@simon33 said in cwglee51 allies+40 vs simon Axis OOB:
Scrambles from Guam or Queensland?
That second bomber was supposed to be moved to the Carolines J1. Bummer.
Slight update, same Q.
that is the edit that I’m putting in. Before doing Japan, I just wanted to confirm with you.
I’ll note too that of course I’d rather play on without that mistake (because this has been quite a fun game to this point). The soviet edit absolutely triggered my awareness but it is something I should have caught. But given that this is a more significant edit than we normally do (and was almost certainly game deciding.) I’m not really comfortable claiming a victory here if I win from this point on. I thought of two options going forward. One, you are still playing for the win, but I’m just playing to avoid the loss. So if I manage to win I won’t claim victory. That still gives an incentive to both of us to play competitively but at least doesn’t reward me if I do manage to win.
Or you always have the option of making an edit that is equally significant or choose a battle to redo.
@farmboy said in AD (L+28) vs FB (X +10) #4 BM:
that is the edit that I’m putting in. Before doing Japan, I just wanted to confirm with you.
I’ll note too that of course I’d rather play on without that mistake (because this has been quite a fun game to this point). The soviet edit absolutely triggered my awareness but it is something I should have caught. But given that this is a more significant edit than we normally do (and was almost certainly game deciding.) I’m not really comfortable claiming a victory here if I win from this point on. I thought of two options going forward. One, you are still playing for the win, but I’m just playing to avoid the loss. So if I manage to win I won’t claim victory. That still gives an incentive to both of us to play competitively but at least doesn’t reward me if I do manage to win.
Or you always have the option of making an edit that is equally significant or choose a battle to redo.
yeah no worries there, i’ve done similar favors in many of my past games, while i like to be competitive i still think this is all for fun in the end and so far this is turning out to be a fun one would be sad for it to be cut short. but agree we can go with option 2 if i miss something egregious like that then feel free to return the favor. otherwise we both play on for the win!
and edit looks good to me
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3
Game History
Round: 8
Purchase Units - Japanese
Turning on Edit Mode
EDIT: Removing units owned by Germans from Romania: 1 tactical_bomber
EDIT: Adding units owned by Germans to Germany: 1 tactical_bomber
EDIT: Removing units owned by Germans from Northern Italy: 1 armour and 3 mech_infantrys
EDIT: Adding units owned by Germans to Western Germany: 1 armour and 1 mech_infantry
EDIT: Adding units owned by Germans to Germany: 2 mech_infantrys
EDIT: Removing units owned by Germans from Southern Italy: 1 tactical_bomber
EDIT: Adding units owned by Germans to Western Germany: 1 tactical_bomber
EDIT: Turning off Edit Mode
Turning on Edit Mode
EDIT: Removing units owned by Russians from 113 Sea Zone: 1 cruiser
EDIT: Adding units owned by Germans to 114 Sea Zone: 1 cruiser
EDIT: Removing units owned by Germans from 113 Sea Zone: 1 submarine
EDIT: Adding units owned by Germans to 115 Sea Zone: 1 submarine
EDIT: Turning off Edit Mode
Turning on Edit Mode
EDIT: Removing units owned by Russians from 113 Sea Zone: 1 submarine
EDIT: Removing units owned by Germans from 115 Sea Zone: 1 submarine
EDIT: Removing units owned by Germans from 114 Sea Zone: 1 cruiser
EDIT: Adding units owned by Germans to 113 Sea Zone: 1 submarine
EDIT: Adding units owned by Russians to 114 Sea Zone: 1 cruiser
EDIT: Adding units owned by Russians to 115 Sea Zone: 1 submarine
EDIT: Turning off Edit Mode
Japanese buy 2 artilleries, 1 carrier, 1 destroyer, 1 fighter, 5 infantry, 2 submarines and 1 transport; Remaining resources: 0 PUs; 6 SuicideAttackTokens;
Combat Move - Japanese
1 submarine moved from 6 Sea Zone to 25 Sea Zone
1 fighter and 1 tactical_bomber moved from 6 Sea Zone to 25 Sea Zone
2 infantry moved from Japan to 6 Sea Zone
2 infantry and 1 transport moved from 6 Sea Zone to 21 Sea Zone
2 infantry moved from 21 Sea Zone to Guam
1 fighter and 1 tactical_bomber moved from 35 Sea Zone to Guam
1 transport moved from 35 Sea Zone to 36 Sea Zone
2 infantry moved from French Indo China to 36 Sea Zone
2 infantry and 1 transport moved from 36 Sea Zone to 44 Sea Zone
2 infantry moved from 44 Sea Zone to Celebes
1 fighter moved from 35 Sea Zone to 21 Sea Zone
2 fighters and 1 tactical_bomber moved from 35 Sea Zone to Celebes
3 fighters moved from Philippines to Celebes
1 bomber moved from Shan State to 44 Sea Zone
8 artilleries and 8 infantry moved from Yunnan to Burma
2 artilleries, 2 bombers and 10 infantry moved from Shan State to Burma
1 armour moved from Hunan to Burma
Combat - Japanese
Battle in 44 Sea Zone
Japanese attack with 1 bomber and 1 transport
ANZAC defend with 1 transport
1 transport owned by the ANZAC lost in 44 Sea Zone
Japanese win with 1 bomber and 1 transport remaining. Battle score for attacker is 7
