Hi,
If you dont mind I would like to call this one already, somehow I started very badly with Germany and in the pacific. Ill start a new game tomorrow. Hope you dont mind. Thanks for your patience in the matter.
@VictoryFirst said in #2: VictoryFirst (Allies) vs. Panzerstahl-Helm (Axis) | G40 House Rules Expansion by The Captain:
There will surely will be some battles where you roll exceptionally well 😀
Your word in god’s ear! I hope this will change soon… the Italians don´t aim very well neither…but they win at least.
Game History
Round: 1
Purchase Units - Italians
Italians buy 1 Italian_LCV and 1 transport; Remaining resources: 1 PUs;
Combat Move - Italians
Trigger Americans DemoHarbour: has removed 1 demo_harbour owned by Americans in Philippines
Trigger Americans DemoHarbour: has removed 1 demo_harbour owned by Americans in Hawaiian Islands
Trigger British DemoHarbour: has removed 1 demo_harbour owned by British in Malaya
Trigger British DemoHarbour: has removed 1 demo_harbour owned by British in Gibraltar
Trigger British DemoHarbour: has removed 1 demo_harbour owned by British in Kwangtung
Trigger RailMovementAutoPlaceItalians: Italians has 1 Rail placed in Southern Italy
1 battleship moved from 97 Sea Zone to 93 Sea Zone
1 destroyer moved from 95 Sea Zone to 93 Sea Zone
1 submarine moved from 95 Sea Zone to 96 Sea Zone
1 bomber moved from Northern Italy to 96 Sea Zone
1 fighter moved from Southern Italy to 93 Sea Zone
1 fighter moved from Southern Italy to France
1 armour, 2 artilleries and 2 infantry moved from Northern Italy to France
1 infantry moved from Southern Italy to 95 Sea Zone
1 cruiser, 1 infantry and 1 transport moved from 95 Sea Zone to 97 Sea Zone
1 infantry moved from Albania to 97 Sea Zone
2 infantry moved from 97 Sea Zone to Greece
1 armour moved from Albania to Greece
1 artillery and 1 infantry moved from Libya to Tunisia
1 mech_infantry moved from Tobruk to Tunisia
1 armour moved from Tobruk to Alexandria
Italians take Alexandria from British
1 armour moved from Alexandria to Tobruk
1 infantry moved from Italian Somaliland to Kenya
Italians take Kenya from British
Combat - Italians
Battle in Greece
Italians attack with 1 armour and 2 infantry
Neutral_Allies defend with 4 infantry
Italians roll dice for 2 cruisers in Greece, round 2 : 2/2 hits, 1,00 expected hits
Italians roll dice for 1 armour and 2 infantry in Greece, round 2 : 0/3 hits, 0,83 expected hits
Neutral_Allies roll dice for 4 infantry in Greece, round 2 : 1/4 hits, 1,33 expected hits
1 infantry owned by the Italians lost in Greece
2 infantry owned by the Neutral_Allies lost in Greece
1 armour owned by the Italians retreated to Albania
Italians roll dice for 1 infantry in Greece, round 3 : 0/1 hits, 0,17 expected hits
Neutral_Allies roll dice for 2 infantry in Greece, round 3 : 0/2 hits, 0,67 expected hits
Italians roll dice for 1 infantry in Greece, round 4 : 0/1 hits, 0,17 expected hits
Neutral_Allies roll dice for 2 infantry in Greece, round 4 : 1/2 hits, 0,67 expected hits
1 infantry owned by the Italians lost in Greece
Neutral_Allies win with 2 infantry remaining. Battle score for attacker is 0
Casualties for Italians: 2 infantry
Casualties for Neutral_Allies: 2 infantry
Battle in 96 Sea Zone
Italians attack with 1 bomber and 1 submarine
British defend with 1 destroyer
Italians roll dice for 1 submarine in 96 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits
Italians roll dice for 1 bomber in 96 Sea Zone, round 2 : 1/1 hits, 0,67 expected hits
British roll dice for 1 destroyer in 96 Sea Zone, round 2 : 1/1 hits, 0,33 expected hits
1 submarine owned by the Italians lost in 96 Sea Zone
1 destroyer owned by the British lost in 96 Sea Zone
