assumed no scramble
L24 BM4 Amon-Sul (Axis) vs Fasthard (Allies+24) - Game 5
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Germany, weak on air, but strong on sea.
Today flawless.
I must say i did not expect it.
Russia on the move.
Take ur time.
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@Amon-Sul said in L24 BM4 Amon-Sul (Axis) vs Fasthard (Allies+24) - Game 5:
Germany, weak on air, but strong on sea.
Today flawless.
I must say i did not expect it.
Russia on the move.
Take ur time.
sorry,
weak on land -
@Amon-Sul Yeah, no problem. I hope the brits will learn how to defend against air during the game…
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TripleA Turn Summary: Russians round 2
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3
Game History
Round: 2 Purchase Units - Russians Russians buy 4 artilleries and 7 infantry; Remaining resources: 0 PUs; Combat Move - Russians Non Combat Move - Russians 2 fighters moved from Novgorod to Belarus 1 tactical_bomber moved from Novgorod to Belarus 2 aaGuns and 9 infantry moved from Novgorod to Belarus 1 infantry moved from Bryansk to Western Ukraine 1 artillery moved from Bryansk to Western Ukraine 3 artilleries moved from Ukraine to Western Ukraine 2 infantry moved from Rostov to Bryansk 4 artilleries moved from Russia to Bryansk 1 submarine moved from 124 Sea Zone to 109 Sea Zone 1 submarine moved from 115 Sea Zone to 113 Sea Zone Place Units - Russians 1 infantry placed in Novgorod 3 artilleries placed in Ukraine 1 artillery and 6 infantry placed in Russia Turn Complete - Russians Russians collect 37 PUs; end with 37 PUs
Combat Hit Differential Summary :
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@Amon-Sul I guess I learned why the top level players avoid taranto… 1: risky attack, 2: risky defence ;-)
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@fasthard said in L24 BM4 Amon-Sul (Axis) vs Fasthard (Allies+24) - Game 5:
@Amon-Sul I guess I learned why the top level players avoid taranto… 1: risky attack, 2: risky defence ;-)
I wanted to write it down , but after that bad dices for U , i didnt wanted to put salt on the wound
But yes, U re correct
Plus i think there is a reason more. UK stays without Med navy
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Have guests this weekend
They stay at my house
Will Try to play as soon as i catch time.
Cheers
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TripleA Turn Summary: Japanese round 2
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3
Game History
Round: 2 Purchase Units - Japanese Japanese buy 1 artillery, 1 harbour and 3 transports; Remaining resources: 0 PUs; 6 SuicideAttackTokens; Politics - Japanese Japanese takes Political Action: Political Action Japanese To War With French Japanese succeeds on action: Political Action Japanese To War With French: Changing Relationship for Japanese and French from Neutrality to War Japanese succeeds on action: Political Action Japanese To War With French: Changing Relationship for Chinese and French from Neutrality to Allied Combat Move - Japanese 2 infantry moved from Chahar to Suiyuyan Japanese take Suiyuyan from Chinese 1 infantry moved from Anhwe to Hopei Japanese take Hopei from Chinese 1 infantry moved from Anhwe to Kweichow Japanese take Kweichow from Chinese 3 infantry moved from Hunan to Yunnan 5 fighters and 5 tactical_bombers moved from Kwangsi to Yunnan 2 bombers moved from Kwangsi to Yunnan 1 artillery and 1 infantry moved from Japan to 6 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 6 Sea Zone to 36 Sea Zone 1 artillery and 1 infantry moved from 36 Sea Zone to French Indo China Combat - Japanese