Game History
Round: 1 Purchase Units - Americans Americans buy nothing; Remaining resources: 0 PUs; Turn Complete - Americans Americans collect 20 PUs; end with 20 PUsCombat Hit Differential Summary :
@King_Of_Tanks Game History
Round: 4
Puchase Units - Russians
Condition TankProductionRussians: Russians has their production frontier changed to: lateWarProduction
Russians buy 8 infantry; Remaining resources: 1 PUs;
Combat Move - Russians
11 artilleries and 26 infantry moved from Bulgaria to Constantinople
3 infantry moved from Moscow to Tatarstan
2 artilleries and 25 infantry moved from Moscow to Livonia
Combat - Russians
Battle in Livonia
Russians attack with 2 artilleries and 25 infantry
Germans defend with 2 artilleries, 2 fighters and 1 infantry; AustroHungarians defend with 3 artilleries and 12 infantry
Russians roll dice for 2 artilleries and 25 infantry in Livonia, round 2 : 14/27 hits, 9.67 expected hits
Germans roll dice for 5 artilleries, 2 fighters and 13 infantry in Livonia, round 2 : 11/20 hits, 10.50 expected hits
11 infantry owned by the Russians lost in Livonia
11 infantry owned by the AustroHungarians, 2 artilleries owned by the Germans and 1 artillery owned by the AustroHungarians lost in Livonia
Germans and Russians reach a stalemate
. Battle score for attacker is 12
Casualties for Russians: 11 infantry
Casualties for AustroHungarians: 1 artillery and 11 infantry
Casualties for Germans: 2 artilleries
Battle in Constantinople
Russians attack with 11 artilleries and 26 infantry
Ottomans defend with 5 artilleries, 1 factory, 2 fighters, 20 infantry and 1 port
Russians roll dice for 11 artilleries and 26 infantry in Constantinople, round 2 : 16/37 hits, 16.00 expected hits
Ottomans roll dice for 5 artilleries, 2 fighters and 20 infantry in Constantinople, round 2 : 12/27 hits, 14.00 expected hits
12 infantry owned by the Russians lost in Constantinople
16 infantry owned by the Ottomans lost in Constantinople
Ottomans and Russians reach a stalemate
. Battle score for attacker is 12
Casualties for Russians: 12 infantry
Casualties for Ottomans: 16 infantry
Battle in Tatarstan
Russians attack with 3 infantry
Ottomans defend with 1 infantry
Russians roll dice for 3 infantry in Tatarstan, round 2 : 2/3 hits, 1.00 expected hits
Ottomans roll dice for 1 infantry in Tatarstan, round 2 : 1/1 hits, 0.50 expected hits
1 infantry owned by the Russians lost in Tatarstan
1 infantry owned by the Ottomans lost in Tatarstan
Russians win, taking Tatarstan from Ottomans with 2 infantry remaining. Battle score for attacker is 0
Casualties for Russians: 1 infantry
Casualties for Ottomans: 1 infantry
Combat Move - Russians
Place Units - Russians
8 infantry placed in Moscow
Turn Complete - Russians
Russians collect 18 PUs; end with 19 PUs
Combat Hit Differential Summary :
Germans regular : 0.50
Russians regular : 5.33
Ottomans regular : -1.50
bombay-strategy-game1-redo-R4-Post-RR.tsvg
Remember that CP must keep at least 1 INF in each Russian territory in order to “Garrison” them as per the RR rules.
bombay-strategy-game1-redo-R4-Post-RR.tsvg
Use this file instead. I forgot that Russian-controlled territories outside of Russia stay Russian-owned until someone else conquers them.
Sorry to interject, but the Russian Revolution didn’t activate at the end of Russia’s turn 4. The Central Powers have to control three Russian territories adjacent to Moscow, and since you managed to contest Livonia, that is enough to prevent the Revolution.
@SuperbattleshipYamato Huh. Guess I forgot that a contested territory is not technically owned by either side.
