TripleA v. 2.7.14934, OOB, normal dice, no tech
Good luck and have fun!
L24 BM4 Playoff Finals Adam514 (Axis) vs farmboy (Allies+22)
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TripleA Turn Summary: Italians round 15
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3
Game History
Round: 15 Purchase Units - Italians Italians buy 1 artillery and 2 infantry; Remaining resources: 1 PUs; Combat Move - Italians 1 armour moved from Iraq to Northwest Persia Italians take Northwest Persia from Russians 1 artillery and 3 infantry moved from Yugoslavia to Romania 1 fighter moved from Western Ukraine to Ukraine 1 infantry moved from Bessarabia to Ukraine 1 mech_infantry moved from Western Ukraine to Ukraine 1 fighter moved from Southern Italy to Ukraine 2 fighters moved from Western Germany to Northern Italy 3 infantry moved from Yugoslavia to Northern Italy Combat - Italians Battle in Northern Italy Italians attack with 2 fighters and 3 infantry Americans defend with 1 factory_minor and 3 infantry Italians roll dice for 2 fighters and 3 infantry in Northern Italy, round 2 : 1/5 hits, 1.50 expected hits Americans roll dice for 3 infantry in Northern Italy, round 2 : 2/3 hits, 1.00 expected hits 2 infantry owned by the Italians lost in Northern Italy 1 infantry owned by the Americans lost in Northern Italy Italians roll dice for 2 fighters and 1 infantry in Northern Italy, round 3 : 1/3 hits, 1.17 expected hits Americans roll dice for 2 infantry in Northern Italy, round 3 : 1/2 hits, 0.67 expected hits 1 infantry owned by the Italians lost in Northern Italy 1 infantry owned by the Americans lost in Northern Italy 2 fighters owned by the Italians retreated Americans win with 1 infantry remaining. Battle score for attacker is -3 Casualties for Italians: 3 infantry Casualties for Americans: 2 infantry Battle in Ukraine Italians attack with 2 fighters, 1 infantry and 1 mech_infantry Russians defend with 1 factory_minor and 2 infantry Italians roll dice for 2 fighters, 1 infantry and 1 mech_infantry in Ukraine, round 2 : 2/4 hits, 1.33 expected hits Russians roll dice for 2 infantry in Ukraine, round 2 : 0/2 hits, 0.67 expected hits 2 infantry owned by the Russians lost in Ukraine Italians win, taking Ukraine from Russians with 2 fighters, 1 infantry and 1 mech_infantry remaining. Battle score for attacker is 6 Casualties for Russians: 2 infantry Battle in Romania Italians attack with 1 artillery and 3 infantry Americans defend with 2 infantry Italians roll dice for 1 artillery and 3 infantry in Romania, round 2 : 1/4 hits, 1.00 expected hits Americans roll dice for 2 infantry in Romania, round 2 : 0/2 hits, 0.67 expected hits 1 infantry owned by the Americans lost in Romania Italians roll dice for 1 artillery and 3 infantry in Romania, round 3 : 2/4 hits, 1.00 expected hits Americans roll dice for 1 infantry in Romania, round 3 : 1/1 hits, 0.33 expected hits 1 infantry owned by the Italians lost in Romania 1 infantry owned by the Americans lost in Romania Italians win, taking Romania from Americans with 1 artillery and 2 infantry remaining. Battle score for attacker is 3 Casualties for Americans: 2 infantry Casualties for Italians: 1 infantry Non Combat Move - Italians 2 fighters moved from Northern Italy to Western Germany 1 fighter moved from Egypt to Southern Italy 1 fighter moved from Ukraine to Yugoslavia 1 fighter moved from Ukraine to Western Ukraine 1 aaGun and 1 armour moved from Iraq to Northwest Persia Place Units - Italians 1 artillery and 2 infantry placed in Southern Italy Turn Complete - Italians Total Cost from Convoy Blockades: 6 Rolling for Convoy Blockade Damage in 80 Sea Zone. Rolls: 5,5 Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 2,5,1,2,1,6 Rolling for Convoy Blockade Damage in 98 Sea Zone. Rolls: 1,6 Italians collect 8 PUs (6 lost to blockades); end with 9 PUs Objective Italians 4 Control Iraq Or Persia Or Northwest Persia: Italians met a national objective for an additional 6 PUs; end with 15 PUs