Battle in French Indo China Battle in Yunnan Japanese attack with 2 bombers, 5 fighters, 3 infantry and 5 tactical_bombers Chinese defend with 3 infantry Japanese roll dice for 2 bombers, 5 fighters, 3 infantry and 5 tactical_bombers in Yunnan, round 2 : 6/15 hits, 7.67 expected hits Chinese roll dice for 3 infantry in Yunnan, round 2 : 1/3 hits, 1.00 expected hits 1 infantry owned by the Japanese lost in Yunnan 3 infantry owned by the Chinese lost in Yunnan Japanese win, taking French Indo China from French, taking Yunnan from Chinese with 2 bombers, 5 fighters, 2 infantry and 5 tactical_bombers remaining. Battle score for attacker is 6 Casualties for Japanese: 1 infantry Casualties for Chinese: 3 infantry Non Combat Move - Japanese 1 transport moved from 6 Sea Zone to 33 Sea Zone 1 aaGun and 1 infantry moved from Japan to 6 Sea Zone 1 aaGun, 1 infantry and 1 transport moved from 6 Sea Zone to 36 Sea Zone 1 aaGun and 1 infantry moved from 36 Sea Zone to French Indo China 4 marines moved from Japan to 6 Sea Zone 1 cruiser and 1 marine moved from 6 Sea Zone to 33 Sea Zone 2 battleships, 1 cruiser and 3 marines moved from 6 Sea Zone to 36 Sea Zone 1 submarine moved from 6 Sea Zone to 36 Sea Zone 1 submarine moved from 33 Sea Zone to 36 Sea Zone 1 mech_infantry moved from Anhwe to Hunan 1 infantry moved from Jehol to Chahar 1 aaGun, 1 artillery and 5 infantry moved from Jehol to Anhwe 4 infantry moved from Manchuria to Jehol 2 aaGuns, 1 armour and 3 infantry moved from Korea to Manchuria 1 armour moved from Manchuria to Jehol 1 carrier moved from 33 Sea Zone to 36 Sea Zone 1 fighter and 1 tactical_bomber moved from Kwangsi to 36 Sea Zone 1 fighter moved from Kiangsi to Kwangsi 3 artilleries and 4 infantry moved from Anhwe to Hunan 1 artillery moved from Hunan to Kwangsi 1 carrier moved from 33 Sea Zone to 36 Sea Zone 1 fighter and 1 tactical_bomber moved from Kwangsi to 36 Sea Zone 1 fighter and 1 tactical_bomber moved from Kwangsi to 33 Sea Zone 2 bombers, 5 fighters and 5 tactical_bombers moved from Yunnan to Kwangsi Place Units - Japanese 3 transports placed in 6 Sea Zone 1 artillery placed in Japan 1 harbour placed in Hainan Turn Complete - Japanese Japanese collect 35 PUs; end with 35 PUs
Combat Hit Differential Summary :
Chinese regular : 0.00 Japanese regular : -1.67
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Allies on the move.
Triple allied move to go
Godspeed!
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TripleA Turn Summary: UK_Pacific round 2
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3
Game History
Round: 2 Purchase Units - Americans Americans buy 2 carriers, 1 destroyer, 1 submarine and 1 transport; Remaining resources: 0 PUs; Combat Move - Americans Non Combat Move - Americans 1 artillery and 1 infantry moved from Hawaiian Islands to 26 Sea Zone 1 artillery, 1 battleship, 1 carrier, 1 cruiser, 1 destroyer, 1 fighter, 1 infantry, 1 submarine and 1 transport moved from 26 Sea Zone to 54 Sea Zone 1 destroyer and 1 submarine moved from 49 Sea Zone to 54 Sea Zone 1 fighter moved from Guam to 54 Sea Zone 1 marine moved from Western United States to 10 Sea Zone 1 infantry and 1 mech_infantry moved from Western United States to 10 Sea Zone 2 carriers, 1 cruiser, 1 infantry, 1 marine, 1 mech_infantry and 1 transport moved from 10 Sea Zone to 26 Sea Zone 1 destroyer moved from 25 Sea Zone to 26 Sea Zone 1 artillery, 1 cruiser, 1 infantry and 1 transport moved from 11 Sea Zone to 26 Sea Zone 1 fighter moved from Western United States to 26 Sea Zone 1 artillery, 2 infantry, 1 marine and 1 mech_infantry moved from 26 Sea Zone to Hawaiian Islands 1 armour and 1 infantry moved from Central United States to Western United States Place Units - Americans 2 carriers and 1 transport placed in 10 Sea Zone 1 destroyer and 1 submarine placed in 101 Sea Zone Americans undo move 2. Americans undo move 1. 