shitty dice all around, but ok
L24 OOB Myygames (X) vs GovZ (A+42)
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Game History
Round: 7 Combat Move - Russians 1 mech_infantry moved from Yunnan to Malaya UK_Pacific take Malaya from Japanese 2 artilleries and 45 infantry moved from Samara to Volgograd Russians take Volgograd from Germans Combat - Russians Non Combat Move - Russians 3 aaGuns moved from Samara to Volgograd 1 fighter moved from Yunnan to 39 Sea Zone 3 armour and 7 mech_infantrys moved from Yunnan to India 1 fighter moved from Yunnan to 39 Sea Zone 1 fighter and 1 tactical_bomber moved from Yunnan to India Turn Complete - RussiansCombat Hit Differential Summary :
Game Notes for SZ39 - 2 Russian fighters on 1 UK AC. 2 ANZAC fighters on each of the other UK ACs.
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Game History
Round: 7 Purchase Units - Japanese Japanese buy 2 carriers, 1 destroyer, 1 fighter, 3 infantry and 3 mech_infantrys; Remaining resources: 0 PUs; 6 SuicideAttackTokens; Combat Move - Japanese 1 infantry moved from Evenkiyskiy to Urals Japanese take Urals from Russians 1 artillery moved from Timguska to Novosibirsk Japanese take Novosibirsk from Russians 1 armour moved from Suiyuyan to Kansu Japanese take Kansu from Chinese 1 armour moved from Kansu to Suiyuyan 1 mech_infantry moved from Suiyuyan to Shensi 1 infantry moved from Hopei to Kweichow 1 infantry moved from French Indo China to Kwangsi 1 infantry moved from French Indo China to Yunnan 1 armour, 7 artilleries, 9 infantry and 1 mech_infantry moved from French Indo China to Shan State 1 destroyer moved from 19 Sea Zone to 6 Sea Zone 2 fighters moved from Japan to 6 Sea Zone 1 tactical_bomber moved from Japan to 6 Sea Zone 1 bomber moved from French Indo China to Shensi 1 bomber moved from French Indo China to Kweichow 1 fighter moved from Chahar to Kweichow 1 tactical_bomber moved from French Indo China to Kweichow 2 fighters moved from 36 Sea Zone to Yunnan 1 fighter and 1 tactical_bomber moved from French Indo China to Kwangsi Combat - Japanese Battle in Kweichow Japanese attack with 1 bomber, 1 fighter, 1 infantry and 1 tactical_bomber Chinese defend with 2 infantry Japanese roll dice for 1 bomber, 1 fighter, 1 infantry and 1 tactical_bomber in Kweichow, round 2 : 2/0 hits, 2,00 expected hits Chinese roll dice for 2 infantry in Kweichow, round 2 : 1/1 hits, 0,67 expected hits 1 infantry owned by the Japanese and 2 infantry owned by the Chinese lost in Kweichow Japanese win with 1 bomber, 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is 3 Casualties for Japanese: 1 infantry Casualties for Chinese: 2 infantry Battle in 6 Sea Zone Japanese attack with 1 destroyer, 2 fighters, 1 submarine and 1 tactical_bomber Americans defend with 2 submarines Japanese roll dice for 1 submarine in 6 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits Japanese roll dice for 1 destroyer, 2 fighters and 1 tactical_bomber in 6 Sea Zone, round 2 : 2/0 hits, 2,00 expected hits Americans roll dice for 2 submarines in 6 Sea Zone, round 2 : 1/1 hits, 0,33 expected hits 2 submarines owned by the Americans and 1 submarine owned by the Japanese lost in 6 Sea Zone Japanese win, taking 6 Sea Zone from Americans with 1 destroyer, 2 fighters and 1 tactical_bomber remaining. Battle score for attacker is 6 Casualties for Japanese: 1 submarine Casualties for Americans: 2 submarines Battle in Kwangsi Japanese attack with 1 fighter, 1 infantry and 1 tactical_bomber Chinese defend with 1 infantry Japanese roll dice for 1 fighter, 1 infantry and 1 tactical_bomber in Kwangsi, round 2 : 1/1 hits, 1,33 expected hits