Combat Hit Differential Summary :
Americans regular : 1.33 Italians regular : 1.00 Russians regular : -0.67
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TripleA Turn Summary: French round 15
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3
Game History
Round: 15 Purchase Units - ANZAC ANZAC buy 1 airfield; Remaining resources: 1 PUs; Combat Move - ANZAC 1 infantry moved from South Australia to Queensland ANZAC take Queensland from Japanese Combat - ANZAC Non Combat Move - ANZAC 1 infantry moved from South Australia to New South Wales 2 fighters moved from Caroline Islands to New South Wales 1 artillery and 1 infantry moved from New Zealand to 63 Sea Zone 1 artillery, 1 carrier, 1 cruiser, 1 destroyer, 1 infantry, 1 marine, 2 submarines, 1 tactical_bomber and 1 transport moved from 63 Sea Zone to 26 Sea Zone 2 fighters moved from Iwo Jima to 26 Sea Zone 1 artillery, 1 infantry and 1 marine moved from 26 Sea Zone to Hawaiian Islands 1 submarine moved from 62 Sea Zone to 29 Sea Zone Place Units - ANZAC 1 airfield placed in New South Wales Turn Complete - ANZAC Total Cost from Convoy Blockades: 2 Rolling for Convoy Blockade Damage in 54 Sea Zone. Rolls: 5,5,3,3,4,3,4,3,2,6,2,4,5,4,1,1,2,6,3,5,6,3,5,2,6,3,3,6,4,5,3,2,6,3,5,4,3,4,2,2,3,4,5,5,6,1,6,4,5,6,1,5,3,3,5,4,4,2,6,4,4,1,4,5,4,6,3,3,4,5,2,1,6,4,4,1,4,3,3,2,3,5,3,4,1,5,3,5,6,1,4,3,2,3,4,6,1,5,1,5,6 ANZAC collect 8 PUs (2 lost to blockades); end with 9 PUs Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 12 PUs Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 3 PUs; end with 15 PUs Combat Move - French Combat - French Non Combat Move - French 4 infantry moved from France to Northern Italy 2 infantry moved from Belgian Congo to Anglo Egyptian Sudan Turn Complete - French French collect 16 PUs; end with 16 PUs
Combat Hit Differential Summary :
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@Adam514 forgot to note that all anzac air are on two US carriers.
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TripleA Turn Summary: Germans round 16
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3
Game History
Round: 16 Research Technology - Germans Purchase Units - Germans Germans buy 15 infantry; Remaining resources: 0 PUs; Combat Move - Germans 1 mech_infantry moved from Western Ukraine to Rostov Germans take Rostov from Russians 15 artilleries, 46 infantry and 3 mech_infantrys moved from Western Ukraine to Bryansk 3 artilleries and 2 infantry moved from Yakut S.S.R. to Yenisey 4 artilleries and 1 infantry moved from Suiyuyan to Chahar 5 infantry moved from Western Germany to Denmark 1 bomber, 5 fighters and 1 tactical_bomber moved from Western Germany to Denmark 1 bomber moved from Guam to 46 Sea Zone Combat - Germans Battle in Denmark Germans attack with 1 bomber, 5 fighters, 5 infantry and 1 tactical_bomber British defend with 2 artilleries, 4 infantry and 1 marine Germans roll dice for 1 bomber, 5 fighters, 5 infantry and 1 tactical_bomber in Denmark, round 2 : 5/12 hits, 4.67 expected hits British roll dice for 2 artilleries, 4 infantry and 1 marine in Denmark, round 2 : 1/7 hits, 2.33 expected hits 1 infantry owned by the Germans lost in Denmark 1 artillery owned by the British and 4 infantry owned by the British lost in Denmark Germans roll dice for 1 bomber, 5 fighters, 4 infantry and 1 tactical_bomber in Denmark, round 3 : 5/11 hits, 4.50 expected hits British roll dice for 1 artillery and 1 marine in Denmark, round 3 : 1/2 hits, 0.67 expected hits 1 infantry owned by the Germans lost in Denmark 1 marine owned by the British and 1 artillery owned by the British lost in Denmark Germans win, taking Denmark from British