crockett36 vs myygames x with tech
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TripleA Turn Summary: Russians round 4
TripleA Turn Summary for game: World War II Global 1940 2nd Edition
Game History
Round: 4 Purchase Units - Russians Turning off Edit Mode Russians buy nothing; Remaining resources: 35 PUs; Politics - Russians Turning on Edit Mode EDIT: Turning off Edit Mode Combat Move - Russians 1 armour moved from Ukraine to Western Ukraine Russians take Western Ukraine from Italians 1 armour moved from Western Ukraine to Bryansk 1 armour, 1 artillery, 16 infantry and 14 mech_infantrys moved from Ukraine to Bryansk 1 mech_infantry moved from Rostov to Bryansk 1 infantry moved from Russia to Smolensk 1 fighter moved from Russia to Smolensk 1 infantry moved from Amur to Korea Russians take Korea from Japanese 1 armour moved from Bryansk to Smolensk 1 infantry moved from Russia to Smolensk 3 infantry moved from Russia to Bryansk Combat - Russians Russians creates battle in territory 125 Sea Zone Battle in 125 Sea Zone Russians attack with 1 submarine Germans defend with 1 submarine 1 submarine owned by the Russians submerged Battle in Smolensk Russians attack with 1 armour, 1 fighter and 2 infantry Germans defend with 1 mech_infantry Russians roll dice for 1 armour, 1 fighter and 2 infantry in Smolensk, round 2 : 0/4 hits, 1.33 expected hits Germans roll dice for 1 mech_infantry in Smolensk, round 2 : 0/1 hits, 0.33 expected hits Russians roll dice for 1 armour, 1 fighter and 2 infantry in Smolensk, round 3 : 2/4 hits, 1.33 expected hits Germans roll dice for 1 mech_infantry in Smolensk, round 3 : 0/1 hits, 0.33 expected hits 1 mech_infantry owned by the Germans lost in Smolensk Russians winGermans winGermans win with 1 submarine remaining with 1 submarine remaining, taking Smolensk from Germans with 1 armour, 1 fighter and 2 infantry remaining. Battle score for attacker is 4 Casualties for Germans: 1 mech_infantry Trigger Russians Conquer Japanese Territory By Mongolia: Setting switch to false for conditionAttachment_Mongolia_May_Change_To_Russians_Control_Switch attached to Russians Non Combat Move - Russians 1 aaGun moved from Bryansk to Smolensk 1 fighter moved from Smolensk to Bryansk 1 aaGun moved from Ukraine to Bryansk 1 infantry moved from Bryansk to Smolensk Turn Complete - Russians Russians collect 34 PUs; end with 69 PUs Turning on Edit Mode EDIT: Adding units owned by Russians to Russia: 1 aaGun, 2 artilleries and 7 infantry EDIT: Changing PUs for Russians from 69 to 35 EDIT: Turning off Edit Mode Turning on Edit Mode
Combat Hit Differential Summary :
Germans regular : -0.67 Russians regular : -0.67
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I forgot to purchase so I did it at the end. I could redo the turn easily enough.
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TripleA Turn Summary: Japanese round 4
TripleA Turn Summary for game: World War II Global 1940 2nd Edition
Game History
Round: 4 Research Technology - Japanese Japanese spend 0 on tech rolls Japanese rolls : 0/1 hits, 0,00 expected hits Purchase Units - Japanese Japanese buy 1 armour, 1 artillery, 1 bomber, 5 infantry, 1 mech_infantry and 1 submarine; Remaining resources: 1 PUs; 6 SuicideAttackTokens; 1 techTokens; Combat Move - Japanese 1 infantry moved from Borneo to 43 Sea Zone 1 infantry and 1 transport moved from 43 Sea Zone to 35 Sea Zone 1 artillery moved from Philippines to 35 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 35 Sea Zone to 21 Sea Zone 1 artillery and 1 infantry moved from 21 Sea Zone to Guam 1 artillery moved from Kwangtung to 20 Sea Zone 1 artillery and 1 transport moved from 20 Sea Zone to 36 Sea Zone 1 infantry moved from French Indo China to 36 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 36 Sea Zone to 41 Sea Zone 1 artillery and 1 infantry moved from 41 Sea Zone to Sumatra 1 transport moved from 35 Sea Zone to 36 Sea Zone 1 infantry moved from French Indo China to 36 Sea Zone 1 infantry and 1 transport moved from 36 Sea Zone to 44 Sea Zone 1 infantry moved from 44 Sea Zone to Celebes 1 artillery and 1 infantry moved from Java to 42 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 42 Sea Zone to 37 Sea Zone 1 artillery and 1 infantry moved from 37 Sea Zone to Malaya 1 infantry moved from French Indo China to Siam 1 infantry moved from Anhwe to Chahar 1 infantry moved from Anhwe to Hopei 1 armour, 4 artilleries, 8 infantry and 1 mech_infantry moved from Kweichow to Yunnan 1 bomber moved from French Indo China to Hopei 1 bomber moved from Japan to Guam 2 fighters moved from 35 Sea Zone to 21 Sea Zone 2 fighters moved from Caroline Islands to 34 Sea Zone 1 destroyer moved from 42 Sea Zone to 34 Sea Zone 1 fighter and 1 tactical_bomber moved from Manchuria to Korea 1 infantry moved from Manchuria to Korea 2 tactical_bombers moved from Manchuria to Chahar 1 bomber moved from French Indo China to Chahar 1 fighter and 1 tactical_bomber moved from 42 Sea Zone to Sumatra 1 carrier and 1 cruiser moved from 42 Sea Zone to 41 Sea Zone 1 fighter and 1 tactical_bomber moved from French Indo China to Malaya 1 fighter and 1 tactical_bomber moved from French Indo China to Siam 1 battleship moved from 42 Sea Zone to 37 Sea Zone Combat - Japanese Battle in Celebes Battle in Siam Japanese attack with 1 fighter, 1 infantry and 1 tactical_bomber British defend with 1 mech_infantry Japanese roll dice for 1 fighter, 1 infantry and 1 tactical_bomber in Siam, round 2 : 1/3 hits, 1,33 expected hits UK_Pacific roll dice for 1 mech_infantry in Siam, round 2 : 1/1 hits, 0,33 expected hits 1 infantry owned by the Japanese lost in Siam 1 mech_infantry owned by the British lost in Siam Japanese win, taking Celebes from Dutch with 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is 1 Casualties for Japanese: 1 infantry Casualties for British: 1 mech_infantry Battle in Chahar Japanese attack with 1 bomber, 1 infantry and 2 tactical_bombers Chinese defend with 1 infantry Japanese roll dice for 1 bomber, 1 infantry and 2 tactical_bombers