1 carrier, 1 destroyer and 1 submarine placed in 10 Sea Zone 1 carrier and 1 transport placed in 101 Sea Zone Americans undo move 2. Americans undo move 1. 1 carrier, 1 destroyer and 1 submarine placed in 10 Sea Zone 1 carrier and 1 transport placed in 101 Sea Zone Turning on Edit Mode EDIT: Removing units owned by Americans from Western United States: 1 armour and 1 infantry EDIT: Adding units owned by Americans to Central United States: 1 armour and 1 infantry EDIT: Turning off Edit Mode Turn Complete - Americans Americans collect 52 PUs; end with 52 PUs Purchase Units - Chinese Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed Chinese buy 4 infantry; Remaining resources: 0 PUs; Combat Move - Chinese 3 infantry moved from Szechwan to Yunnan 1 infantry moved from Szechwan to Yunnan 1 fighter moved from Shensi to Yunnan Combat - Chinese Battle in Yunnan Chinese attack with 1 fighter and 4 infantry Japanese defend with 2 infantry Chinese roll dice for 1 fighter and 4 infantry in Yunnan, round 2 : 2/5 hits, 1,17 expected hits Japanese roll dice for 2 infantry in Yunnan, round 2 : 0/2 hits, 0,67 expected hits 2 infantry owned by the Japanese lost in Yunnan Chinese win, taking Yunnan from Japanese with 1 fighter and 4 infantry remaining. Battle score for attacker is 6 Casualties for Japanese: 2 infantry Non Combat Move - Chinese 1 fighter moved from Yunnan to Sikang 2 infantry moved from Shensi to Sikang 5 infantry moved from Szechwan to Sikang Place Units - Chinese 1 infantry placed in Szechwan 3 infantry placed in Sikang Turn Complete - Chinese Chinese collect 6 PUs; end with 6 PUs Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 3 PUs; end with 9 PUs Purchase Units - British British buy 1 airfield, 1 factory_minor and 1 fighter; Remaining resources: 2 PUs; Purchase Units - UK_Pacific UK_Pacific buy 1 armour and 4 mech_infantrys; Remaining resources: 0 PUs; Combat Move - British 1 armour moved from Egypt to Alexandria British take Alexandria from Italians 1 armour moved from Alexandria to Egypt Combat - British Non Combat Move - British 1 armour and 1 infantry moved from United Kingdom to 109 Sea Zone 1 armour, 1 infantry and 1 transport moved from 109 Sea Zone to 91 Sea Zone 1 armour and 1 infantry moved from 91 Sea Zone to Morocco 1 artillery and 1 infantry moved from Quebec to 106 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 106 Sea Zone to 91 Sea Zone 1 artillery and 1 infantry moved from 91 Sea Zone to Gibraltar 1 fighter moved from United Kingdom to Gibraltar 1 tactical_bomber moved from Malta to Gibraltar 1 bomber moved from Malta to Egypt 1 fighter moved from Malta to Egypt 1 fighter moved from United Kingdom to Morocco 2 infantry moved from Rhodesia to Belgian Congo 1 infantry moved from Sumatra to 41 Sea Zone 1 battleship, 1 destroyer, 1 infantry and 1 transport moved from 41 Sea Zone to 39 Sea Zone 1 infantry moved from 39 Sea Zone to India 1 cruiser moved from 80 Sea Zone to 39 Sea Zone 1 infantry moved from Shan State to Burma 2 aaGuns, 1 artillery, 6 infantry and 4 mech_infantrys moved from India to Burma 1 infantry moved from Eastern Persia to 80 Sea Zone 1 infantry and 1 transport moved from 80 Sea Zone to 39 Sea Zone 1 infantry moved from 39 Sea Zone to India 1 fighter moved from United Kingdom to Gibraltar 1 destroyer moved from 124 Sea Zone to 118 Sea Zone Place Units - British 1 factory_minor placed in Egypt 1 airfield placed in Gibraltar 1 fighter placed in United