TripleA Manual Gamesave Post for game: D-Day 2 Improved
Game History
Round: 3 Germans Reinforcements - GermansCombat Hit Differential Summary :
@King_Of_Tanks When your turn is over in TripleA, post the Turn Summary and Save Game in this thread.
@DoManMacgee Game History
Round: 1
Puchase Units - AustroHungarians
AustroHungarians buy 2 artilleries, 1 fighter and 4 infantry; Remaining resources: 0 PUs;
Combat Move - AustroHungarians
2 artilleries and 5 infantry moved from Tyrolia to Venice
2 artilleries and 6 infantry moved from Trieste to Venice
1 infantry moved from Tyrolia to Venice
2 artilleries and 6 infantry moved from Budapest to Serbia
6 infantry moved from Budapest to Romania
2 artilleries and 6 infantry moved from Galicia to Romania
2 artilleries and 12 infantry moved from Vienna to Galicia
2 artilleries and 6 infantry moved from Bohemia to Galicia
Combat - AustroHungarians
Battle in Romania
AustroHungarians attack with 2 artilleries and 12 infantry
Neutral_Allied defend with 1 artillery and 5 infantry
AustroHungarians roll dice for 2 artilleries and 12 infantry in Romania, round 2 : 6/14 hits, 5.33 expected hits
Neutral_Allied roll dice for 1 artillery and 5 infantry in Romania, round 2 : 4/6 hits, 3.00 expected hits
1 artillery owned by the Neutral_Allied, 5 infantry owned by the Neutral_Allied and 4 infantry owned by the AustroHungarians lost in Romania
AustroHungarians win, taking Romania from Neutral_Allied with 2 artilleries and 8 infantry remaining. Battle score for attacker is 7
Casualties for AustroHungarians: 4 infantry
Casualties for Neutral_Allied: 1 artillery and 5 infantry
Battle in Serbia
AustroHungarians attack with 2 artilleries and 6 infantry
Neutral_Allied defend with 1 artillery and 3 infantry
AustroHungarians roll dice for 2 artilleries and 6 infantry in Serbia, round 2 : 3/8 hits, 3.33 expected hits
Neutral_Allied roll dice for 1 artillery and 3 infantry in Serbia, round 2 : 2/4 hits, 2.00 expected hits
3 infantry owned by the Neutral_Allied and 2 infantry owned by the AustroHungarians lost in Serbia
Neutral_Allied and AustroHungarians reach a stalemate
. Battle score for attacker is 3
Casualties for AustroHungarians: 2 infantry
Casualties for Neutral_Allied: 3 infantry
Battle in Venice
AustroHungarians attack with 4 artilleries and 12 infantry
Italians defend with 2 artilleries and 6 infantry
AustroHungarians roll dice for 4 artilleries and 12 infantry in Venice, round 2 : 6/16 hits, 6.67 expected hits
Italians roll dice for 2 artilleries and 6 infantry in Venice, round 2 : 4/8 hits, 4.00 expected hits
4 infantry owned by the AustroHungarians, 1 artillery owned by the Italians and 5 infantry owned by the Italians lost in Venice
Italians and AustroHungarians reach a stalemate
. Battle score for attacker is 7
Casualties for AustroHungarians: 4 infantry
Casualties for Italians: 1 artillery and 5 infantry
Combat Move - AustroHungarians
Place Units - AustroHungarians
2 artilleries, 1 fighter and 4 infantry placed in Vienna
Turn Complete - AustroHungarians
AustroHungarians collect 29 PUs; end with 29 PUs
Combat Hit Differential Summary :
Italians regular : 0.00
Neutral_Allied regular : 1.00
AustroHungarians regular : -0.33
Production/PUs Summary :
AustroHungarians : 29 / 29
Russians : 25 / 25
Germans : 35 / 35
French : 24 / 24
British : 30 / 30
Ottomans : 16 / 16
Italians : 14 / 14
Americans : 20 / 20
Neutral_Allied : 12 / 0
Neutral_Central : 3 / 0
Neutral_True : 24 / 0
Contested : 0 / 0
@King_Of_Tanks Game History
Round: 1
Puchase Units - Russians
Turning on Edit Mode
EDIT: Removing units owned by Neutral_Allied from Serbia: 1 artillery
EDIT: Adding units owned by Russians to Serbia: 1 infantry
EDIT: Turning off Edit Mode
Russians buy 8 infantry; Remaining resources: 1 PUs;
Combat Move - Russians
Turning on Edit Mode
EDIT: Removing units owned by Russians from Serbia: 1 infantry
EDIT: Turning off Edit Mode