in Chahar, round 2 : 1/5 hits, 2,50 expected hits Chinese roll dice for 1 infantry in Chahar, round 2 : 0/1 hits, 0,33 expected hits 1 infantry owned by the Chinese lost in Chahar Japanese win, taking Chahar from Chinese with 1 bomber, 1 infantry and 2 tactical_bombers remaining. Battle score for attacker is 3 Casualties for Chinese: 1 infantry Battle in Sumatra Japanese attack with 1 artillery, 1 fighter, 1 infantry and 1 tactical_bomber ANZAC defend with 1 infantry Japanese roll dice for 1 cruiser in Sumatra, round 2 : 1/1 hits, 0,50 expected hits ANZAC roll dice for 1 infantry in Sumatra, round 2 : 0/1 hits, 0,33 expected hits 1 infantry owned by the ANZAC lost in Sumatra Japanese win, taking Sumatra from ANZAC with 1 artillery, 1 fighter, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 3 Casualties for ANZAC: 1 infantry Battle in Hopei Japanese attack with 1 bomber and 1 infantry Chinese defend with 1 infantry Japanese roll dice for 1 bomber and 1 infantry in Hopei, round 2 : 2/3 hits, 1,50 expected hits Chinese roll dice for 1 infantry in Hopei, round 2 : 0/1 hits, 0,33 expected hits 1 infantry owned by the Chinese lost in Hopei Japanese win, taking Hopei from Chinese with 1 bomber and 1 infantry remaining. Battle score for attacker is 3 Casualties for Chinese: 1 infantry Battle in Guam Japanese attack with 1 artillery, 1 bomber and 1 infantry Americans defend with 1 airfield and 1 fighter Japanese roll dice for 1 artillery, 1 bomber and 1 infantry in Guam, round 2 : 1/4 hits, 2,00 expected hits Americans roll dice for 1 fighter in Guam, round 2 : 0/1 hits, 0,67 expected hits 1 fighter owned by the Americans lost in Guam Japanese win, taking Guam from Americans with 1 artillery, 1 bomber and 1 infantry remaining. Battle score for attacker is 10 Casualties for Americans: 1 fighter Battle in Yunnan Japanese attack with 1 armour, 4 artilleries, 8 infantry and 1 mech_infantry British defend with 2 infantry Japanese roll dice for 1 armour, 4 artilleries, 8 infantry and 1 mech_infantry in Yunnan, round 2 : 6/14 hits, 4,00 expected hits Chinese roll dice for 2 infantry in Yunnan, round 2 : 0/2 hits, 0,67 expected hits 2 infantry owned by the British lost in Yunnan Japanese win, taking Yunnan from Chinese with 1 armour, 4 artilleries, 8 infantry and 1 mech_infantry remaining. Battle score for attacker is 6 Casualties for British: 2 infantry Battle in 34 Sea Zone Japanese attack with 1 destroyer and 2 fighters Americans defend with 1 submarine Japanese roll dice for 1 destroyer and 2 fighters in 34 Sea Zone, round 2 : 1/3 hits, 1,33 expected hits Americans roll dice for 1 submarine in 34 Sea Zone, round 2 : 0/1 hits, 0,17 expected hits 1 submarine owned by the Americans lost in 34 Sea Zone Japanese win with 1 destroyer and 2 fighters remaining. Battle score for attacker is 6 Casualties for Americans: 1 submarine Battle in Malaya Japanese attack with 1 artillery, 1 fighter, 1 infantry and 1 tactical_bomber British defend with 1 infantry; UK_Pacific defend with 1 harbour Japanese roll dice for 1 battleship in Malaya, round 2 : 1/1 hits, 0,67 expected hits UK_Pacific roll dice for 1 infantry in Malaya, round 2 : 0/1 hits, 0,33 expected hits 1 infantry owned by the British lost in Malaya Japanese win, taking Malaya from UK_Pacific with 1 artillery, 1 fighter, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 3 Casualties for British: 1 infantry Battle in Korea Japanese attack with 1 fighter, 1 infantry and 1 tactical_bomber Russians defend with 1 infantry Japanese roll dice for 1 fighter, 1 infantry and 1 tactical_bomber in Korea, round 2 : 1/3 hits, 1,33 expected hits Russians roll dice for 1 infantry in Korea, round 2 : 0/1 hits, 0,33 expected hits 1 infantry owned by the Russians lost in Korea Japanese win, taking Korea from Russians with 1 fighter, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 3 Casualties for Russians: 1 infantry Non Combat Move - Japanese 1 bomber moved from Chahar to Manchuria 2 tactical_bombers moved from Chahar to Manchuria 1 bomber moved from Hopei to French Indo China 1 bomber moved from Guam to Philippines 1 aaGun moved from Kweichow to Yunnan 1 carrier moved from 35 Sea Zone to 37 Sea Zone 1 fighter and 1 tactical_bomber moved from Sumatra to 41 Sea Zone 1 fighter and 1 tactical_bomber moved from Malaya to 37 Sea Zone 1 fighter and 1 tactical_bomber moved from Siam to French Indo China 1 destroyer moved from 42 Sea Zone to 35 Sea Zone 1 submarine moved from 41 Sea Zone to 39 Sea Zone 1 submarine moved from 42 Sea Zone to 37 Sea Zone 1 battleship and 1 cruiser moved from 42 Sea Zone to 35 Sea Zone 1 transport moved from 42 Sea Zone to 35 Sea Zone 2 fighters moved from 21 Sea Zone to Japan 1 tactical_bomber moved from Korea to Japan 1 fighter moved from Korea to Manchuria 2 fighters moved from 34 Sea Zone to Caroline Islands 1 fighter and 1 tactical_bomber moved from French Indo China to Philippines Place Units - Japanese 3 infantry placed in French Indo China 1 armour, 1 artillery and 1 mech_infantry placed in Manchuria 1 bomber and 2 infantry placed in Japan 1 submarine placed in 6 Sea Zone Turn Complete - Japanese Japanese collect 56 PUs; end with 57 PUs Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 62 PUs Turning on Edit Mode EDIT: Removing units owned by Japanese from 35 Sea Zone: 1 fighter and 1 tactical_bomber EDIT: Adding units owned by Japanese to Caroline Islands: 1 fighter and 1 tactical_bomber EDIT: Turning off Edit Mode
Combat Hit Differential Summary :
Chinese regular : -1,33 Americans regular : -0,83 Japanese regular : -0,17 Japanese rolls : 0,00 ANZAC regular : -0,33 UK_Pacific regular : 0,33 Russians regular : -0,33
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@Myygames I did zero combat, forgot to grab Gib, decided to do this local before I did the real turn. So you have received 3 tech rolls that failed because that’s how i roll. I would love to see your ingenuity repurposed to righteous ends. Do you have a game where you played the good guys and were very happy with the result?