Kingdom Turn Complete - British British collect 29 PUs; end with 31 PUs Trigger British 3 No Enemy Submarines: British met a national objective for an additional 3 PUs; end with 34 PUs Objective British 4 Control Convoy Lanes: British met a national objective for an additional 3 PUs; end with 37 PUs Place Units - UK_Pacific 1 armour and 4 mech_infantrys placed in India Turning on Edit Mode EDIT: Removing units owned by British from Burma: 1 infantry EDIT: Adding units owned by UK_Pacific to Malaya: 1 infantry EDIT: Turning off Edit Mode Turn Complete - UK_Pacific UK_Pacific collect 21 PUs; end with 21 PUs Units Change Ownership Some Units in India change ownership: 1 armour and 4 mech_infantrys Some Units in Malaya change ownership: 1 infantry
Combat Hit Differential Summary :
Chinese regular : 0,83 Japanese regular : -0,67
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I am in the process of looking for a new job, so i didnt found the time to play before now
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TripleA Turn Summary: Italians round 2
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3
Game History
Round: 2 Purchase Units - Italians Italians buy 1 mech_infantry and 1 transport; Remaining resources: 0 PUs; Politics - Italians Italians takes Political Action: Political Action Axis To War With TrueNeutrals Italians succeeds on action: Political Action Axis To War With TrueNeutrals: Changing Relationship for Germans and Neutral_True from Strict_Neutral to War Italians succeeds on action: Political Action Axis To War With TrueNeutrals: Changing Relationship for Italians and Neutral_True from Strict_Neutral to War Italians succeeds on action: Political Action Axis To War With TrueNeutrals: Changing Relationship for Japanese and Neutral_True from Strict_Neutral to War Italians succeeds on action: Political Action Axis To War With TrueNeutrals: Changing Relationship for Neutral_True and British from Strict_Neutral to Friendly_Neutral Italians succeeds on action: Political Action Axis To War With TrueNeutrals: Changing Relationship for Neutral_True and UK_Pacific from Strict_Neutral to Friendly_Neutral Italians succeeds on action: Political Action Axis To War With TrueNeutrals: Changing Relationship for Neutral_True and ANZAC from Strict_Neutral to Friendly_Neutral Italians succeeds on action: Political Action Axis To War With TrueNeutrals: Changing Relationship for Neutral_True and Dutch from Strict_Neutral to Friendly_Neutral Italians succeeds on action: Political Action Axis To War With TrueNeutrals: Changing Relationship for Neutral_True and Chinese from Strict_Neutral to Friendly_Neutral Italians succeeds on action: Political Action Axis To War With TrueNeutrals: Changing Relationship for Neutral_True and French from Strict_Neutral to Friendly_Neutral Italians succeeds on action: Political Action Axis To War With TrueNeutrals: Changing Relationship for Neutral_True and Neutral_Allies from Strict_Neutral to Friendly_Neutral Italians succeeds on action: Political Action Axis To War With TrueNeutrals: Changing Relationship for Germans and Mongolians from Strict_Neutral to War Italians succeeds on action: Political Action Axis To War With TrueNeutrals: Changing Relationship for Italians and Mongolians from Strict_Neutral to War Italians succeeds on action: Political Action Axis To War With TrueNeutrals: Changing Relationship for Japanese and Mongolians from Strict_Neutral to War Italians succeeds on action: Political Action Axis To War With TrueNeutrals: Changing Relationship for Mongolians and British from Strict_Neutral to Friendly_Neutral Italians succeeds on action: Political Action Axis To