Chinese roll dice for 1 infantry in Kwangsi, round 2 : 0/1 hits, 0,33 expected hits 1 infantry owned by the Chinese lost in Kwangsi Japanese win, taking Kwangsi from Chinese with 1 fighter, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 3 Casualties for Chinese: 1 infantry Battle in Yunnan Japanese attack with 2 fighters and 1 infantry Chinese defend with 1 infantry Japanese roll dice for 2 fighters and 1 infantry in Yunnan, round 2 : 1/1 hits, 1,17 expected hits Chinese roll dice for 1 infantry in Yunnan, round 2 : 0/1 hits, 0,33 expected hits 1 infantry owned by the Chinese lost in Yunnan Japanese win, taking Yunnan from Chinese with 2 fighters and 1 infantry remaining. Battle score for attacker is 3 Casualties for Chinese: 1 infantry Battle in Shan State Japanese attack with 1 armour, 7 artilleries, 9 infantry and 1 mech_infantry British defend with 3 mech_infantrys Japanese roll dice for 1 armour, 7 artilleries, 9 infantry and 1 mech_infantry in Shan State, round 2 : 6/1 hits, 5,67 expected hits UK_Pacific roll dice for 3 mech_infantrys in Shan State, round 2 : 1/0 hits, 1,00 expected hits 1 infantry owned by the Japanese and 3 mech_infantrys owned by the British lost in Shan State Japanese win, taking Shan State from UK_Pacific with 1 armour, 7 artilleries, 8 infantry and 1 mech_infantry remaining. Battle score for attacker is 9 Casualties for Japanese: 1 infantry Casualties for British: 3 mech_infantrys Battle in Shensi Japanese attack with 1 bomber and 1 mech_infantry Chinese defend with 1 infantry Japanese roll dice for 1 bomber and 1 mech_infantry in Shensi, round 2 : 1/1 hits, 0,83 expected hits Chinese roll dice for 1 infantry in Shensi, round 2 : 0/1 hits, 0,33 expected hits 1 infantry owned by the Chinese lost in Shensi Japanese win, taking Shensi from Chinese with 1 bomber and 1 mech_infantry remaining. Battle score for attacker is 3 Casualties for Chinese: 1 infantry Non Combat Move - Japanese 1 bomber moved from Shensi to French Indo China 2 fighters moved from 6 Sea Zone to Japan 1 fighter and 1 tactical_bomber moved from Philippines to 6 Sea Zone 1 fighter and 1 tactical_bomber moved from Kwangsi to French Indo China 2 fighters moved from Yunnan to French Indo China 1 aaGun and 2 infantry moved from Chahar to Hopei 1 artillery and 2 infantry moved from Jehol to Shantung 1 artillery moved from Kiangsu to Shantung 1 submarine moved from 37 Sea Zone to 36 Sea Zone 3 fighters moved from Java to 36 Sea Zone 1 fighter moved from French Indo China to 36 Sea Zone 1 tactical_bomber moved from Java to French Indo China 1 battleship, 2 carriers, 1 cruiser and 1 destroyer moved from 42 Sea Zone to 36 Sea Zone 2 transports moved from 36 Sea Zone to 6 Sea Zone 3 infantry and 1 mech_infantry moved from Japan to 6 Sea Zone 3 infantry and 1 mech_infantry moved from 6 Sea Zone to Korea 1 submarine moved from 19 Sea Zone to 36 Sea Zone 1 destroyer moved from 19 Sea Zone to 16 Sea Zone 1 fighter moved from Kweichow to Hopei 1 bomber and 1 tactical_bomber moved from Kweichow to French Indo China Place Units - Japanese 2 carriers and 1 destroyer placed in 6 Sea Zone 1 fighter placed in 6 Sea Zone 3 mech_infantrys placed in Manchuria 3 infantry placed in French Indo China Turn Complete - Japanese Japanese collect 63 PUs; end with 63 PUs Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 68 PUsCombat Hit Differential Summary :
Chinese regular : -0,67 Americans regular : 0,67 Japanese regular : -0,33 UK_Pacific regular : 0,00 -
I’ve had a house full of in-laws evacuating from a hurricane all week. They are supposed to be leaving later today - I hope to play my next turn tonight.