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@crockett36 I see your game with Caesar.
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@crockett36 said in crockett36 vs myygames x with tech:
@Myygames I did zero combat, forgot to grab Gib, decided to do this local before I did the real turn. So you have received 3 tech rolls that failed because that’s how i roll.
I am fine with you editing the issues that slipped you. All good from my side.
I would love to see your ingenuity repurposed to righteous ends. Do you have a game where you played the good guys and were very happy with the result?
That seems a compliment. Needed to google translate, but thank you.
Yes, I am quite happy with my progress against Caesars axis. I love to play allies, but sadly it is a rare thing. In the past I got beaten most of the time during bidding. But, honestly, I will not go below certain bids because I think the allies need em. -
TripleA Turn Summary: Americans round 4
TripleA Turn Summary for game: World War II Global 1940 2nd Edition
Game History
Round: 4 Research Technology - Americans Americans spend 10 on tech rolls Americans roll 5,5,3 and gets 0 hits Purchase Units - Americans Americans buy 1 carrier, 1 destroyer, 1 fighter, 4 infantry and 3 transports; Remaining resources: 1 PUs; 3 techTokens; Combat Move - Americans 1 armour moved from Central United States to 101 Sea Zone 1 artillery moved from Eastern United States to 101 Sea Zone 2 infantry moved from Central United States to 101 Sea Zone 1 armour, 1 artillery, 1 destroyer, 2 infantry and 2 transports moved from 101 Sea Zone to 91 Sea Zone 1 artillery moved from 91 Sea Zone to Gibraltar 1 infantry moved from 91 Sea Zone to Gibraltar 1 carrier moved from 10 Sea Zone to 26 Sea Zone 1 fighter moved from 10 Sea Zone to 26 Sea Zone 1 carrier, 1 destroyer and 2 submarines moved from 26 Sea Zone to 54 Sea Zone 1 destroyer moved from 63 Sea Zone to 26 Sea Zone 1 submarine moved from 51 Sea Zone to 63 Sea Zone 1 fighter moved from New Zealand to 63 Sea Zone 1 bomber moved from New Zealand to 63 Sea Zone 1 artillery moved from New Zealand to 63 Sea Zone 1 infantry moved from New Zealand to 63 Sea Zone 1 artillery, 1 battleship, 1 bomber, 2 carriers, 2 cruisers, 1 destroyer, 4 fighters, 1 infantry, 1 tactical_bomber and 1 transport moved from 63 Sea Zone to 54 Sea Zone 1 fighter moved from Northern Territory to Queensland 1 fighter moved from 54 Sea Zone to Queensland Combat - Americans Battle in Gibraltar Non Combat Move - Americans 1 infantry moved from 91 Sea Zone to Morocco 1 armour moved from 91 Sea Zone to Morocco 1 submarine moved from 26 Sea Zone to 6 Sea Zone 1 bomber moved from 54 Sea Zone to Queensland 1 artillery moved from 54 Sea Zone to Queensland 1 infantry moved from 54 Sea Zone to Queensland Place Units - Americans 2 transports placed in 101 Sea Zone 2 infantry placed in Eastern United States 1 carrier, 1 destroyer and 1 transport placed in 10 Sea Zone 2 infantry placed in Western United States 1 fighter placed in 10 Sea Zone Turn Complete - Americans Americans collect 50 PUs; end with 51 PUs Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 61 PUs Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 66 PUs Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 71 PUs
Combat Hit Differential Summary :
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TripleA Turn Summary: Chinese round 4
TripleA Turn Summary for game: World War II Global 1940 2nd Edition
Game History
Round: 4 Purchase Units - Chinese Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed Chinese buy 3 infantry; Remaining resources: 0 PUs; Combat Move - Chinese 1 infantry moved from Shensi to Kweichow Chinese take Kweichow from Japanese 2 infantry moved from Sikang to Szechwan 1 infantry moved from Tsinghai to Sikang 1 infantry moved from Kansu to Tsinghai 1 infantry moved from Suiyuyan to Shensi Combat - Chinese Non Combat Move - Chinese Place Units - Chinese 3 infantry placed in Szechwan Turn Complete - Chinese Chinese collect 7 PUs; end with 7 PUs Turning on Edit Mode EDIT: Removing units owned by Chinese from Burma: 1 fighter EDIT: Adding units owned by Chinese to Szechwan: 1 fighter EDIT: Turning off Edit Mode
Combat Hit Differential Summary :
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TripleA Turn Summary: UK_Pacific round 4
TripleA Turn Summary for game: World War II Global 1940 2nd Edition
Game History
Round: 4 Research Technology - Americans Americans spend 10 on tech rolls Americans roll 5,5,3 and gets 0 hits Purchase Units - Americans Americans buy 1 carrier, 1 destroyer, 1 fighter, 4 infantry and 3 transports; Remaining resources: 1 PUs; 3 techTokens; Combat Move - Americans 1 armour moved from Central United States to 101 Sea Zone 1 artillery moved from Eastern United States to 101 Sea Zone 2 infantry moved from Central United States to 101 Sea Zone 1 armour, 1 artillery, 1 destroyer, 2 infantry and 2 transports moved from 101 Sea Zone to 91 Sea Zone 1 artillery moved from 91 Sea Zone to Gibraltar 1 infantry moved from 91 Sea Zone to Gibraltar 1 carrier moved from 10 Sea Zone to 26 Sea Zone 1 fighter moved from 10 Sea Zone to 26 Sea Zone 1 carrier, 1 destroyer and 2 submarines moved from 26 Sea Zone to 54 Sea Zone 1 destroyer moved from 63 Sea Zone to 26 Sea Zone 1 submarine moved from 51 Sea Zone to 63 Sea Zone 1 fighter moved from New Zealand to 63 Sea Zone 1 bomber moved from New Zealand to 63 Sea Zone 1 artillery moved from New Zealand to 63 Sea Zone 1 infantry moved from New Zealand to 63 Sea Zone 1 artillery, 1 battleship, 1 bomber, 2 carriers, 2 cruisers, 1 destroyer, 4 