2 cruisers moved from SZ 21 to SZ 20
1 battleship moved from SZ 12 to SZ 11
1 infantry moved from Finland to Karelia
2 artilleries and 6 infantry moved from Poland to Ukraine
2 artilleries and 6 infantry moved from Belarus to Ukraine
2 artilleries and 3 infantry moved from Livonia to Belarus
1 infantry moved from Karelia to Moscow
2 artilleries and 6 infantry moved from Moscow to Ukraine
1 artillery and 3 infantry moved from Tatarstan to Ukraine
1 infantry moved from Kazakhstan to Tatarstan
2 artilleries and 3 infantry moved from Sevastopol to Ukraine
Combat - Russians
Russians creates battle in territory SZ 11
Battle in SZ 20
Russians attack with 2 cruisers
Ottomans defend with 2 cruisers and 1 mines
Russians win with 2 cruisers remaining. Battle score for attacker is 18
Casualties for Ottomans: 2 cruisers
Combat Move - Russians
Turning on Edit Mode
EDIT: Adding units owned by Russians to Serbia: 1 infantry
EDIT: Turning off Edit Mode
Place Units - Russians
8 infantry placed in Moscow
Turn Complete - Russians
Russians collect 25 PUs; end with 26 PUs
Some notes:
1.) I edited the ART in Serbia to an INF because by game rules, all armies must have at least 1 INF in them.
2.) I changed the INF in Serbia from Neutral to Russian in accordance with game rules. This shouldn’t actually matter since the Austrians will probably finish them off next turn.
3.) Naturally, the 1 Serbian INF chose to not press combat in Serbia (you are allowed to refuse to conduct combat in a contested zone during your turn).
@DoManMacgee
Game History
Round: 1
Puchase Units - Germans
Germans buy 5 artilleries, 1 fighter and 3 infantry; Remaining resources: 0 PUs;
Combat Move - Germans
British roll mine dice in SZ 9 : 1/3 hits, 0.50 expected hits
1 cruiser lost in SZ 9
British roll mine dice in SZ 9 : 0/2 hits, 0.33 expected hits
1 battleship and 2 cruisers moved from SZ 10 to SZ 9
2 submarines moved from SZ 5 to SZ 9
2 submarines moved from SZ 7 to SZ 2
3 artilleries and 6 infantry moved from Silesia to Poland
Germans take Poland from Russians
3 artilleries and 6 infantry moved from Prussia to Poland
3 artilleries and 13 infantry moved from Berlin to Silesia
6 infantry moved from Hanover to Silesia
3 artilleries and 7 infantry moved from Ruhr to Belgium
3 artilleries and 11 infantry moved from Munich to Switzerland
3 artilleries and 6 infantry moved from Alsace to Belgium
1 fighter moved from Berlin to Poland
4 artilleries and 3 infantry moved from Kiel to Hanover
1 artillery and 1 infantry moved from South West Africa to Union of South Africa
1 infantry moved from German East Africa to Belgian Congo
Germans take Belgian Congo from Neutral_Allied
1 infantry moved from Kamerun to Belgian Congo
1 infantry moved from Togoland to Nigeria
Germans take Nigeria from British
Combat - Germans
Battle in Union of South Africa
Germans attack with 1 artillery and 1 infantry
British defend with 1 artillery and 1 infantry
Germans roll dice for 1 artillery and 1 infantry in Union of South Africa, round 2 : 1/2 hits, 1.00 expected hits
British roll dice for 1 artillery and 1 infantry in Union of South Africa, round 2 : 0/2 hits, 1.00 expected hits
1 artillery owned by the British lost in Union of South Africa
British and Germans reach a stalemate
. Battle score for attacker is 4
Casualties for British: 1 artillery
Battle in Belgium
Germans attack with 6 artilleries and 13 infantry
Neutral_Allied defend with 1 artillery and 3 infantry
Germans roll dice for 6 artilleries and 13 infantry in Belgium, round 2 : 6/19 hits, 8.33 expected hits
Neutral_Allied roll dice for 1 artillery and 3 infantry in Belgium, round 2 : 3/4 hits, 2.00 expected hits
3 infantry owned by the Germans lost in Belgium
1 artillery owned by the Neutral_Allied and 3 infantry owned by the Neutral_Allied lost in Belgium
Germans win, taking Belgium from Neutral_Allied with 6 artilleries and 10 infantry remaining. Battle score for attacker is 4