War With TrueNeutrals: Changing Relationship for Mongolians and UK_Pacific from Strict_Neutral to Friendly_Neutral Italians succeeds on action: Political Action Axis To War With TrueNeutrals: Changing Relationship for Mongolians and ANZAC from Strict_Neutral to Friendly_Neutral Italians succeeds on action: Political Action Axis To War With TrueNeutrals: Changing Relationship for Mongolians and Dutch from Strict_Neutral to Friendly_Neutral Italians succeeds on action: Political Action Axis To War With TrueNeutrals: Changing Relationship for Mongolians and Chinese from Strict_Neutral to Friendly_Neutral Italians succeeds on action: Political Action Axis To War With TrueNeutrals: Changing Relationship for Mongolians and French from Strict_Neutral to Friendly_Neutral Italians succeeds on action: Political Action Axis To War With TrueNeutrals: Changing Relationship for Mongolians and Neutral_Allies from Strict_Neutral to Friendly_Neutral Combat Move - Italians 1 transport moved from 95 Sea Zone to 97 Sea Zone 1 armour moved from Yugoslavia to 97 Sea Zone 1 armour and 1 transport moved from 97 Sea Zone to 95 Sea Zone 1 infantry moved from Northern Italy to 95 Sea Zone 1 armour, 1 infantry and 1 transport moved from 95 Sea Zone to 93 Sea Zone 1 transport moved from 93 Sea Zone to 95 Sea Zone 2 infantry moved from Northern Italy to 95 Sea Zone 2 infantry and 1 transport moved from 95 Sea Zone to 93 Sea Zone 1 armour and 3 infantry moved from 93 Sea Zone to Spain 1 bomber and 2 fighters moved from Southern Italy to Spain Combat - Italians Battle in Spain Italians attack with 1 armour, 1 bomber, 2 fighters and 3 infantry Neutral_True defend with 6 infantry Italians roll dice for 1 cruiser in Spain, round 2 : 1/1 hits, 0.50 expected hits Italians roll dice for 1 armour, 1 bomber, 2 fighters and 3 infantry in Spain, round 2 : 4/7 hits, 2.67 expected hits Neutral_True roll dice for 6 infantry in Spain, round 2 : 2/6 hits, 2.00 expected hits 2 infantry owned by the Italians lost in Spain 5 infantry owned by the Neutral_True lost in Spain Italians roll dice for 1 armour, 1 bomber, 2 fighters and 1 infantry in Spain, round 3 : 3/5 hits, 2.33 expected hits Neutral_True roll dice for 1 infantry in Spain, round 3 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Neutral_True lost in Spain Italians win, taking Spain from Neutral_True with 1 armour, 1 bomber, 2 fighters and 1 infantry remaining. Battle score for attacker is 12 Casualties for Italians: 2 infantry Casualties for Neutral_True: 6 infantry Non Combat Move - Italians Turning on Edit Mode EDIT: Changing ownership of Alexandria from British to Italians EDIT: Turning off Edit Mode 2 fighters moved from Spain to France 1 bomber moved from Spain to Western Germany 1 artillery moved from Yugoslavia to Northern Italy 2 infantry moved from Northern Italy to Yugoslavia 2 aaGuns, 1 artillery and 2 infantry moved from Yugoslavia to Romania 1 armour and 2 infantry moved from Albania to Greece 1 infantry moved from Kenya to Ethiopia 1 artillery and 2 infantry moved from British Somaliland to Ethiopia Place Units - Italians 1 transport placed in 97 Sea Zone 1 mech_infantry placed in Northern Italy Turn Complete - Italians Italians collect 13 PUs; end with 13 PUs Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 18 PUs
Combat Hit Differential Summary :
Italians regular : 2.50 Neutral_True regular : -0.33
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Is this interesting and unexpected enough ;)
Godspeed!
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@Amon-Sul no problem, take your time. Do you know if the start or end date of the 6th game is relevant for the playoffs?
