 hits, 0.33 expected hits
1 infantry owned by the Italians lost in Western Germany
1 artillery owned by the British lost in Western Germany
Italians win, taking Western Germany from British with 2 fighters, 3 infantry and 1 mech_infantry remaining. Battle score for attacker is 1
Casualties for Italians: 1 infantry
Casualties for British: 1 artillery
Non Combat Move - Italians
2 mech_infantrys moved from Romania to Ukraine
1 infantry moved from Albania to Yugoslavia
2 fighters moved from Western Germany to Southern Italy
2 aaGuns moved from Northern Italy to Western Germany
1 infantry moved from Northern Italy to France
1 artillery moved from Northern Italy to France
Place Units - Italians
1 infantry placed in Southern Italy
Turn Complete - Italians
Total Cost from Convoy Blockades: 15
Rolling for Convoy Blockade Damage in 93 Sea Zone. Rolls: 1,5
Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 6,1,3,6,3,2,2,2
Rolling for Convoy Blockade Damage in 105 Sea Zone. Rolls: 3,4
Italians collect 3 PUs (15 lost to blockades); end with 3 PUs
Combat Hit Differential Summary :
Italians regular : 0.17
British regular : 0.67
Territory Summary for Italians :
Normandy Bordeaux : 1 flag, 1 factory_minor and 1 harbour
Southern France : 1 flag, 1 factory_minor and 1 harbour
France : 1 artillery and 4 infantry
Western Germany : 2 aaGuns, 3 infantry and 1 mech_infantry
Albania : 3 infantry
Northern Italy : 1 factory_major
Southern Italy : 2 aaGuns, 1 airfield, 1 factory_minor, 2 fighters, 1 harbour and 3 infantry
Belarus : 1 flag
Bessarabia : 1 flag
Ukraine : 5 mech_infantrys
Greece : 1 flag
Yugoslavia : 1 flag, 1 infantry
Production/PUs Summary :
Germans : 46 / 67
Russians : 22 / 29
Japanese : 65 / 71
Americans : 56 / 77
Chinese : 7 / 8
British : 33 / 43
UK_Pacific : 0 / 0
Italians : 18 / 3
ANZAC : 10 / 17
French : 8 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0
Dice Statistics:
Total
1 was rolled 61 times
2 was rolled 49 times
3 was rolled 65 times
4 was rolled 57 times
5 was rolled 51 times
6 was rolled 44 times
Average roll : 3.367
Median : 3.000
Variance : 0.956
Standard Deviation : 0.978
Total rolls : 327
Null / Other
1 was rolled 8 times
2 was rolled 5 times
3 was rolled 8 times
4 was rolled 8 times
5 was rolled 2 times
6 was rolled 5 times
Average roll : 3.167
Median : 3.000
Variance : 0.857
Standard Deviation : 0.926
Total rolls : 36
Germans Combat
1 was rolled 9 times
2 was rolled 9 times
3 was rolled 13 times
4 was rolled 8 times
5 was rolled 5 times
6 was rolled 6 times
Average roll : 3.180
Median : 3.000
Variance : 0.803
Standard Deviation : 0.896
Total rolls : 50
British Combat
1 was rolled 12 times
2 was rolled 7 times
3 was rolled 9 times
4 was rolled 7 times
5 was rolled 7 times
6 was rolled 5 times
Average roll : 3.106
Median : 3.000
Variance : 0.627
Standard Deviation : 0.792
Total rolls : 47
Italians Combat
1 was rolled 4 times
2 was rolled 7 times
3 was rolled 5 times
4 was rolled 6 times
5 was rolled 8 times
6 was rolled 8 times
Average roll : 3.816
Median : 4.000
Variance : 0.360
Standard Deviation : 0.600
Total rolls : 38
Americans Combat
1 was rolled 4 times
2 was rolled 1 times
3 was rolled 5 times
4 was rolled 5 times
5 was rolled 4 times
6 was rolled 2 times
Average roll : 3.476
Median : 4.000
Variance : 0.675
Standard Deviation : 0.822
Total rolls : 21
Neutral_Axis Combat
Average roll : 0.000
Median : 0.000
Variance : 0.000