Casualties for ANZAC: 1 transport
Battle in 21 Sea Zone
Japanese attack with 1 fighter and 1 transport
Americans defend with 1 transport
1 transport owned by the Americans lost in 21 Sea Zone
Japanese win with 1 fighter and 1 transport remaining. Battle score for attacker is 7
Casualties for Americans: 1 transport
Battle in 25 Sea Zone
Japanese attack with 1 fighter, 1 submarine and 1 tactical_bomber
Americans defend with 1 destroyer
Japanese roll dice for 1 submarine in 25 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
Japanese roll dice for 1 fighter and 1 tactical_bomber in 25 Sea Zone, round 2 : 1/2 hits, 1.17 expected hits
Americans roll dice for 1 destroyer in 25 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
1 destroyer owned by the Americans lost in 25 Sea Zone
Japanese win with 1 fighter, 1 submarine and 1 tactical_bomber remaining. Battle score for attacker is 8
Casualties for Americans: 1 destroyer
Battle in Guam
Japanese attack with 1 fighter, 2 infantry and 1 tactical_bomber
Americans defend with 1 airfield and 1 infantry
Japanese roll dice for 1 fighter, 2 infantry and 1 tactical_bomber in Guam, round 2 : 1/4 hits, 1.50 expected hits
Americans roll dice for 1 infantry in Guam, round 2 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Americans lost in Guam
Japanese win, taking Guam from Americans with 1 fighter, 2 infantry and 1 tactical_bomber remaining. Battle score for attacker is 3
Casualties for Americans: 1 infantry
Battle in Celebes
Japanese attack with 5 fighters, 2 infantry and 1 tactical_bomber
ANZAC defend with 1 artillery and 1 infantry
Japanese roll dice for 5 fighters, 2 infantry and 1 tactical_bomber in Celebes, round 2 : 5/8 hits, 3.50 expected hits
ANZAC roll dice for 1 artillery and 1 infantry in Celebes, round 2 : 0/2 hits, 0.67 expected hits
1 infantry owned by the ANZAC and 1 artillery owned by the ANZAC lost in Celebes
Japanese win, taking Celebes from ANZAC with 5 fighters, 2 infantry and 1 tactical_bomber remaining. Battle score for attacker is 7
Casualties for ANZAC: 1 artillery and 1 infantry
Battle in Burma
Japanese attack with 1 armour, 10 artilleries, 2 bombers and 18 infantry
British defend with 1 infantry
Japanese roll dice for 1 armour, 10 artilleries, 2 bombers and 18 infantry in Burma, round 2 : 10/31 hits, 9.83 expected hits
UK_Pacific roll dice for 1 infantry in Burma, round 2 : 0/1 hits, 0.33 expected hits
1 infantry owned by the British lost in Burma
Japanese win, taking Burma from UK_Pacific with 1 armour, 10 artilleries, 2 bombers and 18 infantry remaining. Battle score for attacker is 3
Casualties for British: 1 infantry
Non Combat Move - Japanese
1 aaGun moved from Shan State to Burma
1 aaGun moved from Yunnan to Burma
1 infantry moved from Szechwan to Kweichow
1 infantry moved from Kweichow to Hunan
1 mech_infantry moved from Anhwe to Yunnan
4 infantry moved from Japan to 6 Sea Zone
2 infantry moved from Shantung to Anhwe
1 infantry moved from Shantung to Anhwe
1 aaGun moved from Japan to 6 Sea Zone
1 fighter moved from 21 Sea Zone to 37 Sea Zone
1 marine moved from Ceylon to 39 Sea Zone
1 battleship, 1 carrier, 2 destroyers, 1 fighter, 1 marine, 1 submarine and 1 tactical_bomber moved from 39 Sea Zone to 37 Sea Zone
1 destroyer moved from 35 Sea Zone to 43 Sea Zone
4 fighters moved from 6 Sea Zone to 37 Sea Zone
2 tactical_bombers moved from 6 Sea Zone to 19 Sea Zone
1 tactical_bomber moved from 19 Sea Zone to 37 Sea Zone
5 fighters and 1 tactical_bomber moved from Celebes to 35 Sea Zone
1 bomber moved from 44 Sea Zone to Philippines
2 bombers moved from Burma to French Indo China
2 tactical_bombers moved from Shantung to French Indo China
1 tactical_bomber moved from 19 Sea Zone to French Indo China
1 fighter and 1 tactical_bomber moved from Guam to 35 Sea Zone
1 fighter and 1 tactical_bomber moved from 25 Sea Zone to 6 Sea Zone
1 destroyer moved from 6 Sea Zone to 16 Sea Zone
2 aaGuns, 4 carriers, 1 destroyer, 4 infantry, 2 submarines and 3 transports moved from 6 Sea Zone to 35 Sea Zone
2 aaGuns and 4 infantry moved from 35 Sea Zone to Philippines
1 fighter moved from Japan to Philippines
1 fighter moved from Japan to French Indo China
1 infantry moved from Soviet Far East to Siberia
1 battleship, 3 carriers, 1 cruiser, 2 marines and 1 submarine moved from 35 Sea Zone to 37 Sea Zone
1 infantry moved from Urals to Timguska
Place Units - Japanese
1 carrier, 1 destroyer, 2 submarines and 1 transport placed in 6 Sea Zone
1 fighter and 1 infantry placed in Japan
1 artillery and 2 infantry placed in French Indo China
1 artillery and 2 infantry placed in Shantung
Turn Complete - Japanese
Japanese collect 62 PUs; end with 62 PUs
Objective Japanese 6 Home Islands: Japanese met a national objective for an additional 3 PUs; end with 65 PUs
Combat Hit Differential Summary :
Americans regular : -0.67
Japanese regular : 0.67
UK_Pacific regular : -0.33
ANZAC regular : -0.67
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3
Game History
Round: 8
Purchase Units - Americans
Americans buy 1 destroyer, 1 factory_minor, 2 fighters, 1 harbour, 4 infantry, 1 tactical_bomber and 2 transports; Remaining resources: 0 PUs;
Combat Move - Americans
1 unit repaired.
