scramble option
L24 OOB Myygames (X) vs GovZ (A+42)
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I’ve had a house full of in-laws evacuating from a hurricane all week. They are supposed to be leaving later today - I hope to play my next turn tonight.
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@GovZ said in L24 OOB Myygames (X) vs GovZ (A+42):
I’ve had a house full of in-laws evacuating from a hurricane all week. They are supposed to be leaving later today - I hope to play my next turn tonight.
I cross my fingers your in-laws survive the hurricane and you survive your in-laws.
Looking forward!
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Thanks. They just lost power - which has now been fixed - for a few days. I barely survived them, but that also has been fixed. I’ve got my fingers crossed for the people up in the mountains a few hundred miles from the coast that got like 18 inches of rain.
Let’s roll some dice!
myygames_vs_govz_us7-combat.tsvg
One of my attacks is SZ36. 10 bombers + 1 destroyer gives me 7 hits on the 1st round. Depending on if your subs hit, I’ll get 3 or 4 bombers on round 2. So OOL for 9 - 10 hits please.
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OOL SZ36:
round 1: turn BB, turn AC, lose 2x sub, 1x DD, 2x fighter
round 2: Cru, lose AC, lose AC -
Revised OOL SZ36:
round 1: turn BB, turn AC, lose 2x sub, 1x DD, 2x fighter
round 2: if you score 3 hits: 3 AC. If you score 2 hits: cru and ac -
All good?!?
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US got the 10th hit in SZ36. The UK continues the attack:
myygames_vs_govz_uk7-combat.tsvg
I get 3 hits round 1; you get 4 and a ‘2’ for the 5th kill. I think I should get at least 1 more hit round 2, with BS to roll for the 2nd kill. I could have that plus a sub, depending on the destroyer situation. So I need 3 first round kills, and at least 1, probably 2, and potentially 3 second round kills. Please check my math - it’s been a long week.
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@Myygames said in L24 OOB Myygames (X) vs GovZ (A+42):
All good?!?
90+ billable hours later, and I’m not sure. I’ll let you know once I can sleep more than 4 hours in a night. Sorry for the delay, I had 15 free minutes Tuesday night, but the forum was overloaded. 9 more days.
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OOL SZ 36: turn AC, lose AC, lose DD. If you score a 4th hit in round 1 lose one plane.
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@Myygames said in L24 OOB Myygames (X) vs GovZ (A+42):
OOL SZ 36: turn AC, lose AC, lose DD. If you score a 4th hit in round 1 lose one plane.
If you don’t mind, I think the fastest way to do this is to roll in the forum. 18 vs 26 on round 1. I get 3 hits. You get 4 plus an extra 2:
[dice 1d6<=2]
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1d6<=2: 6; Hits: 0
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The dicebot posted faster than me.
For round 2, I’ve got a DD, 2xCr, & a tipped BS for 12 power. You have 2xCr, 2xF, & 2x tipped BS for 22 power. 2 more hits for me vs 3 more for you plus an extra 4:
[dice 1d6<=4]
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1d6<=4: 1; Hits: 1
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@GovZ lose two fighters
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And the UK units are sunk. 2 more kills in SZ36 please.
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@Myygames said in L24 OOB Myygames (X) vs GovZ (A+42):
@GovZ lose two fighters
You are as fast as the dicebot. That also answers the question of where to land the planes. NCM coming up shortly.
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@GovZ said in L24 OOB Myygames (X) vs GovZ (A+42):
If you don’t mind, I think the fastest way to do this is to roll in the forum. 18 vs 26 on round 1. I get 3 hits. You get 4 plus an extra 2:
I am fully fine with what you did and thank you for this quick way to resolve the combat. We leave this as resolved.
I just wanted to mention for you information that trippleA would have rolled the british sub seperately, even though this is not really necessary. You would have had a 2 and a 16, rolling twice had you done the combat in trippleA. It always does this, I assume it was easier to code this way.
