no scramble 97
dawgoneit Axis -VS- entek Allies TRS
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TripleA Turn Summary: Chinese round 4
TripleA Turn Summary for game: The Rising Sun
Game History
Round: 4 Combat Move - Chinese 1 Artillery and 2 Infantrys moved from Gansu to Szechwan 2 EarlyFighters moved from Gansu to Szechwan 1 Artillery and 1 Infantry moved from Gansu to Shangsi 2 Tankettes moved from Gansu to W.Sian 3 Mech.Infs moved from Tsingnan to W.Sian 1 EarlyFighter moved from Szechwan to W.Sian 1 EarlyFighter moved from Szechwan to W.Sian Purchase Units - Chinese Trigger ChineseSpecial: Chinese has their production frontier changed to: ChineseFrontierSpecial Chinese buy 1 Elite, 7 Infantrys and 2 Mech.Infs; Remaining resources: 0 PUs; Combat - Chinese Battle in Szechwan Chinese attack with 1 Artillery and 2 Infantrys Hisaichi defend with 1 Artillery and 1 Infantry Chinese roll dice for 1 Artillery and 2 Infantrys in Szechwan, round 2 : 1/3 hits, 0.83 expected hits Hisaichi roll dice for 1 Artillery and 1 Infantry in Szechwan, round 2 : 0/2 hits, 0.67 expected hits 1 Infantry owned by the Hisaichi lost in Szechwan Chinese roll dice for 1 Artillery and 2 Infantrys in Szechwan, round 3 : 0/3 hits, 0.83 expected hits Hisaichi roll dice for 1 Artillery in Szechwan, round 3 : 0/1 hits, 0.33 expected hits Chinese roll dice for 1 Artillery and 2 Infantrys in Szechwan, round 4 : 1/3 hits, 0.83 expected hits Hisaichi roll dice for 1 Artillery in Szechwan, round 4 : 0/1 hits, 0.33 expected hits 1 Artillery owned by the Hisaichi lost in Szechwan Chinese win, taking Szechwan from Hisaichi with 1 Artillery and 2 Infantrys remaining. Battle score for attacker is 6 Casualties for Hisaichi: 1 Artillery and 1 Infantry Battle in Shangsi Chinese attack with 1 Artillery and 1 Infantry Hisaichi defend with 1 Infantry Chinese roll dice for 1 Artillery and 1 Infantry in Shangsi, round 2 : 0/2 hits, 0.67 expected hits Hisaichi roll dice for 1 Infantry in Shangsi, round 2 : 0/1 hits, 0.33 expected hits Chinese roll dice for 1 Artillery and 1 Infantry in Shangsi, round 3 : 0/2 hits, 0.67 expected hits Hisaichi roll dice for 1 Infantry in Shangsi, round 3 : 1/1 hits, 0.33 expected hits 1 Infantry owned by the Chinese lost in Shangsi Chinese roll dice for 1 Artillery in Shangsi, round 4 : 0/1 hits, 0.33 expected hits Hisaichi roll dice for 1 Infantry in Shangsi, round 4 : 1/1 hits, 0.33 expected hits 1 Artillery owned by the Chinese lost in Shangsi Hisaichi win with 1 Infantry remaining. Battle score for attacker is -6 Casualties for Chinese: 1 Artillery and 1 Infantry Battle in W.Sian Chinese attack with 2 EarlyFighters, 3 Mech.Infs and 2 Tankettes Hisaichi defend with 1 Infantry; Yamamoto defend with 1 Artillery, 1 Infantry and 2 Tankettes Chinese roll dice for 2 EarlyFighters, 3 Mech.Infs and 2 Tankettes in W.Sian, round 2 : 2/7 hits, 2.33 expected hits Hisaichi roll dice for 1 Artillery, 2 Infantrys and 2 Tankettes in W.Sian, round 2 : 0/5 hits, 1.33 expected hits 2 Tankettes owned by the Yamamoto lost in W.Sian Chinese roll dice for 2 EarlyFighters, 3 Mech.Infs and 2 Tankettes in W.Sian, round 3 : 1/7 hits, 2.33 expected hits Hisaichi roll dice for 1 Artillery and 2 Infantrys in W.Sian, round 3 : 0/3 hits, 1.00 expected hits 1 Infantry owned by the Hisaichi lost in W.Sian Chinese roll dice for 2 EarlyFighters, 3 Mech.Infs and 2 Tankettes in W.Sian, round 4 : 2/7 hits, 2.33 expected hits Hisaichi roll dice for 1 Artillery and 1 Infantry in W.Sian, round 4 : 1/2 hits, 0.67 expected hits 1 Tankette owned by the Chinese lost in W.Sian 1 Artillery owned by the Yamamoto and 1 Infantry owned by the Yamamoto lost in W.Sian Chinese win, taking W.Sian from Hisaichi with 2 EarlyFighters, 3 Mech.Infs and 1 Tankette remaining. Battle score for attacker is 12 Casualties for Yamamoto: 1 Artillery, 1 Infantry and 2 Tankettes Casualties for Hisaichi: 1 Infantry Casualties for Chinese: 1 Tankette Non Combat Move - Chinese 2 EarlyFighters moved from W.Sian to Gansu 1 Marine moved from Tsingnan to Gansu 3 Infantrys moved from Tsingnan to Gansu 1 Artillery moved from Tsingnan to Gansu 1 Tank moved from Gobi to Gansu 1 Elite moved from Xining to Tsingnan 5 Infantrys moved from Xining to Tsingnan 4 Mech.Infs moved from Urumal to Tsingnan 1 AAGun moved from Urumal to Quyan Place Units - Chinese 1 Elite and 5 Infantrys placed in Xining 2 Infantrys and 2 Mech.Infs placed in Urumal Turn Complete - Chinese Chinese collect 25 PUs; end with 25 PUs
Combat Hit Differential Summary :
Chinese regular : -4.17 Hisaichi regular : -2.33
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@dawgoneit Skip the dutch
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@Entek 483b48b6-84d5-460c-a8ab-c37315fda1dd-thai 4.tsvg
do you want me to skip the dutch from now on?