Italians win with 1 bomber remaining. Battle score for attacker is 1
Casualties for Italians: 1 submarine
Casualties for British: 1 destroyer
Battle in 93 Sea Zone
Italians attack with 1 battleship, 1 destroyer and 1 fighter
French defend with 1 cruiser and 1 destroyer
Italians roll dice for 1 battleship, 1 destroyer and 1 fighter in 93 Sea Zone, round 2 : 1/3 hits, 1,50 expected hits
French roll dice for 1 cruiser and 1 destroyer in 93 Sea Zone, round 2 : 1/2 hits, 0,83 expected hits
Units damaged: 1 battleship owned by the Italians
1 destroyer owned by the French lost in 93 Sea Zone
Italians roll dice for 1 battleship, 1 destroyer and 1 fighter in 93 Sea Zone, round 3 : 2/3 hits, 1,50 expected hits
French roll dice for 1 cruiser in 93 Sea Zone, round 3 : 1/1 hits, 0,50 expected hits
1 destroyer owned by the Italians lost in 93 Sea Zone
1 cruiser owned by the French lost in 93 Sea Zone
Italians win, taking 93 Sea Zone from Neutral with 1 battleship and 1 fighter remaining. Battle score for attacker is 9
Casualties for French: 1 cruiser and 1 destroyer
Casualties for Italians: 1 destroyer
Battle in France
Italians attack with 1 armour, 2 artilleries, 1 fighter and 2 infantry
French defend with 1 airfield, 1 armour, 1 artillery, 1 factory_major and 1 fighter
Italians roll dice for 1 armour, 2 artilleries, 1 fighter and 2 infantry in France, round 2 : 2/6 hits, 2,33 expected hits
French roll dice for 1 armour, 1 artillery and 1 fighter in France, round 2 : 1/3 hits, 1,50 expected hits
1 infantry owned by the Italians lost in France
1 armour owned by the French and 1 artillery owned by the French lost in France
Italians roll dice for 1 armour, 2 artilleries, 1 fighter and 1 infantry in France, round 3 : 1/5 hits, 2,00 expected hits
French roll dice for 1 fighter in France, round 3 : 0/1 hits, 0,67 expected hits
1 fighter owned by the French lost in France
Italians captures 19PUs while taking French capital
Italians converts factory_major into different units
Italians win, taking France from French with 1 armour, 2 artilleries, 1 fighter and 1 infantry remaining. Battle score for attacker is 15
Casualties for Italians: 1 infantry
Casualties for French: 1 armour, 1 artillery and 1 fighter
Battle in Tunisia
Italians attack with 1 artillery, 1 infantry and 1 mech_infantry
French defend with 1 infantry
Italians roll dice for 1 artillery, 1 infantry and 1 mech_infantry in Tunisia, round 2 : 0/3 hits, 0,83 expected hits
French roll dice for 1 infantry in Tunisia, round 2 : 0/1 hits, 0,33 expected hits
Italians roll dice for 1 artillery, 1 infantry and 1 mech_infantry in Tunisia, round 3 : 0/3 hits, 0,83 expected hits
French roll dice for 1 infantry in Tunisia, round 3 : 1/1 hits, 0,33 expected hits
1 infantry owned by the Italians lost in Tunisia
Italians roll dice for 1 artillery and 1 mech_infantry in Tunisia, round 4 : 2/2 hits, 0,67 expected hits
French roll dice for 1 infantry in Tunisia, round 4 : 1/1 hits, 0,33 expected hits
1 mech_infantry owned by the Italians lost in Tunisia
1 infantry owned by the French lost in Tunisia
Italians win, taking Tunisia from French with 1 artillery remaining. Battle score for attacker is -4
Casualties for Italians: 1 infantry and 1 mech_infantry
Casualties for French: 1 infantry
Trigger Italians Conquer France: Setting switch to true for conditionAttachment_French_1_Liberation_Switch attached to French
Trigger Japanese Conquer France: Setting switch to true for conditionAttachment_French_1_Liberation_Switch attached to French
Trigger Remove All Wolfpack: has removed 1 Wolfpack owned by Germans in 112 Sea Zone
Non Combat Move - Italians
Trigger Wolfpack at112 SeaZones: Germans has 1 Wolfpack placed in 112 Sea Zone