with 1 bomber, 5 fighters, 3 infantry and 1 tactical_bomber remaining. Battle score for attacker is 19 Casualties for Germans: 2 infantry Casualties for British: 2 artilleries, 4 infantry and 1 marine Battle in Chahar Germans attack with 4 artilleries and 1 infantry Chinese defend with 1 infantry Germans roll dice for 4 artilleries and 1 infantry in Chahar, round 2 : 3/5 hits, 1.67 expected hits Chinese roll dice for 1 infantry in Chahar, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Chinese lost in Chahar Germans win, taking Chahar from Chinese with 4 artilleries and 1 infantry remaining. Battle score for attacker is 3 Casualties for Chinese: 1 infantry Battle in Bryansk Germans attack with 15 artilleries, 46 infantry and 3 mech_infantrys Americans defend with 1 fighter; Russians defend with 1 aaGun and 2 infantry Germans roll dice for 15 artilleries, 46 infantry and 3 mech_infantrys in Bryansk, round 2 : 14/64 hits, 15.67 expected hits Russians roll dice for 1 aaGun, 1 fighter and 2 infantry in Bryansk, round 2 : 1/3 hits, 1.33 expected hits 1 infantry owned by the Germans lost in Bryansk 2 infantry owned by the Russians, 1 fighter owned by the Americans and 1 aaGun owned by the Russians lost in Bryansk Germans win, taking Bryansk from Russians with 15 artilleries, 45 infantry and 3 mech_infantrys remaining. Battle score for attacker is 18 Casualties for Germans: 1 infantry Casualties for Russians: 1 aaGun and 2 infantry Casualties for Americans: 1 fighter Battle in Yenisey Germans attack with 3 artilleries and 2 infantry Russians defend with 1 infantry Germans roll dice for 3 artilleries and 2 infantry in Yenisey, round 2 : 0/5 hits, 1.67 expected hits Russians roll dice for 1 infantry in Yenisey, round 2 : 0/1 hits, 0.33 expected hits Germans roll dice for 3 artilleries and 2 infantry in Yenisey, round 3 : 2/5 hits, 1.67 expected hits Russians roll dice for 1 infantry in Yenisey, round 3 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Russians lost in Yenisey Germans win, taking Yenisey from Russians with 3 artilleries and 2 infantry remaining. Battle score for attacker is 3 Casualties for Russians: 1 infantry Battle in 46 Sea Zone Germans attack with 1 bomber Americans defend with 1 destroyer Germans roll dice for 1 bomber in 46 Sea Zone, round 2 : 0/1 hits, 0.67 expected hits Americans roll dice for 1 destroyer in 46 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits Germans roll dice for 1 bomber in 46 Sea Zone, round 3 : 1/1 hits, 0.67 expected hits Americans roll dice for 1 destroyer in 46 Sea Zone, round 3 : 1/1 hits, 0.33 expected hits 1 bomber owned by the Germans lost in 46 Sea Zone 1 destroyer owned by the Americans lost in 46 Sea Zone Americans win with no units remaining. Battle score for attacker is -6 Casualties for Germans: 1 bomber Casualties for Americans: 1 destroyer Non Combat Move - Germans 1 aaGun moved from Suiyuyan to Chahar 15 armour, 1 artillery, 2 infantry and 23 mech_infantrys moved from Iraq to Northwest Persia 1 infantry moved from Egypt to Trans-Jordan 1 aaGun, 3 artilleries and 36 infantry moved from Western Germany to Germany 7 mech_infantrys moved from Eastern Poland to Bryansk 1 infantry moved from Egypt to Trans-Jordan 1 aaGun moved from Western Ukraine to Bryansk 1 artillery and 12 infantry moved from Eastern Poland to Western Ukraine 1 infantry moved from Baltic States to Poland 5 fighters and 1 tactical_bomber moved from Denmark to Germany 1 bomber moved from Denmark to Germany 1 bomber moved from Egypt to India Place Units - Germans 10 infantry placed in Germany 1 infantry placed in Egypt 4 infantry placed in Western Germany Turn Complete - Germans Total Cost from Convoy Blockades: 0 Rolling for Convoy Blockade Damage in 98 Sea Zone. Rolls: 5,6 Germans collect 35 PUs; end with 35 PUs Trigger Germans 4 Presence In Egypt: Germans met a national objective for an additional 5 PUs; end with 40 PUs
