@Avner Boo. I can’t access the dice server! Stucifer posted earlier that this was a problem. I guess we’ll have to delay.
L24 OOB Gamerman (X) v Stucifer (L+51) with Tech!
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I hope you weren’t disappointed by the radar tech, it’s not sexy and fun while you’re playing on offense but it is very effective against enemies who have aircraft!
What good is a long range jet if you’re rolling 1s and 2s with radar? Better to have infantry staying at home!
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The half-hearted return fire in Caucasus is sad to see. Can’t catch a break on killing German planes, they’re too fast to track!🚀🚀
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And suddenly… I hadn’t thought of this until now… 5 IPC’s for AAA is definitely not over-priced!
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@Stucifer said in L24 OOB Gamerman (X) v Stucifer (L+51) with Tech!:
The half-hearted return fire in Caucasus is sad to see. Can’t catch a break on killing German planes, they’re too fast to track!🚀🚀
Sorry for you, but man it was fun to see all dice rolled on a 4, and smoked a British stack in a very key location
You need to get heavy bombers on your 5 green ones that I can’t shoot down!
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Ironically the radar tech is helping more against the Japanese for now, other than maybe stopping some facility bombing.
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Game History
Round: 7 Combat Move - Russians Combat - Russians Russians creates battle in territory 93 Sea Zone Non Combat Move - Russians 1 artillery and 5 infantry moved from Northwest Persia to Iraq 1 infantry moved from Egypt to Alexandria 2 infantry moved from Shensi to Szechwan Turn Complete - Russians
Combat Hit Differential Summary :
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Thanks for the move!
Another hotel night for me -
TripleA Turn Summary: Japanese round 7
TripleA Turn Summary for game: World War II Global 1940 2nd Edition
Game History
Round: 7 Research Technology - Japanese Japanese spend 0 on tech rolls Japanese rolls : 0/1 hits, 0.00 expected hits Purchase Units - Japanese Japanese repair damage of 6x factory_minor, 6x factory_minor; Remaining resources: 33 PUs; 6 SuicideAttackTokens; 1 techTokens; Japanese buy 1 destroyer, 4 infantry, 1 submarine and 1 transport; Remaining resources: 0 PUs; 6 SuicideAttackTokens; 1 techTokens; Combat Move - Japanese 1 transport moved from 36 Sea Zone to 37 Sea Zone 1 artillery moved from Malaya to 37 Sea Zone 1 infantry moved from Malaya to 37 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 37 Sea Zone to 36 Sea Zone 5 artilleries, 2 bombers, 1 fighter and 6 infantry moved from French Indo China to Kwangsi 1 artillery, 3 fighters, 1 infantry and 1 tactical_bomber moved from 36 Sea Zone to Kwangsi 1 infantry moved from Malaya to Shan State Japanese take Shan State from UK_Pacific 1 submarine moved from 36 Sea Zone to 20 Sea Zone 1 fighter moved from Japan to 20 Sea Zone 1 armour moved from Kazakhstan to Caucasus Japanese take Caucasus from Russians Combat - Japanese Battle in Kwangsi Japanese attack with 6 artilleries, 2 bombers, 4 fighters, 7 infantry and 1 tactical_bomber British defend with 1 aaGun; Chinese defend with 5 artilleries, 1 fighter and 7 infantry British roll AA dice in Kwangsi : 0/3 hits, 1.00 expected hits Japanese roll dice for 1 battleship and 1 cruiser in Kwangsi, round 2 : 0/2 hits, 1.17 expected hits Japanese roll dice for 6 artilleries, 2 bombers, 4 fighters, 7 infantry and 1 tactical_bomber in Kwangsi, round 2 : 7/20 hits, 8.17 expected hits Chinese roll dice for 1 aaGun, 5 artilleries, 1 fighter and 7 infantry in Kwangsi, round 2 : 6/13 hits, 4.67 expected hits 5 infantry owned by the Japanese and 1 artillery owned by the Japanese lost in Kwangsi 1 aaGun owned by the British and 6 infantry owned by the Chinese lost in Kwangsi Japanese roll dice for 5 artilleries, 2 bombers, 4 