DouchManMacgee (G) Vs. The Dream Team (TGC/Kasper) (Allies) - AAE Round 5 ~No Sealion No Problem~
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@DoManMacgee @The_Good_Captain
Game History
Round: 4 Purchase Units - Russians Russians buy 7 infantry; Remaining resources: 2 PUs; Combat Move - Russians 5 armour moved from Karelia to Moscow 4 artilleries and 19 infantry moved from Russia to Moscow 4 artilleries and 7 infantry moved from Turkestan to Moscow 1 transport moved from North Atlantic Sea Zone to English Channel Sea Zone 1 submarine moved from Atlantic Sea Zone to English Channel Sea Zone Non Combat Move - Russians Place Units - Russians 7 infantry placed in Moscow Turn Complete - Russians Russians collect 22 PUs; end with 24 PUs
Combat Hit Differential Summary :
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Game History
Round: 4 Purchase Units - Americans Americans buy 1 armour, 2 artilleries, 2 infantry and 3 transports; Remaining resources: 2 PUs; Combat Move - Americans 3 infantry moved from Morocco to Algeria 1 infantry moved from Vichy France to Northern Italy Americans take Northern Italy from Germans Combat - Americans Battle in Algeria Americans attack with 3 infantry Germans defend with 1 infantry Americans roll dice for 3 infantry in Algeria, round 2 : 0/3 hits, 0.50 expected hits Germans roll dice for 1 infantry in Algeria, round 2 : 0/1 hits, 0.33 expected hits Americans roll dice for 3 infantry in Algeria, round 3 : 0/3 hits, 0.50 expected hits Germans roll dice for 1 infantry in Algeria, round 3 : 0/1 hits, 0.33 expected hits Americans roll dice for 3 infantry in Algeria, round 4 : 0/3 hits, 0.50 expected hits Germans roll dice for 1 infantry in Algeria, round 4 : 0/1 hits, 0.33 expected hits Americans roll dice for 3 infantry in Algeria, round 5 : 2/3 hits, 0.50 expected hits Germans roll dice for 1 infantry in Algeria, round 5 : 1/1 hits, 0.33 expected hits 1 infantry owned by the Americans lost in Algeria 1 infantry owned by the Germans lost in Algeria Americans win, taking Algeria from Germans with 2 infantry remaining. Battle score for attacker is 0 Casualties for Americans: 1 infantry Casualties for Germans: 1 infantry Non Combat Move - Americans 1 transport moved from South Atlantic Sea Zone to Western Mediterranean Sea Zone 2 destroyers and 1 submarine moved from South Atlantic Sea Zone to Western Mediterranean Sea Zone 1 fighter moved from United States to United Kingdom 1 aaGun, 1 artillery and 4 infantry moved from United States to U.S. Eastern Coast Sea Zone 1 aaGun, 1 artillery, 4 infantry and 3 transports moved from U.S. Eastern Coast Sea Zone to South Atlantic Sea Zone 1 aaGun, 1 artillery and 4 infantry moved from South Atlantic Sea Zone to Morocco 1 fighter moved from Karelia to Moscow Place Units - Americans 1 armour, 2 artilleries and 2 infantry placed in United States 3 transports placed in U.S. Eastern Coast Sea Zone Turn Complete - Americans Americans collect 50 PUs; end with 52 PUs
Combat Hit Differential Summary :
Americans regular : 0.00 Germans regular : -0.33
USA4.tsvg barring dice beyond +2 or some overhaul to the German play, this will be the last time the Axis have it so good.
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@The_Good_Captain said in DouchManMacgee (G) Vs. The Dream Team (TGC/Kasper) (Allies) - AAE Round 5 ~No Sealion No Problem~:
@DoManMacgee @kwaspek104 UK should have attacked the E. Poland forces and exchanged the UK bomber for the two inf and arty there.
Can you explain this one to me? You potentially lose 1 FTR/1 BOMB if you roll poorly in exchange for 3 HP. If you pull off the idea move then yes you only drop 1 Bomber in exchange for the land units but that is a strangely risky move.
I’m willing to rewind to B3 if you want to manually restore the game-state and replay from there.
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“ideal move” not “idea move*”
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Well, if you remember why you wanted to trade bombers for transports or risk the air attack on @kwaspek104 transports in the previous game, then I feel I’m pushing at an open door.
But I can articulate it further: Given that we are sitting on only a 21% chance to win as the Allies, it makes sense to place a bet in which 75% of the time, we destroy these three pieces in exchange for a single unit that is otherwise useless on defense and thereby gain an additional 20% chance to win. There is even a further argument that @kwaspek104 should have ensured this outcome by launching his bomber at those units in order to ensure fighter survival. But we would like to take the house odds at this point.
