@nikola1975 said in PTV L25 PlayOff: Surfer (Allies) vs Nikola1975 (Axis +9):
@surfer Yes :) Let’s see how you react.
Ok. Let’s try this. Scramble orders?
Glad to see your workload getting better!
OOL: turn AC, turn AC, lose AC, lose Tact. Lose an additional AC as next casualty in the first round. you wont get a 6th hit!
Ask for casualties in round 2 pls
Didn’t even get a 5th! And no round 2.
Game History
Round: 6
Purchase Units - ANZAC
ANZAC buy 1 submarine and 1 transport; Remaining resources: 2 PUs;
Combat Move - ANZAC
1 destroyer and 4 submarines moved from 63 Sea Zone to 42 Sea Zone
3 submarines moved from 62 Sea Zone to 42 Sea Zone
1 fighter moved from Queensland to 42 Sea Zone
3 fighters moved from 39 Sea Zone to 42 Sea Zone
Combat - ANZAC
Battle in 42 Sea Zone
ANZAC attack with 1 destroyer, 4 fighters and 7 submarines
Japanese defend with 1 battleship, 3 carriers, 1 cruiser, 1 destroyer, 3 fighters and 1 tactical_bomber
ANZAC roll dice for 7 submarines in 42 Sea Zone, round 2 : 2/1 hits, 2.33 expected hits
Units damaged: 2 carriers owned by the Japanese
ANZAC roll dice for 1 destroyer and 4 fighters in 42 Sea Zone, round 2 : 2/1 hits, 2.33 expected hits
Japanese roll dice for 1 battleship, 3 carriers, 1 cruiser, 1 destroyer, 3 fighters and 1 tactical_bomber in 42 Sea Zone, round 2 : 5/0 hits, 5.00 expected hits
1 tactical_bomber owned by the Japanese, 1 carrier owned by the Japanese and 5 submarines owned by the ANZAC lost in 42 Sea Zone
4 fighters owned by the ANZAC retreated
1 destroyer owned by the ANZAC and 2 submarines owned by the ANZAC retreated to 55 Sea Zone
Japanese win with 1 battleship, 2 carriers, 1 cruiser, 1 destroyer and 3 fighters remaining. Battle score for attacker is -3
Casualties for ANZAC: 5 submarines
Casualties for Japanese: 1 carrier and 1 tactical_bomber
3 fighters owned by the Japanese forced to land in Java
Non Combat Move - ANZAC
1 infantry moved from New South Wales to Queensland
1 transport moved from 62 Sea Zone to 54 Sea Zone
4 fighters moved from 42 Sea Zone to 39 Sea Zone
Place Units - ANZAC
1 submarine and 1 transport placed in 62 Sea Zone
Turn Complete - ANZAC
ANZAC collect 10 PUs; end with 12 PUs
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 17 PUs
Combat Move - French
Non Combat Move - French
1 destroyer moved from 80 Sea Zone to 39 Sea Zone
2 infantry moved from Tunisia to Algeria
1 fighter moved from United Kingdom to 92 Sea Zone
Turn Complete - French
Combat Hit Differential Summary :
Japanese regular : 0.00
ANZAC regular : -0.67
Game History
Round: 7
Research Technology - Germans
Purchase Units - Germans
Germans buy 1 armour, 3 artilleries, 5 bombers and 5 mech_infantrys; Remaining resources: 1 PUs;
Combat Move - Germans
1 armour moved from Smolensk to Vologda
Germans take Vologda from Russians
1 armour moved from Vologda to Russia
1 armour and 1 mech_infantry moved from Volgograd to Tsinghai
Germans take Kazakhstan from Russians
Germans take Tsinghai from Chinese
1 mech_infantry moved from Caucasus to Persia
Germans take Persia from British
10 armour and 22 mech_infantrys moved from Caucasus to Iraq
Germans take Iraq from British
Combat - Germans
Non Combat Move - Germans
2 mech_infantrys moved from Volgograd to Northwest Persia
1 aaGun moved from Caucasus to Northwest Persia
1 aaGun moved from Rostov to Caucasus
1 fighter moved from Ukraine to Caucasus
1 tactical_bomber moved from Rostov to Caucasus
1 fighter moved from Ukraine to Novgorod
1 bomber moved from Alexandria to Tobruk
2 bombers moved from Bryansk to Northwest Persia
1 bomber moved from Bryansk to Tobruk
2 fighters moved from Alexandria to Tobruk
2 fighters and 1 tactical_bomber moved from Alexandria to Southern Italy