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TripleA Turn Summary: British round 4
TripleA Turn Summary for game: The Rising Sun
Game History
Round: 4 Combat Move - British 1 Artillery and 1 Infantry moved from Bengal to W.Chunking 7 Infantrys and 3 Mech.Infs moved from Bengal to Burma 2 Artillerys and 2 Infantrys moved from E.India to Bengal 1 Artillery and 1 Infantry moved from Agra to W.Tibet 1 Transport moved from sz50 to sz56 4 Infantrys moved from Moresby to sz49 4 Infantrys and 2 Transports moved from sz49 to sz50 4 Infantrys moved from sz50 to Soem 1 Artillery and 1 Infantry moved from Alaska to sz5 1 Artillery, 1 Infantry and 1 Transport moved from sz5 to sz4 1 Artillery and 1 Infantry moved from sz4 to Palana Purchase Units - British Trigger BritishSpecial: British has their production frontier changed to: BritishFrontierSpecial British buy 2 B.Transports, 1 Bunker, 1 Carrier, 2 EarlyFighters and 3 Infantrys; Remaining resources: 0 PUs; Combat - British Battle in W.Chunking British attack with 1 Artillery and 1 Infantry Hisaichi defend with 1 Infantry British roll dice for 1 Artillery and 1 Infantry in W.Chunking, round 2 : 1/2 hits, 0.67 expected hits Hisaichi roll dice for 1 Infantry in W.Chunking, round 2 : 0/1 hits, 0.33 expected hits 1 Infantry owned by the Hisaichi lost in W.Chunking British win, taking W.Chunking from Hisaichi with 1 Artillery and 1 Infantry remaining. Battle score for attacker is 2 Casualties for Hisaichi: 1 Infantry Battle in Burma British attack with 7 Infantrys and 3 Mech.Infs Hisaichi defend with 2 Artillerys, 1 Infantry and 3 Tanks British roll dice for 7 Infantrys and 3 Mech.Infs in Burma, round 2 : 2/10 hits, 2.67 expected hits Hisaichi roll dice for 2 Artillerys, 1 Infantry and 3 Tanks in Burma, round 2 : 3/6 hits, 2.50 expected hits 3 Infantrys owned by the British lost in Burma 1 Infantry owned by the Hisaichi and 1 Artillery owned by the Hisaichi lost in Burma British roll dice for 4 Infantrys and 3 Mech.Infs in Burma, round 3 : 2/7 hits, 2.17 expected hits Hisaichi roll dice for 1 Artillery and 3 Tanks in Burma, round 3 : 2/4 hits, 1.83 expected hits 2 Infantrys owned by the British lost in Burma 1 Tank owned by the Hisaichi and 1 Artillery owned by the Hisaichi lost in Burma British roll dice for 2 Infantrys and 3 Mech.Infs in Burma, round 4 : 3/5 hits, 1.67 expected hits Hisaichi roll dice for 2 Tanks in Burma, round 4 : 2/2 hits, 1.00 expected hits 2 Infantrys owned by the British lost in Burma 2 Tanks owned by the Hisaichi lost in Burma British win, taking Burma from Hisaichi with 3 Mech.Infs remaining. Battle score for attacker is 11 Casualties for British: 7 Infantrys Casualties for Hisaichi: 2 Artillerys, 1 Infantry and 3 Tanks Non Combat Move - British 4 Artillerys moved from Calcutta to C.India 2 Infantrys moved from Calcutta to C.India 1 Destroyer moved from sz63 to sz66 1 Destroyer moved from sz63 to sz64 Place Units - British 1 Bunker and 2 Infantrys placed in Bengal 2 B.Transports and 1 Carrier placed in sz63 2 EarlyFighters placed in sz63 1 Infantry placed in Calcutta Turn Complete - British British collect 56 PUs; end with 56 PUs
Combat Hit Differential Summary :
British regular : 0.83 Hisaichi regular : 1.33
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TripleA Turn Summary: Anzac round 4
TripleA Turn Summary for game: The Rising Sun
Game History
Round: 4 Combat Move - Anzac 1 Destroyer moved from sz37 to sz50 1 Artillery and 1 Infantry moved from W.Australia to sz50 1 Artillery, 1 Infantry and 1 Transport moved from sz50 to sz57 1 Artillery and 1 Infantry moved from sz57 to Java 1 Transport moved from sz57 to sz50 1 Infantry moved from W.Australia to sz50 1 Artillery moved from W.Australia to sz50 1 Artillery, 1 Infantry and 1 Transport moved from sz50 to sz57 1 Artillery and 1 Infantry moved from sz57 to Java 1 EarlyFighter moved from sz57 to Java 2 Transports moved from sz56 to sz50 Purchase Units - Anzac Trigger AnzacSpecial: Anzac has their production frontier changed to: AnzacFrontierSpecial Anzac buy 2 Artillerys, 2 Infantrys, 1 Marine and 2 Transports; Remaining resources: 0 PUs; Combat - Anzac Battle in Java Anzac attack with 2 Artillerys, 1 EarlyFighter and 2 Infantrys Thai defend with 2 Artillerys and 1 Marine Anzac roll dice for 1 Battleship in Java, round 2 : 1/1 hits, 0.67 expected hits Anzac roll dice for 2 Artillerys, 1 EarlyFighter and 2 Infantrys in Java, round 2 : 2/5 hits, 1.67 expected hits Thai roll dice for 2 Artillerys and 1 Marine in Java, round 2 : 2/3 hits, 1.00 expected hits 2 Infantrys owned by the Anzac lost in Java 2 Artillerys owned by the Thai and 1 Marine owned by the Thai lost in Java Anzac win, taking Java from Thai with 2 Artillerys and 1 EarlyFighter remaining. Battle score for attacker is 7 Casualties for Anzac: 2 Infantrys Casualties for Thai: 2 Artillerys and 1 Marine Non Combat Move - Anzac 