@simon33 said in L25 G40 OOB Simon33 (L+44) v BobbaRossa (X):
Oh I am wondering if I am doomed in this game already.
Certainly anything can happen with the dice, but the odds are looking a bit long.
TripleA Manual Gamesave Post for game: WW2 Path to Victory
Game History
Round: 3
    Purchase Units - Italians
        Italians buy 1 artillery, 1 destroyer and 2 transports; Remaining resources: 0 PUs; 
    Politics - Italians
        Italians takes Political Action: Political Action Axis To War With Russians
            Italians succeeds on action: Political Action Axis To War With Russians: Changing Relationship for Italians and Russians from Neutrality to War
    Combat Move - Italians
        2 infantry moved from Romania to Bessarabia
        1 bomber moved from Southern Italy to Bessarabia
        1 marine moved from Southern Italy to 99 Sea Zone
        1 cruiser and 1 marine moved from 99 Sea Zone to 101 Sea Zone
        1 marine moved from 101 Sea Zone to Crete
        1 armour, 1 artillery, 1 infantry and 1 mech_infantry moved from Algeria to Morocco
    Combat - Italians
        Battle in Crete
        Battle in Bessarabia
            Italians attack with 1 bomber and 2 infantry
            Russians defend with 2 infantry
                Italians roll dice for 1 bomber and 2 infantry in Bessarabia, round 2 : 1/3 hits, 0.83 expected hits
                Russians roll dice for 2 infantry in Bessarabia, round 2 : 1/2 hits, 0.67 expected hits
                1 infantry owned by the Italians lost in Bessarabia
                1 infantry owned by the Russians lost in Bessarabia
                Italians roll dice for 1 bomber and 1 infantry in Bessarabia, round 3 : 0/2 hits, 0.67 expected hits
                Russians roll dice for 1 infantry in Bessarabia, round 3 : 0/1 hits, 0.33 expected hits
                Italians roll dice for 1 bomber and 1 infantry in Bessarabia, round 4 : 1/2 hits, 0.67 expected hits
                Russians roll dice for 1 infantry in Bessarabia, round 4 : 0/1 hits, 0.33 expected hits
                1 infantry owned by the Russians lost in Bessarabia
            Italians win, taking Crete from Neutral_Allies, taking Bessarabia from Russians with 1 bomber and 1 infantry remaining. Battle score for attacker is 3
            Casualties for Italians: 1 infantry
            Casualties for Russians: 2 infantry
        Battle in Morocco
            Italians attack with 1 armour, 1 artillery, 1 infantry and 1 mech_infantry
            French defend with 2 infantry
                Italians roll dice for 1 armour, 1 artillery, 1 infantry and 1 mech_infantry in Morocco, round 2 : 0/4 hits, 1.50 expected hits
                French roll dice for 2 infantry in Morocco, round 2 : 1/2 hits, 0.67 expected hits
                1 infantry owned by the Italians lost in Morocco
                Italians roll dice for 1 armour, 1 artillery and 1 mech_infantry in Morocco, round 3 : 1/3 hits, 1.17 expected hits
                French roll dice for 2 infantry in Morocco, round 3 : 0/2 hits, 0.67 expected hits
                1 infantry owned by the French lost in Morocco
                Italians roll dice for 1 armour, 1 artillery and 1 mech_infantry in Morocco, round 4 : 2/3 hits, 1.17 expected hits
                French roll dice for 1 infantry in Morocco, round 4 : 1/1 hits, 0.33 expected hits
                1 artillery owned by the Italians lost in Morocco
                1 infantry owned by the French lost in Morocco
            Italians win, taking Morocco from French with 1 armour and 1 mech_infantry remaining. Battle score for attacker is -1
            Casualties for Italians: 1 artillery and 1 infantry
            Casualties for French: 2 infantry
    Non Combat Move - Italians
        1 cruiser, 2 destroyers and 1 submarine moved from 99 Sea Zone to 101 Sea Zone
        1 aaGun moved from Romania to Bessarabia
        1 aaGun and 3 infantry moved from Yugoslavia to Romania
        1 armour moved from Northern Italy to Romania
        2 artilleries and 2 infantry moved from Northern Italy to Yugoslavia
        1 bomber moved from Bessarabia to Yugoslavia
    Place Units - Italians
        1 artillery placed in Northern Italy
        1 destroyer and 2 transports placed in 99 Sea Zone
    Turn Complete - Italians
        Italians collect 20 PUs; end with 20 PUs
        Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 25 PUs
        Objective Italians 2 Roman Empire: Italians met a national objective for an additional 5 PUs; end with 30 PUs
Combat Hit Differential Summary :
French regular : 0.33
Italians regular : -1.00
Russians regular : -0.33
TripleA Turn Summary for game: WW2 Path to Victory
Game History
Round: 3
    Purchase Units - ANZAC
        ANZAC buy 1 artillery and 1 submarine; Remaining resources: 1 PUs; 
    Combat Move - ANZAC
    Non Combat Move - ANZAC
        2 infantry moved from New South Wales to 64 Sea Zone
        2 infantry and 1 transport moved from 64 Sea Zone to 59 Sea Zone
        2 infantry moved from 59 Sea Zone to Java
              ANZAC take Java from Dutch
        1 destroyer moved from 64 Sea Zone to 43 Sea Zone
        1 cruiser moved from 64 Sea Zone to 55 Sea Zone
        1 infantry moved from Queensland to New South Wales
        1 infantry moved from French Indo China to Shan State
    Place Units - ANZAC
        1 submarine placed in 64 Sea Zone
        1 artillery placed in New South Wales
        Turning on Edit Mode
        EDIT: Adding units owned by ANZAC to Western Australia: 1 fighter
        EDIT: Removing units owned by ANZAC from Queensland: 1 fighter
        EDIT: Turning off Edit Mode
    Turn Complete - ANZAC
        ANZAC collect 13 PUs; end with 14 PUs
        Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 3 PUs; end with 17 PUs
        Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 20 PUs
        Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 3 PUs; end with 23 PUs
    Politics - French
        French takes Political Action: Political Action French To War With Japanese
            French succeeds on action: Political Action French To War With Japanese: Changing Relationship for Japanese and French from Neutrality to War
            French succeeds on action: Political Action French To War With Japanese: Changing Relationship for Chinese and French from Neutrality to Allied
    Combat Move - French
    Non Combat Move - French
        1 infantry moved from French Equatorial Africa to Anglo-Egyptian Sudan
    Turn Complete - French
Combat Hit Differential Summary :
TripleA Manual Gamesave Post for game: WW2 Path to Victory
Game History
Round: 4
    Research Technology - Germans
    Purchase Units - Germans
        Germans buy 5 armour, 1 infantry, 2 mech_infantrys and 1 submarine; Remaining resources: 0 PUs; 
    Combat Move - Germans
        1 artillery and 1 infantry moved from Gibraltar to 93 Sea Zone
        1 artillery, 2 carriers, 1 cruiser, 1 infantry and 1 transport moved from 93 Sea Zone to 98 Sea Zone
