Good luck, and have fun! And as you said a few years back: May the best German win ;-)
The best of luck to you too, may the best Anglo-Saxon win ;-)
TripleA Turn Summary for game: Europe - Beta - fix
Game History
Round: 1
Purchase Units - Americans
Americans buy 1 carrier, 1 destroyer and 1 submarine; Remaining resources: 2 PUs;
Combat Move - Americans
1 destroyer moved from U.S. Eastern Coast Sea Zone to Davis Strait Sea Zone
1 fighter moved from United States to Davis Strait Sea Zone
1 bomber moved from United States to Davis Strait Sea Zone
1 transport moved from U.S. Eastern Coast Sea Zone to Davis Strait Sea Zone
Combat - Americans
Battle in Davis Strait Sea Zone
British loiter and taunt; Americans attack with 1 bomber, 1 destroyer, 1 fighter and 1 transport
Germans defend with 2 submarines
Americans roll dice for 1 bomber, 1 destroyer, 1 fighter and 1 transport in Davis Strait Sea Zone, round 2 : 2/3 hits, 1.67 expected hits
Germans roll dice for 2 submarines in Davis Strait Sea Zone, round 2 : 1/2 hits, 0.67 expected hits
1 transport owned by the Americans lost in Davis Strait Sea Zone
2 submarines owned by the Germans lost in Davis Strait Sea Zone
Americans win with 1 bomber, 1 destroyer and 1 fighter remaining. Battle score for attacker is 8
Casualties for Americans: 1 transport
Casualties for Germans: 2 submarines
Non Combat Move - Americans
1 bomber moved from Davis Strait Sea Zone to United Kingdom
1 fighter moved from Davis Strait Sea Zone to United States
Place Units - Americans
1 carrier, 1 destroyer and 1 submarine placed in U.S. Eastern Coast Sea Zone
Turn Complete - Americans
Americans collect 40 PUs; end with 42 PUs
Combat Hit Differential Summary :
Americans regular : 0.33
Germans regular : 0.33
accidentally said no to bombard so I’ll do it here
dd
[dice 1d6]
bb
[dice 1d6]
1d6: 4
1d6: 2
Game History
Round: 2
Purchase Units - Germans
Germans buy 9 infantry and 2 submarines; Remaining resources: 0 PUs;
Combat Move - Germans
1 artillery moved from Malta to Sicilian Sea Sea Zone
1 infantry moved from Tunisia to Sicilian Sea Sea Zone
1 artillery and 1 infantry moved from Sicilian Sea Sea Zone to Southern Italy
1 submarine moved from Strait of Gibraltar Sea Zone to British Convoy 1 Sea Zone
Germans take British Convoy 1 Sea Zone from British
1 destroyer moved from Strait of Gibraltar Sea Zone to Sicilian Sea Sea Zone
1 infantry moved from Rumania to Ukraine S.S.R.
1 artillery moved from Bessarabia to Ukraine S.S.R.
1 bomber moved from Germany to Southern Italy
1 infantry moved from Algeria to Tunisia
Combat - Germans
Battle in Ukraine S.S.R.
Germans attack with 1 artillery and 1 infantry
Russians defend with 1 infantry
Germans roll dice for 1 artillery and 1 infantry in Ukraine S.S.R., round 2 : 2/2 hits, 0.67 expected hits
Russians roll dice for 1 infantry in Ukraine S.S.R., round 2 : 1/1 hits, 0.33 expected hits
1 infantry owned by the Germans lost in Ukraine S.S.R.
1 infantry owned by the Russians lost in Ukraine S.S.R.