1 EarlyFighter moved from Java to sz57 1 Infantry moved from Bali to Java 1 Tank moved from Bali to Java 1 Infantry moved from Bali to Java 1 Infantry moved from Lambok to Bali 1 Artillery moved from Lambok to Bali 1 Artillery and 4 Infantrys moved from Soem to Lambok 1 Infantry moved from Melbourne to S.W.Australia 1 Artillery moved from Darwin to Derby 1 Marine moved from Darwin to Derby 1 Infantry moved from Darwin to Derby 1 Artillery moved from W.Australia to sz50 1 Infantry moved from Derby to sz50 1 Infantry moved from Derby to sz50 1 Infantry moved from Derby to sz50 1 Artillery and 3 Infantrys moved from sz50 to Soem Place Units - Anzac 2 Transports placed in sz50 1 Artillery placed in W.Australia 1 Artillery, 1 Infantry and 1 Marine placed in Darwin 1 Infantry placed in Melbourne Turn Complete - Anzac Anzac collect 28 PUs; end with 28 PUs
Combat Hit Differential Summary :
Anzac regular : 0.67 Thai regular : 1.00
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TripleA Turn Summary: Americans round 4
TripleA Turn Summary for game: The Rising Sun
Game History
Round: 4 Combat Move - Americans 3 Infantrys moved from Gaferut to Pikelot 1 Tank moved from Ifalk to Fais Americans take Fais from Yamamoto 1 Artillery moved from Gaferut to Pikelot 1 Tank moved from Fais to Ifalk 2 Artillerys and 2 Infantrys moved from Seattle to sz6 2 Infantrys moved from British Columbia to sz6 2 Artillerys, 2 B.Transports and 4 Infantrys moved from sz6 to sz4 2 Artillerys and 4 Infantrys moved from sz4 to Palana 2 Artillerys, 5 Infantrys and 1 Tank moved from Anchorage to Alaska 8 Infantrys moved from N.Canada to Anchorage 2 Infantrys moved from British Columbia to N.Canada 7 Infantrys moved from San Francisco to sz23 1 Marine moved from San Francisco to sz23 2 B.Transports, 7 Infantrys and 1 Marine moved from sz23 to sz14 2 B.Transports, 7 Infantrys and 1 Marine moved from sz14 to sz6 7 Infantrys and 1 Marine moved from sz6 to N.Canada 1 T.Boat moved from sz26 to sz28 1 Bomber moved from Wake to sz72 2 B.Transports, 1 Battleship, 2 Carriers, 2 Cruisers, 2 Destroyers, 3 EarlyFighters and 1 Transport moved from sz20 to sz19 1 Destroyer moved from sz22 to sz9 Purchase Units - Americans Trigger AmericansSpecial: Americans has their production frontier changed to: AmericansFrontierSpecial Americans buy 2 B.Transports, 2 Destroyers, 3 Elites, 1 Fighter, 4 Infantrys, 3 Marines and 2 S.Subs; Remaining resources: 0 PUs; Combat - Americans Battle in sz72 Americans attack with 1 Bomber Hisaichi defend with 3 Submarines Americans roll dice for 1 Bomber in sz72, round 2 : 1/1 hits, 0.67 expected hits 1 Submarine owned by the Hisaichi lost in sz72 2 Submarines owned by the Hisaichi submerged Americans win with 1 Bomber remaining. Battle score for attacker is 6 Casualties for Hisaichi: 1 Submarine Non Combat Move - Americans 1 Bomber moved from sz72 to Wake 1 Infantry moved from Punay to Mindor Place Units - Americans 2 B.Transports placed in sz23 Turning on Edit Mode EDIT: Adding units owned by Americans to sz19: 1 Fighter EDIT: Removing units owned by Americans from Pearl Harbor: 1 Fighter EDIT: Adding units owned by Americans to Wake: 1 Fighter EDIT: Adding units owned by Americans to Wake: 1 Bomber EDIT: Removing units owned by Americans from Pearl Harbor: 1 Fighter EDIT: Removing units owned by Americans from Hilo: 1 Bomber EDIT: Turning off Edit Mode 2 S.Subs placed in sz25 2 Elites placed in Pearl Harbor 1 Fighter placed in Wake 2 Destroyers placed in sz4 1 Elite, 4 Infantrys and 3 Marines placed in San Francisco Turn Complete - Americans Americans collect 89 PUs; end with 89 PUs
Combat Hit Differential Summary :
Americans regular : 0.33
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TripleA Turn Summary: Russians round 4
TripleA Turn Summary for game: The Rising Sun
Game History
Round: 4 Combat Move - Russians 1 Artillery and 3 Infantrys moved from Ulaan Ude to Jinan 1 EarlyFighter moved from Ulaan Ude to Jinan Purchase Units - Russians Trigger RussiansSpecial: Russians has their production frontier changed to: RussiansFrontierSpecial Russians buy 2 Artillerys, 1 Elite, 5 Infantrys and 2 Mech.Infs; Remaining resources: 0 PUs; Combat - Russians Battle in Jinan Russians attack with 1 Artillery, 1 EarlyFighter and 3 Infantrys Masaharu defend with 1 Artillery and 3 Infantrys Russians roll dice for 1 Artillery, 1 EarlyFighter and 3 Infantrys in Jinan, round 2 : 1/5 hits, 1.33 expected hits Masaharu roll dice for 1 Artillery and 3 Infantrys in Jinan, round 2 : 1/4 hits, 1.33 expected hits 1 Infantry owned by the Russians lost in Jinan 1 Infantry owned by the Masaharu lost in Jinan Russians roll dice for 1 Artillery, 1 EarlyFighter and 2 Infantrys in Jinan, round 3 : 1/4 hits, 1.17 expected hits Masaharu roll dice for 1 Artillery and 2 Infantrys in Jinan, round 3 : 0/3 hits, 1.00 expected hits 1 Infantry owned by the Masaharu