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Game History
Round: 7 Purchase Units - Americans Americans buy 2 bombers, 1 destroyer, 3 fighters, 1 infantry and 2 mech_infantrys; Remaining resources: 0 PUs; Combat Move - Americans 1 artillery and 1 infantry moved from New Zealand to 63 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 63 Sea Zone to 42 Sea Zone 1 artillery and 1 infantry moved from 42 Sea Zone to Java 9 bombers moved from Queensland to 36 Sea Zone 1 destroyer moved from 39 Sea Zone to 36 Sea Zone 1 bomber moved from India to 36 Sea Zone 1 submarine moved from 26 Sea Zone to 16 Sea Zone 3 fighters and 1 tactical_bomber moved from Midway to 16 Sea Zone Combat - Americans Battle in Java Battle in 36 Sea Zone Americans attack with 10 bombers and 1 destroyer Japanese defend with 2 battleships, 4 carriers, 2 cruisers, 2 destroyers, 4 fighters, 2 submarines and 2 transports Units damaged: 1 carrier owned by the Japanese and 1 battleship owned by the Japanese Japanese win, taking Java from Japanese with 2 battleships, 1 carrier, 2 cruisers, 1 destroyer, 2 fighters and 2 transports remaining. Battle score for attacker is -40 Casualties for Americans: 10 bombers and 1 destroyer Casualties for Japanese: 3 carriers, 1 destroyer, 2 fighters and 2 submarines Battle in 16 Sea Zone Americans attack with 3 fighters, 1 submarine and 1 tactical_bomber Japanese defend with 1 destroyer Americans win with 3 fighters, 1 submarine and 1 tactical_bomber remaining. Battle score for attacker is 8 Casualties for Japanese: 1 destroyer Non Combat Move - Americans 3 aaGuns and 3 infantry moved from French Central Africa to French Equatorial Africa 1 armour, 3 infantry and 2 mech_infantrys moved from Southeast Mexico to 89 Sea Zone 1 armour, 3 infantry, 2 mech_infantrys and 3 transports moved from 89 Sea Zone to 87 Sea Zone 1 armour, 3 infantry and 2 mech_infantrys moved from 87 Sea Zone to French West Africa 2 fighters moved from Eastern United States to 92 Sea Zone 3 fighters moved from Eastern United States to Gibraltar 1 submarine moved from 101 Sea Zone to 91 Sea Zone 1 destroyer moved from 10 Sea Zone to 25 Sea Zone 3 fighters and 1 tactical_bomber moved from 16 Sea Zone to Hawaiian Islands 4 bombers moved from Midway to Western United States Place Units - Americans 1 infantry and 2 mech_infantrys placed in Brazil 3 fighters placed in Eastern United States 1 destroyer placed in 101 Sea Zone 2 bombers placed in Western United States Turn Complete - Americans Americans collect 57 PUs; end with 57 PUs Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 67 PUs Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 72 PUs Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 77 PUs Purchase Units - Chinese Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed Chinese buy 5 infantry; Remaining resources: 0 PUs; Combat Move - Chinese 1 fighter moved from Szechwan to Yunnan 3 infantry moved from Hunan to Yunnan 1 artillery and 3 infantry moved from Hunan to Kwangsi 1 infantry moved from Hunan to Anhwe Chinese take Anhwe from Japanese 1 infantry moved from Hunan to Kiangsi Chinese take Kiangsi from Japanese 4 infantry moved from Szechwan to Shensi Combat - Chinese Battle in Yunnan Chinese attack with 1 fighter and 3 infantry Japanese defend with 1 infantry Chinese win, taking Yunnan from Japanese with 1 fighter and 3 infantry remaining. Battle score for attacker is 3 Casualties for Japanese: 1 infantry Battle in Kwangsi Chinese attack with 1 artillery and 3 infantry Japanese defend with 1 infantry Chinese win, taking Kwangsi from Japanese with 1 artillery and 3 infantry remaining. Battle score for attacker is 3 Casualties for Japanese: 1 infantry Battle in Shensi Chinese attack with 4 infantry Japanese defend with 1 mech_infantry Chinese win, taking Shensi from Japanese with 4 infantry remaining. Battle score for attacker is 4 Casualties for Japanese: 1 mech_infantry Non Combat Move - Chinese 1 artillery and 4 infantry moved from Hunan to Kweichow 1 fighter moved from Yunnan to Kweichow Place Units - Chinese 5 infantry placed in Kweichow Turn Complete - Chinese Chinese collect 9 PUs; end with 9 PUs Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 6 PUs; end with 15 PUs Purchase Units - British British buy 1 aaGun, 1 armour, 4 infantry and 2 mech_infantrys; Remaining resources: 0 PUs; Purchase Units - UK_Pacific