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for all the marbles (or not, who knows)
UK fighters [dice 2d6]
UK bomber [dice 1d6]Germans [dice 3d6]
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2d6: 2, 6
1d6: 5
3d6: 3, 5, 1 -
You guys got your ~25% outcome. GG
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Turn Summary for Completeness/dice analysis:
Game History
Round: 5 Purchase Units - Germans Germans buy 13 infantry; Remaining resources: 1 PUs; Combat Move - Germans Turning on Edit Mode EDIT: Removing units owned by British from Moscow: 1 bomber EDIT: Removing units owned by Germans from Belorussia: 1 infantry EDIT: Turning off Edit Mode Turning on Edit Mode EDIT: Adding units owned by Germans to Poland: 1 infantry EDIT: Changing PUs for Germans from 1 to 2 EDIT: Turning off Edit Mode 19 armour, 6 artilleries and 42 infantry moved from Belorussia to Moscow 9 fighters moved from East Poland to Moscow 1 bomber moved from Germany to Moscow EDIT: Germans undo move 3. EDIT: Germans undo move 2. 19 armour, 6 artilleries and 41 infantry moved from Belorussia to Moscow 9 fighters moved from East Poland to Moscow 1 bomber moved from Germany to Moscow 1 infantry moved from Ukraine S.S.R. to Stalingrad Germans take Stalingrad from Russians 1 infantry moved from Poland to Germany 1 armour, 1 artillery and 3 infantry moved from Syria to Iran Germans take Iran from Middle_East 1 armour, 1 artillery and 3 infantry moved from Syria to Iran Germans take Iran from Middle_East 1 armour moved from Iran to Caucasus Combat - Germans Battle in Moscow Germans attack with 19 armour, 6 artilleries, 1 bomber, 9 fighters and 41 infantry British defend with 3 armour, 4 fighters and 2 infantry; Americans defend with 1 bomber and 2 fighters; Russians defend with 1 aaGun, 5 armour, 9 artilleries, 1 bomber, 1 factory, 1 fighter and 42 infantry Russians roll AA dice in Moscow : 2/10 hits, 1.67 expected hits 2 fighters owned by the Germans lost in Moscow Germans roll dice for 19 armour, 6 artilleries, 1 bomber, 7 fighters and 41 infantry in Moscow, round 2 : 21/74 hits, 23.50 expected hits Russians roll dice for 8 armour, 9 artilleries, 2 bombers, 7 fighters and 44 infantry in Moscow, round 2 : 29/70 hits, 25.33 expected hits 29 infantry owned by the Germans lost in Moscow 17 infantry owned by the Russians, 1 bomber owned by the Russians, 1 bomber owned by the Americans and 2 infantry owned by the British lost in Moscow Germans roll dice for 19 armour, 6 artilleries, 1 bomber, 7 fighters and 12 infantry in Moscow, round 3 : 16/45 hits, 18.67 expected hits Russians roll dice for 8 armour, 9 artilleries, 7 fighters and 25 infantry in Moscow, round 3 : 20/49 hits, 18.67 expected hits 6 artilleries owned by the Germans, 12 infantry owned by the Germans and 2 armour owned by the Germans lost in Moscow 16 infantry owned by the Russians lost in Moscow Germans roll dice for 17 armour, 1 bomber and 7 fighters in Moscow, round 4 : 10/25 hits, 12.67 expected hits Russians roll dice for 8 armour, 9 artilleries, 7 fighters and 9 infantry in Moscow, round 4 : 15/33 hits, 13.33 expected hits 15 armour owned by the Germans lost in Moscow 9 infantry owned by the Russians and 1 artillery owned by the Russians lost in Moscow Germans roll dice for 2 armour, 1 bomber and 7 fighters in Moscow, round 5 : 8/10 hits, 5.17 expected hits Russians roll dice for 8 armour, 8 artilleries and 7 fighters in Moscow, round 5 : 11/23 hits, 10.00 expected hits 1 bomber owned by the Germans, 7 fighters owned by the Germans and 2 armour owned by the Germans lost in Moscow 8 artilleries owned by the Russians lost in Moscow Russians win with 8 armour and 7 fighters remaining. Battle score for attacker is -167 Casualties for Germans: 19 armour, 6 artilleries, 1 bomber, 9 fighters and 41 infantry Casualties for Russians: 9 artilleries, 1 bomber and 42 infantry Casualties for British: 2 infantry Casualties for Americans: 1 bomber Battle in Caucasus Germans attack with 1 armour British defend with 1 infantry Germans roll dice for 1 armour in Caucasus, round 2 : 1/1 hits, 0.50 expected hits Russians roll dice for 1 infantry in Caucasus, round 2 : 1/1 hits, 0.33 expected hits 1 armour owned by the Germans lost in Caucasus 1 infantry owned by the British lost in Caucasus Russians win with no units remaining. Battle score for attacker is -2 Casualties for Germans: 1 armour Casualties for British: 1 infantry Non Combat Move - Germans Place Units - Germans 13 infantry placed in Germany Turn Complete - Germans Germans collect 37 PUs; end with 39 PUs
Combat Hit Differential Summary :
Russians regular : 8.33 Germans regular : -4.50 Russians AA : 0.33
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@DoManMacgee in a far too submissive position, 27% is not good enough and there were inefficiencies on our part. go again?