lost in Jinan Russians roll dice for 1 Artillery, 1 EarlyFighter and 2 Infantrys in Jinan, round 4 : 1/4 hits, 1.17 expected hits Masaharu roll dice for 1 Artillery and 1 Infantry in Jinan, round 4 : 0/2 hits, 0.67 expected hits 1 Infantry owned by the Masaharu lost in Jinan Russians roll dice for 1 Artillery, 1 EarlyFighter and 2 Infantrys in Jinan, round 5 : 0/4 hits, 1.17 expected hits Masaharu roll dice for 1 Artillery in Jinan, round 5 : 0/1 hits, 0.33 expected hits Russians roll dice for 1 Artillery, 1 EarlyFighter and 2 Infantrys in Jinan, round 6 : 2/4 hits, 1.17 expected hits Masaharu roll dice for 1 Artillery in Jinan, round 6 : 0/1 hits, 0.33 expected hits 1 Artillery owned by the Masaharu lost in Jinan Russians win, taking Jinan from Masaharu with 1 Artillery, 1 EarlyFighter and 2 Infantrys remaining. Battle score for attacker is 8 Casualties for Russians: 1 Infantry Casualties for Masaharu: 1 Artillery and 3 Infantrys Non Combat Move - Russians 1 EarlyFighter moved from Jinan to Ulaan Ude 1 Artillery, 7 Infantrys and 3 Mech.Infs moved from Tulun to Ulaan Ude 1 Infantry moved from Kyzal to Ulaan Ude 1 Elite and 5 Infantrys moved from Kaask to Tulun 1 Infantry moved from Kyzyl to Kaask 2 Mech.Infs moved from Achinsk to Tulun 1 Mech.Inf moved from Achinsk to Tulun 1 Infantry moved from Achinsk to Kyzyl Place Units - Russians 2 Artillerys, 1 Elite and 3 Infantrys placed in Kaask 2 Infantrys and 2 Mech.Infs placed in Achinsk Turn Complete - Russians Russians collect 29 PUs; end with 29 PUs
Combat Hit Differential Summary :
Masaharu regular : -2.67 Russians regular : -1.00
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TripleA Turn Summary: Chinese round 5
TripleA Turn Summary for game: The Rising Sun
Game History
Round: 5 Combat Move - Chinese 1 Mech.Inf moved from Tsingnan to N.Chunking 1 Tankette moved from W.Sian to N.Chunking 3 Mech.Infs moved from Tsingnan to W.Sian 1 Artillery and 1 Infantry moved from Szechwan to Sian 1 EarlyFighter moved from Gansu to Sian 1 Marine moved from Gansu to Shangsi 1 EarlyFighter moved from Gansu to Shangsi 1 Infantry moved from Szechwan to Shangsi 1 Artillery moved from Gansu to Shangsi Purchase Units - Chinese Chinese buy 1 Bunker, 8 Infantrys and 1 Marine; Remaining resources: 0 PUs; Combat - Chinese Battle in Sian Chinese attack with 1 Artillery, 1 EarlyFighter and 1 Infantry Hisaichi defend with 1 Artillery Chinese roll dice for 1 Artillery, 1 EarlyFighter and 1 Infantry in Sian, round 2 : 1/3 hits, 1.00 expected hits Hisaichi roll dice for 1 Artillery in Sian, round 2 : 0/1 hits, 0.33 expected hits 1 Artillery owned by the Hisaichi lost in Sian Chinese win, taking Sian from Hisaichi with 1 Artillery, 1 EarlyFighter and 1 Infantry remaining. Battle score for attacker is 4 Casualties for Hisaichi: 1 Artillery Battle in Shangsi Chinese attack with 1 Artillery, 1 EarlyFighter, 1 Infantry and 1 Marine Hisaichi defend with 1 Infantry; Yamamoto defend with 1 Infantry Chinese roll dice for 1 Artillery, 1 EarlyFighter, 1 Infantry and 1 Marine in Shangsi, round 2 : 1/4 hits, 1.33 expected hits Hisaichi roll dice for 2 Infantrys in Shangsi, round 2 : 0/2 hits, 0.67 expected hits 1 Infantry owned by the Yamamoto lost in Shangsi Chinese roll dice for 1 Artillery, 1 EarlyFighter, 1 Infantry and 1 Marine in Shangsi, round 3 : 2/4 hits, 1.33 expected hits Hisaichi roll dice for 1 Infantry in Shangsi, round 3 : 0/1 hits, 0.33 expected hits 1 Infantry owned by the Hisaichi lost in Shangsi Chinese win, taking Shangsi from Hisaichi with 1 Artillery, 1 EarlyFighter, 1 Infantry and 1 Marine remaining. Battle score for attacker is 4 Casualties for Yamamoto: 1 Infantry Casualties for Hisaichi: 1 Infantry Battle in N.Chunking Chinese attack with 1 Mech.Inf and 1 Tankette Hisaichi defend with 1 Infantry Chinese roll dice for 1 Mech.Inf and 1 Tankette in N.Chunking, round 2 : 1/2 hits, 0.67 expected hits Hisaichi roll dice for 1 Infantry in N.Chunking, round 2 : 1/1 hits, 0.33 expected hits 1 Tankette owned by the Chinese lost in N.Chunking 1 Infantry owned by the Hisaichi lost in N.Chunking Chinese win, taking N.Chunking from Hisaichi with 1 Mech.Inf remaining. Battle score for attacker is -2 Casualties for Chinese: 1 Tankette Casualties for Hisaichi: 1 Infantry Non Combat Move - Chinese 1 EarlyFighter moved from Sian to Gansu 1 EarlyFighter moved from Shangsi to Gansu 1 Elite and 5 Infantrys moved from Tsingnan to Gansu 1 AAGun moved from Quyan to Ming Jong 2 Mech.Infs moved from Urumal to Tsingnan 1 Elite moved from Xining to Tsingnan 5 Infantrys moved from Xining to Tsingnan 2 Infantrys moved from Urumal to Quyan 3 Mech.Infs moved from W.Sian to Gansu Place Units - Chinese 1 Bunker placed in Gansu 5 Infantrys and 1 Marine placed in Xining 3 Infantrys placed in Urumal Turn Complete - Chinese Chinese collect 31 PUs; end with 31 PUs
Combat Hit Differential Summary :