UK_Pacific buy 3 infantry; Remaining resources: 0 PUs; Combat Move - British Turning on Edit Mode EDIT: Removing units owned by British from 39 Sea Zone: 1 battleship, 2 cruisers, 3 destroyers and 1 submarine EDIT: Removing units owned by Japanese from 36 Sea Zone: 1 carrier, 1 destroyer and 2 fighters EDIT: Turning off Edit Mode 1 armour moved from Egypt to Alexandria British take Alexandria from Italians 1 armour moved from Alexandria to Egypt Combat - British Non Combat Move - British Turning on Edit Mode EDIT: Removing units owned by Americans from Gibraltar: 2 fighters EDIT: Adding units owned by Americans to Egypt: 2 fighters EDIT: Turning off Edit Mode 1 armour and 1 mech_infantry moved from Ethiopia to Egypt 1 armour and 1 mech_infantry moved from Anglo Egyptian Sudan to Egypt 3 mech_infantrys moved from Union of South Africa to Belgian Congo 1 armour moved from Belgian Congo to Egypt 1 armour and 1 infantry moved from Eastern United States to 101 Sea Zone 1 armour, 1 infantry and 1 transport moved from 101 Sea Zone to 87 Sea Zone 1 armour and 1 infantry moved from 87 Sea Zone to French West Africa 1 fighter moved from Gibraltar to Egypt 1 artillery moved from Gibraltar to 92 Sea Zone 1 infantry moved from Algeria to 92 Sea Zone 1 artillery, 1 battleship, 2 carriers, 2 cruisers, 2 destroyers, 4 fighters, 1 infantry and 1 transport moved from 92 Sea Zone to 98 Sea Zone 1 artillery and 1 infantry moved from 98 Sea Zone to Egypt EDIT: British undo move 12. EDIT: British undo move 11. EDIT: British undo move 9. EDIT: British undo move 8. EDIT: British undo move 8. EDIT: British undo move 7. EDIT: British undo move 6. EDIT: British undo move 5. EDIT: British undo move 4. EDIT: British undo move 3. EDIT: British undo move 2. EDIT: British undo move 1. 1 fighter moved from Gibraltar to Egypt 1 artillery moved from Gibraltar to 92 Sea Zone 1 infantry moved from Algeria to 92 Sea Zone 1 artillery, 1 battleship, 2 carriers, 2 cruisers, 2 destroyers, 4 fighters, 1 infantry and 1 transport moved from 92 Sea Zone to 98 Sea Zone 1 artillery and 1 infantry moved from 98 Sea Zone to Egypt 1 armour and 1 mech_infantry moved from Ethiopia to Anglo Egyptian Sudan 2 armour and 2 mech_infantrys moved from Anglo Egyptian Sudan to Egypt 3 mech_infantrys moved from Union of South Africa to Belgian Congo 1 armour moved from Belgian Congo to Egypt 1 armour and 1 infantry moved from Eastern United States to 101 Sea Zone 1 armour, 1 infantry and 1 transport moved from 101 Sea Zone to 87 Sea Zone 1 armour and 1 infantry moved from 87 Sea Zone to French West Africa 1 carrier and 2 fighters moved from 39 Sea Zone to 77 Sea Zone 1 mech_infantry moved from Kwangtung to Hunan 2 carriers and 4 fighters moved from 39 Sea Zone to 42 Sea Zone Place Units - British 1 aaGun and 2 infantry placed in Egypt 1 armour and 2 mech_infantrys placed in Union of South Africa 2 infantry placed in United Kingdom Turn Complete - British British collect 27 PUs (2 lost to blockades); end with 27 PUs Place Units - UK_Pacific 3 infantry placed in India Turn Complete - UK_Pacific UK_Pacific collect 12 PUs; end with 12 PUs Objective UK Pacific 2 Kwangtung And Malaya: UK_Pacific met a national objective for an additional 5 PUs; end with 17 PUs Some Units in India change ownership: 3 infantry -
@Myygames said in L24 OOB Myygames (X) vs GovZ (A+42):
@GovZ said in L24 OOB Myygames (X) vs GovZ (A+42):
If you don’t mind, I think the fastest way to do this is to roll in the forum. 18 vs 26 on round 1. I get 3 hits. You get 4 plus an extra 2:
I am fully fine with what you did and thank you for this quick way to resolve the combat. We leave this as resolved.
I just wanted to mention for you information that trippleA would have rolled the british sub seperately, even though this is not really necessary. You would have had a 2 and a 16, rolling twice had you done the combat in trippleA. It always does this, I assume it was easier to code this way.
Weird. I know the in game doesn’t roll in the correct order for regular luck on naval battles. At least it’s consistent. I guess it always rolls subs by themselves because they can’t hit planes? But you only had 2 planes left, so a ship had to be hit.
I also forgot to move 2 US fighters from Gib to Egypt.
I’ll try to get the Franzac turn done as quickly as I can, but there is a good chance it won’t be until after the 15th.





