@Jacob16 ah sorry didn’t know, playing a game now against someone who did that against me and thought it must be ok, they seem to be very experienced at the game.
I’ll put an extra infantry in kweichow and give 1 ipc to russia pls.
@pacifiersboard last turn I mentioned that I placed 4 brit inf on 2 us transports as an edit. But the edit doesn’t control which boats get guys.
I moved the 2 transports to norway,and had 2edit the other guys
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3
Game History
Round: 8
Purchase Units - Italians
Italians buy 1 fighter; Remaining resources: 0 PUs;
Combat Move - Italians
1 infantry moved from Caucasus to Northwest Persia
Italians take Northwest Persia from British
1 fighter moved from Rostov to Sikang
Combat - Italians
Battle in Sikang
Italians attack with 1 fighter
Chinese defend with 1 infantry
Italians roll dice for 1 fighter in Sikang, round 2 : 1/1 hits, 0,50 expected hits
Chinese roll dice for 1 infantry in Sikang, round 2 : 0/1 hits, 0,33 expected hits
1 infantry owned by the Chinese lost in Sikang
Italians win with 1 fighter remaining. Battle score for attacker is 3
Casualties for Chinese: 1 infantry
Non Combat Move - Italians
1 fighter moved from Sikang to Kazakhstan
1 mech_infantry moved from Northern Italy to Romania
1 armour and 1 mech_infantry moved from Southern Italy to Yugoslavia
1 aaGun moved from Northern Italy to Yugoslavia
1 aaGun, 1 artillery and 2 infantry moved from Northern Italy to France
3 infantry moved from Northern Italy to Southern Italy
Place Units - Italians
1 fighter placed in Southern Italy
Turn Complete - Italians
Total Cost from Convoy Blockades: 0
Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 4,5,6,5
Italians collect 12 PUs; end with 12 PUs
Objective Italians 4 Control Iraq Or Persia Or Northwest Persia: Italians met a national objective for an additional 2 PUs; end with 14 PUs
Combat Hit Differential Summary :
Chinese regular : -0,33
Italians regular : 0,50
@surfer said in pacifiersboard (X) -vs- surfer (L +21) BM:
@pacifiersboard last turn I mentioned that I placed 4 brit inf on 2 us transports as an edit. But the edit doesn’t control which boats get guys.
I moved the 2 transports to norway,and had 2edit the other guys
I have remembered, thanks
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3
Game History
Round: 8
Purchase Units - ANZAC
ANZAC buy 1 destroyer, 1 infantry and 1 submarine; Remaining resources: 0 PUs;
Combat Move - ANZAC
1 infantry moved from New Guinea to Dutch New Guinea
ANZAC take Dutch New Guinea from Japanese
Combat - ANZAC
Non Combat Move - ANZAC
1 destroyer moved from 62 Sea Zone to 54 Sea Zone
1 artillery and 1 infantry moved from New Hebrides to 53 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 53 Sea Zone to 54 Sea Zone
1 artillery and 1 infantry moved from 54 Sea Zone to Queensland
1 infantry moved from New South Wales to South Australia
1 destroyer and 4 submarines moved from 61 Sea Zone to 54 Sea Zone
Place Units - ANZAC
1 destroyer and 1 submarine placed in 62 Sea Zone
1 infantry placed in New South Wales
Turn Complete - ANZAC
ANZAC collect 10 PUs; end with 10 PUs
Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 3 PUs; end with 13 PUs
Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 16 PUs
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 3 PUs; end with 19 PUs
Combat Move - French
Non Combat Move - French
1 cruiser moved from 110 Sea Zone to 112 Sea Zone
1 fighter moved from United Kingdom to 112 Sea Zone
Turn Complete - French
Turning on Edit Mode
EDIT: Removing units owned by French from Algeria: 2 infantry
EDIT: Adding units owned by French to Tunisia: 2 infantry
EDIT: Turning off Edit Mode
Combat Hit Differential Summary :
@pacifiersboard Edit. To NCM inf in Algeria to Tunisa
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3
Game History
Round: 9
Research Technology - Germans
Purchase Units - Germans
Germans buy 1 armour, 2 artilleries, 18 infantry, 3 mech_infantrys and 1 submarine; Remaining resources: 0 PUs;
Combat Move - Germans
1 mech_infantry moved from Caucasus to Persia
Germans take Persia from British
1 infantry moved from Novgorod to Karelia
Germans take Karelia from British
1 artillery and 1 infantry moved from Novgorod to Vyborg
1 armour and 1 mech_infantry moved from Urals to Yenisey
Germans take Evenkiyskiy from Russians
1 artillery and 1 infantry moved from Finland to Norway
1 transport moved from 115 Sea Zone to 113 Sea Zone
1 artillery and 3 infantry moved from Germany to 113 Sea Zone
1 artillery and 3 infantry moved from 113 Sea Zone to Norway
1 fighter moved from 113 Sea Zone to Norway
2 bombers, 3 fighters and 2 tactical_bombers moved from Western Germany to Norway
1 fighter and 2 tactical_bombers moved from Southern Italy to Norway
1 infantry moved from France to Holland Belgium
1 artillery and 1 infantry moved from Western Germany to Holland Belgium
3 armour and 2 mech_infantrys moved from Volgograd to Tsinghai
1 armour and 1 mech_infantry moved from Kazakhstan to Szechwan
Germans take Sikang from Chinese
9 armour and 8 mech_infantrys moved from Kazakhstan to Shensi
1 fighter and 1 tactical_bomber moved from Caucasus to Shensi
Combat - Germans
Germans creates battle in territory 97 Sea Zone
Battle in Norway
Germans attack with 2 artilleries, 2 bombers, 5 fighters, 4 infantry and 4 tactical_bombers
British defend with 1 aaGun and 5 infantry; Americans defend with 1 aaGun, 1 armour, 5 infantry and 1 marine
Americans roll AA dice in Norway : 0/6 hits, 1,00 expected hits
Germans roll dice for 2 artilleries, 2 bombers, 5 fighters, 4 infantry and 4 tactical_bombers in Norway, round 2 : 8/17 hits, 8,17 expected hits
Americans roll dice for 2 aaGuns, 1 armour, 10 infantry and 1 marine in Norway, round 2 : 7/12 hits, 4,17 expected hits
1 artillery owned by the Germans, 2 fighters owned by the Germans and 4 infantry owned by the Germans lost in Norway
1 aaGun owned by the British, 1 aaGun owned by the Americans, 1 infantry owned by the Americans and 5 infantry owned by the British lost in Norway
Germans roll dice for 1 artillery, 2 bombers, 3 fighters and 4 tactical_bombers in Norway, round 3 : 6/10 hits, 5,67 expected hits
Americans roll dice for 1 armour, 4 infantry and 1 marine in Norway, round 3 : 5/6 hits, 2,17 expected hits
3 fighters owned by the Germans and 2 tactical_bombers owned by the Germans lost in Norway
1 armour owned by the Americans, 4 infantry owned by the Americans and 1 marine owned by the Americans lost in Norway
Germans win, taking Norway from Americans with 1 artillery, 2 bombers and 2 tactical_bombers remaining. Battle score for attacker is -37
Casualties for Germans: 1 artillery, 5 fighters, 4 infantry and 2 tactical_bombers
Casualties for British: 1 aaGun and 5 infantry
Casualties for Americans: 1 aaGun, 1 armour, 5 infantry and 1 marine
Battle in Szechwan
Germans attack with 1 armour and 1 mech_infantry
British defend with 1 aaGun; Chinese defend with 1 fighter
Germans roll dice for 1 armour and 1 mech_infantry in Szechwan, round 2 : 1/2 hits, 0,67 expected hits
Chinese roll dice for 1 aaGun and 1 fighter in Szechwan, round 2 : 1/1 hits, 0,67 expected hits
1 mech_infantry owned by the Germans lost in Szechwan
1 aaGun owned by the British lost in Szechwan
Germans roll dice for 1 armour in Szechwan, round 3 : 1/1 hits, 0,50 expected hits
Chinese roll dice for 1 fighter in Szechwan, round 3 : 0/1 hits, 0,67 expected hits
1 fighter owned by the Chinese lost in Szechwan
Germans win, taking Szechwan from Chinese with 1 armour remaining. Battle score for attacker is 11
Casualties for Germans: 1 mech_infantry
Casualties for British: 1 aaGun
Casualties for Chinese: 1 fighter
Battle in Shensi
Germans attack with 9 armour, 1 fighter, 8 mech_infantrys and 1 tactical_bomber
Chinese defend with 3 artilleries and 6 infantry
Germans roll dice for 9 armour, 1 fighter, 8 mech_infantrys and 1 tactical_bomber in Shensi, round 2 : 3/19 hits, 7,00 expected hits
Chinese roll dice for 3 artilleries and 6 infantry in Shensi, round 2 : 3/9 hits, 3,00 expected hits
3 mech_infantrys owned by the Germans lost in Shensi
3 infantry owned by the Chinese lost in Shensi
Germans roll dice for 9 armour, 1 fighter, 5 mech_infantrys and 1 tactical_bomber in Shensi, round 3 : 6/16 hits, 6,50 expected hits
Chinese roll dice for 3 artilleries and 3 infantry in Shensi, round 3 : 1/6 hits, 2,00 expected hits
1 mech_infantry owned by the Germans lost in Shensi
3 infantry owned by the Chinese and 3 artilleries owned by the Chinese lost in Shensi
