L24 OOB Myygames (X) vs GovZ (A+42)


  • @Myygames

    myygames_vs_govz_r7.tsvg

    Game History

    Round: 7
    
        Combat Move - Russians
            1 mech_infantry moved from Yunnan to Malaya
                  UK_Pacific take Malaya from Japanese
            2 artilleries and 45 infantry moved from Samara to Volgograd
                  Russians take Volgograd from Germans
    
        Combat - Russians
    
        Non Combat Move - Russians
            3 aaGuns moved from Samara to Volgograd
            1 fighter moved from Yunnan to 39 Sea Zone
            3 armour and 7 mech_infantrys moved from Yunnan to India
            1 fighter moved from Yunnan to 39 Sea Zone
            1 fighter and 1 tactical_bomber moved from Yunnan to India
    
        Turn Complete - Russians
    

    Combat Hit Differential Summary :

    Game Notes for SZ39 - 2 Russian fighters on 1 UK AC. 2 ANZAC fighters on each of the other UK ACs.

  • 23

    @GovZ

    myygames_vs_govz_jap7.tsvg

    Game History

    Round: 7
    
        Purchase Units - Japanese
            Japanese buy 2 carriers, 1 destroyer, 1 fighter, 3 infantry and 3 mech_infantrys; Remaining resources: 0 PUs; 6 SuicideAttackTokens; 
    
        Combat Move - Japanese
            1 infantry moved from Evenkiyskiy to Urals
                  Japanese take Urals from Russians
            1 artillery moved from Timguska to Novosibirsk
                  Japanese take Novosibirsk from Russians
            1 armour moved from Suiyuyan to Kansu
                  Japanese take Kansu from Chinese
            1 armour moved from Kansu to Suiyuyan
            1 mech_infantry moved from Suiyuyan to Shensi
            1 infantry moved from Hopei to Kweichow
            1 infantry moved from French Indo China to Kwangsi
            1 infantry moved from French Indo China to Yunnan
            1 armour, 7 artilleries, 9 infantry and 1 mech_infantry moved from French Indo China to Shan State
            1 destroyer moved from 19 Sea Zone to 6 Sea Zone
            2 fighters moved from Japan to 6 Sea Zone
            1 tactical_bomber moved from Japan to 6 Sea Zone
            1 bomber moved from French Indo China to Shensi
            1 bomber moved from French Indo China to Kweichow
            1 fighter moved from Chahar to Kweichow
            1 tactical_bomber moved from French Indo China to Kweichow
            2 fighters moved from 36 Sea Zone to Yunnan
            1 fighter and 1 tactical_bomber moved from French Indo China to Kwangsi
    