What do you want to do, @King_Of_Tanks ?
@DoManMacgee I guess we play on until the conditions are met, being that the Central Powers must “control” three adjacent territories. Though when the armistice is offered again I will likely turn it down.
@DoManMacgee hmmm, I just realised you edited out the Russians, If you are able to edit them back in then we could keep playing, but if not then I guess we just end the game. What do you think?
@King_Of_Tanks Here’s a save with the position restored to what it was before I did any edits. We can play off this one:
@DoManMacgee Game History
Round: 4
Puchase Units - Germans
Condition TankProductionGermans: Germans has their production frontier changed to: lateWarProduction
Germans buy 6 artilleries, 3 infantry and 2 tanks; Remaining resources: 0 PUs;
Combat Move - Germans
1 infantry moved from Ukraine to Tatarstan
1 infantry moved from Ukraine to Tatarstan
1 infantry moved from Ukraine to Tatarstan
1 artillery moved from Ukraine to Tatarstan
1 artillery moved from Ukraine to Tatarstan
1 infantry moved from Ukraine to Romania
Germans take Romania from Russians
8 artilleries and 34 infantry moved from Ukraine to Moscow
1 fighter moved from Galicia to Moscow
5 artilleries and 3 infantry moved from Galicia to Budapest
5 artilleries and 6 infantry moved from Kiel to Hanover
9 artilleries and 12 infantry moved from Ruhr to Hanover
1 fighter moved from Berlin to Hanover
5 artilleries and 6 infantry moved from Berlin to Hanover
Combat - Germans
Germans creates battle in territory Kamerun
Germans creates battle in territory Livonia
Battle in Budapest
Germans attack with 5 artilleries and 3 infantry; AustroHungarians loiter and taunt
Italians defend with 1 infantry
Germans roll dice for 5 artilleries and 3 infantry in Budapest, round 2 : 5/8 hits, 4.00 expected hits
Italians roll dice for 1 infantry in Budapest, round 2 : 1/1 hits, 0.50 expected hits
1 infantry owned by the Germans lost in Budapest
1 infantry owned by the Italians lost in Budapest
Germans win, taking Budapest from Italians with 5 artilleries and 2 infantry remaining. Battle score for attacker is 0
Casualties for Germans: 1 infantry
Casualties for Italians: 1 infantry
Battle in Kamerun
Germans attack with 2 infantry
British defend with 1 infantry
Germans roll dice for 2 infantry in Kamerun, round 2 : 0/2 hits, 0.67 expected hits
British roll dice for 1 infantry in Kamerun, round 2 : 1/1 hits, 0.50 expected hits
1 infantry owned by the Germans lost in Kamerun
British and Germans reach a stalemate
. Battle score for attacker is -3
Casualties for Germans: 1 infantry
Turning on Edit Mode
EDIT: Turning off Edit Mode
Battle in Tatarstan
Germans attack with 2 artilleries and 3 infantry
Russians defend with 2 infantry
Germans roll dice for 2 artilleries and 3 infantry in Tatarstan, round 2 : 2/5 hits, 2.33 expected hits
Russians roll dice for 2 infantry in Tatarstan, round 2 : 1/2 hits, 1.00 expected hits
1 infantry owned by the Germans lost in Tatarstan
2 infantry owned by the Russians lost in Tatarstan
Germans win, taking Tatarstan from Russians with 2 artilleries and 2 infantry remaining. Battle score for attacker is 3
Casualties for Germans: 1 infantry
