@surfer said in L25 Avner (L+9) vs Surfer (X) BM4:
@Avner Boo. I can’t access the dice server! Stucifer posted earlier that this was a problem. I guess we’ll have to delay.
now it’s ok… it seems
@surfer
I don’t understand how your edited offloading of2 UK Inf to Norway works with having the carrying US transports in sz91
@pacifiersboard last turn I mentioned that I placed 4 brit inf on 2 us transports as an edit. But the edit doesn’t control which boats get guys.
I moved the 2 transports to norway,and had 2edit the other guys
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3
Game History
Round: 8
Purchase Units - Italians
Italians buy 1 fighter; Remaining resources: 0 PUs;
Combat Move - Italians
1 infantry moved from Caucasus to Northwest Persia
Italians take Northwest Persia from British
1 fighter moved from Rostov to Sikang
Combat - Italians
Battle in Sikang
Italians attack with 1 fighter
Chinese defend with 1 infantry
Italians roll dice for 1 fighter in Sikang, round 2 : 1/1 hits, 0,50 expected hits
Chinese roll dice for 1 infantry in Sikang, round 2 : 0/1 hits, 0,33 expected hits
1 infantry owned by the Chinese lost in Sikang
Italians win with 1 fighter remaining. Battle score for attacker is 3
Casualties for Chinese: 1 infantry
Non Combat Move - Italians
1 fighter moved from Sikang to Kazakhstan
1 mech_infantry moved from Northern Italy to Romania
1 armour and 1 mech_infantry moved from Southern Italy to Yugoslavia
1 aaGun moved from Northern Italy to Yugoslavia
1 aaGun, 1 artillery and 2 infantry moved from Northern Italy to France
3 infantry moved from Northern Italy to Southern Italy
Place Units - Italians
1 fighter placed in Southern Italy
Turn Complete - Italians
Total Cost from Convoy Blockades: 0
Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 4,5,6,5
Italians collect 12 PUs; end with 12 PUs
Objective Italians 4 Control Iraq Or Persia Or Northwest Persia: Italians met a national objective for an additional 2 PUs; end with 14 PUs
Combat Hit Differential Summary :
Chinese regular : -0,33
Italians regular : 0,50
@surfer said in pacifiersboard (X) -vs- surfer (L +21) BM:
@pacifiersboard last turn I mentioned that I placed 4 brit inf on 2 us transports as an edit. But the edit doesn’t control which boats get guys.
I moved the 2 transports to norway,and had 2edit the other guys
I have remembered, thanks
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3
Game History
Round: 8
Purchase Units - ANZAC
ANZAC buy 1 destroyer, 1 infantry and 1 submarine; Remaining resources: 0 PUs;
Combat Move - ANZAC
1 infantry moved from New Guinea to Dutch New Guinea
ANZAC take Dutch New Guinea from Japanese
Combat - ANZAC
Non Combat Move - ANZAC
1 destroyer moved from 62 Sea Zone to 54 Sea Zone
1 artillery and 1 infantry moved from New Hebrides to 53 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 53 Sea Zone to 54 Sea Zone
1 artillery and 1 infantry moved from 54 Sea Zone to Queensland
1 infantry moved from New South Wales to South Australia
1 destroyer and 4 submarines moved from 61 Sea Zone to 54 Sea Zone
Place Units - ANZAC
1 destroyer and 1 submarine placed in 62 Sea Zone
1 infantry placed in New South Wales
Turn Complete - ANZAC
ANZAC collect 10 PUs; end with 10 PUs
Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 3 PUs; end with 13 PUs
Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 16 PUs
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 3 PUs; end with 19 PUs
Combat Move - French
Non Combat Move - French
1 cruiser moved from 110 Sea Zone to 112 Sea Zone
1 fighter moved from United Kingdom to 112 Sea Zone
Turn Complete - French
Turning on Edit Mode
EDIT: Removing units owned by French from Algeria: 2 infantry
EDIT: Adding units owned by French to Tunisia: 2 infantry
EDIT: Turning off Edit Mode
Combat Hit Differential Summary :
@pacifiersboard Edit. To NCM inf in Algeria to Tunisa
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3
Game History
Round: 9
Research Technology - Germans
Purchase Units - Germans
Germans buy 1 armour, 2 artilleries, 18 infantry, 3 mech_infantrys and 1 submarine; Remaining resources: 0 PUs;
Combat Move - Germans
1 mech_infantry moved from Caucasus to Persia
Germans take Persia from British
1 infantry moved from Novgorod to Karelia
Germans take Karelia from British
1 artillery and 1 infantry moved from Novgorod to Vyborg
1 armour and 1 mech_infantry moved from Urals to Yenisey
Germans take Evenkiyskiy from Russians
1 artillery and 1 infantry moved from Finland to Norway
1 transport moved from 115 Sea Zone to 113 Sea Zone
1 artillery and 3 infantry moved from Germany to 113 Sea Zone
1 artillery and 3 infantry moved from 113 Sea Zone to Norway
1 fighter moved from 113 Sea Zone to Norway
2 bombers, 3 fighters and 2 tactical_bombers moved from Western Germany to Norway
1 fighter and 2 tactical_bombers moved from Southern Italy to Norway
1 infantry moved from France to Holland Belgium
1 artillery and 1 infantry moved from Western Germany to Holland Belgium
3 armour and 2 mech_infantrys moved from Volgograd to Tsinghai
1 armour and 1 mech_infantry moved from Kazakhstan to Szechwan
Germans take Sikang from Chinese
9 armour and 8 mech_infantrys moved from Kazakhstan to Shensi
1 fighter and 1 tactical_bomber moved from Caucasus to Shensi
Combat - Germans
Germans creates battle in territory 97 Sea Zone
Battle in Norway
Germans attack with 2 artilleries, 2 bombers, 5 fighters, 4 infantry and 4 tactical_bombers
British defend with 1 aaGun and 5 infantry; Americans defend with 1 aaGun, 1 armour, 5 infantry and 1 marine
Americans roll AA dice in Norway : 0/6 hits, 1,00 expected hits
Germans roll dice for 2 artilleries, 2 bombers, 5 fighters, 4 infantry and 4 tactical_bombers in Norway, round 2 : 8/17 hits, 8,17 expected hits
Americans roll dice for 2 aaGuns, 1 armour, 10 infantry and 1 marine in Norway, round 2 : 7/12 hits, 4,17 expected hits
1 artillery owned by the Germans, 2 fighters owned by the Germans and 4 infantry owned by the Germans lost in Norway
1 aaGun owned by the British, 1 aaGun owned by the Americans, 1 infantry owned by the Americans and 5 infantry owned by the British lost in Norway
Germans roll dice for 1 artillery, 2 bombers, 3 fighters and 4 tactical_bombers in Norway, round 3 : 6/10 hits, 5,67 expected hits
Americans roll dice for 1 armour, 4 infantry and 1 marine in Norway, round 3 : 5/6 hits, 2,17 expected hits
3 fighters owned by the Germans and 2 tactical_bombers owned by the Germans lost in Norway
1 armour owned by the Americans, 4 infantry owned by the Americans and 1 marine owned by the Americans lost in Norway
Germans win, taking Norway from Americans with 1 artillery, 2 bombers and 2 tactical_bombers remaining. Battle score for attacker is -37
Casualties for Germans: 1 artillery, 5 fighters, 4 infantry and 2 tactical_bombers
Casualties for British: 1 aaGun and 5 infantry
Casualties for Americans: 1 aaGun, 1 armour, 5 infantry and 1 marine
Battle in Szechwan
