Oh my punishment for not bidding in z91 might be trouble with Italy? Interesting.
in 106, sub submerges. Don’t think I’ve ever seen 3 subs to 106.
No scramble 111.
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3
Game History
Round: 5
Purchase Units - Italians
Italians buy 1 carrier, 1 infantry and 1 transport; Remaining resources: 0 PUs;
Combat Move - Italians
1 armour moved from Western Ukraine to Rostov
1 mech_infantry moved from Western Ukraine to Rostov
2 fighters moved from Southern Italy to Rostov
1 submarine moved from 97 Sea Zone to 92 Sea Zone
Combat - Italians
Battle in 92 Sea Zone
Italians attack with 1 submarine
British defend with 1 destroyer
Italians roll dice for 1 submarine in 92 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
British roll dice for 1 destroyer in 92 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
Italians roll dice for 1 submarine in 92 Sea Zone, round 3 : 0/1 hits, 0.33 expected hits
British roll dice for 1 destroyer in 92 Sea Zone, round 3 : 0/1 hits, 0.33 expected hits
Italians roll dice for 1 submarine in 92 Sea Zone, round 4 : 0/1 hits, 0.33 expected hits
British roll dice for 1 destroyer in 92 Sea Zone, round 4 : 0/1 hits, 0.33 expected hits
Italians roll dice for 1 submarine in 92 Sea Zone, round 5 : 0/1 hits, 0.33 expected hits
British roll dice for 1 destroyer in 92 Sea Zone, round 5 : 0/1 hits, 0.33 expected hits
Italians roll dice for 1 submarine in 92 Sea Zone, round 6 : 0/1 hits, 0.33 expected hits
British roll dice for 1 destroyer in 92 Sea Zone, round 6 : 0/1 hits, 0.33 expected hits
Italians roll dice for 1 submarine in 92 Sea Zone, round 7 : 0/1 hits, 0.33 expected hits
British roll dice for 1 destroyer in 92 Sea Zone, round 7 : 0/1 hits, 0.33 expected hits
Italians roll dice for 1 submarine in 92 Sea Zone, round 8 : 1/1 hits, 0.33 expected hits
British roll dice for 1 destroyer in 92 Sea Zone, round 8 : 0/1 hits, 0.33 expected hits
1 destroyer owned by the British lost in 92 Sea Zone
Italians win with 1 submarine remaining. Battle score for attacker is 8
Casualties for British: 1 destroyer
Battle in Rostov
Italians attack with 1 armour, 2 fighters and 1 mech_infantry
Russians defend with 2 infantry
Italians roll dice for 1 armour, 2 fighters and 1 mech_infantry in Rostov, round 2 : 2/4 hits, 1.67 expected hits
Russians roll dice for 2 infantry in Rostov, round 2 : 0/2 hits, 0.67 expected hits
2 infantry owned by the Russians lost in Rostov
Italians win, taking Rostov from Russians with 1 armour, 2 fighters and 1 mech_infantry remaining. Battle score for attacker is 6
Casualties for Russians: 2 infantry
Non Combat Move - Italians
1 fighter moved from Rostov to Ukraine
1 fighter moved from Rostov to Ukraine
2 marines moved from Southern Italy to 97 Sea Zone
1 infantry moved from Southern Italy to 97 Sea Zone
1 aaGun moved from Southern Italy to 97 Sea Zone
1 submarine moved from 97 Sea Zone to 95 Sea Zone
1 destroyer moved from 97 Sea Zone to 95 Sea Zone
1 aaGun, 1 battleship, 2 cruisers, 1 destroyer, 1 infantry, 2 marines and 1 transport moved from 97 Sea Zone to 98 Sea Zone
2 marines moved from 98 Sea Zone to Egypt
1 infantry moved from 98 Sea Zone to Egypt
1 aaGun moved from 98 Sea Zone to Egypt
1 armour moved from Yugoslavia to Greece
Place Units - Italians
1 carrier and 1 transport placed in 95 Sea Zone
1 infantry placed in Northern Italy
Turn Complete - Italians
Italians collect 17 PUs; end with 17 PUs
Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 22 PUs
Objective Italians 2 Roman Empire: Italians met a national objective for an additional 5 PUs; end with 27 PUs
Turning on Edit Mode
EDIT: Removing units owned by Italians from France: 1 aaGun
EDIT: Adding units owned by Italians to Northern Italy: 1 aaGun
EDIT: Turning off Edit Mode
Combat Hit Differential Summary :
Italians regular : -1.00
Russians regular : -0.67
British regular : -2.33
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3
Game History
Round: 5
Purchase Units - ANZAC
ANZAC buy 1 artillery, 1 destroyer and 1 transport; Remaining resources: 0 PUs;
Combat Move - ANZAC
Non Combat Move - ANZAC
1 destroyer moved from 23 Sea Zone to 22 Sea Zone
1 submarine moved from 33 Sea Zone to 22 Sea Zone
1 destroyer and 2 submarines moved from 54 Sea Zone to 22 Sea Zone
1 fighter moved from Caroline Islands to 22 Sea Zone
Place Units - ANZAC
1 destroyer and 1 transport placed in 54 Sea Zone
1 artillery placed in Queensland
Turn Complete - ANZAC
ANZAC collect 10 PUs; end with 10 PUs
Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 3 PUs; end with 13 PUs
Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 16 PUs
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 3 PUs; end with 19 PUs
Combat Move - French
Non Combat Move - French
1 fighter moved from 110 Sea Zone to Gibraltar
1 infantry moved from Tunisia to Libya
1 infantry moved from United Kingdom to 110 Sea Zone
Turn Complete - French
Combat Hit Differential Summary :
@Me1945
French Inf on US transport (sz110)
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3
Game History
Round: 6
Research Technology - Germans
Purchase Units - Germans
Germans buy 3 armour, 3 artilleries, 2 fighters and 4 infantry; Remaining resources: 0 PUs;
Combat Move - Germans
1 infantry moved from Normandy Bordeaux to Holland Belgium
1 infantry moved from France to Holland Belgium
2 fighters moved from Western Germany to Holland Belgium
1 infantry moved from Belarus to Smolensk
1 mech_infantry moved from Bryansk to Caucasus
Germans take Caucasus from Russians
2 infantry moved from Bryansk to Tambov
1 bomber moved from Novgorod to Tambov
1 bomber moved from Romania to Tambov
5 armour and 5 mech_infantrys moved from Bryansk to Volgograd
1 armour moved from Bryansk to Volgograd
1 mech_infantry moved from Eastern Poland to Archangel
Germans take Archangel from Russians
1 bomber moved from Norway to Smolensk
Combat - Germans
Battle in Holland Belgium
Germans attack with 2 fighters and 2 infantry
Americans defend with 1 infantry
Germans roll dice for 2 fighters and 2 infantry in Holland Belgium, round 2 : 0/4 hits, 1.33 expected hits
Americans roll dice for 1 infantry in Holland Belgium, round 2 : 1/1 hits, 0.33 expected hits
1 infantry owned by the Germans lost in Holland Belgium
Germans roll dice for 2 fighters and 1 infantry in Holland Belgium, round 3 : 2/3 hits, 1.17 expected hits
Americans roll dice for 1 infantry in Holland Belgium, round 3 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Americans lost in Holland Belgium
Germans win, taking Holland Belgium from Americans with 2 fighters and 1 infantry remaining. Battle score for attacker is 0
Casualties for Germans: 1 infantry
Casualties for Americans: 1 infantry
Battle in Tambov
Germans attack with 2 bombers and 2 infantry
Russians defend with 2 infantry
Germans roll dice for 2 bombers and 2 infantry in Tambov, round 2 : 1/4 hits, 1.67 expected hits
Russians roll dice for 2 infantry in Tambov, round 2 : 1/2 hits, 0.67 expected hits
1 infantry owned by the Germans lost in Tambov
1 infantry owned by the Russians lost in Tambov
Germans roll dice for 2 bombers and 1 infantry in Tambov, round 3 : 3/3 hits, 1.50 expected hits
Russians roll dice for 1 infantry in Tambov, round 3 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Russians lost in Tambov
Germans win, taking Tambov from Russians with 2 bombers and 1 infantry remaining. Battle score for attacker is 3
Casualties for Germans: 1 infantry
Casualties for Russians: 2 infantry
Battle in Volgograd
Germans attack with 6 armour and 5 mech_infantrys
Russians defend with 1 factory_minor and 2 infantry
Germans roll dice for 6 armour and 5 mech_infantrys in Volgograd, round 2 : 3/11 hits, 3.83 expected hits
Russians roll dice for 2 infantry in Volgograd, round 2 : 2/2 hits, 0.67 expected hits
2 mech_infantrys owned by the Germans lost in Volgograd
2 infantry owned by the Russians lost in Volgograd
