@mike64 I had edited that tank out of Denmark on Japan’s turn, but it’s back in Denmark. When I do Germany I’m going to edit back to W Germany.
Kwaspek104 (Germany) vs. VictoryFirst (Allies) | Original Europe, Game 1
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1d6: 4
1d6: 2 -
Game History
Round: 2 Purchase Units - Germans Germans buy 9 infantry and 2 submarines; Remaining resources: 0 PUs; Combat Move - Germans 1 artillery moved from Malta to Sicilian Sea Sea Zone 1 infantry moved from Tunisia to Sicilian Sea Sea Zone 1 artillery and 1 infantry moved from Sicilian Sea Sea Zone to Southern Italy 1 submarine moved from Strait of Gibraltar Sea Zone to British Convoy 1 Sea Zone Germans take British Convoy 1 Sea Zone from British 1 destroyer moved from Strait of Gibraltar Sea Zone to Sicilian Sea Sea Zone 1 infantry moved from Rumania to Ukraine S.S.R. 1 artillery moved from Bessarabia to Ukraine S.S.R. 1 bomber moved from Germany to Southern Italy 1 infantry moved from Algeria to Tunisia Combat - Germans Battle in Ukraine S.S.R. Germans attack with 1 artillery and 1 infantry Russians defend with 1 infantry Germans roll dice for 1 artillery and 1 infantry in Ukraine S.S.R., round 2 : 2/2 hits, 0.67 expected hits Russians roll dice for 1 infantry in Ukraine S.S.R., round 2 : 1/1 hits, 0.33 expected hits 1 infantry owned by the Germans lost in Ukraine S.S.R. 1 infantry owned by the Russians lost in Ukraine S.S.R. Germans win, taking Ukraine S.S.R. from Russians with 1 artillery remaining. Battle score for attacker is 0 Casualties for Germans: 1 infantry Casualties for Russians: 1 infantry Battle in Southern Italy Germans attack with 1 artillery, 1 bomber and 1 infantry British defend with 1 artillery and 1 infantry Germans roll dice for 1 artillery, 1 bomber and 1 infantry in Southern Italy, round 2 : 1/3 hits, 1.33 expected hits British roll dice for 1 artillery and 1 infantry in Southern Italy, round 2 : 2/2 hits, 0.67 expected hits 1 artillery owned by the Germans and 1 infantry owned by the Germans lost in Southern Italy 1 infantry owned by the British lost in Southern Italy Germans roll dice for 1 bomber in Southern Italy, round 3 : 1/1 hits, 0.67 expected hits British roll dice for 1 artillery in Southern Italy, round 3 : 0/1 hits, 0.33 expected hits 1 artillery owned by the British lost in Southern Italy Germans win with 1 bomber remaining. Battle score for attacker is 0 Casualties for Germans: 1 artillery and 1 infantry Casualties for British: 1 artillery and 1 infantry Non Combat Move - Germans Turning on Edit Mode EDIT: Removing units owned by Russians from Leningrad: 1 bomber EDIT: Removing units owned by Russians from Leningrad: 2 fighters EDIT: Adding units owned by British to Leningrad: 1 bomber and 2 fighters EDIT: Turning off Edit Mode 1 bomber moved from Southern Italy to Germany 1 aaGun moved from Austria to Germany 1 artillery moved from Yugoslavia to Northern Italy 2 infantry moved from Yugoslavia to Northern Italy 3 infantry moved from Hungary to Poland 2 armour moved from Hungary to Poland 4 armour moved from Baltic States to Poland 2 armour moved from East Poland to Poland 1 infantry moved from Poland to Baltic States 1 artillery moved from Hungary to Poland 16 infantry moved from Germany to Poland 2 armour moved from Germany to Poland 1 infantry moved from Netherlands-Belgium to Germany 1 artillery moved from Netherlands-Belgium to Germany 2 submarines moved from Danish Sea Sea Zone to Norwegian Sea Sea Zone 2 infantry moved from Yugoslavia to Hungary 1 infantry moved from Yugoslavia to Hungary Place Units - Germans 2 submarines placed in Danish Sea Sea Zone 9 infantry placed in Germany Turn Complete - Germans Germans collect 42 PUs; end with 42 PUsCombat Hit Differential Summary :
Russians regular : 0.67 Germans regular : 1.33 British regular : 1.00 -
I also fixed the British air units in Lenin. The Soviet Patriotic Rule is wrong here, it changes the units too quickly.
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Actually I think I messed up a rule. I used the US transport in combat but here it says transports cannot be used to attack.

Given that I could not have chosen the transport as a casualty, I will make some adjustments to the US turn. I will take the British destroyer as a casualty instead and let the US transport stay on the East Coast.
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no, that’s just poor wording. they mean that the transport can’t roll any dice when attacking in a fleet
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Oh lol if that’s the case that’s some poor wording indeed! Do you know if any of this is clarified anywhere?
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the proof is in the battle board itself lol

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and here
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Hmm I thought that was to deal with transports amphibiously assaulting.
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this is in the naval combat section of the manual @VictoryFirst
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Where si the save file?
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Also I fixed that Soviet Patriotic war thing in a modified module called Europe - Beta - fix. Do you have it already?
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@VictoryFirst Whoops!
Also, I’m using “Europe - Beta - fix.” Is that the version you’re using?
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Yes, but I realized you don’t use the most up-to-date version of Europe - Beta -fix. I probably should have added a game version to the game notes. In the newest fix, I have disabled that Allied aircraft automatically become Russian. The new procedure is that the Russian player at the end of his turn edits any number of Allied units to Russian units to his liking.
Do you have an email where I can send you the newest module? I suggest that we use the new module and copy the board state of our game. There were some more fixes that I added later on which are not included in this one.
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@VictoryFirst yup it’s kasper.kuzmicki@yahoo.com
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Alright, just copied the board state. New save file is here:
Will do my Allied turn tomorrow. This copying was quite intensive lol
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1d6<=2: 3; Hits: 0
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It missed. Would you like to submerge or return fire with your two subs?
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@VictoryFirst submerge
(also, can you @ me, I don’t get the notifications for some reason, thanks)