Trigger RailMovementAutoPlaceRemoveItalians: has removed 1 Rail owned by Italians in Western Germany
1 bomber moved from 96 Sea Zone to Southern Italy
1 fighter moved from 93 Sea Zone to Southern Italy
1 fighter moved from France to Southern Italy
1 infantry moved from Albania to Yugoslavia
1 Rail and 1 infantry moved from Southern Italy to Western Germany
1 aaGun moved from Northern Italy to France
Place Units - Italians
1 transport placed in 97 Sea Zone
1 Italian_LCV placed in Southern Italy
Turn Complete - Italians
Total Cost from Convoy Blockades: 1
Rolling for Convoy Blockade Damage in 72 Sea Zone. Rolls: 3
Italians collect 14 PUs (1 lost to blockades); end with 34 PUs
Trigger Italians AdvancedProduction: Italians met a national objective for an additional 3 PUs; end with 37 PUs
Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 42 PUs
Combat Hit Differential Summary :
French regular : 0,50
Italians regular : -1,83
Neutral_Allies regular : -0,67
British regular : 0,67
TripleA Turn Summary for game: Global 40 Expansion UHD Boxes
Game History
Round: 1
Purchase Units - ANZAC
ANZAC buy 1 infantry and 1 transport; Remaining resources: 1 PUs;
Combat Move - ANZAC
Combat - ANZAC
Trigger Remove All Wolfpack: has removed 1 Wolfpack owned by Germans in 112 Sea Zone
Non Combat Move - ANZAC
Trigger Wolfpack at112 SeaZones: Germans has 1 Wolfpack placed in 112 Sea Zone
1 aaGun and 1 infantry moved from New South Wales to 62 Sea Zone
1 aaGun, 1 infantry and 1 transport moved from 62 Sea Zone to 42 Sea Zone
1 aaGun and 1 infantry moved from 42 Sea Zone to Java
ANZAC take Java from Dutch
2 infantry moved from New Guinea to Dutch New Guinea
ANZAC take Dutch New Guinea from Dutch
1 destroyer moved from 62 Sea Zone to 54 Sea Zone
1 fighter moved from Queensland to Malaya
1 aaGun and 1 infantry moved from New South Wales to Queensland
1 fighter moved from New Zealand to Queensland
1 cruiser moved from 63 Sea Zone to 54 Sea Zone
1 fighter moved from New Zealand to Queensland
Place Units - ANZAC
1 transport placed in 62 Sea Zone
1 infantry placed in New South Wales
Turn Complete - ANZAC
ANZAC collect 14 PUs; end with 15 PUs
Trigger ANZAC Liberates DNG: ANZAC met a national objective for an additional 2 PUs; end with 17 PUs
Combat Move - French
Combat - French
Trigger Remove All Wolfpack: has removed 1 Wolfpack owned by Germans in 112 Sea Zone
Non Combat Move - French
Trigger Wolfpack at112 SeaZones: Germans has 1 Wolfpack placed in 112 Sea Zone
1 destroyer moved from 72 Sea Zone to 58 Sea Zone
1 infantry moved from French West Africa to French Central Africa
1 infantry moved from Syria to Trans-Jordan
1 infantry moved from Algeria to Morocco
Turn Complete - French
Combat Hit Differential Summary :
Hello,
I assume no scramble in SZ110. otherwise we can re-roll this battle any time.
The AAA gun moved in edit was transported from Western Germany to Normandy via rail.
Game History
Round: 2
Research Technology - Germans
Purchase Units - Germans
Note to players Germans: It is Late 1940 and Waffen SS Army Units have been Organized into Armies. They are Commanded by a Oberst Gruppenfuhrer. You may have up to 4 Waffen Armies at any one time.
Note to players Germans: It is Late 1940 and Wehrmacht and Waffen Armies have been Organized into Army Groups. You may have up to 3 Army Groups. Only 1 may be active per Territory.
Note to players Germans: It is Late 1940 and Wehrmacht Panzer Units have been Organized into Armies. They are Commanded by a Panzer General. They may also be Formed into Desert Armies. You may only have up to 3....
Note to players Germans: It is Late 1940 and the Major Powers of Germany, Russia, Britain and Italy have Approved FlakTowers to Repeal Possible Air Attack on Their Capitals. Refer to Game Notes for Usage.