Germans win, taking Shensi from Chinese with 9 armour, 1 fighter, 4 mech_infantrys and 1 tactical_bomber remaining. Battle score for attacker is 14
Casualties for Germans: 4 mech_infantrys
Casualties for Chinese: 3 artilleries and 6 infantry
Battle in Vyborg
Germans attack with 1 artillery and 1 infantry
British defend with 1 mech_infantry
Germans roll dice for 1 artillery and 1 infantry in Vyborg, round 2 : 2/2 hits, 0,67 expected hits
British roll dice for 1 mech_infantry in Vyborg, round 2 : 0/1 hits, 0,33 expected hits
1 mech_infantry owned by the British lost in Vyborg
Germans win, taking Vyborg from British with 1 artillery and 1 infantry remaining. Battle score for attacker is 4
Casualties for British: 1 mech_infantry
Battle in Holland Belgium
Germans attack with 1 artillery and 2 infantry
British defend with 2 infantry
Germans roll dice for 1 artillery and 2 infantry in Holland Belgium, round 2 : 2/3 hits, 0,83 expected hits
British roll dice for 2 infantry in Holland Belgium, round 2 : 2/2 hits, 0,67 expected hits
2 infantry owned by the Germans lost in Holland Belgium
2 infantry owned by the British lost in Holland Belgium
Germans win, taking Holland Belgium from British with 1 artillery remaining. Battle score for attacker is 0
Casualties for Germans: 2 infantry
Casualties for British: 2 infantry
Battle in Tsinghai
Germans attack with 3 armour and 2 mech_infantrys
Chinese defend with 2 infantry
Germans roll dice for 3 armour and 2 mech_infantrys in Tsinghai, round 2 : 2/5 hits, 1,83 expected hits
Chinese roll dice for 2 infantry in Tsinghai, round 2 : 1/2 hits, 0,67 expected hits
1 mech_infantry owned by the Germans lost in Tsinghai
2 infantry owned by the Chinese lost in Tsinghai
Germans win, taking Tsinghai from Chinese with 3 armour and 1 mech_infantry remaining. Battle score for attacker is 2
Casualties for Germans: 1 mech_infantry
Casualties for Chinese: 2 infantry
Non Combat Move - Germans
2 tactical_bombers moved from Norway to Western Germany
2 bombers moved from Norway to Western Germany
1 artillery and 7 infantry moved from Western Germany to France
5 infantry moved from Germany to Western Germany
3 mech_infantrys moved from Ukraine to Caucasus
4 artilleries moved from Samara to Kazakhstan
1 fighter moved from Shensi to Kansu
1 tactical_bomber moved from Shensi to Suiyuyan
Place Units - Germans
1 submarine placed in 113 Sea Zone
2 artilleries and 1 infantry placed in France
3 infantry placed in Volgograd
Germans undo move 2.
1 artillery and 2 infantry placed in France
3 mech_infantrys placed in Ukraine
1 armour and 9 infantry placed in Western Germany
2 infantry placed in Germany
Germans undo move 5.
1 armour, 1 artillery and 8 infantry placed in Western Germany
3 infantry placed in Novgorod
Turn Complete - Germans
Germans collect 69 PUs; end with 69 PUs
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 74 PUs
Objective Germans 6 Control Iraq Or Persia Or Northwest Persia: Germans met a national objective for an additional 2 PUs; end with 76 PUs
Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 81 PUs
Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 15 PUs; end with 96 PUs
Combat Hit Differential Summary :
Chinese regular : -1,00
Americans regular : 5,67
Americans AA : -1,00
Germans regular : -0,83
British regular : 1,00
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3
Game History
Round: 9
Combat Move - Russians
1 infantry moved from Yakut S.S.R. to Buryatia
Russians take Buryatia from Japanese
Combat - Russians
Russians creates battle in territory 97 Sea Zone
Non Combat Move - Russians
Turn Complete - Russians
Combat Hit Differential Summary :
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3
Game History
Round: 9
Purchase Units - Japanese
Japanese buy 1 carrier, 2 destroyers, 2 fighters, 1 submarine and 1 transport; Remaining resources: 0 PUs; 6 SuicideAttackTokens;
Combat Move - Japanese
1 infantry moved from Dzavhan to Tsagaan Olom
Japanese take Tsagaan Olom from Russians
1 armour moved from Anhwe to Kwangtung
Japanese take Kiangsi from Chinese
Japanese take Kwangtung from UK_Pacific
1 marine moved from Java to 42 Sea Zone
1 cruiser and 1 marine moved from 42 Sea Zone to 36 Sea Zone
1 marine moved from 36 Sea Zone to French Indo China
1 artillery moved from Manchuria to 19 Sea Zone
1 infantry moved from Manchuria to Amur
1 infantry moved from Kiangsu to 19 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 19 Sea Zone to 36 Sea Zone
1 transport moved from 35 Sea Zone to 19 Sea Zone
1 infantry moved from Kiangsu to 19 Sea Zone
1 infantry and 1 transport moved from 19 Sea Zone to 21 Sea Zone
1 infantry moved from 21 Sea Zone to Guam
1 transport moved from 35 Sea Zone to 33 Sea Zone
1 infantry and 1 marine moved from Caroline Islands to 33 Sea Zone
1 infantry, 1 marine and 1 transport moved from 33 Sea Zone to 46 Sea Zone
1 infantry and 1 marine moved from 46 Sea Zone to New Guinea
1 artillery and 1 infantry moved from 36 Sea Zone to Kwangsi
1 bomber moved from Japan to Kwangsi
4 fighters and 2 tactical_bombers moved from 42 Sea Zone to Dutch New Guinea
1 submarine moved from 75 Sea Zone to 39 Sea Zone
Combat - Japanese
Battle in New Guinea
Battle in Guam
Battle in French Indo China
Battle in Kwangsi
Japanese attack with 1 artillery, 1 bomber and 1 infantry
British defend with 1 infantry
Japanese roll dice for 1 cruiser in Kwangsi, round 2 : 0/1 hits, 0,50 expected hits
Japanese roll dice for 1 artillery, 1 bomber and 1 infantry in Kwangsi, round 2 : 1/3 hits, 1,33 expected hits
Chinese roll dice for 1 infantry in Kwangsi, round 2 : 1/1 hits, 0,33 expected hits
1 infantry owned by the Japanese lost in Kwangsi
1 infantry owned by the British lost in Kwangsi
Japanese win, taking New Guinea from ANZAC, taking Guam from Americans, taking French Indo China from French, taking Kwangsi from Chinese with 1 artillery and 1 bomber remaining. Battle score for attacker is 0
Casualties for Japanese: 1 infantry
Casualties for British: 1 infantry
Battle in Dutch New Guinea
Japanese attack with 4 fighters and 2 tactical_bombers
ANZAC defend with 1 infantry
Japanese roll dice for 4 fighters and 2 tactical_bombers in Dutch New Guinea, round 2 : 3/6 hits, 3,33 expected hits
ANZAC roll dice for 1 infantry in Dutch New Guinea, round 2 : 1/1 hits, 0,33 expected hits
1 fighter owned by the Japanese lost in Dutch New Guinea
1 infantry owned by the ANZAC lost in Dutch New Guinea
Japanese win with 3 fighters and 2 tactical_bombers remaining. Battle score for attacker is -7
Casualties for Japanese: 1 fighter
Casualties for ANZAC: 1 infantry
Non Combat Move - Japanese
1 battleship, 3 carriers, 3 destroyers and 1 submarine moved from 42 Sea Zone to 46 Sea Zone
1 fighter moved from Philippines to 46 Sea Zone
3 fighters and 2 tactical_bombers moved from Dutch New Guinea to 46 Sea Zone
1 fighter moved from Philippines to Caroline Islands
1 fighter moved from Philippines to 21 Sea Zone
1 destroyer moved from 35 Sea Zone to 21 Sea Zone
1 destroyer and 1 submarine moved from 35 Sea Zone to 46 Sea Zone
1 carrier and 1 destroyer moved from 6 Sea Zone to 21 Sea Zone
1 artillery moved from Anhwe to Chahar
1 infantry moved from Anhwe to Hopei
1 infantry moved from Hopei to Shensi
1 aaGun and 2 fighters moved from Hopei to Shensi
1 infantry moved from Suiyuyan to Shensi
1 infantry moved from Chahar to Suiyuyan
1 artillery moved from Anhwe to Chahar
1 artillery moved from Anhwe to Jehol
4 artilleries moved from Anhwe to Kiangsu
1 bomber moved from Kwangsi to Kiangsu
Place Units - Japanese
1 carrier, 2 destroyers, 1 submarine and 1 transport placed in 6 Sea Zone
2 fighters placed in Japan
Turn Complete - Japanese
Japanese collect 56 PUs; end with 56 PUs
Objective Japanese 6 Home Islands: Japanese met a national objective for an additional 3 PUs; end with 59 PUs
Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 64 PUs
Combat Hit Differential Summary :
Chinese regular : 0,67
Japanese regular : -1,17
ANZAC regular : 0,67
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3
Game History
Round: 9
Purchase Units - Americans
Americans buy 1 carrier, 4 fighters, 7 infantry, 1 submarine and 1 transport; Remaining resources: 0 PUs;
Combat Move - Americans
1 artillery, 2 infantry and 1 mech_infantry moved from Morocco to 91 Sea Zone
1 artillery, 2 infantry, 1 mech_infantry and 2 transports moved from 91 Sea Zone to 112 Sea Zone
1 artillery, 2 infantry and 1 mech_infantry moved from 112 Sea Zone to Norway