        3 tactical_bombers moved from Libya to 98 Sea Zone
        1 artillery and 1 infantry moved from 98 Sea Zone to Malta
        3 fighters and 1 tactical_bomber moved from 93 Sea Zone to Malta
        1 submarine moved from 93 Sea Zone to 112 Sea Zone
        1 destroyer and 1 submarine moved from 116 Sea Zone to 117 Sea Zone
        1 fighter moved from Western Germany to 117 Sea Zone
        9 artilleries and 15 infantry moved from Baltic States to Leningrad
        1 armour moved from Eastern Poland to Northern Belarus
              Germans take Northern Belarus from Russians
        1 armour moved from Northern Belarus to Eastern Poland
        1 armour moved from Eastern Poland to Southern Belarus
              Germans take Southern Belarus from Russians
        1 armour moved from Southern Belarus to Eastern Poland
        2 artilleries and 8 infantry moved from Eastern Poland to Western Ukraine
    Combat - Germans
        Battle in 117 Sea Zone
            Germans attack with 1 destroyer, 1 fighter and 1 submarine
            Russians defend with 1 cruiser and 1 submarine
                Germans roll dice for 1 submarine in 117 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
                Germans roll dice for 1 destroyer and 1 fighter in 117 Sea Zone, round 2 : 1/2 hits, 0.83 expected hits
                Russians roll dice for 1 submarine in 117 Sea Zone, round 2 : 0/1 hits, 0.17 expected hits
                Russians roll dice for 1 cruiser in 117 Sea Zone, round 2 : 1/1 hits, 0.50 expected hits
                1 submarine owned by the Germans lost in 117 Sea Zone
                1 submarine owned by the Russians lost in 117 Sea Zone
                Germans roll dice for 1 destroyer and 1 fighter in 117 Sea Zone, round 3 : 0/2 hits, 0.83 expected hits
                Russians roll dice for 1 cruiser in 117 Sea Zone, round 3 : 1/1 hits, 0.50 expected hits
                1 destroyer owned by the Germans lost in 117 Sea Zone
            1 fighter owned by the Germans retreated
            Russians win with 1 cruiser remaining. Battle score for attacker is -8
            Casualties for Germans: 1 destroyer and 1 submarine
            Casualties for Russians: 1 submarine
        Battle in Leningrad
            Germans attack with 9 artilleries and 15 infantry
            Russians defend with 1 airfield, 1 factory_minor, 1 harbour and 1 infantry
                Germans roll dice for 9 artilleries and 15 infantry in Leningrad, round 2 : 4/24 hits, 7.00 expected hits
                Russians roll dice for 1 infantry in Leningrad, round 2 : 0/1 hits, 0.33 expected hits
                1 infantry owned by the Russians lost in Leningrad
            Germans win, taking Leningrad from Russians with 9 artilleries and 15 infantry remaining. Battle score for attacker is 3
            Casualties for Russians: 1 infantry
        Battle in Western Ukraine
            Germans attack with 2 artilleries and 8 infantry
            Russians defend with 1 infantry
                Germans roll dice for 2 artilleries and 8 infantry in Western Ukraine, round 2 : 2/10 hits, 2.33 expected hits
                Russians roll dice for 1 infantry in Western Ukraine, round 2 : 0/1 hits, 0.33 expected hits
                1 infantry owned by the Russians lost in Western Ukraine
            Germans win, taking Western Ukraine from Russians with 2 artilleries and 8 infantry remaining. Battle score for attacker is 3
            Casualties for Russians: 1 infantry
        Battle in Malta
            Germans attack with 1 artillery, 3 fighters, 1 infantry and 1 tactical_bomber
            British defend with 1 aaGun, 1 airfield, 1 fighter, 1 infantry and 1 tactical_bomber
                British roll AA dice in Malta : 2/3 hits, 0.50 expected hits
                1 fighter owned by the Germans and 1 tactical_bomber owned by the Germans lost in Malta
                Germans roll dice for 1 cruiser in Malta, round 2 : 0/1 hits, 0.50 expected hits
                Germans roll dice for 1 artillery, 2 fighters and 1 infantry in Malta, round 2 : 1/4 hits, 1.67 expected hits
                British roll dice for 1 aaGun, 1 fighter, 1 infantry and 1 tactical_bomber in Malta, round 2 : 0/3 hits, 1.50 expected hits
                1 aaGun owned by the British lost in Malta
                Germans roll dice for 1 artillery, 2 fighters and 1 infantry in Malta, round 3 : 2/4 hits, 1.67 expected hits
                British roll dice for 1 fighter, 1 infantry and 1 tactical_bomber in Malta, round 3 : 2/3 hits, 1.50 expected hits
                1 artillery owned by the Germans and 1 infantry owned by the Germans lost in Malta
                1 tactical_bomber owned by the British and 1 infantry owned by the British lost in Malta
            2 fighters owned by the Germans retreated
            British win with 1 fighter remaining. Battle score for attacker is -9
            Casualties for Germans: 1 artillery, 1 fighter, 1 infantry and 1 tactical_bomber
            Casualties for British: 1 aaGun, 1 infantry and 1 tactical_bomber
        Trigger Germans Destroy Factories Leningrad: has removed 1 factory_minor owned by Germans in Leningrad
    Non Combat Move - Germans
        Trigger Leningrad Has Fallen to Germans Switch: Setting switch to false for conditionAttachment_Russian_Leningrad_Factory_May_Be_Destroyed attached to Germans
        2 fighters moved from Malta to 98 Sea Zone
        1 tactical_bomber moved from 98 Sea Zone to Southern Italy
        1 fighter moved from 117 Sea Zone to Western Germany
        2 armour and 2 mech_infantrys moved from Eastern Poland to Western Ukraine
        1 armour and 1 mech_infantry moved from Eastern Poland to Western Ukraine
        1 armour and 1 mech_infantry moved from Eastern Poland to Western Ukraine
        4 aaGuns moved from Baltic States to Leningrad
        1 armour moved from Poland to Yugoslavia
        1 infantry moved from Germany to Austria
        5 mech_infantrys moved from Germany to Eastern Poland
        1 infantry moved from Poland to Eastern Poland
        2 artilleries moved from Germany to Poland
    Place Units - Germans
        1 submarine placed in 116 Sea Zone
        5 armour, 1 infantry and 2 mech_infantrys placed in Germany
    Turn Complete - Germans
        Germans collect 46 PUs; end with 46 PUs
        Trigger Germans 7 Atlantic Wall: Germans met a national objective for an additional 3 PUs; end with 49 PUs
        Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 54 PUs
        Objective Germans 7 Control of Balkans: Germans met a national objective for an additional 3 PUs; end with 57 PUs
        Objective Germans 2 Control Stalingrad Or Leningrad Or Russia: Germans met a national objective for an additional 5 PUs; end with 62 PUs
Combat Hit Differential Summary :
British AA : 1.50
Russians regular : 0.17
Germans regular : -5.17
British regular : -1.00
@max334 A staunch defense by the Allies that round.