Casualties for Russians: 2 infantry
Battle in Moscow
Germans attack with 8 artilleries, 1 fighter and 34 infantry
Russians defend with 1 factory and 8 infantry
Germans roll dice for 8 artilleries, 1 fighter and 34 infantry in Moscow, round 2 : 19/43 hits, 18.33 expected hits
Russians roll dice for 8 infantry in Moscow, round 2 : 7/8 hits, 4.00 expected hits
7 infantry owned by the Germans lost in Moscow
8 infantry owned by the Russians lost in Moscow
Germans captures 1PU while taking Russians capital
Germans win, taking Moscow from Russians with 8 artilleries, 1 fighter and 27 infantry remaining. Battle score for attacker is 3
Casualties for Germans: 7 infantry
Casualties for Russians: 8 infantry
Battle in Livonia
Germans attack with 2 fighters and 1 infantry; AustroHungarians loiter and taunt
Russians defend with 2 artilleries and 14 infantry
Germans roll dice for 2 fighters and 1 infantry in Livonia, round 2 : 1/3 hits, 1.00 expected hits
Russians roll dice for 2 artilleries and 14 infantry in Livonia, round 2 : 13/16 hits, 8.00 expected hits
1 infantry owned by the Germans and 2 fighters owned by the Germans lost in Livonia
1 infantry owned by the Russians lost in Livonia
Russians win with 2 artilleries and 13 infantry remaining. Battle score for attacker is -12
Casualties for Germans: 2 fighters and 1 infantry
Casualties for Russians: 1 infantry
Combat Move - Germans
Place Units - Germans
Turning on Edit Mode
EDIT: Adding units owned by Germans to Livonia: 2 fighters and 1 infantry
EDIT: Adding units owned by Russians to Livonia: 1 infantry
EDIT: Adding units owned by Germans to Kamerun: 1 infantry
EDIT: Turning off Edit Mode
6 artilleries, 3 infantry and 2 tanks placed in Berlin
Turning on Edit Mode
EDIT: Turning off Edit Mode
Turn Complete - Germans
Germans collect 46 PUs; end with 47 PUs
Combat Hit Differential Summary :
Italians regular : 0.50
Russians regular : 8.00
Germans regular : 0.67
British regular : 0.50
bombay-strategy-game1-redo-r4.tsvg
I forgot to edit out the German units from Kamerun and Livonia so I just edited them back in along with the entente casualties after they battled
@King_Of_Tanks Also, I wasn’t sure how to edit the IPCs so I thought I’d let you transfer the Russian IPCs to the Germans (If I have my rules correct).
@King_Of_Tanks I edited the IPC counts on my side (the “Change Resources” button in Edit Mode will let you do this yourself). It looks like based on how I restored the Russian Territory after botching the RR rule, Russia never collected income for R4, which is why Germany didn’t gain it when taking Moscow.
Also as an aside, Russia cannot “Offer Armistice” to the CP while Moscow is enemy-controlled. Based on that, are you sure you still want to capture Moscow? It will result in the Russian stack in Constantinople staying alive until it is wiped off the map, which may result in the city falling.
If you want to go back and redo Germany’s turn to account for this, let me know. Otherwise I’ll do F4/B4.
@DoManMacgee Yeah that’s fine, I don’t mind if the RR isn’t triggered. Do I just add the Russian income the previous turn onto the German IPC count?
@King_Of_Tanks I already did it. We can just play on from this post.
