I want to clarify a few things before we start:
Are we using battle calculators? Are we sending the files to each other here or over email? The play by email function is broken (technical issues) on my end, so we can’t use that (we’ll just have to use the local game function and I’ll track dice to ensure neither of us are cheating). I hope this is okay. Are we using research and development/tech rules?L24 OOB Culann (X) vs. Martin (L+40)
-
Game History
Round: 5 Purchase Units - Americans Americans buy 2 artilleries, 1 carrier, 2 destroyers, 2 fighters, 1 infantry and 2 transports; Remaining resources: 0 PUs; Combat Move - Americans 1 artillery, 2 infantry and 1 mech_infantry moved from Queensland to 54 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 54 Sea Zone to 45 Sea Zone 1 infantry, 1 mech_infantry and 1 transport moved from 54 Sea Zone to 35 Sea Zone 1 infantry and 1 mech_infantry moved from 35 Sea Zone to Philippines 2 fighters moved from 54 Sea Zone to 37 Sea Zone 1 bomber moved from Queensland to 37 Sea Zone 1 destroyer moved from 54 Sea Zone to 42 Sea Zone 1 fighter moved from Queensland to 42 Sea Zone 1 fighter and 2 tactical_bombers moved from 54 Sea Zone to 42 Sea Zone 1 artillery and 1 infantry moved from 45 Sea Zone to Dutch New Guinea 1 submarine moved from 26 Sea Zone to 16 Sea Zone 1 fighter moved from Hawaiian Islands to 16 Sea Zone 1 artillery and 1 infantry moved from Morocco to 91 Sea Zone 1 destroyer moved from 91 Sea Zone to 96 Sea Zone 1 artillery, 1 carrier, 1 infantry and 1 transport moved from 91 Sea Zone to 110 Sea Zone 1 artillery and 1 infantry moved from 110 Sea Zone to Normandy Bordeaux 2 fighters moved from Gibraltar to Normandy Bordeaux 1 transport moved from 110 Sea Zone to 112 Sea Zone 1 artillery and 1 infantry moved from Denmark to 112 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 112 Sea Zone to 110 Sea Zone 1 artillery and 1 infantry moved from 110 Sea Zone to Holland Belgium Combat - Americans Battle in Philippines Battle in Dutch New Guinea Battle in Holland Belgium Americans attack with 1 artillery and 1 infantry Germans defend with 1 infantry Americans roll dice for 1 artillery and 1 infantry in Holland Belgium, round 2 : 1/2 hits, 0,67 expected hits Germans roll dice for 1 infantry in Holland Belgium, round 2 : 0/1 hits, 0,33 expected hits 1 infantry owned by the Germans lost in Holland Belgium Americans win, taking Philippines from Japanese, taking Dutch New Guinea from Japanese, taking Holland Belgium from Germans with 1 artillery and 1 infantry remaining. Battle score for attacker is 3 Casualties for Germans: 1 infantry Battle in Normandy Bordeaux Americans attack with 1 artillery, 2 fighters and 1 infantry Germans defend with 1 factory_minor, 1 fighter, 1 harbour and 2 infantry Americans roll dice for 1 artillery, 2 fighters and 1 infantry in Normandy Bordeaux, round 2 : 1/4 hits, 1,67 expected hits Germans roll dice for 1 fighter and 2 infantry in Normandy Bordeaux, round 2 : 1/3 hits, 1,33 expected hits 1 infantry owned by the Americans lost in Normandy Bordeaux 1 infantry owned by the Germans lost in Normandy Bordeaux Americans roll dice for 1 artillery and 2 fighters in Normandy Bordeaux, round 3 : 2/3 hits, 1,33 expected hits Germans roll dice for 1 fighter and 1 infantry in Normandy Bordeaux, round 3 : 1/2 hits, 1,00 expected hits 1 artillery owned by the Americans lost in Normandy Bordeaux 1 infantry owned by the Germans and 1 fighter owned by the Germans lost in Normandy Bordeaux Americans win with 2 fighters remaining. Battle score for attacker is 9 Casualties for Americans: 1 artillery and 1 infantry Casualties for Germans: 1 fighter and 2 infantry Battle in 96 Sea Zone Americans attack with 1 destroyer Italians defend with 1 submarine Americans roll dice for 1 destroyer in 96 Sea Zone, round 2 : 1/1 hits, 0,33 expected hits Italians roll dice for 1 submarine in 96 Sea Zone, round 2 : 0/1 hits, 0,17 expected hits 1 submarine owned by the Italians lost in 96 Sea Zone Americans win with 1 destroyer remaining. Battle score for attacker is 6 Casualties for Italians: 1 submarine Battle in 16 Sea Zone Americans attack with 1 