TripleA Turn Summary for game: WW2 Path to Victory
Game History
Round: 4
    Purchase Units - Russians
        Russians buy 5 artilleries and 10 infantry; Remaining resources: 0 PUs; 
    Politics - Russians
        Russians takes Political Action: Political Action Russians To War With Japanese
            Russians succeeds on action: Political Action Russians To War With Japanese: Changing Relationship for Japanese and Russians from Neutrality to Unprovoked
            Russians succeeds on action: Political Action Russians To War With Japanese: Changing Relationship for Russians and Chinese from Neutrality to Allied
            Russians succeeds on action: Political Action Russians To War With Japanese: Changing Relationship for Russians and Dutch from Neutrality to Friendly
    Combat Move - Russians
        Trigger Russians Unrestricted Movement: Setting movementRestrictionTerritories cleared for rulesAttachment attached to Russians
        1 infantry moved from Amur to Northern Manchuria
              Chinese take Northern Manchuria from Japanese
        1 cruiser moved from 117 Sea Zone to 116 Sea Zone
        1 artillery and 1 infantry moved from Ukraine to Bessarabia
        1 infantry moved from Smolensk to Southern Belarus
              Russians take Southern Belarus from Germans
        1 armour moved from Novgorod to Northern Belarus
              Russians take Northern Belarus from Germans
        1 armour moved from Northern Belarus to Smolensk
    Combat - Russians
        Germans scrambles 1 units out of Western Germany to defend against the attack in 116 Sea Zone
        Battle in 116 Sea Zone
            Russians attack with 1 cruiser
            Germans defend with 1 fighter, 1 submarine and 1 transport
                Germans roll dice for 1 submarine in 116 Sea Zone, round 2 : 0/1 hits, 0.17 expected hits
                Russians roll dice for 1 cruiser in 116 Sea Zone, round 2 : 0/1 hits, 0.50 expected hits
                Germans roll dice for 1 fighter and 1 transport in 116 Sea Zone, round 2 : 1/1 hits, 0.67 expected hits
                1 cruiser owned by the Russians lost in 116 Sea Zone
            Germans win with 1 fighter, 1 submarine and 1 transport remaining. Battle score for attacker is -11
            Casualties for Russians: 1 cruiser
        Battle in Bessarabia
            Russians attack with 1 artillery and 1 infantry
            Italians defend with 1 aaGun and 1 infantry
                Russians roll dice for 1 artillery and 1 infantry in Bessarabia, round 2 : 0/2 hits, 0.67 expected hits
                Italians roll dice for 1 aaGun and 1 infantry in Bessarabia, round 2 : 1/1 hits, 0.33 expected hits
                1 infantry owned by the Russians lost in Bessarabia
                Russians roll dice for 1 artillery in Bessarabia, round 3 : 0/1 hits, 0.33 expected hits
                Italians roll dice for 1 aaGun and 1 infantry in Bessarabia, round 3 : 0/1 hits, 0.33 expected hits
                Russians roll dice for 1 artillery in Bessarabia, round 4 : 0/1 hits, 0.33 expected hits
                Italians roll dice for 1 aaGun and 1 infantry in Bessarabia, round 4 : 0/1 hits, 0.33 expected hits
                Russians roll dice for 1 artillery in Bessarabia, round 5 : 1/1 hits, 0.33 expected hits
                Italians roll dice for 1 aaGun and 1 infantry in Bessarabia, round 5 : 0/1 hits, 0.33 expected hits
                1 aaGun owned by the Italians lost in Bessarabia
                Russians roll dice for 1 artillery in Bessarabia, round 6 : 0/1 hits, 0.33 expected hits
                Italians roll dice for 1 infantry in Bessarabia, round 6 : 0/1 hits, 0.33 expected hits
                Russians roll dice for 1 artillery in Bessarabia, round 7 : 0/1 hits, 0.33 expected hits
                Italians roll dice for 1 infantry in Bessarabia, round 7 : 0/1 hits, 0.33 expected hits
                Russians roll dice for 1 artillery in Bessarabia, round 8 : 1/1 hits, 0.33 expected hits
                Italians roll dice for 1 infantry in Bessarabia, round 8 : 0/1 hits, 0.33 expected hits
                1 infantry owned by the Italians lost in Bessarabia
            Russians win, taking Bessarabia from Italians with 1 artillery remaining. Battle score for attacker is 5
            Casualties for Russians: 1 infantry
            Casualties for Italians: 1 aaGun and 1 infantry
        Moving scrambled unit from 116 Sea Zone back to originating territory: Western Germany
    Non Combat Move - Russians
        1 infantry moved from Bryansk to Kursk
        2 infantry moved from Rostov to Northern Caucasus
        1 armour and 1 mech_infantry moved from Ukraine to Bryansk
        1 fighter and 1 tactical_bomber moved from Kursk to Russia
        2 infantry moved from Russia to Samara
        2 infantry moved from Russia to Gorky
        1 artillery moved from Vologda to Gorky
        3 infantry moved from Archangel to Nenetsia
        1 mech_infantry moved from Novgorod to Smolensk
        2 artilleries and 4 infantry moved from Smolensk to Southern Belarus
        5 infantry moved from Smolensk to Bryansk
        2 infantry moved from Smolensk to Bryansk
        1 aaGun moved from Smolensk to Bryansk
        1 artillery and 5 infantry moved from Novgorod to Yaroslavl
        1 aaGun moved from Novgorod to Yaroslavl
        1 aaGun and 6 infantry moved from Novgorod to Smolensk
        1 artillery and 2 infantry moved from Ukraine to Kursk
        1 armour moved from Kursk to Bryansk
        1 aaGun, 4 artilleries and 8 infantry moved from Amur to Northern Manchuria
        2 artilleries and 3 infantry moved from Siberia to Amur
        1 infantry moved from Smolensk to Bryansk
        1 infantry moved from Smolensk to Bryansk
        1 infantry moved from Ukraine to Kursk
        1 infantry moved from Ukraine to Kursk
        2 artilleries and 3 infantry moved from Ukraine to Rostov
        3 infantry moved from Stalingrad to Rostov
    Place Units - Russians
        1 artillery and 2 infantry placed in Siberia
        1 artillery and 2 infantry placed in Stalingrad
        3 artilleries and 6 infantry placed in Russia
    Turn Complete - Russians
        Total Cost from Convoy Blockades: 2
            Rolling for Convoy Blockade Damage in 5 Sea Zone. Rolls: 1,1
        Russians collect 38 PUs (2 lost to blockades); end with 38 PUs
        Trigger Russians 7 Great Patriotic War: Russians met a national objective for an additional 3 PUs; end with 41 PUs
        Trigger Russians 2 Persia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 43 PUs
Combat Hit Differential Summary :
Italians regular : -1.33
Russians regular : -1.17
Germans regular : 0.17
TripleA Manual Gamesave Post for game: WW2 Path to Victory
Game History
Round: 4
    Purchase Units - Japanese
        Japanese buy 2 bombers and 8 infantry; Remaining resources: 0 PUs; 6 SuicideAttackTokens; 