Germans attack with 1 armour and 1 mech_infantry
British defend with 1 aaGun; Chinese defend with 1 fighter
Germans roll dice for 1 armour and 1 mech_infantry in Szechwan, round 2 : 1/2 hits, 0,67 expected hits
Chinese roll dice for 1 aaGun and 1 fighter in Szechwan, round 2 : 1/1 hits, 0,67 expected hits
1 mech_infantry owned by the Germans lost in Szechwan
1 aaGun owned by the British lost in Szechwan
Germans roll dice for 1 armour in Szechwan, round 3 : 1/1 hits, 0,50 expected hits
Chinese roll dice for 1 fighter in Szechwan, round 3 : 0/1 hits, 0,67 expected hits
1 fighter owned by the Chinese lost in Szechwan
Germans win, taking Szechwan from Chinese with 1 armour remaining. Battle score for attacker is 11
Casualties for Germans: 1 mech_infantry
Casualties for British: 1 aaGun
Casualties for Chinese: 1 fighter
Battle in Shensi
Germans attack with 9 armour, 1 fighter, 8 mech_infantrys and 1 tactical_bomber
Chinese defend with 3 artilleries and 6 infantry
Germans roll dice for 9 armour, 1 fighter, 8 mech_infantrys and 1 tactical_bomber in Shensi, round 2 : 3/19 hits, 7,00 expected hits
Chinese roll dice for 3 artilleries and 6 infantry in Shensi, round 2 : 3/9 hits, 3,00 expected hits
3 mech_infantrys owned by the Germans lost in Shensi
3 infantry owned by the Chinese lost in Shensi
Germans roll dice for 9 armour, 1 fighter, 5 mech_infantrys and 1 tactical_bomber in Shensi, round 3 : 6/16 hits, 6,50 expected hits
Chinese roll dice for 3 artilleries and 3 infantry in Shensi, round 3 : 1/6 hits, 2,00 expected hits
1 mech_infantry owned by the Germans lost in Shensi
3 infantry owned by the Chinese and 3 artilleries owned by the Chinese lost in Shensi
Germans win, taking Shensi from Chinese with 9 armour, 1 fighter, 4 mech_infantrys and 1 tactical_bomber remaining. Battle score for attacker is 14
Casualties for Germans: 4 mech_infantrys
Casualties for Chinese: 3 artilleries and 6 infantry
Battle in Vyborg
Germans attack with 1 artillery and 1 infantry
British defend with 1 mech_infantry
Germans roll dice for 1 artillery and 1 infantry in Vyborg, round 2 : 2/2 hits, 0,67 expected hits
British roll dice for 1 mech_infantry in Vyborg, round 2 : 0/1 hits, 0,33 expected hits
1 mech_infantry owned by the British lost in Vyborg
Germans win, taking Vyborg from British with 1 artillery and 1 infantry remaining. Battle score for attacker is 4
Casualties for British: 1 mech_infantry
Battle in Holland Belgium
Germans attack with 1 artillery and 2 infantry
British defend with 2 infantry
Germans roll dice for 1 artillery and 2 infantry in Holland Belgium, round 2 : 2/3 hits, 0,83 expected hits
British roll dice for 2 infantry in Holland Belgium, round 2 : 2/2 hits, 0,67 expected hits
2 infantry owned by the Germans lost in Holland Belgium
2 infantry owned by the British lost in Holland Belgium
Germans win, taking Holland Belgium from British with 1 artillery remaining. Battle score for attacker is 0
Casualties for Germans: 2 infantry
Casualties for British: 2 infantry
Battle in Tsinghai
Germans attack with 3 armour and 2 mech_infantrys
Chinese defend with 2 infantry
Germans roll dice for 3 armour and 2 mech_infantrys in Tsinghai, round 2 : 2/5 hits, 1,83 expected hits
Chinese roll dice for 2 infantry in Tsinghai, round 2 : 1/2 hits, 0,67 expected hits
1 mech_infantry owned by the Germans lost in Tsinghai
2 infantry owned by the Chinese lost in Tsinghai
Germans win, taking Tsinghai from Chinese with 3 armour and 1 mech_infantry remaining. Battle score for attacker is 2
Casualties for Germans: 1 mech_infantry
Casualties for Chinese: 2 infantry
Non Combat Move - Germans
2 tactical_bombers moved from Norway to Western Germany
2 bombers moved from Norway to Western Germany
1 artillery and 7 infantry moved from Western Germany to France
5 infantry moved from Germany to Western Germany
3 mech_infantrys moved from Ukraine to Caucasus
4 artilleries moved from Samara to Kazakhstan
1 fighter moved from Shensi to Kansu
1 tactical_bomber moved from Shensi to Suiyuyan
Place Units - Germans
1 submarine placed in 113 Sea Zone
2 artilleries and 1 infantry placed in France
3 infantry placed in Volgograd
Germans undo move 2.
1 artillery and 2 infantry placed in France
3 mech_infantrys placed in Ukraine
1 armour and 9 infantry placed in Western Germany
2 infantry placed in Germany
Germans undo move 5.
1 armour, 1 artillery and 8 infantry placed in Western Germany
3 infantry placed in Novgorod
Turn Complete - Germans
Germans collect 69 PUs; end with 69 PUs
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 74 PUs
Objective Germans 6 Control Iraq Or Persia Or Northwest Persia: Germans met a national objective for an additional 2 PUs; end with 76 PUs
Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 81 PUs
Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 15 PUs; end with 96 PUs
Combat Hit Differential Summary :
Chinese regular : -1,00
Americans regular : 5,67
Americans AA : -1,00
Germans regular : -0,83
British regular : 1,00
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3
Game History
Round: 9
Combat Move - Russians
1 infantry moved from Yakut S.S.R. to Buryatia
Russians take Buryatia from Japanese
Combat - Russians
Russians creates battle in territory 97 Sea Zone
Non Combat Move - Russians
Turn Complete - Russians
Combat Hit Differential Summary :
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3
Game History
Round: 9
Purchase Units - Japanese
Japanese buy 1 carrier, 2 destroyers, 2 fighters, 1 submarine and 1 transport; Remaining resources: 0 PUs; 6 SuicideAttackTokens;
Combat Move - Japanese
1 infantry moved from Dzavhan to Tsagaan Olom
Japanese take Tsagaan Olom from Russians
1 armour moved from Anhwe to Kwangtung
Japanese take Kiangsi from Chinese
Japanese take Kwangtung from UK_Pacific
1 marine moved from Java to 42 Sea Zone
1 cruiser and 1 marine moved from 42 Sea Zone to 36 Sea Zone
1 marine moved from 36 Sea Zone to French Indo China
1 artillery moved from Manchuria to 19 Sea Zone
1 infantry moved from Manchuria to Amur
1 infantry moved from Kiangsu to 19 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 19 Sea Zone to 36 Sea Zone
1 transport moved from 35 Sea Zone to 19 Sea Zone
1 infantry moved from Kiangsu to 19 Sea Zone
1 infantry and 1 transport moved from 19 Sea Zone to 21 Sea Zone
1 infantry moved from 21 Sea Zone to Guam
1 transport moved from 35 Sea Zone to 33 Sea Zone
1 infantry and 1 marine moved from Caroline Islands to 33 Sea Zone
1 infantry, 1 marine and 1 transport moved from 33 Sea Zone to 46 Sea Zone
1 infantry and 1 marine moved from 46 Sea Zone to New Guinea
1 artillery and 1 infantry moved from 36 Sea Zone to Kwangsi
1 bomber moved from Japan to Kwangsi
4 fighters and 2 tactical_bombers moved from 42 Sea Zone to Dutch New Guinea
1 submarine moved from 75 Sea Zone to 39 Sea Zone
Combat - Japanese
Battle in New Guinea
Battle in Guam
Battle in French Indo China
Battle in Kwangsi
Japanese attack with 1 artillery, 1 bomber and 1 infantry
British defend with 1 infantry