Germans win, taking Volgograd from Russians with 6 armour and 3 mech_infantrys remaining. Battle score for attacker is -2
Casualties for Germans: 2 mech_infantrys
Casualties for Russians: 2 infantry
Battle in Smolensk
Germans attack with 1 bomber and 1 infantry
Russians defend with 1 infantry
Germans roll dice for 1 bomber and 1 infantry in Smolensk, round 2 : 1/2 hits, 0.83 expected hits
Russians roll dice for 1 infantry in Smolensk, round 2 : 1/1 hits, 0.33 expected hits
1 infantry owned by the Germans lost in Smolensk
1 infantry owned by the Russians lost in Smolensk
Germans win with 1 bomber remaining. Battle score for attacker is 0
Casualties for Germans: 1 infantry
Casualties for Russians: 1 infantry
Non Combat Move - Germans
1 tactical_bomber moved from Egypt to 95 Sea Zone
1 fighter moved from Egypt to 95 Sea Zone
1 marine moved from Norway to 112 Sea Zone
1 marine moved from 112 Sea Zone to Western Germany
1 aaGun moved from Norway to Finland
1 infantry moved from Norway to Finland
1 tactical_bomber moved from Egypt to Romania
2 mech_infantrys moved from Bryansk to Volgograd
4 armour and 4 mech_infantrys moved from Bryansk to Caucasus
1 aaGun moved from Bryansk to Rostov
1 mech_infantry moved from Western Ukraine to Rostov
1 aaGun moved from Western Ukraine to Ukraine
3 artilleries moved from Novgorod to Belarus
1 tactical_bomber moved from Novgorod to 112 Sea Zone
1 fighter moved from Holland Belgium to 112 Sea Zone
1 fighter moved from Holland Belgium to Western Germany
1 mech_infantry moved from Ukraine to Caucasus
1 mech_infantry moved from Eastern Poland to Ukraine
1 artillery moved from Eastern Poland to Western Ukraine
1 infantry moved from Eastern Poland to Western Ukraine
1 aaGun moved from Bryansk to Western Ukraine
2 infantry moved from Novgorod to Belarus
1 bomber moved from Smolensk to Eastern Poland
2 bombers moved from Tambov to Eastern Poland
1 mech_infantry moved from Yugoslavia to Eastern Poland
1 armour moved from Ukraine to Eastern Poland
1 mech_infantry moved from Ukraine to Eastern Poland
1 armour moved from Ukraine to Eastern Poland
1 mech_infantry moved from Yugoslavia to Western Germany
1 mech_infantry moved from Bryansk to Eastern Poland
14 infantry moved from Bryansk to Rostov
1 artillery moved from Bryansk to Western Ukraine
3 infantry moved from Bryansk to Western Ukraine
1 infantry moved from Bryansk to Belarus
1 infantry moved from Bryansk to Belarus
4 artilleries moved from Bryansk to Rostov
2 artilleries moved from Bryansk to Rostov
3 infantry moved from Bryansk to Ukraine
Place Units - Germans
3 infantry placed in France
1 infantry placed in Western Germany
2 fighters placed in Western Germany
3 artilleries placed in Ukraine
3 armour placed in Novgorod
Turn Complete - Germans
Germans collect 59 PUs; end with 59 PUs
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 64 PUs
Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 69 PUs
Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 10 PUs; end with 79 PUs
Combat Hit Differential Summary :
Americans regular : 0.33
Russians regular : 2.00
Germans regular : -0.33
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3
Game History
Round: 6
Purchase Units - Russians
Russians buy 2 fighters and 5 infantry; Remaining resources: 0 PUs;
Combat Move - Russians
1 infantry moved from Russia to Bryansk
Russians take Bryansk from Germans
1 mech_infantry moved from Novosibirsk to Archangel
1 fighter and 1 tactical_bomber moved from Russia to Archangel
1 infantry moved from Russia to Tambov
2 fighters moved from Russia to Tambov
Combat - Russians
Battle in Archangel
Russians attack with 1 fighter, 1 mech_infantry and 1 tactical_bomber
Germans defend with 1 mech_infantry
Russians roll dice for 1 fighter, 1 mech_infantry and 1 tactical_bomber in Archangel, round 2 : 1/3 hits, 1,33 expected hits
Germans roll dice for 1 mech_infantry in Archangel, round 2 : 1/1 hits, 0,33 expected hits
1 mech_infantry owned by the Russians lost in Archangel
1 mech_infantry owned by the Germans lost in Archangel
Russians win with 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is 0
Casualties for Russians: 1 mech_infantry
Casualties for Germans: 1 mech_infantry
Battle in Tambov
Russians attack with 2 fighters and 1 infantry
Germans defend with 1 infantry
Russians roll dice for 2 fighters and 1 infantry in Tambov, round 2 : 0/3 hits, 1,17 expected hits
Germans roll dice for 1 infantry in Tambov, round 2 : 1/1 hits, 0,33 expected hits
1 infantry owned by the Russians lost in Tambov
2 fighters owned by the Russians retreated
Germans win with 1 infantry remaining. Battle score for attacker is -3
Casualties for Russians: 1 infantry
Non Combat Move - Russians
2 fighters moved from Tambov to Russia
2 infantry moved from Samara to Russia
2 armour and 1 mech_infantry moved from Novosibirsk to Russia
1 fighter and 1 tactical_bomber moved from Archangel to Russia
Place Units - Russians
2 fighters and 5 infantry placed in Russia
Turn Complete - Russians
Russians collect 19 PUs; end with 19 PUs
Trigger Russians 7 Great Patriotic War: Russians met a national objective for an additional 3 PUs; end with 22 PUs
Trigger Russians 2 Persia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 24 PUs
Trigger Russians 3 Siberia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 26 PUs
Combat Hit Differential Summary :
Germans regular : 1,33
Russians regular : -1,50
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3
Game History
Round: 6
Purchase Units - Japanese
Japanese buy 1 carrier, 1 factory_minor, 1 fighter and 3 infantry; Remaining resources: 0 PUs; 6 SuicideAttackTokens;
Combat Move - Japanese
1 submarine moved from 19 Sea Zone to 21 Sea Zone
1 submarine moved from 21 Sea Zone to 22 Sea Zone
1 cruiser moved from 19 Sea Zone to 18 Sea Zone
1 cruiser moved from 18 Sea Zone to 22 Sea Zone
1 submarine moved from 6 Sea Zone to 17 Sea Zone
1 submarine moved from 17 Sea Zone to 22 Sea Zone
3 fighters moved from Japan to 22 Sea Zone
1 tactical_bomber moved from Manchuria to 22 Sea Zone
2 fighters and 2 tactical_bombers moved from Hunan to 22 Sea Zone
1 battleship, 5 carriers, 1 cruiser, 1 destroyer, 6 fighters and 2 tactical_bombers moved from 19 Sea Zone to 22 Sea Zone
1 infantry moved from Manchuria to 19 Sea Zone
1 infantry and 1 transport moved from 19 Sea Zone to 5 Sea Zone
1 infantry moved from 5 Sea Zone to Soviet Far East
Combat - Japanese
Battle in Soviet Far East
Battle in 22 Sea Zone
Japanese attack with 1 battleship, 5 carriers, 2 cruisers, 1 destroyer, 11 fighters, 2 submarines and 5 tactical_bombers
Americans defend with 1 battleship, 4 carriers, 3 cruisers, 3 destroyers, 6 fighters, 1 submarine, 1 tactical_bomber and 2 transports; ANZAC defend with 2 destroyers, 1 fighter and 3 submarines
Japanese roll dice for 2 submarines in 22 Sea Zone, round 2 : 1/2 hits, 0.67 expected hits
Units damaged: 1 carrier owned by the Americans
Japanese roll dice for 1 battleship, 5 carriers, 2 cruisers, 1 destroyer, 11 fighters and 5 tactical_bombers in 22 Sea Zone, round 2 : 8/20 hits, 10.83 expected hits
Units damaged: 3 carriers owned by the Americans and 1 battleship owned by the Americans
Americans roll dice for 4 submarines in 22 Sea Zone, round 2 : 0/4 hits, 0.67 expected hits
Americans roll dice for 1 battleship, 4 carriers, 3 cruisers, 5 destroyers, 7 fighters, 1 tactical_bomber and 2 transports in 22 Sea Zone, round 2 : 8/21 hits, 10.33 expected hits
Units damaged: 3 carriers owned by the Japanese and 1 battleship owned by the Japanese
2 carriers owned by the Japanese lost in 22 Sea Zone
1 submarine owned by the Americans and 3 submarines owned by the ANZAC lost in 22 Sea Zone
Japanese roll dice for 2 submarines in 22 Sea Zone, round 3 : 1/2 hits, 0.67 expected hits
Japanese roll dice for 1 battleship, 3 carriers, 2 cruisers, 1 destroyer, 11 fighters and 5 tactical_bombers in 22 Sea Zone, round 3 : 9/20 hits, 10.83 expected hits
