@surfer said in L25 Avner (L+9) vs Surfer (X) BM4:
@Avner Boo. I can’t access the dice server! Stucifer posted earlier that this was a problem. I guess we’ll have to delay.
now it’s ok… it seems
4d6<=2: 5, 1, 5, 1; Hits: 2
4d6<=3: 3, 3, 4, 2; Hits: 3
3d6<=4: 5, 4, 3; Hits: 2
Now that is a dice bailout
But what will the defense be?
Please use the map already posted,
Sumatra captured without loss, otherwise all the same
Oof, 7 hits. Hmm.
2 SS
1 DD
CV
damage BB
1 ANZAC Fighter
Thank you for the quick casualty choice, I can keep the flow
Allies have
2 SS
2 DD
1 CV
1 CA
1 BB
3 FTR
4 TP
[dice 2d6<=1]
[dice 3d6<=2]
[dice 1d6<=3]
[dice 4d6<=4]
2d6<=1: 4, 5; Hits: 0
3d6<=2: 6, 2, 4; Hits: 1
1d6<=3: 4; Hits: 0
4d6<=4: 6, 4, 1, 6; Hits: 2
Now I’m starting to feel guilty
Let’s see now…
@gamerman01 😂 you should, moderators aren’t supposed to be bribing the dicebot! 😜
Any surviving ships are going to be murdered, and I have 2 fighters that’re going to die here too
I have to stay to get the transports
Those dice were so good
I lose 2 subs and 1 destroyer
Round 2, there’s a lot of the kitchen sink left.
1 DD
1 CV
1 CA
3 FTR
1 TAC
2 BMB
[dice 1d6<=2]
[dice 4d6<=3]
[dice 3d6<=4]
1d6<=2: 1; Hits: 1
4d6<=3: 5, 6, 2, 5; Hits: 1
3d6<=4: 5, 3, 4; Hits: 2
My subs are gone, I’ll keep your battleship and if you survive you can change it if you want
Allies retort with
1 DD
1 CA
1 dmgd BB
2 FTR
[dice 1d6<=2]
[dice 1d6<=3]
[dice 3d6<=4]
1d6<=2: 6; Hits: 0
1d6<=3: 4; Hits: 0
3d6<=4: 3, 4, 5; Hits: 2
I might actually pull off saving a carrier that might take out one extra destroyer :p
Japan loses destroyer and fighter
Kitchen sink still has
1 CV
1 CA
2 FTR
1 TAC
2 BMB
[dice 3d6<=3]
[dice 3d6<=4]
USA has a flaming battleship (take that how you want)
[dice 1d6<=4]
3d6<=3: 6, 3, 1; Hits: 2
3d6<=4: 1, 1, 2; Hits: 3
1d6<=4: 4; Hits: 1
Battleship gives a good-bye kiss
Japan loses a fighter I guess, I can’t figure out what’s better, not much difference
SO
Japan gets super lucky, clearing with maximum survivors and a couple to possibly plink one destroyer. Maybe.
TripleA Turn Summary for game: World War II Global 1940 2nd Edition
Game History
Round: 5
Research Technology - Japanese
Japanese spend 0 on tech rolls
Japanese rolls : 0/1 hits, 0.00 expected hits
Purchase Units - Japanese
Japanese buy 3 artilleries, 2 fighters, 3 infantry and 1 submarine; Remaining resources: 0 PUs; 6 SuicideAttackTokens; 1 techTokens;
Combat Move - Japanese
1 unit repaired.
1 submarine moved from 6 Sea Zone to 33 Sea Zone
1 destroyer moved from 20 Sea Zone to 33 Sea Zone
1 cruiser moved from 35 Sea Zone to 33 Sea Zone
1 destroyer and 1 submarine moved from 20 Sea Zone to 33 Sea Zone
1 carrier moved from 35 Sea Zone to 33 Sea Zone
1 fighter and 1 tactical_bomber moved from Philippines to 33 Sea Zone
1 bomber moved from Kiangsu to 33 Sea Zone
1 bomber moved from French Indo China to 33 Sea Zone
1 fighter moved from Malaya to 43 Sea Zone
1 fighter moved from French Indo China to 33 Sea Zone
1 fighter moved from Japan to 33 Sea Zone
1 infantry moved from Malaya to Shan State
Japanese take Shan State from UK_Pacific
1 artillery and 1 infantry moved from Malaya to 37 Sea Zone
1 artillery, 1 battleship, 1 cruiser, 1 infantry and 1 transport moved from 37 Sea Zone to 41 Sea Zone
1 artillery and 1 infantry moved from 41 Sea Zone to Sumatra
1 armour moved from Yakut S.S.R. to Timguska
Japanese take Yenisey from Russians
Japanese take Timguska from Russians
1 armour moved from Tsagaan Olom to Timguska
Japanese take Olgiy from Russians
Combat - Japanese
Americans scrambles 1 units out of Caroline Islands to defend against the attack in 33 Sea Zone
Battle in 43 Sea Zone
Japanese attack with 1 fighter
Americans defend with 1 transport
1 transport owned by the Americans lost in 43 Sea Zone
Japanese win with 1 fighter remaining. Battle score for attacker is 7
Casualties for Americans: 1 transport
Turning on Edit Mode
EDIT: Removing units owned by British from Sumatra: 2 infantry
EDIT: Removing units owned by Americans from 33 Sea Zone: 1 battleship, 1 carrier, 1 cruiser, 2 destroyers, 2 fighters, 2 submarines and 3 transports
EDIT: Removing units owned by ANZAC from 33 Sea Zone: 1 fighter and 1 transport
EDIT: Removing units owned by Japanese from 33 Sea Zone: 2 destroyers, 2 fighters and 2 submarines
EDIT: Turning off Edit Mode
Battle in Sumatra
Japanese attack with 1 artillery and 1 infantry
Battle in 33 Sea Zone
Japanese attack with 2 bombers, 1 carrier, 1 cruiser, 1 fighter and 1 tactical_bomber
Non Combat Move - Japanese
Turning on Edit Mode
EDIT: Turning off Edit Mode
Turning on Edit Mode
EDIT: Removing units owned by Japanese from 33 Sea Zone: 1 fighter
EDIT: Adding units owned by Japanese to Paulau Island: 1 fighter
EDIT: Turning off Edit Mode
1 fighter moved from 43 Sea Zone to French Indo China
1 destroyer moved from 37 Sea Zone to 41 Sea Zone
1 infantry moved from Kiangsu to Shantung
2 infantry moved from Chahar to Jehol
1 fighter moved from Japan to Shantung
2 bombers and 1 tactical_bomber moved from 33 Sea Zone to Paulau Island
Place Units - Japanese
3 artilleries placed in French Indo China
3 infantry placed in Malaya
2 fighters placed in Japan
1 submarine placed in 6 Sea Zone
Turn Complete - Japanese
Japanese collect 48 PUs; end with 48 PUs
Combat Hit Differential Summary :
Japanese rolls : 0.00
China gonna do what USA has so far been unable to
TUVs look wild, but with its lowly 97, China is UNSTOPPABLE
Me 'n the dice put a thumb in one of the 10 holes in the dike. Partly made up for the big blunder
USA with 3 tokens and 72! Back to you!
And you will notice…
The Japs control Shan State!!
😆
Hey, could have been worse, I didn’t get shipyards or heavy bombers or something there with that one token
Game is feeling very lost for me, but I shall persevere! No tech dice buys as USA.
I am not sure if this format is correct but we will try.
[dice 3d6=6]