Japanese roll dice for 1 cruiser in Kwangsi, round 2 : 0/1 hits, 0,50 expected hits
Japanese roll dice for 1 artillery, 1 bomber and 1 infantry in Kwangsi, round 2 : 1/3 hits, 1,33 expected hits
Chinese roll dice for 1 infantry in Kwangsi, round 2 : 1/1 hits, 0,33 expected hits
1 infantry owned by the Japanese lost in Kwangsi
1 infantry owned by the British lost in Kwangsi
Japanese win, taking New Guinea from ANZAC, taking Guam from Americans, taking French Indo China from French, taking Kwangsi from Chinese with 1 artillery and 1 bomber remaining. Battle score for attacker is 0
Casualties for Japanese: 1 infantry
Casualties for British: 1 infantry
Battle in Dutch New Guinea
Japanese attack with 4 fighters and 2 tactical_bombers
ANZAC defend with 1 infantry
Japanese roll dice for 4 fighters and 2 tactical_bombers in Dutch New Guinea, round 2 : 3/6 hits, 3,33 expected hits
ANZAC roll dice for 1 infantry in Dutch New Guinea, round 2 : 1/1 hits, 0,33 expected hits
1 fighter owned by the Japanese lost in Dutch New Guinea
1 infantry owned by the ANZAC lost in Dutch New Guinea
Japanese win with 3 fighters and 2 tactical_bombers remaining. Battle score for attacker is -7
Casualties for Japanese: 1 fighter
Casualties for ANZAC: 1 infantry
Non Combat Move - Japanese
1 battleship, 3 carriers, 3 destroyers and 1 submarine moved from 42 Sea Zone to 46 Sea Zone
1 fighter moved from Philippines to 46 Sea Zone
3 fighters and 2 tactical_bombers moved from Dutch New Guinea to 46 Sea Zone
1 fighter moved from Philippines to Caroline Islands
1 fighter moved from Philippines to 21 Sea Zone
1 destroyer moved from 35 Sea Zone to 21 Sea Zone
1 destroyer and 1 submarine moved from 35 Sea Zone to 46 Sea Zone
1 carrier and 1 destroyer moved from 6 Sea Zone to 21 Sea Zone
1 artillery moved from Anhwe to Chahar
1 infantry moved from Anhwe to Hopei
1 infantry moved from Hopei to Shensi
1 aaGun and 2 fighters moved from Hopei to Shensi
1 infantry moved from Suiyuyan to Shensi
1 infantry moved from Chahar to Suiyuyan
1 artillery moved from Anhwe to Chahar
1 artillery moved from Anhwe to Jehol
4 artilleries moved from Anhwe to Kiangsu
1 bomber moved from Kwangsi to Kiangsu
Place Units - Japanese
1 carrier, 2 destroyers, 1 submarine and 1 transport placed in 6 Sea Zone
2 fighters placed in Japan
Turn Complete - Japanese
Japanese collect 56 PUs; end with 56 PUs
Objective Japanese 6 Home Islands: Japanese met a national objective for an additional 3 PUs; end with 59 PUs
Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 64 PUs
Combat Hit Differential Summary :
Chinese regular : 0,67
Japanese regular : -1,17
ANZAC regular : 0,67
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3
Game History
Round: 9
Purchase Units - Americans
Americans buy 1 carrier, 4 fighters, 7 infantry, 1 submarine and 1 transport; Remaining resources: 0 PUs;
Combat Move - Americans
1 artillery, 2 infantry and 1 mech_infantry moved from Morocco to 91 Sea Zone
1 artillery, 2 infantry, 1 mech_infantry and 2 transports moved from 91 Sea Zone to 112 Sea Zone
1 artillery, 2 infantry and 1 mech_infantry moved from 112 Sea Zone to Norway
1 transport moved from 112 Sea Zone to 110 Sea Zone
2 infantry moved from Normandy Bordeaux to 110 Sea Zone
2 infantry and 1 transport moved from 110 Sea Zone to 112 Sea Zone
1 infantry moved from 112 Sea Zone to Norway
1 fighter moved from 112 Sea Zone to Norway
1 fighter moved from Gibraltar to 112 Sea Zone
1 bomber moved from Western United States to Amur
1 infantry moved from Siberia to Amur
Combat - Americans
Americans creates battle in territory 97 Sea Zone
Battle in Norway
Americans attack with 1 artillery, 1 fighter, 3 infantry and 1 mech_infantry
Germans defend with 1 artillery
Americans roll dice for 1 cruiser in Norway, round 2 : 0/1 hits, 0.50 expected hits
Americans roll dice for 1 artillery, 1 fighter, 3 infantry and 1 mech_infantry in Norway, round 2 : 1/6 hits, 1.67 expected hits
Germans roll dice for 1 artillery in Norway, round 2 : 0/1 hits, 0.33 expected hits
1 artillery owned by the Germans lost in Norway
Americans win, taking Norway from Germans with 1 artillery, 1 fighter, 3 infantry and 1 mech_infantry remaining. Battle score for attacker is 4
Casualties for Germans: 1 artillery
Battle in Amur
Americans attack with 1 bomber and 1 infantry
Japanese defend with 1 infantry
Americans roll dice for 1 bomber and 1 infantry in Amur, round 2 : 0/2 hits, 0.83 expected hits
Japanese roll dice for 1 infantry in Amur, round 2 : 0/1 hits, 0.33 expected hits
Americans roll dice for 1 bomber and 1 infantry in Amur, round 3 : 0/2 hits, 0.83 expected hits
Japanese roll dice for 1 infantry in Amur, round 3 : 0/1 hits, 0.33 expected hits
Americans roll dice for 1 bomber and 1 infantry in Amur, round 4 : 1/2 hits, 0.83 expected hits
Japanese roll dice for 1 infantry in Amur, round 4 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Japanese lost in Amur
Americans win, taking Amur from Japanese with 1 bomber and 1 infantry remaining. Battle score for attacker is 3
Casualties for Japanese: 1 infantry
Non Combat Move - Americans
1 bomber moved from Amur to Siberia
1 armour moved from Sakha to Siberia
1 artillery, 1 infantry and 1 mech_infantry moved from Soviet Far East to Siberia
1 carrier, 1 destroyer, 1 submarine and 2 transports moved from 3 Sea Zone to 14 Sea Zone
1 carrier and 2 submarines moved from 10 Sea Zone to 26 Sea Zone
1 submarine moved from 10 Sea Zone to 14 Sea Zone
1 fighter moved from 3 Sea Zone to 26 Sea Zone
1 tactical_bomber moved from Eastern United States to 26 Sea Zone
1 fighter moved from Eastern United States to 14 Sea Zone
1 infantry moved from Eastern United States to 101 Sea Zone
1 aaGun and 1 infantry moved from Morocco to 91 Sea Zone
1 aaGun, 1 infantry and 1 transport moved from 91 Sea Zone to 112 Sea Zone
1 aaGun and 1 infantry moved from 112 Sea Zone to Norway
1 carrier moved from 112 Sea Zone to 110 Sea Zone
1 fighter moved from 112 Sea Zone to United Kingdom
1 fighter moved from Norway to United Kingdom
1 transport moved from 92 Sea Zone to 93 Sea Zone
1 artillery and 1 infantry moved from Southern France to 93 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 93 Sea Zone to 97 Sea Zone
1 artillery and 1 infantry moved from 97 Sea Zone to Greece
Americans take Greece from Neutral_Allies
2 artilleries and 5 infantry moved from Southern France to Normandy Bordeaux
2 carriers, 3 destroyers, 2 fighters and 1 submarine moved from 54 Sea Zone to 42 Sea Zone
1 fighter and 1 tactical_bomber moved from Queensland to 42 Sea Zone
1 destroyer moved from 30 Sea Zone to 54 Sea Zone
1 artillery and 1 mech_infantry moved from Queensland to New South Wales
1 infantry and 1 transport moved from 101 Sea Zone to 91 Sea Zone
1 infantry moved from 91 Sea Zone to Morocco
1 fighter moved from 112 Sea Zone to 110 Sea Zone
Place Units - Americans
3 infantry placed in Southern France
1 fighter and 2 infantry placed in Normandy Bordeaux
Americans undo move 2.
