BOOM AND DOOM!
Ragnell804 (Germany) vs. VictoryFirst (Allies) | Original Europe, Game 3
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TripleA Turn Summary: British round 1
TripleA Turn Summary for game: Europe Improved
Game History
Round: 1 Purchase Units - British British buy 2 fighters; Remaining resources: 1 PUs; Combat Move - British 1 destroyer moved from Davis Strait Sea Zone to Celtic Sea Sea Zone 1 bomber and 2 fighters moved from United Kingdom to Celtic Sea Sea Zone Combat - British Battle in Celtic Sea Sea Zone British attack with 1 bomber, 1 destroyer and 2 fighters Germans defend with 3 submarines British roll dice for 1 bomber, 1 destroyer and 2 fighters in Celtic Sea Sea Zone, round 2 : 2/4 hits, 2.17 expected hits Germans roll dice for 3 submarines in Celtic Sea Sea Zone, round 2 : 0/3 hits, 1.00 expected hits 2 submarines owned by the Germans lost in Celtic Sea Sea Zone British roll dice for 1 bomber, 1 destroyer and 2 fighters in Celtic Sea Sea Zone, round 3 : 2/4 hits, 2.17 expected hits Germans roll dice for 1 submarine in Celtic Sea Sea Zone, round 3 : 0/1 hits, 0.33 expected hits 1 submarine owned by the Germans lost in Celtic Sea Sea Zone British win with 1 bomber, 1 destroyer and 2 fighters remaining. Battle score for attacker is 24 Casualties for Germans: 3 submarines Non Combat Move - British Turning on Edit Mode EDIT: Adding units owned by Germans to Celtic Sea Sea Zone: 2 submarines EDIT: Removing units owned by British from Celtic Sea Sea Zone: 1 destroyer EDIT: Turning off Edit Mode 1 bomber and 2 fighters moved from Celtic Sea Sea Zone to United Kingdom 1 destroyer moved from Eastern Mediterranean Sea Zone to Central Mediterranean Sea Zone 1 infantry moved from Iraq to Iran 1 infantry moved from Syria to Iran 1 infantry moved from Palestine to Syria 1 armour moved from Egypt to Palestine 1 artillery and 1 infantry moved from Egypt to Palestine 1 armour moved from Palestine to Syria Place Units - British 2 fighters placed in United Kingdom British undo move 1. 2 fighters placed in United Kingdom Turn Complete - British British collect 20 PUs; end with 21 PUsCombat Hit Differential Summary :
Germans regular : -1.33 British regular : -0.33 -
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1d6<=4: 5; Hits: 0
2d6<=3: 4, 3; Hits: 1 -
Subs fire back
[dice 2d6<=2]
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2d6<=2: 2, 5; Hits: 1
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TripleA Turn Summary: Americans round 1
TripleA Turn Summary for game: Europe Improved
Game History
Round: 1 Purchase Units - Americans Americans buy 2 destroyers and 2 submarines; Remaining resources: 0 PUs; Combat Move - Americans 1 destroyer moved from U.S. Eastern Coast Sea Zone to Celtic Sea Sea Zone 1 bomber and 1 fighter moved from United States to Celtic Sea Sea Zone Combat - Americans Battle in Celtic Sea Sea Zone Americans attack with 1 bomber, 1 destroyer and 1 fighter Germans defend with 2 submarines Americans roll dice for 1 bomber, 1 destroyer and 1 fighter in Celtic Sea Sea Zone, round 2 : 2/3 hits, 1.67 expected hits Germans roll dice for 2 submarines in Celtic Sea Sea Zone, round 2 : 0/2 hits, 0.67 expected hits 2 submarines owned by the Germans lost in Celtic Sea Sea Zone Americans win with 1 bomber, 1 destroyer and 1 fighter remaining. Battle score for attacker is 16 Casualties for Germans: 2 submarines Non Combat Move - Americans Turning on Edit Mode EDIT: Removing units owned by Americans from Celtic Sea Sea Zone: 1 destroyer EDIT: Adding units owned by Germans to Celtic Sea Sea Zone: 1 submarine EDIT: Turning off Edit Mode 1 bomber and 1 fighter moved from Celtic Sea Sea Zone to United Kingdom Place Units - Americans 2 destroyers and 2 submarines placed in U.S. Eastern Coast Sea Zone Turn Complete - Americans Americans collect 40 PUs; end with 40 PUsCombat Hit Differential Summary :
Americans regular : 0.33 Germans regular : -0.67 -
Lol the subs don’t want to get killed today.