1 transport moved from 112 Sea Zone to 110 Sea Zone
2 infantry moved from Normandy Bordeaux to 110 Sea Zone
2 infantry and 1 transport moved from 110 Sea Zone to 112 Sea Zone
1 infantry moved from 112 Sea Zone to Norway
1 fighter moved from 112 Sea Zone to Norway
1 fighter moved from Gibraltar to 112 Sea Zone
1 bomber moved from Western United States to Amur
1 infantry moved from Siberia to Amur
Combat - Americans
Americans creates battle in territory 97 Sea Zone
Battle in Norway
Americans attack with 1 artillery, 1 fighter, 3 infantry and 1 mech_infantry
Germans defend with 1 artillery
Americans roll dice for 1 cruiser in Norway, round 2 : 0/1 hits, 0.50 expected hits
Americans roll dice for 1 artillery, 1 fighter, 3 infantry and 1 mech_infantry in Norway, round 2 : 1/6 hits, 1.67 expected hits
Germans roll dice for 1 artillery in Norway, round 2 : 0/1 hits, 0.33 expected hits
1 artillery owned by the Germans lost in Norway
Americans win, taking Norway from Germans with 1 artillery, 1 fighter, 3 infantry and 1 mech_infantry remaining. Battle score for attacker is 4
Casualties for Germans: 1 artillery
Battle in Amur
Americans attack with 1 bomber and 1 infantry
Japanese defend with 1 infantry
Americans roll dice for 1 bomber and 1 infantry in Amur, round 2 : 0/2 hits, 0.83 expected hits
Japanese roll dice for 1 infantry in Amur, round 2 : 0/1 hits, 0.33 expected hits
Americans roll dice for 1 bomber and 1 infantry in Amur, round 3 : 0/2 hits, 0.83 expected hits
Japanese roll dice for 1 infantry in Amur, round 3 : 0/1 hits, 0.33 expected hits
Americans roll dice for 1 bomber and 1 infantry in Amur, round 4 : 1/2 hits, 0.83 expected hits
Japanese roll dice for 1 infantry in Amur, round 4 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Japanese lost in Amur
Americans win, taking Amur from Japanese with 1 bomber and 1 infantry remaining. Battle score for attacker is 3
Casualties for Japanese: 1 infantry
Non Combat Move - Americans
1 bomber moved from Amur to Siberia
1 armour moved from Sakha to Siberia
1 artillery, 1 infantry and 1 mech_infantry moved from Soviet Far East to Siberia
1 carrier, 1 destroyer, 1 submarine and 2 transports moved from 3 Sea Zone to 14 Sea Zone
1 carrier and 2 submarines moved from 10 Sea Zone to 26 Sea Zone
1 submarine moved from 10 Sea Zone to 14 Sea Zone
1 fighter moved from 3 Sea Zone to 26 Sea Zone
1 tactical_bomber moved from Eastern United States to 26 Sea Zone
1 fighter moved from Eastern United States to 14 Sea Zone
1 infantry moved from Eastern United States to 101 Sea Zone
1 aaGun and 1 infantry moved from Morocco to 91 Sea Zone
1 aaGun, 1 infantry and 1 transport moved from 91 Sea Zone to 112 Sea Zone
1 aaGun and 1 infantry moved from 112 Sea Zone to Norway
1 carrier moved from 112 Sea Zone to 110 Sea Zone
1 fighter moved from 112 Sea Zone to United Kingdom
1 fighter moved from Norway to United Kingdom
1 transport moved from 92 Sea Zone to 93 Sea Zone
1 artillery and 1 infantry moved from Southern France to 93 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 93 Sea Zone to 97 Sea Zone
1 artillery and 1 infantry moved from 97 Sea Zone to Greece
Americans take Greece from Neutral_Allies
2 artilleries and 5 infantry moved from Southern France to Normandy Bordeaux
2 carriers, 3 destroyers, 2 fighters and 1 submarine moved from 54 Sea Zone to 42 Sea Zone
1 fighter and 1 tactical_bomber moved from Queensland to 42 Sea Zone
1 destroyer moved from 30 Sea Zone to 54 Sea Zone
1 artillery and 1 mech_infantry moved from Queensland to New South Wales
1 infantry and 1 transport moved from 101 Sea Zone to 91 Sea Zone
1 infantry moved from 91 Sea Zone to Morocco
1 fighter moved from 112 Sea Zone to 110 Sea Zone
Place Units - Americans
3 infantry placed in Southern France
1 fighter and 2 infantry placed in Normandy Bordeaux
Americans undo move 2.
2 infantry placed in Normandy Bordeaux
1 fighter placed in 110 Sea Zone
1 transport placed in 101 Sea Zone
2 infantry placed in Eastern United States
1 carrier and 1 submarine placed in 10 Sea Zone
2 fighters placed in Eastern United States
1 fighter placed in Western United States
Turn Complete - Americans
Total Cost from Convoy Blockades: 0
Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 6,6
Americans collect 63 PUs; end with 63 PUs
Trigger Americans 7 North Africa Beach Head: Americans met a national objective for an additional 5 PUs; end with 68 PUs
Trigger Americans 6 Western Europe Beach Head: Americans met a national objective for an additional 5 PUs; end with 73 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 83 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 88 PUs
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 93 PUs
Turning on Edit Mode
EDIT: Removing units owned by Americans from 112 Sea Zone: 1 infantry and 9 transports
EDIT: Adding units owned by Americans to 112 Sea Zone: 4 transports
EDIT: Adding units owned by Americans to 110 Sea Zone: 5 transports
EDIT: Adding units owned by Americans to Norway: 1 infantry
EDIT: Turning off Edit Mode
Combat Hit Differential Summary :
Americans regular : -2.67
Japanese regular : -1.00
Germans regular : -0.33
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3
Game History
Round: 9
Purchase Units - Americans
Americans buy 1 carrier, 4 fighters, 7 infantry, 1 submarine and 1 transport; Remaining resources: 0 PUs;
Combat Move - Americans
1 artillery, 2 infantry and 1 mech_infantry moved from Morocco to 91 Sea Zone
1 artillery, 2 infantry, 1 mech_infantry and 2 transports moved from 91 Sea Zone to 112 Sea Zone
1 artillery, 2 infantry and 1 mech_infantry moved from 112 Sea Zone to Norway
1 transport moved from 112 Sea Zone to 110 Sea Zone
2 infantry moved from Normandy Bordeaux to 110 Sea Zone
2 infantry and 1 transport moved from 110 Sea Zone to 112 Sea Zone
1 infantry moved from 112 Sea Zone to Norway
1 fighter moved from 112 Sea Zone to Norway
1 fighter moved from Gibraltar to 112 Sea Zone
1 bomber moved from Western United States to Amur
1 infantry moved from Siberia to Amur
Combat - Americans
Americans creates battle in territory 97 Sea Zone
Battle in Norway
Americans attack with 1 artillery, 1 fighter, 3 infantry and 1 mech_infantry
Germans defend with 1 artillery
Americans roll dice for 1 cruiser in Norway, round 2 : 0/1 hits, 0.50 expected hits
Americans roll dice for 1 artillery, 1 fighter, 3 infantry and 1 mech_infantry in Norway, round 2 : 1/6 hits, 1.67 expected hits
Germans roll dice for 1 artillery in Norway, round 2 : 0/1 hits, 0.33 expected hits
1 artillery owned by the Germans lost in Norway
Americans win, taking Norway from Germans with 1 artillery, 1 fighter, 3 infantry and 1 mech_infantry remaining. Battle score for attacker is 4
Casualties for Germans: 1 artillery
Battle in Amur
Americans attack with 1 bomber and 1 infantry
Japanese defend with 1 infantry
Americans roll dice for 1 bomber and 1 infantry in Amur, round 2 : 0/2 hits, 0.83 expected hits
Japanese roll dice for 1 infantry in Amur, round 2 : 0/1 hits, 0.33 expected hits
Americans roll dice for 1 bomber and 1 infantry in Amur, round 3 : 0/2 hits, 0.83 expected hits
Japanese roll dice for 1 infantry in Amur, round 3 : 0/1 hits, 0.33 expected hits
Americans roll dice for 1 bomber and 1 infantry in Amur, round 4 : 1/2 hits, 0.83 expected hits
Japanese roll dice for 1 infantry in Amur, round 4 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Japanese lost in Amur
Americans win, taking Amur from Japanese with 1 bomber and 1 infantry remaining. Battle score for attacker is 3
Casualties for Japanese: 1 infantry
Non Combat Move - Americans
1 bomber moved from Amur to Siberia
1 armour moved from Sakha to Siberia
1 artillery, 1 infantry and 1 mech_infantry moved from Soviet Far East to Siberia
1 carrier, 1 destroyer, 1 submarine and 2 transports moved from 3 Sea Zone to 14 Sea Zone
1 carrier and 2 submarines moved from 10 Sea Zone to 26 Sea Zone
1 submarine moved from 10 Sea Zone to 14 Sea Zone
1 fighter moved from 3 Sea Zone to 26 Sea Zone
1 tactical_bomber moved from Eastern United States to 26 Sea Zone
1 fighter moved from Eastern United States to 14 Sea Zone
1 infantry moved from Eastern United States to 101 Sea Zone
1 aaGun and 1 infantry moved from Morocco to 91 Sea Zone
1 aaGun, 1 infantry and 1 transport moved from 91 Sea Zone to 112 Sea Zone
1 aaGun and 1 infantry moved from 112 Sea Zone to Norway
1 carrier moved from 112 Sea Zone to 110 Sea Zone
1 fighter moved from 112 Sea Zone to United Kingdom
1 fighter moved from Norway to United Kingdom