1 armour moved from Greece to Albania
Americans take Albania from Italians
1 armour moved from Albania to Greece
1 submarine moved from 42 Sea Zone to 43 Sea Zone
3 fighters moved from 42 Sea Zone to 43 Sea Zone
1 fighter moved from 42 Sea Zone to 44 Sea Zone
1 destroyer moved from 10 Sea Zone to 25 Sea Zone
1 tactical_bomber moved from Hawaiian Islands to 25 Sea Zone
1 fighter moved from 26 Sea Zone to 25 Sea Zone
1 fighter moved from 26 Sea Zone to 25 Sea Zone
1 marine moved from Java to 42 Sea Zone
1 cruiser and 1 marine moved from 42 Sea Zone to 39 Sea Zone
Americans take 41 Sea Zone from Japanese
Americans take 39 Sea Zone from Japanese
1 marine moved from 39 Sea Zone to Ceylon
1 artillery and 1 mech_infantry moved from Libya to Tobruk
1 fighter moved from 97 Sea Zone to Tobruk
1 tactical_bomber moved from 97 Sea Zone to Tobruk
1 transport moved from 97 Sea Zone to 96 Sea Zone
1 infantry moved from Malta to 96 Sea Zone
1 infantry and 1 transport moved from 96 Sea Zone to 99 Sea Zone
1 infantry moved from 99 Sea Zone to Crete
1 tactical_bomber moved from 97 Sea Zone to Cyprus
1 fighter moved from Syria to Cyprus
1 bomber moved from Iraq to Cyprus
1 infantry moved from Greece to 97 Sea Zone
1 infantry and 1 transport moved from 97 Sea Zone to 99 Sea Zone
1 infantry moved from 99 Sea Zone to Cyprus
Combat - Americans
Battle in Crete
Battle in Ceylon
Battle in 44 Sea Zone
Americans attack with 1 fighter
Japanese defend with 1 transport
1 transport owned by the Japanese lost in 44 Sea Zone
Americans win, taking Crete from Italians, taking Ceylon from Japanese with 1 fighter remaining. Battle score for attacker is 7
Casualties for Japanese: 1 transport
Battle in 43 Sea Zone
Americans attack with 3 fighters and 1 submarine
Japanese defend with 1 destroyer
Americans roll dice for 1 submarine in 43 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
Americans roll dice for 3 fighters in 43 Sea Zone, round 2 : 2/3 hits, 1.50 expected hits
Japanese roll dice for 1 destroyer in 43 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
1 destroyer owned by the Japanese lost in 43 Sea Zone
Americans win, taking 43 Sea Zone from Neutral with 3 fighters and 1 submarine remaining. Battle score for attacker is 8
Casualties for Japanese: 1 destroyer
Battle in Tobruk
Americans attack with 1 artillery, 1 fighter, 1 mech_infantry and 1 tactical_bomber
Italians defend with 1 mech_infantry
Americans roll dice for 1 artillery, 1 fighter, 1 mech_infantry and 1 tactical_bomber in Tobruk, round 2 : 1/4 hits, 1.83 expected hits
Italians roll dice for 1 mech_infantry in Tobruk, round 2 : 0/1 hits, 0.33 expected hits
1 mech_infantry owned by the Italians lost in Tobruk
Americans win, taking Tobruk from Italians with 1 artillery, 1 fighter, 1 mech_infantry and 1 tactical_bomber remaining. Battle score for attacker is 4
Casualties for Italians: 1 mech_infantry
Battle in Cyprus
Americans attack with 1 bomber, 1 fighter, 1 infantry and 1 tactical_bomber
Germans defend with 1 infantry
Americans roll dice for 1 bomber, 1 fighter, 1 infantry and 1 tactical_bomber in Cyprus, round 2 : 2/4 hits, 2.00 expected hits
Germans roll dice for 1 infantry in Cyprus, round 2 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Germans lost in Cyprus
Americans win, taking Cyprus from Germans with 1 bomber, 1 fighter, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 3
Casualties for Germans: 1 infantry
Battle in 25 Sea Zone
Americans attack with 1 destroyer, 2 fighters and 1 tactical_bomber
Japanese defend with 1 submarine
Americans roll dice for 1 destroyer, 2 fighters and 1 tactical_bomber in 25 Sea Zone, round 2 : 3/4 hits, 2.00 expected hits
Japanese roll dice for 1 submarine in 25 Sea Zone, round 2 : 0/1 hits, 0.17 expected hits
1 submarine owned by the Japanese lost in 25 Sea Zone
Americans win with 1 destroyer, 2 fighters and 1 tactical_bomber remaining. Battle score for attacker is 6
Casualties for Japanese: 1 submarine
Non Combat Move - Americans
1 artillery, 2 infantry and 1 mech_infantry moved from Java to 42 Sea Zone
1 artillery, 2 infantry, 1 mech_infantry and 2 transports moved from 42 Sea Zone to 39 Sea Zone
1 artillery, 2 infantry and 1 mech_infantry moved from 39 Sea Zone to India
3 carriers and 2 fighters moved from 42 Sea Zone to 39 Sea Zone
2 submarines moved from 42 Sea Zone to 39 Sea Zone
1 destroyer moved from 42 Sea Zone to 41 Sea Zone
2 battleships and 2 destroyers moved from 42 Sea Zone to 39 Sea Zone
1 fighter moved from 44 Sea Zone to 39 Sea Zone
3 fighters moved from 43 Sea Zone to 39 Sea Zone
4 transports moved from 97 Sea Zone to 99 Sea Zone
1 carrier moved from 97 Sea Zone to 99 Sea Zone
1 fighter moved from Tobruk to 99 Sea Zone
1 fighter moved from Cyprus to Greece
1 tactical_bomber moved from Cyprus to Greece
1 tactical_bomber moved from Tobruk to 99 Sea Zone
1 bomber moved from Cyprus to Greece
2 aaGuns moved from Algeria to 92 Sea Zone
2 aaGuns, 1 infantry and 2 transports moved from 92 Sea Zone to 99 Sea Zone
2 aaGuns moved from 99 Sea Zone to Greece
1 aaGun moved from Gibraltar to 91 Sea Zone
1 carrier and 1 destroyer moved from 91 Sea Zone to 110 Sea Zone
1 artillery, 1 infantry and 1 marine moved from Hawaiian Islands to 26 Sea Zone