Chinese regular : 0.67 Hisaichi regular : -0.67
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TripleA Turn Summary: British round 5
TripleA Turn Summary for game: The Rising Sun
Game History
Round: 5 Combat Move - British 2 Artillerys and 4 Infantrys moved from Bengal to Burma 1 Artillery moved from W.Chunking to Burma 1 Infantry moved from W.Chunking to Chunking Chinese take Chunking from Hisaichi 2 EarlyFighters moved from sz63 to Burma 4 Artillerys moved from C.India to sz63 2 Infantrys moved from C.India to sz63 2 Artillerys, 1 B.Transport and 1 Infantry moved from sz63 to sz64 2 Artillerys and 1 Infantry moved from sz64 to Thailand 2 Artillerys, 1 B.Transport and 1 Infantry moved from sz63 to sz64 2 Artillerys and 1 Infantry moved from sz64 to Thailand 1 Artillery and 1 Infantry moved from W.Tibet to Nepal 1 Infantry moved from Calcutta to C.India 1 Artillery and 1 Marine moved from Flores to sz50 1 Artillery, 1 Marine and 1 Transport moved from sz50 to sz56 1 Artillery and 1 Marine moved from sz56 to Sumatra British take Sumatra from Yamamoto 2 Infantrys moved from Soem to Lambok 1 Transport moved from sz50 to sz49 1 Artillery and 1 Infantry moved from Palana to Magadan Purchase Units - British British buy 6 Artillerys, 1 Destroyer, 6 Infantrys and 3 Mech.Infs; Remaining resources: 0 PUs; Combat - British Battle in Burma British attack with 3 Artillerys, 2 EarlyFighters and 4 Infantrys Hisaichi defend with 1 Elite, 1 Infantry and 1 Marine; Thai defend with 3 Infantrys British roll dice for 3 Artillerys, 2 EarlyFighters and 4 Infantrys in Burma, round 2 : 5/9 hits, 2.83 expected hits Hisaichi roll dice for 1 Elite, 4 Infantrys and 1 Marine in Burma, round 2 : 3/6 hits, 2.00 expected hits 3 Infantrys owned by the British lost in Burma 3 Infantrys owned by the Thai, 1 Infantry owned by the Hisaichi and 1 Marine owned by the Hisaichi lost in Burma British roll dice for 3 Artillerys, 2 EarlyFighters and 1 Infantry in Burma, round 3 : 0/6 hits, 2.00 expected hits Hisaichi roll dice for 1 Elite in Burma, round 3 : 0/1 hits, 0.33 expected hits British roll dice for 3 Artillerys, 2 EarlyFighters and 1 Infantry in Burma, round 4 : 1/6 hits, 2.00 expected hits Hisaichi roll dice for 1 Elite in Burma, round 4 : 1/1 hits, 0.33 expected hits 1 Infantry owned by the British lost in Burma 1 Elite owned by the Hisaichi lost in Burma British win, taking Burma from Hisaichi with 3 Artillerys and 2 EarlyFighters remaining. Battle score for attacker is 7 Casualties for British: 4 Infantrys Casualties for Thai: 3 Infantrys Casualties for Hisaichi: 1 Elite, 1 Infantry and 1 Marine Battle in Thailand British attack with 4 Artillerys and 2 Infantrys Thai defend with 1 Elite and 5 Infantrys British roll dice for 4 Artillerys and 2 Infantrys in Thailand, round 2 : 2/6 hits, 2.00 expected hits Thai roll dice for 1 Elite and 5 Infantrys in Thailand, round 2 : 2/6 hits, 2.00 expected hits 2 Infantrys owned by the British lost in Thailand 2 Infantrys owned by the Thai lost in Thailand British roll dice for 4 Artillerys in Thailand, round 3 : 1/4 hits, 1.33 expected hits Thai roll dice for 1 Elite and 3 Infantrys in Thailand, round 3 : 1/4 hits, 1.33 expected hits 1 Artillery owned by the British lost in Thailand 1 Infantry owned by the Thai lost in Thailand British roll dice for 3 Artillerys in Thailand, round 4 : 1/3 hits, 1.00 expected hits Thai roll dice for 1 Elite and 2 Infantrys in Thailand, round 4 : 0/3 hits, 1.00 expected hits 1 Infantry owned by the Thai lost in Thailand British roll dice for 3 Artillerys in Thailand, round 5 : 0/3 hits, 1.00 expected hits Thai roll dice for 1 Elite and 1 Infantry in Thailand, round 5 : 0/2 hits, 0.67 expected hits British roll dice for 3 Artillerys in Thailand, round 6 : 1/3 hits, 1.00 expected hits Thai roll dice for 1 Elite and 1 Infantry in Thailand, round 6 : 1/2 hits, 0.67 expected hits 1 Artillery owned by the British lost in Thailand 1 Infantry owned by the Thai lost in Thailand British roll dice for 2 Artillerys in Thailand, round 7 : 1/2 hits, 0.67 expected hits Thai roll dice for 1 Elite in Thailand, round 7 : 0/1 hits, 0.33 expected hits 1 Elite owned by the Thai lost in Thailand British win, taking Thailand from Thai with 2 Artillerys remaining. Battle score for attacker is 2 Casualties for British: 2 Artillerys and 2 Infantrys Casualties for Thai: 1 Elite and 5 Infantrys Battle in Lambok British attack with 2 Infantrys Hisaichi defend with 3 Elites British roll dice for 2 Infantrys in Lambok, round 2 : 1/2 hits, 0.33 expected hits Hisaichi roll dice for 3 Elites in Lambok, round 2 : 3/3 hits, 1.00 expected hits 2 Infantrys owned by the British lost in Lambok 1 Elite owned by the Hisaichi lost in Lambok Hisaichi win with 2 Elites remaining. Battle score for attacker is 0 Casualties for British: 2 Infantrys Casualties for Hisaichi: 1 Elite Non Combat Move - British 2 EarlyFighters moved from Burma to sz64 1 Carrier moved from sz63 to sz64 1 AAGun moved from Dheli to Bhopa 1 Infantry moved from Alaska to sz4 1 Infantry moved from sz4 to Palana Place Units - British 1 Destroyer placed in sz49 1 Artillery and 1 Infantry placed in Moresby 2 Infantrys placed in Bengal 4 Artillerys and 2 Infantrys placed in Calcutta 3 Mech.Infs placed in Dheli 1 Artillery and 1 Infantry placed in Vancouver Turn Complete - British British collect 61 PUs; end with 61 PUs