    Combat Move - Japanese
        Trigger Japanese Unrestricted Movement: Setting movementRestrictionTerritories cleared for rulesAttachment attached to Japanese
        4 infantry moved from Kyushu to 20 Sea Zone
        4 infantry and 2 transports moved from 20 Sea Zone to 36 Sea Zone
        2 infantry moved from Japan to 6 Sea Zone
        2 infantry and 1 transport moved from 6 Sea Zone to 37 Sea Zone
        1 fighter moved from 44 Sea Zone to 59 Sea Zone
        2 fighters moved from 44 Sea Zone to Java
        2 tactical_bombers moved from 44 Sea Zone to Java
        1 battleship moved from 44 Sea Zone to 43 Sea Zone
        1 destroyer moved from 44 Sea Zone to 43 Sea Zone
        2 infantry and 1 transport moved from 44 Sea Zone to 45 Sea Zone
        1 marine moved from Siam to 132 Sea Zone
        1 cruiser and 1 marine moved from 132 Sea Zone to 38 Sea Zone
        1 artillery, 1 infantry and 1 mech_infantry moved from Szechwan to Tsinghai
        1 infantry moved from Hopei to Tsinghai
        1 artillery and 3 infantry moved from Fukien to Kwangtung
        2 artilleries moved from Kiangsi to Kwangtung
        2 infantry moved from Kweichow to Yunnan
        1 fighter and 1 tactical_bomber moved from Kwangsi to Yunnan
        1 infantry moved from 36 Sea Zone to Davao
        1 infantry moved from 36 Sea Zone to Manilla
        1 infantry moved from 36 Sea Zone to Davao
        1 infantry moved from 36 Sea Zone to Manilla
        1 bomber moved from Kwangsi to Davao
        1 bomber moved from Kwangsi to Manilla
        2 infantry moved from Siam to 132 Sea Zone
        2 infantry and 1 transport moved from 132 Sea Zone to 43 Sea Zone
        2 infantry moved from 43 Sea Zone to Java
        1 marine moved from 38 Sea Zone to Sumatra
        2 infantry moved from 45 Sea Zone to Celebes
        2 infantry moved from 37 Sea Zone to Borneo
        1 tactical_bomber moved from 44 Sea Zone to 43 Sea Zone
        2 infantry moved from Kwangsi to French Indo China
        2 infantry moved from Kwangsi to 37 Sea Zone
        2 infantry and 1 transport moved from 37 Sea Zone to 36 Sea Zone
        2 infantry moved from 36 Sea Zone to Davao
        2 fighters and 2 tactical_bombers moved from Siam to French Indo China
        1 fighter and 1 tactical_bomber moved from Kwangsi to Borneo
        1 tactical_bomber moved from Kwangsi to Kwangtung
    Combat - Japanese
        Battle in 59 Sea Zone
            Japanese attack with 1 fighter
            ANZAC defend with 1 transport
                1 transport owned by the ANZAC lost in 59 Sea Zone
            Japanese win with 1 fighter remaining. Battle score for attacker is 6
            Casualties for ANZAC: 1 transport
        Battle in Sumatra
        Battle in Celebes
        Battle in 43 Sea Zone
            Japanese attack with 1 battleship, 1 destroyer, 1 tactical_bomber and 1 transport
            ANZAC defend with 1 destroyer
                Japanese roll dice for 1 battleship, 1 destroyer, 1 tactical_bomber and 1 transport in 43 Sea Zone, round 2 : 3/3 hits, 1.50 expected hits
                ANZAC roll dice for 1 destroyer in 43 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
                1 destroyer owned by the ANZAC lost in 43 Sea Zone
            Japanese win, taking Sumatra from Dutch, taking Celebes from Dutch, taking 43 Sea Zone from Neutral with 1 battleship, 1 destroyer, 1 tactical_bomber and 1 transport remaining. Battle score for attacker is 8
            Casualties for ANZAC: 1 destroyer
        Battle in Java
            Japanese attack with 2 fighters, 2 infantry and 2 tactical_bombers
            ANZAC defend with 2 infantry
                Japanese roll dice for 2 fighters, 2 infantry and 2 tactical_bombers in Java, round 2 : 3/6 hits, 2.67 expected hits
                ANZAC roll dice for 2 infantry in Java, round 2 : 1/2 hits, 0.67 expected hits
                1 infantry owned by the Japanese lost in Java
                2 infantry owned by the ANZAC lost in Java
            Japanese win, taking Java from ANZAC with 2 fighters, 1 infantry and 2 tactical_bombers remaining. Battle score for attacker is 3
            Casualties for Japanese: 1 infantry
            Casualties for ANZAC: 2 infantry
        Battle in Borneo
            Japanese attack with 1 fighter, 2 infantry and 1 tactical_bomber
            British defend with 1 infantry
                Japanese roll dice for 1 fighter, 2 infantry and 1 tactical_bomber in Borneo, round 2 : 1/4 hits, 1.50 expected hits
                UK_Pacific roll dice for 1 infantry in Borneo, round 2 : 1/1 hits, 0.33 expected hits
                1 infantry owned by the Japanese lost in Borneo
                1 infantry owned by the British lost in Borneo
            Japanese win, taking Borneo from UK_Pacific with 1 fighter, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 0
            Casualties for Japanese: 1 infantry
            Casualties for British: 1 infantry
        Battle in Kwangtung
            Japanese attack with 3 artilleries, 3 infantry and 1 tactical_bomber
            British defend with 2 infantry; UK_Pacific defend with 1 harbour
                Japanese roll dice for 3 artilleries, 3 infantry and 1 tactical_bomber in Kwangtung, round 2 : 3/7 hits, 2.50 expected hits
                UK_Pacific roll dice for 2 infantry in Kwangtung, round 2 : 0/2 hits, 0.67 expected hits
                2 infantry owned by the British lost in Kwangtung
            Japanese win, taking Kwangtung from UK_Pacific with 3 artilleries, 3 infantry and 1 tactical_bomber remaining. Battle score for attacker is 6
            Casualties for British: 2 infantry
        Battle in Tsinghai
            Japanese attack with 1 artillery, 2 infantry and 1 mech_infantry
            Chinese defend with 3 infantry
                Japanese roll dice for 1 artillery, 2 infantry and 1 mech_infantry in Tsinghai, round 2 : 1/4 hits, 1.00 expected hits
                Chinese roll dice for 3 infantry in Tsinghai, round 2 : 0/3 hits, 1.00 expected hits
                1 infantry owned by the Chinese lost in Tsinghai
                Japanese roll dice for 1 artillery, 2 infantry and 1 mech_infantry in Tsinghai, round 3 : 1/4 hits, 1.00 expected hits
                Chinese roll dice for 2 infantry in Tsinghai, round 3 : 0/2 hits, 0.67 expected hits
                1 infantry owned by the Chinese lost in Tsinghai
                Japanese roll dice for 1 artillery, 2 infantry and 1 mech_infantry in Tsinghai, round 4 : 0/4 hits, 1.00 expected hits
                Chinese roll dice for 1 infantry in Tsinghai, round 4 : 0/1 hits, 0.33 expected hits
                Japanese roll dice for 1 artillery, 2 infantry and 1 mech_infantry in Tsinghai, round 5 : 0/4 hits, 1.00 expected hits