1 cruiser and 1 marine moved from 26 Sea Zone to 30 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 26 Sea Zone to 30 Sea Zone
1 artillery, 1 infantry and 1 marine moved from 30 Sea Zone to Johnston Island
2 carriers moved from 26 Sea Zone to 30 Sea Zone
3 submarines moved from 26 Sea Zone to 30 Sea Zone
1 submarine moved from 10 Sea Zone to 26 Sea Zone
2 fighters and 1 tactical_bomber moved from 25 Sea Zone to 30 Sea Zone
2 fighters moved from Hawaiian Islands to Queensland
1 carrier and 1 destroyer moved from 10 Sea Zone to 30 Sea Zone
1 submarine moved from 10 Sea Zone to 26 Sea Zone
1 submarine moved from 26 Sea Zone to 30 Sea Zone
1 fighter moved from 26 Sea Zone to 30 Sea Zone
2 fighters moved from Western United States to 30 Sea Zone
1 fighter moved from 30 Sea Zone to Queensland
1 tactical_bomber moved from Western United States to 30 Sea Zone
1 tactical_bomber moved from Western United States to Hawaiian Islands
1 fighter moved from Volgograd to Russia
1 fighter moved from Gibraltar to United Kingdom
1 aaGun moved from 91 Sea Zone to Morocco
Place Units - Americans
1 factory_minor placed in Greece
1 transport placed in 101 Sea Zone
1 destroyer and 1 transport placed in 10 Sea Zone
2 infantry placed in Western United States
2 infantry placed in Central United States
1 fighter placed in Eastern United States
1 fighter and 1 tactical_bomber placed in Western United States
1 harbour placed in Johnston Island
Turn Complete - Americans
Americans collect 61 PUs; end with 61 PUs
Trigger Americans 7 North Africa Beach Head: Americans met a national objective for an additional 5 PUs; end with 66 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 76 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 81 PUs
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 86 PUs
Purchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Chinese buy 1 infantry; Remaining resources: 2 PUs;
Combat Move - Chinese
2 infantry moved from Shensi to Kweichow
1 fighter moved from Sikang to Kweichow
2 artilleries and 6 infantry moved from Suiyuyan to Hopei
3 artilleries and 6 infantry moved from Shensi to Hopei
Combat - Chinese
Battle in Kweichow
Chinese attack with 1 fighter and 2 infantry
Japanese defend with 1 airfield and 1 infantry
Chinese roll dice for 1 fighter and 2 infantry in Kweichow, round 2 : 2/3 hits, 0.83 expected hits
Japanese roll dice for 1 infantry in Kweichow, round 2 : 1/1 hits, 0.33 expected hits
1 infantry owned by the Chinese lost in Kweichow
1 infantry owned by the Japanese lost in Kweichow
Chinese win, taking Kweichow from Japanese with 1 fighter and 1 infantry remaining. Battle score for attacker is 0
Casualties for Chinese: 1 infantry
Casualties for Japanese: 1 infantry
Battle in Hopei
Chinese attack with 5 artilleries and 12 infantry
Japanese defend with 1 infantry
Chinese roll dice for 5 artilleries and 12 infantry in Hopei, round 2 : 4/17 hits, 4.50 expected hits
Japanese roll dice for 1 infantry in Hopei, round 2 : 1/1 hits, 0.33 expected hits
1 infantry owned by the Chinese lost in Hopei
1 infantry owned by the Japanese lost in Hopei
Chinese win, taking Hopei from Japanese with 5 artilleries and 11 infantry remaining. Battle score for attacker is 0
Casualties for Chinese: 1 infantry
Casualties for Japanese: 1 infantry
Non Combat Move - Chinese
2 infantry moved from Sikang to Tsinghai
1 fighter moved from Kweichow to Tsinghai
Place Units - Chinese
1 infantry placed in Hopei
Turn Complete - Chinese
Chinese collect 7 PUs; end with 9 PUs
Purchase Units - British
British buy 1 fighter, 5 infantry, 1 mech_infantry and 1 transport; Remaining resources: 0 PUs;
Purchase Units - UK_Pacific
UK_Pacific buy 2 infantry; Remaining resources: 0 PUs;
Combat Move - British
1 transport moved from 109 Sea Zone to 110 Sea Zone
1 infantry moved from United Kingdom to 110 Sea Zone
1 infantry moved from 110 Sea Zone to Holland Belgium
1 armour moved from Greece to Bulgaria
British take Bulgaria from Germans
1 armour moved from Bulgaria to Greece
2 infantry moved from Northwest Persia to Caucasus
3 fighters moved from Greece to Caucasus
1 bomber moved from Greece to Caucasus
1 fighter moved from Volgograd to Caucasus
1 artillery and 1 infantry moved from Egypt to Alexandria
1 fighter moved from 97 Sea Zone to Alexandria
Combat - British
Battle in Holland Belgium
Battle in Alexandria
British attack with 1 artillery, 1 fighter and 1 infantry
Italians defend with 1 artillery
British roll dice for 1 artillery, 1 fighter and 1 infantry in Alexandria, round 2 : 2/3 hits, 1.17 expected hits
Italians roll dice for 1 artillery in Alexandria, round 2 : 0/1 hits, 0.33 expected hits
1 artillery owned by the Italians lost in Alexandria
British win, taking Holland Belgium from Germans, taking Alexandria from Italians with 1 artillery, 1 fighter and 1 infantry remaining. Battle score for attacker is 4
Casualties for Italians: 1 artillery
Battle in Caucasus
British attack with 1 bomber, 4 fighters and 2 infantry
Germans defend with 2 mech_infantrys
British roll dice for 1 bomber, 4 fighters and 2 infantry in Caucasus, round 2 : 3/7 hits, 3.00 expected hits