Combat Hit Differential Summary :
Thai regular : -2.00 British regular : -1.17 Hisaichi regular : 3.33
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TripleA Turn Summary: Anzac round 5
TripleA Turn Summary for game: The Rising Sun
Game History
Round: 5 Combat Move - Anzac 1 Artillery and 3 Infantrys moved from Soem to Lambok 1 Artillery and 1 Infantry moved from Bali to Java 1 Artillery moved from Derby to sz50 1 Artillery moved from W.Australia to sz50 1 Marine moved from Derby to sz50 5 Infantrys moved from Derby to sz50 2 Infantrys and 1 Transport moved from sz50 to sz57 1 EarlyFighter and 2 Infantrys moved from sz57 to Java 2 Infantrys and 1 Transport moved from sz50 to sz57 2 Infantrys moved from sz57 to Java 1 Artillery, 1 Infantry and 1 Transport moved from sz50 to sz57 1 Artillery and 1 Infantry moved from sz57 to Java 1 Artillery, 1 Marine and 1 Transport moved from sz50 to sz57 1 Artillery and 1 Marine moved from sz57 to Java 1 Transport moved from sz57 to sz50 1 Infantry moved from Derby to sz50 1 Infantry and 1 Transport moved from sz50 to sz57 1 Infantry moved from sz57 to Java Purchase Units - Anzac Anzac buy 4 Artillerys, 1 Fighter and 2 Infantrys; Remaining resources: 0 PUs; Combat - Anzac Battle in Java Anzac attack with 3 Artillerys, 1 EarlyFighter, 7 Infantrys and 1 Marine Yamamoto defend with 3 Artillerys, 1 Infantry, 1 Marine and 6 Tanks Anzac roll dice for 1 Battleship in Java, round 2 : 0/1 hits, 0.67 expected hits Anzac roll dice for 3 Artillerys, 1 EarlyFighter, 7 Infantrys and 1 Marine in Java, round 2 : 3/12 hits, 3.33 expected hits Yamamoto roll dice for 3 Artillerys, 1 Infantry, 1 Marine and 6 Tanks in Java, round 2 : 5/11 hits, 4.67 expected hits 5 Infantrys owned by the Anzac lost in Java 1 Marine owned by the Yamamoto, 1 Artillery owned by the Yamamoto and 1 Infantry owned by the Yamamoto lost in Java Anzac roll dice for 3 Artillerys, 1 EarlyFighter, 2 Infantrys and 1 Marine in Java, round 3 : 3/7 hits, 2.50 expected hits Yamamoto roll dice for 2 Artillerys and 6 Tanks in Java, round 3 : 4/8 hits, 3.67 expected hits 1 Artillery owned by the Anzac, 2 Infantrys owned by the Anzac and 1 Marine owned by the Anzac lost in Java 2 Artillerys owned by the Yamamoto and 1 Tank owned by the Yamamoto lost in Java 1 EarlyFighter owned by the Anzac retreated Anzac roll dice for 2 Artillerys in Java, round 4 : 0/2 hits, 0.67 expected hits Yamamoto roll dice for 5 Tanks in Java, round 4 : 2/5 hits, 2.50 expected hits 2 Artillerys owned by the Anzac lost in Java Yamamoto win with 5 Tanks remaining. Battle score for attacker is -7 Casualties for Anzac: 3 Artillerys, 7 Infantrys and 1 Marine Casualties for Yamamoto: 3 Artillerys, 1 Infantry, 1 Marine and 1 Tank Battle in Lambok Anzac attack with 1 Artillery and 3 Infantrys Hisaichi defend with 2 Elites Anzac roll dice for 1 Artillery and 3 Infantrys in Lambok, round 2 : 1/4 hits, 1.00 expected hits Hisaichi roll dice for 2 Elites in Lambok, round 2 : 2/2 hits, 0.67 expected hits 2 Infantrys owned by the Anzac lost in Lambok 1 Elite owned by the Hisaichi lost in Lambok Anzac roll dice for 1 Artillery and 1 Infantry in Lambok, round 3 : 1/2 hits, 0.67 expected hits Hisaichi roll dice for 1 Elite in Lambok, round 3 : 1/1 hits, 0.33 expected hits 1 Infantry owned by the Anzac lost in Lambok 1 Elite owned by the Hisaichi lost in Lambok Anzac win, taking Lambok from Hisaichi with 1 Artillery remaining. Battle score for attacker is 2 Casualties for Anzac: 3 Infantrys Casualties for Hisaichi: 2 Elites Non Combat Move - Anzac 1 EarlyFighter moved from Java to sz57 1 Infantry moved from S.W.Australia to W.Australia 1 Infantry moved from Melbourne to S.W.Australia 1 Artillery, 1 Infantry and 1 Marine moved from Darwin to Derby Place Units - Anzac 3 Artillerys placed in W.Australia 1 Artillery, 1 Fighter and 1 Infantry placed in Darwin 1 Infantry placed in Melbourne Turn Complete - Anzac Anzac collect 27 PUs; end with 27 PUs
Combat Hit Differential Summary :
Yamamoto regular : 0.17 Anzac regular : -0.83 Hisaichi regular : 2.00
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TripleA Turn Summary: Americans round 5
TripleA Turn Summary for game: The Rising Sun
Game History