Casualties for Germans: 3 infantry
Casualties for Neutral_Allied: 1 artillery and 3 infantry
Battle in SZ 9
Germans attack with 1 battleship, 1 cruiser and 2 submarines
British defend with 1 battleship, 2 cruisers, 1 mines and 1 transport
Germans roll dice for 1 battleship, 1 cruiser and 2 submarines in SZ 9, round 2 : 3/4 hits, 1.83 expected hits
Units damaged: 1 battleship owned by the British
British roll dice for 1 battleship, 2 cruisers and 1 transport in SZ 9, round 2 : 1/3 hits, 1.67 expected hits
Units damaged: 1 battleship owned by the Germans
2 cruisers owned by the British lost in SZ 9
Germans roll dice for 1 battleship, 1 cruiser and 2 submarines in SZ 9, round 3 : 1/4 hits, 1.83 expected hits
British roll dice for 1 battleship and 1 transport in SZ 9, round 3 : 0/1 hits, 0.67 expected hits
1 battleship owned by the British lost in SZ 9
1 transport owned by the British lost in SZ 9
Germans win with 1 battleship, 1 cruiser and 2 submarines remaining. Battle score for attacker is 36
Casualties for British: 1 battleship, 2 cruisers and 1 transport
Battle in Switzerland
Germans attack with 3 artilleries and 11 infantry
Neutral_True defend with 1 artillery and 1 infantry
Germans roll dice for 3 artilleries and 11 infantry in Switzerland, round 2 : 7/14 hits, 5.67 expected hits
Neutral_True roll dice for 1 artillery and 1 infantry in Switzerland, round 2 : 1/2 hits, 1.00 expected hits
1 infantry owned by the Germans lost in Switzerland
1 infantry owned by the Neutral_True and 1 artillery owned by the Neutral_True lost in Switzerland
Germans win, taking Switzerland from Neutral_True with 3 artilleries and 10 infantry remaining. Battle score for attacker is 4
Casualties for Germans: 1 infantry
Casualties for Neutral_True: 1 artillery and 1 infantry
Battle in SZ 2
Germans attack with 2 submarines
British defend with 1 cruiser and 1 transport
Germans roll dice for 2 submarines in SZ 2, round 2 : 1/2 hits, 0.67 expected hits
British roll dice for 1 cruiser and 1 transport in SZ 2, round 2 : 1/1 hits, 0.50 expected hits
1 submarine owned by the Germans lost in SZ 2
1 cruiser owned by the British lost in SZ 2
1 transport owned by the British lost in SZ 2
Germans win with 1 submarine remaining. Battle score for attacker is 9
Casualties for Germans: 1 submarine
Casualties for British: 1 cruiser and 1 transport
Combat Move - Germans
Place Units - Germans
5 artilleries, 1 fighter and 3 infantry placed in Berlin
Turn Complete - Germans
Germans collect 43 PUs; end with 43 PUs
Combat Hit Differential Summary :
Neutral_Allied regular : 1.00
Germans regular : -0.33
British mine : 0.17
Neutral_True regular : 0.00
British regular : -1.83
Territory Summary for Germans :
Alsace : 1 infantry
Belgian Congo : 1 flag, 2 infantry
Belgium : 1 flag, 6 artilleries and 10 infantry
Berlin : 5 artilleries, 1 factory, 1 fighter, 3 infantry and 1 port
Hanover : 4 artilleries and 3 infantry
Kiel : 1 port
Nigeria : 1 flag, 1 infantry
Poland : 1 flag, 6 artilleries, 1 fighter and 12 infantry
SZ 2 : 1 submarine
SZ 9 : 1 battleship, 1 cruiser and 2 submarines
SZ 10 : 1 mines
SZ 11 : 1 mines
Silesia : 3 artilleries and 19 infantry
Switzerland : 1 flag, 3 artilleries and 10 infantry
Union of South Africa : 1 artillery and 1 infantry
Production/PUs Summary :
AustroHungarians : 29 / 29
Russians : 22 / 26
Germans : 43 / 43
French : 24 / 24
British : 29 / 30
Ottomans : 16 / 16
Italians : 14 / 14
Americans : 20 / 20
Neutral_Allied : 9 / 0
Neutral_Central : 3 / 0
Neutral_True : 23 / 0
Contested : 0 / 0
@King_Of_Tanks I will exclude the Territory summary next time
@King_Of_Tanks
Game History
Round: 1
Puchase Units - French
French buy 1 fighter and 6 infantry; Remaining resources: 0 PUs;
Combat Move - French
1 fighter moved from Paris to Switzerland
2 artilleries and 6 infantry moved from Lorraine to Switzerland
2 artilleries and 6 infantry moved from Burgundy to Switzerland