fighters, 1 infantry, 1 tactical_bomber and 1 transport moved from 63 Sea Zone to 54 Sea Zone 1 fighter moved from Northern Territory to Queensland 1 fighter moved from 54 Sea Zone to Queensland Combat - Americans Battle in Gibraltar Non Combat Move - Americans 1 infantry moved from 91 Sea Zone to Morocco 1 armour moved from 91 Sea Zone to Morocco 1 submarine moved from 26 Sea Zone to 6 Sea Zone 1 bomber moved from 54 Sea Zone to Queensland 1 artillery moved from 54 Sea Zone to Queensland 1 infantry moved from 54 Sea Zone to Queensland Place Units - Americans 2 transports placed in 101 Sea Zone 2 infantry placed in Eastern United States 1 carrier, 1 destroyer and 1 transport placed in 10 Sea Zone 2 infantry placed in Western United States 1 fighter placed in 10 Sea Zone Turn Complete - Americans Americans collect 50 PUs; end with 51 PUs Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 61 PUs Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 66 PUs Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 71 PUs Purchase Units - Chinese Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed Chinese buy 3 infantry; Remaining resources: 0 PUs; Combat Move - Chinese 1 infantry moved from Shensi to Kweichow Chinese take Kweichow from Japanese 2 infantry moved from Sikang to Szechwan 1 infantry moved from Tsinghai to Sikang 1 infantry moved from Kansu to Tsinghai 1 infantry moved from Suiyuyan to Shensi Combat - Chinese Non Combat Move - Chinese Place Units - Chinese 3 infantry placed in Szechwan Turn Complete - Chinese Chinese collect 7 PUs; end with 7 PUs Turning on Edit Mode EDIT: Removing units owned by Chinese from Burma: 1 fighter EDIT: Adding units owned by Chinese to Szechwan: 1 fighter EDIT: Turning off Edit Mode Research Technology - British British spend 0 on tech rolls British rolls : 0/1 hits, 0.00 expected hits Purchase Units - British British buy 1 destroyer, 2 mech_infantrys and 2 transports; Remaining resources: 2 PUs; 1 techTokens; Purchase Units - UK_Pacific UK_Pacific repair damage of 2x factory_major; Remaining resources: 9 PUs; UK_Pacific buy 3 infantry; Remaining resources: 0 PUs; Combat Move - British 1 fighter moved from 81 Sea Zone to Syria 1 tactical_bomber moved from Egypt to Syria 1 submarine moved from 92 Sea Zone to 97 Sea Zone British take 93 Sea Zone from Italians 1 artillery moved from Union of South Africa to 71 Sea Zone 1 artillery and 1 transport moved from 71 Sea Zone to 72 Sea Zone 1 infantry moved from Kenya to 72 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 72 Sea Zone to 80 Sea Zone 1 artillery and 1 infantry moved from 80 Sea Zone to Iraq 2 infantry moved from Eastern Persia to West India 2 fighters moved from India to Iraq 3 mech_infantrys moved from Belgian Congo to Egypt 1 artillery moved from Egypt to Alexandria 1 armour moved from Ethiopia to Egypt 1 aaGun and 1 transport moved from 76 Sea Zone to 98 Sea Zone 1 infantry moved from Egypt to 98 Sea Zone 1 infantry moved from 98 Sea Zone to Syria 1 bomber moved from Egypt to Iraq 1 infantry moved from Egypt to Alexandria 1 cruiser moved from 76 Sea Zone to 98 Sea Zone 2 fighters moved from Union of South Africa to Egypt 2 cruisers moved from 91 Sea Zone to 92 Sea Zone 1 battleship moved from 91 Sea Zone to 92 Sea Zone 1 destroyer moved from 91 Sea Zone to 92 Sea Zone 1 fighter moved from Nenetsia to Smolensk 2 fighters moved from Nenetsia to Russia 1 battleship moved from 63 Sea Zone to 54 Sea Zone Combat - British Italians scrambles 3 units out of Southern Italy to defend against the attack in 97 Sea Zone Battle in Alexandria British attack with 1 artillery and 1 infantry Italians defend with 1 infantry British roll dice for 1 artillery and 1 infantry in Alexandria, round 2 : 1/2 hits, 0.67 expected hits Italians roll dice for 1 infantry in Alexandria, round 2 : 1/1 hits, 0.33 expected hits 1 infantry owned by the British lost in Alexandria 1 infantry owned by the Italians lost in Alexandria British win, taking Alexandria from Italians with 1 artillery remaining. Battle score for attacker is 0 Casualties for British: 1 infantry Casualties for Italians: 1 infantry Battle in Iraq British attack with 1 artillery, 1 bomber, 2 fighters and 1 infantry Neutral_Axis defend with 3 infantry British roll dice for 1 artillery, 1 bomber, 2 fighters and 1 infantry in Iraq, round 2 : 2/5 hits, 2.33 expected hits Neutral_Axis roll dice for 3 infantry in Iraq, round 2 : 1/3 hits, 1.00 expected hits 1 infantry owned by the British lost in Iraq 2 infantry owned by the Neutral_Axis lost in Iraq British roll dice for 1 artillery, 1 bomber and 2 fighters in Iraq, round 3 : 2/4 hits, 2.00 expected hits Neutral_Axis roll dice for 1 infantry in Iraq, round 3 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Neutral_Axis lost in Iraq British win, taking Iraq from Neutral_Axis with 1 artillery, 1 bomber and 2 fighters remaining. Battle score for attacker is 6 Casualties for British: 1 infantry Casualties for Neutral_Axis: 3 infantry Battle in Syria British attack with 1 fighter, 1 infantry and 1 tactical_bomber Italians defend with 2 infantry British roll dice for 1 cruiser in Syria, round 2 : 0/1 hits, 0.50 expected hits British roll dice for 1 fighter, 1 infantry and 1 tactical_bomber in Syria, round 2 : 1/3 hits, 1.33 expected hits Italians roll dice for 2 infantry in Syria, round 2 : 0/2 hits, 0.67 expected hits 1 infantry owned by the Italians lost in Syria British roll dice for 1 fighter, 1 infantry and 1 tactical_bomber in Syria, round 3 : 1/3 hits, 1.33 expected hits Italians roll dice for 1 infantry in Syria, round 3 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Italians