I’m both busy and not emotionally ready too do the next turn.
DoManMacgee (E) Vs. King of Tanks (CP) - 1914 - Test Game for CP -> India push
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Game History
Round: 1 Puchase Units - Ottomans Ottomans buy 1 artillery and 4 infantry; Remaining resources: 0 PUs; Combat Move - Ottomans 1 infantry moved from Constantinople to Bulgaria Ottomans take Bulgaria from Neutral_Central 1 artillery and 6 infantry moved from Smyrna to Trans-Jordan 1 infantry moved from Syrian Desert to Trans-Jordan 1 artillery and 6 infantry moved from Ankara to Syrian Desert 2 artilleries and 5 infantry moved from Constantinople to Smyrna Combat - Ottomans Battle in Trans-Jordan Ottomans attack with 2 artilleries and 9 infantry British defend with 2 artilleries and 3 infantry Ottomans roll dice for 2 artilleries and 9 infantry in Trans-Jordan, round 2 : 3/11 hits, 4.33 expected hits British roll dice for 2 artilleries and 3 infantry in Trans-Jordan, round 2 : 3/5 hits, 2.50 expected hits 3 infantry owned by the Ottomans lost in Trans-Jordan 1 artillery owned by the British and 2 infantry owned by the British lost in Trans-Jordan British and Ottomans reach a stalemate . Battle score for attacker is 1 Casualties for Ottomans: 3 infantry Casualties for British: 1 artillery and 2 infantry Combat Move - Ottomans Place Units - Ottomans 1 artillery and 4 infantry placed in Constantinople Turn Complete - Ottomans Ottomans collect 18 PUs; end with 18 PUs
Combat Hit Differential Summary :
Ottomans regular : -1.33 British regular : 0.50
Notes:
I didn’t change the Persian troops to Ottomans, I have always played that a unit must move into the neutral power to claim both their income and army so I guess I forgot.
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@King_Of_Tanks Game History
Round: 1 Puchase Units - Italians Italians buy 2 artilleries and 1 fighter; Remaining resources: 0 PUs; Combat Move - Italians Turning on Edit Mode EDIT: Removing units owned by Italians from Venice: 1 infantry EDIT: Turning off Edit Mode 1 artillery and 1 infantry moved from Rome to SZ 17 1 artillery and 1 infantry moved from SZ 17 to Albania Italians take Albania from Neutral_Allied 1 artillery and 1 infantry moved from Libya to Egypt 1 infantry moved from Somaliland to British East Africa 1 artillery moved from Venice to Tuscany 2 artilleries and 6 infantry moved from Piedmont to Switzerland 1 artillery and 5 infantry moved from Rome to Tuscany 1 infantry moved from Naples to Rome EDIT: Italians undo move 5. 1 artillery moved from Venice to Tuscany Combat - Italians Battle in Switzerland Italians attack with 2 artilleries and 6 infantry; French loiter and taunt Germans defend with 3 artilleries and 3 infantry Italians roll dice for 2 artilleries and 6 infantry in Switzerland, round 2 : 4/8 hits, 3.33 expected hits Germans roll dice for 3 artilleries and 3 infantry in Switzerland, round 2 : 3/6 hits, 3.00 expected hits 3 infantry owned by the Italians lost in Switzerland 2 artilleries owned by the Germans and 2 infantry owned by the Germans lost in Switzerland Germans and Italians reach a stalemate . Battle score for attacker is 5 Casualties for Italians: 3 infantry Casualties for Germans: 2 artilleries and 2 infantry Combat Move - Italians Turning on Edit Mode EDIT: Adding units owned by Italians to Venice: 1 infantry EDIT: Turning off Edit Mode Place Units - Italians 2 artilleries and 1 fighter placed in Rome Turn Complete - Italians Italians collect 14 PUs; end with 14 PUs
Combat Hit Differential Summary :
Italians regular : 0.67 Germans regular : 0.00
Game History
Round: 1 Puchase Units - Americans Americans buy nothing; Remaining resources: 20 PUs; Turn Complete - Americans Americans collect 20 PUs; end with 40 PUs
Combat Hit Differential Summary :
Nothing cool or unusual (except maybe the part where I went after the Switzerland dudes). Back over to you for turn 2.