Trigger FlakTower: buyFlakTower added to productionGermans
Trigger FlakTower: buyFlakTower added to productionRussians
Trigger FlakTower: buyFlakTower added to productionBritish
Trigger FlakTower: buyFlakTower added to productionItalians
Trigger FlakTower: buyRepair_FlakTower added to productionGermans
Trigger FlakTower: buyRepair_FlakTower added to productionRussians
Trigger FlakTower: buyRepair_FlakTower added to productionBritish
Trigger FlakTower: buyRepair_FlakTower added to productionItalians
Trigger PanzerGeneral: buyPanzer_General added to productionGermans
Trigger Waffen SS Oberst: buyWaffen_Oberst added to productionGermans
Trigger Army Group: buyArmy_Group added to productionGermans
triggerAttachmenEarly1940: has removed 1 Early1940_red owned by Changer in Early 1940
triggerAttachmenLate1940Red: has removed 1 Late1940 owned by Changer in Late 1940
triggerAttachmenEarly1940: Changer has 1 Early1940 placed in Early 1940
Trigger Wolfpack at112 SeaZones: Germans has 1 Wolfpack placed in 112 Sea Zone
triggerAttachmenLate1940Red: Changer has 1 Late1940_red placed in Late 1940
Germans buy 4 GermanUBoats, 6 German_LCVs, 1 Repair_BB, 1 carrier and 10 mine_unarmeds; Remaining resources: 0 PUs;
Place Units - Germans
1 Repair_BB placed in 112 Sea Zone
Combat Move - Germans
Trigger RailMovementAutoPlaceGermans: Germans has 2 G_Rails placed in Germany
1 unit repaired.
Trigger Germans RemoveRepair BB: has removed 1 Repair_BB owned by Germans in 112 Sea Zone
2 GermanUBoats moved from 112 Sea Zone to 118 Sea Zone
1 GermanUBoat moved from 112 Sea Zone to 110 Sea Zone
1 battleship moved from 112 Sea Zone to 110 Sea Zone
1 fighter and 1 tactical_bomber moved from 112 Sea Zone to 110 Sea Zone
1 infantry moved from Western Germany to 112 Sea Zone
1 cruiser, 1 infantry and 2 transports moved from 112 Sea Zone to 110 Sea Zone
1 infantry moved from 110 Sea Zone to United Kingdom
3 infantry moved from Bulgaria to Greece
2 bombers moved from Western Germany to 118 Sea Zone
1 fighter and 1 tactical_bomber moved from Western Germany to Greece
1 infantry moved from Bulgaria to Greece
2 fighters and 2 tactical_bombers moved from Western Germany to 110 Sea Zone
2 infantry moved from Western Germany to Holland Belgium
1 artillery moved from Western Germany to Holland Belgium
1 armour moved from Southern France to Holland Belgium
Combat - Germans
Battle in Greece
Germans attack with 1 fighter, 4 infantry and 1 tactical_bomber
Neutral_Allies defend with 2 infantry
Germans roll dice for 1 fighter, 4 infantry and 1 tactical_bomber in Greece, round 2 : 4/6 hits, 1,83 expected hits
Neutral_Allies roll dice for 2 infantry in Greece, round 2 : 0/2 hits, 0,67 expected hits
2 infantry owned by the Neutral_Allies lost in Greece
Germans win, taking Greece from Neutral_Allies with 1 fighter, 4 infantry and 1 tactical_bomber remaining. Battle score for attacker is 6
Casualties for Neutral_Allies: 2 infantry
Battle in Holland Belgium
Germans attack with 1 armour, 1 artillery and 2 infantry
British defend with 1 uk_armour
Germans roll dice for 1 armour, 1 artillery and 2 infantry in Holland Belgium, round 2 : 4/4 hits, 1,33 expected hits
British roll dice for 1 uk_armour in Holland Belgium, round 2 : 0/1 hits, 0,50 expected hits
1 uk_armour owned by the British lost in Holland Belgium
Germans win, taking Holland Belgium from British with 1 armour, 1 artillery and 2 infantry remaining. Battle score for attacker is 5
Casualties for British: 1 uk_armour
Battle in 118 Sea Zone
Germans attack with 2 GermanUBoats and 2 bombers
British defend with 1 battleship and 1 cruiser
Germans roll dice for 2 GermanUBoats in 118 Sea Zone, round 2 : 0/2 hits, 0,67 expected hits
Germans roll dice for 2 bombers in 118 Sea Zone, round 2 : 1/2 hits, 1,33 expected hits
British roll dice for 1 battleship and 1 cruiser in 118 Sea Zone, round 2 : 1/2 hits, 1,17 expected hits
1 GermanUBoat owned by the Germans lost in 118 Sea Zone