1 transport moved from 92 Sea Zone to 93 Sea Zone
1 artillery and 1 infantry moved from Southern France to 93 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 93 Sea Zone to 97 Sea Zone
1 artillery and 1 infantry moved from 97 Sea Zone to Greece
Americans take Greece from Neutral_Allies
2 artilleries and 5 infantry moved from Southern France to Normandy Bordeaux
2 carriers, 3 destroyers, 2 fighters and 1 submarine moved from 54 Sea Zone to 42 Sea Zone
1 fighter and 1 tactical_bomber moved from Queensland to 42 Sea Zone
1 destroyer moved from 30 Sea Zone to 54 Sea Zone
1 artillery and 1 mech_infantry moved from Queensland to New South Wales
1 infantry and 1 transport moved from 101 Sea Zone to 91 Sea Zone
1 infantry moved from 91 Sea Zone to Morocco
1 fighter moved from 112 Sea Zone to 110 Sea Zone
Place Units - Americans
3 infantry placed in Southern France
1 fighter and 2 infantry placed in Normandy Bordeaux
Americans undo move 2.
2 infantry placed in Normandy Bordeaux
1 fighter placed in 110 Sea Zone
1 transport placed in 101 Sea Zone
2 infantry placed in Eastern United States
1 carrier and 1 submarine placed in 10 Sea Zone
2 fighters placed in Eastern United States
1 fighter placed in Western United States
Turn Complete - Americans
Total Cost from Convoy Blockades: 0
Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 6,6
Americans collect 63 PUs; end with 63 PUs
Trigger Americans 7 North Africa Beach Head: Americans met a national objective for an additional 5 PUs; end with 68 PUs
Trigger Americans 6 Western Europe Beach Head: Americans met a national objective for an additional 5 PUs; end with 73 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 83 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 88 PUs
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 93 PUs
Turning on Edit Mode
EDIT: Removing units owned by Americans from 112 Sea Zone: 1 infantry and 9 transports
EDIT: Adding units owned by Americans to 112 Sea Zone: 4 transports
EDIT: Adding units owned by Americans to 110 Sea Zone: 5 transports
EDIT: Adding units owned by Americans to Norway: 1 infantry
EDIT: Turning off Edit Mode
Purchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Chinese buy 3 infantry; Remaining resources: 2 PUs;
Combat Move - Chinese
Trigger Chinese Guerilla Sikang: Chinese has 1 infantry placed in Sikang
Combat - Chinese
Chinese creates battle in territory Sikang
Non Combat Move - Chinese
Place Units - Chinese
3 infantry placed in Yunnan
Turn Complete - Chinese
Chinese collect 4 PUs; end with 6 PUs
Purchase Units - British
British buy 1 fighter, 9 infantry, 2 mech_infantrys and 1 transport; Remaining resources: 0 PUs;
Purchase Units - UK_Pacific
UK_Pacific buy 1 armour, 1 artillery, 1 infantry and 1 mech_infantry; Remaining resources: 0 PUs;
Combat Move - British
2 infantry moved from Normandy Bordeaux to Holland Belgium
1 fighter moved from Normandy Bordeaux to Holland Belgium
1 fighter moved from 112 Sea Zone to Holland Belgium
1 infantry moved from Southern France to Northern Italy
British take Northern Italy from Italians
1 artillery and 3 infantry moved from Iraq to Northwest Persia
3 infantry moved from Iraq to Persia
1 infantry and 2 mech_infantrys moved from Iraq to Northwest Persia
1 artillery moved from Trans-Jordan to 81 Sea Zone
1 infantry moved from Egypt to 81 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 81 Sea Zone to 80 Sea Zone
1 artillery and 1 infantry moved from 80 Sea Zone to Persia
1 armour and 3 mech_infantrys moved from Kweichow to Kwangsi
2 mech_infantrys moved from Yunnan to Kwangsi
2 infantry moved from Kweichow to Szechwan
1 tactical_bomber moved from India to Szechwan
2 infantry moved from Shan State to French Indo China
1 fighter moved from India to French Indo China
1 mech_infantry moved from Kweichow to Kwangsi
Combat - British
Battle in Holland Belgium
British attack with 2 fighters and 2 infantry
Germans defend with 1 artillery
British roll dice for 2 fighters and 2 infantry in Holland Belgium, round 2 : 1/4 hits, 1.33 expected hits
Germans roll dice for 1 artillery in Holland Belgium, round 2 : 0/1 hits, 0.33 expected hits
1 artillery owned by the Germans lost in Holland Belgium
British win, taking Holland Belgium from Germans with 2 fighters and 2 infantry remaining. Battle score for attacker is 4
Casualties for Germans: 1 artillery
Battle in Persia
British attack with 1 artillery and 4 infantry
Germans defend with 1 mech_infantry
British roll dice for 1 artillery and 4 infantry in Persia, round 2 : 3/5 hits, 1.17 expected hits
Germans roll dice for 1 mech_infantry in Persia, round 2 : 0/1 hits, 0.33 expected hits
1 mech_infantry owned by the Germans lost in Persia
British win, taking Persia from Germans with 1 artillery and 4 infantry remaining. Battle score for attacker is 4
Casualties for Germans: 1 mech_infantry
Battle in Szechwan
British attack with 2 infantry and 1 tactical_bomber
Germans defend with 1 armour
British roll dice for 2 infantry and 1 tactical_bomber in Szechwan, round 2 : 1/3 hits, 0.83 expected hits
Germans roll dice for 1 armour in Szechwan, round 2 : 1/1 hits, 0.50 expected hits
1 infantry owned by the British lost in Szechwan
1 armour owned by the Germans lost in Szechwan
British win, taking Szechwan from Germans with 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 3
Casualties for British: 1 infantry
Casualties for Germans: 1 armour
Battle in Kwangsi
British attack with 1 armour and 6 mech_infantrys
Japanese defend with 1 artillery
British roll dice for 1 armour and 6 mech_infantrys in Kwangsi, round 2 : 1/7 hits, 1.50 expected hits
Japanese roll dice for 1 artillery in Kwangsi, round 2 : 0/1 hits, 0.33 expected hits
1 artillery owned by the Japanese lost in Kwangsi
British win, taking Kwangsi from Japanese with 1 armour and 6 mech_infantrys remaining. Battle score for attacker is 4
Casualties for Japanese: 1 artillery
Battle in Northwest Persia
British attack with 1 artillery, 4 infantry and 2 mech_infantrys
Italians defend with 1 infantry
British roll dice for 1 artillery, 4 infantry and 2 mech_infantrys in Northwest Persia, round 2 : 3/7 hits, 1.50 expected hits
Italians roll dice for 1 infantry in Northwest Persia, round 2 : 1/1 hits, 0.33 expected hits
1 infantry owned by the British lost in Northwest Persia
1 infantry owned by the Italians lost in Northwest Persia
British win, taking Northwest Persia from Italians with 1 artillery, 3 infantry and 2 mech_infantrys remaining. Battle score for attacker is 0
Casualties for British: 1 infantry
Casualties for Italians: 1 infantry
Battle in French Indo China
British attack with 1 fighter and 2 infantry
Japanese defend with 1 marine
British roll dice for 1 fighter and 2 infantry in French Indo China, round 2 : 2/3 hits, 0.83 expected hits
Japanese roll dice for 1 marine in French Indo China, round 2 : 0/1 hits, 0.33 expected hits
1 marine owned by the Japanese lost in French Indo China
British win, taking French Indo China from Japanese with 1 fighter and 2 infantry remaining. Battle score for attacker is 5
Casualties for Japanese: 1 marine
Non Combat Move - British
1 fighter moved from French Indo China to Yunnan
1 tactical_bomber moved from Szechwan to Yunnan
1 aaGun, 11 infantry and 1 mech_infantry moved from Kweichow to Yunnan
1 aaGun moved from Yunnan to Kwangsi
3 infantry moved from Burma to Yunnan
1 infantry moved from Malaya to Shan State
1 mech_infantry moved from India to Yunnan
9 infantry moved from India to Burma
1 carrier, 1 destroyer and 1 fighter moved from 71 Sea Zone to 80 Sea Zone
1 mech_infantry moved from Egypt to Iraq
3 infantry moved from Trans-Jordan to Iraq
2 infantry moved from Egypt to Trans-Jordan
1 armour and 3 mech_infantrys moved from Tunisia to Tobruk
2 artilleries and 3 infantry moved from Tunisia to Libya
1 fighter moved from Holland Belgium to 112 Sea Zone
1 fighter moved from Holland Belgium to Norway
1 transport moved from 112 Sea Zone to 110 Sea Zone
1 aaGun and 1 infantry moved from United Kingdom to 110 Sea Zone
1 aaGun, 1 infantry and 1 transport moved from 110 Sea Zone to 112 Sea Zone
1 aaGun and 1 infantry moved from 112 Sea Zone to Norway
1 transport moved from 92 Sea Zone to 110 Sea Zone
2 infantry moved from United Kingdom to 110 Sea Zone
2 infantry moved from 110 Sea Zone to Normandy Bordeaux
1 battleship, 1 cruiser and 1 destroyer moved from 54 Sea Zone to 42 Sea Zone
Place Units - British
2 infantry and 1 mech_infantry placed in Union of South Africa
3 infantry placed in Egypt
British undo move 1.