Round: 5 Combat Move - Americans 2 Artillerys and 4 Infantrys moved from Palana to Magadan 1 Destroyer moved from sz9 to sz17 1 Fighter moved from Wake to sz18 1 Fighter moved from Wake to sz17 2 Infantrys moved from Pikelot to Pula 1 Artillery moved from Pikelot to Pula 1 Infantry moved from Mindor to Manila Americans take Manila from Yamamoto 4 Destroyers moved from sz4 to sz7 2 Bombers moved from Wake to sz7 1 Fighter moved from sz19 to sz18 1 EarlyFighter moved from sz19 to sz72 1 EarlyFighter moved from sz19 to sz72 1 EarlyFighter moved from sz19 to sz17 1 T.Boat moved from sz28 to sz31 2 Elites moved from Pearl Harbor to sz25 2 Elites and 2 S.Subs moved from sz25 to sz19 2 Elites moved from sz19 to Wake 2 Tanks moved from Alaska to sz4 2 Artillerys moved from Alaska to sz4 2 Infantrys moved from Alaska to sz4 2 Artillerys, 2 Infantrys and 2 Tanks moved from sz4 to Palana 8 Infantrys moved from Anchorage to Alaska 7 Infantrys and 1 Marine moved from N.Canada to sz6 2 B.Transports, 7 Infantrys and 1 Marine moved from sz6 to sz5 7 Infantrys and 1 Marine moved from sz5 to Alaska 1 Elite, 4 Infantrys and 3 Marines moved from San Francisco to sz23 2 B.Transports, 1 Elite, 4 Infantrys and 3 Marines moved from sz23 to sz14 1 Elite, 4 Infantrys and 3 Marines moved from sz14 to Seattle 1 Destroyer moved from sz19 to sz18 Purchase Units - Americans Americans buy 1 B.Carrier, 3 Infantrys, 2 L.Fighters, 3 Marines, 2 S.Subs and 2 Transports; Remaining resources: 0 PUs; Combat - Americans Battle in sz7 Americans attack with 2 Bombers and 4 Destroyers Masaharu defend with 1 Destroyer and 1 Submarine; Yamamoto defend with 1 Destroyer Masaharu roll dice for 1 Submarine in sz7, round 2 : 0/1 hits, 0.17 expected hits Americans roll dice for 2 Bombers and 4 Destroyers in sz7, round 2 : 3/6 hits, 2.67 expected hits Masaharu roll dice for 2 Destroyers in sz7, round 2 : 1/2 hits, 1.00 expected hits 1 Destroyer owned by the Americans lost in sz7 1 Submarine owned by the Masaharu, 1 Destroyer owned by the Yamamoto and 1 Destroyer owned by the Masaharu lost in sz7 Americans win with 2 Bombers and 3 Destroyers remaining. Battle score for attacker is 14 Casualties for Americans: 1 Destroyer Casualties for Masaharu: 1 Destroyer and 1 Submarine Casualties for Yamamoto: 1 Destroyer Battle in sz72 Americans attack with 2 EarlyFighters Hisaichi defend with 2 Submarines Americans roll dice for 2 EarlyFighters in sz72, round 2 : 1/2 hits, 0.67 expected hits 1 Submarine owned by the Hisaichi lost in sz72 1 Submarine owned by the Hisaichi submerged Americans win with 2 EarlyFighters remaining. Battle score for attacker is 6 Casualties for Hisaichi: 1 Submarine Battle in sz18 Americans attack with 1 Destroyer and 2 Fighters Yamamoto defend with 1 T.Boat Americans roll dice for 1 Destroyer and 2 Fighters in sz18, round 2 : 0/3 hits, 1.33 expected hits Yamamoto roll dice for 1 T.Boat in sz18, round 2 : 1/1 hits, 0.17 expected hits 1 Destroyer owned by the Americans lost in sz18 Americans roll dice for 2 Fighters in sz18, round 3 : 2/2 hits, 1.00 expected hits Yamamoto roll dice for 1 T.Boat in sz18, round 3 : 0/1 hits, 0.17 expected hits 1 T.Boat owned by the Yamamoto lost in sz18 Americans win with 2 Fighters remaining. Battle score for attacker is -3 Casualties for Americans: 1 Destroyer Casualties for Yamamoto: 1 T.Boat Battle in sz17 Americans attack with 1 Destroyer, 1 EarlyFighter and 1 Fighter Yamamoto defend with 1 Submarine Yamamoto roll dice for 1 Submarine in sz17, round 2 : 0/1 hits, 0.17 expected hits Americans roll dice for 1 Destroyer, 1 EarlyFighter and 1 Fighter in sz17, round 2 : 2/3 hits, 1.17 expected hits 1 Submarine owned by the Yamamoto lost in sz17 Americans win with 1 Destroyer, 1 EarlyFighter and 1 Fighter remaining. Battle score for attacker is 6 Casualties for Yamamoto: 1 Submarine Non Combat Move - Americans 1 EarlyFighter and 1 Fighter moved from sz17 to sz19 1 Fighter moved from sz18 to sz19 1 EarlyFighter moved from sz72 to sz19 1 EarlyFighter moved from sz72 to sz19 1 Fighter moved from sz18 to sz19 1 Destroyer moved from sz19 to sz18 2 Bombers moved from sz7 to Palana Place Units - Americans 1 B.Carrier placed in sz19 2 Transports placed in sz4 2 S.Subs placed in sz25 2 Marines placed in Pearl Harbor 3 Infantrys, 2 L.Fighters and 1 Marine placed in San Francisco Turn Complete - Americans Americans collect 91 PUs; end with 91 PUs
Combat Hit Differential Summary :
Yamamoto regular : 0.50 Americans regular : 1.17 Masaharu regular : -0.17
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TripleA Turn Summary: Russians round 5
TripleA Turn Summary for game: The Rising Sun
Game History