fighter and 1 submarine Japanese defend with 1 destroyer Americans roll dice for 1 submarine in 16 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits Americans roll dice for 1 fighter in 16 Sea Zone, round 2 : 0/1 hits, 0,50 expected hits Japanese roll dice for 1 destroyer in 16 Sea Zone, round 2 : 1/1 hits, 0,33 expected hits 1 submarine owned by the Americans lost in 16 Sea Zone Americans roll dice for 1 fighter in 16 Sea Zone, round 3 : 0/1 hits, 0,50 expected hits Japanese roll dice for 1 destroyer in 16 Sea Zone, round 3 : 1/1 hits, 0,33 expected hits 1 fighter owned by the Americans lost in 16 Sea Zone Japanese win with 1 destroyer remaining. Battle score for attacker is -16 Casualties for Americans: 1 fighter and 1 submarine Battle in 37 Sea Zone Americans attack with 1 bomber and 2 fighters Japanese defend with 1 destroyer and 1 transport Americans roll dice for 1 bomber and 2 fighters in 37 Sea Zone, round 2 : 1/3 hits, 1,67 expected hits Japanese roll dice for 1 destroyer and 1 transport in 37 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits 1 destroyer owned by the Japanese lost in 37 Sea Zone 1 transport owned by the Japanese lost in 37 Sea Zone Americans win with 1 bomber and 2 fighters remaining. Battle score for attacker is 15 Casualties for Japanese: 1 destroyer and 1 transport Battle in 42 Sea Zone Americans attack with 1 destroyer, 2 fighters and 2 tactical_bombers Japanese defend with 1 destroyer Americans roll dice for 1 destroyer, 2 fighters and 2 tactical_bombers in 42 Sea Zone, round 2 : 3/5 hits, 2,67 expected hits Japanese roll dice for 1 destroyer in 42 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits 1 destroyer owned by the Japanese lost in 42 Sea Zone Americans win, taking 42 Sea Zone from Neutral with 1 destroyer, 2 fighters and 2 tactical_bombers remaining. Battle score for attacker is 8 Casualties for Japanese: 1 destroyer Non Combat Move - Americans 2 fighters and 2 tactical_bombers moved from 42 Sea Zone to 54 Sea Zone 2 fighters moved from 37 Sea Zone to 42 Sea Zone 1 bomber moved from 37 Sea Zone to India 1 carrier moved from 54 Sea Zone to 42 Sea Zone 1 armour moved from Libya to Tobruk 1 infantry moved from Tunisia to Libya 2 fighters moved from Normandy Bordeaux to 110 Sea Zone 1 artillery and 1 infantry moved from Eastern United States to 101 Sea Zone 1 artillery, 1 carrier, 2 destroyers, 1 infantry, 1 submarine and 1 transport moved from 101 Sea Zone to 91 Sea Zone 1 artillery and 1 infantry moved from 91 Sea Zone to Gibraltar 2 fighters moved from Eastern United States to Gibraltar 1 mech_infantry moved from Western United States to Alaska 2 fighters moved from Hawaiian Islands to 26 Sea Zone 1 carrier and 2 fighters moved from 26 Sea Zone to 54 Sea Zone Place Units - Americans 1 carrier and 1 destroyer placed in 10 Sea Zone 2 fighters placed in Western United States 2 artilleries and 1 infantry placed in Central United States 1 destroyer and 2 transports placed in 101 Sea Zone Turn Complete - Americans Americans collect 59 PUs; end with 59 PUs Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 69 PUs Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 74 PUs Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 79 PUs Objective Americans 4 Philippines: Americans met a national objective for an additional 5 PUs; end with 84 PUs Purchase Units - Chinese Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed Chinese buy 5 infantry; Remaining resources: 1 PUs; Combat Move - Chinese 1 infantry moved from Kweichow to Yunnan 1 infantry moved from Hunan to Yunnan 1 fighter moved from Shensi to Yunnan 1 infantry moved from Hunan to Kwangsi Chinese take Kwangsi from Japanese 1 infantry moved from Hopei to Anhwe 1 artillery moved from Hunan to Anhwe 1 infantry moved from Hunan to Anhwe Combat - Chinese Battle in Yunnan Chinese attack with 1 fighter and 2 infantry Japanese defend with 1 infantry Chinese roll dice for 1 fighter and 2 infantry in Yunnan, round 2 : 1/3 hits, 0,83 expected hits Japanese roll dice for 1 infantry in Yunnan, round 2 : 0/1 hits, 0,33 expected hits 1 infantry owned by the Japanese lost in Yunnan Chinese win, taking