1 tactical_bomber moved from Rostov to Southern Italy
2 tactical_bombers moved from Rostov to Tobruk
1 armour and 2 mech_infantrys moved from Ukraine to Caucasus
3 mech_infantrys moved from Bryansk to Caucasus
1 aaGun, 11 artilleries, 26 infantry and 2 mech_infantrys moved from Smolensk to Russia
1 infantry moved from Belarus to Bryansk
1 artillery and 1 infantry moved from Novgorod to Archangel
2 armour and 1 mech_infantry moved from Novgorod to Bryansk
1 transport moved from 115 Sea Zone to 113 Sea Zone
1 artillery moved from Northern Italy to France
1 mech_infantry moved from Yugoslavia to Romania
2 bombers moved from Western Germany to Southern Italy
1 fighter moved from Western Germany to Southern Italy
1 artillery and 1 infantry moved from Germany to Western Germany
1 submarine moved from 110 Sea Zone to 112 Sea Zone
1 submarine moved from 109 Sea Zone to 119 Sea Zone
Place Units - Germans
3 artilleries placed in Russia
3 mech_infantrys placed in Novgorod
1 armour and 2 mech_infantrys placed in Ukraine
5 bombers placed in Western Germany
Turn Complete - Germans
Germans collect 62 PUs (4 lost to blockades); end with 63 PUs
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 68 PUs
Objective Germans 6 Control Iraq Or Persia Or Northwest Persia: Germans met a national objective for an additional 4 PUs; end with 72 PUs
Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 77 PUs
Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 15 PUs; end with 92 PUs
Combat Hit Differential Summary :
Game History
Round: 7
Combat Move - Russians
1 mech_infantry moved from Yunnan to Malaya
UK_Pacific take Malaya from Japanese
2 artilleries and 45 infantry moved from Samara to Volgograd
Russians take Volgograd from Germans
Combat - Russians
Non Combat Move - Russians
3 aaGuns moved from Samara to Volgograd
1 fighter moved from Yunnan to 39 Sea Zone
3 armour and 7 mech_infantrys moved from Yunnan to India
1 fighter moved from Yunnan to 39 Sea Zone
1 fighter and 1 tactical_bomber moved from Yunnan to India
Turn Complete - Russians
Combat Hit Differential Summary :
Game Notes for SZ39 - 2 Russian fighters on 1 UK AC. 2 ANZAC fighters on each of the other UK ACs.
Game History
Round: 7
Purchase Units - Japanese
Japanese buy 2 carriers, 1 destroyer, 1 fighter, 3 infantry and 3 mech_infantrys; Remaining resources: 0 PUs; 6 SuicideAttackTokens;
Combat Move - Japanese
1 infantry moved from Evenkiyskiy to Urals
Japanese take Urals from Russians
1 artillery moved from Timguska to Novosibirsk
Japanese take Novosibirsk from Russians
1 armour moved from Suiyuyan to Kansu
Japanese take Kansu from Chinese
1 armour moved from Kansu to Suiyuyan
1 mech_infantry moved from Suiyuyan to Shensi
1 infantry moved from Hopei to Kweichow
1 infantry moved from French Indo China to Kwangsi
1 infantry moved from French Indo China to Yunnan
1 armour, 7 artilleries, 9 infantry and 1 mech_infantry moved from French Indo China to Shan State
1 destroyer moved from 19 Sea Zone to 6 Sea Zone
2 fighters moved from Japan to 6 Sea Zone
1 tactical_bomber moved from Japan to 6 Sea Zone
1 bomber moved from French Indo China to Shensi
1 bomber moved from French Indo China to Kweichow
1 fighter moved from Chahar to Kweichow
1 tactical_bomber moved from French Indo China to Kweichow
2 fighters moved from 36 Sea Zone to Yunnan
1 fighter and 1 tactical_bomber moved from French Indo China to Kwangsi
Combat - Japanese
Battle in Kweichow
Japanese attack with 1 bomber, 1 fighter, 1 infantry and 1 tactical_bomber
Chinese defend with 2 infantry
Japanese roll dice for 1 bomber, 1 fighter, 1 infantry and 1 tactical_bomber in Kweichow, round 2 : 2/0 hits, 2,00 expected hits
