DouchManMacgee (G) Vs. The Dream Team (TGC/Kasper) (Allies) - AAE Round 6 ~Post-Tank World Order~
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@The_Good_Captain Just the one. Submerge the rest.
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wait hold the phone need to download the save file and look at everything.
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@The_Good_Captain said in DouchManMacgee (G) Vs. The Dream Team (TGC/Kasper) (Allies) - AAE Round 6 ~Post-Tank World Order~:
when it rains, it pours I guess - will all three be returning fire or just the one?
After looking at the map, I want the subs to fire back. Might as well try to kill a TT before the Americans show up.
For some reason, I thought the US Fleet was in-range of another sub ball, which is why my gut was to say submerge, but now I realize that’s not the case so there’s no point keeping those subs alive when they’d just die to the American turn. Sorry about that.
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[dice 3d6]
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3d6: 2, 2, 3
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[dice 2d6]
[dice 1d6] -
2d6: 4, 4
1d6: 6 -
subs return fire [dice 2d6]
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2d6: 5, 1
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[dice 2d6]
[dice 1d6] -
2d6: 6, 5
1d6: 5 -
[dice 2d6]
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2d6: 3, 5
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[dice 2d6]
[dice 1d6] -
2d6: 2, 1
1d6: 3 -
[dice 2d6]
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2d6: 2, 3
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the subs were traded for the transports… good lord
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@The_Good_Captain This sure is a game of all time
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Game History
Round: 1 Purchase Units - Americans Americans buy 3 fighters; Remaining resources: 4 PUs; Combat Move - Americans Turning on Edit Mode EDIT: Removing units owned by Germans from Celtic Sea Sea Zone: 2 submarines EDIT: Removing units owned by Americans from U.S. Eastern Coast Sea Zone: 1 transport EDIT: Removing units owned by British from Celtic Sea Sea Zone: 1 transport EDIT: Turning off Edit Mode Combat - Americans Non Combat Move - Americans 1 destroyer moved from U.S. Eastern Coast Sea Zone to Celtic Sea Sea Zone 1 fighter moved from United States to United Kingdom 1 bomber moved from United States to United Kingdom Place Units - Americans 3 fighters placed in United States Turn Complete - Americans Americans collect 40 PUs; end with 44 PUs
USA1.tsvg +8.5 pieces in Germany’s favor. This is an inversion of my games as Germany.