Germans roll dice for 2 mech_infantrys in Caucasus, round 2 : 1/2 hits, 0.67 expected hits
1 infantry owned by the British lost in Caucasus
2 mech_infantrys owned by the Germans lost in Caucasus
British win, taking Caucasus from Germans with 1 bomber, 4 fighters and 1 infantry remaining. Battle score for attacker is 5
Casualties for British: 1 infantry
Casualties for Germans: 2 mech_infantrys
Non Combat Move - British
2 fighters and 1 tactical_bomber moved from Sikang to India
1 aaGun, 1 armour and 1 mech_infantry moved from West India to India
1 mech_infantry moved from Iraq to Eastern Persia
2 transports moved from 97 Sea Zone to 96 Sea Zone
2 aaGuns and 1 infantry moved from Libya to 96 Sea Zone
2 aaGuns, 1 infantry and 2 transports moved from 96 Sea Zone to 99 Sea Zone
2 aaGuns and 1 infantry moved from 99 Sea Zone to Greece
2 infantry and 1 transport moved from 92 Sea Zone to 99 Sea Zone
2 battleships, 1 carrier, 3 cruisers and 1 destroyer moved from 97 Sea Zone to 99 Sea Zone
1 fighter moved from Alexandria to Egypt
1 infantry moved from Anglo Egyptian Sudan to 81 Sea Zone
1 infantry moved from Trans-Jordan to 81 Sea Zone
1 marine moved from Egypt to 81 Sea Zone
1 submarine moved from 81 Sea Zone to 97 Sea Zone
1 cruiser, 1 destroyer, 2 infantry, 1 marine and 1 transport moved from 81 Sea Zone to 79 Sea Zone
2 infantry and 1 marine moved from 79 Sea Zone to West India
1 fighter moved from Caucasus to Russia
2 artilleries moved from Northwest Persia to Iraq
2 infantry moved from Trans-Jordan to Iraq
1 infantry moved from Trans-Jordan to Iraq
1 carrier and 1 destroyer moved from 109 Sea Zone to 110 Sea Zone
1 fighter moved from United Kingdom to 110 Sea Zone
1 fighter moved from Gibraltar to Greece
1 bomber moved from Caucasus to Greece
1 fighter moved from Caucasus to 99 Sea Zone
2 fighters moved from Caucasus to Greece
Place Units - British
3 infantry placed in Egypt
1 mech_infantry placed in Union of South Africa
1 fighter and 2 infantry placed in United Kingdom
1 transport placed in 110 Sea Zone
Turn Complete - British
British collect 37 PUs; end with 37 PUs
Trigger British 3 No Enemy Submarines: British met a national objective for an additional 3 PUs; end with 40 PUs
Objective British 4 Control Convoy Lanes: British met a national objective for an additional 3 PUs; end with 43 PUs
Objective British 1 Original: British met a national objective for an additional 3 PUs; end with 46 PUs
Place Units - UK_Pacific
2 infantry placed in India
Turn Complete - UK_Pacific
UK_Pacific collect 5 PUs; end with 5 PUs
Trigger UK Pacific 4 No Enemy Submarines: UK_Pacific met a national objective for an additional 3 PUs; end with 8 PUs
Some Units in India change ownership: 2 infantry
Combat Hit Differential Summary :
Chinese regular : 0.67
Americans regular : 0.33
Italians regular : -0.67
Japanese regular : 0.83
Germans regular : 0.00
British regular : 0.83
uk fig on us carrier in 110
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3
Game History
Round: 8
Purchase Units - Italians
Italians buy 1 fighter and 1 infantry; Remaining resources: 5 PUs;
Combat Move - Italians
1 infantry moved from Romania to Bulgaria
Italians take Bulgaria from British
2 infantry moved from Western Germany to Holland Belgium
1 bomber moved from Southern Italy to Holland Belgium
1 armour and 1 mech_infantry moved from Ukraine to Caucasus
2 armour and 2 mech_infantrys moved from Rostov to Caucasus
2 fighters moved from Romania to Caucasus
Combat - Italians
Battle in Holland Belgium
Italians attack with 1 bomber and 2 infantry
British defend with 1 infantry
Italians roll dice for 1 bomber and 2 infantry in Holland Belgium, round 2 : 1/3 hits, 1.00 expected hits
British roll dice for 1 infantry in Holland Belgium, round 2 : 0/1 hits, 0.33 expected hits
1 infantry owned by the British lost in Holland Belgium
Italians win, taking Holland Belgium from British with 1 bomber and 2 infantry remaining. Battle score for attacker is 3
Casualties for British: 1 infantry
Battle in Caucasus
Italians attack with 3 armour, 2 fighters and 3 mech_infantrys
British defend with 1 infantry
Italians roll dice for 3 armour, 2 fighters and 3 mech_infantrys in Caucasus, round 2 : 6/8 hits, 3.00 expected hits
Russians roll dice for 1 infantry in Caucasus, round 2 : 0/1 hits, 0.33 expected hits
1 infantry owned by the British lost in Caucasus
Italians win, taking Caucasus from Russians with 3 armour, 2 fighters and 3 mech_infantrys remaining. Battle score for attacker is 3
Casualties for British: 1 infantry
Non Combat Move - Italians
2 fighters moved from Caucasus to Ukraine
1 artillery and 2 infantry moved from Romania to Yugoslavia
1 aaGun, 3 artilleries and 7 infantry moved from Northern Italy to Yugoslavia
1 bomber moved from Holland Belgium to Southern Italy
1 armour moved from Western Ukraine to Belarus
Place Units - Italians
1 fighter and 1 infantry placed in Southern Italy
Turn Complete - Italians
Total Cost from Convoy Blockades: 4
Rolling for Convoy Blockade Damage in 93 Sea Zone. Rolls: 2,1
Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 5,1
Italians collect 13 PUs (4 lost to blockades); end with 18 PUs
Combat Hit Differential Summary :
Italians regular : 3.00