Germans win, taking Ukraine S.S.R. from Russians with 1 artillery remaining. Battle score for attacker is 0
Casualties for Germans: 1 infantry
Casualties for Russians: 1 infantry
Battle in Southern Italy
Germans attack with 1 artillery, 1 bomber and 1 infantry
British defend with 1 artillery and 1 infantry
Germans roll dice for 1 artillery, 1 bomber and 1 infantry in Southern Italy, round 2 : 1/3 hits, 1.33 expected hits
British roll dice for 1 artillery and 1 infantry in Southern Italy, round 2 : 2/2 hits, 0.67 expected hits
1 artillery owned by the Germans and 1 infantry owned by the Germans lost in Southern Italy
1 infantry owned by the British lost in Southern Italy
Germans roll dice for 1 bomber in Southern Italy, round 3 : 1/1 hits, 0.67 expected hits
British roll dice for 1 artillery in Southern Italy, round 3 : 0/1 hits, 0.33 expected hits
1 artillery owned by the British lost in Southern Italy
Germans win with 1 bomber remaining. Battle score for attacker is 0
Casualties for Germans: 1 artillery and 1 infantry
Casualties for British: 1 artillery and 1 infantry
Non Combat Move - Germans
Turning on Edit Mode
EDIT: Removing units owned by Russians from Leningrad: 1 bomber
EDIT: Removing units owned by Russians from Leningrad: 2 fighters
EDIT: Adding units owned by British to Leningrad: 1 bomber and 2 fighters
EDIT: Turning off Edit Mode
1 bomber moved from Southern Italy to Germany
1 aaGun moved from Austria to Germany
1 artillery moved from Yugoslavia to Northern Italy
2 infantry moved from Yugoslavia to Northern Italy
3 infantry moved from Hungary to Poland
2 armour moved from Hungary to Poland
4 armour moved from Baltic States to Poland
2 armour moved from East Poland to Poland
1 infantry moved from Poland to Baltic States
1 artillery moved from Hungary to Poland
16 infantry moved from Germany to Poland
2 armour moved from Germany to Poland
1 infantry moved from Netherlands-Belgium to Germany
1 artillery moved from Netherlands-Belgium to Germany
2 submarines moved from Danish Sea Sea Zone to Norwegian Sea Sea Zone
2 infantry moved from Yugoslavia to Hungary
1 infantry moved from Yugoslavia to Hungary
Place Units - Germans
2 submarines placed in Danish Sea Sea Zone
9 infantry placed in Germany
Turn Complete - Germans
Germans collect 42 PUs; end with 42 PUs
Combat Hit Differential Summary :
Russians regular : 0.67
Germans regular : 1.33
British regular : 1.00
I also fixed the British air units in Lenin. The Soviet Patriotic Rule is wrong here, it changes the units too quickly.
Actually I think I messed up a rule. I used the US transport in combat but here it says transports cannot be used to attack.

Given that I could not have chosen the transport as a casualty, I will make some adjustments to the US turn. I will take the British destroyer as a casualty instead and let the US transport stay on the East Coast.
no, that’s just poor wording. they mean that the transport can’t roll any dice when attacking in a fleet
Oh lol if that’s the case that’s some poor wording indeed! Do you know if any of this is clarified anywhere?
the proof is in the battle board itself lol


and here
Hmm I thought that was to deal with transports amphibiously assaulting.
this is in the naval combat section of the manual @VictoryFirst
Where si the save file?
Also I fixed that Soviet Patriotic war thing in a modified module called Europe - Beta - fix. Do you have it already?
@VictoryFirst Whoops!
Also, I’m using “Europe - Beta - fix.” Is that the version you’re using?
Yes, but I realized you don’t use the most up-to-date version of Europe - Beta -fix. I probably should have added a game version to the game notes. In the newest fix, I have disabled that Allied aircraft automatically become Russian. The new procedure is that the Russian player at the end of his turn edits any number of Allied units to Russian units to his liking.
Do you have an email where I can send you the newest module? I suggest that we use the new module and copy the board state of our game. There were some more fixes that I added later on which are not included in this one.
@VictoryFirst yup it’s kasper.kuzmicki@yahoo.com
Alright, just copied the board state. New save file is here:
Will do my Allied turn tomorrow. This copying was quite intensive lol
1d6<=2: 3; Hits: 0