Americans roll dice for 1 battleship, 4 carriers, 3 cruisers, 5 destroyers, 7 fighters, 1 tactical_bomber and 2 transports in 22 Sea Zone, round 3 : 11/21 hits, 10.33 expected hits
5 fighters owned by the Japanese, 3 carriers owned by the Japanese, 1 destroyer owned by the Japanese and 2 submarines owned by the Japanese lost in 22 Sea Zone
2 destroyers owned by the ANZAC, 3 destroyers owned by the Americans, 1 tactical_bomber owned by the Americans and 4 carriers owned by the Americans lost in 22 Sea Zone
Japanese roll dice for 1 battleship, 2 cruisers, 6 fighters and 5 tactical_bombers in 22 Sea Zone, round 4 : 9/14 hits, 8.00 expected hits
Americans roll dice for 1 battleship, 3 cruisers, 7 fighters and 2 transports in 22 Sea Zone, round 4 : 8/11 hits, 6.83 expected hits
4 tactical_bombers owned by the Japanese and 4 fighters owned by the Japanese lost in 22 Sea Zone
3 cruisers owned by the Americans and 6 fighters owned by the Americans lost in 22 Sea Zone
Japanese roll dice for 1 battleship, 2 cruisers, 2 fighters and 1 tactical_bomber in 22 Sea Zone, round 5 : 5/6 hits, 3.33 expected hits
Americans roll dice for 1 battleship, 1 fighter and 2 transports in 22 Sea Zone, round 5 : 2/2 hits, 1.33 expected hits
1 tactical_bomber owned by the Japanese and 1 fighter owned by the Japanese lost in 22 Sea Zone
1 fighter owned by the ANZAC, 2 transports owned by the Americans and 1 battleship owned by the Americans lost in 22 Sea Zone
Japanese win, taking Soviet Far East from Russians with 1 battleship, 2 cruisers and 1 fighter remaining. Battle score for attacker is 24
Casualties for Japanese: 5 carriers, 1 destroyer, 10 fighters, 2 submarines and 5 tactical_bombers
Casualties for ANZAC: 2 destroyers, 1 fighter and 3 submarines
Casualties for Americans: 1 battleship, 4 carriers, 3 cruisers, 3 destroyers, 6 fighters, 1 submarine, 1 tactical_bomber and 2 transports
Non Combat Move - Japanese
3 transports moved from 19 Sea Zone to 6 Sea Zone
2 infantry moved from Manchuria to Jehol
1 infantry moved from Shan State to French Indo China
1 mech_infantry moved from Jehol to Hunan
1 mech_infantry moved from Kwangsi to French Indo China
1 fighter moved from 22 Sea Zone to 6 Sea Zone
Place Units - Japanese
1 carrier placed in 6 Sea Zone
1 fighter placed in Japan
3 infantry placed in Manchuria
Turn Complete - Japanese
Japanese collect 44 PUs; end with 44 PUs
Objective Japanese 6 Home Islands: Japanese met a national objective for an additional 3 PUs; end with 47 PUs
Combat Hit Differential Summary :
Americans regular : -0.50
Japanese regular : -1.33
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3
Game History
Round: 6
Purchase Units - Japanese
Japanese buy 1 carrier, 1 factory_minor, 1 fighter and 3 infantry; Remaining resources: 0 PUs; 6 SuicideAttackTokens;
Combat Move - Japanese
1 submarine moved from 19 Sea Zone to 21 Sea Zone
1 submarine moved from 21 Sea Zone to 22 Sea Zone
1 cruiser moved from 19 Sea Zone to 18 Sea Zone
1 cruiser moved from 18 Sea Zone to 22 Sea Zone
1 submarine moved from 6 Sea Zone to 17 Sea Zone
1 submarine moved from 17 Sea Zone to 22 Sea Zone
3 fighters moved from Japan to 22 Sea Zone
1 tactical_bomber moved from Manchuria to 22 Sea Zone
2 fighters and 2 tactical_bombers moved from Hunan to 22 Sea Zone
1 battleship, 5 carriers, 1 cruiser, 1 destroyer, 6 fighters and 2 tactical_bombers moved from 19 Sea Zone to 22 Sea Zone
1 infantry moved from Manchuria to 19 Sea Zone
1 infantry and 1 transport moved from 19 Sea Zone to 5 Sea Zone
1 infantry moved from 5 Sea Zone to Soviet Far East
Combat - Japanese
Battle in Soviet Far East
Battle in 22 Sea Zone
Japanese attack with 1 battleship, 5 carriers, 2 cruisers, 1 destroyer, 11 fighters, 2 submarines and 5 tactical_bombers
Americans defend with 1 battleship, 4 carriers, 3 cruisers, 3 destroyers, 6 fighters, 1 submarine, 1 tactical_bomber and 2 transports; ANZAC defend with 2 destroyers, 1 fighter and 3 submarines
Japanese roll dice for 2 submarines in 22 Sea Zone, round 2 : 1/2 hits, 0.67 expected hits
Units damaged: 1 carrier owned by the Americans
Japanese roll dice for 1 battleship, 5 carriers, 2 cruisers, 1 destroyer, 11 fighters and 5 tactical_bombers in 22 Sea Zone, round 2 : 8/20 hits, 10.83 expected hits
Units damaged: 3 carriers owned by the Americans and 1 battleship owned by the Americans
Americans roll dice for 4 submarines in 22 Sea Zone, round 2 : 0/4 hits, 0.67 expected hits
Americans roll dice for 1 battleship, 4 carriers, 3 cruisers, 5 destroyers, 7 fighters, 1 tactical_bomber and 2 transports in 22 Sea Zone, round 2 : 8/21 hits, 10.33 expected hits
Units damaged: 3 carriers owned by the Japanese and 1 battleship owned by the Japanese
2 carriers owned by the Japanese lost in 22 Sea Zone
1 submarine owned by the Americans and 3 submarines owned by the ANZAC lost in 22 Sea Zone
Japanese roll dice for 2 submarines in 22 Sea Zone, round 3 : 1/2 hits, 0.67 expected hits
Japanese roll dice for 1 battleship, 3 carriers, 2 cruisers, 1 destroyer, 11 fighters and 5 tactical_bombers in 22 Sea Zone, round 3 : 9/20 hits, 10.83 expected hits
Americans roll dice for 1 battleship, 4 carriers, 3 cruisers, 5 destroyers, 7 fighters, 1 tactical_bomber and 2 transports in 22 Sea Zone, round 3 : 11/21 hits, 10.33 expected hits
5 fighters owned by the Japanese, 3 carriers owned by the Japanese, 1 destroyer owned by the Japanese and 2 submarines owned by the Japanese lost in 22 Sea Zone
2 destroyers owned by the ANZAC, 3 destroyers owned by the Americans, 1 tactical_bomber owned by the Americans and 4 carriers owned by the Americans lost in 22 Sea Zone
Japanese roll dice for 1 battleship, 2 cruisers, 6 fighters and 5 tactical_bombers in 22 Sea Zone, round 4 : 9/14 hits, 8.00 expected hits
Americans roll dice for 1 battleship, 3 cruisers, 7 fighters and 2 transports in 22 Sea Zone, round 4 : 8/11 hits, 6.83 expected hits
4 tactical_bombers owned by the Japanese and 4 fighters owned by the Japanese lost in 22 Sea Zone
3 cruisers owned by the Americans and 6 fighters owned by the Americans lost in 22 Sea Zone
Japanese roll dice for 1 battleship, 2 cruisers, 2 fighters and 1 tactical_bomber in 22 Sea Zone, round 5 : 5/6 hits, 3.33 expected hits
Americans roll dice for 1 battleship, 1 fighter and 2 transports in 22 Sea Zone, round 5 : 2/2 hits, 1.33 expected hits
1 tactical_bomber owned by the Japanese and 1 fighter owned by the Japanese lost in 22 Sea Zone
1 fighter owned by the ANZAC, 2 transports owned by the Americans and 1 battleship owned by the Americans lost in 22 Sea Zone
Japanese win, taking Soviet Far East from Russians with 1 battleship, 2 cruisers and 1 fighter remaining. Battle score for attacker is 24
Casualties for Japanese: 5 carriers, 1 destroyer, 10 fighters, 2 submarines and 5 tactical_bombers
Casualties for ANZAC: 2 destroyers, 1 fighter and 3 submarines
Casualties for Americans: 1 battleship, 4 carriers, 3 cruisers, 3 destroyers, 6 fighters, 1 submarine, 1 tactical_bomber and 2 transports
Non Combat Move - Japanese
3 transports moved from 19 Sea Zone to 6 Sea Zone
2 infantry moved from Manchuria to Jehol
1 infantry moved from Shan State to French Indo China
1 mech_infantry moved from Jehol to Hunan
1 mech_infantry moved from Kwangsi to French Indo China
1 fighter moved from 22 Sea Zone to 6 Sea Zone
Place Units - Japanese
1 carrier placed in 6 Sea Zone
1 fighter placed in Japan
3 infantry placed in Manchuria
Turn Complete - Japanese
Japanese collect 44 PUs; end with 44 PUs
Objective Japanese 6 Home Islands: Japanese met a national objective for an additional 3 PUs; end with 47 PUs
Combat Hit Differential Summary :
Americans regular : -0.50
Japanese regular : -1.33
hey mate I need your help. I am pretty sure to already have started Allies turn last week, in the night as I remember, but don’t find dice mail and have no saved file of defeat in sz22. ofc it might have been local mode, but I don’t think so. Do you have a suggestion?