Game History
Round: 4
Puchase Units - French
Condition TankProductionFrench: French has their production frontier changed to: lateWarProduction
Turning on Edit Mode
EDIT: Changing PUs for Germans from 47 to 66
EDIT: Turning off Edit Mode
French buy 3 artilleries, 1 fighter, 1 infantry and 2 tanks; Remaining resources: 0 PUs;
Combat Move - French
1 infantry moved from Belgium to Holland
French take Holland from Germans
1 infantry moved from Alsace to Munich
French take Munich from Germans
9 artilleries, 4 fighters and 35 infantry moved from Belgium to Ruhr
French take Ruhr from Germans
3 artilleries and 1 infantry moved from Picardy to Belgium
1 artillery, 5 infantry and 3 transports moved from SZ 2 to SZ 8
2 fighters moved from Paris to Belgium
1 artillery and 4 infantry moved from Paris to Picardy
Combat - French
Combat Move - French
Turning on Edit Mode
EDIT: Removing units owned by French from Nigeria: 1 infantry
EDIT: Adding units owned by French to Kamerun: 1 infantry
EDIT: Turning off Edit Mode
Place Units - French
3 artilleries, 1 fighter, 1 infantry and 2 tanks placed in Paris
Turn Complete - French
French collect 45 PUs; end with 45 PUs
Combat Hit Differential Summary :
Game History
Round: 4
Puchase Units - British
Condition TankProductionBritish: British has their production frontier changed to: lateWarProduction
British buy 1 artillery, 1 fighter, 8 infantry and 1 tank; Remaining resources: 0 PUs;
Combat Move - British
4 infantry moved from London to SZ 9
4 infantry moved from SZ 9 to Belgium
1 artillery and 5 infantry moved from SZ 8 to Picardy
4 artilleries and 8 infantry moved from Belgium to Ruhr
2 artilleries and 2 infantry moved from India to SZ 29
1 artillery, 1 infantry and 1 transport moved from SZ 29 to SZ 28
1 artillery and 1 infantry moved from SZ 28 to Egypt
1 infantry moved from Anglo Egyptian Sudan to Egypt
1 artillery, 1 battleship, 2 cruisers, 1 infantry and 1 transport moved from SZ 29 to SZ 28
1 artillery and 1 infantry moved from SZ 28 to Trans-Jordan
1 infantry moved from Persia to Sevastopol
British take Sevastopol from Ottomans
1 infantry moved from Syrian Desert to Ankara
British take Ankara from Ottomans
8 artilleries, 2 fighters and 10 infantry moved from Mesopotamia to Ankara
1 artillery and 6 infantry moved from Persia to Mesopotamia
1 artillery, 1 fighter and 4 infantry moved from India to Persia
1 fighter moved from Persia to Mesopotamia
Combat - British
British creates battle in territory Kamerun
Battle in Kamerun
British attack with 1 infantry; French loiter and taunt
Germans defend with 2 infantry
British roll dice for 1 infantry in Kamerun, round 2 : 0/1 hits, 0.33 expected hits
Germans roll dice for 2 infantry in Kamerun, round 2 : 1/2 hits, 1.00 expected hits
1 infantry owned by the British lost in Kamerun
Germans win with 2 infantry remaining. Battle score for attacker is -3
Casualties for British: 1 infantry
Turning on Edit Mode
EDIT: Adding units owned by British to Kamerun: 2 infantry
EDIT: Removing units owned by British from Belgian Congo: 1 infantry
EDIT: Turning off Edit Mode
Battle in Egypt
British attack with 1 artillery and 2 infantry
Ottomans defend with 1 infantry
British roll dice for 1 artillery and 2 infantry in Egypt, round 2 : 1/3 hits, 1.33 expected hits
Ottomans roll dice for 1 infantry in Egypt, round 2 : 0/1 hits, 0.50 expected hits
1 infantry owned by the Ottomans lost in Egypt
British win, taking Egypt from Ottomans with 1 artillery and 2 infantry remaining. Battle score for attacker is 3
Casualties for Ottomans: 1 infantry
Battle in Trans-Jordan
British attack with 1 artillery and 1 infantry
Ottomans defend with 1 infantry
British roll dice for 1 battleship in Trans-Jordan, round 2 : 1/1 hits, 0.67 expected hits