lost in Syria British win, taking Syria from Italians with 1 fighter, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 6 Casualties for Italians: 2 infantry Battle in 97 Sea Zone British attack with 1 submarine Italians defend with 1 carrier, 3 fighters, 1 submarine and 1 transport British roll dice for 1 submarine in 97 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits Italians roll dice for 1 submarine in 97 Sea Zone, round 2 : 1/1 hits, 0.17 expected hits 1 submarine owned by the British lost in 97 Sea Zone Italians win with 1 carrier, 3 fighters, 1 submarine and 1 transport remaining. Battle score for attacker is -6 Casualties for British: 1 submarine Moving scrambled unit from 97 Sea Zone back to originating territory: Southern Italy Moving scrambled unit from 97 Sea Zone back to originating territory: Southern Italy Moving scrambled unit from 97 Sea Zone back to originating territory: Southern Italy Non Combat Move - British Turning on Edit Mode EDIT: Removing units owned by British from 98 Sea Zone: 1 aaGun and 1 transport EDIT: Adding units owned by British to 98 Sea Zone: 1 transport EDIT: Adding units owned by British to Syria: 1 aaGun EDIT: Turning off Edit Mode 1 bomber moved from Iraq to Persia 2 fighters moved from Iraq to Persia 1 tactical_bomber moved from Syria to Persia 1 fighter moved from Syria to Persia 1 infantry moved from Eastern Persia to West India 1 bomber moved from Persia to India 4 aaGuns and 7 infantry moved from Burma to India Place Units - British 1 destroyer and 2 transports placed in 106 Sea Zone 2 mech_infantrys placed in Union of South Africa Turn Complete - British Total Cost from Convoy Blockades: 1 Rolling for Convoy Blockade Damage in 99 Sea Zone. Rolls: 5,6,3,5 British collect 33 PUs (1 lost to blockades); end with 35 PUs Place Units - UK_Pacific 3 infantry placed in India Turn Complete - UK_Pacific Total Cost from Convoy Blockades: 3 Rolling for Convoy Blockade Damage in 37 Sea Zone. Rolls: 6,1,5,4,4,3,1 Rolling for Convoy Blockade Damage in 39 Sea Zone. Rolls: 1,5 UK_Pacific collect 5 PUs (3 lost to blockades); end with 5 PUs Some Units in India change ownership: 3 infantry
Combat Hit Differential Summary :
Italians regular : 0.50 British rolls : 0.00 Neutral_Axis regular : -0.33 British regular : -1.50
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I think you cannot bring the AA into Syria since the transport has moved in the combat move. I should edit it back to the SZ
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@Myygames I don’t know that rule. I thought tripleA was glitching.
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TripleA Turn Summary: Italians round 4
TripleA Turn Summary for game: World War II Global 1940 2nd Edition
Game History
Round: 4 Purchase Units - Italians Italians buy 1 fighter, 3 infantry, 1 mech_infantry and 1 submarine; Remaining resources: 0 PUs; Combat Move - Italians 1 infantry moved from Tobruk to Alexandria 1 bomber moved from Southern Italy to Alexandria 1 submarine moved from 97 Sea Zone to 98 Sea Zone 2 fighters moved from Southern Italy to 98 Sea Zone 1 armour moved from Eastern Poland to Western Ukraine Italians take Western Ukraine from Russians 1 armour moved from Western Ukraine to Eastern Poland Combat - Italians Battle in 98 Sea Zone Italians attack with 2 fighters and 1 submarine British defend with 1 cruiser and 1 transport Italians roll dice for 1 submarine in 98 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits Italians roll dice for 2 fighters in 98 Sea Zone, round 2 : 1/2 hits, 1,00 expected hits British roll dice for 1 cruiser and 1 transport in 98 Sea Zone, round 2 : 1/1 hits, 0,50 expected hits 1 submarine owned by the Italians lost in 98 Sea Zone 1 cruiser owned by the British lost in 98 Sea Zone 1 transport owned by the British lost in 98 Sea Zone Italians win with 2 fighters remaining. Battle score for attacker is 13 Casualties for Italians: 1 submarine Casualties for British: 1 cruiser and 1 transport Battle in Alexandria Italians attack with 1 bomber and 1 infantry British defend with 1 artillery Italians roll dice for 1 bomber and 1 infantry in Alexandria, round 2 : 1/2 hits, 0,83 expected hits British roll dice for 1 artillery in Alexandria, round 2 : 0/1 hits, 0,33 expected hits 1 artillery owned by the British lost in Alexandria Italians win, taking Alexandria from British with 1 bomber and 1 infantry remaining. Battle score for attacker is 4 Casualties for British: 1 artillery Non Combat Move - Italians Turning on Edit Mode EDIT: Removing units owned by British from Syria: 1 aaGun EDIT: Turning off Edit Mode 1 bomber moved from Alexandria to Greece 2 fighters moved from 98 Sea Zone to 95 Sea Zone 1 battleship, 2 cruisers, 1 destroyer and 1 transport moved from 99 Sea Zone to 95 Sea Zone 1 carrier and 1 transport moved from 97 Sea Zone to 95 Sea Zone 1 armour and 1 mech_infantry moved from Algeria to Libya 1 artillery and 1 infantry moved from Tobruk to Libya 1 artillery moved from Algeria to Tunisia 1 infantry moved from Northern Italy to France 1 infantry moved from Northern Italy to France Place Units - Italians 1 submarine placed in 95 Sea Zone 1 fighter placed in Southern Italy 3 infantry and 1 mech_infantry placed in Northern Italy Turn Complete - Italians Italians collect 18 PUs; end with 18 PUs
Combat Hit Differential Summary :
Italians regular : -0,17 British regular : 0,17
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@Myygames found the rule. The problem with being a Playtested is that you know all rules are optional. This is an another silly one.
