@crsluggo I think you are right about those carriers being Russian. If I were in their shoes, I’d reuse sculpts as well. They already have them, no need to re-invent the wheel.
-M_R
Renegade games announced today (11 October 2024) that they are releasing a new game, where the action is set under the ocean, and using: “the Axis & Allies gameplay engine”.
So, new “Axis & Allies” type game - but Renegade has very carefully stated that this is not a new A&A game, but a new game from a new IP. Just a game that will play out similarly to A&A.
It seems a little odd to me, but I’m glad they are moving in different directions. This will help keep the IP fresh, which will encourage Renegade to keep bring out new A&A games.
https://renegadegamestudios.com/battle-for-the-deep-powered-by-axis-allies/
-Midnight_Reaper
@Midnight_Reaper thanks for finding and posting that.
I won’t be buying it though.
@Witt said in Meet your new Axis & Allies Game, now with ... fantastic factions of finned fighters?:
@Midnight_Reaper thanks for finding and posting that.
I won’t be buying it though.
I don’t plan to buy it, either. I just wanted to let people know about it. What everyone does with it is up to them.
-M_R
Bit late to the party, but I find this intriguing. GI Joe was pretty good so I have hope for this. I hope they’ll keep doing this and I’m curious what other IPs they’ll do this for next (I think a Transformers-themed one would be great, depending on how they handle the pieces).
Picked it up, and while I haven’t taken time to really review it, one quick glance at the map board was all I needed to come up with some suggestions.
Maps centering on the Atlantic, Pacific, or Mediterranean , along with the underwater topography we’re aware of (trenches, tectonic plates/undersea mountain ranges, volcanoes, sargassos) , would have made for a much more interesting experience.
This would make the game A&A ‘adjacent’ much like A&A&Z, with the switcheroo of having ‘surface dweller’ activity being the random element. How about: Random Depth charges, as well as occasional submarines (with increased probability of depth charges when a submarine is present, or near islands and coasts, or along WW2 convoy routes). Further brainstorming from people smarter than me would likely come up with even more possibilities.
This would have resulted in a game which would sit far more comfortably next to the rest of the A&A family of games.
Fans should be invited to brainstorm ideas for/with Renegade. Easy ideas are being missed. IMO.
Don’t they already take suggestions from (who are fans)?
@thethedew I don’t own the game, but I think the main point of it is that it is not WW2 based. This way the game has appeal to people who aren’t that interested in WW2.
Let us know what you think after you’ve played a couple of games.