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@Amon-Sul absolute ;-)
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Game History
Round: 2 Purchase Units - ANZAC ANZAC buy 1 destroyer and 1 submarine; Remaining resources: 2 PUs; Combat Move - ANZAC Non Combat Move - ANZAC 1 aaGun moved from Java to 42 Sea Zone 1 aaGun and 1 transport moved from 42 Sea Zone to 39 Sea Zone 1 aaGun moved from 39 Sea Zone to India 1 infantry moved from Shan State to Burma 1 cruiser moved from 42 Sea Zone to 39 Sea Zone 3 fighters moved from Java to India 1 destroyer moved from 62 Sea Zone to 54 Sea Zone Place Units - ANZAC 1 destroyer and 1 submarine placed in 62 Sea Zone Turn Complete - ANZAC ANZAC collect 14 PUs; end with 16 PUs Politics - French Trigger French Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttachment attached to Chile Trigger French Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttachment attached to Argentina Trigger French Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttachment attached to Venezuela Trigger French Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttachment attached to Sweden Trigger French Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttachment attached to Switzerland Trigger French Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttachment attached to Spain Trigger French Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttachment attached to Portugal Trigger French Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttachment attached to Turkey Trigger French Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttachment attached to Saudi Arabia Trigger French Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttachment attached to Afghanistan Trigger French Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttachment attached to Mozambique Trigger French Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttachment attached to Angola Trigger French Friendly With Mongolians activates a trigger called: Trigger Allies Friendly With Mongolians Trigger Allies Friendly With Mongolians: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttachment attached to Olgiy Trigger Allies Friendly With Mongolians: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttachment attached to Dzavhan Trigger Allies Friendly With Mongolians: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttachment attached to Tsagaan Olom Trigger Allies Friendly With Mongolians: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttachment attached to Central Mongolia Trigger Allies Friendly With Mongolians: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttachment attached to Buyant-Uhaa Trigger Allies Friendly With Mongolians: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttachment attached to Ulaanbaatar Trigger Axis Conquer All France Algeria 3 Infantry Place: Neutral_Axis has 1 infantry placed in Algeria Trigger Axis Conquer All France Tunisia 3 Infantry Place: Neutral_Axis has 1 infantry placed in Tunisia Trigger Axis Conquer All France Southern France 3 Infantry Place: Neutral_Axis has 1 infantry placed in Southern France Trigger Axis Conquer All France Southern France 3 Artillery Place: Neutral_Axis has 1 artillery placed in Southern France Trigger Axis Conquer All France French Central Africa 3 Infantry Place: Neutral_Axis has 1 infantry placed in French Central Africa Trigger Axis Conquer All France Tunisia 2 activates a trigger called: Trigger Axis Conquer All France Tunisia 3 Trigger Axis Conquer All France Tunisia 3: Neutral_Axis captures territory Tunisia Trigger Axis Conquer All France French West Africa 2 activates a trigger called: Trigger Axis Conquer All France French West Africa 3 Trigger Axis Conquer All France French West Africa 3: Neutral_Axis captures territory French West Africa Trigger Axis Conquer All France French Central Africa 2 activates a trigger called: Trigger Axis Conquer All France French Central Africa 3 Trigger Axis Conquer All France French Central Africa 3: Neutral_Axis captures territory French Central Africa Trigger Axis Conquer All France Algeria 2 activates a trigger called: Trigger Axis Conquer All France Algeria 3 Trigger Axis Conquer All France Algeria 3: Neutral_Axis captures territory Algeria Trigger Axis Conquer All France Syria 2 activates a trigger called: Trigger Axis Conquer All France Syria 3 Trigger Axis Conquer All France Syria 3: Neutral_Axis captures territory Syria Trigger Axis Conquer All France Algeria 3 Infantry Place activates a trigger called: Trigger Axis Conquer All France Algeria 3 Infantry Remove Trigger Axis Conquer All France Algeria 3 Infantry Remove: has removed 1 infantry owned by French in Algeria Trigger Axis Conquer All France Tunisia 3 Infantry Place activates a trigger called: Trigger Axis Conquer All France Tunisia 3 Infantry Remove Trigger Axis Conquer All France Tunisia 3 Infantry Remove: has removed 1 infantry owned by French in Tunisia Trigger Axis Conquer All France Southern France 3 Infantry Place activates a trigger called: Trigger Axis Conquer All France Southern France 3 Infantry Remove Trigger Axis Conquer All France Southern France 3 Infantry Remove: has removed 1 infantry owned by French in Southern France Trigger Axis Conquer All France Southern France 3 Artillery Place activates a trigger called: Trigger Axis Conquer All France Southern France 3 Artillery Remove Trigger Axis Conquer All France Southern France 3 Artillery Remove: has removed 1 artillery owned by French in Southern France Trigger Axis Conquer All France French Central Africa 3 Infantry Place activates a trigger called: Trigger Axis Conquer All France French Central Africa 3 Infantry Remove Trigger Axis Conquer All France French Central Africa 3 Infantry Remove: has removed 1 infantry owned by French in French Central Africa Trigger Axis Conquer All France French Madagascar 2 activates a trigger called: Trigger Axis Conquer All France French Madagascar 3 Trigger Axis Conquer All France French Madagascar 3: Neutral_Axis captures territory French Madagascar Trigger Axis Conquer All France Southern France 2 activates a trigger called: Trigger Axis Conquer All France Southern France 3 Trigger Axis Conquer All France Southern France 3: Neutral_Axis captures territory Southern France Trigger Axis Conquer All France French Indo China 2 activates a trigger called: Trigger Axis Conquer All France French Indo China 3 Trigger Axis Conquer All France French Guiana 2 activates a trigger called: Trigger Axis Conquer All France French Guiana 3 Trigger Axis Conquer All France French Guiana 3: Neutral_Axis captures territory French Guiana Combat Move - French Non Combat Move - French 1 infantry moved from Trans-Jordan to Egypt 1 destroyer moved from 58 Sea Zone to 37 Sea Zone Turn Complete - French
Combat Hit Differential Summary :
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@Amon-Sul had internet issues, therefore I post anz/fra manual.