Combat Hit Differential Summary :
Chinese regular : -0.33 Americans regular : 0.33 Russians regular : -1.00 Germans regular : -1.17 British regular : -1.00
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TripleA Turn Summary: Russians round 16
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3
Game History
Round: 16 Purchase Units - Russians Russians buy 1 artillery and 11 infantry; Remaining resources: 0 PUs; Combat Move - Russians 1 armour, 3 artilleries, 30 infantry and 2 mech_infantrys moved from Belarus to Bryansk 4 artilleries and 2 infantry moved from Smolensk to Bryansk 1 artillery and 7 infantry moved from Russia to Bryansk 4 infantry moved from Caucasus to Rostov 1 fighter and 1 tactical_bomber moved from Novgorod to Rostov 5 armour and 11 mech_infantrys moved from Novgorod to Bryansk Combat - Russians Battle in Bryansk Russians attack with 6 armour, 8 artilleries, 39 infantry and 13 mech_infantrys Germans defend with 1 aaGun, 15 artilleries, 45 infantry and 10 mech_infantrys Russians roll dice for 6 armour, 8 artilleries, 39 infantry and 13 mech_infantrys in Bryansk, round 2 : 17/66 hits, 15.67 expected hits Germans roll dice for 1 aaGun, 15 artilleries, 45 infantry and 10 mech_infantrys in Bryansk, round 2 : 20/70 hits, 23.33 expected hits 20 infantry owned by the Russians lost in Bryansk 1 aaGun owned by the Germans and 16 infantry owned by the Germans lost in Bryansk 13 mech_infantrys owned by the Russians, 19 infantry owned by the Russians, 6 armour owned by the Russians and 8 artilleries owned by the Russians retreated to Russia Germans win with 15 artilleries, 29 infantry and 10 mech_infantrys remaining. Battle score for attacker is -7 Casualties for Russians: 20 infantry Casualties for Germans: 1 aaGun and 16 infantry Battle in Rostov Russians attack with 1 fighter, 4 infantry and 1 tactical_bomber Germans defend with 1 mech_infantry Russians roll dice for 1 fighter, 4 infantry and 1 tactical_bomber in Rostov, round 2 : 1/6 hits, 1.83 expected hits Germans roll dice for 1 mech_infantry in Rostov, round 2 : 0/1 hits, 0.33 expected hits 1 mech_infantry owned by the Germans lost in Rostov Russians win, taking Rostov from Germans with 1 fighter, 4 infantry and 1 tactical_bomber remaining. Battle score for attacker is 4 Casualties for Germans: 1 mech_infantry Non Combat Move - Russians 1 fighter and 1 tactical_bomber moved from Rostov to Russia 1 aaGun moved from Belarus to Novgorod 1 infantry moved from Kazakhstan to Caucasus 1 mech_infantry moved from Evenkiyskiy to Novosibirsk 1 fighter moved from Hopei to Caucasus 1 artillery and 4 infantry moved from Hopei to Shensi 1 artillery and 7 infantry moved from Kansu to Shensi 1 submarine moved from 97 Sea Zone to 92 Sea Zone Place Units - Russians 1 artillery and 9 infantry placed in Russia 2 infantry placed in Novgorod Turning on Edit Mode EDIT: Removing units owned by Russians from Caucasus: 1 infantry EDIT: Adding units owned by Russians to Rostov: 1 infantry EDIT: Turning off Edit Mode Turn Complete - Russians Russians collect 25 PUs; end with 25 PUs Trigger Russians 1 Lend Lease: Russians met a national objective for an additional 2 PUs; end with 27 PUs Objective Russians 2 Spread Of Communism: Russians met a national objective for an additional 3 PUs; end with 30 PUs
Combat Hit Differential Summary :
Germans regular : -3.67 Russians regular : 0.50
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@Adam514 I assumed in that situation you would prefer to lose the aa but feel free to trade it for an inf. And phew! I was very worried about that combat and whether it would give you a good opportunity on Moscow. It wasn’t likely but possible and the dice went as well for me as I could have reasonably hoped.