Standard Deviation : 0.000
Total rolls : 0
Japanese Combat
1 was rolled 12 times
2 was rolled 6 times
3 was rolled 9 times
4 was rolled 6 times
5 was rolled 13 times
6 was rolled 7 times
Average roll : 3.434
Median : 3.000
Variance : 0.901
Standard Deviation : 0.949
Total rolls : 53
French Combat
1 was rolled 1 times
2 was rolled 2 times
3 was rolled 2 times
4 was rolled 2 times
5 was rolled 2 times
6 was rolled 2 times
Average roll : 3.727
Median : 4.000
Variance : 0.083
Standard Deviation : 0.289
Total rolls : 11
ANZAC Combat
1 was rolled 1 times
2 was rolled 1 times
4 was rolled 3 times
5 was rolled 3 times
6 was rolled 1 times
Average roll : 4.000
Median : 4.000
Variance : 0.938
Standard Deviation : 0.968
Total rolls : 9
Chinese Combat
1 was rolled 2 times
2 was rolled 5 times
3 was rolled 4 times
4 was rolled 3 times
5 was rolled 3 times
6 was rolled 2 times
Average roll : 3.316
Median : 3.000
Variance : 0.380
Standard Deviation : 0.616
Total rolls : 19
Neutral_Allies Combat
2 was rolled 1 times
3 was rolled 1 times
4 was rolled 1 times
5 was rolled 1 times
Average roll : 3.500
Median : 3.500
Variance : 0.444
Standard Deviation : 0.667
Total rolls : 4
UK_Pacific Combat
3 was rolled 1 times
5 was rolled 1 times
6 was rolled 1 times
Average roll : 4.667
Median : 5.000
Variance : 0.750
Standard Deviation : 0.866
Total rolls : 3
Russians Combat
1 was rolled 8 times
2 was rolled 5 times
3 was rolled 8 times
4 was rolled 8 times
5 was rolled 2 times
6 was rolled 5 times
Average roll : 3.167
Median : 3.000
Variance : 0.857
Standard Deviation : 0.926
Total rolls : 36
TripleA Turn Summary for game: World War II Global 1940 2nd Edition
Game History
Round: 8
Purchase Units - ANZAC
ANZAC buy 1 artillery, 1 submarine and 1 transport; Remaining resources: 0 PUs;
Combat Move - ANZAC
Combat - ANZAC
ANZAC creates battle in territory 6 Sea Zone
Non Combat Move - ANZAC
1 infantry moved from Northwest Persia to Iraq
1 fighter moved from Queensland to Hawaiian Islands
1 fighter, 3 infantry and 1 mech_infantry moved from New South Wales to Queensland
1 submarine moved from 6 Sea Zone to 25 Sea Zone
1 submarine moved from 6 Sea Zone to 16 Sea Zone
Place Units - ANZAC
1 artillery placed in New South Wales
1 submarine and 1 transport placed in 62 Sea Zone
Turn Complete - ANZAC
ANZAC collect 10 PUs; end with 10 PUs
Combat Move - French
Non Combat Move - French
1 destroyer moved from 77 Sea Zone to 39 Sea Zone
3 infantry moved from Tobruk to Alexandria
1 infantry moved from Libya to Tobruk
1 infantry moved from Northwest Persia to Iraq
Turn Complete - French
Combat Hit Differential Summary :
I’ll post tomorrow. Sorry… busy day
TripleA Turn Summary for game: World War II Global 1940 2nd Edition
Game History
Round: 9
Research Technology - Germans
Purchase Units - Germans
Germans repair damage of 5x factory_minor; Remaining resources: 62 PUs;
Germans buy 6 artilleries, 1 fighter, 4 infantry and 4 mech_infantrys; Remaining resources: 0 PUs;
Combat Move - Germans
2 mech_infantrys moved from Caucasus to Volgograd
1 bomber moved from Ukraine to Volgograd
1 infantry moved from Novgorod to Archangel
Germans take Archangel from Russians
1 mech_infantry moved from Novgorod to Finland
Germans take Finland from British
Combat - Germans
Battle in Volgograd
Germans attack with 1 bomber and 2 mech_infantrys
British defend with 1 mech_infantry; Russians defend with 1 factory_minor
