@dawgoneit I edited my German ships since I forgot to move them…hope that’s ok
Kwas (Axis) V. VictoryFirst (Allies) - Europe, Game 2
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@VictoryFirst said in Kwas (Axis) V. VictoryFirst (Allies) - Europe, Game 2:
I think you are going to win this game. I shouldn’t have bought that many transports as the US. The amount of pressure their units can put is limited, I think their money is better spent on Fighters to support Moscow and let the British do most of the landing with transports.
The Germans have the advantage in the end game because they can defend Berlin and put pressure on Moscow very easily.
Interesting that you feel this way. It takes two turns for Americans transports to do relevant things, 1 turn if you’re going for Morocco. It takes about three turns for American fighters to reach Moscow (2 for Lenin, so I do feel it is more important in the early game for Americans to build fighters).
I think you do eventually need to get the American shuck going. I feel like you got the American shuck down - three sets of transports is the way to go, imo.
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1d6<=2: 3; Hits: 0
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I assume you are going to submerge
Next is the Baltic Sea Zone. The air units can hit the subs because there are friendly destroyers present.
[dice 3d6<=4]
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3d6<=4: 1, 4, 2; Hits: 3
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Sub returns fire
[dice 1d6<=2] -
1d6<=2: 3; Hits: 0
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TripleA Turn Summary: Russians round 8
TripleA Turn Summary for game: Europe Improved
Game History
Round: 8 Purchase Units - Russians Russians buy 4 infantry; Remaining resources: 0 PUs; Combat Move - Russians 1 infantry moved from Moscow to Russia 1 infantry moved from Moscow to Turkestan 6 fighters moved from Moscow to Russia 6 fighters moved from Moscow to Turkestan 1 infantry moved from Moscow to Turkestan 1 armour moved from Finland to Russia 3 bombers moved from Moscow to Baltic Sea Sea Zone 1 submarine moved from Celtic Sea Sea Zone to Danish Sea Sea Zone Combat - Russians Battle in Baltic Sea Sea Zone British loiter and taunt; Americans loiter and taunt; Russians attack with 3 bombers Germans defend with 1 submarine 1 submarine owned by the Germans submerged Battle in Danish Sea Sea Zone Russians attack with 1 submarine Germans defend with 2 submarines 1 submarine owned by the Russians submerged Battle in Turkestan Russians attack with 6 fighters and 2 infantry Germans defend with 2 infantry Russians roll dice for 6 fighters and 2 infantry in Turkestan, round 2 : 4/8 hits, 3.33 expected hits Germans roll dice for 2 infantry in Turkestan, round 2 : 0/2 hits, 0.67 expected hits 2 infantry owned by the Germans lost in Turkestan Russians winGermans winGermans winRussians winRussians win with 3 bombers remaining with 3 bombers remaining with 2 submarines remaining with 2 submarines remaining, taking Turkestan from Germans with 6 fighters and 2 infantry remaining. Battle score for attacker is 6 Casualties for Germans: 2 infantry Battle in Russia Russians attack with 1 armour, 6 fighters and 1 infantry Germans defend with 2 infantry Russians roll dice for 1 armour, 6 fighters and 1 infantry in Russia, round 2 : 3/8 hits, 3.67 expected hits Germans roll dice for 2 infantry in Russia, round 2 : 1/2 hits, 0.67 expected hits 1 infantry owned by the Russians lost in Russia 2 infantry owned by the Germans lost in Russia Russians win, taking Russia from Germans with 