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Game History
Round: 2 Puchase Units - AustroHungarians AustroHungarians buy 2 artilleries, 1 fighter and 5 infantry; Remaining resources: 0 PUs; Combat Move - AustroHungarians 1 fighter moved from Vienna to Venice 4 artilleries and 18 infantry moved from Galicia to Poland 2 artilleries and 8 infantry moved from Romania to Sevastopol AustroHungarians take Sevastopol from Russians 2 artilleries and 4 infantry moved from Vienna to Tyrolia Combat - AustroHungarians AustroHungarians creates battle in territory Serbia Battle in Serbia AustroHungarians attack with 2 artilleries and 4 infantry Russians defend with 1 infantry AustroHungarians roll dice for 2 artilleries and 4 infantry in Serbia, round 2 : 3/6 hits, 2.67 expected hits Neutral_Allied roll dice for 1 infantry in Serbia, round 2 : 0/1 hits, 0.50 expected hits 1 infantry owned by the Russians lost in Serbia AustroHungarians win, taking Serbia from Neutral_Allied with 2 artilleries and 4 infantry remaining. Battle score for attacker is 3 Casualties for Russians: 1 infantry Battle in Venice AustroHungarians attack with 4 artilleries, 1 fighter and 8 infantry Italians defend with 1 infantry AustroHungarians roll dice for 4 artilleries, 1 fighter and 8 infantry in Venice, round 2 : 7/13 hits, 6.33 expected hits Italians roll dice for 1 infantry in Venice, round 2 : 1/1 hits, 0.50 expected hits 1 infantry owned by the AustroHungarians lost in Venice 1 infantry owned by the Italians lost in Venice AustroHungarians win, taking Venice from Italians with 4 artilleries, 1 fighter and 7 infantry remaining. Battle score for attacker is 0 Casualties for AustroHungarians: 1 infantry Casualties for Italians: 1 infantry Combat Move - AustroHungarians Place Units - AustroHungarians 2 artilleries, 1 fighter and 5 infantry placed in Vienna Turn Complete - AustroHungarians AustroHungarians collect 36 PUs; end with 36 PUs
Combat Hit Differential Summary :
Italians regular : 0.50 Neutral_Allied regular : -0.50 AustroHungarians regular : 1.00
Notes:
Not too confident about my position on the Eastern front, haven’t really played this variation before where I split the Austrian army, just hope it pays off. Quite annoyed that you attack my German Army in Switzerland lol.
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@King_Of_Tanks Game History
Round: 2 Puchase Units - Russians Russians buy 8 infantry; Remaining resources: 2 PUs; Combat Move - Russians Germans roll mine dice in SZ 10 : 0/1 hits, 0.17 expected hits 2 cruisers moved from SZ 20 to SZ 14 1 battleship moved from SZ 11 to SZ 10 1 infantry moved from Ukraine to Galicia Russians take Galicia from AustroHungarians 1 infantry moved from Ukraine to Romania Russians take Romania from AustroHungarians 11 artilleries moved from Ukraine to Sevastopol 10 infantry moved from Ukraine to Sevastopol 1 infantry moved from Ukraine to Sevastopol 5 infantry moved from Ukraine to Sevastopol 1 infantry moved from Karelia to Moscow 2 artilleries and 3 infantry moved from Belarus to Moscow 12 infantry moved from Ukraine to Moscow 1 infantry moved from Tatarstan to Moscow Combat - Russians Russians creates battle in territory SZ 10 Battle in Sevastopol Russians attack with 11 artilleries and 16 infantry AustroHungarians defend with 2 artilleries, 8 infantry and 1 port Russians roll dice for 11 artilleries and 16 infantry in Sevastopol, round 2 : 12/27 hits, 12.67 expected hits AustroHungarians roll dice for 2 artilleries and 8 infantry in Sevastopol, round 2 : 5/10 hits, 5.00 expected hits 5 infantry owned by the Russians lost in Sevastopol 8 infantry owned by the AustroHungarians and 2 artilleries owned by the AustroHungarians lost in Sevastopol Russians win, taking Sevastopol from AustroHungarians with 11 artilleries and 11 infantry remaining. Battle score for attacker is 17 Casualties for Russians: 5 infantry Casualties for AustroHungarians: 2 artilleries and 8 infantry Combat Move - Russians Place Units - Russians 8 infantry placed in Moscow Turn Complete - Russians Russians collect 28 PUs; end with 30 PUs
Combat Hit Differential Summary :
Russians regular : -0.67 AustroHungarians regular : 0.00 Germans mine : -0.17
@King_Of_Tanks said in DoManMacgee (E) Vs. King of Tanks (CP) - 1914 - Test Game for CP -> India push:
Not too confident about my position on the Eastern front, haven’t really played this variation before where I split the Austrian army, just hope it pays off.