Ottomans roll dice for 1 infantry in Trans-Jordan, round 2 : 1/1 hits, 0.50 expected hits
1 infantry owned by the British lost in Trans-Jordan
1 infantry owned by the Ottomans lost in Trans-Jordan
British win, taking Trans-Jordan from Ottomans with 1 artillery remaining. Battle score for attacker is 0
Casualties for British: 1 infantry
Casualties for Ottomans: 1 infantry
Combat Move - British
Turning on Edit Mode
EDIT: Removing units owned by British from Trans-Jordan: 1 artillery
EDIT: Adding units owned by British to Trans-Jordan: 1 infantry
EDIT: Turning off Edit Mode
Place Units - British
1 artillery, 1 fighter, 8 infantry and 1 tank placed in India
Turn Complete - British
British collect 46 PUs; end with 46 PUs
Combat Hit Differential Summary :
Germans regular : 0.00
Ottomans regular : 0.00
British regular : -0.33
@DoManMacgee Game History
Round: 4
Puchase Units - Ottomans
Condition TankProductionOttomans: Ottomans has their production frontier changed to: lateWarProduction
Ottomans buy 1 artillery and 5 infantry; Remaining resources: 0 PUs;
Combat Move - Ottomans
Turning on Edit Mode
EDIT: Removing units owned by Ottomans from Constantinople: 1 factory and 1 port
EDIT: Removing units owned by Ottomans from Constantinople: 5 artilleries, 2 fighters and 4 infantry
EDIT: Turning off Edit Mode
1 infantry moved from Arabia to Syrian Desert
Ottomans take Syrian Desert from British
Combat - Ottomans
Combat Move - Ottomans
Turning on Edit Mode
EDIT: Turning off Edit Mode
Turning on Edit Mode
EDIT: Adding units owned by Ottomans to Constantinople: 5 artilleries, 2 fighters and 4 infantry
EDIT: Adding units owned by Ottomans to Constantinople: 3 artilleries and 11 infantry
EDIT: Removing units owned by Ottomans from Smyrna: 3 artilleries and 11 infantry
EDIT: Turning off Edit Mode
Place Units - Ottomans
Turning on Edit Mode
EDIT: Adding units owned by Ottomans to Constantinople: 1 artillery and 5 infantry
EDIT: Turning off Edit Mode
1 artillery and 5 infantry were produced but were not placed
Turn Complete - Ottomans
Ottomans collect 4 PUs; end with 4 PUs
Combat Hit Differential Summary :
bombay-strategy-game1-redo-b4.tsvg
Had to do a bit of editing for the ottomans to move units into Constantinople without fighting the Russians. I usually play on a board so I may be making moves that make no sense because I cannot comprehend where all the pieces are on the board.
@King_Of_Tanks Game History
Round: 4
Puchase Units - Italians
Condition TankProductionItalians: Italians has their production frontier changed to: lateWarProduction
Italians buy 2 artilleries, 1 fighter, 4 infantry and 1 tank; Remaining resources: 0 PUs;
Combat Move - Italians
1 infantry moved from Tuscany to SZ 17
1 artillery moved from Rome to SZ 17
1 artillery and 1 infantry moved from SZ 17 to Albania
Italians take Albania from AustroHungarians
2 artilleries, 1 fighter and 1 infantry moved from Rome to Tuscany
1 fighter and 1 infantry moved from Tuscany to Venice
5 artilleries, 1 fighter and 12 infantry moved from Tyrolia to Trieste
2 artilleries, 1 fighter and 1 infantry moved from Venice to Trieste
Combat - Italians
Battle in Trieste
Italians attack with 7 artilleries, 2 fighters and 13 infantry
AustroHungarians defend with 4 artilleries, 5 infantry and 1 port
Italians roll dice for 7 artilleries, 2 fighters and 13 infantry in Trieste, round 2 : 11/22 hits, 10.83 expected hits
AustroHungarians roll dice for 4 artilleries and 5 infantry in Trieste, round 2 : 2/9 hits, 4.50 expected hits
2 infantry owned by the Italians lost in Trieste
5 infantry owned by the AustroHungarians and 4 artilleries owned by the AustroHungarians lost in Trieste
Italians win, taking Trieste from AustroHungarians with 7 artilleries, 2 fighters and 11 infantry remaining. Battle score for attacker is 25