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TripleA Move Summary: Japanese round 16
TripleA Move Summary for game: World War II Global 1940 Balanced Mod3
Game History
Round: 16 Purchase Units - Japanese Japanese buy nothing; Remaining resources: 80 PUs; 6 SuicideAttackTokens; Combat Move - Japanese 2 battleships and 2 marines moved from 54 Sea Zone to 62 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 54 Sea Zone to 62 Sea Zone 1 artillery, 1 infantry and 2 marines moved from 62 Sea Zone to New South Wales 15 fighters and 7 tactical_bombers moved from 54 Sea Zone to New South Wales 1 artillery and 1 marine moved from Java to 42 Sea Zone 1 artillery, 1 cruiser, 1 marine and 1 transport moved from 42 Sea Zone to 54 Sea Zone 1 artillery and 1 marine moved from 54 Sea Zone to Queensland 2 fighters moved from 42 Sea Zone to Queensland
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Scramble sz62?
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@Adam514 no scramble. Note I will want to keep some land units alive so OOL won’t quite be max D. But if you get hits with the Battleships, I will lose the AA first and then an inf.
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@Adam514 I thought maybe this was a very costly strafe (to deny me the ability to take back territory by removing all my land units) which is why I was thinking I needed conserve a tank or two, but I just looked at everything else you are doing and I’m realizing this is a hail mary. Still will want to decide on the casualties and may conserve a tank or two but likely will just do max d
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TripleA Manual Gamesave Post: Japanese round 16
TripleA Manual Gamesave Post for game: World War II Global 1940 Balanced Mod3
Game History
Round: 16 Purchase Units - Japanese Japanese buy nothing; Remaining resources: 80 PUs; 6 SuicideAttackTokens; Combat Move - Japanese 2 battleships and 2 marines moved from 54 Sea Zone to 62 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 54 Sea Zone to 62 Sea Zone 1 artillery, 1 infantry and 2 marines moved from 62 Sea Zone to New South Wales 15 fighters and 7 tactical_bombers moved from 54 Sea Zone to New South Wales 1 artillery and 1 marine moved from Java to 42 Sea Zone 1 artillery, 1 cruiser, 1 marine and 1 transport moved from 42 Sea Zone to 54 Sea Zone 1 artillery and 1 marine moved from 54 Sea Zone to Queensland 2 fighters moved from 42 Sea Zone to Queensland Combat - Japanese Battle in Queensland Japanese attack with 1 artillery, 2 fighters and 1 marine ANZAC defend with 1 airfield, 1 harbour and 1 infantry Japanese roll dice for 1 cruiser in Queensland, round 2 : 0/1 hits, 0.50 expected hits Japanese roll dice for 1 artillery, 2 fighters and 1 marine in Queensland, round 2 : 1/4 hits, 1.67 expected hits ANZAC roll dice for 1 infantry in Queensland, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the ANZAC lost in Queensland Japanese win, taking Queensland from ANZAC with 1 artillery, 2 fighters and 1 marine remaining. Battle score for attacker is 3 Casualties for ANZAC: 1 infantry Battle in New South Wales Japanese attack with 1 artillery, 15 fighters, 1 infantry, 2 marines and 7 tactical_bombers ANZAC defend with 1 aaGun, 1 airfield, 2 armour, 1 factory_minor, 3 fighters, 1 harbour, 3 infantry and 2 mech_infantrys; Americans defend with 1 bomber and 25 fighters ANZAC roll AA dice in New South Wales : 0/3 hits, 0.50 expected hits Japanese roll dice for 2 battleships in New South Wales, round 2 : 2/2 hits, 1.33 expected hits Japanese roll dice for 1 artillery, 15 fighters, 1 infantry, 2 marines and 7 tactical_bombers in New South Wales, round 2 : 13/26 hits, 13.50 expected hits ANZAC roll dice for 1 aaGun, 2 armour, 1 bomber, 28 fighters, 3 infantry and 2 mech_infantrys in New South