Russians regular : -0.33
British regular : -0.33
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3
Game History
Round: 8
Purchase Units - ANZAC
ANZAC buy 1 armour, 1 fighter and 1 infantry; Remaining resources: 0 PUs;
Combat Move - ANZAC
Non Combat Move - ANZAC
1 fighter moved from New South Wales to Queensland
1 destroyer moved from 62 Sea Zone to 30 Sea Zone
1 infantry moved from New Guinea to Dutch New Guinea
1 infantry and 2 marines moved from Java to 42 Sea Zone
1 destroyer moved from 42 Sea Zone to 38 Sea Zone
1 carrier, 2 cruisers, 1 infantry, 2 marines, 4 submarines and 1 transport moved from 42 Sea Zone to 39 Sea Zone
1 infantry and 2 marines moved from 39 Sea Zone to India
1 fighter moved from 39 Sea Zone to India
1 fighter moved from 42 Sea Zone to 39 Sea Zone
1 fighter moved from 42 Sea Zone to 39 Sea Zone
2 infantry moved from Iraq to Syria
Place Units - ANZAC
1 armour, 1 fighter and 1 infantry placed in New South Wales
Turn Complete - ANZAC
ANZAC collect 10 PUs; end with 10 PUs
Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 13 PUs
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 3 PUs; end with 16 PUs
Combat Move - French
Non Combat Move - French
2 infantry moved from Iraq to Syria
3 infantry moved from 99 Sea Zone to Greece
1 fighter moved from Gibraltar to Greece
1 infantry moved from Libya to Tobruk
Turn Complete - French
Combat Hit Differential Summary :
2f on us cv in 39
2 anz figs that is
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3
Game History
Round: 9
Research Technology - Germans
Purchase Units - Germans
Germans buy 3 artilleries, 1 fighter and 14 infantry; Remaining resources: 0 PUs;
Combat Move - Germans
3 infantry moved from Belarus to Bryansk
2 infantry moved from Belarus to Smolensk
2 fighters moved from Ukraine to Bryansk
1 fighter moved from Ukraine to Smolensk
1 bomber moved from Romania to Bryansk
1 bomber moved from Romania to Smolensk
1 tactical_bomber moved from Romania to Bryansk
1 mech_infantry moved from Ukraine to Volgograd
Germans take Volgograd from Russians
1 mech_infantry moved from Rostov to Caucasus
1 mech_infantry moved from Caucasus to Kazakhstan
Germans take Kazakhstan from Russians
4 armour and 4 mech_infantrys moved from Rostov to Northwest Persia
4 mech_infantrys moved from Rostov to Northwest Persia
5 mech_infantrys moved from Rostov to Northwest Persia
1 mech_infantry moved from Rostov to Northwest Persia
Combat - Germans
Battle in Bryansk
Germans attack with 1 bomber, 2 fighters, 3 infantry and 1 tactical_bomber
Russians defend with 2 infantry
Germans roll dice for 1 bomber, 2 fighters, 3 infantry and 1 tactical_bomber in Bryansk, round 2 : 5/7 hits, 2.83 expected hits
Russians roll dice for 2 infantry in Bryansk, round 2 : 0/2 hits, 0.67 expected hits
2 infantry owned by the Russians lost in Bryansk
Germans win, taking Bryansk from Russians with 1 bomber, 2 fighters, 3 infantry and 1 tactical_bomber remaining. Battle score for attacker is 6
Casualties for Russians: 2 infantry
Battle in Northwest Persia
Germans attack with 4 armour and 14 mech_infantrys
British defend with 1 infantry
Germans roll dice for 4 armour and 14 mech_infantrys in Northwest Persia, round 2 : 6/18 hits, 4.33 expected hits
British roll dice for 1 infantry in Northwest Persia, round 2 : 0/1 hits, 0.33 expected hits
1 infantry owned by the British lost in Northwest Persia
Germans win, taking Northwest Persia from British with 4 armour and 14 mech_infantrys remaining. Battle score for attacker is 3
Casualties for British: 1 infantry
Battle in Smolensk
Germans attack with 1 bomber, 1 fighter and 2 infantry
Russians defend with 1 infantry
Germans roll dice for 1 bomber, 1 fighter and 2 infantry in Smolensk, round 2 : 3/4 hits, 1.50 expected hits
Russians roll dice for 1 infantry in Smolensk, round 2 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Russians lost in Smolensk
Germans win, taking Smolensk from Russians with 1 bomber, 1 fighter and 2 infantry remaining. Battle score for attacker is 3
Casualties for Russians: 1 infantry
Non Combat Move - Germans
1 armour and 9 mech_infantrys moved from Northern Italy to Romania
1 mech_infantry moved from Northern Italy to Romania
1 aaGun moved from Northern Italy to Western Germany
1 armour and 4 mech_infantrys moved from Western Germany to Yugoslavia
1 armour and 4 mech_infantrys moved from Germany to Romania
2 armour and 7 mech_infantrys moved from Ukraine to Caucasus
4 infantry moved from Western Ukraine to Ukraine
1 armour and 1 mech_infantry moved from Nenetsia to Belarus
3 infantry moved from Novgorod to Belarus
1 bomber moved from Bryansk to Romania
1 bomber moved from Smolensk to Romania
1 fighter moved from Smolensk to Ukraine
5 infantry moved from France to Western Germany
8 infantry moved from Normandy Bordeaux to France
2 fighters moved from Bryansk to Ukraine
1 tactical_bomber moved from Bryansk to Ukraine
1 fighter moved from Ukraine to Romania
1 tactical_bomber moved from Romania to Southern Italy
1 tactical_bomber moved from Germany to Western Germany
1 fighter moved from Western Germany to Germany
2 mech_infantrys moved from Belarus to Romania
4 armour and 10 mech_infantrys moved from Rostov to Caucasus