Yunnan from Japanese with 1 fighter and 2 infantry remaining. Battle score for attacker is 3 Casualties for Japanese: 1 infantry Battle in Anhwe Chinese attack with 1 artillery and 2 infantry Japanese defend with 1 infantry Chinese roll dice for 1 artillery and 2 infantry in Anhwe, round 2 : 2/3 hits, 0,83 expected hits Japanese roll dice for 1 infantry in Anhwe, round 2 : 0/1 hits, 0,33 expected hits 1 infantry owned by the Japanese lost in Anhwe Chinese win, taking Anhwe from Japanese with 1 artillery and 2 infantry remaining. Battle score for attacker is 3 Casualties for Japanese: 1 infantry Non Combat Move - Chinese Turning on Edit Mode EDIT: Changing ownership of Kiangsi from Japanese to Chinese EDIT: Adding units owned by Chinese to Kiangsi: 4 artilleries and 2 infantry EDIT: Removing units owned by Chinese from Hunan: 4 artilleries and 2 infantry EDIT: Turning off Edit Mode 1 fighter moved from Yunnan to Hunan Place Units - Chinese 1 infantry placed in Hopei 2 infantry placed in Hunan 2 infantry placed in Kiangsi Turn Complete - Chinese Chinese collect 13 PUs; end with 14 PUs Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 6 PUs; end with 20 PUs Purchase Units - British British buy 2 fighters, 1 infantry and 2 transports; Remaining resources: 0 PUs; Purchase Units - UK_Pacific UK_Pacific buy 1 aaGun and 1 mech_infantry; Remaining resources: 1 PUs; Combat Move - British 1 mech_infantry moved from India to Shan State UK_Pacific take Shan State from Japanese 1 carrier, 1 cruiser, 2 fighters and 1 submarine moved from 98 Sea Zone to 93 Sea Zone 1 destroyer moved from 91 Sea Zone to 93 Sea Zone 1 bomber moved from Egypt to 93 Sea Zone 1 destroyer moved from 110 Sea Zone to 112 Sea Zone 1 fighter moved from United Kingdom to 112 Sea Zone 1 transport moved from 91 Sea Zone to 110 Sea Zone 2 infantry moved from United Kingdom to 110 Sea Zone 2 infantry moved from 110 Sea Zone to Normandy Bordeaux 1 destroyer moved from 98 Sea Zone to 93 Sea Zone Combat - British Battle in Normandy Bordeaux Battle in 112 Sea Zone British attack with 1 destroyer and 1 fighter Germans defend with 1 submarine British roll dice for 1 destroyer and 1 fighter in 112 Sea Zone, round 2 : 2/2 hits, 0,83 expected hits Germans roll dice for 1 submarine in 112 Sea Zone, round 2 : 0/1 hits, 0,17 expected hits 1 submarine owned by the Germans lost in 112 Sea Zone British win, taking Normandy Bordeaux from Germans with 1 destroyer and 1 fighter remaining. Battle score for attacker is 6 Casualties for Germans: 1 submarine Battle in 93 Sea Zone British attack with 1 bomber, 1 carrier, 1 cruiser, 2 destroyers, 2 fighters and 1 submarine Germans defend with 1 carrier, 2 destroyers and 2 fighters British roll dice for 1 submarine in 93 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits British roll dice for 1 bomber, 1 carrier, 1 cruiser, 2 destroyers and 2 fighters in 93 Sea Zone, round 2 : 2/6 hits, 2,83 expected hits Units damaged: 1 carrier owned by the Germans Germans roll dice for 1 carrier, 2 destroyers and 2 fighters in 93 Sea Zone, round 2 : 2/5 hits, 2,33 expected hits 2 destroyers owned by the British lost in 93 Sea Zone 1 destroyer owned by the Germans lost in 93 Sea Zone British roll dice for 1 submarine in 93 Sea Zone, round 3 : 0/1 hits, 0,33 expected hits British roll dice for 1 bomber, 1 carrier, 1 cruiser and 2 fighters in 93 Sea Zone, round 3 : 4/4 hits, 2,17 expected hits Germans roll dice for 1 carrier, 1 destroyer and 2 fighters in 93 Sea Zone, round 3 : 2/4 hits, 2,00 expected hits 1 bomber owned by the British and 1 submarine owned by the British lost in 93 Sea Zone 1 destroyer owned by the Germans, 2 fighters owned by the Germans and 1 carrier owned by the Germans lost in 93 Sea Zone British win, taking 93 Sea Zone from Neutral with 1 carrier, 1 cruiser and 2 fighters remaining. Battle score for attacker is 18 Casualties for British: 1 bomber, 2 destroyers and 1 submarine Casualties for Germans: 1 carrier, 2 destroyers and 2 fighters Non Combat Move - British 1 fighter moved from Iraq to India 1 cruiser moved from 39 Sea Zone to 37 Sea Zone 1 fighter moved from 112 Sea Zone to United Kingdom 