@pacifiersboard Feel free to start your turn again from the beginning … and make sure you are on the “on line” mode.
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3
Game History
Round: 6
Purchase Units - Americans
Americans buy 1 artillery, 1 carrier, 4 destroyers, 3 fighters, 3 infantry and 1 submarine; Remaining resources: 0 PUs;
Combat Move - Americans
1 mech_infantry moved from Tunisia to Tobruk
Americans take Tobruk from Italians
2 mech_infantrys moved from Morocco to Tunisia
2 transports moved from 91 Sea Zone to 101 Sea Zone
1 armour and 3 infantry moved from Morocco to 91 Sea Zone
1 artillery and 1 mech_infantry moved from Gibraltar to 91 Sea Zone
1 destroyer and 1 submarine moved from 91 Sea Zone to 92 Sea Zone
1 armour, 1 artillery, 3 infantry, 1 mech_infantry and 3 transports moved from 91 Sea Zone to 110 Sea Zone
1 artillery, 3 infantry and 1 mech_infantry moved from 110 Sea Zone to Normandy Bordeaux
1 armour moved from 110 Sea Zone to Normandy Bordeaux
1 infantry moved from Paulau Island to 34 Sea Zone
1 infantry and 1 transport moved from 34 Sea Zone to 35 Sea Zone
1 infantry moved from Philippines to 35 Sea Zone
2 infantry and 1 transport moved from 35 Sea Zone to 36 Sea Zone
2 infantry moved from 36 Sea Zone to Kwangsi
1 submarine moved from 34 Sea Zone to 36 Sea Zone
Americans take 35 Sea Zone from Japanese
1 bomber moved from Borneo to Yunnan
1 carrier moved from 91 Sea Zone to 110 Sea Zone
Combat - Americans
Battle in Kwangsi
Battle in Normandy Bordeaux
Battle in Yunnan
Americans attack with 1 bomber
Japanese defend with 1 infantry
Americans roll dice for 1 bomber in Yunnan, round 2 : 1/1 hits, 0,67 expected hits
Japanese roll dice for 1 infantry in Yunnan, round 2 : 0/1 hits, 0,33 expected hits
1 infantry owned by the Japanese lost in Yunnan
Americans win, taking Kwangsi from Japanese, taking Normandy Bordeaux from Germans with 1 bomber remaining. Battle score for attacker is 3
Casualties for Japanese: 1 infantry
Battle in 92 Sea Zone
Americans attack with 1 destroyer and 1 submarine
Italians defend with 1 submarine
Americans roll dice for 1 submarine in 92 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits
Americans roll dice for 1 destroyer in 92 Sea Zone, round 2 : 1/1 hits, 0,33 expected hits
Italians roll dice for 1 submarine in 92 Sea Zone, round 2 : 0/1 hits, 0,17 expected hits
1 submarine owned by the Italians lost in 92 Sea Zone
Americans win with 1 destroyer and 1 submarine remaining. Battle score for attacker is 6
Casualties for Italians: 1 submarine
Non Combat Move - Americans
1 bomber moved from Yunnan to India
2 infantry moved from Western United States to 10 Sea Zone
2 carriers, 2 infantry and 1 transport moved from 10 Sea Zone to 31 Sea Zone
2 tactical_bombers moved from Caroline Islands to Wake Island
2 infantry moved from 31 Sea Zone to Wake Island
1 fighter moved from Western United States to Wake Island
1 fighter moved from Western United States to 31 Sea Zone
1 fighter and 1 tactical_bomber moved from Eastern United States to 110 Sea Zone
1 fighter moved from Eastern United States to Gibraltar
1 submarine moved from 91 Sea Zone to 110 Sea Zone
Place Units - Americans
1 artillery and 3 infantry placed in Eastern United States
2 fighters placed in Western United States
1 carrier, 2 destroyers and 1 submarine placed in 10 Sea Zone
2 destroyers placed in 101 Sea Zone
1 fighter placed in Eastern United States
Turn Complete - Americans
Americans collect 56 PUs; end with 56 PUs
Trigger Americans 7 North Africa Beach Head: Americans met a national objective for an additional 5 PUs; end with 61 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 71 PUs
Objective Americans 9 Vital Forward Bases: Americans met a national objective for an additional 5 PUs; end with 76 PUs
Objective Americans 8 Pacific Airfields: Americans met a national objective for an additional 5 PUs; end with 81 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 86 PUs
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 91 PUs
Objective Americans 4 Philippines: Americans met a national objective for an additional 5 PUs; end with 96 PUs
Purchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Chinese buy 2 infantry; Remaining resources: 0 PUs;
Combat Move - Chinese
Trigger Chinese Guerilla Yunnan: Chinese has 1 infantry placed in Yunnan
1 infantry moved from Sikang to Szechwan
1 infantry moved from Shensi to Szechwan
1 fighter moved from Tsinghai to Szechwan
Combat - Chinese
Chinese creates battle in territory Yunnan
Battle in Szechwan
Chinese attack with 1 fighter and 2 infantry
Japanese defend with 1 infantry
Chinese roll dice for 1 fighter and 2 infantry in Szechwan, round 2 : 1/3 hits, 0,83 expected hits
Japanese roll dice for 1 infantry in Szechwan, round 2 : 0/1 hits, 0,33 expected hits
1 infantry owned by the Japanese lost in Szechwan
Chinese win, taking Yunnan from Japanese, taking Szechwan from Japanese with 1 fighter and 2 infantry remaining. Battle score for attacker is 3
Casualties for Japanese: 1 infantry
Non Combat Move - Chinese
1 infantry moved from Tsinghai to Shensi
1 fighter moved from Szechwan to Kwangsi
Place Units - Chinese
2 infantry placed in Kwangsi
Turn Complete - Chinese
Chinese collect 8 PUs; end with 8 PUs
Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 3 PUs; end with 11 PUs
Purchase Units - British
British buy 1 armour, 1 artillery, 2 fighters and 4 infantry; Remaining resources: 0 PUs;
Purchase Units - UK_Pacific
UK_Pacific buy 1 artillery and 3 infantry; Remaining resources: 0 PUs;
Combat Move - British
1 infantry moved from Malaya to Shan State
UK_Pacific take Shan State from Japanese
1 cruiser moved from 77 Sea Zone to 58 Sea Zone
1 destroyer moved from 77 Sea Zone to 39 Sea Zone
1 bomber moved from Eastern Persia to 39 Sea Zone
1 infantry moved from Iraq to Trans-Jordan
British take Trans-Jordan from Italians
Combat - British
Battle in 58 Sea Zone
British attack with 1 cruiser
Japanese defend with 1 transport
1 transport owned by the Japanese lost in 58 Sea Zone
British win with 1 cruiser remaining. Battle score for attacker is 7
Casualties for Japanese: 1 transport
Battle in 39 Sea Zone
British attack with 1 bomber and 1 destroyer
Japanese defend with 1 submarine
British roll dice for 1 bomber and 1 destroyer in 39 Sea Zone, round 2 : 1/2 hits, 1,00 expected hits
Japanese roll dice for 1 submarine in 39 Sea Zone, round 2 : 1/1 hits, 0,17 expected hits
1 destroyer owned by the British lost in 39 Sea Zone
1 submarine owned by the Japanese lost in 39 Sea Zone
British win with 1 bomber remaining. Battle score for attacker is -2
Casualties for British: 1 destroyer
Casualties for Japanese: 1 submarine
Non Combat Move - British
1 bomber moved from 39 Sea Zone to Eastern Persia
2 transports moved from 77 Sea Zone to 39 Sea Zone
1 carrier moved from 72 Sea Zone to 81 Sea Zone
1 transport moved from 77 Sea Zone to 71 Sea Zone
1 battleship, 1 carrier, 1 cruiser, 1 fighter and 1 tactical_bomber moved from 77 Sea Zone to 81 Sea Zone
1 infantry moved from French Equatorial Africa to Anglo Egyptian Sudan
1 mech_infantry moved from Ethiopia to Anglo Egyptian Sudan
2 mech_infantrys moved from Belgian Congo to Anglo Egyptian Sudan
1 mech_infantry moved from Union of South Africa to Belgian Congo
1 carrier moved from 83 Sea Zone to 91 Sea Zone
1 armour moved from Tunisia to Tobruk
1 mech_infantry moved from India to Yunnan
1 artillery and 3 infantry moved from India to Burma
2 aaGuns and 2 infantry moved from United Kingdom to 110 Sea Zone
2 aaGuns and 2 infantry moved from 110 Sea Zone to Normandy Bordeaux