1 infantry and 2 mech_infantrys placed in Union of South Africa
1 transport placed in 110 Sea Zone
1 fighter and 5 infantry placed in United Kingdom
Turn Complete - British
Total Cost from Convoy Blockades: 4
Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 3,3
British collect 40 PUs (4 lost to blockades); end with 40 PUs
Trigger British 3 No Enemy Submarines: British met a national objective for an additional 3 PUs; end with 43 PUs
Objective British 4 Control Convoy Lanes: British met a national objective for an additional 3 PUs; end with 46 PUs
Objective British 1 Original: British met a national objective for an additional 3 PUs; end with 49 PUs
Place Units - UK_Pacific
1 armour, 1 artillery, 1 infantry and 1 mech_infantry placed in India
Turn Complete - UK_Pacific
Total Cost from Convoy Blockades: 2
Rolling for Convoy Blockade Damage in 36 Sea Zone. Rolls: 5
Rolling for Convoy Blockade Damage in 39 Sea Zone. Rolls: 2,4
UK_Pacific collect 11 PUs (2 lost to blockades); end with 11 PUs
Trigger UK Pacific 4 No Enemy Submarines: UK_Pacific met a national objective for an additional 3 PUs; end with 14 PUs
Some Units in India change ownership: 1 armour, 1 artillery, 1 infantry and 1 mech_infantry
Combat Hit Differential Summary :
Americans regular : -2.67
Italians regular : 0.67
Japanese regular : -1.67
Germans regular : -0.50
British regular : 3.83
US edit involved 1 inf that I accidentally left out from the amphib assault–I didn’t realize it didn’t go. And forgot to move the 5 unused transports back to UK.
@pacifiersboard Also, I assumed you would not scramble to defend Norway. Your 2 tacs vs 4 ftrs + fleet. It would not affect the outcome of the ground battle.
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3
Game History
Round: 9
Purchase Units - Italians
Italians buy 3 infantry; Remaining resources: 5 PUs;
Combat Move - Italians
1 artillery moved from France to Northern Italy
3 infantry moved from Southern Italy to Northern Italy
1 fighter moved from Southern Italy to 97 Sea Zone
1 fighter moved from Kazakhstan to Yugoslavia
Combat - Italians
Battle in 97 Sea Zone
Germans loiter and taunt; Italians attack with 1 fighter
Americans defend with 1 submarine and 1 transport; Russians defend with 1 submarine
1 submarine owned by the Americans and 1 submarine owned by the Russians submerged
1 transport owned by the Americans lost in 97 Sea Zone
Italians win with 1 fighter remaining. Battle score for attacker is 7
Casualties for Americans: 1 transport
Battle in Northern Italy
Italians attack with 1 artillery and 3 infantry
British defend with 1 factory_minor and 1 infantry
Italians roll dice for 1 artillery and 3 infantry in Northern Italy, round 2 : 1/4 hits, 1,00 expected hits
British roll dice for 1 infantry in Northern Italy, round 2 : 0/1 hits, 0,33 expected hits
1 infantry owned by the British lost in Northern Italy
Italians win, taking Northern Italy from British with 1 artillery and 3 infantry remaining. Battle score for attacker is 3
Casualties for British: 1 infantry
Non Combat Move - Italians
1 armour and 1 mech_infantry moved from Yugoslavia to Romania
1 mech_infantry moved from Romania to Ukraine
1 fighter moved from 97 Sea Zone to Western Germany
1 aaGun moved from Southern Italy to Northern Italy
Place Units - Italians
3 infantry placed in Southern Italy
Turn Complete - Italians
Total Cost from Convoy Blockades: 2
Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 1,5,5,1
Italians collect 10 PUs (2 lost to blockades); end with 15 PUs
Combat Hit Differential Summary :
Italians regular : 0,00
British regular : -0,33
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3
Game History
Round: 9
Purchase Units - ANZAC
ANZAC buy 1 fighter, 1 infantry and 1 submarine; Remaining resources: 0 PUs;
Combat Move - ANZAC
1 infantry moved from New South Wales to 62 Sea Zone
1 infantry and 1 transport moved from 62 Sea Zone to 61 Sea Zone
1 infantry moved from South Australia to 61 Sea Zone
2 infantry and 1 transport moved from 61 Sea Zone to 42 Sea Zone
2 infantry moved from 42 Sea Zone to Java
1 artillery and 1 infantry moved from Queensland to 54 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 54 Sea Zone to 41 Sea Zone
1 artillery and 1 infantry moved from 41 Sea Zone to Sumatra
2 fighters moved from 42 Sea Zone to Sumatra
Combat - ANZAC
Battle in Java
Battle in Sumatra
ANZAC attack with 1 artillery, 2 fighters and 1 infantry
Japanese defend with 1 mech_infantry
ANZAC roll dice for 1 artillery, 2 fighters and 1 infantry in Sumatra, round 2 : 2/4 hits, 1.67 expected hits
Japanese roll dice for 1 mech_infantry in Sumatra, round 2 : 0/1 hits, 0.33 expected hits
1 mech_infantry owned by the Japanese lost in Sumatra
ANZAC win, taking Java from Japanese, taking Sumatra from Japanese with 1 artillery, 2 fighters and 1 infantry remaining. Battle score for attacker is 4
Casualties for Japanese: 1 mech_infantry
Non Combat Move - ANZAC
2 fighters moved from Sumatra to 42 Sea Zone
1 destroyer and 1 submarine moved from 62 Sea Zone to 42 Sea Zone
2 destroyers and 4 submarines moved from 54 Sea Zone to 42 Sea Zone
1 aaGun, 1 artillery and 1 infantry moved from Queensland to New South Wales
1 aaGun and 1 infantry moved from South Australia to New South Wales
2 infantry moved from Iraq to Northwest Persia
Place Units - ANZAC
1 fighter and 1 infantry placed in New South Wales
1 submarine placed in 62 Sea Zone
Turn Complete - ANZAC
ANZAC collect 18 PUs; end with 18 PUs
Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 21 PUs
Combat Move - French
Non Combat Move - French
2 infantry moved from Tunisia to Libya
1 fighter moved from 112 Sea Zone to Norway
2 infantry moved from Iraq to Northwest Persia
Turn Complete - French
Combat Hit Differential Summary :
Japanese regular : -0.33
ANZAC regular : 0.33
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3
Game History
Round: 10
Research Technology - Germans
Purchase Units - Germans
Germans buy 2 artilleries, 2 carriers, 2 destroyers and 4 fighters; Remaining resources: 0 PUs;
Combat Move - Germans
1 mech_infantry moved from Yenisey to Yakut S.S.R.