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Game History
Round: 2 Purchase Units - Germans Germans buy 1 artillery, 10 infantry and 1 submarine; Remaining resources: 0 PUs; Combat Move - Germans 1 bomber moved from Germany to Central Mediterranean Sea Zone 1 destroyer moved from Strait of Gibraltar Sea Zone to British Convoy 1 Sea Zone Germans take British Convoy 1 Sea Zone from British 1 submarine moved from Celtic Sea Sea Zone to British Convoy 4 Sea Zone Germans take British Convoy 4 Sea Zone from British 1 submarine moved from North Sea Sea Zone to Soviet Convoy Sea Zone Germans take Soviet Convoy Sea Zone from Russians 1 infantry moved from Finland to Karelia Germans take Karelia from Russians 2 infantry moved from Rumania to Ukraine S.S.R. 1 fighter moved from Poland to Ukraine S.S.R. 1 battleship moved from Sicilian Sea Sea Zone to Central Mediterranean Sea Zone Combat - Germans Battle in Central Mediterranean Sea Zone Germans attack with 1 battleship and 1 bomber British defend with 1 destroyer Germans roll dice for 1 battleship and 1 bomber in Central Mediterranean Sea Zone, round 2 : 1/2 hits, 1.33 expected hits British roll dice for 1 destroyer in Central Mediterranean Sea Zone, round 2 : 0/1 hits, 0.50 expected hits 1 destroyer owned by the British lost in Central Mediterranean Sea Zone Germans win with 1 battleship and 1 bomber remaining. Battle score for attacker is 12 Casualties for British: 1 destroyer Battle in Ukraine S.S.R. Germans attack with 1 fighter and 2 infantry Russians defend with 1 infantry Germans roll dice for 1 fighter and 2 infantry in Ukraine S.S.R., round 2 : 1/3 hits, 0.83 expected hits Russians roll dice for 1 infantry in Ukraine S.S.R., round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Russians lost in Ukraine S.S.R. Germans win, taking Ukraine S.S.R. from Russians with 1 fighter and 2 infantry remaining. Battle score for attacker is 3 Casualties for Russians: 1 infantry Non Combat Move - Germans 1 armour, 1 artillery and 1 infantry moved from Tunisia to Libya 1 artillery and 1 infantry moved from Malta to Sicilian Sea Sea Zone 1 artillery and 1 infantry moved from Sicilian Sea Sea Zone to Libya 1 infantry moved from Algeria to Tunisia 1 fighter moved from Algeria to Netherlands-Belgium 1 artillery moved from Vyborg to Baltic Sea Sea Zone 1 artillery moved from Baltic Sea Sea Zone to Poland 2 armour, 2 artilleries and 5 infantry moved from Poland to East Poland 1 armour moved from Baltic States to East Poland 1 infantry moved from East Poland to Baltic States 2 armour, 1 artillery and 3 infantry moved from Hungary to East Poland 2 armour and 2 infantry moved from Bessarabia to East Poland 1 fighter moved from Ukraine S.S.R. to East Poland 1 aaGun and 1 infantry moved from Austria to Hungary 2 infantry moved from Northern Italy to Yugoslavia 1 artillery and 2 infantry moved from Bulgaria to Rumania 3 armour moved from Germany to East Poland 17 infantry moved from Germany to Poland 1 submarine moved from Danish Sea Sea Zone to English Channel Sea Zone 2 submarines moved from North Sea Sea Zone to English Channel Sea Zone 2 infantry moved from Finland to Norway 2 fighters moved from Netherlands-Belgium to Norway 1 artillery and 2 infantry moved from Netherlands-Belgium to Germany 1 bomber moved from Central Mediterranean Sea Zone to Northern Italy Place Units - Germans 1 submarine placed in Danish Sea Sea Zone 1 artillery and 10 infantry placed in Germany Turning on Edit Mode EDIT: Turning off Edit Mode Turn Complete - Germans Germans collect 45 PUs; end with 45 PUsCombat Hit Differential Summary :
Russians regular : -0.33 Germans regular : -0.17 British regular : -0.50 -
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1d6<=2: 5; Hits: 0
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German sub returns fire
[dice 1d6<=2] -
1d6<=2: 2; Hits: 1
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@Ragnell804 Actually you might want to submerge this time. Gonna ask to be sure, otherwise I will continue this combat.