                Chinese roll dice for 1 infantry in Tsinghai, round 5 : 0/1 hits, 0.33 expected hits
                Japanese roll dice for 1 artillery, 2 infantry and 1 mech_infantry in Tsinghai, round 6 : 2/4 hits, 1.00 expected hits
                Chinese roll dice for 1 infantry in Tsinghai, round 6 : 1/1 hits, 0.33 expected hits
                1 infantry owned by the Japanese lost in Tsinghai
                1 infantry owned by the Chinese lost in Tsinghai
            Japanese win, taking Tsinghai from Chinese with 1 artillery, 1 infantry and 1 mech_infantry remaining. Battle score for attacker is 6
            Casualties for Chinese: 3 infantry
            Casualties for Japanese: 1 infantry
        Battle in Manilla
            Japanese attack with 1 bomber and 2 infantry
            Americans defend with 1 infantry
                Japanese roll dice for 1 bomber and 2 infantry in Manilla, round 2 : 0/3 hits, 0.83 expected hits
                Americans roll dice for 1 infantry in Manilla, round 2 : 1/1 hits, 0.33 expected hits
                1 infantry owned by the Japanese lost in Manilla
                Japanese roll dice for 1 bomber and 1 infantry in Manilla, round 3 : 1/2 hits, 0.67 expected hits
                Americans roll dice for 1 infantry in Manilla, round 3 : 1/1 hits, 0.33 expected hits
                1 infantry owned by the Japanese lost in Manilla
                1 infantry owned by the Americans lost in Manilla
            Japanese win with 1 bomber remaining. Battle score for attacker is -3
            Casualties for Japanese: 2 infantry
            Casualties for Americans: 1 infantry
        Battle in Yunnan
            Japanese attack with 1 fighter, 2 infantry and 1 tactical_bomber
            British defend with 1 infantry
                Japanese roll dice for 1 fighter, 2 infantry and 1 tactical_bomber in Yunnan, round 2 : 1/4 hits, 1.50 expected hits
                Chinese roll dice for 1 infantry in Yunnan, round 2 : 1/1 hits, 0.33 expected hits
                1 infantry owned by the Japanese lost in Yunnan
                1 infantry owned by the British lost in Yunnan
            Japanese win, taking Yunnan from Chinese with 1 fighter, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 0
            Casualties for Japanese: 1 infantry
            Casualties for British: 1 infantry
        Battle in Davao
            Japanese attack with 1 bomber and 4 infantry
            Americans defend with 1 airfield, 1 harbour and 1 infantry
                Japanese roll dice for 1 bomber and 4 infantry in Davao, round 2 : 0/5 hits, 1.17 expected hits
                Americans roll dice for 1 infantry in Davao, round 2 : 0/1 hits, 0.33 expected hits
                Japanese roll dice for 1 bomber and 4 infantry in Davao, round 3 : 0/5 hits, 1.17 expected hits
                Americans roll dice for 1 infantry in Davao, round 3 : 0/1 hits, 0.33 expected hits
                Japanese roll dice for 1 bomber and 4 infantry in Davao, round 4 : 1/5 hits, 1.17 expected hits
                Americans roll dice for 1 infantry in Davao, round 4 : 0/1 hits, 0.33 expected hits
                1 infantry owned by the Americans lost in Davao
            Japanese win, taking Davao from Americans with 1 bomber and 4 infantry remaining. Battle score for attacker is 3
            Casualties for Americans: 1 infantry
        Battle in French Indo China
            Japanese attack with 2 fighters, 2 infantry and 2 tactical_bombers
            British defend with 1 infantry
                Japanese roll dice for 2 fighters, 2 infantry and 2 tactical_bombers in French Indo China, round 2 : 2/6 hits, 2.67 expected hits
                French roll dice for 1 infantry in French Indo China, round 2 : 0/1 hits, 0.33 expected hits
                1 infantry owned by the British lost in French Indo China
            Japanese win, taking French Indo China from French with 2 fighters, 2 infantry and 2 tactical_bombers remaining. Battle score for attacker is 3
            Casualties for British: 1 infantry
    Non Combat Move - Japanese
        1 battleship and 1 cruiser moved from 132 Sea Zone to 38 Sea Zone
        1 destroyer moved from 44 Sea Zone to 45 Sea Zone
        3 carriers moved from 44 Sea Zone to 43 Sea Zone
        1 fighter moved from 59 Sea Zone to 43 Sea Zone
        2 fighters and 2 tactical_bombers moved from Java to 43 Sea Zone
        1 cruiser moved from 44 Sea Zone to 43 Sea Zone
        1 destroyer moved from 132 Sea Zone to 38 Sea Zone
        1 destroyer moved from 44 Sea Zone to 43 Sea Zone
        1 bomber moved from Manilla to Fukien
        1 bomber moved from Davao to Fukien
        1 aaGun moved from Fukien to Kwangtung
        1 infantry moved from Kweichow to Szechwan
        1 infantry moved from Anhwe to Hopei
        1 infantry moved from Jehol to Anhwe
        2 aaGuns and 4 infantry moved from Southern Manchuria to Jehol
        2 fighters and 2 tactical_bombers moved from French Indo China to Fukien
        1 carrier moved from 6 Sea Zone to 36 Sea Zone
        1 fighter moved from 6 Sea Zone to Japan
        2 fighters moved from 37 Sea Zone to Japan
        1 carrier, 1 destroyer, 1 submarine and 1 transport moved from 37 Sea Zone to 36 Sea Zone
        1 fighter and 1 tactical_bomber moved from Borneo to 37 Sea Zone
        1 fighter and 1 tactical_bomber moved from Yunnan to 36 Sea Zone
        1 carrier moved from 36 Sea Zone to 37 Sea Zone
        1 tactical_bomber moved from Kwangtung to Fukien
    Place Units - Japanese
        2 bombers and 8 infantry placed in Japan
    Turn Complete - Japanese
        Japanese collect 55 PUs; end with 55 PUs
        Objective Japanese 6 Home Islands: Japanese met a national objective for an additional 3 PUs; end with 58 PUs
        Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 63 PUs
        Turning on Edit Mode
        EDIT: Removing units owned by Japanese from 6 Sea Zone: 2 submarines
        EDIT: Adding units owned by Japanese to 36 Sea Zone: 2 submarines
        EDIT: Turning off Edit Mode
Combat Hit Differential Summary :
Chinese regular : -1.00
Americans regular : 0.33
French regular : -0.33
Japanese regular : -3.33
UK_Pacific regular : 0.00
ANZAC regular : 0.00
pls tell me if the sz6 battle is good the way i set it up or do i need to bring in a DD? The game engine lets me do it, but I’m not 100% if I can do an amphibious with a sub defending. The game does require me to bring in a sub minimum
triplea_41120_4jap legal.tsvg
so all the ground units are landing in Korea. And I guess the subs can decide to fight or dive? Is that correct?
@max334 It’s legal. Just a couple notes - you can decide to not attack my sub, and if I don’t scramble, it will be disregarded. However, if I do scramble it will be part of the defense.
let me add taking Caroline isl
@max334 No scramble, thanks. Fine to add Carolines attack.