1 infantry moved from Brest to Paris
2 artilleries and 6 infantry moved from Paris to Burgundy
2 artilleries and 6 infantry moved from Picardy to Burgundy
1 infantry moved from Bordeaux to Burgundy
1 infantry moved from Algeria to SZ 16
1 infantry moved from Morocco to Spanish Morocco
French take Spanish Morocco from Neutral_True
1 infantry moved from French West Africa to Gold Coast
1 infantry and 1 transport moved from SZ 16 to SZ 14
1 infantry moved from SZ 14 to Portugal
French take Portugal from Neutral_Allied
1 battleship, 1 cruiser and 1 transport moved from SZ 16 to SZ 2
1 battleship moved from SZ 15 to SZ 2
1 transport moved from SZ 15 to SZ 2
Combat - French
Battle in Switzerland
French attack with 4 artilleries, 1 fighter and 12 infantry
Germans defend with 3 artilleries and 10 infantry
Germans and French reach a stalemate
. Battle score for attacker is 6
Casualties for French: 5 infantry
Casualties for Germans: 7 infantry
Battle in SZ 2
French attack with 2 battleships, 1 cruiser and 2 transports
Germans defend with 1 submarine
French win with 2 battleships, 1 cruiser and 2 transports remaining. Battle score for attacker is 6
Casualties for Germans: 1 submarine
Combat Move - French
Place Units - French
1 fighter and 6 infantry placed in Paris
Turn Complete - French
French collect 27 PUs; end with 27 PUs
Game History
Round: 1
Puchase Units - British
British buy 3 artilleries, 1 fighter and 4 infantry; Remaining resources: 0 PUs;
Combat Move - British
Turning on Edit Mode
EDIT: Adding units owned by British to Coastal Barrage 1: 1 artillery and 1 infantry
EDIT: Turning off Edit Mode
Turning on Edit Mode
EDIT: Changing ownership of Union of South Africa from British to Germans
EDIT: Turning off Edit Mode
1 artillery and 1 infantry moved from India to SZ 29
1 infantry moved from Anglo Egyptian Sudan to Belgian Congo
1 infantry moved from British East Africa to Belgian Congo
1 infantry moved from Rhodesia to Belgian Congo
1 infantry moved from Union of South Africa to Rhodesia
EDIT: British undo move 5.
1 infantry moved from Union of South Africa to Rhodesia
1 cruiser moved from SZ 19 to SZ 14
1 transport moved from SZ 19 to SZ 28
2 artilleries and 6 infantry moved from Egypt to Trans-Jordan
1 artillery and 5 infantry moved from India to Persia
1 artillery and 1 infantry moved from SZ 29 to Persia
1 infantry moved from Scotland to Yorkshire
1 infantry moved from Yorkshire to London
1 artillery and 4 infantry moved from Wales to London
2 artilleries and 2 infantry moved from Canada to SZ 2
Combat - British
British creates battle in territory Coastal Barrage 1
Battle in Coastal Barrage 1
British attack with 1 artillery and 1 infantry
Contested defend with 1 coastal_artillery
British roll dice for 1 artillery and 1 infantry in Coastal Barrage 1, round 2 : 1/2 hits, 1.00 expected hits
Units damaged: 1 coastal_artillery owned by the Contested
Contested roll dice for 1 coastal_artillery in Coastal Barrage 1, round 2 : 0/1 hits, 0.50 expected hits
Contested and British reach a stalemate
Turning on Edit Mode
EDIT: Removing units owned by British from Coastal Barrage 1: 1 artillery and 1 infantry
EDIT: Changing unit hit damage for these Contested owned units to: coastal_artillery = 0
EDIT: Turning off Edit Mode
Battle in Persia
British attack with 2 artilleries and 6 infantry
Neutral_True defend with 1 artillery and 3 infantry
British roll dice for 1 battleship in Persia, round 2 : 0/1 hits, 0.67 expected hits
British roll dice for 2 artilleries and 6 infantry in Persia, round 2 : 2/8 hits, 3.33 expected hits
Neutral_True roll dice for 1 artillery and 3 infantry in Persia, round 2 : 2/4 hits, 2.00 expected hits
2 infantry owned by the British lost in Persia
2 infantry owned by the Neutral_True lost in Persia
Neutral_True and British reach a stalemate
. Battle score for attacker is 0
Casualties for British: 2 infantry