Germans roll dice for 1 bomber and 2 mech_infantrys in Volgograd, round 2 : 1/0 hits, 1.00 expected hits
Russians roll dice for 1 mech_infantry in Volgograd, round 2 : 0/1 hits, 0.33 expected hits
1 mech_infantry owned by the British lost in Volgograd
Germans win, taking Volgograd from Russians with 1 bomber and 2 mech_infantrys remaining. Battle score for attacker is 4
Casualties for British: 1 mech_infantry
Non Combat Move - Germans
1 bomber moved from Volgograd to Bryansk
1 tactical_bomber moved from Novgorod to Bryansk
1 fighter moved from Western Ukraine to Bryansk
3 infantry moved from Western Ukraine to Bryansk
23 armour and 13 mech_infantrys moved from Caucasus to Bryansk
1 infantry moved from Belarus to Bryansk
1 infantry moved from Novgorod to Belarus
2 mech_infantrys moved from Eastern Poland to Bryansk
3 mech_infantrys moved from Germany to Eastern Poland
4 infantry moved from Germany to Western Germany
1 fighter moved from Novgorod to Germany
1 tactical_bomber moved from Novgorod to Germany
1 fighter moved from Ukraine to Germany
2 aaGuns, 9 artilleries and 25 infantry moved from Ukraine to Bryansk
1 submarine moved from 115 Sea Zone to 113 Sea Zone
Place Units - Germans
3 artilleries placed in Ukraine
3 artilleries placed in Western Ukraine
2 infantry and 1 mech_infantry placed in Novgorod
1 fighter and 3 mech_infantrys placed in Germany
1 infantry placed in Germany
1 infantry placed in Western Germany
Turn Complete - Germans
Germans collect 51 PUs; end with 51 PUs
Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 56 PUs
Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 10 PUs; end with 66 PUs
Combat Hit Differential Summary :
Russians regular : -0.33
Germans regular : 0.00
Territory Summary for Germans :
France : 1 flag, 1 airfield and 1 factory_minor
Western Germany : 1 airfield, 1 factory_minor, 1 harbour and 5 infantry
Germany : 1 aaGun, 1 airfield, 1 factory_major, 7 fighters, 5 infantry, 3 mech_infantrys and 8 tactical_bombers
Belarus : 1 infantry
Karelia : 1 flag
Baltic States : 1 flag
Bryansk : 1 flag, 2 aaGuns, 23 armour, 9 artilleries, 1 bomber, 1 fighter, 29 infantry, 15 mech_infantrys and 1 tactical_bomber
Rostov : 1 flag
Vyborg : 1 flag
Archangel : 1 flag, 1 infantry
Eastern Poland : 1 flag, 3 mech_infantrys
Ukraine : 1 flag, 3 artilleries and 1 factory_minor
Western Ukraine : 1 flag, 3 artilleries and 1 factory_minor
Volgograd : 1 flag, 1 factory_minor and 2 mech_infantrys
Novgorod : 1 flag, 1 airfield, 1 factory_minor, 1 harbour, 2 infantry and 1 mech_infantry
Caucasus : 1 flag
113 Sea Zone : 1 submarine
Bulgaria : 1 flag
Finland : 1 flag, 1 mech_infantry
Production/PUs Summary :
Germans : 51 / 66
Russians : 19 / 29
Japanese : 65 / 71
Americans : 56 / 77
Chinese : 7 / 8
British : 31 / 43
UK_Pacific : 0 / 0
Italians : 18 / 3
ANZAC : 10 / 10
French : 8 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0
Dice Statistics:
Total
1 was rolled 51 times
2 was rolled 41 times
3 was rolled 55 times
4 was rolled 48 times
5 was rolled 48 times
6 was rolled 37 times
Average roll : 3.400
Median : 3.000
Variance : 0.779
Standard Deviation : 0.883
Total rolls : 280
Germans Combat
1 was rolled 9 times
2 was rolled 9 times
3 was rolled 13 times
4 was rolled 8 times
5 was rolled 5 times
6 was rolled 6 times
Average roll : 3.180
Median : 3.000
Variance : 0.803
Standard Deviation : 0.896
Total rolls : 50
British Combat
1 was rolled 10 times
2 was rolled 4 times