        Combat - Japanese
            Battle in Kweichow
                Japanese attack with 1 bomber, 1 fighter, 1 infantry and 1 tactical_bomber
                Chinese defend with 2 infantry
                    Japanese roll dice for 1 bomber, 1 fighter, 1 infantry and 1 tactical_bomber in Kweichow, round 2 : 2/0 hits, 2,00 expected hits
                    Chinese roll dice for 2 infantry in Kweichow, round 2 : 1/1 hits, 0,67 expected hits
                    1 infantry owned by the Japanese and 2 infantry owned by the Chinese lost in Kweichow
                Japanese win with 1 bomber, 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is 3
                Casualties for Japanese: 1 infantry
                Casualties for Chinese: 2 infantry
            Battle in 6 Sea Zone
                Japanese attack with 1 destroyer, 2 fighters, 1 submarine and 1 tactical_bomber
                Americans defend with 2 submarines
                    Japanese roll dice for 1 submarine in 6 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits
                    Japanese roll dice for 1 destroyer, 2 fighters and 1 tactical_bomber in 6 Sea Zone, round 2 : 2/0 hits, 2,00 expected hits
                    Americans roll dice for 2 submarines in 6 Sea Zone, round 2 : 1/1 hits, 0,33 expected hits
                    2 submarines owned by the Americans and 1 submarine owned by the Japanese lost in 6 Sea Zone
                Japanese win, taking 6 Sea Zone from Americans with 1 destroyer, 2 fighters and 1 tactical_bomber remaining. Battle score for attacker is 6
                Casualties for Japanese: 1 submarine
                Casualties for Americans: 2 submarines
            Battle in Kwangsi
                Japanese attack with 1 fighter, 1 infantry and 1 tactical_bomber
                Chinese defend with 1 infantry
                    Japanese roll dice for 1 fighter, 1 infantry and 1 tactical_bomber in Kwangsi, round 2 : 1/1 hits, 1,33 expected hits
                    Chinese roll dice for 1 infantry in Kwangsi, round 2 : 0/1 hits, 0,33 expected hits
                    1 infantry owned by the Chinese lost in Kwangsi
                Japanese win, taking Kwangsi from Chinese with 1 fighter, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 3
                Casualties for Chinese: 1 infantry
            Battle in Yunnan
                Japanese attack with 2 fighters and 1 infantry
                Chinese defend with 1 infantry
                    Japanese roll dice for 2 fighters and 1 infantry in Yunnan, round 2 : 1/1 hits, 1,17 expected hits
                    Chinese roll dice for 1 infantry in Yunnan, round 2 : 0/1 hits, 0,33 expected hits
                    1 infantry owned by the Chinese lost in Yunnan
                Japanese win, taking Yunnan from Chinese with 2 fighters and 1 infantry remaining. Battle score for attacker is 3
                Casualties for Chinese: 1 infantry
            Battle in Shan State
                Japanese attack with 1 armour, 7 artilleries, 9 infantry and 1 mech_infantry
                British defend with 3 mech_infantrys
                    Japanese roll dice for 1 armour, 7 artilleries, 9 infantry and 1 mech_infantry in Shan State, round 2 : 6/1 hits, 5,67 expected hits
                    UK_Pacific roll dice for 3 mech_infantrys in Shan State, round 2 : 1/0 hits, 1,00 expected hits
                    1 infantry owned by the Japanese and 3 mech_infantrys owned by the British lost in Shan State
                Japanese win, taking Shan State from UK_Pacific with 1 armour, 7 artilleries, 8 infantry and 1 mech_infantry remaining. Battle score for attacker is 9
                Casualties for Japanese: 1 infantry
                Casualties for British: 3 mech_infantrys
            Battle in Shensi
                Japanese attack with 1 bomber and 1 mech_infantry
                Chinese defend with 1 infantry
                    Japanese roll dice for 1 bomber and 1 mech_infantry in Shensi, round 2 : 1/1 hits, 0,83 expected hits
                    Chinese roll dice for 1 infantry in Shensi, round 2 : 0/1 hits, 0,33 expected hits
                    1 infantry owned by the Chinese lost in Shensi
                Japanese win, taking Shensi from Chinese with 1 bomber and 1 mech_infantry remaining. Battle score for attacker is 3
                Casualties for Chinese: 1 infantry
    
        Non Combat Move - Japanese
            1 bomber moved from Shensi to French Indo China
            2 fighters moved from 6 Sea Zone to Japan
            1 fighter and 1 tactical_bomber moved from Philippines to 6 Sea Zone
            1 fighter and 1 tactical_bomber moved from Kwangsi to French Indo China
            2 fighters moved from Yunnan to French Indo China
            1 aaGun and 2 infantry moved from Chahar to Hopei
            1 artillery and 2 infantry moved from Jehol to Shantung
            1 artillery moved from Kiangsu to Shantung
            1 submarine moved from 37 Sea Zone to 36 Sea Zone
            3 fighters moved from Java to 36 Sea Zone
            1 fighter moved from French Indo China to 36 Sea Zone
            1 tactical_bomber moved from Java to French Indo China
            1 battleship, 2 carriers, 1 cruiser and 1 destroyer moved from 42 Sea Zone to 36 Sea Zone
            2 transports moved from 36 Sea Zone to 6 Sea Zone
            3 infantry and 1 mech_infantry moved from Japan to 6 Sea Zone
            3 infantry and 1 mech_infantry moved from 6 Sea Zone to Korea
            1 submarine moved from 19 Sea Zone to 36 Sea Zone
            1 destroyer moved from 19 Sea Zone to 16 Sea Zone
            1 fighter moved from Kweichow to Hopei
            1 bomber and 1 tactical_bomber moved from Kweichow to French Indo China
    
        Place Units - Japanese
            2 carriers and 1 destroyer placed in 6 Sea Zone
            1 fighter placed in 6 Sea Zone
            3 mech_infantrys placed in Manchuria
            3 infantry placed in French Indo China
    
        Turn Complete - Japanese
            Japanese collect 63 PUs; end with 63 PUs
            Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 68 PUs
    

    Combat Hit Differential Summary :

    Chinese regular : -0,67
    Americans regular : 0,67
    Japanese regular : -0,33
    UK_Pacific regular : 0,00
    

  • @Myygames

    I’ve had a house full of in-laws evacuating from a hurricane all week. They are supposed to be leaving later today - I hope to play my next turn tonight.