Casualties for Neutral_True: 2 infantry
Battle in Belgian Congo
British attack with 3 infantry
Germans defend with 2 infantry
British roll dice for 3 infantry in Belgian Congo, round 2 : 1/3 hits, 1.00 expected hits
Germans roll dice for 2 infantry in Belgian Congo, round 2 : 2/2 hits, 1.00 expected hits
2 infantry owned by the British lost in Belgian Congo
1 infantry owned by the Germans lost in Belgian Congo
Germans and British reach a stalemate
. Battle score for attacker is -3
Casualties for British: 2 infantry
Casualties for Germans: 1 infantry
Battle in Trans-Jordan
British attack with 2 artilleries and 6 infantry
Ottomans defend with 1 artillery and 2 infantry
British roll dice for 2 artilleries and 6 infantry in Trans-Jordan, round 2 : 0/8 hits, 3.33 expected hits
Ottomans roll dice for 1 artillery and 2 infantry in Trans-Jordan, round 2 : 3/3 hits, 1.50 expected hits
3 infantry owned by the British lost in Trans-Jordan
Ottomans and British reach a stalemate
. Battle score for attacker is -9
Casualties for British: 3 infantry
Combat Move - British
Place Units - British
3 artilleries, 1 fighter and 4 infantry placed in India
Turn Complete - British
British collect 28 PUs; end with 28 PUs
Combat Hit Differential Summary :
Contested regular : -0.50
Germans regular : 1.00
Ottomans regular : 1.50
Neutral_True regular : 0.00
British regular : -5.33
The Neutral Units in Persia survived, so you are allowed to convert them to a power of your choice. I’ll let you do it on your turn so you can pick whichever side you want (in case you don’t want it to be Ottomans for some reason).
Game History
Round: 1
Puchase Units - Ottomans
Ottomans buy 1 artillery and 4 infantry; Remaining resources: 0 PUs;
Combat Move - Ottomans
1 infantry moved from Constantinople to Bulgaria
Ottomans take Bulgaria from Neutral_Central
1 artillery and 6 infantry moved from Smyrna to Trans-Jordan
1 infantry moved from Syrian Desert to Trans-Jordan
1 artillery and 6 infantry moved from Ankara to Syrian Desert
2 artilleries and 5 infantry moved from Constantinople to Smyrna
Combat - Ottomans
Battle in Trans-Jordan
Ottomans attack with 2 artilleries and 9 infantry
British defend with 2 artilleries and 3 infantry
Ottomans roll dice for 2 artilleries and 9 infantry in Trans-Jordan, round 2 : 3/11 hits, 4.33 expected hits
British roll dice for 2 artilleries and 3 infantry in Trans-Jordan, round 2 : 3/5 hits, 2.50 expected hits
3 infantry owned by the Ottomans lost in Trans-Jordan
1 artillery owned by the British and 2 infantry owned by the British lost in Trans-Jordan
British and Ottomans reach a stalemate
. Battle score for attacker is 1
Casualties for Ottomans: 3 infantry
Casualties for British: 1 artillery and 2 infantry
Combat Move - Ottomans
Place Units - Ottomans
1 artillery and 4 infantry placed in Constantinople
Turn Complete - Ottomans
Ottomans collect 18 PUs; end with 18 PUs
Combat Hit Differential Summary :
Ottomans regular : -1.33
British regular : 0.50
Notes:
I didn’t change the Persian troops to Ottomans, I have always played that a unit must move into the neutral power to claim both their income and army so I guess I forgot.
@King_Of_Tanks Game History
Round: 1
Puchase Units - Italians
Italians buy 2 artilleries and 1 fighter; Remaining resources: 0 PUs;
Combat Move - Italians
Turning on Edit Mode
EDIT: Removing units owned by Italians from Venice: 1 infantry
EDIT: Turning off Edit Mode
1 artillery and 1 infantry moved from Rome to SZ 17
1 artillery and 1 infantry moved from SZ 17 to Albania
Italians take Albania from Neutral_Allied
1 artillery and 1 infantry moved from Libya to Egypt
1 infantry moved from Somaliland to British East Africa
1 artillery moved from Venice to Tuscany
2 artilleries and 6 infantry moved from Piedmont to Switzerland
1 artillery and 5 infantry moved from Rome to Tuscany
1 infantry moved from Naples to Rome
EDIT: Italians undo move 5.