Round: 5 Combat Move - Russians 2 Infantrys moved from Tulun to Ustkut 1 EarlyFighter moved from Ulaan Ude to Ustkut 1 Artillery and 3 Infantrys moved from Ulaan Ude to Irkutsk 1 Artillery and 5 Infantrys moved from Ulaan Ude to Jinan 1 Mech.Inf moved from Tulun to Irkutsk 1 Mech.Inf moved from Tulun to Ulaan Ude 1 Mech.Inf moved from Ulaan Ude to Jinan Purchase Units - Russians Russians buy 7 Infantrys and 3 Mech.Infs; Remaining resources: 0 PUs; Combat - Russians Battle in Ustkut Russians attack with 1 EarlyFighter and 2 Infantrys Masaharu defend with 1 Infantry Russians roll dice for 1 EarlyFighter and 2 Infantrys in Ustkut, round 2 : 0/3 hits, 0.67 expected hits Masaharu roll dice for 1 Infantry in Ustkut, round 2 : 0/1 hits, 0.33 expected hits Russians roll dice for 1 EarlyFighter and 2 Infantrys in Ustkut, round 3 : 1/3 hits, 0.67 expected hits Masaharu roll dice for 1 Infantry in Ustkut, round 3 : 0/1 hits, 0.33 expected hits 1 Infantry owned by the Masaharu lost in Ustkut Russians win, taking Ustkut from Masaharu with 1 EarlyFighter and 2 Infantrys remaining. Battle score for attacker is 2 Casualties for Masaharu: 1 Infantry Battle in Irkutsk Russians attack with 1 Artillery, 3 Infantrys and 1 Mech.Inf Masaharu defend with 3 Infantrys Russians roll dice for 1 Artillery, 3 Infantrys and 1 Mech.Inf in Irkutsk, round 2 : 3/5 hits, 1.50 expected hits Masaharu roll dice for 3 Infantrys in Irkutsk, round 2 : 1/3 hits, 1.00 expected hits 1 Infantry owned by the Russians lost in Irkutsk 3 Infantrys owned by the Masaharu lost in Irkutsk Russians win, taking Irkutsk from Masaharu with 1 Artillery, 2 Infantrys and 1 Mech.Inf remaining. Battle score for attacker is 4 Casualties for Russians: 1 Infantry Casualties for Masaharu: 3 Infantrys Battle in Jinan Russians attack with 1 Artillery, 5 Infantrys and 1 Mech.Inf Masaharu defend with 1 Artillery and 4 Infantrys Russians roll dice for 1 Artillery, 5 Infantrys and 1 Mech.Inf in Jinan, round 2 : 1/7 hits, 1.83 expected hits Masaharu roll dice for 1 Artillery and 4 Infantrys in Jinan, round 2 : 1/5 hits, 1.67 expected hits 1 Infantry owned by the Russians lost in Jinan 1 Infantry owned by the Masaharu lost in Jinan Russians roll dice for 1 Artillery, 4 Infantrys and 1 Mech.Inf in Jinan, round 3 : 0/6 hits, 1.67 expected hits Masaharu roll dice for 1 Artillery and 3 Infantrys in Jinan, round 3 : 2/4 hits, 1.33 expected hits 2 Infantrys owned by the Russians lost in Jinan Russians roll dice for 1 Artillery, 2 Infantrys and 1 Mech.Inf in Jinan, round 4 : 0/4 hits, 1.33 expected hits Masaharu roll dice for 1 Artillery and 3 Infantrys in Jinan, round 4 : 2/4 hits, 1.33 expected hits 2 Infantrys owned by the Russians lost in Jinan 1 Artillery owned by the Russians and 1 Mech.Inf owned by the Russians retreated to Ulaan Ude Masaharu win with 1 Artillery and 3 Infantrys remaining. Battle score for attacker is -8 Casualties for Russians: 5 Infantrys Casualties for Masaharu: 1 Infantry Non Combat Move - Russians 1 EarlyFighter moved from Ustkut to Ulaan Ude 1 AAGun, 1 EarlyFighter, 9 Infantrys, 2 Mech.Infs and 4 Tanks moved from Ulaan Ude to Tulun 2 Artillerys, 1 Elite and 4 Infantrys moved from Kaask to Tulun 1 Infantry moved from Kyzyl to Kaask 2 Infantrys and 2 Mech.Infs moved from Achinsk to Kyzyl 2 Mech.Infs moved from Kyzyl to Tulun Place Units - Russians 6 Infantrys placed in Kaask 1 Infantry and 3 Mech.Infs placed in Achinsk Turn Complete - Russians Russians collect 27 PUs; end with 27 PUs
Combat Hit Differential Summary :
Masaharu regular : 0.00 Russians regular : -2.67
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TripleA Turn Summary: Chinese round 6
TripleA Turn Summary for game: The Rising Sun
Game History
Round: 6 Combat Move - Chinese 1 unit repaired. 2 Mech.Infs moved from Tsingnan to Szechwan 2 EarlyFighters moved from Gansu to Szechwan Purchase Units - Chinese Chinese buy 1 Bunker, 1 Elite, 8 Infantrys and 1 Mech.Inf; Remaining resources: 0 PUs; Combat - Chinese Battle in Szechwan Chinese attack with 2 EarlyFighters and 2 Mech.Infs Yamamoto defend with 1 Tank Chinese roll dice for 2 EarlyFighters and 2 Mech.Infs in Szechwan, round 2 : 0/4 hits, 1.33 expected hits Yamamoto roll dice for 1 Tank in Szechwan, round 2 : 1/1 hits, 0.50 expected hits 1 Mech.Inf owned by the Chinese lost in Szechwan Chinese roll dice for 2 EarlyFighters and 1 Mech.Inf in Szechwan, round 3 : 2/3 hits, 1.00 expected hits Yamamoto roll dice for 1 Tank in Szechwan, round 3 : 0/1 hits, 0.50 expected hits 1 Tank owned by the Yamamoto lost in Szechwan Chinese win, taking Szechwan from Yamamoto with 2 EarlyFighters and 1 Mech.Inf remaining. Battle score for attacker is 0 Casualties for Chinese: 1 Mech.Inf Casualties for Yamamoto: 1 Tank Non Combat Move - Chinese 2 EarlyFighters moved from Szechwan to Gansu 1 Elite and 5 Infantrys moved from Tsingnan to Gansu 1 Marine moved from Xining to Tsingnan 5 Infantrys moved from Xining to Tsingnan 1 AAGun moved from Ming Jong to Xining 2 Infantrys moved from Quyan to Gobi 3 Infantrys moved from Urumal to Quyan Place Units - Chinese 1 Bunker placed in Gansu 1 Elite and 5 Infantrys placed in Xining 3 Infantrys and 1 Mech.Inf placed in Urumal Turn Complete - Chinese Chinese collect 24 PUs; end with 24 PUs
Combat Hit Differential Summary :
Yamamoto regular : 0.00 Chinese regular : -0.33