2 infantry placed in Normandy Bordeaux
1 fighter placed in 110 Sea Zone
1 transport placed in 101 Sea Zone
2 infantry placed in Eastern United States
1 carrier and 1 submarine placed in 10 Sea Zone
2 fighters placed in Eastern United States
1 fighter placed in Western United States
Turn Complete - Americans
Total Cost from Convoy Blockades: 0
Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 6,6
Americans collect 63 PUs; end with 63 PUs
Trigger Americans 7 North Africa Beach Head: Americans met a national objective for an additional 5 PUs; end with 68 PUs
Trigger Americans 6 Western Europe Beach Head: Americans met a national objective for an additional 5 PUs; end with 73 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 83 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 88 PUs
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 93 PUs
Turning on Edit Mode
EDIT: Removing units owned by Americans from 112 Sea Zone: 1 infantry and 9 transports
EDIT: Adding units owned by Americans to 112 Sea Zone: 4 transports
EDIT: Adding units owned by Americans to 110 Sea Zone: 5 transports
EDIT: Adding units owned by Americans to Norway: 1 infantry
EDIT: Turning off Edit Mode
Combat Hit Differential Summary :
Americans regular : -2.67
Japanese regular : -1.00
Germans regular : -0.33
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3
Game History
Round: 9
Purchase Units - Americans
Americans buy 1 carrier, 4 fighters, 7 infantry, 1 submarine and 1 transport; Remaining resources: 0 PUs;
Combat Move - Americans
1 artillery, 2 infantry and 1 mech_infantry moved from Morocco to 91 Sea Zone
1 artillery, 2 infantry, 1 mech_infantry and 2 transports moved from 91 Sea Zone to 112 Sea Zone
1 artillery, 2 infantry and 1 mech_infantry moved from 112 Sea Zone to Norway
1 transport moved from 112 Sea Zone to 110 Sea Zone
2 infantry moved from Normandy Bordeaux to 110 Sea Zone
2 infantry and 1 transport moved from 110 Sea Zone to 112 Sea Zone
1 infantry moved from 112 Sea Zone to Norway
1 fighter moved from 112 Sea Zone to Norway
1 fighter moved from Gibraltar to 112 Sea Zone
1 bomber moved from Western United States to Amur
1 infantry moved from Siberia to Amur
Combat - Americans
Americans creates battle in territory 97 Sea Zone
Battle in Norway
Americans attack with 1 artillery, 1 fighter, 3 infantry and 1 mech_infantry
Germans defend with 1 artillery
Americans roll dice for 1 cruiser in Norway, round 2 : 0/1 hits, 0.50 expected hits
Americans roll dice for 1 artillery, 1 fighter, 3 infantry and 1 mech_infantry in Norway, round 2 : 1/6 hits, 1.67 expected hits
Germans roll dice for 1 artillery in Norway, round 2 : 0/1 hits, 0.33 expected hits
1 artillery owned by the Germans lost in Norway
Americans win, taking Norway from Germans with 1 artillery, 1 fighter, 3 infantry and 1 mech_infantry remaining. Battle score for attacker is 4
Casualties for Germans: 1 artillery
Battle in Amur
Americans attack with 1 bomber and 1 infantry
Japanese defend with 1 infantry
Americans roll dice for 1 bomber and 1 infantry in Amur, round 2 : 0/2 hits, 0.83 expected hits
Japanese roll dice for 1 infantry in Amur, round 2 : 0/1 hits, 0.33 expected hits
Americans roll dice for 1 bomber and 1 infantry in Amur, round 3 : 0/2 hits, 0.83 expected hits
Japanese roll dice for 1 infantry in Amur, round 3 : 0/1 hits, 0.33 expected hits
Americans roll dice for 1 bomber and 1 infantry in Amur, round 4 : 1/2 hits, 0.83 expected hits
Japanese roll dice for 1 infantry in Amur, round 4 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Japanese lost in Amur
Americans win, taking Amur from Japanese with 1 bomber and 1 infantry remaining. Battle score for attacker is 3
Casualties for Japanese: 1 infantry
Non Combat Move - Americans
1 bomber moved from Amur to Siberia
1 armour moved from Sakha to Siberia
1 artillery, 1 infantry and 1 mech_infantry moved from Soviet Far East to Siberia
1 carrier, 1 destroyer, 1 submarine and 2 transports moved from 3 Sea Zone to 14 Sea Zone
1 carrier and 2 submarines moved from 10 Sea Zone to 26 Sea Zone
1 submarine moved from 10 Sea Zone to 14 Sea Zone
1 fighter moved from 3 Sea Zone to 26 Sea Zone
1 tactical_bomber moved from Eastern United States to 26 Sea Zone
1 fighter moved from Eastern United States to 14 Sea Zone
1 infantry moved from Eastern United States to 101 Sea Zone
1 aaGun and 1 infantry moved from Morocco to 91 Sea Zone
1 aaGun, 1 infantry and 1 transport moved from 91 Sea Zone to 112 Sea Zone
1 aaGun and 1 infantry moved from 112 Sea Zone to Norway
1 carrier moved from 112 Sea Zone to 110 Sea Zone
1 fighter moved from 112 Sea Zone to United Kingdom
1 fighter moved from Norway to United Kingdom
1 transport moved from 92 Sea Zone to 93 Sea Zone
1 artillery and 1 infantry moved from Southern France to 93 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 93 Sea Zone to 97 Sea Zone
1 artillery and 1 infantry moved from 97 Sea Zone to Greece
Americans take Greece from Neutral_Allies
2 artilleries and 5 infantry moved from Southern France to Normandy Bordeaux
2 carriers, 3 destroyers, 2 fighters and 1 submarine moved from 54 Sea Zone to 42 Sea Zone
1 fighter and 1 tactical_bomber moved from Queensland to 42 Sea Zone
1 destroyer moved from 30 Sea Zone to 54 Sea Zone
1 artillery and 1 mech_infantry moved from Queensland to New South Wales
1 infantry and 1 transport moved from 101 Sea Zone to 91 Sea Zone
1 infantry moved from 91 Sea Zone to Morocco
1 fighter moved from 112 Sea Zone to 110 Sea Zone
Place Units - Americans
3 infantry placed in Southern France
1 fighter and 2 infantry placed in Normandy Bordeaux
Americans undo move 2.
2 infantry placed in Normandy Bordeaux
1 fighter placed in 110 Sea Zone
1 transport placed in 101 Sea Zone
2 infantry placed in Eastern United States
1 carrier and 1 submarine placed in 10 Sea Zone
2 fighters placed in Eastern United States
1 fighter placed in Western United States
Turn Complete - Americans
Total Cost from Convoy Blockades: 0
Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 6,6
Americans collect 63 PUs; end with 63 PUs
Trigger Americans 7 North Africa Beach Head: Americans met a national objective for an additional 5 PUs; end with 68 PUs
Trigger Americans 6 Western Europe Beach Head: Americans met a national objective for an additional 5 PUs; end with 73 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 83 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 88 PUs
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 93 PUs
Turning on Edit Mode
EDIT: Removing units owned by Americans from 112 Sea Zone: 1 infantry and 9 transports
EDIT: Adding units owned by Americans to 112 Sea Zone: 4 transports
EDIT: Adding units owned by Americans to 110 Sea Zone: 5 transports
EDIT: Adding units owned by Americans to Norway: 1 infantry
EDIT: Turning off Edit Mode
Purchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Chinese buy 3 infantry; Remaining resources: 2 PUs;
Combat Move - Chinese
Trigger Chinese Guerilla Sikang: Chinese has 1 infantry placed in Sikang
Combat - Chinese
Chinese creates battle in territory Sikang
Non Combat Move - Chinese
Place Units - Chinese
3 infantry placed in Yunnan
Turn Complete - Chinese
Chinese collect 4 PUs; end with 6 PUs
Purchase Units - British
British buy 1 fighter, 9 infantry, 2 mech_infantrys and 1 transport; Remaining resources: 0 PUs;
Purchase Units - UK_Pacific
UK_Pacific buy 1 armour, 1 artillery, 1 infantry and 1 mech_infantry; Remaining resources: 0 PUs;
Combat Move - British
2 infantry moved from Normandy Bordeaux to Holland Belgium
1 fighter moved from Normandy Bordeaux to Holland Belgium
1 fighter moved from 112 Sea Zone to Holland Belgium
1 infantry moved from Southern France to Northern Italy
British take Northern Italy from Italians
1 artillery and 3 infantry moved from Iraq to Northwest Persia
3 infantry moved from Iraq to Persia
1 infantry and 2 mech_infantrys moved from Iraq to Northwest Persia
1 artillery moved from Trans-Jordan to 81 Sea Zone
1 infantry moved from Egypt to 81 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 81 Sea Zone to 80 Sea Zone
1 artillery and 1 infantry moved from 80 Sea Zone to Persia
1 armour and 3 mech_infantrys moved from Kweichow to Kwangsi
2 mech_infantrys moved from Yunnan to Kwangsi
2 infantry moved from Kweichow to Szechwan
1 tactical_bomber moved from India to Szechwan
2 infantry moved from Shan State to French Indo China
1 fighter moved from India to French Indo China
1 mech_infantry moved from Kweichow to Kwangsi
Combat - British
Battle in Holland Belgium
British attack with 2 fighters and 2 infantry
Germans defend with 1 artillery
British roll dice for 2 fighters and 2 infantry in Holland Belgium, round 2 : 1/4 hits, 1.33 expected hits
Germans roll dice for 1 artillery in Holland Belgium, round 2 : 0/1 hits, 0.33 expected hits
1 artillery owned by the Germans lost in Holland Belgium
British win, taking Holland Belgium from Germans with 2 fighters and 2 infantry remaining. Battle score for attacker is 4
Casualties for Germans: 1 artillery
Battle in Persia
British attack with 1 artillery and 4 infantry
Germans defend with 1 mech_infantry
British roll dice for 1 artillery and 4 infantry in Persia, round 2 : 3/5 hits, 1.17 expected hits
Germans roll dice for 1 mech_infantry in Persia, round 2 : 0/1 hits, 0.33 expected hits
1 mech_infantry owned by the Germans lost in Persia
British win, taking Persia from Germans with 1 artillery and 4 infantry remaining. Battle score for attacker is 4
Casualties for Germans: 1 mech_infantry
Battle in Szechwan
British attack with 2 infantry and 1 tactical_bomber
Germans defend with 1 armour