TripleA Turn Summary for game: WW2 Path to Victory
Game History
Round: 4
    Purchase Units - Americans
        Americans buy 2 artilleries, 1 destroyer, 2 fighters, 3 infantry, 2 submarines, 1 tactical_bomber and 3 transports; Remaining resources: 0 PUs; 
    Politics - Americans
        Trigger Americans War Production Eastern: has removed 1 factory_minor owned by Americans in Eastern United States
        Trigger Americans War Production Central: has removed 1 factory_minor owned by Americans in Central United States
        Trigger Americans War Production Western: has removed 1 factory_minor owned by Americans in Western United States
        Trigger Americans War Production Eastern: Americans has 1 factory_major placed in Eastern United States
        Trigger Americans War Production Central: Americans has 1 factory_major placed in Central United States
        Trigger Americans War Production Western: Americans has 1 factory_major placed in Western United States
    Combat Move - Americans
        Trigger Americans Unrestricted Movement: Setting movementRestrictionTerritories cleared for rulesAttachment attached to Americans
        1 armour, 2 infantry, 1 mech_infantry and 2 transports moved from 8 Sea Zone to 6 Sea Zone
        2 fighters moved from 8 Sea Zone to 6 Sea Zone
        1 bomber, 1 fighter and 1 tactical_bomber moved from Midway to 6 Sea Zone
        1 submarine moved from 8 Sea Zone to 5 Sea Zone
        1 submarine moved from 5 Sea Zone to 6 Sea Zone
        2 artilleries and 2 infantry moved from Eastern United States to 104 Sea Zone
        1 destroyer moved from 104 Sea Zone to 109 Sea Zone
              Americans take 109 Sea Zone from Germans
        2 artilleries, 2 carriers, 1 cruiser, 2 destroyers, 3 fighters, 2 infantry, 3 submarines and 2 transports moved from 104 Sea Zone to 93 Sea Zone
        2 artilleries and 2 infantry moved from 93 Sea Zone to Morocco
        1 armour, 2 infantry and 1 mech_infantry moved from 6 Sea Zone to Korea
    Combat - Americans
        Battle in Morocco
            Americans attack with 2 artilleries and 2 infantry
            Italians defend with 1 armour and 1 mech_infantry
                Americans roll dice for 1 cruiser in Morocco, round 2 : 0/1 hits, 0.50 expected hits
                Americans roll dice for 2 artilleries and 2 infantry in Morocco, round 2 : 2/4 hits, 1.33 expected hits
                Italians roll dice for 1 armour and 1 mech_infantry in Morocco, round 2 : 0/2 hits, 1.00 expected hits
                1 mech_infantry owned by the Italians and 1 armour owned by the Italians lost in Morocco
            Americans win, taking Morocco from Italians with 2 artilleries and 2 infantry remaining. Battle score for attacker is 11
            Casualties for Italians: 1 armour and 1 mech_infantry
        Battle in 6 Sea Zone
            Americans attack with 1 bomber, 3 fighters, 1 submarine, 1 tactical_bomber and 2 transports
            Japanese defend with 1 submarine
            1 submarine owned by the Japanese submerged
        Battle in Korea
    Non Combat Move - Americans
        Turning on Edit Mode
        EDIT: Changing ownership of Caroline Islands from Japanese to Americans
        EDIT: Turning off Edit Mode
        Turning on Edit Mode
        EDIT: Changing ownership of Caroline Islands from Americans to Americans
        EDIT: Adding units owned by Americans to Caroline Islands: 1 artillery and 1 infantry
        EDIT: Turning off Edit Mode
        1 destroyer moved from 8 Sea Zone to 20 Sea Zone
        1 fighter moved from 6 Sea Zone to Northern Manchuria
        1 fighter moved from 6 Sea Zone to Northern Manchuria
        1 bomber moved from 6 Sea Zone to Northern Manchuria
        1 battleship, 1 carrier, 2 cruisers, 1 destroyer, 3 marines and 1 submarine moved from 8 Sea Zone to 5 Sea Zone
        1 battleship, 1 carrier, 2 cruisers, 1 destroyer, 3 marines and 1 submarine moved from 5 Sea Zone to 6 Sea Zone
        3 marines moved from 6 Sea Zone to Korea
        1 carrier and 2 destroyers moved from 11 Sea Zone to 27 Sea Zone
        1 tactical_bomber moved from Eastern United States to 27 Sea Zone
        1 artillery, 1 destroyer, 1 infantry and 1 transport moved from 55 Sea Zone to 34 Sea Zone
    Place Units - Americans
        1 destroyer, 2 submarines and 3 transports placed in 11 Sea Zone
        Americans undo move 1.
        1 destroyer, 2 submarines and 1 transport placed in 11 Sea Zone
        2 transports placed in 104 Sea Zone
        2 artilleries, 1 fighter and 2 infantry placed in Eastern United States
        1 fighter, 1 infantry and 1 tactical_bomber placed in Western United States
    Turn Complete - Americans
        Total Cost from Convoy Blockades: 5
            Rolling for Convoy Blockade Damage in 6 Sea Zone. Rolls: 3,4
            Rolling for Convoy Blockade Damage in 36 Sea Zone. Rolls: 4,6,1,4,2,2,1,5,3,1,3
        Americans collect 51 PUs (5 lost to blockades); end with 51 PUs
        Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 61 PUs
        Objective Americans 8 Pacific Airfields: Americans met a national objective for an additional 5 PUs; end with 66 PUs
        Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 71 PUs
        Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 76 PUs
        Turning on Edit Mode
        EDIT: Removing units owned by Americans from 34 Sea Zone: 1 artillery, 1 infantry and 1 transport
        EDIT: Adding units owned by Americans to 34 Sea Zone: 1 transport
        EDIT: Turning off Edit Mode
Combat Hit Differential Summary :
Americans regular : 0.17
Italians regular : -1.00
TripleA Turn Summary for game: WW2 Path to Victory
Game History
Round: 4
    Purchase Units - Americans
        Americans buy 2 artilleries, 1 destroyer, 2 fighters, 3 infantry, 2 submarines, 1 tactical_bomber and 3 transports; Remaining resources: 0 PUs; 
    Politics - Americans
        Trigger Americans War Production Eastern: has removed 1 factory_minor owned by Americans in Eastern United States
        Trigger Americans War Production Central: has removed 1 factory_minor owned by Americans in Central United States
        Trigger Americans War Production Western: has removed 1 factory_minor owned by Americans in Western United States
        Trigger Americans War Production Eastern: Americans has 1 factory_major placed in Eastern United States
        Trigger Americans War Production Central: Americans has 1 factory_major placed in Central United States
        Trigger Americans War Production Western: Americans has 1 factory_major placed in Western United States
    Combat Move - Americans
        Trigger Americans Unrestricted Movement: Setting movementRestrictionTerritories cleared for rulesAttachment attached to Americans
        1 armour, 2 infantry, 1 mech_infantry and 2 transports moved from 8 Sea Zone to 6 Sea Zone
        2 fighters moved from 8 Sea Zone to 6 Sea Zone
        1 bomber, 1 fighter and 1 tactical_bomber moved from Midway to 6 Sea Zone
        1 submarine moved from 8 Sea Zone to 5 Sea Zone
        1 submarine moved from 5 Sea Zone to 6 Sea Zone
        2 artilleries and 2 infantry moved from Eastern United States to 104 Sea Zone
        1 destroyer moved from 104 Sea Zone to 109 Sea Zone
              Americans take 109 Sea Zone from Germans
        2 artilleries, 2 carriers, 1 cruiser, 2 destroyers, 3 fighters, 2 infantry, 3 submarines and 2 transports moved from 104 Sea Zone to 93 Sea Zone
        2 artilleries and 2 infantry moved from 93 Sea Zone to Morocco
        1 armour, 2 infantry and 1 mech_infantry moved from 6 Sea Zone to Korea
    Combat - Americans
        Battle in Morocco
            Americans attack with 2 artilleries and 2 infantry
            Italians defend with 1 armour and 1 mech_infantry
                Americans roll dice for 1 cruiser in Morocco, round 2 : 0/1 hits, 0.50 expected hits
                Americans roll dice for 2 artilleries and 2 infantry in Morocco, round 2 : 2/4 hits, 1.33 expected hits
                Italians roll dice for 1 armour and 1 mech_infantry in Morocco, round 2 : 0/2 hits, 1.00 expected hits
                1 mech_infantry owned by the Italians and 1 armour owned by the Italians lost in Morocco
            Americans win, taking Morocco from Italians with 2 artilleries and 2 infantry remaining. Battle score for attacker is 11
            Casualties for Italians: 1 armour and 1 mech_infantry
        Battle in 6 Sea Zone
            Americans attack with 1 bomber, 3 fighters, 1 submarine, 1 tactical_bomber and 2 transports
            Japanese defend with 1 submarine
            1 submarine owned by the Japanese submerged
        Battle in Korea
    Non Combat Move - Americans
        Turning on Edit Mode
        EDIT: Changing ownership of Caroline Islands from Japanese to Americans
        EDIT: Turning off Edit Mode
        Turning on Edit Mode
        EDIT: Changing ownership of Caroline Islands from Americans to Americans
        EDIT: Adding units owned by Americans to Caroline Islands: 1 artillery and 1 infantry
        EDIT: Turning off Edit Mode
        1 destroyer moved from 8 Sea Zone to 20 Sea Zone
        1 fighter moved from 6 Sea Zone to Northern Manchuria
        1 fighter moved from 6 Sea Zone to Northern Manchuria
        1 bomber moved from 6 Sea Zone to Northern Manchuria
        1 battleship, 1 carrier, 2 cruisers, 1 destroyer, 3 marines and 1 submarine moved from 8 Sea Zone to 5 Sea Zone
        1 battleship, 1 carrier, 2 cruisers, 1 destroyer, 3 marines and 1 submarine moved from 5 Sea Zone to 6 Sea Zone
        3 marines moved from 6 Sea Zone to Korea
        1 carrier and 2 destroyers moved from 11 Sea Zone to 27 Sea Zone
        1 tactical_bomber moved from Eastern United States to 27 Sea Zone
        1 artillery, 1 destroyer, 1 infantry and 1 transport moved from 55 Sea Zone to 34 Sea Zone
    Place Units - Americans
        1 destroyer, 2 submarines and 3 transports placed in 11 Sea Zone
        Americans undo move 1.