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@GovZ said in L24 OOB Myygames (X) vs GovZ (A+42):
I’ve had a house full of in-laws evacuating from a hurricane all week. They are supposed to be leaving later today - I hope to play my next turn tonight.
I cross my fingers your in-laws survive the hurricane and you survive your in-laws.
Looking forward!
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Thanks. They just lost power - which has now been fixed - for a few days. I barely survived them, but that also has been fixed. I’ve got my fingers crossed for the people up in the mountains a few hundred miles from the coast that got like 18 inches of rain.
Let’s roll some dice!
myygames_vs_govz_us7-combat.tsvg
One of my attacks is SZ36. 10 bombers + 1 destroyer gives me 7 hits on the 1st round. Depending on if your subs hit, I’ll get 3 or 4 bombers on round 2. So OOL for 9 - 10 hits please.
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OOL SZ36:
round 1: turn BB, turn AC, lose 2x sub, 1x DD, 2x fighter
round 2: Cru, lose AC, lose AC -
Revised OOL SZ36:
round 1: turn BB, turn AC, lose 2x sub, 1x DD, 2x fighter
round 2: if you score 3 hits: 3 AC. If you score 2 hits: cru and ac -
All good?!?
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US got the 10th hit in SZ36. The UK continues the attack:
myygames_vs_govz_uk7-combat.tsvg
I get 3 hits round 1; you get 4 and a ‘2’ for the 5th kill. I think I should get at least 1 more hit round 2, with BS to roll for the 2nd kill. I could have that plus a sub, depending on the destroyer situation. So I need 3 first round kills, and at least 1, probably 2, and potentially 3 second round kills. Please check my math - it’s been a long week.
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@Myygames said in L24 OOB Myygames (X) vs GovZ (A+42):
All good?!?
90+ billable hours later, and I’m not sure. I’ll let you know once I can sleep more than 4 hours in a night. Sorry for the delay, I had 15 free minutes Tuesday night, but the forum was overloaded. 9 more days.
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OOL SZ 36: turn AC, lose AC, lose DD. If you score a 4th hit in round 1 lose one plane.
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@Myygames said in L24 OOB Myygames (X) vs GovZ (A+42):
OOL SZ 36: turn AC, lose AC, lose DD. If you score a 4th hit in round 1 lose one plane.
If you don’t mind, I think the fastest way to do this is to roll in the forum. 18 vs 26 on round 1. I get 3 hits. You get 4 plus an extra 2:
[dice 1d6<=2]
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1d6<=2: 6; Hits: 0
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The dicebot posted faster than me.
For round 2, I’ve got a DD, 2xCr, & a tipped BS for 12 power. You have 2xCr, 2xF, & 2x tipped BS for 22 power. 2 more hits for me vs 3 more for you plus an extra 4:
[dice 1d6<=4]
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1d6<=4: 1; Hits: 1
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@GovZ lose two fighters
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And the UK units are sunk. 2 more kills in SZ36 please.
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@Myygames said in L24 OOB Myygames (X) vs GovZ (A+42):
@GovZ lose two fighters
You are as fast as the dicebot. That also answers the question of where to land the planes. NCM coming up shortly.
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@GovZ said in L24 OOB Myygames (X) vs GovZ (A+42):
If you don’t mind, I think the fastest way to do this is to roll in the forum. 18 vs 26 on round 1. I get 3 hits. You get 4 plus an extra 2:
I am fully fine with what you did and thank you for this quick way to resolve the combat. We leave this as resolved.
I just wanted to mention for you information that trippleA would have rolled the british sub seperately, even though this is not really necessary. You would have had a 2 and a 16, rolling twice had you done the combat in trippleA. It always does this, I assume it was easier to code this way.