fighters, 2 infantry and 1 tactical_bomber in Kwangsi, round 3 : 5/14 hits, 6.33 expected hits Chinese roll dice for 5 artilleries, 1 fighter and 1 infantry in Kwangsi, round 3 : 5/7 hits, 2.67 expected hits 1 infantry owned by the Japanese and 4 artilleries owned by the Japanese lost in Kwangsi 1 infantry owned by the Chinese and 4 artilleries owned by the Chinese lost in Kwangsi Japanese roll dice for 1 artillery, 2 bombers, 4 fighters, 1 infantry and 1 tactical_bomber in Kwangsi, round 4 : 4/9 hits, 4.67 expected hits Chinese roll dice for 1 artillery and 1 fighter in Kwangsi, round 4 : 1/2 hits, 1.00 expected hits 1 infantry owned by the Japanese lost in Kwangsi 1 fighter owned by the Chinese and 1 artillery owned by the Chinese lost in Kwangsi Japanese win, taking Kwangsi from Chinese with 1 artillery, 2 bombers, 4 fighters and 1 tactical_bomber remaining. Battle score for attacker is 15 Casualties for Japanese: 5 artilleries and 7 infantry Casualties for Chinese: 5 artilleries, 1 fighter and 7 infantry Casualties for British: 1 aaGun Battle in 20 Sea Zone Japanese attack with 1 fighter and 1 submarine Americans defend with 1 destroyer Japanese roll dice for 1 submarine in 20 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits Japanese roll dice for 1 fighter in 20 Sea Zone, round 2 : 1/1 hits, 0.50 expected hits Americans roll dice for 1 destroyer in 20 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits 1 submarine owned by the Japanese lost in 20 Sea Zone 1 destroyer owned by the Americans lost in 20 Sea Zone Japanese win with 1 fighter remaining. Battle score for attacker is 2 Casualties for Japanese: 1 submarine Casualties for Americans: 1 destroyer Non Combat Move - Japanese 1 fighter moved from 20 Sea Zone to Philippines 1 aaGun, 2 artilleries and 4 infantry moved from Manchuria to Amur 1 armour moved from Evenkiyskiy to Yakut S.S.R. 2 bombers moved from Kwangsi to Philippines 1 fighter moved from Kwangsi to 36 Sea Zone 1 fighter moved from Kwangsi to 36 Sea Zone 1 fighter moved from Kwangsi to Philippines 1 tactical_bomber moved from Kwangsi to 36 Sea Zone 1 fighter moved from Kwangsi to Philippines 1 destroyer moved from 36 Sea Zone to 35 Sea Zone Place Units - Japanese 3 infantry placed in Malaya 1 infantry placed in Japan 1 destroyer, 1 submarine and 1 transport placed in 36 Sea Zone Turn Complete - Japanese Total Cost from Convoy Blockades: 7 Rolling for Convoy Blockade Damage in 6 Sea Zone. Rolls: 3,4,6,2,4,2 Japanese collect 38 PUs (7 lost to blockades); end with 38 PUs
Combat Hit Differential Summary :
Chinese regular : 3.67 Americans regular : 0.67 Japanese regular : -4.17 British AA : -1.00 Japanese rolls : 0.00
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Dice for US Tech.
[dice 3d6]
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3d6: 1, 3, 4
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Thanks for the game! I am resigning. What a wild ride! There’s no way for me to hold both Egypt and London from the German onslaught at this point, and you only need one of them for a victory in Europe condition. Good game sir!
And…of course in local I got heavy bombers with USA when I was clicking around for some moves. 😂😭😭
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Thank you! I thought you’d make me work a bit more, that you’d want to continue pounding on my inept Japanese play some more.
More comments later, just on a lunch hour right now
Thanks for the fantastic game, I will be proposing 4 IPC tech tokens to players in the future.
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I can tell you right now, though, even though I shouldn’t have 3 going at a time with my life right now,
I’d like a rematch
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LOL on USA tech, we were clearly playing in an alternative universe
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Rematch would be fun, I am going to be out of town for about half of the next 2 weeks so I’ll check back with you around October 1!