British roll dice for 2 infantry and 1 tactical_bomber in Szechwan, round 2 : 1/3 hits, 0.83 expected hits
Germans roll dice for 1 armour in Szechwan, round 2 : 1/1 hits, 0.50 expected hits
1 infantry owned by the British lost in Szechwan
1 armour owned by the Germans lost in Szechwan
British win, taking Szechwan from Germans with 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 3
Casualties for British: 1 infantry
Casualties for Germans: 1 armour
Battle in Kwangsi
British attack with 1 armour and 6 mech_infantrys
Japanese defend with 1 artillery
British roll dice for 1 armour and 6 mech_infantrys in Kwangsi, round 2 : 1/7 hits, 1.50 expected hits
Japanese roll dice for 1 artillery in Kwangsi, round 2 : 0/1 hits, 0.33 expected hits
1 artillery owned by the Japanese lost in Kwangsi
British win, taking Kwangsi from Japanese with 1 armour and 6 mech_infantrys remaining. Battle score for attacker is 4
Casualties for Japanese: 1 artillery
Battle in Northwest Persia
British attack with 1 artillery, 4 infantry and 2 mech_infantrys
Italians defend with 1 infantry
British roll dice for 1 artillery, 4 infantry and 2 mech_infantrys in Northwest Persia, round 2 : 3/7 hits, 1.50 expected hits
Italians roll dice for 1 infantry in Northwest Persia, round 2 : 1/1 hits, 0.33 expected hits
1 infantry owned by the British lost in Northwest Persia
1 infantry owned by the Italians lost in Northwest Persia
British win, taking Northwest Persia from Italians with 1 artillery, 3 infantry and 2 mech_infantrys remaining. Battle score for attacker is 0
Casualties for British: 1 infantry
Casualties for Italians: 1 infantry
Battle in French Indo China
British attack with 1 fighter and 2 infantry
Japanese defend with 1 marine
British roll dice for 1 fighter and 2 infantry in French Indo China, round 2 : 2/3 hits, 0.83 expected hits
Japanese roll dice for 1 marine in French Indo China, round 2 : 0/1 hits, 0.33 expected hits
1 marine owned by the Japanese lost in French Indo China
British win, taking French Indo China from Japanese with 1 fighter and 2 infantry remaining. Battle score for attacker is 5
Casualties for Japanese: 1 marine
Non Combat Move - British
1 fighter moved from French Indo China to Yunnan
1 tactical_bomber moved from Szechwan to Yunnan
1 aaGun, 11 infantry and 1 mech_infantry moved from Kweichow to Yunnan
1 aaGun moved from Yunnan to Kwangsi
3 infantry moved from Burma to Yunnan
1 infantry moved from Malaya to Shan State
1 mech_infantry moved from India to Yunnan
9 infantry moved from India to Burma
1 carrier, 1 destroyer and 1 fighter moved from 71 Sea Zone to 80 Sea Zone
1 mech_infantry moved from Egypt to Iraq
3 infantry moved from Trans-Jordan to Iraq
2 infantry moved from Egypt to Trans-Jordan
1 armour and 3 mech_infantrys moved from Tunisia to Tobruk
2 artilleries and 3 infantry moved from Tunisia to Libya
1 fighter moved from Holland Belgium to 112 Sea Zone
1 fighter moved from Holland Belgium to Norway
1 transport moved from 112 Sea Zone to 110 Sea Zone
1 aaGun and 1 infantry moved from United Kingdom to 110 Sea Zone
1 aaGun, 1 infantry and 1 transport moved from 110 Sea Zone to 112 Sea Zone
1 aaGun and 1 infantry moved from 112 Sea Zone to Norway
1 transport moved from 92 Sea Zone to 110 Sea Zone
2 infantry moved from United Kingdom to 110 Sea Zone
2 infantry moved from 110 Sea Zone to Normandy Bordeaux
1 battleship, 1 cruiser and 1 destroyer moved from 54 Sea Zone to 42 Sea Zone
Place Units - British
2 infantry and 1 mech_infantry placed in Union of South Africa
3 infantry placed in Egypt
British undo move 1.
1 infantry and 2 mech_infantrys placed in Union of South Africa
1 transport placed in 110 Sea Zone
1 fighter and 5 infantry placed in United Kingdom
Turn Complete - British
Total Cost from Convoy Blockades: 4
Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 3,3
British collect 40 PUs (4 lost to blockades); end with 40 PUs
Trigger British 3 No Enemy Submarines: British met a national objective for an additional 3 PUs; end with 43 PUs
Objective British 4 Control Convoy Lanes: British met a national objective for an additional 3 PUs; end with 46 PUs
Objective British 1 Original: British met a national objective for an additional 3 PUs; end with 49 PUs
Place Units - UK_Pacific
1 armour, 1 artillery, 1 infantry and 1 mech_infantry placed in India
Turn Complete - UK_Pacific
Total Cost from Convoy Blockades: 2
Rolling for Convoy Blockade Damage in 36 Sea Zone. Rolls: 5
Rolling for Convoy Blockade Damage in 39 Sea Zone. Rolls: 2,4
UK_Pacific collect 11 PUs (2 lost to blockades); end with 11 PUs
Trigger UK Pacific 4 No Enemy Submarines: UK_Pacific met a national objective for an additional 3 PUs; end with 14 PUs
Some Units in India change ownership: 1 armour, 1 artillery, 1 infantry and 1 mech_infantry
Combat Hit Differential Summary :
Americans regular : -2.67
Italians regular : 0.67
Japanese regular : -1.67
Germans regular : -0.50
British regular : 3.83
US edit involved 1 inf that I accidentally left out from the amphib assault–I didn’t realize it didn’t go. And forgot to move the 5 unused transports back to UK.
@pacifiersboard Also, I assumed you would not scramble to defend Norway. Your 2 tacs vs 4 ftrs + fleet. It would not affect the outcome of the ground battle.
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3
Game History
Round: 9
Purchase Units - Italians
Italians buy 3 infantry; Remaining resources: 5 PUs;
Combat Move - Italians
1 artillery moved from France to Northern Italy
3 infantry moved from Southern Italy to Northern Italy
1 fighter moved from Southern Italy to 97 Sea Zone
1 fighter moved from Kazakhstan to Yugoslavia
Combat - Italians
Battle in 97 Sea Zone
Germans loiter and taunt; Italians attack with 1 fighter
Americans defend with 1 submarine and 1 transport; Russians defend with 1 submarine
1 submarine owned by the Americans and 1 submarine owned by the Russians submerged
1 transport owned by the Americans lost in 97 Sea Zone
Italians win with 1 fighter remaining. Battle score for attacker is 7
Casualties for Americans: 1 transport
Battle in Northern Italy
Italians attack with 1 artillery and 3 infantry
British defend with 1 factory_minor and 1 infantry
Italians roll dice for 1 artillery and 3 infantry in Northern Italy, round 2 : 1/4 hits, 1,00 expected hits
British roll dice for 1 infantry in Northern Italy, round 2 : 0/1 hits, 0,33 expected hits
1 infantry owned by the British lost in Northern Italy
Italians win, taking Northern Italy from British with 1 artillery and 3 infantry remaining. Battle score for attacker is 3
Casualties for British: 1 infantry
Non Combat Move - Italians
1 armour and 1 mech_infantry moved from Yugoslavia to Romania
1 mech_infantry moved from Romania to Ukraine
1 fighter moved from 97 Sea Zone to Western Germany
1 aaGun moved from Southern Italy to Northern Italy
Place Units - Italians
3 infantry placed in Southern Italy
Turn Complete - Italians
Total Cost from Convoy Blockades: 2
Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 1,5,5,1
Italians collect 10 PUs (2 lost to blockades); end with 15 PUs
Combat Hit Differential Summary :
Italians regular : 0,00
British regular : -0,33
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3
Game History
Round: 9
Purchase Units - ANZAC
ANZAC buy 1 fighter, 1 infantry and 1 submarine; Remaining resources: 0 PUs;
Combat Move - ANZAC
1 infantry moved from New South Wales to 62 Sea Zone
1 infantry and 1 transport moved from 62 Sea Zone to 61 Sea Zone
1 infantry moved from South Australia to 61 Sea Zone
2 infantry and 1 transport moved from 61 Sea Zone to 42 Sea Zone
2 infantry moved from 42 Sea Zone to Java
1 artillery and 1 infantry moved from Queensland to 54 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 54 Sea Zone to 41 Sea Zone
1 artillery and 1 infantry moved from 41 Sea Zone to Sumatra
2 fighters moved from 42 Sea Zone to Sumatra
Combat - ANZAC
Battle in Java
Battle in Sumatra
ANZAC attack with 1 artillery, 2 fighters and 1 infantry
Japanese defend with 1 mech_infantry
ANZAC roll dice for 1 artillery, 2 fighters and 1 infantry in Sumatra, round 2 : 2/4 hits, 1.67 expected hits
Japanese roll dice for 1 mech_infantry in Sumatra, round 2 : 0/1 hits, 0.33 expected hits
1 mech_infantry owned by the Japanese lost in Sumatra
ANZAC win, taking Java from Japanese, taking Sumatra from Japanese with 1 artillery, 2 fighters and 1 infantry remaining. Battle score for attacker is 4
Casualties for Japanese: 1 mech_infantry
Non Combat Move - ANZAC
2 fighters moved from Sumatra to 42 Sea Zone
1 destroyer and 1 submarine moved from 62 Sea Zone to 42 Sea Zone
2 destroyers and 4 submarines moved from 54 Sea Zone to 42 Sea Zone
1 aaGun, 1 artillery and 1 infantry moved from Queensland to New South Wales
1 aaGun and 1 infantry moved from South Australia to New South Wales
2 infantry moved from Iraq to Northwest Persia
Place Units - ANZAC
1 fighter and 1 infantry placed in New South Wales
1 submarine placed in 62 Sea Zone
Turn Complete - ANZAC
ANZAC collect 18 PUs; end with 18 PUs
Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 21 PUs
Combat Move - French
Non Combat Move - French
2 infantry moved from Tunisia to Libya
1 fighter moved from 112 Sea Zone to Norway
2 infantry moved from Iraq to Northwest Persia
Turn Complete - French
Combat Hit Differential Summary :
Japanese regular : -0.33
ANZAC regular : 0.33
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3
Game History
Round: 10
Research Technology - Germans
Purchase Units - Germans
Germans buy 2 artilleries, 2 carriers, 2 destroyers and 4 fighters; Remaining resources: 0 PUs;
Combat Move - Germans
1 mech_infantry moved from Yenisey to Yakut S.S.R.