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TripleA Turn Summary: French round 4
TripleA Turn Summary for game: World War II Global 1940 2nd Edition
Game History
Round: 4 Purchase Units - ANZAC ANZAC buy 1 destroyer, 1 submarine and 1 transport; Remaining resources: 0 PUs; Combat Move - ANZAC 1 cruiser and 2 destroyers moved from 63 Sea Zone to 54 Sea Zone 2 fighters moved from New South Wales to Queensland 2 fighters moved from Queensland to 54 Sea Zone 1 mech_infantry moved from New South Wales to Queensland 3 infantry moved from Northern Territory to Queensland 1 artillery moved from Northern Territory to Queensland Non Combat Move - ANZAC 1 aaGun moved from Northern Territory to Queensland Place Units - ANZAC 1 destroyer, 1 submarine and 1 transport placed in 62 Sea Zone Turn Complete - ANZAC ANZAC collect 10 PUs; end with 10 PUs Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 15 PUs Combat Move - French 1 infantry moved from Anglo Egyptian Sudan to Egypt 1 infantry moved from Morocco to Algeria 1 destroyer moved from 81 Sea Zone to 99 Sea Zone Combat - French Battle in Algeria French attack with 1 infantry Italians defend with 1 infantry French roll dice for 1 infantry in Algeria, round 2 : 0/1 hits, 0.17 expected hits Italians roll dice for 1 infantry in Algeria, round 2 : 0/1 hits, 0.33 expected hits French roll dice for 1 infantry in Algeria, round 3 : 0/1 hits, 0.17 expected hits Italians roll dice for 1 infantry in Algeria, round 3 : 0/1 hits, 0.33 expected hits French roll dice for 1 infantry in Algeria, round 4 : 0/1 hits, 0.17 expected hits Italians roll dice for 1 infantry in Algeria, round 4 : 1/1 hits, 0.33 expected hits 1 infantry owned by the French lost in Algeria Italians win with 1 infantry remaining. Battle score for attacker is -3 Casualties for French: 1 infantry Non Combat Move - French Turn Complete - French
Combat Hit Differential Summary :
Italians regular : 0.00 French regular : -0.50
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TripleA Turn Summary: Germans round 5
TripleA Turn Summary for game: World War II Global 1940 2nd Edition
Game History
Round: 5 Research Technology - Germans Germans spend 0 on tech rolls Germans rolls : 0/1 hits, 0,00 expected hits Purchase Units - Germans Germans buy 2 artilleries, 1 destroyer, 1 fighter, 3 infantry and 5 mech_infantrys; Remaining resources: 1 PUs; 1 techTokens; Combat Move - Germans 1 infantry moved from Western Germany to 113 Sea Zone 1 cruiser, 1 destroyer, 1 infantry and 1 transport moved from 113 Sea Zone to 111 Sea Zone 1 infantry moved from 111 Sea Zone to Scotland 1 bomber, 4 mech_infantrys and 2 tactical_bombers moved from Eastern Poland to Bryansk 1 infantry moved from Bessarabia to Ukraine Germans take Ukraine from Russians 8 armour, 9 artilleries, 24 infantry, 13 mech_infantrys and 1 tactical_bomber moved from Belarus to Bryansk 2 armour and 3 mech_infantrys moved from Novgorod to Bryansk 1 mech_infantry moved from Archangel to Bryansk 2 bombers moved from Western Germany to Bryansk Combat - Germans Germans creates battle in territory 125 Sea Zone Rocket attack in Russia does 5 damage to factory_major owned by Russians Rockets in Novgorod roll: 5 Rocket attack in United Kingdom does 3 damage to harbour owned by British Rockets in Western Germany roll: 3 Rocket attack in Gibraltar does 6 damage to harbour owned by British Rockets in France roll: 6 Battle in Scotland Battle in Bryansk Germans attack with 10 armour, 9 artilleries, 3 bombers, 24 infantry, 21 mech_infantrys and 3 tactical_bombers Russians defend with 3 aaGuns, 1 armour, 3 artilleries, 1 fighter, 33 infantry and 16 mech_infantrys Russians roll AA dice in Bryansk : 0/6 hits, 1,00 expected hits Germans roll dice for 10 armour, 9 artilleries, 3 bombers, 24 infantry, 21 mech_infantrys and 3 tactical_bombers in Bryansk, round 2 : 19/70 hits, 21,00 expected hits Russians roll dice for 3 aaGuns, 1 armour, 3 artilleries, 1 fighter, 33 infantry and 16 mech_infantrys in Bryansk, round 2 : 19/54 hits, 18,50 expected hits 19 infantry owned by the Germans lost in Bryansk 16 infantry owned by the Russians and 3 aaGuns owned by the Russians lost in Bryansk Germans roll dice for 10 armour, 9 artilleries, 3 bombers, 5 infantry, 21 mech_infantrys and 3 tactical_bombers in Bryansk, round 3 : 20/51 hits, 17,83 expected hits Russians roll dice for 1 armour, 3 artilleries, 1 fighter, 17 infantry and 16 mech_infantrys in Bryansk, round 3 : 15/38 hits, 13,17 expected hits 5 infantry owned by the Germans and 10 mech_infantrys owned by the Germans lost in Bryansk 3 mech_infantrys owned by the Russians and 17 infantry owned by the Russians lost in Bryansk Germans roll dice for 10 armour, 9 artilleries, 3 bombers, 11 mech_infantrys and 3 tactical_bombers in Bryansk, round 4 : 14/36 hits, 15,33 expected hits Russians roll dice for 1 armour, 3 artilleries, 1 fighter and 13 mech_infantrys in Bryansk, round 4 : 9/18 hits, 6,50 expected hits 7 artilleries owned by the Germans and 2 mech_infantrys owned by the Germans lost in Bryansk 13 mech_infantrys owned by the Russians and 1 artillery owned by the Russians lost in Bryansk Germans roll dice for 10 armour, 2 artilleries, 3 bombers, 9 mech_infantrys and 3 tactical_bombers in Bryansk, round 5 : 12/27 hits, 11,50 expected hits Russians roll dice for 1 armour, 2 artilleries and 1 fighter in Bryansk, round 5 : 3/4 hits, 1,83 expected hits 1 artillery owned by the Germans and 2 mech_infantrys owned by the Germans lost in Bryansk 1 fighter owned by the Russians, 1 armour owned by the Russians and 2 artilleries owned by the Russians lost in Bryansk Germans win, taking Scotland from British, taking Bryansk from Russians with 10 armour, 1 artillery, 3 bombers, 7 mech_infantrys and 3 tactical_bombers remaining. Battle score for attacker is 46 Casualties for Germans: 8 artilleries, 24 infantry and 14 mech_infantrys Casualties for Russians: 3 aaGuns, 1 armour, 3 artilleries, 1 fighter, 33 infantry and 16 mech_infantrys Non Combat Move - Germans 3 bombers moved from Bryansk to Novgorod 1 infantry moved from Novgorod to Belarus 2 aaGuns moved from Belarus to Bryansk 3 tactical_bombers moved from