Germans take Yakut S.S.R. from Russians
1 armour moved from Yenisey to Novosibirsk
1 mech_infantry moved from Tsinghai to Turkmenistan
Germans take Turkmenistan from Russians
1 armour moved from Tsinghai to Turkmenistan
2 bombers, 2 infantry and 2 tactical_bombers moved from Western Germany to Holland Belgium
1 submarine moved from 97 Sea Zone to 92 Sea Zone
2 artilleries and 8 infantry moved from France to Southern France
3 infantry moved from France to Southern France
1 armour moved from Western Germany to Southern France
1 mech_infantry moved from Shensi to Sikang
1 tactical_bomber moved from Suiyuyan to Sikang
Combat - Germans
Americans scrambles 1 units out of Gibraltar to defend against the attack in 92 Sea Zone
Battle in Sikang
Germans attack with 1 mech_infantry and 1 tactical_bomber
Chinese defend with 1 infantry
Germans roll dice for 1 mech_infantry and 1 tactical_bomber in Sikang, round 2 : 1/2 hits, 0,67 expected hits
Chinese roll dice for 1 infantry in Sikang, round 2 : 1/1 hits, 0,33 expected hits
1 mech_infantry owned by the Germans lost in Sikang
1 infantry owned by the Chinese lost in Sikang
Germans win with 1 tactical_bomber remaining. Battle score for attacker is -1
Casualties for Germans: 1 mech_infantry
Casualties for Chinese: 1 infantry
Battle in Southern France
Germans attack with 1 armour, 2 artilleries and 11 infantry
British defend with 1 aaGun and 1 infantry; Americans defend with 1 factory_minor, 1 harbour and 3 infantry
Germans roll dice for 1 armour, 2 artilleries and 11 infantry in Southern France, round 2 : 4/14 hits, 3,33 expected hits
Americans roll dice for 1 aaGun and 4 infantry in Southern France, round 2 : 3/4 hits, 1,33 expected hits
3 infantry owned by the Germans lost in Southern France
1 aaGun owned by the British and 3 infantry owned by the Americans lost in Southern France
Germans roll dice for 1 armour, 2 artilleries and 8 infantry in Southern France, round 3 : 5/11 hits, 2,83 expected hits
Americans roll dice for 1 infantry in Southern France, round 3 : 1/1 hits, 0,33 expected hits
1 infantry owned by the Germans lost in Southern France
1 infantry owned by the British lost in Southern France
Germans win, taking Southern France from Americans with 1 armour, 2 artilleries and 7 infantry remaining. Battle score for attacker is 5
Casualties for Germans: 4 infantry
Casualties for Americans: 3 infantry
Casualties for British: 1 aaGun and 1 infantry
Battle in 92 Sea Zone
Germans attack with 1 submarine
Americans defend with 1 destroyer and 1 fighter
Germans roll dice for 1 submarine in 92 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits
Americans roll dice for 1 destroyer and 1 fighter in 92 Sea Zone, round 2 : 0/2 hits, 1,00 expected hits
Germans roll dice for 1 submarine in 92 Sea Zone, round 3 : 0/1 hits, 0,33 expected hits
Americans roll dice for 1 destroyer and 1 fighter in 92 Sea Zone, round 3 : 1/2 hits, 1,00 expected hits
1 submarine owned by the Germans lost in 92 Sea Zone
Americans win with 1 destroyer and 1 fighter remaining. Battle score for attacker is -6
Casualties for Germans: 1 submarine
Battle in Holland Belgium
Germans attack with 2 bombers, 2 infantry and 2 tactical_bombers
British defend with 2 infantry
Germans roll dice for 2 bombers, 2 infantry and 2 tactical_bombers in Holland Belgium, round 2 : 3/6 hits, 2,67 expected hits
British roll dice for 2 infantry in Holland Belgium, round 2 : 0/2 hits, 0,67 expected hits
2 infantry owned by the British lost in Holland Belgium
Germans win, taking Holland Belgium from British with 2 bombers, 2 infantry and 2 tactical_bombers remaining. Battle score for attacker is 6
Casualties for British: 2 infantry
Moving scrambled unit from 92 Sea Zone back to originating territory: Gibraltar
Non Combat Move - Germans
1 aaGun moved from France to Southern France
2 tactical_bombers moved from Holland Belgium to Western Germany
1 infantry moved from Germany to 113 Sea Zone
2 submarines moved from 113 Sea Zone to 112 Sea Zone
1 infantry moved from Karelia to Finland
1 artillery and 1 infantry moved from Vyborg to Finland
3 infantry moved from Novgorod to Vyborg
1 infantry moved from Germany to 113 Sea Zone
1 fighter moved from Kansu to Novgorod
1 tactical_bomber moved from Sikang to Caucasus
4 artilleries moved from Kazakhstan to Caucasus
3 infantry moved from Volgograd to Caucasus
3 mech_infantrys moved from Ukraine to Caucasus
2 armour moved from Tsinghai to Caucasus
9 armour and 3 mech_infantrys moved from Shensi to Kazakhstan
1 aaGun and 1 infantry moved from Western Germany to 113 Sea Zone
1 aaGun, 1 carrier, 1 destroyer, 3 infantry and 2 transports moved from 113 Sea Zone to 114 Sea Zone
1 aaGun, 1 carrier, 1 destroyer, 3 infantry and 2 transports moved from 114 Sea Zone to 115 Sea Zone
1 aaGun and 3 infantry moved from 115 Sea Zone to Finland
2 bombers moved from Holland Belgium to Western Germany
7 infantry moved from Western Germany to France
Place Units - Germans
2 carriers and 2 destroyers placed in 112 Sea Zone
4 fighters placed in 112 Sea Zone
2 artilleries placed in France
Turn Complete - Germans
Germans collect 66 PUs; end with 66 PUs
Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 71 PUs
Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 15 PUs; end with 86 PUs
Combat Hit Differential Summary :
Chinese regular : 0,67
Americans regular : 1,33
Germans regular : 2,83
British regular : -0,67
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3
Game History
Round: 10
Combat Move - Russians
Combat - Russians
Non Combat Move - Russians
1 infantry moved from Buryatia to Amur
Turn Complete - Russians
Combat Hit Differential Summary :
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3
Game History
Round: 10
Purchase Units - Japanese
Japanese buy 1 armour, 1 artillery, 1 destroyer, 4 fighters and 1 submarine; Remaining resources: 0 PUs; 6 SuicideAttackTokens;
Combat Move - Japanese
2 fighters and 2 infantry moved from Shensi to Szechwan
1 infantry moved from Anhwe to Hunan
Japanese take Hunan from Chinese
1 infantry moved from Hopei to Kweichow
Japanese take Kweichow from Chinese
1 infantry moved from Kansu to Tsinghai
1 infantry moved from Suiyuyan to Shensi
1 infantry moved from Tsagaan Olom to Kansu
1 artillery moved from Chahar to Suiyuyan
1 artillery moved from Chahar to Hopei
1 artillery moved from Jehol to Chahar
1 artillery moved from Kiangsu to Anhwe
1 infantry moved from New Guinea to Dutch New Guinea
Japanese take Dutch New Guinea from ANZAC
1 submarine moved from 39 Sea Zone to 41 Sea Zone
1 submarine moved from 46 Sea Zone to 54 Sea Zone
4 fighters and 2 tactical_bombers moved from 46 Sea Zone to 54 Sea Zone
Combat - Japanese
Battle in 41 Sea Zone
Japanese attack with 1 submarine
ANZAC defend with 1 transport
1 transport owned by the ANZAC lost in 41 Sea Zone