Place Units - Germans
3 artilleries placed in Ukraine
3 infantry placed in Novgorod
8 infantry placed in Germany
1 fighter and 3 infantry placed in Western Germany
Turning on Edit Mode
EDIT: Removing units owned by Germans from Yugoslavia: 1 mech_infantry
EDIT: Adding units owned by Germans to Western Germany: 1 mech_infantry
EDIT: Turning off Edit Mode
Turn Complete - Germans
Total Cost from Convoy Blockades: 3
Rolling for Convoy Blockade Damage in 125 Sea Zone. Rolls: 2,3
Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 4,5
Rolling for Convoy Blockade Damage in 105 Sea Zone. Rolls: 6,4
Germans collect 51 PUs (3 lost to blockades); end with 51 PUs
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 56 PUs
Objective Germans 6 Control Iraq Or Persia Or Northwest Persia: Germans met a national objective for an additional 2 PUs; end with 58 PUs
Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 63 PUs
Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 10 PUs; end with 73 PUs
Combat Hit Differential Summary :
Russians regular : -1.00
Germans regular : 5.33
British regular : -0.33
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3
Game History
Round: 9
Purchase Units - Russians
Russians buy 6 infantry; Remaining resources: 0 PUs;
Combat Move - Russians
2 infantry moved from Tambov to Volgograd
1 infantry moved from Tambov to Rostov
Russians take Rostov from Italians
1 fighter and 1 tactical_bomber moved from Russia to Volgograd
2 infantry moved from Russia to Smolensk
2 fighters moved from Russia to Smolensk
1 mech_infantry moved from Russia to Archangel
Russians take Archangel from Italians
1 mech_infantry moved from Russia to Urals
Russians take Urals from Japanese
6 artilleries moved from Russia to Bryansk
6 infantry moved from Russia to Bryansk
5 artilleries moved from Tambov to Bryansk
5 infantry moved from Tambov to Bryansk
1 infantry moved from Russia to Smolensk
Combat - Russians
Battle in Bryansk
Russians attack with 11 artilleries and 11 infantry
Germans defend with 3 infantry
Russians roll dice for 11 artilleries and 11 infantry in Bryansk, round 2 : 4/22 hits, 7.33 expected hits
Germans roll dice for 3 infantry in Bryansk, round 2 : 3/3 hits, 1.00 expected hits
3 infantry owned by the Russians lost in Bryansk
3 infantry owned by the Germans lost in Bryansk
Russians win, taking Bryansk from Germans with 11 artilleries and 8 infantry remaining. Battle score for attacker is 0
Casualties for Russians: 3 infantry
Casualties for Germans: 3 infantry
Battle in Volgograd
Russians attack with 1 fighter, 2 infantry and 1 tactical_bomber
Germans defend with 1 factory_minor and 1 mech_infantry
Russians roll dice for 1 fighter, 2 infantry and 1 tactical_bomber in Volgograd, round 2 : 0/4 hits, 1.50 expected hits
Germans roll dice for 1 mech_infantry in Volgograd, round 2 : 0/1 hits, 0.33 expected hits
Russians roll dice for 1 fighter, 2 infantry and 1 tactical_bomber in Volgograd, round 3 : 2/4 hits, 1.50 expected hits
Germans roll dice for 1 mech_infantry in Volgograd, round 3 : 0/1 hits, 0.33 expected hits
1 mech_infantry owned by the Germans lost in Volgograd
Russians win, taking Volgograd from Germans with 1 fighter, 2 infantry and 1 tactical_bomber remaining. Battle score for attacker is 4
Casualties for Germans: 1 mech_infantry
Battle in Smolensk
Russians attack with 2 fighters and 3 infantry
Germans defend with 2 infantry
Russians roll dice for 2 fighters and 3 infantry in Smolensk, round 2 : 2/5 hits, 1.50 expected hits
Germans roll dice for 2 infantry in Smolensk, round 2 : 0/2 hits, 0.67 expected hits
2 infantry owned by the Germans lost in Smolensk
Russians win, taking Smolensk from Germans with 2 fighters and 3 infantry remaining. Battle score for attacker is 6
Casualties for Germans: 2 infantry
Non Combat Move - Russians
1 fighter and 1 tactical_bomber moved from Volgograd to Russia
1 armour moved from Russia to Urals
2 fighters moved from Smolensk to Russia
1 infantry moved from Tambov to Samara
1 artillery moved from Russia to Bryansk
1 armour and 1 mech_infantry moved from Russia to Bryansk
2 infantry moved from Russia to Vologda
6 infantry moved from Russia to Bryansk
1 aaGun, 10 artilleries and 25 infantry moved from Tambov to Bryansk
2 aaGuns and 17 infantry moved from Buryatia to Amur
1 armour and 1 mech_infantry moved from Russia to Urals
Place Units - Russians
6 infantry placed in Russia
Turn Complete - Russians
Russians collect 19 PUs; end with 19 PUs
Trigger Russians 2 Persia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 21 PUs
Trigger Russians 1 Lend Lease: Russians met a national objective for an additional 2 PUs; end with 23 PUs
Turning on Edit Mode
EDIT: Removing units owned by Russians from West India: 1 armour and 1 mech_infantry
EDIT: Adding units owned by Russians to India: 1 armour and 1 mech_infantry
EDIT: Turning off Edit Mode
Combat Hit Differential Summary :
Germans regular : 0.67
Russians regular : -3.83
feels like luck is against me… i’ve been getting a lot of misses with my defenders and you up and get 3 hits in bry lmao
hold up, small edit coming
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3
Game History
Round: 9
