I’m both busy and not emotionally ready too do the next turn.
(Game 2) --- DoManMacgee (E) Vs. King of Tanks (CP) - 1914 - Test Game for CP -> India push
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@DoManMacgee Game History
Round: 4 Puchase Units - AustroHungarians Condition TankProductionAustroHungarians: AustroHungarians has their production frontier changed to: lateWarProduction AustroHungarians buy 1 artillery, 4 infantry and 2 tanks; Remaining resources: 0 PUs; Combat Move - AustroHungarians Turning on Edit Mode EDIT: Adding units owned by AustroHungarians to Vienna: 1 fighter EDIT: Turning off Edit Mode 3 artilleries and 10 infantry moved from Poland to Livonia 5 artilleries, 1 fighter and 18 infantry moved from Poland to Belarus AustroHungarians take Belarus from Russians 1 infantry moved from Poland to Livonia 1 infantry moved from Poland to Livonia 1 infantry moved from Albania to Serbia AustroHungarians take Serbia from Italians 4 artilleries and 2 infantry moved from Galicia to Budapest 1 fighter moved from Vienna to Budapest 1 infantry moved from Vienna to Budapest 4 artilleries and 6 infantry moved from Albania to Trieste 1 infantry moved from Vienna to Bohemia Combat - AustroHungarians Battle in Budapest AustroHungarians attack with 4 artilleries, 1 fighter and 3 infantry Italians defend with 2 artilleries and 4 infantry AustroHungarians roll dice for 4 artilleries, 1 fighter and 3 infantry in Budapest, round 2 : 5/8 hits, 4.50 expected hits Italians roll dice for 2 artilleries and 4 infantry in Budapest, round 2 : 5/6 hits, 3.00 expected hits 2 infantry owned by the AustroHungarians and 3 artilleries owned by the AustroHungarians lost in Budapest 2 artilleries owned by the Italians and 3 infantry owned by the Italians lost in Budapest Italians and AustroHungarians reach a stalemate . Battle score for attacker is -1 Casualties for AustroHungarians: 3 artilleries and 2 infantry Casualties for Italians: 2 artilleries and 3 infantry Battle in Trieste AustroHungarians attack with 4 artilleries and 6 infantry Italians defend with 1 infantry and 1 port AustroHungarians roll dice for 4 artilleries and 6 infantry in Trieste, round 2 : 4/10 hits, 4.67 expected hits Italians roll dice for 1 infantry in Trieste, round 2 : 1/1 hits, 0.50 expected hits 1 infantry owned by the AustroHungarians lost in Trieste 1 infantry owned by the Italians lost in Trieste AustroHungarians win, taking Trieste from Italians with 4 artilleries and 5 infantry remaining. Battle score for attacker is 0 Casualties for AustroHungarians: 1 infantry Casualties for Italians: 1 infantry Combat Move - AustroHungarians Turning on Edit Mode EDIT: Removing units owned by AustroHungarians from Albania: 1 fighter EDIT: Turning off Edit Mode Place Units - AustroHungarians 1 artillery, 4 infantry and 2 tanks placed in Vienna Turn Complete - AustroHungarians AustroHungarians collect 22 PUs; end with 22 PUs
Combat Hit Differential Summary :
Italians regular : 2.50 AustroHungarians regular : -0.17
bombay-strategy-game1-redo-a3.tsvg
Had to edit a fight into Vienna to use in Budapest then edit out the fighter in Albania since the fighter in would not “blitz”.
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I failed to OHKO your stack in Livonia (meaning RR will fire at the end of this round). How do you want the casualties assigned?
I did not roll any other battles so that context does not matter.