Wales, round 2 : 19/36 hits, 21.50 expected hits 1 tactical_bomber owned by the Japanese, 14 fighters owned by the Japanese, 1 infantry owned by the Japanese, 1 artillery owned by the Japanese and 2 marines owned by the Japanese lost in New South Wales 2 armour owned by the ANZAC, 2 fighters owned by the ANZAC, 3 infantry owned by the ANZAC, 1 aaGun owned by the ANZAC, 4 fighters owned by the Americans, 1 bomber owned by the Americans and 2 mech_infantrys owned by the ANZAC lost in New South Wales Japanese roll dice for 1 fighter and 6 tactical_bombers in New South Wales, round 3 : 4/7 hits, 3.67 expected hits ANZAC roll dice for 22 fighters in New South Wales, round 3 : 16/22 hits, 14.67 expected hits 6 tactical_bombers owned by the Japanese and 1 fighter owned by the Japanese lost in New South Wales 1 fighter owned by the ANZAC and 3 fighters owned by the Americans lost in New South Wales ANZAC win with 18 fighters remaining. Battle score for attacker is -96 Casualties for Japanese: 1 artillery, 15 fighters, 1 infantry, 2 marines and 7 tactical_bombers Casualties for ANZAC: 1 aaGun, 2 armour, 3 fighters, 3 infantry and 2 mech_infantrys Casualties for Americans: 1 bomber and 7 fighters Non Combat Move - Japanese
Combat Hit Differential Summary :
Japanese regular : -0.67 ANZAC AA : -0.50 ANZAC regular : -1.50
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@farmboy said in L24 BM4 Playoff Finals Adam514 (Axis) vs farmboy (Allies+22):
@Adam514 I thought maybe this was a very costly strafe (to deny me the ability to take back territory by removing all my land units) which is why I was thinking I needed conserve a tank or two, but I just looked at everything else you are doing and I’m realizing this is a hail mary. Still will want to decide on the casualties and may conserve a tank or two but likely will just do max d
I guess I should have pretended to have a follow up so that you kill air before a couple of land units.
Good game and congratulations on winning the 2023 playoffs! Expert Allied play. Took advantage of weak German air and got UK rich. My mistakes were not setting up for the Egypt take 1 turn earlier, and letting my Norway stack die. For the Norway part though, I had failed to take Volgograd the previous turn which meant 2 less units for the defense of the West, so I couldn’t send a couple of planes to Norway. Without those mistakes I think it’s a much closer game.
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A Adam514 referenced this topic on
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@Adam514 good game and thanks for your sportsmanship and generousity as well! There were a couple of key moments where you let me reconsider ncms and placements that might have also been disastrous mistakes (both early on when I set up to retake Egypt and needlessly panicked when I realized I couldn’t land UK air in Caucasus yet and again more recently with the Soviet stack in the middle east). I think I had a few fortuitious battles through the game but that 110 was certainly key. And its not often I get a chance to play allies with that kind of freedom in the mediterranean and off the coast, (especially against you). So although this was a 16 round game the key moment was arguably a scramble decision in round 1. Definitely more to say later
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A game fitting for the 2023 championship, and no one expected less
I only popped in here and there but I’ve seen enough to know that I should go through it more carefully to learn Allied tactics much different than my own. And of course I’d learn a lot from the Axis too.@farmboy is the 3rd player in league history to win 2 championship games, and also the 3rd to repeat back to back years. And the final wins came within 9 months of each other! What a rush.