1 infantry moved from Anglo Egyptian Sudan to Egypt 1 armour and 1 infantry moved from Libya to Tobruk 1 aaGun moved from Hunan to Kiangsi Place Units - British 2 transports placed in 110 Sea Zone 2 fighters placed in United Kingdom 1 infantry placed in Egypt Turn Complete - British British collect 34 PUs; end with 34 PUs Objective British 1 Original: British met a national objective for an additional 5 PUs; end with 39 PUs Place Units - UK_Pacific 1 aaGun and 1 mech_infantry placed in India Turn Complete - UK_Pacific UK_Pacific collect 7 PUs; end with 8 PUs Some Units in India change ownership: 1 aaGun and 1 mech_infantryCombat Hit Differential Summary :
Chinese regular : 1,33 Americans regular : -0,67 Japanese regular : 0,00 Italians regular : -0,17 Germans regular : -1,17 British regular : 1,50 -
When I pressed “done” during the combat move phase with the Chinese, I realized that I had missed to move one inf into the undefended Kiangsi territory and edited this during and together with the non-combat movements. I hope you are fine with this.
-
Don’t worry about it. I forget so many things in this game.
-
TripleA Turn Summary: Italians round 5
TripleA Turn Summary for game: World War II Global 1940 2nd Edition
Game History
Round: 5 Purchase Units - Italians Italians buy 1 destroyer; Remaining resources: 6 PUs; Politics - Italians Italians takes Political Action: Political Action Italians To War With Chinese Italians succeeds on action: Political Action Italians To War With Chinese: Changing Relationship for Italians and Chinese from Neutrality to War Combat Move - Italians 2 destroyers and 1 submarine moved from 97 Sea Zone to 93 Sea Zone 3 fighters moved from Southern Italy to 93 Sea Zone 1 bomber moved from Southern Italy to 96 Sea Zone Combat - Italians Battle in 96 Sea Zone Italians attack with 1 bomber Americans defend with 1 destroyer Italians roll dice for 1 bomber in 96 Sea Zone, round 2 : 1/1 hits, 0.67 expected hits Americans roll dice for 1 destroyer in 96 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits 1 destroyer owned by the Americans lost in 96 Sea Zone Italians win with 1 bomber remaining. Battle score for attacker is 8 Casualties for Americans: 1 destroyer Battle in 93 Sea Zone Italians attack with 2 destroyers, 3 fighters and 1 submarine British defend with 1 carrier, 1 cruiser and 2 fighters Italians roll dice for 1 submarine in 93 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits Units damaged: 1 carrier owned by the British Italians roll dice for 2 destroyers and 3 fighters in 93 Sea Zone, round 2 : 1/5 hits, 2.17 expected hits British roll dice for 2 fighters in 93 Sea Zone, round 2 : 2/2 hits, 1.33 expected hits British roll dice for 1 carrier and 1 cruiser in 93 Sea Zone, round 2 : 2/2 hits, 0.83 expected hits 2 destroyers owned by the Italians, 1 fighter owned by the Italians and 1 submarine owned by the Italians lost in 93 Sea Zone 1 carrier owned by the British lost in 93 Sea Zone 2 fighters owned by the Italians retreated British win with 1 cruiser and 2 fighters remaining. Battle score for attacker is -16 Casualties for Italians: 2 destroyers, 1 fighter and 1 submarine Casualties for British: 1 carrier 2 fighters owned by the British could not land and were killed Non Combat Move - Italians Turning on Edit Mode EDIT: Turning off Edit Mode 2 fighters moved from 93 Sea Zone to Southern Italy 1 bomber moved from 96 Sea Zone to Southern Italy 1 artillery and 1 infantry moved from Romania to Bessarabia Place Units - Italians Turning on Edit Mode EDIT: Removing units owned by British from 93 Sea Zone: 1 cruiser EDIT: Adding units owned by British to 93 Sea Zone: 1 carrier EDIT: Adding units owned by British to 93 Sea Zone: 1 fighter EDIT: Turning off Edit Mode 1 destroyer placed in 97 Sea Zone Turn Complete - Italians Italians collect 13 PUs; end with 19 PUsCombat Hit Differential Summary :
Americans regular : -0.33 Italians regular : -0.17 British regular : 1.83 -
I should have asked for casualty order for the battle off of Southern France. I figured you’d want the carrier and fighter over just a cruiser. I had two hits this gives you the most IPC.