Japanese win with 1 submarine remaining. Battle score for attacker is 7
Casualties for ANZAC: 1 transport
Battle in 54 Sea Zone
Japanese attack with 4 fighters, 1 submarine and 2 tactical_bombers
Americans defend with 1 destroyer
Japanese roll dice for 1 submarine in 54 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits
Japanese roll dice for 4 fighters and 2 tactical_bombers in 54 Sea Zone, round 2 : 4/6 hits, 3,33 expected hits
Americans roll dice for 1 destroyer in 54 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits
1 destroyer owned by the Americans lost in 54 Sea Zone
Japanese win, taking 54 Sea Zone from Neutral with 4 fighters, 1 submarine and 2 tactical_bombers remaining. Battle score for attacker is 8
Casualties for Americans: 1 destroyer
Battle in Szechwan
Japanese attack with 2 fighters and 2 infantry
British defend with 1 infantry
Japanese roll dice for 2 fighters and 2 infantry in Szechwan, round 2 : 1/4 hits, 1,33 expected hits
Chinese roll dice for 1 infantry in Szechwan, round 2 : 0/1 hits, 0,33 expected hits
1 infantry owned by the British lost in Szechwan
Japanese win, taking Szechwan from Chinese with 2 fighters and 2 infantry remaining. Battle score for attacker is 3
Casualties for British: 1 infantry
Non Combat Move - Japanese
1 aaGun moved from Shensi to Hopei
1 bomber moved from Kiangsu to Philippines
1 cruiser and 1 transport moved from 36 Sea Zone to 35 Sea Zone
1 marine moved from New Guinea to 46 Sea Zone
1 battleship, 3 carriers, 4 destroyers, 1 marine, 1 submarine and 1 transport moved from 46 Sea Zone to 35 Sea Zone
4 fighters and 2 tactical_bombers moved from 54 Sea Zone to 35 Sea Zone
1 infantry moved from Guam to 21 Sea Zone
1 infantry and 1 transport moved from 21 Sea Zone to 6 Sea Zone
2 fighters moved from Japan to Philippines
1 fighter moved from Caroline Islands to Philippines
1 infantry and 2 mech_infantrys moved from Japan to 6 Sea Zone
2 infantry and 2 mech_infantrys moved from 6 Sea Zone to Korea
1 submarine moved from 6 Sea Zone to 35 Sea Zone
1 destroyer moved from 21 Sea Zone to 6 Sea Zone
1 carrier and 1 destroyer moved from 21 Sea Zone to 35 Sea Zone
1 fighter moved from 21 Sea Zone to Korea
1 armour moved from Kwangtung to Kiangsu
2 fighters moved from Szechwan to Kiangsu
Place Units - Japanese
1 destroyer, 1 fighter and 1 submarine placed in 6 Sea Zone
1 armour, 1 artillery and 3 fighters placed in Japan
Turn Complete - Japanese
Japanese collect 47 PUs; end with 47 PUs
Objective Japanese 6 Home Islands: Japanese met a national objective for an additional 3 PUs; end with 50 PUs
Combat Hit Differential Summary :
Chinese regular : -0,33
Americans regular : -0,33
Japanese regular : -0,00
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3
Game History
Round: 10
Purchase Units - Americans
Americans buy 1 artillery, 2 factory_minors, 3 fighters, 6 infantry, 1 submarine and 1 tactical_bomber; Remaining resources: 0 PUs;
Combat Move - Americans
1 artillery, 5 infantry and 1 mech_infantry moved from Norway to Finland
2 fighters moved from 112 Sea Zone to Finland
2 fighters moved from United Kingdom to Finland
1 carrier, 1 cruiser, 1 destroyer, 1 submarine and 4 transports moved from 112 Sea Zone to 110 Sea Zone
2 carriers, 3 destroyers, 3 fighters, 1 submarine and 1 tactical_bomber moved from 42 Sea Zone to 54 Sea Zone
Americans take 42 Sea Zone from Japanese
Combat - Americans
Battle in 54 Sea Zone
Americans attack with 2 carriers, 3 destroyers, 1 fighter, 1 submarine and 1 tactical_bomber; ANZAC loiter and taunt
Japanese defend with 1 submarine
Americans roll dice for 1 submarine in 54 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
Americans roll dice for 2 carriers, 3 destroyers, 1 fighter and 1 tactical_bomber in 54 Sea Zone, round 2 : 3/5 hits, 2.17 expected hits
Japanese roll dice for 1 submarine in 54 Sea Zone, round 2 : 0/1 hits, 0.17 expected hits
1 submarine owned by the Japanese lost in 54 Sea Zone
Americans win, taking 54 Sea Zone from Japanese with 2 carriers, 3 destroyers, 1 fighter, 1 submarine and 1 tactical_bomber remaining. Battle score for attacker is 6
Casualties for Japanese: 1 submarine
Battle in Finland
Americans attack with 1 artillery, 4 fighters, 5 infantry and 1 mech_infantry
Germans defend with 1 aaGun, 1 artillery and 5 infantry
Germans roll AA dice in Finland : 0/3 hits, 0.50 expected hits
Americans roll dice for 1 artillery, 4 fighters, 5 infantry and 1 mech_infantry in Finland, round 2 : 5/11 hits, 3.50 expected hits
Germans roll dice for 1 aaGun, 1 artillery and 5 infantry in Finland, round 2 : 4/6 hits, 2.00 expected hits
4 infantry owned by the Americans lost in Finland
1 aaGun owned by the Germans and 4 infantry owned by the Germans lost in Finland
Americans roll dice for 1 artillery, 4 fighters, 1 infantry and 1 mech_infantry in Finland, round 3 : 2/7 hits, 2.83 expected hits
Germans roll dice for 1 artillery and 1 infantry in Finland, round 3 : 1/2 hits, 0.67 expected hits
1 infantry owned by the Americans lost in Finland
1 artillery owned by the Germans and 1 infantry owned by the Germans lost in Finland
Americans win, taking Finland from Germans with 1 artillery, 4 fighters and 1 mech_infantry remaining. Battle score for attacker is 9
Casualties for Americans: 5 infantry
Casualties for Germans: 1 aaGun, 1 artillery and 5 infantry
Non Combat Move - Americans
4 fighters moved from Finland to Norway
2 infantry moved from Normandy Bordeaux to 110 Sea Zone
2 infantry and 1 transport moved from 110 Sea Zone to 125 Sea Zone
2 infantry moved from 125 Sea Zone to Norway
2 fighters moved from Eastern United States to 110 Sea Zone
1 transport moved from 91 Sea Zone to 101 Sea Zone
2 infantry moved from Eastern United States to 101 Sea Zone
2 fighters moved from 110 Sea Zone to Normandy Bordeaux
1 fighter moved from Gibraltar to 110 Sea Zone
1 mech_infantry moved from New South Wales to South Australia
1 artillery moved from New South Wales to Queensland
1 infantry moved from Amur to Sakha
1 armour, 1 artillery, 1 infantry and 1 mech_infantry moved from Siberia to Sakha
1 bomber moved from Siberia to Hawaiian Islands
1 transport moved from 14 Sea Zone to 10 Sea Zone
1 carrier, 1 destroyer, 1 fighter, 2 submarines and 1 transport moved from 14 Sea Zone to 26 Sea Zone
1 carrier, 1 fighter, 2 submarines and 1 tactical_bomber moved from 26 Sea Zone to 54 Sea Zone
1 carrier and 1 submarine moved from 10 Sea Zone to 26 Sea Zone
1 fighter moved from Western United States to Hawaiian Islands
1 transport moved from 110 Sea Zone to 92 Sea Zone
3 transports moved from 110 Sea Zone to 107 Sea Zone
2 infantry and 1 transport moved from 101 Sea Zone to 106 Sea Zone
1 fighter moved from Hawaiian Islands to Queensland
Place Units - Americans
1 artillery, 1 fighter and 1 infantry placed in Western United States
1 submarine placed in 10 Sea Zone
Americans undo move 2.