Not sure that it did, sadly. We’ll see how the rest of turns 2/3 go, though. That German Navy could cause problems.
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@DoManMacgee
Game HistoryRound: 2 Puchase Units - Germans Germans buy 4 artilleries, 1 fighter and 7 infantry; Remaining resources: 0 PUs; Combat Move - Germans 1 infantry moved from Poland to Livonia Germans take Livonia from Russians 1 infantry moved from Poland to Belarus Germans take Belarus from Russians 1 infantry moved from Poland to Ukraine Germans take Ukraine from Russians 1 battleship, 1 cruiser and 2 submarines moved from SZ 9 to SZ 10 1 infantry moved from Union of South Africa to Rhodesia 1 artillery moved from Union of South Africa to Rhodesia 1 infantry moved from Nigeria to Kamerun 6 artilleries and 9 infantry moved from Poland to Silesia 3 artilleries and 19 infantry moved from Silesia to Bohemia 4 artilleries and 3 infantry moved from Hanover to Munich 1 infantry moved from Alsace to Lorraine Germans take Lorraine from French 1 infantry moved from Belgium to Picardy Germans take Picardy from French 6 artilleries and 9 infantry moved from Belgium to Alsace 1 artillery moved from Switzerland to Alsace 1 fighter moved from Berlin to Munich 5 artilleries and 3 infantry moved from Berlin to Hanover 1 fighter moved from Poland to Bohemia Combat - Germans Germans creates battle in territory Belgian Congo Germans creates battle in territory Switzerland Turning on Edit Mode EDIT: Turning off Edit Mode Turning on Edit Mode EDIT: Turning off Edit Mode Turning on Edit Mode EDIT: Turning off Edit Mode Battle in Rhodesia Germans attack with 1 artillery and 1 infantry British defend with 1 infantry Germans roll dice for 1 artillery and 1 infantry in Rhodesia, round 2 : 1/2 hits, 1.00 expected hits British roll dice for 1 infantry in Rhodesia, round 2 : 1/1 hits, 0.50 expected hits 1 artillery owned by the Germans lost in Rhodesia 1 infantry owned by the British lost in Rhodesia Germans win, taking Rhodesia from British with 1 infantry remaining. Battle score for attacker is -1 Casualties for Germans: 1 artillery Casualties for British: 1 infantry Battle in Belgian Congo Germans attack with 1 infantry British defend with 1 infantry Germans roll dice for 1 infantry in Belgian Congo, round 2 : 0/1 hits, 0.33 expected hits British roll dice for 1 infantry in Belgian Congo, round 2 : 1/1 hits, 0.50 expected hits 1 infantry owned by the Germans lost in Belgian Congo British win with 1 infantry remaining. Battle score for attacker is -3 Casualties for Germans: 1 infantry Battle in Switzerland Germans attack with 1 infantry Italians defend with 2 artilleries and 3 infantry; French defend with 4 artilleries, 1 fighter and 7 infantry Germans roll dice for 1 infantry in Switzerland, round 2 : 0/1 hits, 0.33 expected hits French roll dice for 6 artilleries, 1 fighter and 10 infantry in Switzerland, round 2 : 8/17 hits, 9.33 expected hits 1 infantry owned by the Germans lost in Switzerland French win with 6 artilleries, 1 fighter and 10 infantry remaining. Battle score for attacker is -3 Casualties for Germans: 1 infantry Combat Move - Germans Place Units - Germans 4 artilleries, 1 fighter and 7 infantry placed in Berlin Turning on Edit Mode EDIT: Adding units owned by Germans to Switzerland: 1 infantry EDIT: Adding units owned by Germans to Belgian Congo: 1 infantry EDIT: Turning off Edit Mode Turn Complete - Germans Germans collect 54 PUs; end with 54 PUs
Combat Hit Differential Summary :
French regular : -1.33 Germans regular : -0.67 British regular : 1.00
I don’t know how to avoid combat in contested territories as stated in the rules, so I let the combat happen and then added any lost infantry back into the territory. If I made a some sort of mistake then please tell me. Also, I think we said we are playing the Russian Revolution, if so then I’ll let you edit them, if not true then I guess it is game over lol.