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@DoManMacgee I’d take the hits as 11 infantry and 1 artillery by the Austrians and 2 artillery by the Germans
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@King_Of_Tanks Game History
Round: 4 Puchase Units - Russians Condition TankProductionRussians: Russians has their production frontier changed to: lateWarProduction Russians buy 8 infantry; Remaining resources: 1 PUs; Combat Move - Russians 11 artilleries and 26 infantry moved from Bulgaria to Constantinople 3 infantry moved from Moscow to Tatarstan 2 artilleries and 25 infantry moved from Moscow to Livonia Combat - Russians Battle in Livonia Russians attack with 2 artilleries and 25 infantry Germans defend with 2 artilleries, 2 fighters and 1 infantry; AustroHungarians defend with 3 artilleries and 12 infantry Russians roll dice for 2 artilleries and 25 infantry in Livonia, round 2 : 14/27 hits, 9.67 expected hits Germans roll dice for 5 artilleries, 2 fighters and 13 infantry in Livonia, round 2 : 11/20 hits, 10.50 expected hits 11 infantry owned by the Russians lost in Livonia 11 infantry owned by the AustroHungarians, 2 artilleries owned by the Germans and 1 artillery owned by the AustroHungarians lost in Livonia Germans and Russians reach a stalemate . Battle score for attacker is 12 Casualties for Russians: 11 infantry Casualties for AustroHungarians: 1 artillery and 11 infantry Casualties for Germans: 2 artilleries Battle in Constantinople Russians attack with 11 artilleries and 26 infantry Ottomans defend with 5 artilleries, 1 factory, 2 fighters, 20 infantry and 1 port Russians roll dice for 11 artilleries and 26 infantry in Constantinople, round 2 : 16/37 hits, 16.00 expected hits Ottomans roll dice for 5 artilleries, 2 fighters and 20 infantry in Constantinople, round 2 : 12/27 hits, 14.00 expected hits 12 infantry owned by the Russians lost in Constantinople 16 infantry owned by the Ottomans lost in Constantinople Ottomans and Russians reach a stalemate . Battle score for attacker is 12 Casualties for Russians: 12 infantry Casualties for Ottomans: 16 infantry Battle in Tatarstan Russians attack with 3 infantry Ottomans defend with 1 infantry Russians roll dice for 3 infantry in Tatarstan, round 2 : 2/3 hits, 1.00 expected hits Ottomans roll dice for 1 infantry in Tatarstan, round 2 : 1/1 hits, 0.50 expected hits 1 infantry owned by the Russians lost in Tatarstan 1 infantry owned by the Ottomans lost in Tatarstan Russians win, taking Tatarstan from Ottomans with 2 infantry remaining. Battle score for attacker is 0 Casualties for Russians: 1 infantry Casualties for Ottomans: 1 infantry Combat Move - Russians Place Units - Russians 8 infantry placed in Moscow Turn Complete - Russians Russians collect 18 PUs; end with 19 PUs
Combat Hit Differential Summary :
Germans regular : 0.50 Russians regular : 5.33 Ottomans regular : -1.50
Russia “Offers Armistice”, meaning you are allowed to either force the RR to occur or refuse, which allows you to press on and kill Moscow.
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@DoManMacgee The Central Powers “accept the offer”.
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@King_Of_Tanks Game History
Round: 4 Puchase Units - Russians Condition TankProductionRussians: Russians has their production frontier changed to: lateWarProduction Russians buy 8 infantry; Remaining resources: 1 PUs; Combat Move - Russians 11 artilleries and 26 infantry moved from Bulgaria to Constantinople 3 infantry moved from Moscow to Tatarstan 2 artilleries and 25 infantry moved from Moscow to Livonia Combat - Russians Battle in Livonia Russians attack with 2 artilleries and 25 infantry Germans defend with 2 artilleries, 2 fighters and 1 infantry; AustroHungarians defend with 3 artilleries and 12 infantry Russians roll dice for 2 artilleries and 25 infantry in Livonia, round 2 : 14/27 hits, 9.67 expected hits Germans roll dice for 5 artilleries, 2 fighters and 13 infantry in Livonia, round 2 : 11/20 hits, 10.50 expected hits 11 infantry owned by the Russians lost in Livonia 11 infantry owned by the AustroHungarians, 2 artilleries owned by the Germans and 1 artillery owned by the AustroHungarians lost in Livonia Germans and Russians reach a stalemate . Battle score for attacker is 12 Casualties for Russians: 11 infantry Casualties for AustroHungarians: 1 artillery and 11 infantry Casualties for Germans: 2 artilleries Battle in Constantinople Russians attack with 11 artilleries and 26 infantry Ottomans defend with 5 artilleries, 1 factory, 2 fighters, 20 infantry and 1 port Russians roll dice for 11 artilleries and 26 infantry in Constantinople, round 2 : 16/37 hits, 16.00 expected hits Ottomans roll dice for 5 artilleries, 2 fighters and 20 infantry in Constantinople, round 2 : 12/27 hits, 14.00 expected hits 12 infantry owned by the Russians lost in Constantinople 16 infantry owned by the Ottomans lost in Constantinople Ottomans and Russians reach a stalemate . Battle score for attacker is 12 Casualties for Russians: 12 infantry Casualties for Ottomans: 16 infantry Battle in Tatarstan Russians attack with 3 infantry Ottomans defend with 1 infantry Russians roll dice for 3 infantry in Tatarstan, round 2 : 2/3 hits, 1.00 expected hits Ottomans roll dice for 1 infantry in Tatarstan, round 2 : 1/1 hits, 0.50 expected hits 1 infantry owned by the Russians lost in Tatarstan 1 infantry owned by the Ottomans lost in Tatarstan Russians win, taking Tatarstan from Ottomans with 2 infantry remaining. Battle score for attacker is 0 Casualties for Russians: 1 infantry Casualties for Ottomans: 1 infantry Combat Move - Russians Place Units - Russians 8 infantry placed in Moscow Turn Complete - Russians Russians collect 18 PUs; end with 19 PUs
Combat Hit Differential Summary :
Germans regular : 0.50 Russians regular : 5.33 Ottomans regular : -1.50
bombay-strategy-game1-redo-R4-Post-RR.tsvg
Remember that CP must keep at least 1 INF in each Russian territory in order to “Garrison” them as per the RR rules.