Chinese roll dice for 2 infantry in Kweichow, round 2 : 1/1 hits, 0,67 expected hits
1 infantry owned by the Japanese and 2 infantry owned by the Chinese lost in Kweichow
Japanese win with 1 bomber, 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is 3
Casualties for Japanese: 1 infantry
Casualties for Chinese: 2 infantry
Battle in 6 Sea Zone
Japanese attack with 1 destroyer, 2 fighters, 1 submarine and 1 tactical_bomber
Americans defend with 2 submarines
Japanese roll dice for 1 submarine in 6 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits
Japanese roll dice for 1 destroyer, 2 fighters and 1 tactical_bomber in 6 Sea Zone, round 2 : 2/0 hits, 2,00 expected hits
Americans roll dice for 2 submarines in 6 Sea Zone, round 2 : 1/1 hits, 0,33 expected hits
2 submarines owned by the Americans and 1 submarine owned by the Japanese lost in 6 Sea Zone
Japanese win, taking 6 Sea Zone from Americans with 1 destroyer, 2 fighters and 1 tactical_bomber remaining. Battle score for attacker is 6
Casualties for Japanese: 1 submarine
Casualties for Americans: 2 submarines
Battle in Kwangsi
Japanese attack with 1 fighter, 1 infantry and 1 tactical_bomber
Chinese defend with 1 infantry
Japanese roll dice for 1 fighter, 1 infantry and 1 tactical_bomber in Kwangsi, round 2 : 1/1 hits, 1,33 expected hits
Chinese roll dice for 1 infantry in Kwangsi, round 2 : 0/1 hits, 0,33 expected hits
1 infantry owned by the Chinese lost in Kwangsi
Japanese win, taking Kwangsi from Chinese with 1 fighter, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 3
Casualties for Chinese: 1 infantry
Battle in Yunnan
Japanese attack with 2 fighters and 1 infantry
Chinese defend with 1 infantry
Japanese roll dice for 2 fighters and 1 infantry in Yunnan, round 2 : 1/1 hits, 1,17 expected hits
Chinese roll dice for 1 infantry in Yunnan, round 2 : 0/1 hits, 0,33 expected hits
1 infantry owned by the Chinese lost in Yunnan
Japanese win, taking Yunnan from Chinese with 2 fighters and 1 infantry remaining. Battle score for attacker is 3
Casualties for Chinese: 1 infantry
Battle in Shan State
Japanese attack with 1 armour, 7 artilleries, 9 infantry and 1 mech_infantry
British defend with 3 mech_infantrys
Japanese roll dice for 1 armour, 7 artilleries, 9 infantry and 1 mech_infantry in Shan State, round 2 : 6/1 hits, 5,67 expected hits
UK_Pacific roll dice for 3 mech_infantrys in Shan State, round 2 : 1/0 hits, 1,00 expected hits
1 infantry owned by the Japanese and 3 mech_infantrys owned by the British lost in Shan State
Japanese win, taking Shan State from UK_Pacific with 1 armour, 7 artilleries, 8 infantry and 1 mech_infantry remaining. Battle score for attacker is 9
Casualties for Japanese: 1 infantry
Casualties for British: 3 mech_infantrys
Battle in Shensi
Japanese attack with 1 bomber and 1 mech_infantry
Chinese defend with 1 infantry
Japanese roll dice for 1 bomber and 1 mech_infantry in Shensi, round 2 : 1/1 hits, 0,83 expected hits
Chinese roll dice for 1 infantry in Shensi, round 2 : 0/1 hits, 0,33 expected hits
1 infantry owned by the Chinese lost in Shensi
Japanese win, taking Shensi from Chinese with 1 bomber and 1 mech_infantry remaining. Battle score for attacker is 3
Casualties for Chinese: 1 infantry
Non Combat Move - Japanese
1 bomber moved from Shensi to French Indo China
2 fighters moved from 6 Sea Zone to Japan
1 fighter and 1 tactical_bomber moved from Philippines to 6 Sea Zone
1 fighter and 1 tactical_bomber moved from Kwangsi to French Indo China
2 fighters moved from Yunnan to French Indo China
1 aaGun and 2 infantry moved from Chahar to Hopei
1 artillery and 2 infantry moved from Jehol to Shantung
1 artillery moved from Kiangsu to Shantung
1 submarine moved from 37 Sea Zone to 36 Sea Zone