I blundered my opening against Russia by not reinforcing my armies so i then changed my focus away from Russia. I divided my Austrian army to split your forces between defending adjacent territories and the possibility of destroying stranded units. It has worked, but it was not my original plan.
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@King_Of_Tanks said in DoManMacgee (E) Vs. King of Tanks (CP) - 1914 - Test Game for CP -> India push:
I don’t know how to avoid combat in contested territories as stated in the rules, so I let the combat happen and then added any lost infantry back into the territory. If I made a some sort of mistake then please tell me.
What I do is this:
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Do moves as desired.
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During the “Combat Move Phase” go into Edit Mode and edit the stuff out. Make sure to turn off edit mode before doing anything else or else it will be glitched.
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The combat will be skipped.
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During the “Noncombat Move Phase” go back into Edit Mode and Edit your pieces back in.
What you did is also fine.
Also, I think we said we are playing the Russian Revolution, if so then I’ll let you edit them, if not true then I guess it is game over lol.
The RR, unfortunately, does not fire at this time. See the relevant bit in the Rulebook Circled and in-Red:
The Rulebook said in DoManMacgee (E) Vs. King of Tanks (CP) - 1914 - Test Game for CP -> India push:
“The revolution will occur at the end any Russian turn starting in round four if Russia is losing the war. Russia will be
considered to be losing the war if all of the following conditions are met:
• Three or more territories adjacent to Moscow are controlled by the Central Powers.
• At least one other original Russian territory is controlled by the Central Powers or contested.
• Moscow is controlled by Russia or contested.”As it is currently both not Round 4 (or later) and not the end of Russia’s turn, the RR does not fire. If you want, you can either redo Germany’s turn, go back and redo AH’s turn 2, or we can restart the game as a whole if you feel that your strategy was completely thrown out the window by this detail in the rules.
I blundered my opening against Russia by not reinforcing my armies so i then changed my focus away from Russia. I divided my Austrian army to split your forces between defending adjacent territories and the possibility of destroying stranded units. It has worked, but it was not my original plan.
You did get the bulk of the Soviet Army out of position but if my calcs are right they’ll make it back to Moscow to either successfully defend against your attack or kill a large number of CP Units trying.
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@DoManMacgee Yeah ok, I guess I never read the rules properly and just focused on the three dot points. If it’s alright With you I would prefer to restart the game as I have played poorly so far and am in no position to win.
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@King_Of_Tanks Yeah NP man. The RR rules as-written are an incoherent mess so I totally get it.
Make a new thread and we’ll get it going again.
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Gents,
I have created a modification to the World War I 1914 that includes many improvements to the module. It has a lot of bug fixes and also includes an automatic russian revolution. You can download it here:
https://github.com/VictoryFirst2/world-war-i-1914-improved
I can assure you it will massively improve the game experience 😁
Among other things, the contested battles automatically starting has been fixed. -
If you guys want to play with The Good Captain’s balancing rules, you should download this version: https://github.com/VictoryFirst2/World-War-I-1914-Balanced
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Nice! I don’t think I have this yet. Thanks for sharing it!