Good luck, and have fun! And as you said a few years back: May the best German win ;-)
The best of luck to you too, may the best Anglo-Saxon win ;-)
I also fixed the British air units in Lenin. The Soviet Patriotic Rule is wrong here, it changes the units too quickly.
Actually I think I messed up a rule. I used the US transport in combat but here it says transports cannot be used to attack.

Given that I could not have chosen the transport as a casualty, I will make some adjustments to the US turn. I will take the British destroyer as a casualty instead and let the US transport stay on the East Coast.
no, that’s just poor wording. they mean that the transport can’t roll any dice when attacking in a fleet
Oh lol if that’s the case that’s some poor wording indeed! Do you know if any of this is clarified anywhere?
the proof is in the battle board itself lol


and here
Hmm I thought that was to deal with transports amphibiously assaulting.
this is in the naval combat section of the manual @VictoryFirst
Where si the save file?
Also I fixed that Soviet Patriotic war thing in a modified module called Europe - Beta - fix. Do you have it already?
@VictoryFirst Whoops!
Also, I’m using “Europe - Beta - fix.” Is that the version you’re using?
Yes, but I realized you don’t use the most up-to-date version of Europe - Beta -fix. I probably should have added a game version to the game notes. In the newest fix, I have disabled that Allied aircraft automatically become Russian. The new procedure is that the Russian player at the end of his turn edits any number of Allied units to Russian units to his liking.
Do you have an email where I can send you the newest module? I suggest that we use the new module and copy the board state of our game. There were some more fixes that I added later on which are not included in this one.
@VictoryFirst yup it’s kasper.kuzmicki@yahoo.com
Alright, just copied the board state. New save file is here:
Will do my Allied turn tomorrow. This copying was quite intensive lol
1d6<=2: 3; Hits: 0
It missed. Would you like to submerge or return fire with your two subs?
@VictoryFirst submerge
(also, can you @ me, I don’t get the notifications for some reason, thanks)
TripleA Turn Summary for game: Europe - Beta - fix
Game History
Round: 2
Purchase Units - Russians
Russians buy 7 infantry; Remaining resources: 1 PUs;
Combat Move - Russians
1 infantry moved from Caucasus to Ukraine S.S.R.
1 infantry moved from Stalingrad to Ukraine S.S.R.
1 bomber and 1 fighter moved from Leningrad to Ukraine S.S.R.
1 submarine and 1 transport moved from White Sea Sea Zone to Norwegian Sea Sea Zone
Combat - Russians
Battle in Norwegian Sea Sea Zone
Russians attack with 1 submarine and 1 transport
Germans defend with 2 submarines
1 submarine owned by the Russians submerged
2 submarines owned by the Germans submerged
Battle in Ukraine S.S.R.
Russians attack with 1 bomber, 1 fighter and 2 infantry
Germans defend with 1 artillery
Russians roll dice for 1 bomber, 1 fighter and 2 infantry in Ukraine S.S.R., round 2 : 1/4 hits, 1.50 expected hits
Germans roll dice for 1 artillery in Ukraine S.S.R., round 2 : 0/1 hits, 0.33 expected hits
1 artillery owned by the Germans lost in Ukraine S.S.R.
Russians winRussians winRussians win with 1 transport remaining with 1 transport remaining, taking Ukraine S.S.R. from Germans with 1 bomber, 1 fighter and 2 infantry remaining. Battle score for attacker is 4
Casualties for Germans: 1 artillery
Non Combat Move - Russians
1 bomber and 1 fighter moved from Ukraine S.S.R. to Leningrad
1 artillery and 6 infantry moved from Russia to Belorussia
5 infantry moved from Leningrad to Belorussia
1 infantry moved from Leningrad to Belorussia
3 infantry moved from Belorussia to Leningrad
Place Units - Russians
7 infantry placed in Leningrad
Turning on Edit Mode
EDIT: Removing units owned by British from Leningrad: 1 bomber and 2 fighters
EDIT: Adding units owned by Russians to Leningrad: 1 bomber and 2 fighters
EDIT: Turning off Edit Mode
Turning on Edit Mode
EDIT: Removing units owned by Russians from Belorussia: 1 infantry
EDIT: Adding units owned by Russians to Leningrad: 1 infantry
EDIT: Turning off Edit Mode
Turn Complete - Russians
Russians collect 22 PUs; end with 23 PUs
Combat Hit Differential Summary :
Germans regular : -0.33
Russians regular : -0.50
TripleA Turn Summary for game: Europe - Beta - fix
Game History
Round: 2
Purchase Units - British
British buy 1 fighter; Remaining resources: 6 PUs;
Combat Move - British
1 armour moved from Egypt to Libya
British take Libya from Germans
1 armour moved from Libya to Egypt
1 destroyer moved from Davis Strait Sea Zone to British Convoy 4 Sea Zone
British take British Convoy 4 Sea Zone from Germans
1 destroyer moved from British Convoy 4 Sea Zone to Denmark Strait Sea Zone
Combat - British
Non Combat Move - British
1 infantry moved from Syria to Palestine
1 destroyer moved from Central Mediterranean Sea Zone to Eastern Mediterranean Sea Zone
1 fighter moved from United Kingdom to Leningrad
Place Units - British
1 fighter placed in United Kingdom
Turn Complete - British
British collect 20 PUs; end with 26 PUs
Combat Hit Differential Summary :