1 artillery moved from Venice to Tuscany
Combat - Italians
Battle in Switzerland
Italians attack with 2 artilleries and 6 infantry; French loiter and taunt
Germans defend with 3 artilleries and 3 infantry
Italians roll dice for 2 artilleries and 6 infantry in Switzerland, round 2 : 4/8 hits, 3.33 expected hits
Germans roll dice for 3 artilleries and 3 infantry in Switzerland, round 2 : 3/6 hits, 3.00 expected hits
3 infantry owned by the Italians lost in Switzerland
2 artilleries owned by the Germans and 2 infantry owned by the Germans lost in Switzerland
Germans and Italians reach a stalemate
. Battle score for attacker is 5
Casualties for Italians: 3 infantry
Casualties for Germans: 2 artilleries and 2 infantry
Combat Move - Italians
Turning on Edit Mode
EDIT: Adding units owned by Italians to Venice: 1 infantry
EDIT: Turning off Edit Mode
Place Units - Italians
2 artilleries and 1 fighter placed in Rome
Turn Complete - Italians
Italians collect 14 PUs; end with 14 PUs
Combat Hit Differential Summary :
Italians regular : 0.67
Germans regular : 0.00
Game History
Round: 1
Puchase Units - Americans
Americans buy nothing; Remaining resources: 20 PUs;
Turn Complete - Americans
Americans collect 20 PUs; end with 40 PUs
Combat Hit Differential Summary :
Nothing cool or unusual (except maybe the part where I went after the Switzerland dudes). Back over to you for turn 2.
Game History
Round: 2
Puchase Units - AustroHungarians
AustroHungarians buy 2 artilleries, 1 fighter and 5 infantry; Remaining resources: 0 PUs;
Combat Move - AustroHungarians
1 fighter moved from Vienna to Venice
4 artilleries and 18 infantry moved from Galicia to Poland
2 artilleries and 8 infantry moved from Romania to Sevastopol
AustroHungarians take Sevastopol from Russians
2 artilleries and 4 infantry moved from Vienna to Tyrolia
Combat - AustroHungarians
AustroHungarians creates battle in territory Serbia
Battle in Serbia
AustroHungarians attack with 2 artilleries and 4 infantry
Russians defend with 1 infantry
AustroHungarians roll dice for 2 artilleries and 4 infantry in Serbia, round 2 : 3/6 hits, 2.67 expected hits
Neutral_Allied roll dice for 1 infantry in Serbia, round 2 : 0/1 hits, 0.50 expected hits
1 infantry owned by the Russians lost in Serbia
AustroHungarians win, taking Serbia from Neutral_Allied with 2 artilleries and 4 infantry remaining. Battle score for attacker is 3
Casualties for Russians: 1 infantry
Battle in Venice
AustroHungarians attack with 4 artilleries, 1 fighter and 8 infantry
Italians defend with 1 infantry
AustroHungarians roll dice for 4 artilleries, 1 fighter and 8 infantry in Venice, round 2 : 7/13 hits, 6.33 expected hits
Italians roll dice for 1 infantry in Venice, round 2 : 1/1 hits, 0.50 expected hits
1 infantry owned by the AustroHungarians lost in Venice
1 infantry owned by the Italians lost in Venice
AustroHungarians win, taking Venice from Italians with 4 artilleries, 1 fighter and 7 infantry remaining. Battle score for attacker is 0
Casualties for AustroHungarians: 1 infantry
Casualties for Italians: 1 infantry
Combat Move - AustroHungarians
Place Units - AustroHungarians
2 artilleries, 1 fighter and 5 infantry placed in Vienna
Turn Complete - AustroHungarians
AustroHungarians collect 36 PUs; end with 36 PUs
Combat Hit Differential Summary :
Italians regular : 0.50
Neutral_Allied regular : -0.50
AustroHungarians regular : 1.00
Notes:
Not too confident about my position on the Eastern front, haven’t really played this variation before where I split the Austrian army, just hope it pays off. Quite annoyed that you attack my German Army in Switzerland lol.