Totally messed up i think (forgot about Vichy turn2 and completely overlooked italy attacking spain…)Got the feeling this game might not last very long… :-/
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@fasthard said in L24 BM4 Amon-Sul (Axis) vs Fasthard (Allies+24) - Game 5:
@Amon-Sul no problem, take your time. Do you know if the start or end date of the 6th game is relevant for the playoffs?
I think the end has to be december 31st
Do u have 6 games?
We can start a sixth game in the mid of november (and for sometime have 2 games paralel but with switched sides)
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Really bad luck in both Turkey and Gibraltar
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TripleA Turn Summary: Germans round 3
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3
Game History
Round: 3 Research Technology - Germans Purchase Units - Germans Germans buy 1 airfield, 1 artillery, 2 infantry and 7 mech_infantrys; Remaining resources: 0 PUs; Politics - Germans Trigger Vichy France Has Occurred: Setting switch to false for conditionAttachment_French_Territory_May_Turn_Vichy_Switch attached to French Combat Move - Germans 3 armour and 2 infantry moved from Greece to Turkey 2 bombers moved from British Somaliland to Turkey 6 infantry moved from Finland to Sweden 4 artilleries and 2 infantry moved from Western Germany to 113 Sea Zone 4 artilleries, 2 infantry and 4 transports moved from 113 Sea Zone to 114 Sea Zone 4 artilleries and 2 infantry moved from 114 Sea Zone to Sweden 1 cruiser moved from 113 Sea Zone to 114 Sea Zone 1 transport moved from 113 Sea Zone to 114 Sea Zone 1 artillery moved from Germany to 114 Sea Zone 1 artillery moved from 114 Sea Zone to Sweden 6 armour moved from Normandy Bordeaux to Gibraltar 1 fighter and 1 tactical_bomber moved from Southern Italy to Turkey 2 fighters and 2 tactical_bombers moved from Western Germany to Gibraltar 1 fighter and 1 tactical_bomber moved from Western Germany to Turkey Combat - Germans Battle in Sweden Germans attack with 5 artilleries and 8 infantry Neutral_True defend with 6 infantry Germans roll dice for 1 cruiser in Sweden, round 2 : 0/1 hits, 0.50 expected hits Germans roll dice for 5 artilleries and 8 infantry in Sweden, round 2 : 2/13 hits, 3.83 expected hits Neutral_True roll dice for 6 infantry in Sweden, round 2 : 1/6 hits, 2.00 expected hits 1 infantry owned by the Germans lost in Sweden 2 infantry owned by the Neutral_True lost in Sweden Germans roll dice for 5 artilleries and 7 infantry in Sweden, round 3 : 3/12 hits, 3.67 expected hits Neutral_True roll dice for 4 infantry in Sweden, round 3 : 1/4 hits, 1.33 expected hits 1 infantry owned by the Germans lost in Sweden 3 infantry owned by the Neutral_True lost in Sweden Germans roll dice for 5 artilleries and 6 infantry in Sweden, round 4 : 4/11 hits, 3.50 expected hits Neutral_True roll dice for 1 infantry in Sweden, round 4 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Neutral_True lost in Sweden Germans win, taking Sweden from Neutral_True with 5 artilleries and 6 infantry remaining. Battle score for attacker is 12 Casualties for Germans: 2 infantry Casualties for Neutral_True: 6 