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I am going to submerge now yes
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TripleA Turn Summary: Russians round 2
TripleA Turn Summary for game: Europe Improved
Game History
Round: 2 Purchase Units - Russians Russians buy 7 infantry; Remaining resources: 1 PUs; Combat Move - Russians 1 infantry moved from Caucasus to Ukraine S.S.R. 1 artillery moved from Belorussia to Ukraine S.S.R. 1 artillery and 1 infantry moved from Russia to Karelia 1 bomber and 1 fighter moved from Leningrad to Ukraine S.S.R. 1 armour moved from Leningrad to Vyborg Russians take Vyborg from Germans 1 armour moved from Vyborg to Leningrad 1 submarine and 1 transport moved from White Sea Sea Zone to Soviet Convoy Sea Zone Combat - Russians Battle in Soviet Convoy Sea Zone Russians attack with 1 submarine and 1 transport Germans defend with 1 submarine 1 submarine owned by the Germans submerged Battle in Karelia Russians attack with 1 artillery and 1 infantry Germans defend with 1 infantry Russians roll dice for 1 artillery and 1 infantry in Karelia, round 2 : 1/2 hits, 0.67 expected hits Germans roll dice for 1 infantry in Karelia, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Germans lost in Karelia Russians winRussians winRussians win, taking Soviet Convoy Sea Zone from Germans with 1 submarine and 1 transport remaining with 1 submarine and 1 transport remaining, taking Karelia from Germans with 1 artillery and 1 infantry remaining. Battle score for attacker is 3 Casualties for Germans: 1 infantry Battle in Ukraine S.S.R. Russians attack with 1 artillery, 1 bomber, 1 fighter and 1 infantry Germans defend with 2 infantry Russians roll dice for 1 artillery, 1 bomber, 1 fighter and 1 infantry in Ukraine S.S.R., round 2 : 2/4 hits, 1.83 expected hits Germans roll dice for 2 infantry in Ukraine S.S.R., round 2 : 0/2 hits, 0.67 expected hits 2 infantry owned by the Germans lost in Ukraine S.S.R. Russians win, taking Ukraine S.S.R. from Germans with 1 artillery, 1 bomber, 1 fighter and 1 infantry remaining. Battle score for attacker is 6 Casualties for Germans: 2 infantry Non Combat Move - Russians 3 armour moved from Belorussia to Leningrad 5 infantry moved from Russia to Belorussia 2 infantry moved from Stalingrad to Belorussia 5 infantry moved from Leningrad to Belorussia 3 infantry moved from Leningrad to Belorussia 1 bomber and 1 fighter moved from Ukraine S.S.R. to Belorussia 1 infantry moved from Leningrad to Belorussia Place Units - Russians 7 infantry placed in Leningrad Turn Complete - Russians Russians collect 22 PUs; end with 23 PUsCombat Hit Differential Summary :
Germans regular : -1.00 Russians regular : 0.50 -
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1d6<=4: 3; Hits: 1
1d6<=3: 6; Hits: 0 -
sub returns fire
[dice 1d6<=2] -
1d6<=2: 5; Hits: 0