1 cruiser owned by the British lost in 118 Sea Zone
Germans roll dice for 1 GermanUBoat in 118 Sea Zone, round 3 : 0/1 hits, 0,33 expected hits
Germans roll dice for 2 bombers in 118 Sea Zone, round 3 : 2/2 hits, 1,33 expected hits
British roll dice for 1 battleship in 118 Sea Zone, round 3 : 1/1 hits, 0,67 expected hits
1 GermanUBoat owned by the Germans lost in 118 Sea Zone
1 battleship owned by the British lost in 118 Sea Zone
Germans win with 2 bombers remaining. Battle score for attacker is 16
Casualties for Germans: 2 GermanUBoats
Casualties for British: 1 battleship and 1 cruiser
Battle in 110 Sea Zone
Germans attack with 1 GermanUBoat, 1 battleship, 1 cruiser, 3 fighters, 3 tactical_bombers and 2 transports
British defend with 1 destroyer
Germans roll dice for 1 GermanUBoat in 110 Sea Zone, round 2 : 1/1 hits, 0,33 expected hits
British roll dice for 1 destroyer in 110 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits
1 destroyer owned by the British lost in 110 Sea Zone
Germans win with 1 GermanUBoat, 1 battleship, 1 cruiser, 3 fighters, 3 tactical_bombers and 2 transports remaining. Battle score for attacker is 7
Casualties for British: 1 destroyer
Battle in United Kingdom
Germans attack with 1 infantry
British defend with 1 UndrgroundFctry, 5 aaGuns, 1 airfield, 1 bomber, 1 elite, 1 harbour, 3 infantry, 1 mech_infantry and 4 uk_fighters; French defend with 1 fighter and 2 infantry
Germans roll dice for 1 infantry in United Kingdom, round 2 : 0/1 hits, 0,17 expected hits
British roll dice for 5 aaGuns, 1 bomber, 1 elite, 1 fighter, 5 infantry, 1 mech_infantry and 4 uk_fighters in United Kingdom, round 2 : 9/14 hits, 6,17 expected hits
1 infantry owned by the Germans lost in United Kingdom
British win with 5 aaGuns, 1 bomber, 1 elite, 1 fighter, 5 infantry, 1 mech_infantry and 4 uk_fighters remaining. Battle score for attacker is -3
Casualties for Germans: 1 infantry
Non Combat Move - Germans
Turning on Edit Mode
EDIT: Turning off Edit Mode
Trigger RailMovementAutoPlaceRemoveGermans: has removed 2 G_Rails owned by Germans in Germany
Trigger Remove All Wolfpack: has removed 2 Wolfpacks owned by Germans in 112 Sea Zone
1 GermanUBoat moved from 124 Sea Zone to 119 Sea Zone
2 bombers moved from 118 Sea Zone to Normandy Bordeaux
2 tactical_bombers moved from 110 Sea Zone to Western Germany
1 fighter and 1 tactical_bomber moved from 110 Sea Zone to Western Germany
1 armour moved from Romania to Slovakia Hungary
1 armour moved from Yugoslavia to Slovakia Hungary
2 mech_infantrys moved from Southern France to Yugoslavia
1 armour moved from Poland to Slovakia Hungary
2 artilleries and 3 infantry moved from Yugoslavia to Slovakia Hungary
1 tactical_bomber moved from Southern Italy to 93 Sea Zone
1 fighter moved from Northern Italy to 93 Sea Zone
1 carrier moved from 112 Sea Zone to 110 Sea Zone
2 infantry moved from Norway to Finland
1 fighter and 1 tactical_bomber moved from Greece to Southern Italy
Place Units - Germans
1 carrier placed in 93 Sea Zone
4 GermanUBoats placed in 112 Sea Zone
6 German_LCVs and 10 mine_unarmeds placed in Germany
Turn Complete - Germans
Trigger Wolfpack at112 SeaZones: Germans has 1 Wolfpack placed in 112 Sea Zone
Germans collect 42 PUs; end with 42 PUs
Trigger Germans AdvancedProduction: Germans met a national objective for an additional 12 PUs; end with 54 PUs
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 59 PUs
Objective Germans 1 Trade with Russia: Germans met a national objective for an additional 5 PUs; end with 64 PUs
Combat Hit Differential Summary :
Neutral_Allies regular : -0,67
Germans regular : 4,67
British regular : 2,17
TripleA Turn Summary for game: Global 40 Expansion UHD Boxes
Game History
Round: 2
Purchase Units - Russians
Note to players Russians: It is Late 1940 and the Red Army has begun Organizing Army Groups. You may have up to 2 Army Groups. Only 1 may be active per Territory.