infantry Battle in Turkey Germans attack with 3 armour, 2 bombers, 2 fighters, 2 infantry and 2 tactical_bombers Neutral_True defend with 8 infantry Germans roll dice for 3 armour, 2 bombers, 2 fighters, 2 infantry and 2 tactical_bombers in Turkey, round 2 : 3/11 hits, 5.50 expected hits Neutral_True roll dice for 8 infantry in Turkey, round 2 : 2/8 hits, 2.67 expected hits 2 infantry owned by the Germans lost in Turkey 3 infantry owned by the Neutral_True lost in Turkey Germans roll dice for 3 armour, 2 bombers, 2 fighters and 2 tactical_bombers in Turkey, round 3 : 5/9 hits, 5.17 expected hits Neutral_True roll dice for 5 infantry in Turkey, round 3 : 4/5 hits, 1.67 expected hits 1 fighter owned by the Germans, 2 armour owned by the Germans and 1 tactical_bomber owned by the Germans lost in Turkey 5 infantry owned by the Neutral_True lost in Turkey Germans win, taking Turkey from Neutral_True with 1 armour, 2 bombers, 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is -15 Casualties for Germans: 2 armour, 1 fighter, 2 infantry and 1 tactical_bomber Casualties for Neutral_True: 8 infantry Battle in Gibraltar Germans attack with 6 armour, 2 fighters and 2 tactical_bombers British defend with 1 airfield, 1 artillery, 2 fighters, 1 harbour, 1 infantry and 1 tactical_bomber Germans roll dice for 6 armour, 2 fighters and 2 tactical_bombers in Gibraltar, round 2 : 3/10 hits, 5.33 expected hits British roll dice for 1 artillery, 2 fighters, 1 infantry and 1 tactical_bomber in Gibraltar, round 2 : 4/5 hits, 2.50 expected hits 4 armour owned by the Germans lost in Gibraltar 1 tactical_bomber owned by the British, 1 artillery owned by the British and 1 infantry owned by the British lost in Gibraltar Germans roll dice for 2 armour, 2 fighters and 2 tactical_bombers in Gibraltar, round 3 : 2/6 hits, 3.33 expected hits British roll dice for 2 fighters in Gibraltar, round 3 : 2/2 hits, 1.33 expected hits 1 fighter owned by the Germans and 1 armour owned by the Germans lost in Gibraltar 2 fighters owned by the British lost in Gibraltar Germans win, taking Gibraltar from British with 1 armour, 1 fighter and 2 tactical_bombers remaining. Battle score for attacker is -2 Casualties for Germans: 5 armour and 1 fighter Casualties for British: 1 artillery, 2 fighters, 1 infantry and 1 tactical_bomber Non Combat Move - Germans 1 fighter and 2 tactical_bombers moved from Gibraltar to Spain 1 aaGun moved from Normandy Bordeaux to Spain 2 bombers, 1 fighter and 1 tactical_bomber moved from Turkey to Greece 1 infantry moved from Northern Italy to 97 Sea Zone 9 artilleries moved from Germany to Poland 1 destroyer moved from 113 Sea Zone to 114 Sea Zone 1 aaGun moved from Western Germany to France Place Units - Germans 1 artillery and 2 infantry placed in Normandy Bordeaux 1 airfield placed in Greece 7 mech_infantrys placed in Germany Turn Complete - Germans Germans collect 48 PUs; end with 48 PUs Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 53 PUs Objective Germans 1 Trade with Russia: Germans met a national objective for an additional 5 PUs; end with 58 PUs
Combat Hit Differential Summary :
Germans regular : -8.83 Neutral_True regular : 0.00 British regular : 2.17