1 aaGun moved from United Kingdom to 110 Sea Zone
Place Units - British
2 fighters and 3 infantry placed in United Kingdom
1 armour, 1 artillery and 1 infantry placed in Union of South Africa
Turn Complete - British
Total Cost from Convoy Blockades: 1
Rolling for Convoy Blockade Damage in 98 Sea Zone. Rolls: 3,3,3,5
British collect 36 PUs (1 lost to blockades); end with 36 PUs
Trigger British 3 No Enemy Submarines: British met a national objective for an additional 3 PUs; end with 39 PUs
Objective British 4 Control Convoy Lanes: British met a national objective for an additional 3 PUs; end with 42 PUs
Place Units - UK_Pacific
1 artillery and 3 infantry placed in India
Turn Complete - UK_Pacific
UK_Pacific collect 14 PUs; end with 14 PUs
Trigger UK Pacific 4 No Enemy Submarines: UK_Pacific met a national objective for an additional 3 PUs; end with 17 PUs
Some Units in India change ownership: 1 artillery and 3 infantry
Combat Hit Differential Summary :
Chinese regular : 0,17
Americans regular : 0,67
Italians regular : -0,17
Japanese regular : 0,17
British regular : 0,00
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3
Game History
Round: 6
Purchase Units - Italians
Italians buy 1 armour, 1 artillery, 4 infantry and 1 marine; Remaining resources: 0 PUs;
Combat Move - Italians
1 marine moved from Egypt to 98 Sea Zone
1 marine moved from 98 Sea Zone to Trans-Jordan
1 mech_infantry moved from Rostov to Northwest Persia
Italians take Northwest Persia from Neutral_Allies
Combat - Italians
Battle in Trans-Jordan
Italians attack with 1 marine
British defend with 1 infantry
Italians roll dice for 1 battleship in Trans-Jordan, round 2 : 1/1 hits, 0.67 expected hits
British roll dice for 1 infantry in Trans-Jordan, round 2 : 0/1 hits, 0.33 expected hits
1 infantry owned by the British lost in Trans-Jordan
Italians win, taking Trans-Jordan from British with 1 marine remaining. Battle score for attacker is 3
Casualties for British: 1 infantry
Non Combat Move - Italians
1 armour moved from Rostov to Caucasus
2 fighters moved from Ukraine to Egypt
1 carrier, 1 fighter and 1 tactical_bomber moved from 95 Sea Zone to 97 Sea Zone
1 destroyer moved from 95 Sea Zone to 98 Sea Zone
1 submarine moved from 95 Sea Zone to 97 Sea Zone
1 infantry moved from Northern Italy to 95 Sea Zone
1 infantry and 1 transport moved from 95 Sea Zone to 99 Sea Zone
1 armour moved from Greece to 99 Sea Zone
1 armour, 1 infantry and 1 transport moved from 99 Sea Zone to 98 Sea Zone
1 infantry moved from 98 Sea Zone to Egypt
1 armour moved from 98 Sea Zone to Egypt
1 transport moved from 98 Sea Zone to 97 Sea Zone
1 destroyer moved from 98 Sea Zone to 97 Sea Zone
1 aaGun moved from Northern Italy to Southern France
Place Units - Italians
1 armour, 1 artillery, 4 infantry and 1 marine placed in Northern Italy
Turn Complete - Italians
Italians collect 17 PUs; end with 17 PUs
Objective Italians 4 Control Iraq Or Persia Or Northwest Persia: Italians met a national objective for an additional 2 PUs; end with 19 PUs
Objective Italians 2 Roman Empire: Italians met a national objective for an additional 5 PUs; end with 24 PUs
Combat Hit Differential Summary :
Italians regular : 0.33
British regular : -0.33
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3
Game History
Round: 6
Purchase Units - ANZAC
ANZAC buy 1 destroyer, 1 infantry and 1 transport; Remaining resources: 1 PUs;
Combat Move - ANZAC
1 artillery and 1 infantry moved from Queensland to 54 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 54 Sea Zone to 41 Sea Zone
1 infantry moved from 41 Sea Zone to Sumatra
1 artillery moved from 41 Sea Zone to Sumatra
1 infantry moved from Burma to Yunnan
1 destroyer moved from 54 Sea Zone to 31 Sea Zone
Combat - ANZAC
Battle in Sumatra
Non Combat Move - ANZAC
Place Units - ANZAC
1 destroyer and 1 transport placed in 54 Sea Zone
1 infantry placed in Queensland
Turn Complete - ANZAC
ANZAC collect 14 PUs; end with 15 PUs
Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 3 PUs; end with 18 PUs
Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 21 PUs
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 3 PUs; end with 24 PUs
Combat Move - French
1 fighter moved from Gibraltar to Southern France
Combat - French
Battle in Southern France
French attack with 1 fighter
Germans defend with 1 factory_minor and 1 harbour; Italians defend with 1 aaGun
Italians roll AA dice in Southern France : 0/1 hits, 0,17 expected hits
1 aaGun owned by the Italians lost in Southern France
French win with 1 fighter remaining. Battle score for attacker is 5
Casualties for Italians: 1 aaGun
Non Combat Move - French
1 fighter moved from Southern France to Normandy Bordeaux
1 infantry moved from 110 Sea Zone to Normandy Bordeaux
1 infantry moved from United Kingdom to 110 Sea Zone
1 infantry moved from Libya to Tobruk
Turn Complete - French
Combat Hit Differential Summary :
Italians AA : -0,17
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3
Game History
Round: 7
Research Technology - Germans
Purchase Units - Germans
Germans buy 7 artilleries, 1 carrier, 1 fighter, 4 infantry and 3 mech_infantrys; Remaining resources: 1 PUs;
Combat Move - Germans
1 infantry moved from Belarus to Smolensk
Germans take Smolensk from Russians
3 artilleries and 3 infantry moved from Belarus to Bryansk
1 infantry moved from Tambov to Samara
Germans take Samara from Russians
1 mech_infantry moved from Caucasus to Iraq
Germans take Iraq from British
1 mech_infantry moved from Caucasus to Persia
Germans take Persia from British
1 armour moved from Caucasus to Kazakhstan
Germans take Kazakhstan from Russians
3 armour and 3 mech_infantrys moved from Eastern Poland to Bryansk
2 artilleries and 4 infantry moved from Western Ukraine to Bryansk
6 artilleries, 13 infantry and 1 mech_infantry moved from Rostov to Bryansk
1 armour, 3 artilleries, 3 infantry and 1 mech_infantry moved from Ukraine to Bryansk
Combat - Germans
Battle in Bryansk
Germans attack with 4 armour, 14 artilleries, 23 infantry and 5 mech_infantrys
Russians defend with 1 infantry
Germans roll dice for 4 armour, 14 artilleries, 23 infantry and 5 mech_infantrys in Bryansk, round 2 : 15/46 hits, 13.67 expected hits
Russians roll dice for 1 infantry in Bryansk, round 2 : 1/1 hits, 0.33 expected hits
1 infantry owned by the Germans lost in Bryansk
1 infantry owned by the Russians lost in Bryansk
Germans win, taking Bryansk from Russians with 4 armour, 14 artilleries, 22 infantry and 5 mech_infantrys remaining. Battle score for attacker is 0
Casualties for Germans: 1 infantry
Casualties for Russians: 1 infantry
Non Combat Move - Germans
1 infantry moved from Rostov to Tambov
1 aaGun moved from Rostov to Bryansk
1 aaGun moved from Western Ukraine to Bryansk
6 armour and 5 mech_infantrys moved from Volgograd to Bryansk
3 armour moved from Novgorod to Bryansk
1 armour moved from Caucasus to Bryansk
1 mech_infantry moved from Caucasus to Bryansk
1 armour moved from Caucasus to Bryansk
1 fighter moved from 97 Sea Zone to Egypt
1 tactical_bomber moved from 97 Sea Zone to 112 Sea Zone
1 tactical_bomber moved from Romania to Western Germany
1 artillery and 1 infantry moved from Western Germany to France
1 mech_infantry moved from Western Germany to France
3 bombers moved from Eastern Poland to Western Germany
Place Units - Germans
1 carrier and 1 fighter placed in 112 Sea Zone
1 infantry and 2 mech_infantrys placed in Volgograd
3 artilleries placed in Ukraine
2 artilleries and 1 mech_infantry placed in Novgorod
Germans undo move 4.