Trigger Army GroupUSSR: buyArmy_Group added to productionRussians
Russians buy 3 armour, 1 elite, 1 fighter and 1 tactical_bomber; Remaining resources: 3 PUs; 3 AirLendLease; 3 TankLendLease;
Politics - Russians
Russians takes Political Action: Political Action Russians To War With Japanese
Russians succeeds on action: Political Action Russians To War With Japanese: Changing Relationship for Japanese and Russians from Neutrality to War
Russians succeeds on action: Political Action Russians To War With Japanese: Changing Relationship for Russians and Chinese from Neutrality to Allied
Russians succeeds on action: Political Action Russians To War With Japanese: Changing Relationship for Russians and ANZAC from Neutrality to Allied
Russians succeeds on action: Political Action Russians To War With Japanese: Changing Relationship for Russians and Dutch from Neutrality to Friendly
Combat Move - Russians
Trigger RailMovementAutoPlaceRussians: Russians has 1 R_Europe_Rail and 2 Russian_Rails placed in Russia
Combat - Russians
Trigger Remove All Wolfpack: has removed 1 Wolfpack owned by Germans in 112 Sea Zone
Non Combat Move - Russians
Trigger Wolfpack at112 SeaZones: Germans has 1 Wolfpack placed in 112 Sea Zone
Trigger RailMovementAutoPlaceRemoveRussians: has removed 1 R_Europe_Rail and 1 Russian_Rail owned by Russians in Buryatia
Trigger RailMovementAutoPlaceRemoveRussians: has removed 1 Russian_Rail owned by Russians in Novosibirsk
2 fighters and 1 tactical_bomber moved from Caucasus to Yunnan
1 R_Europe_Rail and 1 Soviet_Commisar moved from Russia to Buryatia
1 Russian_Rail moved from Russia to Kazakhstan
1 Russian_Rail and 1 artillery moved from Kazakhstan to Buryatia
2 armour and 2 mech_infantrys moved from Kazakhstan to Shensi
2 infantry moved from Kazakhstan to Tsinghai
2 aaGuns moved from Bryansk to Western Ukraine
1 Soviet_Commisar moved from Russia to Kazakhstan
1 Soviet_Commisar moved from Russia to Belarus
2 russian_paras moved from Russia to Kansu
2 russian_paras moved from Russia to Novgorod
1 Russian_Rail and 1 elite moved from Russia to Novosibirsk
Place Units - Russians
3 armour placed in Volgograd
1 elite, 1 fighter and 1 tactical_bomber placed in Russia
Turning on Edit Mode
EDIT: Adding units owned by Russians to Buryatia: 1 1stCorps
EDIT: Turning off Edit Mode
Turn Complete - Russians
Russians collect 37 PUs; end with 40 PUs
Combat Hit Differential Summary :
Heh heh sorry it has been 19 days… 😅 Playing too many games. I will play faster in the future.
P.S. Are you going to write a game report for our last game? I suggest that I complement on whatever you have written, however we could swap that around if you want me to do the heavy-lifting. However you want 😀
@VictoryFirst said in #2: VictoryFirst (Allies) vs. Panzerstahl-Helm (Axis) | G40 House Rules Expansion by The Captain:
Heh heh sorry it has been 19 days… 😅 Playing too many games. I will play faster in the future.
P.S. Are you going to write a game report for our last game? I suggest that I complement on whatever you have written, however we could swap that around if you want me to do the heavy-lifting. However you want 😀
Hehe. I was about to send you a reminder. :-)
I will write a game report and you can add your comments etc.
I may use AI since to see how that will turn out.
I am curious to see what AI has to say about our game 😁
@VictoryFirst said in #2: VictoryFirst (Allies) vs. Panzerstahl-Helm (Axis) | G40 House Rules Expansion by The Captain:
I am curious to see what AI has to say about our game 😁
hmm …