        1 destroyer, 2 submarines and 1 transport placed in 11 Sea Zone
        2 transports placed in 104 Sea Zone
        2 artilleries, 1 fighter and 2 infantry placed in Eastern United States
        1 fighter, 1 infantry and 1 tactical_bomber placed in Western United States
    Turn Complete - Americans
        Total Cost from Convoy Blockades: 5
            Rolling for Convoy Blockade Damage in 6 Sea Zone. Rolls: 3,4
            Rolling for Convoy Blockade Damage in 36 Sea Zone. Rolls: 4,6,1,4,2,2,1,5,3,1,3
        Americans collect 51 PUs (5 lost to blockades); end with 51 PUs
        Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 61 PUs
        Objective Americans 8 Pacific Airfields: Americans met a national objective for an additional 5 PUs; end with 66 PUs
        Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 71 PUs
        Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 76 PUs
        Turning on Edit Mode
        EDIT: Removing units owned by Americans from 34 Sea Zone: 1 artillery, 1 infantry and 1 transport
        EDIT: Adding units owned by Americans to 34 Sea Zone: 1 transport
        EDIT: Turning off Edit Mode
    Purchase Units - Chinese
        Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
        Chinese buy 2 infantry; Remaining resources: 1 PUs; 
    Combat Move - Chinese
    Non Combat Move - Chinese
        2 infantry moved from Kansu to Northern Sinkiang
        1 infantry moved from Eastern Sinkiang to Northern Sinkiang
        1 infantry moved from Eastern Sinkiang to Western Sinkiang
    Place Units - Chinese
        2 infantry placed in Western Sinkiang
    Turn Complete - Chinese
        Chinese collect 5 PUs; end with 6 PUs
    Purchase Units - British
        British buy 1 airfield, 1 artillery, 1 fighter, 1 infantry and 1 transport; Remaining resources: 0 PUs; 
    Purchase Units - UK_Pacific
        UK_Pacific buy 1 artillery and 4 infantry; Remaining resources: 0 PUs; 
    Combat Move - British
        1 infantry moved from Shan State to Siam
              UK_Pacific take Siam from Japanese
        1 bomber, 1 fighter and 1 tactical_bomber moved from Eastern India to Yunnan
        2 infantry moved from Burma to Yunnan
        1 artillery moved from Burma to Yunnan
        1 infantry moved from Burma to Yunnan
    Combat - British
        British creates battle in territory 112 Sea Zone
        Battle in Yunnan
            British attack with 1 artillery, 1 bomber, 1 fighter, 3 infantry and 1 tactical_bomber
            Japanese defend with 1 infantry
                British roll dice for 1 artillery, 1 bomber, 1 fighter, 3 infantry and 1 tactical_bomber in Yunnan, round 2 : 1/7 hits, 2.67 expected hits
                Japanese roll dice for 1 infantry in Yunnan, round 2 : 0/1 hits, 0.33 expected hits
                1 infantry owned by the Japanese lost in Yunnan
            British win, taking Yunnan from Japanese with 1 artillery, 1 bomber, 1 fighter, 3 infantry and 1 tactical_bomber remaining. Battle score for attacker is 3
            Casualties for Japanese: 1 infantry
    Non Combat Move - British
        1 bomber, 1 fighter and 1 tactical_bomber moved from Yunnan to Eastern India
        1 fighter moved from Eastern India to Trans-Jordan
        1 battleship and 1 destroyer moved from 40 Sea Zone to 80 Sea Zone
        2 artilleries and 2 infantry moved from Iraq to 82 Sea Zone
        2 infantry moved from Iraq to Trans-Jordan
        1 fighter moved from Malta to Egypt
        1 artillery and 1 infantry moved from Union of South Africa to 73 Sea Zone
        1 artillery, 1 infantry and 1 transport moved from 73 Sea Zone to 80 Sea Zone
        1 artillery, 1 infantry and 1 transport moved from 82 Sea Zone to 80 Sea Zone
        1 artillery, 1 infantry and 1 transport moved from 82 Sea Zone to 83 Sea Zone
        1 artillery and 1 infantry moved from 83 Sea Zone to Egypt
        1 artillery moved from Anglo-Egyptian Sudan to Egypt
        1 artillery and 3 infantry moved from Burma to Shan State
        2 artilleries and 1 infantry moved from Eastern India to Burma
        2 infantry moved from Brazil to French Guiana
        1 fighter moved from United Kingdom to Morocco
    Place Units - British
        1 airfield, 1 artillery, 1 fighter and 1 infantry placed in Egypt
        1 transport placed in 109 Sea Zone
    Turn Complete - British
        Total Cost from Convoy Blockades: 3
            Rolling for Convoy Blockade Damage in 112 Sea Zone. Rolls: 6,5,1,2
        British collect 32 PUs (3 lost to blockades); end with 32 PUs
    Place Units - UK_Pacific
        1 artillery and 4 infantry placed in Eastern India
    Turn Complete - UK_Pacific
        Total Cost from Convoy Blockades: 5
            Rolling for Convoy Blockade Damage in 38 Sea Zone. Rolls: 6,3,3,3
            Rolling for Convoy Blockade Damage in 132 Sea Zone. Rolls: 1,3,5,6
        UK_Pacific collect 7 PUs (5 lost to blockades); end with 7 PUs
        Trigger UK Pacific 4 No Enemy Submarines: UK_Pacific met a national objective for an additional 3 PUs; end with 10 PUs
        Some Units in Eastern India change ownership: 1 artillery and 4 infantry
Combat Hit Differential Summary :
Americans regular : 0.17
Japanese regular : -0.33
Italians regular : -1.00
British regular : -1.67
TripleA Manual Gamesave Post for game: WW2 Path to Victory
Game History
Round: 4
    Purchase Units - Italians
        Italians buy 1 battleship and 4 infantry; Remaining resources: 0 PUs; 
    Combat Move - Italians
        1 armour moved from Romania to Northern Belarus
              Italians take Northern Belarus from Russians
        3 infantry moved from Romania to Bessarabia
        1 bomber moved from Yugoslavia to Bessarabia
        1 marine moved from Crete to 101 Sea Zone
        1 marine moved from 101 Sea Zone to Cyprus
        2 artilleries and 2 infantry moved from Yugoslavia to 99 Sea Zone