Germans take Yakut S.S.R. from Russians
1 armour moved from Yenisey to Novosibirsk
1 mech_infantry moved from Tsinghai to Turkmenistan
Germans take Turkmenistan from Russians
1 armour moved from Tsinghai to Turkmenistan
2 bombers, 2 infantry and 2 tactical_bombers moved from Western Germany to Holland Belgium
1 submarine moved from 97 Sea Zone to 92 Sea Zone
2 artilleries and 8 infantry moved from France to Southern France
3 infantry moved from France to Southern France
1 armour moved from Western Germany to Southern France
1 mech_infantry moved from Shensi to Sikang
1 tactical_bomber moved from Suiyuyan to Sikang
Combat - Germans
Americans scrambles 1 units out of Gibraltar to defend against the attack in 92 Sea Zone
Battle in Sikang
Germans attack with 1 mech_infantry and 1 tactical_bomber
Chinese defend with 1 infantry
Germans roll dice for 1 mech_infantry and 1 tactical_bomber in Sikang, round 2 : 1/2 hits, 0,67 expected hits
Chinese roll dice for 1 infantry in Sikang, round 2 : 1/1 hits, 0,33 expected hits
1 mech_infantry owned by the Germans lost in Sikang
1 infantry owned by the Chinese lost in Sikang
Germans win with 1 tactical_bomber remaining. Battle score for attacker is -1
Casualties for Germans: 1 mech_infantry
Casualties for Chinese: 1 infantry
Battle in Southern France
Germans attack with 1 armour, 2 artilleries and 11 infantry
British defend with 1 aaGun and 1 infantry; Americans defend with 1 factory_minor, 1 harbour and 3 infantry
Germans roll dice for 1 armour, 2 artilleries and 11 infantry in Southern France, round 2 : 4/14 hits, 3,33 expected hits
Americans roll dice for 1 aaGun and 4 infantry in Southern France, round 2 : 3/4 hits, 1,33 expected hits
3 infantry owned by the Germans lost in Southern France
1 aaGun owned by the British and 3 infantry owned by the Americans lost in Southern France
Germans roll dice for 1 armour, 2 artilleries and 8 infantry in Southern France, round 3 : 5/11 hits, 2,83 expected hits
Americans roll dice for 1 infantry in Southern France, round 3 : 1/1 hits, 0,33 expected hits
1 infantry owned by the Germans lost in Southern France
1 infantry owned by the British lost in Southern France
Germans win, taking Southern France from Americans with 1 armour, 2 artilleries and 7 infantry remaining. Battle score for attacker is 5
Casualties for Germans: 4 infantry
Casualties for Americans: 3 infantry
Casualties for British: 1 aaGun and 1 infantry
Battle in 92 Sea Zone
Germans attack with 1 submarine
Americans defend with 1 destroyer and 1 fighter
Germans roll dice for 1 submarine in 92 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits
Americans roll dice for 1 destroyer and 1 fighter in 92 Sea Zone, round 2 : 0/2 hits, 1,00 expected hits
Germans roll dice for 1 submarine in 92 Sea Zone, round 3 : 0/1 hits, 0,33 expected hits
Americans roll dice for 1 destroyer and 1 fighter in 92 Sea Zone, round 3 : 1/2 hits, 1,00 expected hits
1 submarine owned by the Germans lost in 92 Sea Zone
Americans win with 1 destroyer and 1 fighter remaining. Battle score for attacker is -6
Casualties for Germans: 1 submarine
Battle in Holland Belgium
Germans attack with 2 bombers, 2 infantry and 2 tactical_bombers
British defend with 2 infantry
Germans roll dice for 2 bombers, 2 infantry and 2 tactical_bombers in Holland Belgium, round 2 : 3/6 hits, 2,67 expected hits
British roll dice for 2 infantry in Holland Belgium, round 2 : 0/2 hits, 0,67 expected hits
2 infantry owned by the British lost in Holland Belgium
Germans win, taking Holland Belgium from British with 2 bombers, 2 infantry and 2 tactical_bombers remaining. Battle score for attacker is 6
Casualties for British: 2 infantry
Moving scrambled unit from 92 Sea Zone back to originating territory: Gibraltar
Non Combat Move - Germans
1 aaGun moved from France to Southern France
2 tactical_bombers moved from Holland Belgium to Western Germany
1 infantry moved from Germany to 113 Sea Zone
2 submarines moved from 113 Sea Zone to 112 Sea Zone
1 infantry moved from Karelia to Finland
1 artillery and 1 infantry moved from Vyborg to Finland
3 infantry moved from Novgorod to Vyborg
1 infantry moved from Germany to 113 Sea Zone
1 fighter moved from Kansu to Novgorod
1 tactical_bomber moved from Sikang to Caucasus
4 artilleries moved from Kazakhstan to Caucasus
3 infantry moved from Volgograd to Caucasus
3 mech_infantrys moved from Ukraine to Caucasus
2 armour moved from Tsinghai to Caucasus
9 armour and 3 mech_infantrys moved from Shensi to Kazakhstan
1 aaGun and 1 infantry moved from Western Germany to 113 Sea Zone
1 aaGun, 1 carrier, 1 destroyer, 3 infantry and 2 transports moved from 113 Sea Zone to 114 Sea Zone
1 aaGun, 1 carrier, 1 destroyer, 3 infantry and 2 transports moved from 114 Sea Zone to 115 Sea Zone
1 aaGun and 3 infantry moved from 115 Sea Zone to Finland
2 bombers moved from Holland Belgium to Western Germany
7 infantry moved from Western Germany to France
Place Units - Germans
2 carriers and 2 destroyers placed in 112 Sea Zone
4 fighters placed in 112 Sea Zone
2 artilleries placed in France
Turn Complete - Germans
Germans collect 66 PUs; end with 66 PUs
Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 71 PUs
Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 15 PUs; end with 86 PUs
Combat Hit Differential Summary :
Chinese regular : 0,67
Americans regular : 1,33
Germans regular : 2,83
British regular : -0,67
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3
Game History
Round: 10
Combat Move - Russians
Combat - Russians
Non Combat Move - Russians
1 infantry moved from Buryatia to Amur
Turn Complete - Russians
Combat Hit Differential Summary :
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3
Game History
Round: 10
Purchase Units - Japanese
Japanese buy 1 armour, 1 artillery, 1 destroyer, 4 fighters and 1 submarine; Remaining resources: 0 PUs; 6 SuicideAttackTokens;
Combat Move - Japanese
2 fighters and 2 infantry moved from Shensi to Szechwan
1 infantry moved from Anhwe to Hunan
Japanese take Hunan from Chinese
1 infantry moved from Hopei to Kweichow
Japanese take Kweichow from Chinese
1 infantry moved from Kansu to Tsinghai
1 infantry moved from Suiyuyan to Shensi
1 infantry moved from Tsagaan Olom to Kansu
1 artillery moved from Chahar to Suiyuyan
1 artillery moved from Chahar to Hopei
1 artillery moved from Jehol to Chahar
1 artillery moved from Kiangsu to Anhwe
1 infantry moved from New Guinea to Dutch New Guinea
Japanese take Dutch New Guinea from ANZAC
1 submarine moved from 39 Sea Zone to 41 Sea Zone
1 submarine moved from 46 Sea Zone to 54 Sea Zone
4 fighters and 2 tactical_bombers moved from 46 Sea Zone to 54 Sea Zone
Combat - Japanese
Battle in 41 Sea Zone
Japanese attack with 1 submarine
ANZAC defend with 1 transport
1 transport owned by the ANZAC lost in 41 Sea Zone