1 artillery, 1 infantry and 1 mech_infantry placed in Novgorod
1 artillery and 1 infantry placed in Western Germany
2 artilleries and 1 infantry placed in France
Turn Complete - Germans
Germans collect 64 PUs; end with 65 PUs
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 70 PUs
Objective Germans 6 Control Iraq Or Persia Or Northwest Persia: Germans met a national objective for an additional 4 PUs; end with 74 PUs
Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 79 PUs
Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 10 PUs; end with 89 PUs
Combat Hit Differential Summary :
Russians regular : 0.67
Germans regular : 1.33
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3
Game History
Round: 7
Purchase Units - Russians
Russians buy 1 artillery, 6 infantry and 1 mech_infantry; Remaining resources: 0 PUs;
Combat Move - Russians
1 infantry moved from Russia to Samara
1 infantry moved from Russia to Tambov
1 infantry moved from Russia to Smolensk
1 mech_infantry moved from Russia to Archangel
Russians take Archangel from Germans
1 fighter and 1 tactical_bomber moved from Russia to Samara
2 fighters moved from Russia to Tambov
2 fighters moved from Russia to Smolensk
Combat - Russians
Battle in Tambov
Russians attack with 2 fighters and 1 infantry
Germans defend with 1 infantry
Russians roll dice for 2 fighters and 1 infantry in Tambov, round 2 : 0/3 hits, 1,17 expected hits
Germans roll dice for 1 infantry in Tambov, round 2 : 0/1 hits, 0,33 expected hits
Russians roll dice for 2 fighters and 1 infantry in Tambov, round 3 : 0/3 hits, 1,17 expected hits
Germans roll dice for 1 infantry in Tambov, round 3 : 0/1 hits, 0,33 expected hits
Russians roll dice for 2 fighters and 1 infantry in Tambov, round 4 : 1/3 hits, 1,17 expected hits
Germans roll dice for 1 infantry in Tambov, round 4 : 0/1 hits, 0,33 expected hits
1 infantry owned by the Germans lost in Tambov
Russians win, taking Tambov from Germans with 2 fighters and 1 infantry remaining. Battle score for attacker is 3
Casualties for Germans: 1 infantry
Battle in Samara
Russians attack with 1 fighter, 1 infantry and 1 tactical_bomber
Germans defend with 1 infantry
Russians roll dice for 1 fighter, 1 infantry and 1 tactical_bomber in Samara, round 2 : 1/3 hits, 1,33 expected hits
Germans roll dice for 1 infantry in Samara, round 2 : 1/1 hits, 0,33 expected hits
1 infantry owned by the Russians lost in Samara
1 infantry owned by the Germans lost in Samara
Russians win with 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is 0
Casualties for Russians: 1 infantry
Casualties for Germans: 1 infantry
Battle in Smolensk
Russians attack with 2 fighters and 1 infantry
Germans defend with 1 infantry
Russians roll dice for 2 fighters and 1 infantry in Smolensk, round 2 : 0/3 hits, 1,17 expected hits
Germans roll dice for 1 infantry in Smolensk, round 2 : 0/1 hits, 0,33 expected hits
Russians roll dice for 2 fighters and 1 infantry in Smolensk, round 3 : 1/3 hits, 1,17 expected hits
Germans roll dice for 1 infantry in Smolensk, round 3 : 0/1 hits, 0,33 expected hits
1 infantry owned by the Germans lost in Smolensk
Russians win, taking Smolensk from Germans with 2 fighters and 1 infantry remaining. Battle score for attacker is 3
Casualties for Germans: 1 infantry
Non Combat Move - Russians
2 fighters moved from Tambov to Russia
2 fighters moved from Smolensk to Russia
1 fighter and 1 tactical_bomber moved from Samara to Russia
Place Units - Russians
1 artillery, 6 infantry and 1 mech_infantry placed in Russia
Turn Complete - Russians
Russians collect 17 PUs; end with 17 PUs
Trigger Russians 7 Great Patriotic War: Russians met a national objective for an additional 3 PUs; end with 20 PUs
Trigger Russians 3 Siberia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 22 PUs
Trigger Russians 1 Lend Lease: Russians met a national objective for an additional 2 PUs; end with 24 PUs
Combat Hit Differential Summary :
Germans regular : -1,00
Russians regular : -4,17
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3
Game History
Round: 7
Purchase Units - Japanese
Japanese buy 1 destroyer, 2 fighters, 2 infantry, 1 mech_infantry and 1 submarine; Remaining resources: 3 PUs; 6 SuicideAttackTokens;
Combat Move - Japanese
3 infantry moved from Japan to 6 Sea Zone
3 infantry and 3 transports moved from 6 Sea Zone to 19 Sea Zone
2 marines moved from Manchuria to 19 Sea Zone
1 artillery moved from Manchuria to 19 Sea Zone
1 artillery, 3 infantry, 2 marines and 3 transports moved from 19 Sea Zone to 35 Sea Zone
1 artillery, 3 infantry and 2 marines moved from 35 Sea Zone to Philippines
1 battleship moved from 22 Sea Zone to 35 Sea Zone
Japanese take 35 Sea Zone from Americans
2 cruisers moved from 22 Sea Zone to 35 Sea Zone
1 infantry moved from Soviet Far East to Siberia
Japanese take Siberia from Russians
Combat - Japanese
Battle in Philippines
Japanese attack with 1 artillery, 3 infantry and 2 marines
Americans defend with 1 airfield, 1 harbour and 1 infantry
Japanese roll dice for 1 battleship and 2 cruisers in Philippines, round 2 : 2/3 hits, 1.67 expected hits
Americans roll dice for 1 infantry in Philippines, round 2 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Americans lost in Philippines
Japanese win, taking Philippines from Americans with 1 artillery, 3 infantry and 2 marines remaining. Battle score for attacker is 3
Casualties for Americans: 1 infantry
Non Combat Move - Japanese
1 carrier moved from 6 Sea Zone to 19 Sea Zone
1 transport moved from 5 Sea Zone to 6 Sea Zone
1 transport moved from 6 Sea Zone to 19 Sea Zone
1 fighter moved from 6 Sea Zone to 19 Sea Zone
1 fighter moved from Japan to Manchuria
1 infantry moved from Anhwe to Hunan
1 mech_infantry moved from Hunan to Anhwe
2 infantry moved from Jehol to Anhwe
1 infantry moved from Manchuria to Jehol
Place Units - Japanese
1 submarine placed in 6 Sea Zone
1 destroyer placed in 19 Sea Zone
2 fighters and 1 infantry placed in Japan
1 infantry and 1 mech_infantry placed in Manchuria
1 factory_minor placed in Shantung
Turn Complete - Japanese
Total Cost from Convoy Blockades: 2
Rolling for Convoy Blockade Damage in 36 Sea Zone. Rolls: 6,3
Japanese collect 37 PUs (2 lost to blockades); end with 40 PUs
Objective Japanese 6 Home Islands: Japanese met a national objective for an additional 3 PUs; end with 43 PUs
Combat Hit Differential Summary :
Americans regular : -0.33
Japanese regular : 0.33
TripleA Manual Gamesave Post for game: World War II Global 1940 Balanced Mod3
Game History
Round: 7
Purchase Units - Americans
Americans buy 1 carrier, 2 destroyers, 3 fighters, 5 infantry, 2 submarines and 1 transport; Remaining resources: 0 PUs;
Combat Move - Americans
1 infantry moved from Normandy Bordeaux to Southern France
Americans take Southern France from Germans
1 infantry moved from Kwangsi to Hunan
1 bomber moved from India to Hunan
1 fighter and 1 tactical_bomber moved from 110 Sea Zone to Western Germany
Combat Hit Differential Summary :
intercept over W-Germany?