1 armour and 6 fighters remaining. Battle score for attacker is 3 Casualties for Russians: 1 infantry Casualties for Germans: 2 infantry Non Combat Move - Russians Turning on Edit Mode EDIT: Removing units owned by Germans from Baltic Sea Sea Zone: 1 submarine EDIT: Turning off Edit Mode 6 fighters moved from Russia to Moscow 6 fighters moved from Turkestan to Moscow 3 bombers moved from Baltic Sea Sea Zone to Moscow Place Units - Russians 4 infantry placed in Moscow Turn Complete - Russians Russians collect 18 PUs; end with 18 PUsCombat Hit Differential Summary :
Germans regular : -0.33 Russians regular : 0.00 -
TripleA Turn Summary: British round 8
TripleA Turn Summary for game: Europe Improved
Game History
Round: 8 Purchase Units - British British buy 1 artillery, 4 infantry and 2 transports; Remaining resources: 0 PUs; Combat Move - British 2 armour, 1 artillery and 12 infantry moved from Eastern France to Germany 2 artilleries and 2 infantry moved from Baltic States to Baltic Sea Sea Zone 2 infantry moved from Leningrad to Baltic Sea Sea Zone 2 artilleries and 4 infantry moved from Baltic Sea Sea Zone to Germany 1 infantry moved from Morocco to Algeria British take Algeria from Germans Combat - British Battle in Germany British attack with 2 armour, 3 artilleries and 16 infantry Germans defend with 1 aaGun, 1 factory, 1 fighter and 20 infantry British roll dice for 2 armour, 3 artilleries and 16 infantry in Germany, round 2 : 3/21 hits, 5.17 expected hits Germans roll dice for 1 fighter and 20 infantry in Germany, round 2 : 7/21 hits, 7.33 expected hits 7 infantry owned by the British lost in Germany 3 infantry owned by the Germans lost in Germany British roll dice for 2 armour, 3 artilleries and 9 infantry in Germany, round 3 : 4/14 hits, 4.00 expected hits Germans roll dice for 1 fighter and 17 infantry in Germany, round 3 : 3/18 hits, 6.33 expected hits 3 infantry owned by the British lost in Germany 4 infantry owned by the Germans lost in Germany British roll dice for 2 armour, 3 artilleries and 6 infantry in Germany, round 4 : 4/11 hits, 3.50 expected hits Germans roll dice for 1 fighter and 13 infantry in Germany, round 4 : 8/14 hits, 5.00 expected hits 2 artilleries owned by the British and 6 infantry owned by the British lost in Germany 4 infantry owned by the Germans lost in Germany British roll dice for 2 armour and 1 artillery in Germany, round 5 : 1/3 hits, 1.33 expected hits Germans roll dice for 1 fighter and 9 infantry in Germany, round 5 : 4/10 hits, 3.67 expected hits 1 artillery owned by the British and 2 armour owned by the British lost in Germany 1 infantry owned by the Germans lost in Germany Germans win with 1 fighter and 8 infantry remaining. Battle score for attacker is -34 Casualties for British: 2 armour, 3 artilleries and 16 infantry Casualties for Germans: 12 infantry Non Combat Move - British 1 transport moved from South Atlantic Sea Zone to Celtic Sea Sea Zone Place Units - British 1 artillery and 4 infantry placed in United Kingdom 2 transports placed in English Channel Sea Zone Turn Complete - British British collect 29 PUs; end with 29 PUsCombat Hit Differential Summary :
Germans regular : -0.33 British regular : -2.00 -
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3d6<=3: 2, 4, 6; Hits: 1
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1 S [dice 1d6<=2]
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1d6<=2: 6; Hits: 0
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Subs return fire
[dice 2d6<=2] -
2d6<=2: 1, 5; Hits: 1
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Russian sub is taken as casualty.