Japanese win with 1 submarine remaining. Battle score for attacker is 7
Casualties for ANZAC: 1 transport
Battle in 54 Sea Zone
Japanese attack with 4 fighters, 1 submarine and 2 tactical_bombers
Americans defend with 1 destroyer
Japanese roll dice for 1 submarine in 54 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits
Japanese roll dice for 4 fighters and 2 tactical_bombers in 54 Sea Zone, round 2 : 4/6 hits, 3,33 expected hits
Americans roll dice for 1 destroyer in 54 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits
1 destroyer owned by the Americans lost in 54 Sea Zone
Japanese win, taking 54 Sea Zone from Neutral with 4 fighters, 1 submarine and 2 tactical_bombers remaining. Battle score for attacker is 8
Casualties for Americans: 1 destroyer
Battle in Szechwan
Japanese attack with 2 fighters and 2 infantry
British defend with 1 infantry
Japanese roll dice for 2 fighters and 2 infantry in Szechwan, round 2 : 1/4 hits, 1,33 expected hits
Chinese roll dice for 1 infantry in Szechwan, round 2 : 0/1 hits, 0,33 expected hits
1 infantry owned by the British lost in Szechwan
Japanese win, taking Szechwan from Chinese with 2 fighters and 2 infantry remaining. Battle score for attacker is 3
Casualties for British: 1 infantry
Non Combat Move - Japanese
1 aaGun moved from Shensi to Hopei
1 bomber moved from Kiangsu to Philippines
1 cruiser and 1 transport moved from 36 Sea Zone to 35 Sea Zone
1 marine moved from New Guinea to 46 Sea Zone
1 battleship, 3 carriers, 4 destroyers, 1 marine, 1 submarine and 1 transport moved from 46 Sea Zone to 35 Sea Zone
4 fighters and 2 tactical_bombers moved from 54 Sea Zone to 35 Sea Zone
1 infantry moved from Guam to 21 Sea Zone
1 infantry and 1 transport moved from 21 Sea Zone to 6 Sea Zone
2 fighters moved from Japan to Philippines
1 fighter moved from Caroline Islands to Philippines
1 infantry and 2 mech_infantrys moved from Japan to 6 Sea Zone
2 infantry and 2 mech_infantrys moved from 6 Sea Zone to Korea
1 submarine moved from 6 Sea Zone to 35 Sea Zone
1 destroyer moved from 21 Sea Zone to 6 Sea Zone
1 carrier and 1 destroyer moved from 21 Sea Zone to 35 Sea Zone
1 fighter moved from 21 Sea Zone to Korea
1 armour moved from Kwangtung to Kiangsu
2 fighters moved from Szechwan to Kiangsu
Place Units - Japanese
1 destroyer, 1 fighter and 1 submarine placed in 6 Sea Zone
1 armour, 1 artillery and 3 fighters placed in Japan
Turn Complete - Japanese
Japanese collect 47 PUs; end with 47 PUs
Objective Japanese 6 Home Islands: Japanese met a national objective for an additional 3 PUs; end with 50 PUs
Combat Hit Differential Summary :
Chinese regular : -0,33
Americans regular : -0,33
Japanese regular : -0,00
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3
Game History
Round: 10
Purchase Units - Americans
Americans buy 1 artillery, 2 factory_minors, 3 fighters, 6 infantry, 1 submarine and 1 tactical_bomber; Remaining resources: 0 PUs;
Combat Move - Americans
1 artillery, 5 infantry and 1 mech_infantry moved from Norway to Finland
2 fighters moved from 112 Sea Zone to Finland
2 fighters moved from United Kingdom to Finland
1 carrier, 1 cruiser, 1 destroyer, 1 submarine and 4 transports moved from 112 Sea Zone to 110 Sea Zone
2 carriers, 3 destroyers, 3 fighters, 1 submarine and 1 tactical_bomber moved from 42 Sea Zone to 54 Sea Zone
Americans take 42 Sea Zone from Japanese
Combat - Americans
Battle in 54 Sea Zone
Americans attack with 2 carriers, 3 destroyers, 1 fighter, 1 submarine and 1 tactical_bomber; ANZAC loiter and taunt
Japanese defend with 1 submarine
Americans roll dice for 1 submarine in 54 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
Americans roll dice for 2 carriers, 3 destroyers, 1 fighter and 1 tactical_bomber in 54 Sea Zone, round 2 : 3/5 hits, 2.17 expected hits
Japanese roll dice for 1 submarine in 54 Sea Zone, round 2 : 0/1 hits, 0.17 expected hits
1 submarine owned by the Japanese lost in 54 Sea Zone
Americans win, taking 54 Sea Zone from Japanese with 2 carriers, 3 destroyers, 1 fighter, 1 submarine and 1 tactical_bomber remaining. Battle score for attacker is 6
Casualties for Japanese: 1 submarine
Battle in Finland
Americans attack with 1 artillery, 4 fighters, 5 infantry and 1 mech_infantry
Germans defend with 1 aaGun, 1 artillery and 5 infantry
Germans roll AA dice in Finland : 0/3 hits, 0.50 expected hits
Americans roll dice for 1 artillery, 4 fighters, 5 infantry and 1 mech_infantry in Finland, round 2 : 5/11 hits, 3.50 expected hits
Germans roll dice for 1 aaGun, 1 artillery and 5 infantry in Finland, round 2 : 4/6 hits, 2.00 expected hits
4 infantry owned by the Americans lost in Finland
1 aaGun owned by the Germans and 4 infantry owned by the Germans lost in Finland
Americans roll dice for 1 artillery, 4 fighters, 1 infantry and 1 mech_infantry in Finland, round 3 : 2/7 hits, 2.83 expected hits
Germans roll dice for 1 artillery and 1 infantry in Finland, round 3 : 1/2 hits, 0.67 expected hits
1 infantry owned by the Americans lost in Finland
1 artillery owned by the Germans and 1 infantry owned by the Germans lost in Finland
Americans win, taking Finland from Germans with 1 artillery, 4 fighters and 1 mech_infantry remaining. Battle score for attacker is 9
Casualties for Americans: 5 infantry
Casualties for Germans: 1 aaGun, 1 artillery and 5 infantry
Non Combat Move - Americans
4 fighters moved from Finland to Norway
2 infantry moved from Normandy Bordeaux to 110 Sea Zone
2 infantry and 1 transport moved from 110 Sea Zone to 125 Sea Zone
2 infantry moved from 125 Sea Zone to Norway
2 fighters moved from Eastern United States to 110 Sea Zone
1 transport moved from 91 Sea Zone to 101 Sea Zone
2 infantry moved from Eastern United States to 101 Sea Zone
2 fighters moved from 110 Sea Zone to Normandy Bordeaux
1 fighter moved from Gibraltar to 110 Sea Zone
1 mech_infantry moved from New South Wales to South Australia
1 artillery moved from New South Wales to Queensland
1 infantry moved from Amur to Sakha
1 armour, 1 artillery, 1 infantry and 1 mech_infantry moved from Siberia to Sakha
1 bomber moved from Siberia to Hawaiian Islands
1 transport moved from 14 Sea Zone to 10 Sea Zone
1 carrier, 1 destroyer, 1 fighter, 2 submarines and 1 transport moved from 14 Sea Zone to 26 Sea Zone
1 carrier, 1 fighter, 2 submarines and 1 tactical_bomber moved from 26 Sea Zone to 54 Sea Zone
1 carrier and 1 submarine moved from 10 Sea Zone to 26 Sea Zone
1 fighter moved from Western United States to Hawaiian Islands
1 transport moved from 110 Sea Zone to 92 Sea Zone
3 transports moved from 110 Sea Zone to 107 Sea Zone
2 infantry and 1 transport moved from 101 Sea Zone to 106 Sea Zone
1 fighter moved from Hawaiian Islands to Queensland
Place Units - Americans
1 artillery, 1 fighter and 1 infantry placed in Western United States
1 submarine placed in 10 Sea Zone
Americans undo move 2.