Casualties for Italians: 2 infantry
Casualties for AustroHungarians: 4 artilleries and 5 infantry
Combat Move - Italians
Place Units - Italians
2 artilleries, 1 fighter, 4 infantry and 1 tank placed in Rome
Turn Complete - Italians
Italians collect 26 PUs; end with 26 PUs
Combat Hit Differential Summary :
Italians regular : 0.17
AustroHungarians regular : -2.50
Rolling for a bombardment from Spain because I forgot to do it in-game:
[dice 6d6]
6d6: 1, 1, 6, 6, 6, 2
@King_Of_Tanks
Game History
Round: 4
Puchase Units - Americans
Condition TankProductionAmericans: Americans has their production frontier changed to: lateWarProduction
Americans buy 2 artilleries, 2 infantry and 1 transport; Remaining resources: 0 PUs;
Combat Move - Americans
Trigger AmericansRemoveRestrictions: Setting movementRestrictionTerritories cleared for rulesAttachment attached to Americans
Trigger AmericansJoinWar: Changing Relationship for AustroHungarians and Americans from Neutral to War
Trigger AmericansJoinWar: Changing Relationship for Russians and Americans from Neutral to Allied
Trigger AmericansJoinWar: Changing Relationship for Germans and Americans from Neutral to War
Trigger AmericansJoinWar: Changing Relationship for French and Americans from Neutral to Allied
Trigger AmericansJoinWar: Changing Relationship for British and Americans from Neutral to Allied
Trigger AmericansJoinWar: Changing Relationship for Ottomans and Americans from Neutral to War
Trigger AmericansJoinWar: Changing Relationship for Italians and Americans from Neutral to Allied
2 artilleries and 12 infantry moved from United States of America to SZ 1
2 artilleries, 1 battleship, 1 cruiser, 12 infantry and 7 transports moved from SZ 1 to SZ 14
2 artilleries and 12 infantry moved from SZ 14 to Spain
Combat - Americans
Battle in Spain
Americans attack with 2 artilleries and 12 infantry
Neutral_True defend with 1 artillery and 7 infantry
Americans roll dice for 1 battleship in Spain, round 2 : 0/1 hits, 0.67 expected hits
Americans roll dice for 2 artilleries and 12 infantry in Spain, round 2 : 5/14 hits, 5.33 expected hits
Neutral_True roll dice for 1 artillery and 7 infantry in Spain, round 2 : 4/8 hits, 4.00 expected hits
4 infantry owned by the Americans lost in Spain
5 infantry owned by the Neutral_True lost in Spain
Neutral_True and Americans reach a stalemate
. Battle score for attacker is 3
Casualties for Americans: 4 infantry
Casualties for Neutral_True: 5 infantry
Combat Move - Americans
Place Units - Americans
Turning on Edit Mode
EDIT: Removing units owned by Americans from Spain: 1 infantry
EDIT: Adding units owned by Neutral_True to Spain: 1 infantry
EDIT: Turning off Edit Mode
2 artilleries and 2 infantry placed in United States of America
1 transport placed in SZ 1
Turn Complete - Americans
Americans collect 20 PUs; end with 20 PUs
Combat Hit Differential Summary :
Americans regular : -1.00
Neutral_True regular : 0.00
@DoManMacgee I’m not gonna waste anymore of your time, I concede defeat. The Entente are too large even If Bombay is captured and if the Ottomans are rescued. Thank you for the games, it’s back to the drawing board for this strategy. I just need to make a few modifications but I think it could work still.
@King_Of_Tanks Mis-reading the rules really was the blunder that I made.
@King_Of_Tanks Don’t say that you “wasted my time”. It was still a good experience all around and I appreciated having something new brought to the table. It was also your first rodeo with TripleA as you yourself stated so there may have been some minor errors there as well.
If you ever want to play again, please shoot me or one of the others a message and don’t feel discouraged.