Yes, full intercept pls.
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3
Game History
Round: 7
Purchase Units - Americans
Americans buy 1 carrier, 2 destroyers, 3 fighters, 5 infantry, 2 submarines and 1 transport; Remaining resources: 0 PUs;
Combat Move - Americans
1 infantry moved from Normandy Bordeaux to Southern France
Americans take Southern France from Germans
1 infantry moved from Kwangsi to Hunan
1 bomber moved from India to Hunan
1 fighter and 1 tactical_bomber moved from 110 Sea Zone to Western Germany
Combat - Americans
Air Battle in Western Germany
Americans attacks with 2 units heading to Western Germany
Germans launches 3 interceptors out of Western Germany
Attackers Fire, : 2/2 hits, 0,50 expected hits
Defenders Fire, : 2/3 hits, 1,00 expected hits
1 tactical_bomber owned by the Americans and 1 fighter owned by the Americans lost in Western Germany
2 fighters owned by the Germans lost in Western Germany
Air Battle is over, the attackers have all died
Battle in Hunan
Americans attack with 1 bomber and 1 infantry
Japanese defend with 1 infantry
Americans roll dice for 1 bomber and 1 infantry in Hunan, round 2 : 0/2 hits, 0,83 expected hits
Japanese roll dice for 1 infantry in Hunan, round 2 : 0/1 hits, 0,33 expected hits
Americans roll dice for 1 bomber and 1 infantry in Hunan, round 3 : 1/2 hits, 0,83 expected hits
Japanese roll dice for 1 infantry in Hunan, round 3 : 1/1 hits, 0,33 expected hits
1 infantry owned by the Americans lost in Hunan
1 infantry owned by the Japanese lost in Hunan
Americans win with 1 bomber remaining. Battle score for attacker is 0
Casualties for Americans: 1 infantry
Casualties for Japanese: 1 infantry
Cleaning up after air battles
Non Combat Move - Americans
1 bomber moved from Hunan to India
1 submarine moved from 36 Sea Zone to 33 Sea Zone
1 infantry moved from Kwangsi to 36 Sea Zone
1 infantry and 1 transport moved from 36 Sea Zone to 39 Sea Zone
1 infantry moved from 39 Sea Zone to India
1 transport moved from 31 Sea Zone to 22 Sea Zone
1 artillery and 1 marine moved from Marianas to 22 Sea Zone
1 artillery, 1 marine and 1 transport moved from 22 Sea Zone to 33 Sea Zone
1 artillery and 1 marine moved from 33 Sea Zone to Caroline Islands
2 carriers and 1 fighter moved from 31 Sea Zone to 33 Sea Zone
1 fighter and 2 tactical_bombers moved from Wake Island to 33 Sea Zone
1 carrier, 2 destroyers and 1 submarine moved from 10 Sea Zone to 31 Sea Zone
1 carrier moved from 110 Sea Zone to 91 Sea Zone
1 fighter moved from Eastern United States to Gibraltar
1 artillery and 3 infantry moved from Eastern United States to 101 Sea Zone
2 destroyers, 2 infantry and 1 transport moved from 101 Sea Zone to 91 Sea Zone
2 infantry moved from 91 Sea Zone to Morocco
1 artillery, 1 infantry and 1 transport moved from 101 Sea Zone to 91 Sea Zone
1 artillery and 1 infantry moved from 91 Sea Zone to Gibraltar
1 transport moved from 110 Sea Zone to 91 Sea Zone
1 transport moved from 110 Sea Zone to 102 Sea Zone
1 fighter moved from Western United States to 91 Sea Zone
1 fighter moved from Western United States to 31 Sea Zone
2 mech_infantrys moved from Tunisia to Tobruk
1 fighter moved from Gibraltar to 81 Sea Zone
Place Units - Americans
1 transport placed in 101 Sea Zone
1 carrier, 2 destroyers and 2 submarines placed in 10 Sea Zone
3 infantry placed in Normandy Bordeaux
2 infantry placed in Central United States
3 fighters placed in Eastern United States
Turn Complete - Americans
Americans collect 57 PUs; end with 57 PUs
Trigger Americans 7 North Africa Beach Head: Americans met a national objective for an additional 5 PUs; end with 62 PUs
Trigger Americans 6 Western Europe Beach Head: Americans met a national objective for an additional 5 PUs; end with 67 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 77 PUs
Objective Americans 9 Vital Forward Bases: Americans met a national objective for an additional 5 PUs; end with 82 PUs
Objective Americans 8 Pacific Airfields: Americans met a national objective for an additional 5 PUs; end with 87 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 92 PUs
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 97 PUs
Purchase Units - Chinese
Trigger Chinese Artillery Supplies: Chinese has their production frontier changed to: productionChinese_Burma_Road_Open
Chinese buy 2 artilleries and 1 infantry; Remaining resources: 0 PUs;
Combat Move - Chinese
Trigger Chinese Guerilla Hunan: Chinese has 1 infantry placed in Hunan
1 infantry moved from Kwangsi to Kwangtung
UK_Pacific take Kwangtung from Japanese
1 infantry moved from Shensi to Kweichow
1 infantry moved from Szechwan to Kweichow
1 fighter moved from Kwangsi to Kweichow
1 infantry moved from Kwangsi to Kiangsi
Chinese take Kiangsi from Japanese
Combat - Chinese
Chinese creates battle in territory Hunan
Battle in Kweichow
Chinese attack with 1 fighter and 2 infantry
Japanese defend with 1 infantry
Chinese roll dice for 1 fighter and 2 infantry in Kweichow, round 2 : 1/3 hits, 0,83 expected hits
Japanese roll dice for 1 infantry in Kweichow, round 2 : 0/1 hits, 0,33 expected hits
1 infantry owned by the Japanese lost in Kweichow
Chinese win, taking Hunan from Japanese, taking Kweichow from Japanese with 1 fighter and 2 infantry remaining. Battle score for attacker is 3
Casualties for Japanese: 1 infantry
Non Combat Move - Chinese
1 fighter moved from Kweichow to Yunnan
1 infantry moved from Szechwan to Yunnan
Place Units - Chinese
2 artilleries and 1 infantry placed in Yunnan
Turn Complete - Chinese
Chinese collect 11 PUs; end with 11 PUs
Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 3 PUs; end with 14 PUs
Purchase Units - British
British buy 2 fighters, 6 infantry and 1 mech_infantry; Remaining resources: 0 PUs;
Purchase Units - UK_Pacific
UK_Pacific buy 1 marine and 2 submarines; Remaining resources: 0 PUs;
Combat Move - British
1 bomber and 1 mech_infantry moved from Eastern Persia to Kazakhstan
1 artillery and 3 infantry moved from India to 39 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 39 Sea Zone to 80 Sea Zone
1 artillery and 1 infantry moved from 80 Sea Zone to Persia
2 infantry and 1 transport moved from 39 Sea Zone to 80 Sea Zone
2 infantry moved from 80 Sea Zone to Iraq
1 artillery and 1 infantry moved from Union of South Africa to 71 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 71 Sea Zone to 80 Sea Zone
1 artillery and 1 infantry moved from 80 Sea Zone to Persia
1 fighter and 1 tactical_bomber moved from 81 Sea Zone to Iraq
1 battleship, 2 carriers, 1 cruiser and 1 fighter moved from 81 Sea Zone to 80 Sea Zone
1 infantry moved from Anglo Egyptian Sudan to Ethiopia
1 mech_infantry moved from Belgian Congo to Ethiopia
1 armour moved from Union of South Africa to Belgian Congo
1 infantry moved from Normandy Bordeaux to Holland Belgium
2 fighters moved from United Kingdom to Holland Belgium
2 mech_infantrys moved from Anglo Egyptian Sudan to Belgian Congo
1 mech_infantry moved from Anglo Egyptian Sudan to Ethiopia
1 carrier moved from 91 Sea Zone to 110 Sea Zone
1 cruiser moved from 58 Sea Zone to 39 Sea Zone
UK_Pacific take 39 Sea Zone from Japanese
Combat - British
Battle in Iraq
British attack with 1 fighter, 2 infantry and 1 tactical_bomber
Germans defend with 1 mech_infantry
British roll dice for 1 cruiser in Iraq, round 2 : 1/1 hits, 0,50 expected hits