@King_Of_Tanks Game History
Round: 2
Puchase Units - Russians
Russians buy 8 infantry; Remaining resources: 2 PUs;
Combat Move - Russians
Germans roll mine dice in SZ 10 : 0/1 hits, 0.17 expected hits
2 cruisers moved from SZ 20 to SZ 14
1 battleship moved from SZ 11 to SZ 10
1 infantry moved from Ukraine to Galicia
Russians take Galicia from AustroHungarians
1 infantry moved from Ukraine to Romania
Russians take Romania from AustroHungarians
11 artilleries moved from Ukraine to Sevastopol
10 infantry moved from Ukraine to Sevastopol
1 infantry moved from Ukraine to Sevastopol
5 infantry moved from Ukraine to Sevastopol
1 infantry moved from Karelia to Moscow
2 artilleries and 3 infantry moved from Belarus to Moscow
12 infantry moved from Ukraine to Moscow
1 infantry moved from Tatarstan to Moscow
Combat - Russians
Russians creates battle in territory SZ 10
Battle in Sevastopol
Russians attack with 11 artilleries and 16 infantry
AustroHungarians defend with 2 artilleries, 8 infantry and 1 port
Russians roll dice for 11 artilleries and 16 infantry in Sevastopol, round 2 : 12/27 hits, 12.67 expected hits
AustroHungarians roll dice for 2 artilleries and 8 infantry in Sevastopol, round 2 : 5/10 hits, 5.00 expected hits
5 infantry owned by the Russians lost in Sevastopol
8 infantry owned by the AustroHungarians and 2 artilleries owned by the AustroHungarians lost in Sevastopol
Russians win, taking Sevastopol from AustroHungarians with 11 artilleries and 11 infantry remaining. Battle score for attacker is 17
Casualties for Russians: 5 infantry
Casualties for AustroHungarians: 2 artilleries and 8 infantry
Combat Move - Russians
Place Units - Russians
8 infantry placed in Moscow
Turn Complete - Russians
Russians collect 28 PUs; end with 30 PUs
Combat Hit Differential Summary :
Russians regular : -0.67
AustroHungarians regular : 0.00
Germans mine : -0.17
@King_Of_Tanks said in DoManMacgee (E) Vs. King of Tanks (CP) - 1914 - Test Game for CP -> India push:
Not too confident about my position on the Eastern front, haven’t really played this variation before where I split the Austrian army, just hope it pays off.
Not sure that it did, sadly. We’ll see how the rest of turns 2/3 go, though. That German Navy could cause problems.
@DoManMacgee
Game History
Round: 2
Puchase Units - Germans
Germans buy 4 artilleries, 1 fighter and 7 infantry; Remaining resources: 0 PUs;
Combat Move - Germans
1 infantry moved from Poland to Livonia
Germans take Livonia from Russians
1 infantry moved from Poland to Belarus
Germans take Belarus from Russians
1 infantry moved from Poland to Ukraine
Germans take Ukraine from Russians
1 battleship, 1 cruiser and 2 submarines moved from SZ 9 to SZ 10
1 infantry moved from Union of South Africa to Rhodesia
1 artillery moved from Union of South Africa to Rhodesia
1 infantry moved from Nigeria to Kamerun
6 artilleries and 9 infantry moved from Poland to Silesia
3 artilleries and 19 infantry moved from Silesia to Bohemia
4 artilleries and 3 infantry moved from Hanover to Munich
1 infantry moved from Alsace to Lorraine
Germans take Lorraine from French
1 infantry moved from Belgium to Picardy
Germans take Picardy from French
6 artilleries and 9 infantry moved from Belgium to Alsace
1 artillery moved from Switzerland to Alsace
1 fighter moved from Berlin to Munich
5 artilleries and 3 infantry moved from Berlin to Hanover
1 fighter moved from Poland to Bohemia
Combat - Germans
Germans creates battle in territory Belgian Congo
Germans creates battle in territory Switzerland
Turning on Edit Mode
EDIT: Turning off Edit Mode
Turning on Edit Mode
EDIT: Turning off Edit Mode
Turning on Edit Mode
EDIT: Turning off Edit Mode
Battle in Rhodesia
Germans attack with 1 artillery and 1 infantry
British defend with 1 infantry
Germans roll dice for 1 artillery and 1 infantry in Rhodesia, round 2 : 1/2 hits, 1.00 expected hits
British roll dice for 1 infantry in Rhodesia, round 2 : 1/1 hits, 0.50 expected hits
1 artillery owned by the Germans lost in Rhodesia
1 infantry owned by the British lost in Rhodesia
Germans win, taking Rhodesia from British with 1 infantry remaining. Battle score for attacker is -1
Casualties for Germans: 1 artillery
Casualties for British: 1 infantry
Battle in Belgian Congo
Germans attack with 1 infantry
British defend with 1 infantry
Germans roll dice for 1 infantry in Belgian Congo, round 2 : 0/1 hits, 0.33 expected hits
British roll dice for 1 infantry in Belgian Congo, round 2 : 1/1 hits, 0.50 expected hits
1 infantry owned by the Germans lost in Belgian Congo
British win with 1 infantry remaining. Battle score for attacker is -3
Casualties for Germans: 1 infantry
Battle in Switzerland
Germans attack with 1 infantry
Italians defend with 2 artilleries and 3 infantry; French defend with 4 artilleries, 1 fighter and 7 infantry
