2011 League Discussion

  • TripleA

    I also noticed you guys do unrestricted bids here, but it only becomes a problem when bids go above 10

    a russian bomber off burytia s.s.r. can spell doom for the 2 transport 1 destroyer japan starts with (same as a russian sub or fighter for that matter).

    I don’t like that sort of thing simply because it’s extremely luck based for one and if you do get lucky it is extremely bad for axis. In other words the opportunity cost doesn’t outweigh the lottery or jackpot you can cash in on.

  • TripleA

    oh and 1 inf in east indies and borneo is kind of lame too… considering 2 inf attacking 1 inf round 1… can or can’t do it, but it is almost a must for japan.


  • @DarthMaximus:

    I just went through the '09 results (excluding JWW’s last game) ….  Anyway…

    Games = 230
    Allied Wins = 96  (42%)
    Axis Wins = 134  (58%)

    Slightly high on the Axis side, but not terrible considering many early games were played with an Axis bid.  I think most of the second half of the year games were played straight up.  Also Tech was involved.

    Has this information been compiled/reported for the 2010 league?  Just curious to see if the Axis win percentage decreased, and by how much (if any)

    Thanks!


  • Just to add a bit of info: I ended 11 games last 1942 league (I have to end the last one). 9 as Axis, 2 as Allies. My only defeat was as Allies, and the game that I played as Allies and won, I had very good luck as USSR round 1 (and also good luck rest of the game) and also a India IC + 2 chinamen pacted bid. The combo of German AC + Japanese India Crush is too much, but even without the India Crush, Axis still wins easy

    The problem, China or not, is the same for both scenarios: Axis achieve economic parity (and even economic advantage) too early. In 1941, is Japan who is too powerful. In 1942, Japan is still too powerful but Germany is even more powerful than Japan. Turn order, weak China and poor setup are the main flaws (in 1942, the soviet IC should be at Novosibirsk, not Karelia, both from historical and balance point of view)


  • @Cow:

    I also noticed you guys do unrestricted bids here, but it only becomes a problem when bids go above 10

    That’s why I’d advise restrict the bid to mainland Asia

    @Cow:

    a russian bomber off burytia s.s.r. can spell doom for the 2 transport 1 destroyer japan starts with (same as a russian sub or fighter for that matter).

    Too risky: It can fail. Even if success, Japan probably can still recover. Anyway, potentially can balance the game, but I doub seriously that could give too much advantage to Allies

    @Cow:

    I don’t like that sort of thing simply because it’s extremely luck based for one and if you do get lucky it is extremely bad for axis. In other words the opportunity cost doesn’t outweigh the lottery or jackpot you can cash in on.

    Other option is simply bid for UK units and chinamen at mainland Asia. Probably is the better option, because USSR is balanced vs Germany in 1941. Only Asia is really broken, but is enough to mess the whole game

  • '16 '15 '10

    Func the primary imbalance in 42 is Germany’s strength vis a vis Russia.  Bids to Asia won’t help Allies as much as bids to Russia.  Plenty of players would rather have 3 inf in Russia than 6 inf in China.

    I keep changing my mind on which scenario I think is harder for the Allies.  Right now I’m thinking 42, because I’m not aware of a consistently viable Allied strategy in that game.  So I think bids will rise.  I won’t be surprised at all if the norm on here is double digit bids for both scenarios by this time next year.


  • The problem with non-restricted bids is that they usually end being base of ignore Japan strats: double digit bids will be the norm, I agree, but will lead to bids like 2-3 infs to Egypt and 2-3 inf to USSR … ignoring Japan again

    I think that for Europe, it would be enough (1942) if we change the ‘german’ IC from Karelia to a real soviet IC at Novosibirsk as I said: in most games, USSR cannot hold mainly due that IC sending German reinforcements to the key northern area (in 1941, USSR can at least trade Karelia some rounds). Novo could be a stronghold against the jap advance in mid-late game. Then, allies need 2-3 inf at India and 2-3 to China (assuming that the fighter is moved to a safe place

    For 1941, deleting a couple of jap trannies and bidding for China would be enough. There’s nothing wrong at European side of map in that scenario

    After playing many games with and against the German AC, I agree that is not clear wich scenario is more unbalanced


  • Question : Is there a AAG40 Alpha+.2 league planned… or even just brewing?

    Thank you


  • @BigBadBruce:

    Question : Is there a AAG40 Alpha+.2 league planned… or even just brewing?

    Thank you

    brewing….slowly

  • Moderator

    League Reminder to all players:

    We are getting down to the stretch run here with just over two months to go so please try to keep up the pace.  Remember 72 hrs is a good rule of thumb per turn (unless other arrangements have been made).  We want to get all these games in before Nov. 1.  Also don’t drag out lost causes for too long.  lol!

    Remember 10 completed games (by Nov. 1) and 6 different opponents are needed to qualify for the playoffs.

    Also get your new games started right away!  AA50 games can take a while.  Realistically games started after Labor Day might not have enough time to finish.

  • Moderator

    3 weeks to go!

    Lots of players are right there for the playoffs!

  • Moderator

    2012 thread open.

    –-----------

    Couple days left to finish games!

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