Bryansk to Belarus 1 submarine moved from 125 Sea Zone to 111 Sea Zone 2 submarines moved from 113 Sea Zone to 112 Sea Zone 1 artillery and 1 infantry moved from Norway to Finland 1 fighter and 1 tactical_bomber moved from Finland to Belarus 1 fighter moved from Finland to Western Germany 2 mech_infantrys moved from Western Germany to Slovakia Hungary Place Units - Germans 3 mech_infantrys placed in Novgorod 2 artilleries and 1 infantry placed in France 1 fighter, 2 infantry and 2 mech_infantrys placed in Western Germany 1 destroyer placed in 112 Sea Zone Turn Complete - Germans Total Cost from Convoy Blockades: 3 Rolling for Convoy Blockade Damage in 125 Sea Zone. Rolls: 3,6 Rolling for Convoy Blockade Damage in 99 Sea Zone. Rolls: 4 Germans collect 49 PUs (3 lost to blockades); end with 50 PUs Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 55 PUs Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 5 PUs; end with 60 PUs
Combat Hit Differential Summary :
Germans rolls : 0,00 Russians regular : 6,00 Germans regular : -0,67 Russians AA : -1,00
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TripleA Turn Summary: Russians round 5
TripleA Turn Summary for game: World War II Global 1940 2nd Edition
Game History
Round: 5 Purchase Units - Russians Russians repair damage of 5x factory_major; Remaining resources: 30 PUs; Russians buy 10 infantry; Remaining resources: 0 PUs; Combat Move - Russians 1 infantry moved from Smolensk to Archangel Russians take Archangel from Germans 1 armour and 2 infantry moved from Smolensk to Russia Combat - Russians Non Combat Move - Russians 1 aaGun moved from Smolensk to Russia 2 infantry moved from Amur to Siberia 3 infantry moved from Amur to Sakha 5 infantry moved from Amur to Buryatia 2 infantry moved from Amur to Sakha 7 infantry moved from Amur to Buryatia 1 aaGun moved from Amur to Siberia 1 infantry moved from Amur to Buryatia 1 aaGun moved from Amur to Sakha Place Units - Russians 10 infantry placed in Russia Turn Complete - Russians Russians collect 27 PUs; end with 27 PUs
Combat Hit Differential Summary :
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TripleA Turn Summary: Japanese round 5
TripleA Turn Summary for game: World War II Global 1940 2nd Edition
Game History
Round: 5 Research Technology - Japanese Japanese spend 0 on tech rolls Japanese rolls : 0/1 hits, 0,00 expected hits Purchase Units - Japanese Japanese buy 2 armour, 2 carriers, 1 destroyer, 2 infantry and 1 mech_infantry; Remaining resources: 0 PUs; 6 SuicideAttackTokens; 1 techTokens; Combat Move - Japanese 1 armour, 2 artilleries, 10 infantry and 1 mech_infantry moved from Manchuria to Amur Japanese take Amur from Russians 1 infantry moved from Korea to Amur 1 infantry moved from Chahar to Suiyuyan 1 infantry moved from Hopei to Shensi 1 infantry moved from Anhwe to Kweichow 4 infantry moved from Yunnan to Szechwan 1 armour moved from Yunnan to Burma Japanese take Burma from UK_Pacific 1 armour moved from Burma to Yunnan 1 infantry moved from French Indo China to Siam Japanese take Siam from UK_Pacific 1 infantry moved from French Indo China to Shan State Japanese take Shan State from UK_Pacific 1 fighter and 1 tactical_bomber moved from French Indo China to Szechwan 1 fighter and 1 tactical_bomber moved from 37 Sea Zone to Szechwan 2 tactical_bombers moved from Manchuria to Kweichow 1 fighter moved from Manchuria to Suiyuyan 1 bomber moved from Manchuria to Shensi 1 bomber moved from Japan to Szechwan 1 bomber moved from Philippines to Szechwan 1 bomber moved from French Indo China to Szechwan 1 destroyer moved from 35 Sea Zone to 6 Sea Zone 1 submarine moved from 6 Sea Zone to 35 Sea Zone 1 submarine moved from 39 Sea Zone to 80 Sea Zone 1 infantry moved from Yunnan to Szechwan 2 fighters and 1 tactical_bomber moved from Japan to 6 Sea Zone Combat - Japanese Battle in 80 Sea Zone Japanese attack with 1 submarine British defend with 1 transport 1 transport owned by the British lost in 80 Sea Zone Japanese win, taking 80 Sea Zone from Neutral with 1 submarine remaining. Battle score for attacker is 7 Casualties for British: 1 transport Battle in Suiyuyan Japanese attack with 1 fighter and 1 infantry Chinese defend with 1 infantry Japanese roll dice for 1 fighter and 1 infantry in Suiyuyan, round 2 : 0/2 hits, 0,67 expected hits Chinese roll dice for 1 infantry in Suiyuyan, round 2 : 1/1 hits, 0,33 expected hits 1 infantry owned by the Japanese lost in Suiyuyan 1 fighter owned by the Japanese retreated Chinese win with 1 infantry remaining. Battle score for attacker is -3 Casualties for Japanese: 1 infantry Battle in Kweichow Japanese attack with 1 infantry and 2 tactical_bombers Chinese defend with 1 infantry Japanese roll dice for 1 infantry and 2 tactical_bombers in Kweichow, round 2 : 3/3 hits, 1,17 expected hits Chinese roll dice for 1 infantry in Kweichow, round 2 : 0/1 hits, 0,33 expected hits 1 infantry owned by the Chinese lost in Kweichow Japanese win, taking Kweichow from Chinese with 1 infantry and 2 tactical_bombers remaining. Battle score for attacker is 3 Casualties for Chinese: 1 infantry Battle in Shensi Japanese attack with 1 bomber and 1 infantry Chinese defend with 1 infantry Japanese roll dice for 1 bomber and 1 infantry in Shensi, round 2 : 2/3 hits, 1,50 expected hits Chinese roll dice for 1 infantry in Shensi, round 2 : 0/1 hits, 0,33 expected hits 1 infantry owned by the Chinese lost in Shensi Japanese win, taking Shensi from Chinese with 1 bomber and 1 infantry remaining. Battle score for attacker is 3 Casualties for Chinese: 1 infantry Battle in Szechwan Japanese attack with 3 bombers, 2 fighters, 5 infantry and 2 tactical_bombers Chinese defend with 1 fighter and 7 infantry Japanese roll dice for 3 bombers, 2 fighters, 5 infantry and 2 tactical_bombers in Szechwan, round 2 : 8/15 hits, 7,17 expected hits Chinese roll dice for 1 fighter and 7 infantry in Szechwan, round 2 : 5/8 hits, 3,00 expected hits 5 infantry owned by the Japanese lost in Szechwan 7 infantry owned by the Chinese and 1 fighter owned by the Chinese lost in Szechwan Japanese win with 3 bombers, 2 fighters and 2 tactical_bombers remaining. Battle score