More congratulations will be posted in the game results thread.
I’m thrilled you two players participated in the playoffs for 2023 and gave everyone a show!!! Well played, by definition, you can’t go 16 rounds against Adam or farmboy unless you play great.You both already have your 6 2024 games to qualify in January,
Can anyone stop you (in the playoffs) from a rematch next year?
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I’m honest, I’m still amazed at how decisive some choices or battles can be right from the first or second round… perhaps too much so.
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G1 results are massive
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@Adam514 Curious if you had any thoughts/comments on the pacific side of the game. I was quite surprised when you didn’t go for Yunnan. I have seen that combat fail occassionally but never saw someone not bother with it and I had figured, wrongly it seems, that this was something that I could make you pay for. And then I was struck by how much you had to threaten India with J4. My thinking at that point was that I could stack Yunnan and hten I was going to stack Burma and delay your control of India by holding that with China. It became clear after J2 that I would have no chance to do so.
I’m guessing the good J1 and the units conserved from Yunnan helped but I’m wondering if there was anything I could do to save India early. If I had done a better job of stacking India (playing more conservatively with teh British units, getting anzac units in and in bringing the soviet air I think I may have just barely done enough to discourage it for a turn (you would have had 99% odds but with a good chance of losing quite a bit of air). But there were a lot of costs to me in doing that (Among others I really needed that soviet air back on the Europe side). In any case, I was struck by how overwhelming that attack was. For much of the rest of the game I was just trying to do enough to keep Japan from being able to focus entirely on that final VC and I guess I just managed but I felt like things could fall apart at any moment. And I thought maybe you were playing more conservatively than perhaps you needed after India fell.
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@farmboy said in L24 BM4 Playoff Finals Adam514 (Axis) vs farmboy (Allies+22):
@Adam514 Curious if you had any thoughts/comments on the pacific side of the game. I was quite surprised when you didn’t go for Yunnan. I have seen that combat fail occassionally but never saw someone not bother with it and I had figured, wrongly it seems, that this was something that I could make you pay for. And then I was struck by how much you had to threaten India with J4. My thinking at that point was that I could stack Yunnan and hten I was going to stack Burma and delay your control of India by holding that with China. It became clear after J2 that I would have no chance to do so.
I’m guessing the good J1 and the units conserved from Yunnan helped but I’m wondering if there was anything I could do to save India early. If I had done a better job of stacking India (playing more conservatively with teh British units, getting anzac units in and in bringing the soviet air I think I may have just barely done enough to discourage it for a turn (you would have had 99% odds but with a good chance of losing quite a bit of air). But there were a lot of costs to me in doing that (Among others I really needed that soviet air back on the Europe side). In any case, I was struck by how overwhelming that attack was. For much of the rest of the game I was just trying to do enough to keep Japan from being able to focus entirely on that final VC and I guess I just managed but I felt like things could fall apart at any moment. And I thought maybe you were playing more conservatively than perhaps you needed after India fell.
I don’t think hitting Yunnan turn 1 is that critical, if the plan is for a big threat on India early. It makes China stronger, but Japan also conserves a lot of land units. With the extra inf there and a J1DOW, it’s not a good attack.
Maxing out India by the Allies might make it a bit above 90% odds, but close to 0 TUV swing. But I think the Allies sacrifice too much elsewhere to get those odds typically.
Japan was busy fighting a stronger China and Russia for most of the game. By the time it got most of that dealt with, the Pacific fleets were reasonably equal. A big delay for Japan was not killing that stack of Russians and instead losing a ton of ground units and retreating, so that delayed the turn I could pivot for the victory cities.
I think you could have liberated France a few turns earlier, if only to prevent the US from further buying out of those factories since the Axis could only win the Pacific.