Round 2,
1 S [dice 1d6<=2] (surprise strike)3 D [dice 3d6<=3]
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1d6<=2: 3; Hits: 0
3d6<=3: 1, 5, 6; Hits: 1 -
Sub returns fire
[dice 1d6<=2] -
1d6<=2: 1; Hits: 1
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TripleA Turn Summary: Americans round 8
TripleA Turn Summary for game: Europe Improved
Game History
Round: 8 Purchase Units - Americans Americans buy 2 artilleries, 4 infantry and 3 transports; Remaining resources: 0 PUs; Combat Move - Americans 2 infantry moved from Baltic States to Baltic Sea Sea Zone 1 artillery and 1 infantry moved from Leningrad to Baltic Sea Sea Zone 1 artillery, 3 infantry and 2 transports moved from Baltic Sea Sea Zone to Danish Sea Sea Zone 2 destroyers moved from Baltic Sea Sea Zone to Danish Sea Sea Zone 1 destroyer moved from Celtic Sea Sea Zone to Danish Sea Sea Zone 1 submarine moved from Celtic Sea Sea Zone to Danish Sea Sea Zone 3 artilleries and 3 infantry moved from United Kingdom to Celtic Sea Sea Zone 3 artilleries, 3 infantry and 3 transports moved from Celtic Sea Sea Zone to Danish Sea Sea Zone 4 artilleries and 6 infantry moved from Danish Sea Sea Zone to Germany 1 artillery and 6 infantry moved from Eastern France to Germany Combat - Americans Battle in Danish Sea Sea Zone Americans attack with 3 destroyers, 1 submarine and 5 transports; Russians loiter and taunt Germans defend with 2 submarines Americans roll dice for 1 submarine in Danish Sea Sea Zone, round 2 : 1/1 hits, 0.33 expected hits 1 submarine owned by the Germans lost in Danish Sea Sea Zone Americans roll dice for 3 destroyers and 5 transports in Danish Sea Sea Zone, round 2 : 1/3 hits, 1.50 expected hits Germans roll dice for 1 submarine in Danish Sea Sea Zone, round 2 : 0/1 hits, 0.33 expected hits 1 submarine owned by the Germans lost in Danish Sea Sea Zone Americans win with 3 destroyers, 1 submarine and 5 transports remaining. Battle score for attacker is 16 Casualties for Germans: 2 submarines Turning on Edit Mode EDIT: Removing units owned by Russians from Danish Sea Sea Zone: 1 submarine EDIT: Removing units owned by Americans from Danish Sea Sea Zone: 1 submarine EDIT: Turning off Edit Mode Battle in Germany Americans attack with 5 artilleries and 12 infantry Germans defend with 1 aaGun, 1 factory, 1 fighter and 8 infantry Americans roll dice for 5 artilleries and 12 infantry in Germany, round 2 : 3/17 hits, 4.50 expected hits Germans roll dice for 1 fighter and 8 infantry in Germany, round 2 : 2/9 hits, 3.33 expected hits 2 infantry owned by the Americans lost in Germany 3 infantry owned by the Germans lost in Germany Americans roll dice for 5 artilleries and 10 infantry in Germany, round 3 : 5/15 hits, 4.17 expected hits Germans roll dice for 1 fighter and 5 infantry in Germany, round 3 : 3/6 hits, 2.33 expected hits 3 infantry owned by the Americans lost in Germany 5 infantry owned by the Germans lost in Germany Americans roll dice for 5 artilleries and 7 infantry in Germany, round 4 : 6/12 hits, 3.67 expected hits Germans roll dice for 1 fighter in Germany, round 4 : 1/1 hits, 0.67 expected hits 1 infantry owned by the Americans lost in Germany 1 fighter owned by the Germans lost in Germany Americans captures 51PUs while taking Germans capital Americans win, taking Germany from Germans with 5 artilleries and 6 infantry remaining. Battle score for attacker is 18 Casualties for Americans: 6 infantry Casualties for Germans: 1 fighter and 8 infantry Non Combat Move - Americans Trigger AlliedVictoryConditionsMet: Setting switch to true for conditionAttachmentAlliedVictorySwitch attached to Americans 1 transport moved from Baltic Sea Sea Zone to English Channel Sea Zone 3 artilleries and 3 infantry moved from United States to U.S. Eastern Coast Sea Zone 3 artilleries, 3 infantry and 3 transports moved from U.S. Eastern Coast Sea Zone to Celtic Sea Sea Zone 2 fighters moved from United States to United Kingdom 3 artilleries and 3 infantry moved from Celtic Sea Sea Zone to United Kingdom Place Units - Americans 2 artilleries and 4 infantry placed in United States 3 transports placed in U.S. Eastern Coast Sea Zone Turn Complete - Americans Americans collect 49 PUs; end with 100 PUsCombat Hit Differential Summary :
Americans regular : 1.83 Germans regular : -0.67