3 was rolled 7 times
4 was rolled 7 times
5 was rolled 6 times
6 was rolled 3 times
Average roll : 3.108
Median : 3.000
Variance : 0.856
Standard Deviation : 0.925
Total rolls : 37
Italians Combat
1 was rolled 4 times
2 was rolled 7 times
3 was rolled 5 times
4 was rolled 6 times
5 was rolled 8 times
6 was rolled 8 times
Average roll : 3.816
Median : 4.000
Variance : 0.360
Standard Deviation : 0.600
Total rolls : 38
French Combat
1 was rolled 1 times
2 was rolled 2 times
3 was rolled 2 times
4 was rolled 2 times
5 was rolled 2 times
6 was rolled 2 times
Average roll : 3.727
Median : 4.000
Variance : 0.083
Standard Deviation : 0.289
Total rolls : 11
Americans Combat
1 was rolled 4 times
2 was rolled 1 times
3 was rolled 5 times
4 was rolled 5 times
5 was rolled 4 times
6 was rolled 2 times
Average roll : 3.476
Median : 4.000
Variance : 0.675
Standard Deviation : 0.822
Total rolls : 21
ANZAC Combat
1 was rolled 1 times
2 was rolled 1 times
4 was rolled 3 times
5 was rolled 3 times
6 was rolled 1 times
Average roll : 4.000
Median : 4.000
Variance : 0.938
Standard Deviation : 0.968
Total rolls : 9
Chinese Combat
1 was rolled 2 times
2 was rolled 5 times
3 was rolled 4 times
4 was rolled 3 times
5 was rolled 3 times
6 was rolled 2 times
Average roll : 3.316
Median : 3.000
Variance : 0.380
Standard Deviation : 0.616
Total rolls : 19
Neutral_Allies Combat
2 was rolled 1 times
3 was rolled 1 times
4 was rolled 1 times
5 was rolled 1 times
Average roll : 3.500
Median : 3.500
Variance : 0.444
Standard Deviation : 0.667
Total rolls : 4
UK_Pacific Combat
3 was rolled 1 times
5 was rolled 1 times
6 was rolled 1 times
Average roll : 4.667
Median : 5.000
Variance : 0.750
Standard Deviation : 0.866
Total rolls : 3
Russians Combat
1 was rolled 8 times
2 was rolled 5 times
3 was rolled 8 times
4 was rolled 7 times
5 was rolled 2 times
6 was rolled 5 times
Average roll : 3.143
Median : 3.000
Variance : 0.789
Standard Deviation : 0.888
Total rolls : 35
Neutral_Axis Combat
Average roll : 0.000
Median : 0.000
Variance : 0.000
Standard Deviation : 0.000
Total rolls : 0
Japanese Combat
1 was rolled 12 times
2 was rolled 6 times
3 was rolled 9 times
4 was rolled 6 times
5 was rolled 13 times
6 was rolled 7 times
Average roll : 3.434
Median : 3.000
Variance : 0.901
Standard Deviation : 0.949
Total rolls : 53
TripleA Turn Summary for game: World War II Global 1940 2nd Edition
Game History
Round: 9
Purchase Units - Russians
Russians repair damage of 2x airfield; Remaining resources: 27 PUs;
Russians buy 9 infantry; Remaining resources: 0 PUs;
Combat Move - Russians
1 infantry moved from Smolensk to Archangel
1 infantry moved from Smolensk to Belarus
1 fighter moved from Russia to Archangel
1 fighter moved from Russia to Belarus
2 fighters and 1 tactical_bomber moved from Russia to Volgograd
2 infantry moved from Tambov to Volgograd
1 infantry moved from Tambov to Rostov
Russians take Rostov from Germans
1 infantry moved from Amur to Manchuria
Chinese take Manchuria from Japanese
1 infantry moved from Amur to Korea
Russians take Korea from Japanese
1 mech_infantry moved from Kenya to Italian Somaliland
Russians take Italian Somaliland from Italians
Combat - Russians
Battle in Volgograd
Russians attack with 2 fighters, 2 infantry and 1 tactical_bomber
Germans defend with 1 factory_minor and 2 mech_infantrys
Russians roll dice for 2 fighters, 2 infantry and 1 tactical_bomber in Volgograd, round 2 : 2/0 hits, 2,00 expected hits