-
@Culann said in L24 OOB Culann (X) vs. Martin (L+40):
I should have asked for casualty order for the battle off of Southern France. I figured you’d want the carrier and fighter over just a cruiser. I had two hits this gives you the most IPC.
Yeah, that’s a pity. I would not have chosen the carrier. Otherwise the planes were lost. And had I chosen the cruiser, it could not have returned fire, as it was hit by your sub.
There is no ideal fix. I propose that I edit you back the third Italian fighter. What do you say?
-
I guess you retreated the two Italian planes assuming/knowing that the UK fighter are lost
-
You know what? Let’s leave it as it is. I will edit back the cruiser.
-
OOB 41181 Round 05 France.tsvg
Game History
Round: 5 Purchase Units - ANZAC Turning on Edit Mode EDIT: Adding units owned by British to 93 Sea Zone: 1 cruiser EDIT: Removing units owned by British from 93 Sea Zone: 1 carrier and 1 fighter EDIT: Turning off Edit Mode ANZAC buy 1 artillery, 1 destroyer, 1 infantry and 1 transport; Remaining resources: 0 PUs; Combat Move - ANZAC 1 artillery and 3 infantry moved from Queensland to 54 Sea Zone 2 infantry and 1 transport moved from 54 Sea Zone to 44 Sea Zone 2 infantry moved from 44 Sea Zone to Celebes 1 artillery, 1 infantry and 1 transport moved from 54 Sea Zone to 37 Sea Zone 1 artillery and 1 infantry moved from 37 Sea Zone to Malaya Combat - ANZAC Battle in Celebes Battle in Malaya ANZAC attack with 1 artillery and 1 infantry Japanese defend with 1 artillery, 1 harbour and 1 infantry ANZAC roll dice for 1 artillery and 1 infantry in Malaya, round 2 : 1/2 hits, 0,67 expected hits Japanese roll dice for 1 artillery and 1 infantry in Malaya, round 2 : 1/2 hits, 0,67 expected hits 1 infantry owned by the ANZAC lost in Malaya 1 infantry owned by the Japanese lost in Malaya ANZAC roll dice for 1 artillery in Malaya, round 3 : 0/1 hits, 0,33 expected hits Japanese roll dice for 1 artillery in Malaya, round 3 : 0/1 hits, 0,33 expected hits ANZAC roll dice for 1 artillery in Malaya, round 4 : 0/1 hits, 0,33 expected hits Japanese roll dice for 1 artillery in Malaya, round 4 : 1/1 hits, 0,33 expected hits 1 artillery owned by the ANZAC lost in Malaya Japanese win, taking Celebes from Japanese with 1 artillery remaining. Battle score for attacker is -4 Casualties for ANZAC: 1 artillery and 1 infantry Casualties for Japanese: 1 infantry Non Combat Move - ANZAC 1 submarine moved from 54 Sea Zone to 37 Sea Zone 2 fighters moved from Queensland to Java Place Units - ANZAC 1 transport placed in 54 Sea Zone 1 artillery and 1 infantry placed in Queensland 1 destroyer placed in 62 Sea Zone Turn Complete - ANZAC ANZAC collect 17 PUs; end with 17 PUs Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 22 PUs Combat Move - French Non Combat Move - French 3 infantry moved from Libya to Tobruk Turn Complete - FrenchCombat Hit Differential Summary :
Japanese regular : 0,67 ANZAC regular : -0,33 -
You sure, this was my mistake so I’m good with however you want to handle it. I’ll leave it with 2 fighters.