1 submarine placed in 101 Sea Zone
3 infantry placed in Normandy Bordeaux
1 factory_minor placed in Norway
1 factory_minor placed in Greece
2 fighters, 2 infantry and 1 tactical_bomber placed in Eastern United States
Turn Complete - Americans
Americans collect 62 PUs; end with 62 PUs
Trigger Americans 7 North Africa Beach Head: Americans met a national objective for an additional 5 PUs; end with 67 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 77 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 82 PUs
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 87 PUs
Purchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Chinese buy 2 infantry; Remaining resources: 0 PUs;
Combat Move - Chinese
Place Units - Chinese
2 infantry placed in Yunnan
Turn Complete - Chinese
Chinese collect 3 PUs; end with 3 PUs
Purchase Units - British
British buy 1 destroyer, 1 fighter, 7 infantry, 1 mech_infantry and 1 submarine; Remaining resources: 0 PUs;
Purchase Units - UK_Pacific
UK_Pacific buy 1 artillery, 1 infantry and 1 transport; Remaining resources: 0 PUs;
Combat Move - British
1 carrier, 1 destroyer, 1 fighter and 1 transport moved from 112 Sea Zone to 110 Sea Zone
2 infantry moved from Yunnan to Szechwan
1 fighter moved from Yunnan to Szechwan
1 infantry moved from Yunnan to Szechwan
1 mech_infantry moved from Kwangsi to Kwangtung
UK_Pacific take Kwangtung from Japanese
1 armour moved from Kwangsi to Kiangsi
Chinese take Kiangsi from Japanese
1 armour moved from Kiangsi to Hunan
2 mech_infantrys moved from Kwangsi to Hunan
3 infantry moved from Yunnan to Kweichow
3 infantry moved from Yunnan to Hunan
5 infantry moved from Yunnan to Kweichow
1 tactical_bomber moved from Yunnan to Szechwan
2 mech_infantrys moved from Yunnan to Kweichow
3 mech_infantrys moved from Kwangsi to Hunan
Combat - British
Battle in Kweichow
British attack with 8 infantry and 2 mech_infantrys
Japanese defend with 1 infantry
British roll dice for 8 infantry and 2 mech_infantrys in Kweichow, round 2 : 0/10 hits, 1.67 expected hits
Japanese roll dice for 1 infantry in Kweichow, round 2 : 1/1 hits, 0.33 expected hits
1 infantry owned by the British lost in Kweichow
British roll dice for 7 infantry and 2 mech_infantrys in Kweichow, round 3 : 1/9 hits, 1.50 expected hits
Japanese roll dice for 1 infantry in Kweichow, round 3 : 1/1 hits, 0.33 expected hits
1 infantry owned by the British lost in Kweichow
1 infantry owned by the Japanese lost in Kweichow
British win, taking Kweichow from Japanese with 6 infantry and 2 mech_infantrys remaining. Battle score for attacker is -3
Casualties for British: 2 infantry
Casualties for Japanese: 1 infantry
Battle in Hunan
British attack with 1 armour, 3 infantry and 5 mech_infantrys
Japanese defend with 1 infantry
British roll dice for 1 armour, 3 infantry and 5 mech_infantrys in Hunan, round 2 : 4/9 hits, 1.83 expected hits
Japanese roll dice for 1 infantry in Hunan, round 2 : 1/1 hits, 0.33 expected hits
1 infantry owned by the British lost in Hunan
1 infantry owned by the Japanese lost in Hunan
British win, taking Hunan from Japanese with 1 armour, 2 infantry and 5 mech_infantrys remaining. Battle score for attacker is 0
Casualties for British: 1 infantry
Casualties for Japanese: 1 infantry
Battle in Szechwan
British attack with 1 fighter, 3 infantry and 1 tactical_bomber
Japanese defend with 2 infantry
British roll dice for 1 fighter, 3 infantry and 1 tactical_bomber in Szechwan, round 2 : 1/5 hits, 1.67 expected hits
Japanese roll dice for 2 infantry in Szechwan, round 2 : 0/2 hits, 0.67 expected hits
1 infantry owned by the Japanese lost in Szechwan
British roll dice for 1 fighter, 3 infantry and 1 tactical_bomber in Szechwan, round 3 : 1/5 hits, 1.67 expected hits
Japanese roll dice for 1 infantry in Szechwan, round 3 : 1/1 hits, 0.33 expected hits
1 infantry owned by the British lost in Szechwan
1 infantry owned by the Japanese lost in Szechwan
British win, taking Szechwan from Japanese with 1 fighter, 2 infantry and 1 tactical_bomber remaining. Battle score for attacker is 3
Casualties for Japanese: 2 infantry
Casualties for British: 1 infantry
Non Combat Move - British
1 fighter and 1 tactical_bomber moved from Szechwan to Yunnan
1 aaGun moved from Yunnan to Hunan
1 aaGun moved from Kwangsi to Hunan
9 infantry moved from Burma to Yunnan
1 armour and 1 mech_infantry moved from India to Yunnan
1 artillery and 1 infantry moved from India to Burma
2 infantry moved from French Indo China to Shan State
1 transport moved from 80 Sea Zone to 72 Sea Zone
1 carrier, 1 destroyer and 1 fighter moved from 80 Sea Zone to 39 Sea Zone
1 fighter moved from 39 Sea Zone to India
2 mech_infantrys moved from Union of South Africa to Belgian Congo
1 battleship, 1 cruiser and 1 destroyer moved from 42 Sea Zone to 54 Sea Zone
1 infantry moved from Persia to Eastern Persia
1 artillery and 3 infantry moved from Persia to Iraq
1 artillery, 3 infantry and 2 mech_infantrys moved from Northwest Persia to Iraq
2 infantry moved from Trans-Jordan to Iraq
3 infantry moved from Egypt to Trans-Jordan
1 armour and 3 mech_infantrys moved from Tobruk to Egypt
2 artilleries and 3 infantry moved from Libya to Tobruk
5 infantry moved from United Kingdom to 110 Sea Zone
5 infantry moved from 110 Sea Zone to Normandy Bordeaux
Place Units - British
1 destroyer and 1 submarine placed in 110 Sea Zone
1 fighter placed in United Kingdom
3 infantry placed in Egypt
1 infantry and 1 mech_infantry placed in Union of South Africa
3 infantry placed in United Kingdom
Turn Complete - British
British collect 37 PUs; end with 37 PUs
Trigger British 3 No Enemy Submarines: British met a national objective for an additional 3 PUs; end with 40 PUs
Objective British 4 Control Convoy Lanes: British met a national objective for an additional 3 PUs; end with 43 PUs
Objective British 1 Original: British met a national objective for an additional 3 PUs; end with 46 PUs
Place Units - UK_Pacific
1 artillery and 1 infantry placed in India
1 transport placed in 39 Sea Zone
Turn Complete - UK_Pacific
UK_Pacific collect 16 PUs; end with 16 PUs
Trigger UK Pacific 4 No Enemy Submarines: UK_Pacific met a national objective for an additional 3 PUs; end with 19 PUs
Objective UK Pacific 2 Kwangtung And Malaya: UK_Pacific met a national objective for an additional 3 PUs; end with 22 PUs
Units Change Ownership
Some Units in India change ownership: 1 artillery and 1 infantry
Some Units in 39 Sea Zone change ownership: 1 transport
Combat Hit Differential Summary :
Americans regular : 1.17
Japanese regular : 1.83
Germans AA : -0.50
Germans regular : 2.33
British regular : -1.33
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3
Game History
Round: 10
Purchase Units - Italians
Italians buy 5 infantry; Remaining resources: 0 PUs;
Combat Move - Italians
1 fighter moved from Yugoslavia to 112 Sea Zone
1 fighter moved from Western Germany to 112 Sea Zone
Combat - Italians
Battle in 112 Sea Zone
Germans loiter and taunt; Italians attack with 2 fighters
French defend with 1 cruiser
Italians roll dice for 2 fighters in 112 Sea Zone, round 2 : 1/2 hits, 1,00 expected hits
French roll dice for 1 cruiser in 112 Sea Zone, round 2 : 1/1 hits, 0,50 expected hits
1 fighter owned by the Italians lost in 112 Sea Zone
1 cruiser owned by the French lost in 112 Sea Zone
Italians win with 1 fighter remaining. Battle score for attacker is 2
Casualties for Italians: 1 fighter
Casualties for French: 1 cruiser
Non Combat Move - Italians
1 fighter moved from 112 Sea Zone to Western Germany
2 infantry moved from France to Northern Italy
1 aaGun moved from France to Western Germany
1 artillery and 3 infantry moved from Northern Italy to Yugoslavia
1 mech_infantry moved from Ukraine to Caucasus
1 armour and 1 mech_infantry moved from Romania to Ukraine
Place Units - Italians
3 infantry placed in Northern Italy
Turning on Edit Mode
EDIT: Removing units owned by Italians from Southern Italy: 2 infantry
EDIT: Adding units owned by Italians to Northern Italy: 2 infantry
EDIT: Turning off Edit Mode
2 infantry placed in Southern Italy
Turn Complete - Italians
Total Cost from Convoy Blockades: 0
Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 4,5,5,5
Italians collect 12 PUs; end with 12 PUs
Combat Hit Differential Summary :
French regular : 0,50
Italians regular : 0,00
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3
Game History
Round: 10
Purchase Units - ANZAC
ANZAC buy 1 infantry and 2 transports; Remaining resources: 4 PUs;
Combat Move - ANZAC
1 destroyer moved from 42 Sea Zone to 41 Sea Zone
2 fighters moved from 54 Sea Zone to 41 Sea Zone
2 infantry moved from Java to 42 Sea Zone
2 infantry and 1 transport moved from 42 Sea Zone to 44 Sea Zone
2 infantry moved from 44 Sea Zone to Celebes
Combat - ANZAC
Battle in Celebes
Battle in 41 Sea Zone
ANZAC attack with 1 destroyer and 2 fighters
Japanese defend with 1 submarine
ANZAC roll dice for 1 destroyer and 2 fighters in 41 Sea Zone, round 2 : 2/3 hits, 1.33 expected hits
Japanese roll dice for 1 submarine in 41 Sea Zone, round 2 : 1/1 hits, 0.17 expected hits
1 destroyer owned by the ANZAC lost in 41 Sea Zone
1 submarine owned by the Japanese lost in 41 Sea Zone
ANZAC win, taking Celebes from Japanese with 2 fighters remaining. Battle score for attacker is -2
Casualties for ANZAC: 1 destroyer
Casualties for Japanese: 1 submarine
Non Combat Move - ANZAC
2 fighters moved from 41 Sea Zone to 39 Sea Zone
1 submarine moved from 42 Sea Zone to 43 Sea Zone
2 destroyers and 3 submarines moved from 42 Sea Zone to 54 Sea Zone
1 submarine moved from 62 Sea Zone to 54 Sea Zone
1 fighter moved from New South Wales to 54 Sea Zone
Place Units - ANZAC
2 transports placed in 62 Sea Zone
1 infantry placed in New South Wales
Turn Complete - ANZAC
ANZAC collect 21 PUs; end with 25 PUs
Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 28 PUs
Combat Move - French
Non Combat Move - French
2 infantry moved from Libya to Tobruk
2 infantry moved from Northwest Persia to Iraq
Turn Complete - French
Combat Hit Differential Summary :
Japanese regular : 0.83
ANZAC regular : 0.67