1 submarine placed in 101 Sea Zone
3 infantry placed in Normandy Bordeaux
1 factory_minor placed in Norway
1 factory_minor placed in Greece
2 fighters, 2 infantry and 1 tactical_bomber placed in Eastern United States
Turn Complete - Americans
Americans collect 62 PUs; end with 62 PUs
Trigger Americans 7 North Africa Beach Head: Americans met a national objective for an additional 5 PUs; end with 67 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 77 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 82 PUs
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 87 PUs
Purchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Chinese buy 2 infantry; Remaining resources: 0 PUs;
Combat Move - Chinese
Place Units - Chinese
2 infantry placed in Yunnan
Turn Complete - Chinese
Chinese collect 3 PUs; end with 3 PUs
Purchase Units - British
British buy 1 destroyer, 1 fighter, 7 infantry, 1 mech_infantry and 1 submarine; Remaining resources: 0 PUs;
Purchase Units - UK_Pacific
UK_Pacific buy 1 artillery, 1 infantry and 1 transport; Remaining resources: 0 PUs;
Combat Move - British
1 carrier, 1 destroyer, 1 fighter and 1 transport moved from 112 Sea Zone to 110 Sea Zone
2 infantry moved from Yunnan to Szechwan
1 fighter moved from Yunnan to Szechwan
1 infantry moved from Yunnan to Szechwan
1 mech_infantry moved from Kwangsi to Kwangtung
UK_Pacific take Kwangtung from Japanese
1 armour moved from Kwangsi to Kiangsi
Chinese take Kiangsi from Japanese
1 armour moved from Kiangsi to Hunan
2 mech_infantrys moved from Kwangsi to Hunan
3 infantry moved from Yunnan to Kweichow
3 infantry moved from Yunnan to Hunan
5 infantry moved from Yunnan to Kweichow
1 tactical_bomber moved from Yunnan to Szechwan
2 mech_infantrys moved from Yunnan to Kweichow
3 mech_infantrys moved from Kwangsi to Hunan
Combat - British
Battle in Kweichow
British attack with 8 infantry and 2 mech_infantrys
Japanese defend with 1 infantry
British roll dice for 8 infantry and 2 mech_infantrys in Kweichow, round 2 : 0/10 hits, 1.67 expected hits
Japanese roll dice for 1 infantry in Kweichow, round 2 : 1/1 hits, 0.33 expected hits
1 infantry owned by the British lost in Kweichow
British roll dice for 7 infantry and 2 mech_infantrys in Kweichow, round 3 : 1/9 hits, 1.50 expected hits
Japanese roll dice for 1 infantry in Kweichow, round 3 : 1/1 hits, 0.33 expected hits
1 infantry owned by the British lost in Kweichow
1 infantry owned by the Japanese lost in Kweichow
British win, taking Kweichow from Japanese with 6 infantry and 2 mech_infantrys remaining. Battle score for attacker is -3
Casualties for British: 2 infantry
Casualties for Japanese: 1 infantry
Battle in Hunan
British attack with 1 armour, 3 infantry and 5 mech_infantrys
Japanese defend with 1 infantry
British roll dice for 1 armour, 3 infantry and 5 mech_infantrys in Hunan, round 2 : 4/9 hits, 1.83 expected hits
Japanese roll dice for 1 infantry in Hunan, round 2 : 1/1 hits, 0.33 expected hits
1 infantry owned by the British lost in Hunan
1 infantry owned by the Japanese lost in Hunan
British win, taking Hunan from Japanese with 1 armour, 2 infantry and 5 mech_infantrys remaining. Battle score for attacker is 0
Casualties for British: 1 infantry
Casualties for Japanese: 1 infantry
Battle in Szechwan
British attack with 1 fighter, 3 infantry and 1 tactical_bomber
Japanese defend with 2 infantry
British roll dice for 1 fighter, 3 infantry and 1 tactical_bomber in Szechwan, round 2 : 1/5 hits, 1.67 expected hits
Japanese roll dice for 2 infantry in Szechwan, round 2 : 0/2 hits, 0.67 expected hits
1 infantry owned by the Japanese lost in Szechwan
British roll dice for 1 fighter, 3 infantry and 1 tactical_bomber in Szechwan, round 3 : 1/5 hits, 1.67 expected hits
Japanese roll dice for 1 infantry in Szechwan, round 3 : 1/1 hits, 0.33 expected hits
1 infantry owned by the British lost in Szechwan
1 infantry owned by the Japanese lost in Szechwan
British win, taking Szechwan from Japanese with 1 fighter, 2 infantry and 1 tactical_bomber remaining. Battle score for attacker is 3
Casualties for Japanese: 2 infantry
Casualties for British: 1 infantry
Non Combat Move - British
1 fighter and 1 tactical_bomber moved from Szechwan to Yunnan
1 aaGun moved from Yunnan to Hunan
1 aaGun moved from Kwangsi to Hunan
9 infantry moved from Burma to Yunnan
1 armour and 1 mech_infantry moved from India to Yunnan
1 artillery and 1 infantry moved from India to Burma
2 infantry moved from French Indo China to Shan State
1 transport moved from 80 Sea Zone to 72 Sea Zone
1 carrier, 1 destroyer and 1 fighter moved from 80 Sea Zone to 39 Sea Zone
1 fighter moved from 39 Sea Zone to India
2 mech_infantrys moved from Union of South Africa to Belgian Congo
1 battleship, 1 cruiser and 1 destroyer moved from 42 Sea Zone to 54 Sea Zone
1 infantry moved from Persia to Eastern Persia
1 artillery and 3 infantry moved from Persia to Iraq
1 artillery, 3 infantry and 2 mech_infantrys moved from Northwest Persia to Iraq
2 infantry moved from Trans-Jordan to Iraq
3 infantry moved from Egypt to Trans-Jordan
1 armour and 3 mech_infantrys moved from Tobruk to Egypt
2 artilleries and 3 infantry moved from Libya to Tobruk
5 infantry moved from United Kingdom to 110 Sea Zone
5 infantry moved from 110 Sea Zone to Normandy Bordeaux
Place Units - British
1 destroyer and 1 submarine placed in 110 Sea Zone
1 fighter placed in United Kingdom
3 infantry placed in Egypt
1 infantry and 1 mech_infantry placed in Union of South Africa
3 infantry placed in United Kingdom
Turn Complete - British
British collect 37 PUs; end with 37 PUs
Trigger British 3 No Enemy Submarines: British met a national objective for an additional 3 PUs; end with 40 PUs
Objective British 4 Control Convoy Lanes: British met a national objective for an additional 3 PUs; end with 43 PUs
Objective British 1 Original: British met a national objective for an additional 3 PUs; end with 46 PUs
Place Units - UK_Pacific
1 artillery and 1 infantry placed in India
1 transport placed in 39 Sea Zone
Turn Complete - UK_Pacific
UK_Pacific collect 16 PUs; end with 16 PUs
Trigger UK Pacific 4 No Enemy Submarines: UK_Pacific met a national objective for an additional 3 PUs; end with 19 PUs
Objective UK Pacific 2 Kwangtung And Malaya: UK_Pacific met a national objective for an additional 3 PUs; end with 22 PUs
Units Change Ownership
Some Units in India change ownership: 1 artillery and 1 infantry
Some Units in 39 Sea Zone change ownership: 1 transport
Combat Hit Differential Summary :
Americans regular : 1.17
Japanese regular : 1.83
Germans AA : -0.50
Germans regular : 2.33
British regular : -1.33
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3
Game History
Round: 10
Purchase Units - Italians
Italians buy 5 infantry; Remaining resources: 0 PUs;
Combat Move - Italians
1 fighter moved from Yugoslavia to 112 Sea Zone
1 fighter moved from Western Germany to 112 Sea Zone
Combat - Italians
Battle in 112 Sea Zone
Germans loiter and taunt; Italians attack with 2 fighters
French defend with 1 cruiser
Italians roll dice for 2 fighters in 112 Sea Zone, round 2 : 1/2 hits, 1,00 expected hits
French roll dice for 1 cruiser in 112 Sea Zone, round 2 : 1/1 hits, 0,50 expected hits
1 fighter owned by the Italians lost in 112 Sea Zone
1 cruiser owned by the French lost in 112 Sea Zone
Italians win with 1 fighter remaining. Battle score for attacker is 2
Casualties for Italians: 1 fighter
Casualties for French: 1 cruiser
Non Combat Move - Italians
1 fighter moved from 112 Sea Zone to Western Germany
2 infantry moved from France to Northern Italy
1 aaGun moved from France to Western Germany
1 artillery and 3 infantry moved from Northern Italy to Yugoslavia
1 mech_infantry moved from Ukraine to Caucasus
1 armour and 1 mech_infantry moved from Romania to Ukraine
Place Units - Italians
3 infantry placed in Northern Italy
Turning on Edit Mode
EDIT: Removing units owned by Italians from Southern Italy: 2 infantry
EDIT: Adding units owned by Italians to Northern Italy: 2 infantry
EDIT: Turning off Edit Mode
2 infantry placed in Southern Italy
Turn Complete - Italians
Total Cost from Convoy Blockades: 0
Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 4,5,5,5
Italians collect 12 PUs; end with 12 PUs
Combat Hit Differential Summary :
French regular : 0,50
Italians regular : 0,00