for attacker is 16 Casualties for Japanese: 5 infantry Casualties for Chinese: 1 fighter and 7 infantry Battle in 6 Sea Zone Japanese attack with 1 destroyer, 2 fighters and 1 tactical_bomber Americans defend with 1 submarine Japanese roll dice for 1 destroyer, 2 fighters and 1 tactical_bomber in 6 Sea Zone, round 2 : 2/4 hits, 2,00 expected hits Americans roll dice for 1 submarine in 6 Sea Zone, round 2 : 0/1 hits, 0,17 expected hits 1 submarine owned by the Americans lost in 6 Sea Zone Japanese win with 1 destroyer, 2 fighters and 1 tactical_bomber remaining. Battle score for attacker is 6 Casualties for Americans: 1 submarine Non Combat Move - Japanese 1 fighter moved from Suiyuyan to Hopei 2 tactical_bombers moved from Kweichow to Yunnan 1 artillery and 1 infantry moved from Sumatra to 41 Sea Zone 1 artillery, 1 carrier, 1 cruiser, 1 fighter, 1 infantry, 1 tactical_bomber and 1 transport moved from 41 Sea Zone to 36 Sea Zone 1 artillery and 1 infantry moved from Malaya to 37 Sea Zone 1 submarine moved from 37 Sea Zone to 39 Sea Zone 1 artillery, 1 battleship, 1 carrier, 1 infantry and 1 transport moved from 37 Sea Zone to 36 Sea Zone 1 destroyer moved from 34 Sea Zone to 36 Sea Zone 1 transport moved from 35 Sea Zone to 6 Sea Zone 1 artillery and 1 infantry moved from Guam to 21 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 21 Sea Zone to 36 Sea Zone 1 battleship, 1 carrier and 1 cruiser moved from 35 Sea Zone to 36 Sea Zone 1 fighter moved from Philippines to Caroline Islands 1 infantry moved from Celebes to 44 Sea Zone 1 infantry and 1 transport moved from 44 Sea Zone to 36 Sea Zone 2 artilleries and 4 infantry moved from 36 Sea Zone to French Indo China 1 artillery moved from 36 Sea Zone to French Indo China 1 fighter and 1 tactical_bomber moved from Szechwan to French Indo China 1 fighter and 1 tactical_bomber moved from Szechwan to Yunnan 1 fighter moved from 6 Sea Zone to 36 Sea Zone 1 bomber moved from Szechwan to Manchuria 1 tactical_bomber moved from Philippines to Caroline Islands 2 infantry moved from Japan to 6 Sea Zone 2 infantry moved from 6 Sea Zone to Korea 1 bomber moved from Szechwan to Anhwe 1 bomber moved from Shensi to Anhwe 1 bomber moved from Szechwan to Yunnan Place Units - Japanese 1 carrier and 1 destroyer placed in 6 Sea Zone 1 armour, 1 infantry and 1 mech_infantry placed in Manchuria 1 carrier placed in 36 Sea Zone 1 armour and 1 infantry placed in French Indo China Turn Complete - Japanese Japanese collect 61 PUs; end with 61 PUs Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 66 PUs
Combat Hit Differential Summary :
Chinese regular : 2,00 Americans regular : -0,17 Japanese regular : 2,50 Japanese rolls : 0,00
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TripleA Turn Summary: Americans round 5
TripleA Turn Summary for game: World War II Global 1940 2nd Edition
Game History
Round: 5 Research Technology - Americans Americans spend 0 on tech rolls Americans roll 2,1,6 and gets 1 hit Americans removing all Technology Tokens after successful research. Americans discover Long Range Aircraft Activate Technology - Americans Americans activating Long Range Aircraft Purchase Units - Americans Americans buy 7 fighters; Remaining resources: 1 PUs; 0 techTokens; Combat Move - Americans 2 armour, 3 infantry and 1 mech_infantry moved from Morocco to 91 Sea Zone 1 artillery and 1 infantry moved from Gibraltar to 91 Sea Zone 2 armour, 1 artillery, 1 cruiser, 2 destroyers, 3 infantry and 3 transports moved from 91 Sea Zone to 110 Sea Zone 2 armour, 1 artillery and 3 infantry moved from 110 Sea Zone to Normandy Bordeaux 1 infantry, 1 mech_infantry and 1 transport moved from 91 Sea Zone to 110 Sea Zone 1 infantry and 1 mech_infantry moved from 110 Sea Zone to Normandy Bordeaux 2 mech_infantrys moved from Central United States to 101 Sea Zone 2 infantry moved from Eastern United States to 101 Sea Zone 1 infantry, 1 mech_infantry and 1 transport moved from 101 Sea Zone to 87 Sea Zone 1 infantry, 1 mech_infantry and 1 transport moved from 101 Sea Zone to 86 Sea Zone 1 mech_infantry moved from Western United States to 10 Sea Zone 1 infantry moved from Western United States to 10 Sea Zone 1 bomber moved from Queensland to India 3 fighters and 1 tactical_bomber moved from 54 Sea Zone to India 2 fighters moved from Queensland to India 1 infantry moved from Queensland to 54 Sea Zone 1 artillery moved from Queensland to 54 Sea Zone 1 artillery, 1 battleship, 3 carriers, 2 cruisers, 2 destroyers, 2 fighters, 1 infantry, 2 submarines and 1 transport moved from 54 Sea Zone to 26 Sea Zone 1 submarine moved from 63 Sea Zone to 42 Sea Zone 1 fighter moved from 26 Sea Zone to Queensland 1 infantry, 1 mech_infantry and 1 transport moved from 10 Sea Zone to 26 Sea Zone 1 carrier, 1 destroyer and 1 fighter moved from 10 Sea Zone to 26 Sea Zone Combat - Americans Battle in Normandy Bordeaux Non Combat Move - Americans 1 artillery and 1 mech_infantry moved from 26 Sea Zone to Hawaiian Islands 2 infantry moved from 26 Sea Zone to Hawaiian Islands Place Units - Americans Turning on Edit Mode EDIT: Removing units owned by Americans from 87 Sea Zone: 1 infantry, 1 mech_infantry and 1 transport EDIT: Adding units owned by Americans to 87 Sea Zone: 1 transport EDIT: Adding units owned by Americans to French West Africa: 1 infantry and 1 mech_infantry EDIT: Adding units owned by Americans to Brazil: 1 infantry and 1 mech_infantry EDIT: Changing ownership of Brazil from Neutral_Allies to Americans EDIT: Changing PUs for Americans from 1 to 3 EDIT: Removing units owned by Americans from 86 Sea Zone: 1 infantry, 1 mech_infantry and 1 transport EDIT: Adding units owned by Americans to 86 Sea Zone: 1 transport EDIT: Removing units owned by Neutral_Allies from Brazil: 3 infantry EDIT: Turning off Edit Mode 4 fighters placed in Eastern United States 3 fighters placed in Western United States Turn Complete - Americans Americans collect 54 PUs; end with 57 PUs Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 67 PUs Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 72 PUs Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 77 PUs
Combat Hit Differential Summary :