-
OK - just go ahead with the France turn I posted. Two Italian fighters left and the British Cruiser.
-
oob-41181-round-06-germany.tsvg
Scramble SZ 110. Not sure if it matters but don’t want to make another blunder.
-
@Culann you are right, it does not make a difference here, as fighters cannot hit subs w/o destroyers and not be hit by them.
I should have better built a destroyer in SZ110…
No scrambling, thank you
-
I did the battles, but my game got stuck maybe because I submerged after the carrier sunk. Going should I just re-roll it?
-
Rather should I re-roll it or just edit it in?
-
Please edit, and I can have a look after.
-
@Martin I figured it out! I’ll edit the results from the original roll. Didn’t realize I had to keep shooting at the transports until they were gone even though it should have auto-won it for me.
-
First time I’ve encounter this situation my bad.
-
TripleA Turn Summary: Germans round 6
TripleA Turn Summary for game: World War II Global 1940 2nd Edition
Game History
Round: 6 Research Technology - Germans Purchase Units - Germans Germans buy 1 destroyer, 2 fighters and 6 infantry; Remaining resources: 2 PUs; Combat Move - Germans 2 submarines moved from 124 Sea Zone to 110 Sea Zone 2 tactical_bombers moved from Northern Italy to 93 Sea Zone 1 bomber moved from Germany to 93 Sea Zone 1 mech_infantry moved from Germany to Denmark Germans take Denmark from Americans 1 infantry moved from Western Germany to Holland Belgium 1 artillery moved from Western Germany to Holland Belgium 4 armour moved from Germany to Holland Belgium 2 infantry moved from France to Normandy Bordeaux 1 bomber moved from Germany to Normandy Bordeaux 2 fighters moved from 113 Sea Zone to Normandy Bordeaux Combat - Germans Battle in Normandy Bordeaux Germans attack with 1 bomber, 2 fighters and 2 infantry British defend with 1 factory_minor, 1 harbour and 2 infantry Germans roll dice for 1 bomber, 2 fighters and 2 infantry in Normandy Bordeaux, round 2 : 2/5 hits, 2.00 expected hits British roll dice for 2 infantry in Normandy Bordeaux, round 2 : 1/2 hits, 0.67 expected hits 1 infantry owned by the Germans lost in Normandy Bordeaux 2 infantry owned by the British lost in Normandy Bordeaux Germans win, taking Normandy Bordeaux from British with 1 bomber, 2 fighters and 1 infantry remaining. Battle score for attacker is 3 Casualties for Germans: 1 infantry Casualties for British: 2 infantry Battle in Holland Belgium Germans attack with 4 armour, 1 artillery and 1 infantry Americans defend with 1 artillery and 1 infantry Germans roll dice for 4 armour, 1 artillery and 1 infantry in Holland Belgium, round 2 : 4/6 hits, 2.67 expected hits Americans roll dice for 1 artillery and 1 infantry in Holland Belgium, round 2 : 1/2 hits, 0.67 expected hits 1 infantry owned by the Germans lost in Holland Belgium 1 infantry owned by the Americans and 1 artillery owned by the Americans lost in Holland Belgium Germans win, taking Holland Belgium from Americans with 4 armour and 1 artillery remaining. Battle score for attacker is 4 Casualties for Germans: 1 infantry Casualties for Americans: 1 artillery and 1 infantry Battle in 93 Sea Zone Germans attack with 1 bomber and 2 tactical_bombers British defend with 1 cruiser Germans roll dice for 1 bomber and 2 tactical_bombers in 93 Sea Zone, round 2 : 2/3 hits, 1.67 expected hits British roll dice for 1 cruiser in 93 Sea Zone, round 2 : 0/1 hits, 0.50 expected hits 1 cruiser owned by the British lost in 93 Sea Zone Germans win with 1 bomber and 2 tactical_bombers remaining. Battle score for attacker is 12 Casualties for British: 1 cruiser Battle in 110 Sea Zone Germans attack with 2 submarines British defend with 3 transports; Americans defend with 1 carrier, 2 fighters and 2 transports Germans roll