Germans roll dice for 1 infantry in Switzerland, round 2 : 0/1 hits, 0.33 expected hits
French roll dice for 6 artilleries, 1 fighter and 10 infantry in Switzerland, round 2 : 8/17 hits, 9.33 expected hits
1 infantry owned by the Germans lost in Switzerland
French win with 6 artilleries, 1 fighter and 10 infantry remaining. Battle score for attacker is -3
Casualties for Germans: 1 infantry
Combat Move - Germans
Place Units - Germans
4 artilleries, 1 fighter and 7 infantry placed in Berlin
Turning on Edit Mode
EDIT: Adding units owned by Germans to Switzerland: 1 infantry
EDIT: Adding units owned by Germans to Belgian Congo: 1 infantry
EDIT: Turning off Edit Mode
Turn Complete - Germans
Germans collect 54 PUs; end with 54 PUs
Combat Hit Differential Summary :
French regular : -1.33
Germans regular : -0.67
British regular : 1.00
I don’t know how to avoid combat in contested territories as stated in the rules, so I let the combat happen and then added any lost infantry back into the territory. If I made a some sort of mistake then please tell me. Also, I think we said we are playing the Russian Revolution, if so then I’ll let you edit them, if not true then I guess it is game over lol.
I blundered my opening against Russia by not reinforcing my armies so i then changed my focus away from Russia. I divided my Austrian army to split your forces between defending adjacent territories and the possibility of destroying stranded units. It has worked, but it was not my original plan.
@King_Of_Tanks said in DoManMacgee (E) Vs. King of Tanks (CP) - 1914 - Test Game for CP -> India push:
I don’t know how to avoid combat in contested territories as stated in the rules, so I let the combat happen and then added any lost infantry back into the territory. If I made a some sort of mistake then please tell me.
What I do is this:
Do moves as desired.
During the “Combat Move Phase” go into Edit Mode and edit the stuff out. Make sure to turn off edit mode before doing anything else or else it will be glitched.
The combat will be skipped.
During the “Noncombat Move Phase” go back into Edit Mode and Edit your pieces back in.
What you did is also fine.
Also, I think we said we are playing the Russian Revolution, if so then I’ll let you edit them, if not true then I guess it is game over lol.
The RR, unfortunately, does not fire at this time. See the relevant bit in the Rulebook Circled and in-Red:
The Rulebook said in DoManMacgee (E) Vs. King of Tanks (CP) - 1914 - Test Game for CP -> India push:
“The revolution will occur at the end any Russian turn starting in round four if Russia is losing the war. Russia will be
considered to be losing the war if all of the following conditions are met:
• Three or more territories adjacent to Moscow are controlled by the Central Powers.
• At least one other original Russian territory is controlled by the Central Powers or contested.
• Moscow is controlled by Russia or contested.”
As it is currently both not Round 4 (or later) and not the end of Russia’s turn, the RR does not fire. If you want, you can either redo Germany’s turn, go back and redo AH’s turn 2, or we can restart the game as a whole if you feel that your strategy was completely thrown out the window by this detail in the rules.
I blundered my opening against Russia by not reinforcing my armies so i then changed my focus away from Russia. I divided my Austrian army to split your forces between defending adjacent territories and the possibility of destroying stranded units. It has worked, but it was not my original plan.
You did get the bulk of the Soviet Army out of position but if my calcs are right they’ll make it back to Moscow to either successfully defend against your attack or kill a large number of CP Units trying.
@DoManMacgee Yeah ok, I guess I never read the rules properly and just focused on the three dot points. If it’s alright With you I would prefer to restart the game as I have played poorly so far and am in no position to win.
@King_Of_Tanks Yeah NP man. The RR rules as-written are an incoherent mess so I totally get it.
Make a new thread and we’ll get it going again.
Gents,
I have created a modification to the World War I 1914 that includes many improvements to the module. It has a lot of bug fixes and also includes an automatic russian revolution. You can download it here:
https://github.com/VictoryFirst2/world-war-i-1914-improved
I can assure you it will massively improve the game experience 😁
Among other things, the contested battles automatically starting has been fixed.
If you guys want to play with The Good Captain’s balancing rules, you should download this version: https://github.com/VictoryFirst2/World-War-I-1914-Balanced
Nice! I don’t think I have this yet. Thanks for sharing it!