Purchase Units - Russians
Russians buy 6 infantry; Remaining resources: 0 PUs;
Combat Move - Russians
2 infantry moved from Tambov to Volgograd
1 infantry moved from Tambov to Rostov
Russians take Rostov from Italians
1 fighter and 1 tactical_bomber moved from Russia to Volgograd
2 infantry moved from Russia to Smolensk
2 fighters moved from Russia to Smolensk
1 mech_infantry moved from Russia to Archangel
Russians take Archangel from Italians
1 mech_infantry moved from Russia to Urals
Russians take Urals from Japanese
6 artilleries moved from Russia to Bryansk
6 infantry moved from Russia to Bryansk
5 artilleries moved from Tambov to Bryansk
5 infantry moved from Tambov to Bryansk
1 infantry moved from Russia to Smolensk
Combat - Russians
Battle in Bryansk
Russians attack with 11 artilleries and 11 infantry
Germans defend with 3 infantry
Russians roll dice for 11 artilleries and 11 infantry in Bryansk, round 2 : 4/22 hits, 7.33 expected hits
Germans roll dice for 3 infantry in Bryansk, round 2 : 3/3 hits, 1.00 expected hits
3 infantry owned by the Russians lost in Bryansk
3 infantry owned by the Germans lost in Bryansk
Russians win, taking Bryansk from Germans with 11 artilleries and 8 infantry remaining. Battle score for attacker is 0
Casualties for Russians: 3 infantry
Casualties for Germans: 3 infantry
Battle in Volgograd
Russians attack with 1 fighter, 2 infantry and 1 tactical_bomber
Germans defend with 1 factory_minor and 1 mech_infantry
Russians roll dice for 1 fighter, 2 infantry and 1 tactical_bomber in Volgograd, round 2 : 0/4 hits, 1.50 expected hits
Germans roll dice for 1 mech_infantry in Volgograd, round 2 : 0/1 hits, 0.33 expected hits
Russians roll dice for 1 fighter, 2 infantry and 1 tactical_bomber in Volgograd, round 3 : 2/4 hits, 1.50 expected hits
Germans roll dice for 1 mech_infantry in Volgograd, round 3 : 0/1 hits, 0.33 expected hits
1 mech_infantry owned by the Germans lost in Volgograd
Russians win, taking Volgograd from Germans with 1 fighter, 2 infantry and 1 tactical_bomber remaining. Battle score for attacker is 4
Casualties for Germans: 1 mech_infantry
Battle in Smolensk
Russians attack with 2 fighters and 3 infantry
Germans defend with 2 infantry
Russians roll dice for 2 fighters and 3 infantry in Smolensk, round 2 : 2/5 hits, 1.50 expected hits
Germans roll dice for 2 infantry in Smolensk, round 2 : 0/2 hits, 0.67 expected hits
2 infantry owned by the Germans lost in Smolensk
Russians win, taking Smolensk from Germans with 2 fighters and 3 infantry remaining. Battle score for attacker is 6
Casualties for Germans: 2 infantry
Non Combat Move - Russians
1 fighter and 1 tactical_bomber moved from Volgograd to Russia
1 armour moved from Russia to Urals
2 fighters moved from Smolensk to Russia
1 infantry moved from Tambov to Samara
1 artillery moved from Russia to Bryansk
1 armour and 1 mech_infantry moved from Russia to Bryansk
2 infantry moved from Russia to Vologda
6 infantry moved from Russia to Bryansk
1 aaGun, 10 artilleries and 25 infantry moved from Tambov to Bryansk
2 aaGuns and 17 infantry moved from Buryatia to Amur
1 armour and 1 mech_infantry moved from Russia to Urals
Place Units - Russians
6 infantry placed in Russia
Turn Complete - Russians
Russians collect 19 PUs; end with 19 PUs
Trigger Russians 2 Persia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 21 PUs
Trigger Russians 1 Lend Lease: Russians met a national objective for an additional 2 PUs; end with 23 PUs
Turning on Edit Mode
EDIT: Removing units owned by Russians from West India: 1 armour and 1 mech_infantry
EDIT: Adding units owned by Russians to India: 1 armour and 1 mech_infantry
EDIT: Turning off Edit Mode
Turning on Edit Mode
EDIT: Removing units owned by Russians from Urals: 1 armour and 1 mech_infantry
EDIT: Adding units owned by Russians to Russia: 1 armour and 1 mech_infantry
EDIT: Turning off Edit Mode
Combat Hit Differential Summary :
Germans regular : 0.67
Russians regular : -3.83
made a small edit, plz use latest
@axis-dominion no turn tonight. But yes, I’ve been getting some good dice for sure.
@axis-dominion said in AD (L+28) vs FB (X +10) #4 BM:
feels like luck is against me… i’ve been getting a lot of misses with my defenders and you up and get 3 hits in bry lmao
Overall, Germans hit 3/8 total @2 this turn. Nothing extraordinary to me.
Or was Bryansk particularly important?
@JDOW said in AD (L+28) vs FB (X +10) #4 BM:
@axis-dominion said in AD (L+28) vs FB (X +10) #4 BM:
feels like luck is against me… i’ve been getting a lot of misses with my defenders and you up and get 3 hits in bry lmao
Overall, Germans hit 3/8 total @2 this turn. Nothing extraordinary to me.
Or was Bryansk particularly important?
It’s been ongoing. Even my convoys have been sucking more than usual.
@JDOW said in AD (L+28) vs FB (X +10) #4 BM:
@axis-dominion said in AD (L+28) vs FB (X +10) #4 BM:
feels like luck is against me… i’ve been getting a lot of misses with my defenders and you up and get 3 hits in bry lmao
Overall, Germans hit 3/8 total @2 this turn. Nothing extraordinary to me.
Or was Bryansk particularly important?
And it’s not just his hitting, but that combined with how much mine are missing.