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bombay-strategy-game1-redo-R4-Post-RR.tsvg
Use this file instead. I forgot that Russian-controlled territories outside of Russia stay Russian-owned until someone else conquers them.
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Sorry to interject, but the Russian Revolution didn’t activate at the end of Russia’s turn 4. The Central Powers have to control three Russian territories adjacent to Moscow, and since you managed to contest Livonia, that is enough to prevent the Revolution.
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@SuperbattleshipYamato Huh. Guess I forgot that a contested territory is not technically owned by either side.
What do you want to do, @King_Of_Tanks ?
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@DoManMacgee I guess we play on until the conditions are met, being that the Central Powers must “control” three adjacent territories. Though when the armistice is offered again I will likely turn it down.
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@DoManMacgee hmmm, I just realised you edited out the Russians, If you are able to edit them back in then we could keep playing, but if not then I guess we just end the game. What do you think?
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@King_Of_Tanks Here’s a save with the position restored to what it was before I did any edits. We can play off this one:
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@DoManMacgee Game History
Round: 4 Puchase Units - Germans Condition TankProductionGermans: Germans has their production frontier changed to: lateWarProduction Germans buy 6 artilleries, 3 infantry and 2 tanks; Remaining resources: 0 PUs; Combat Move - Germans 1 infantry moved from Ukraine to Tatarstan 1 infantry moved from Ukraine to Tatarstan 1 infantry moved from Ukraine to Tatarstan 1 artillery moved from Ukraine to Tatarstan 1 artillery moved from Ukraine to Tatarstan 1 infantry moved from Ukraine to Romania Germans take Romania from Russians 8 artilleries and 34 infantry moved from Ukraine to Moscow 1 fighter moved from Galicia to Moscow 5 artilleries and 3 infantry moved from Galicia to Budapest 5 artilleries and 6 infantry moved from Kiel to Hanover 9 artilleries and 12 infantry moved from Ruhr to Hanover 1 fighter moved from Berlin to Hanover 5 artilleries and 6 infantry moved from Berlin to Hanover Combat - Germans Germans creates battle in territory Kamerun Germans creates battle in territory Livonia Battle in Budapest Germans attack with 5 artilleries and 3 infantry; AustroHungarians loiter and taunt Italians defend with 1 infantry Germans roll dice for 5 artilleries and 3 infantry in Budapest, round 2 : 5/8 hits, 4.00 expected hits Italians roll dice for 1 infantry in Budapest, round 2 : 1/1 hits, 0.50 expected hits 1 infantry owned by the Germans lost in Budapest 1 infantry owned by the Italians lost in Budapest Germans win, taking Budapest from Italians with 5 artilleries and 2 infantry remaining. Battle score for attacker is 0 Casualties for Germans: 1 infantry Casualties for Italians: 1 infantry Battle in Kamerun Germans attack with 2 infantry British defend with 1 infantry Germans roll dice for 2 infantry in Kamerun, round 2 : 0/2 hits, 0.67 expected hits British roll dice for 1 infantry in Kamerun, round 2 : 1/1 hits, 0.50 expected hits 1 infantry owned by the Germans lost in Kamerun British and Germans reach a stalemate . Battle score for attacker is -3 Casualties for Germans: 1 infantry Turning on Edit Mode EDIT: Turning off Edit Mode Battle in Tatarstan Germans attack with 2 artilleries and 3 infantry Russians defend with 2 infantry Germans roll dice for 2 artilleries and 3 infantry in Tatarstan, round 2 : 2/5 hits, 2.33 expected