Germans roll dice for 2 mech_infantrys in Volgograd, round 2 : 1/1 hits, 0,67 expected hits
1 infantry owned by the Russians lost in Volgograd
2 mech_infantrys owned by the Germans lost in Volgograd
Russians win, taking Volgograd from Germans with 2 fighters, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 5
Casualties for Russians: 1 infantry
Casualties for Germans: 2 mech_infantrys
Battle in Archangel
Russians attack with 1 fighter and 1 infantry
Germans defend with 1 infantry
Russians roll dice for 1 fighter and 1 infantry in Archangel, round 2 : 0/1 hits, 0,67 expected hits
Germans roll dice for 1 infantry in Archangel, round 2 : 0/1 hits, 0,33 expected hits
Russians roll dice for 1 fighter and 1 infantry in Archangel, round 3 : 1/1 hits, 0,67 expected hits
Germans roll dice for 1 infantry in Archangel, round 3 : 0/1 hits, 0,33 expected hits
1 infantry owned by the Germans lost in Archangel
Russians win, taking Archangel from Germans with 1 fighter and 1 infantry remaining. Battle score for attacker is 3
Casualties for Germans: 1 infantry
Battle in Belarus
Russians attack with 1 fighter and 1 infantry
Germans defend with 1 infantry
Russians roll dice for 1 fighter and 1 infantry in Belarus, round 2 : 1/1 hits, 0,67 expected hits
Italians roll dice for 1 infantry in Belarus, round 2 : 1/1 hits, 0,33 expected hits
1 infantry owned by the Russians lost in Belarus
1 infantry owned by the Germans lost in Belarus
Russians win with 1 fighter remaining. Battle score for attacker is 0
Casualties for Russians: 1 infantry
Casualties for Germans: 1 infantry
Non Combat Move - Russians
1 fighter moved from Belarus to Russia
1 fighter moved from Archangel to Russia
1 aaGun and 1 infantry moved from Smolensk to Vologda
1 aaGun and 1 infantry moved from Tambov to Samara
2 fighters and 1 tactical_bomber moved from Volgograd to Russia
1 aaGun, 8 artilleries and 40 infantry moved from Tambov to Russia
1 aaGun, 1 armour, 3 artilleries, 19 infantry and 1 mech_infantry moved from Smolensk to Russia
2 armour and 5 mech_infantrys moved from Russia to Novosibirsk
1 infantry moved from Sakha to Amur
3 infantry moved from Buryatia to Amur
1 submarine moved from 105 Sea Zone to 91 Sea Zone
Place Units - Russians
9 infantry placed in Russia
Turn Complete - Russians
Russians collect 27 PUs; end with 27 PUs
Objective Russians 2 Spread Of Communism: Russians met a national objective for an additional 9 PUs; end with 36 PUs
Combat Hit Differential Summary :
Italians regular : 0,67
Germans regular : -0,33
Russians regular : 0,00
@Myygames my move is ready but my battle calculator doesen’t work! Do you have some suggestions? Can you please calculate eventually the battle in sz 6?
Sorry for this. I attach you my move done in local playJapanese.tsvg
@Caesar1 said in G40 OOB 2nd ed Caesar1 (Axis) vs Myygames (Allies +50):
@Myygames my move is ready but my battle calculator doesen’t work! Do you have some suggestions? Can you please calculate eventually the battle in sz 6?
Sorry for this. I attach you my move done in local playJapanese.tsvg
My calculator is working fine.
You should check if you are running the correct version of trippleA. If not I suggest installing the correct version in parallel and use this one for the game. It is working ok.
Else you could use external calculators. This one I use online:
https://axis-and-allies-calculator.com/