  • 23

    @GovZ said in L24 OOB Myygames (X) vs GovZ (A+42):

    @Myygames

    I’ve had a house full of in-laws evacuating from a hurricane all week. They are supposed to be leaving later today - I hope to play my next turn tonight.

    I cross my fingers your in-laws survive the hurricane and you survive your in-laws.

    Looking forward!


  • @Myygames

    Thanks. They just lost power - which has now been fixed - for a few days. I barely survived them, but that also has been fixed. I’ve got my fingers crossed for the people up in the mountains a few hundred miles from the coast that got like 18 inches of rain.

    Let’s roll some dice!

    myygames_vs_govz_us7-combat.tsvg

    One of my attacks is SZ36. 10 bombers + 1 destroyer gives me 7 hits on the 1st round. Depending on if your subs hit, I’ll get 3 or 4 bombers on round 2. So OOL for 9 - 10 hits please.

  • 23

    @GovZ

    OOL SZ36:
    round 1: turn BB, turn AC, lose 2x sub, 1x DD, 2x fighter
    round 2: Cru, lose AC, lose AC

  • 23

    @GovZ

    Revised OOL SZ36:
    round 1: turn BB, turn AC, lose 2x sub, 1x DD, 2x fighter
    round 2: if you score 3 hits: 3 AC. If you score 2 hits: cru and ac

  • 23

    @GovZ

    All good?!?


  • @Myygames

    US got the 10th hit in SZ36. The UK continues the attack:

    myygames_vs_govz_uk7-combat.tsvg

    I get 3 hits round 1; you get 4 and a ‘2’ for the 5th kill. I think I should get at least 1 more hit round 2, with BS to roll for the 2nd kill. I could have that plus a sub, depending on the destroyer situation. So I need 3 first round kills, and at least 1, probably 2, and potentially 3 second round kills. Please check my math - it’s been a long week.


  • @Myygames said in L24 OOB Myygames (X) vs GovZ (A+42):

    @GovZ

    All good?!?

    90+ billable hours later, and I’m not sure. I’ll let you know once I can sleep more than 4 hours in a night. Sorry for the delay, I had 15 free minutes Tuesday night, but the forum was overloaded. 9 more days.

  • 23

    @GovZ

    OOL SZ 36: turn AC, lose AC, lose DD. If you score a 4th hit in round 1 lose one plane.


  • @Myygames said in L24 OOB Myygames (X) vs GovZ (A+42):

    @GovZ

    OOL SZ 36: turn AC, lose AC, lose DD. If you score a 4th hit in round 1 lose one plane.

    If you don’t mind, I think the fastest way to do this is to roll in the forum. 18 vs 26 on round 1. I get 3 hits. You get 4 plus an extra 2:

    [dice 1d6<=2]


  • 1d6<=2: 6; Hits: 0


  • @Myygames

    The dicebot posted faster than me.

    For round 2, I’ve got a DD, 2xCr, & a tipped BS for 12 power. You have 2xCr, 2xF, & 2x tipped BS for 22 power. 2 more hits for me vs 3 more for you plus an extra 4:

    [dice 1d6<=4]


  • 1d6<=4: 1; Hits: 1

  • 23

    @GovZ lose two fighters


  • @Myygames

    And the UK units are sunk. 2 more kills in SZ36 please.

  • 23

    @Myygames said in L24 OOB Myygames (X) vs GovZ (A+42):

    @GovZ lose two fighters

    take these down pls.


  • @Myygames said in L24 OOB Myygames (X) vs GovZ (A+42):

    @GovZ lose two fighters

    You are as fast as the dicebot. That also answers the question of where to land the planes. NCM coming up shortly.

  • 23

    @GovZ said in L24 OOB Myygames (X) vs GovZ (A+42):

    If you don’t mind, I think the fastest way to do this is to roll in the forum. 18 vs 26 on round 1. I get 3 hits. You get 4 plus an extra 2:

    I am fully fine with what you did and thank you for this quick way to resolve the combat. We leave this as resolved.

    I just wanted to mention for you information that trippleA would have rolled the british sub seperately, even though this is not really necessary. You would have had a 2 and a 16, rolling twice had you done the combat in trippleA. It always does this, I assume it was easier to code this way.

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