hits Russians roll dice for 2 infantry in Tatarstan, round 2 : 1/2 hits, 1.00 expected hits 1 infantry owned by the Germans lost in Tatarstan 2 infantry owned by the Russians lost in Tatarstan Germans win, taking Tatarstan from Russians with 2 artilleries and 2 infantry remaining. Battle score for attacker is 3 Casualties for Germans: 1 infantry Casualties for Russians: 2 infantry Battle in Moscow Germans attack with 8 artilleries, 1 fighter and 34 infantry Russians defend with 1 factory and 8 infantry Germans roll dice for 8 artilleries, 1 fighter and 34 infantry in Moscow, round 2 : 19/43 hits, 18.33 expected hits Russians roll dice for 8 infantry in Moscow, round 2 : 7/8 hits, 4.00 expected hits 7 infantry owned by the Germans lost in Moscow 8 infantry owned by the Russians lost in Moscow Germans captures 1PU while taking Russians capital Germans win, taking Moscow from Russians with 8 artilleries, 1 fighter and 27 infantry remaining. Battle score for attacker is 3 Casualties for Germans: 7 infantry Casualties for Russians: 8 infantry Battle in Livonia Germans attack with 2 fighters and 1 infantry; AustroHungarians loiter and taunt Russians defend with 2 artilleries and 14 infantry Germans roll dice for 2 fighters and 1 infantry in Livonia, round 2 : 1/3 hits, 1.00 expected hits Russians roll dice for 2 artilleries and 14 infantry in Livonia, round 2 : 13/16 hits, 8.00 expected hits 1 infantry owned by the Germans and 2 fighters owned by the Germans lost in Livonia 1 infantry owned by the Russians lost in Livonia Russians win with 2 artilleries and 13 infantry remaining. Battle score for attacker is -12 Casualties for Germans: 2 fighters and 1 infantry Casualties for Russians: 1 infantry Combat Move - Germans Place Units - Germans Turning on Edit Mode EDIT: Adding units owned by Germans to Livonia: 2 fighters and 1 infantry EDIT: Adding units owned by Russians to Livonia: 1 infantry EDIT: Adding units owned by Germans to Kamerun: 1 infantry EDIT: Turning off Edit Mode 6 artilleries, 3 infantry and 2 tanks placed in Berlin Turning on Edit Mode EDIT: Turning off Edit Mode Turn Complete - Germans Germans collect 46 PUs; end with 47 PUs
Combat Hit Differential Summary :
Italians regular : 0.50 Russians regular : 8.00 Germans regular : 0.67 British regular : 0.50
bombay-strategy-game1-redo-r4.tsvg
I forgot to edit out the German units from Kamerun and Livonia so I just edited them back in along with the entente casualties after they battled
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@King_Of_Tanks Also, I wasn’t sure how to edit the IPCs so I thought I’d let you transfer the Russian IPCs to the Germans (If I have my rules correct).
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@King_Of_Tanks I edited the IPC counts on my side (the “Change Resources” button in Edit Mode will let you do this yourself). It looks like based on how I restored the Russian Territory after botching the RR rule, Russia never collected income for R4, which is why Germany didn’t gain it when taking Moscow.
Also as an aside, Russia cannot “Offer Armistice” to the CP while Moscow is enemy-controlled. Based on that, are you sure you still want to capture Moscow? It will result in the Russian stack in Constantinople staying alive until it is wiped off the map, which may result in the city falling.
If you want to go back and redo Germany’s turn to account for this, let me know. Otherwise I’ll do F4/B4.
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@DoManMacgee Yeah that’s fine, I don’t mind if the RR isn’t triggered. Do I just add the Russian income the previous turn onto the German IPC count?
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@King_Of_Tanks I already did it. We can just play on from this post.