Germans roll dice for 1 mech_infantry in Iraq, round 2 : 0/1 hits, 0,33 expected hits
1 mech_infantry owned by the Germans lost in Iraq
British win, taking Iraq from Germans with 1 fighter, 2 infantry and 1 tactical_bomber remaining. Battle score for attacker is 4
Casualties for Germans: 1 mech_infantry
Battle in Persia
British attack with 2 artilleries and 2 infantry
Germans defend with 1 mech_infantry
British roll dice for 1 battleship in Persia, round 2 : 1/1 hits, 0,67 expected hits
Germans roll dice for 1 mech_infantry in Persia, round 2 : 0/1 hits, 0,33 expected hits
1 mech_infantry owned by the Germans lost in Persia
British win, taking Persia from Germans with 2 artilleries and 2 infantry remaining. Battle score for attacker is 4
Casualties for Germans: 1 mech_infantry
Battle in Kazakhstan
British attack with 1 bomber and 1 mech_infantry
Germans defend with 1 armour
British roll dice for 1 bomber and 1 mech_infantry in Kazakhstan, round 2 : 2/2 hits, 0,83 expected hits
Germans roll dice for 1 armour in Kazakhstan, round 2 : 1/1 hits, 0,50 expected hits
1 mech_infantry owned by the British lost in Kazakhstan
1 armour owned by the Germans lost in Kazakhstan
British win with 1 bomber remaining. Battle score for attacker is 2
Casualties for British: 1 mech_infantry
Casualties for Germans: 1 armour
Battle in Holland Belgium
British attack with 2 fighters and 1 infantry
Germans defend with 1 infantry
British roll dice for 2 fighters and 1 infantry in Holland Belgium, round 2 : 3/3 hits, 1,17 expected hits
Germans roll dice for 1 infantry in Holland Belgium, round 2 : 1/1 hits, 0,33 expected hits
1 infantry owned by the British lost in Holland Belgium
1 infantry owned by the Germans lost in Holland Belgium
British win with 2 fighters remaining. Battle score for attacker is 0
Casualties for British: 1 infantry
Casualties for Germans: 1 infantry
Non Combat Move - British
1 fighter moved from Holland Belgium to United Kingdom
1 fighter moved from Holland Belgium to 110 Sea Zone
4 infantry moved from United Kingdom to 110 Sea Zone
1 aaGun and 4 infantry moved from 110 Sea Zone to Normandy Bordeaux
1 fighter and 1 tactical_bomber moved from Iraq to 80 Sea Zone
1 bomber moved from Kazakhstan to India
1 artillery moved from India to 39 Sea Zone
1 artillery and 3 infantry moved from Burma to Yunnan
Place Units - British
2 infantry and 1 mech_infantry placed in Union of South Africa
2 fighters and 4 infantry placed in United Kingdom
Turn Complete - British
British collect 36 PUs; end with 36 PUs
Trigger British 3 No Enemy Submarines: British met a national objective for an additional 3 PUs; end with 39 PUs
Objective British 4 Control Convoy Lanes: British met a national objective for an additional 3 PUs; end with 42 PUs
Place Units - UK_Pacific
1 marine placed in India
2 submarines placed in 39 Sea Zone
Turn Complete - UK_Pacific
UK_Pacific collect 17 PUs; end with 17 PUs
Trigger UK Pacific 4 No Enemy Submarines: UK_Pacific met a national objective for an additional 3 PUs; end with 20 PUs
Objective UK Pacific 2 Kwangtung And Malaya: UK_Pacific met a national objective for an additional 3 PUs; end with 23 PUs
Units Change Ownership
Some Units in India change ownership: 1 marine
Some Units in 39 Sea Zone change ownership: 2 submarines
Combat Hit Differential Summary :
Chinese regular : 0,17
Americans regular : -0,67
Japanese regular : 0,00
Defenders Fire, : 1,00
Attackers Fire, : 1,50
Germans regular : 0,50
British regular : 3,83
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3
Game History
Round: 7
Purchase Units - Italians
Italians buy 2 artilleries, 1 fighter and 2 infantry; Remaining resources: 0 PUs;
Combat Move - Italians
1 armour moved from Caucasus to Iraq
1 mech_infantry moved from Northwest Persia to Iraq
1 fighter moved from Egypt to Iraq
2 infantry moved from Egypt to Anglo Egyptian Sudan
1 fighter moved from Egypt to Anglo Egyptian Sudan
1 infantry moved from Northern Italy to Southern France
1 artillery moved from Northern Italy to Southern France
1 infantry moved from Northern Italy to Southern France
Combat - Italians
Battle in Anglo Egyptian Sudan
Italians attack with 1 fighter and 2 infantry
British defend with 1 infantry
Italians roll dice for 1 fighter and 2 infantry in Anglo Egyptian Sudan, round 2 : 0/3 hits, 0.83 expected hits
British roll dice for 1 infantry in Anglo Egyptian Sudan, round 2 : 0/1 hits, 0.33 expected hits
Italians roll dice for 1 fighter and 2 infantry in Anglo Egyptian Sudan, round 3 : 2/3 hits, 0.83 expected hits
British roll dice for 1 infantry in Anglo Egyptian Sudan, round 3 : 0/1 hits, 0.33 expected hits
1 infantry owned by the British lost in Anglo Egyptian Sudan
Italians win, taking Anglo Egyptian Sudan from British with 1 fighter and 2 infantry remaining. Battle score for attacker is 3
Casualties for British: 1 infantry
Battle in Iraq
Italians attack with 1 armour, 1 fighter and 1 mech_infantry
British defend with 2 infantry
Italians roll dice for 1 armour, 1 fighter and 1 mech_infantry in Iraq, round 2 : 2/3 hits, 1.17 expected hits
British roll dice for 2 infantry in Iraq, round 2 : 0/2 hits, 0.67 expected hits
2 infantry owned by the British lost in Iraq
Italians win, taking Iraq from British with 1 armour, 1 fighter and 1 mech_infantry remaining. Battle score for attacker is 6
Casualties for British: 2 infantry
Battle in Southern France
Italians attack with 1 artillery and 2 infantry
Americans defend with 1 factory_minor, 1 harbour and 1 infantry
Italians roll dice for 1 artillery and 2 infantry in Southern France, round 2 : 0/3 hits, 0.83 expected hits
Americans roll dice for 1 infantry in Southern France, round 2 : 0/1 hits, 0.33 expected hits
Italians roll dice for 1 artillery and 2 infantry in Southern France, round 3 : 1/3 hits, 0.83 expected hits
Americans roll dice for 1 infantry in Southern France, round 3 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Americans lost in Southern France
Italians win, taking Southern France from Americans with 1 artillery and 2 infantry remaining. Battle score for attacker is 3
Casualties for Americans: 1 infantry
Non Combat Move - Italians
1 marine moved from Trans-Jordan to Syria
Italians take Syria from Neutral_Axis
1 marine moved from Egypt to 98 Sea Zone
1 battleship, 2 cruisers, 1 destroyer, 1 marine and 1 transport moved from 98 Sea Zone to 95 Sea Zone
1 carrier, 1 destroyer, 1 submarine and 1 transport moved from 97 Sea Zone to 95 Sea Zone
1 fighter moved from Iraq to Egypt
1 fighter moved from Anglo Egyptian Sudan to Egypt
1 marine moved from 95 Sea Zone to Northern Italy
2 infantry moved from Northern Italy to France
Place Units - Italians
1 fighter and 2 infantry placed in Southern Italy
2 artilleries placed in Northern Italy
Italians undo move 1.
1 fighter and 1 infantry placed in Southern Italy
1 infantry placed in Northern Italy
Turn Complete - Italians
Total Cost from Convoy Blockades: 2
Rolling for Convoy Blockade Damage in 80 Sea Zone. Rolls: 6,6,6,3,5,4,1,5
Italians collect 22 PUs (2 lost to blockades); end with 22 PUs
Objective Italians 4 Control Iraq Or Persia Or Northwest Persia: Italians met a national objective for an additional 4 PUs; end with 26 PUs
Objective Italians 2 Roman Empire: Italians met a national objective for an additional 5 PUs; end with 31 PUs
Combat Hit Differential Summary :
Americans regular : -0.67
Italians regular : 0.50
British regular : -1.33