dice for 2 submarines in 110 Sea Zone, round 2 : 1/2 hits, 0.67 expected hits Units damaged: 1 carrier owned by the Americans Americans roll dice for 1 carrier and 5 transports in 110 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits Germans roll dice for 2 submarines in 110 Sea Zone, round 3 : 1/2 hits, 0.67 expected hits 1 carrier owned by the Americans lost in 110 Sea Zone Americans roll dice for 5 transports in 110 Sea Zone, round 3 : 0/0 hits, 0.00 expected hits Germans roll dice for 2 submarines in 110 Sea Zone, round 4 : 0/2 hits, 0.67 expected hits Americans roll dice for 5 transports in 110 Sea Zone, round 4 : 0/0 hits, 0.00 expected hits Germans roll dice for 2 submarines in 110 Sea Zone, round 5 : 1/2 hits, 0.67 expected hits 1 transport owned by the Americans lost in 110 Sea Zone Americans roll dice for 4 transports in 110 Sea Zone, round 5 : 0/0 hits, 0.00 expected hits Germans roll dice for 2 submarines in 110 Sea Zone, round 6 : 0/2 hits, 0.67 expected hits Americans roll dice for 4 transports in 110 Sea Zone, round 6 : 0/0 hits, 0.00 expected hits Germans roll dice for 2 submarines in 110 Sea Zone, round 7 : 1/2 hits, 0.67 expected hits 1 transport owned by the British lost in 110 Sea Zone Americans roll dice for 3 transports in 110 Sea Zone, round 7 : 0/0 hits, 0.00 expected hits Germans roll dice for 2 submarines in 110 Sea Zone, round 8 : 1/2 hits, 0.67 expected hits 1 transport owned by the British lost in 110 Sea Zone Americans roll dice for 2 transports in 110 Sea Zone, round 8 : 0/0 hits, 0.00 expected hits Germans roll dice for 2 submarines in 110 Sea Zone, round 9 : 0/2 hits, 0.67 expected hits Americans roll dice for 2 transports in 110 Sea Zone, round 9 : 0/0 hits, 0.00 expected hits Germans roll dice for 2 submarines in 110 Sea Zone, round 10 : 0/2 hits, 0.67 expected hits Americans roll dice for 2 transports in 110 Sea Zone, round 10 : 0/0 hits, 0.00 expected hits Germans roll dice for 2 submarines in 110 Sea Zone, round 11 : 2/2 hits, 0.67 expected hits 1 transport owned by the British and 1 transport owned by the Americans lost in 110 Sea Zone Americans and Germans reach a stalemate . Battle score for attacker is 51 Casualties for Americans: 1 carrier and 2 transports Casualties for British: 3 transports 2 fighters owned by the Americans forced to land in United Kingdom Non Combat Move - Germans Turning on Edit Mode EDIT: Removing units owned by Germans from Holland Belgium: 1 artillery EDIT: Turning off Edit Mode 1 artillery moved from Norway to 113 Sea Zone 1 artillery and 1 transport moved from 113 Sea Zone to 115 Sea Zone 1 artillery moved from 115 Sea Zone to Novgorod 1 infantry moved from Western Germany to 113 Sea Zone 1 infantry moved from 113 Sea Zone to Norway 2 tactical_bombers moved from 93 Sea Zone to Southern Italy 1 bomber moved from 93 Sea Zone to France 2 fighters moved from Normandy Bordeaux to France 1 bomber moved from Normandy Bordeaux to Western Germany Place Units - Germans 1 destroyer and 2 fighters placed in 113 Sea Zone 3 infantry placed in Novgorod 3 infantry placed in Western Germany Turn Complete - Germans Total Cost from Convoy Blockades: 1 Rolling for Convoy Blockade Damage in 105 Sea Zone. Rolls: 5,1 Germans collect 45 PUs (1 lost to blockades); end with 47 PUs Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 52 PUs Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 5 PUs; end with 57 PUsCombat Hit Differential Summary :
Americans regular : 0.00 Germans regular : 2.00 British regular : -0.17 -
Now that I’m thinking about it, I’ll just concede given I screwed up the last few turns in the spirit of fairness. I’m game to restart this game with the same bid should you be willing to play again. I promise not to make the same series of screw ups.