Game History
Round: 4 Puchase Units - French Condition TankProductionFrench: French has their production frontier changed to: lateWarProduction Turning on Edit Mode EDIT: Changing PUs for Germans from 47 to 66 EDIT: Turning off Edit Mode French buy 3 artilleries, 1 fighter, 1 infantry and 2 tanks; Remaining resources: 0 PUs; Combat Move - French 1 infantry moved from Belgium to Holland French take Holland from Germans 1 infantry moved from Alsace to Munich French take Munich from Germans 9 artilleries, 4 fighters and 35 infantry moved from Belgium to Ruhr French take Ruhr from Germans 3 artilleries and 1 infantry moved from Picardy to Belgium 1 artillery, 5 infantry and 3 transports moved from SZ 2 to SZ 8 2 fighters moved from Paris to Belgium 1 artillery and 4 infantry moved from Paris to Picardy Combat - French Combat Move - French Turning on Edit Mode EDIT: Removing units owned by French from Nigeria: 1 infantry EDIT: Adding units owned by French to Kamerun: 1 infantry EDIT: Turning off Edit Mode Place Units - French 3 artilleries, 1 fighter, 1 infantry and 2 tanks placed in Paris Turn Complete - French French collect 45 PUs; end with 45 PUs
Combat Hit Differential Summary :
Game History
Round: 4 Puchase Units - British Condition TankProductionBritish: British has their production frontier changed to: lateWarProduction British buy 1 artillery, 1 fighter, 8 infantry and 1 tank; Remaining resources: 0 PUs; Combat Move - British 4 infantry moved from London to SZ 9 4 infantry moved from SZ 9 to Belgium 1 artillery and 5 infantry moved from SZ 8 to Picardy 4 artilleries and 8 infantry moved from Belgium to Ruhr 2 artilleries and 2 infantry moved from India to SZ 29 1 artillery, 1 infantry and 1 transport moved from SZ 29 to SZ 28 1 artillery and 1 infantry moved from SZ 28 to Egypt 1 infantry moved from Anglo Egyptian Sudan to Egypt 1 artillery, 1 battleship, 2 cruisers, 1 infantry and 1 transport moved from SZ 29 to SZ 28 1 artillery and 1 infantry moved from SZ 28 to Trans-Jordan 1 infantry moved from Persia to Sevastopol British take Sevastopol from Ottomans 1 infantry moved from Syrian Desert to Ankara British take Ankara from Ottomans 8 artilleries, 2 fighters and 10 infantry moved from Mesopotamia to Ankara 1 artillery and 6 infantry moved from Persia to Mesopotamia 1 artillery, 1 fighter and 4 infantry moved from India to Persia 1 fighter moved from Persia to Mesopotamia Combat - British British creates battle in territory Kamerun Battle in Kamerun British attack with 1 infantry; French loiter and taunt Germans defend with 2 infantry British roll dice for 1 infantry in Kamerun, round 2 : 0/1 hits, 0.33 expected hits Germans roll dice for 2 infantry in Kamerun, round 2 : 1/2 hits, 1.00 expected hits 1 infantry owned by the British lost in Kamerun Germans win with 2 infantry remaining. Battle score for attacker is -3 Casualties for British: 1 infantry Turning on Edit Mode EDIT: Adding units owned by British to Kamerun: 2 infantry EDIT: Removing units owned by British from Belgian Congo: 1 infantry EDIT: Turning off Edit Mode Battle in Egypt British attack with 1 artillery and 2 infantry Ottomans defend with 1 infantry British roll dice for 1 artillery and 2 infantry in Egypt, round 2 : 1/3 hits, 1.33 expected hits Ottomans roll dice for 1 infantry in Egypt, round 2 : 0/1 hits, 0.50 expected hits 1 infantry owned by the Ottomans lost in Egypt British win, taking Egypt from Ottomans with 1 artillery and 2 infantry remaining. Battle score for attacker is 3 Casualties for Ottomans: 1 infantry Battle in Trans-Jordan British attack with 1 artillery and 1 infantry Ottomans defend with 1 infantry British roll dice for 1 battleship in Trans-Jordan, round 2 : 1/1 hits, 0.67 expected hits Ottomans roll dice for 1 infantry in Trans-Jordan, round 2 : 1/1 hits, 0.50 expected hits 1 infantry owned by the British lost in Trans-Jordan 1 infantry owned by the Ottomans lost in Trans-Jordan British win, taking Trans-Jordan from Ottomans with 1 artillery remaining. Battle score for attacker is 0 Casualties for British: 1 infantry Casualties for Ottomans: 1 infantry Combat Move - British Turning on Edit Mode EDIT: Removing units owned by British from Trans-Jordan: 1 artillery EDIT: Adding units owned by British to Trans-Jordan: 1 infantry EDIT: Turning off Edit Mode Place Units - British 1 artillery, 1 fighter, 8 infantry and 1 tank placed in India Turn Complete - British British collect 46 PUs; end with 46 PUs