3 fighters moved from Java to 36 Sea Zone
1 fighter moved from French Indo China to 36 Sea Zone
1 tactical_bomber moved from Java to French Indo China
1 battleship, 2 carriers, 1 cruiser and 1 destroyer moved from 42 Sea Zone to 36 Sea Zone
2 transports moved from 36 Sea Zone to 6 Sea Zone
3 infantry and 1 mech_infantry moved from Japan to 6 Sea Zone
3 infantry and 1 mech_infantry moved from 6 Sea Zone to Korea
1 submarine moved from 19 Sea Zone to 36 Sea Zone
1 destroyer moved from 19 Sea Zone to 16 Sea Zone
1 fighter moved from Kweichow to Hopei
1 bomber and 1 tactical_bomber moved from Kweichow to French Indo China
Place Units - Japanese
2 carriers and 1 destroyer placed in 6 Sea Zone
1 fighter placed in 6 Sea Zone
3 mech_infantrys placed in Manchuria
3 infantry placed in French Indo China
Turn Complete - Japanese
Japanese collect 63 PUs; end with 63 PUs
Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 68 PUs
Combat Hit Differential Summary :
Chinese regular : -0,67
Americans regular : 0,67
Japanese regular : -0,33
UK_Pacific regular : 0,00
I’ve had a house full of in-laws evacuating from a hurricane all week. They are supposed to be leaving later today - I hope to play my next turn tonight.
@GovZ said in L24 OOB Myygames (X) vs GovZ (A+42):
I’ve had a house full of in-laws evacuating from a hurricane all week. They are supposed to be leaving later today - I hope to play my next turn tonight.
I cross my fingers your in-laws survive the hurricane and you survive your in-laws.
Looking forward!
Thanks. They just lost power - which has now been fixed - for a few days. I barely survived them, but that also has been fixed. I’ve got my fingers crossed for the people up in the mountains a few hundred miles from the coast that got like 18 inches of rain.
Let’s roll some dice!
myygames_vs_govz_us7-combat.tsvg
One of my attacks is SZ36. 10 bombers + 1 destroyer gives me 7 hits on the 1st round. Depending on if your subs hit, I’ll get 3 or 4 bombers on round 2. So OOL for 9 - 10 hits please.
OOL SZ36:
round 1: turn BB, turn AC, lose 2x sub, 1x DD, 2x fighter
round 2: Cru, lose AC, lose AC
Revised OOL SZ36:
round 1: turn BB, turn AC, lose 2x sub, 1x DD, 2x fighter
round 2: if you score 3 hits: 3 AC. If you score 2 hits: cru and ac
All good?!?
US got the 10th hit in SZ36. The UK continues the attack:
myygames_vs_govz_uk7-combat.tsvg
I get 3 hits round 1; you get 4 and a ‘2’ for the 5th kill. I think I should get at least 1 more hit round 2, with BS to roll for the 2nd kill. I could have that plus a sub, depending on the destroyer situation. So I need 3 first round kills, and at least 1, probably 2, and potentially 3 second round kills. Please check my math - it’s been a long week.
@Myygames said in L24 OOB Myygames (X) vs GovZ (A+42):
All good?!?
90+ billable hours later, and I’m not sure. I’ll let you know once I can sleep more than 4 hours in a night. Sorry for the delay, I had 15 free minutes Tuesday night, but the forum was overloaded. 9 more days.
OOL SZ 36: turn AC, lose AC, lose DD. If you score a 4th hit in round 1 lose one plane.
@Myygames said in L24 OOB Myygames (X) vs GovZ (A+42):
OOL SZ 36: turn AC, lose AC, lose DD. If you score a 4th hit in round 1 lose one plane.
If you don’t mind, I think the fastest way to do this is to roll in the forum. 18 vs 26 on round 1. I get 3 hits. You get 4 plus an extra 2:
[dice 1d6<=2]
1d6<=2: 6; Hits: 0
The dicebot posted faster than me.
For round 2, I’ve got a DD, 2xCr, & a tipped BS for 12 power. You have 2xCr, 2xF, & 2x tipped BS for 22 power. 2 more hits for me vs 3 more for you plus an extra 4:
[dice 1d6<=4]
1d6<=4: 1; Hits: 1
@GovZ lose two fighters
And the UK units are sunk. 2 more kills in SZ36 please.