        1 artillery, 1 infantry and 1 transport moved from 99 Sea Zone to 98 Sea Zone
        1 artillery and 1 infantry moved from 98 Sea Zone to Malta
        1 artillery, 1 infantry and 1 transport moved from 99 Sea Zone to 101 Sea Zone
        1 artillery and 1 infantry moved from 101 Sea Zone to Syria
    Combat - Italians
        Battle in Cyprus
        Battle in Syria
        Battle in Malta
        Battle in Bessarabia
            Italians attack with 1 bomber and 3 infantry
            Russians defend with 1 artillery
                Italians roll dice for 1 bomber and 3 infantry in Bessarabia, round 2 : 2/4 hits, 1.00 expected hits
                Russians roll dice for 1 artillery in Bessarabia, round 2 : 0/1 hits, 0.33 expected hits
                1 artillery owned by the Russians lost in Bessarabia
            Italians win, taking Cyprus from British, taking Syria from French, taking Malta from British, taking Bessarabia from Russians with 1 bomber and 3 infantry remaining. Battle score for attacker is 4
            Casualties for Russians: 1 artillery
    Non Combat Move - Italians
        1 aaGun moved from Romania to Bessarabia
        1 bomber moved from Bessarabia to Southern Italy
        1 artillery moved from Northern Italy to Southern Italy
        1 destroyer moved from 99 Sea Zone to 101 Sea Zone
        1 destroyer moved from 101 Sea Zone to 100 Sea Zone
    Place Units - Italians
        1 battleship placed in 99 Sea Zone
        2 infantry placed in Southern Italy
        2 infantry placed in Northern Italy
    Turn Complete - Italians
        Italians collect 21 PUs; end with 21 PUs
        Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 26 PUs
        Objective Italians 5 Control Convoy Lanes: Italians met a national objective for an additional 3 PUs; end with 29 PUs
        Objective Italians 2 Roman Empire: Italians met a national objective for an additional 5 PUs; end with 34 PUs
Combat Hit Differential Summary :
Italians regular : 1.00
Russians regular : -0.33
TripleA Turn Summary for game: WW2 Path to Victory
Game History
Round: 4
    Purchase Units - ANZAC
        ANZAC buy 1 infantry, 1 tactical_bomber and 1 transport; Remaining resources: 4 PUs; 
    Combat Move - ANZAC
    Non Combat Move - ANZAC
        1 marine moved from Queensland to 55 Sea Zone
        1 cruiser and 1 marine moved from 55 Sea Zone to 33 Sea Zone
        1 marine moved from 33 Sea Zone to Gilbert Islands
        1 artillery moved from New South Wales to Queensland
        1 submarine moved from 64 Sea Zone to 55 Sea Zone
        1 fighter moved from Western Australia to Queensland
        1 infantry moved from Dutch New Guinea to New Guinea
    Place Units - ANZAC
        1 transport placed in 64 Sea Zone
        1 infantry and 1 tactical_bomber placed in New South Wales
        Turning on Edit Mode
        EDIT: Adding units owned by Americans to 33 Sea Zone: 1 artillery, 1 destroyer, 1 infantry and 1 transport
        EDIT: Removing units owned by Americans from 34 Sea Zone: 1 destroyer and 1 transport
        EDIT: Removing units owned by Americans from 33 Sea Zone: 1 destroyer
        EDIT: Adding units owned by Americans to 34 Sea Zone: 1 destroyer
        EDIT: Turning off Edit Mode
    Turn Complete - ANZAC
        ANZAC collect 10 PUs; end with 14 PUs
        Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 3 PUs; end with 17 PUs
        Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 20 PUs
        Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 3 PUs; end with 23 PUs
    Combat Move - French
        1 infantry moved from Egypt to Trans-Jordan
        1 infantry moved from Anglo-Egyptian Sudan to Egypt
    Non Combat Move - French
    Turn Complete - French
Combat Hit Differential Summary :
TripleA Turn Summary for game: WW2 Path to Victory
Game History
Round: 4
    Purchase Units - ANZAC
        ANZAC buy 1 infantry, 1 tactical_bomber and 1 transport; Remaining resources: 4 PUs; 
    Combat Move - ANZAC
    Non Combat Move - ANZAC
        1 marine moved from Queensland to 55 Sea Zone
        1 cruiser and 1 marine moved from 55 Sea Zone to 33 Sea Zone
        1 marine moved from 33 Sea Zone to Gilbert Islands
        1 artillery moved from New South Wales to Queensland
        1 submarine moved from 64 Sea Zone to 55 Sea Zone
        1 fighter moved from Western Australia to Queensland
        1 infantry moved from Dutch New Guinea to New Guinea
    Place Units - ANZAC
        1 transport placed in 64 Sea Zone
        1 infantry and 1 tactical_bomber placed in New South Wales
        Turning on Edit Mode
        EDIT: Adding units owned by Americans to 33 Sea Zone: 1 artillery, 1 destroyer, 1 infantry and 1 transport
        EDIT: Removing units owned by Americans from 34 Sea Zone: 1 destroyer and 1 transport
        EDIT: Removing units owned by Americans from 33 Sea Zone: 1 destroyer
        EDIT: Adding units owned by Americans to 34 Sea Zone: 1 destroyer
        EDIT: Turning off Edit Mode
    Turn Complete - ANZAC
        ANZAC collect 10 PUs; end with 14 PUs
        Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 3 PUs; end with 17 PUs
        Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 20 PUs
        Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 3 PUs; end with 23 PUs
    Combat Move - French
        1 infantry moved from Egypt to Trans-Jordan
        1 infantry moved from Anglo-Egyptian Sudan to Egypt
    Non Combat Move - French
    Turn Complete - French
        Turning on Edit Mode
        EDIT: Removing units owned by Americans from Caroline Islands: 1 artillery and 1 infantry
        EDIT: Changing ownership of Caroline Islands from Americans to Japanese
        EDIT: Turning off Edit Mode
Combat Hit Differential Summary :
I would like to change the US attack on the Caroline Isl to the Marshall Isl. If you approve, pls roll the battle for me.
Attackers
[dice 2d6]
Defenders
[dice 1d6]
2d6: 5, 5
1d6: 2