Combat Hit Differential Summary :
Germans regular : 0.00 Ottomans regular : 0.00 British regular : -0.33
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@DoManMacgee Game History
Round: 4 Puchase Units - Ottomans Condition TankProductionOttomans: Ottomans has their production frontier changed to: lateWarProduction Ottomans buy 1 artillery and 5 infantry; Remaining resources: 0 PUs; Combat Move - Ottomans Turning on Edit Mode EDIT: Removing units owned by Ottomans from Constantinople: 1 factory and 1 port EDIT: Removing units owned by Ottomans from Constantinople: 5 artilleries, 2 fighters and 4 infantry EDIT: Turning off Edit Mode 1 infantry moved from Arabia to Syrian Desert Ottomans take Syrian Desert from British Combat - Ottomans Combat Move - Ottomans Turning on Edit Mode EDIT: Turning off Edit Mode Turning on Edit Mode EDIT: Adding units owned by Ottomans to Constantinople: 5 artilleries, 2 fighters and 4 infantry EDIT: Adding units owned by Ottomans to Constantinople: 3 artilleries and 11 infantry EDIT: Removing units owned by Ottomans from Smyrna: 3 artilleries and 11 infantry EDIT: Turning off Edit Mode Place Units - Ottomans Turning on Edit Mode EDIT: Adding units owned by Ottomans to Constantinople: 1 artillery and 5 infantry EDIT: Turning off Edit Mode 1 artillery and 5 infantry were produced but were not placed Turn Complete - Ottomans Ottomans collect 4 PUs; end with 4 PUs
Combat Hit Differential Summary :
bombay-strategy-game1-redo-b4.tsvgHad to do a bit of editing for the ottomans to move units into Constantinople without fighting the Russians. I usually play on a board so I may be making moves that make no sense because I cannot comprehend where all the pieces are on the board.
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@King_Of_Tanks Game History
Round: 4 Puchase Units - Italians Condition TankProductionItalians: Italians has their production frontier changed to: lateWarProduction Italians buy 2 artilleries, 1 fighter, 4 infantry and 1 tank; Remaining resources: 0 PUs; Combat Move - Italians 1 infantry moved from Tuscany to SZ 17 1 artillery moved from Rome to SZ 17 1 artillery and 1 infantry moved from SZ 17 to Albania Italians take Albania from AustroHungarians 2 artilleries, 1 fighter and 1 infantry moved from Rome to Tuscany 1 fighter and 1 infantry moved from Tuscany to Venice 5 artilleries, 1 fighter and 12 infantry moved from Tyrolia to Trieste 2 artilleries, 1 fighter and 1 infantry moved from Venice to Trieste Combat - Italians Battle in Trieste Italians attack with 7 artilleries, 2 fighters and 13 infantry AustroHungarians defend with 4 artilleries, 5 infantry and 1 port Italians roll dice for 7 artilleries, 2 fighters and 13 infantry in Trieste, round 2 : 11/22 hits, 10.83 expected hits AustroHungarians roll dice for 4 artilleries and 5 infantry in Trieste, round 2 : 2/9 hits, 4.50 expected hits 2 infantry owned by the Italians lost in Trieste 5 infantry owned by the AustroHungarians and 4 artilleries owned by the AustroHungarians lost in Trieste Italians win, taking Trieste from AustroHungarians with 7 artilleries, 2 fighters and 11 infantry remaining. Battle score for attacker is 25 Casualties for Italians: 2 infantry Casualties for AustroHungarians: 4 artilleries and 5 infantry Combat Move - Italians Place Units - Italians 2 artilleries, 1 fighter, 4 infantry and 1 tank placed in Rome Turn Complete - Italians Italians collect 26 PUs; end with 26 PUs
Combat Hit Differential Summary :
Italians regular : 0.17 AustroHungarians regular : -2.50
Rolling for a bombardment from Spain because I forgot to do it in-game:
[dice 6d6] -
6d6: 1, 1, 6, 6, 6, 2