Game History
Round: 1 Purchase Units - Germans Germans buy 1 carrier, 1 destroyer and 1 submarine; Remaining resources: 0 PUs; Combat Move - Germans 3 armour moved from Greater Southern Germany to France 1 artillery moved from Western Germany to France 3 infantry moved from Western Germany to France 2 artilleries moved from Holland Belgium to France 2 infantry moved from Holland Belgium to France 3 armour moved from Holland Belgium to France 4 mech_infantrys moved from Western Germany to France 1 submarine moved from 124 Sea Zone to 111 Sea Zone 1 submarine moved from 118 Sea Zone to 111 Sea Zone 1 submarine moved from 108 Sea Zone to 110 Sea Zone 1 submarine moved from 103 Sea Zone to 110 Sea Zone 1 tactical_bomber moved from Germany to 110 Sea Zone 2 tactical_bombers moved from Western Germany to 110 Sea Zone 1 fighter moved from Holland Belgium to 110 Sea Zone 2 fighters moved from Western Germany to 110 Sea Zone 1 fighter moved from Norway to 111 Sea Zone 1 tactical_bomber moved from Western Germany to 111 Sea Zone 1 bomber moved from Germany to 111 Sea Zone 1 battleship moved from 113 Sea Zone to 111 Sea Zone 1 bomber moved from Germany to 110 Sea Zone 1 submarine moved from 117 Sea Zone to 106 Sea Zone 1 tactical_bomber moved from Poland to Yugoslavia 1 fighter moved from Slovakia Hungary to Yugoslavia 6 infantry moved from Greater Southern Germany to Yugoslavia 1 armour moved from Slovakia Hungary to Yugoslavia 1 armour moved from Romania to Yugoslavia Combat - Germans British scrambles 3 units out of United Kingdom to defend against the attack in 110 Sea Zone Battle in 111 Sea Zone Germans attack with 1 battleship, 1 bomber, 1 fighter, 2 submarines and 1 tactical_bomber British defend with 1 battleship, 1 cruiser and 1 destroyer Units damaged: 1 battleship owned by the British Units damaged: 1 battleship owned by the Germans 1 fighter owned by the Germans, 1 bomber owned by the Germans and 1 tactical_bomber owned by the Germans retreated 1 battleship owned by the Germans and 2 submarines owned by the Germans retreated to 112 Sea Zone British win with 1 battleship and 1 cruiser remaining. Battle score for attacker is 8 Casualties for British: 1 destroyer Battle in Yugoslavia Germans attack with 2 armour, 1 fighter, 6 infantry and 1 tactical_bomber Neutral_Allies defend with 5 infantry Germans win, taking Yugoslavia from Neutral_Allies with 2 armour, 1 fighter, 3 infantry and 1 tactical_bomber remaining. Battle score for attacker is 6 Casualties for Germans: 3 infantry Casualties for Neutral_Allies: 5 infantry Battle in 110 Sea Zone Germans attack with 1 bomber, 3 fighters, 2 submarines and 3 tactical_bombers British defend with 1 battleship, 1 cruiser and 2 fighters; French defend with 1 cruiser and 1 fighter Units damaged: 1 battleship owned by the British Germans win with 1 bomber, 2 fighters, 2 submarines and 1 tactical_bomber remaining. Battle score for attacker is 42 Casualties for Germans: 1 fighter and 2 tactical_bombers Casualties for British: 1 battleship, 1 cruiser and 2 fighters Casualties for French: 1 cruiser and 1 fighter Battle in France Germans attack with 6 armour, 3 artilleries, 5 infantry and 4 mech_infantrys British defend with 1 armour and 1 artillery; French defend with 1 aaGun, 1 airfield, 1 armour, 1 artillery, 1 factory_major, 1 fighter and 6 infantry Germans captures 19PUs while taking French capital Germans converts factory_major into different units Germans win, taking France from French with 6 armour, 1 artillery and 2 mech_infantrys remaining. Battle score for attacker is 22 Casualties for Germans: 2 artilleries, 5 infantry and 2 mech_infantrys Casualties for French: 1 aaGun, 1 armour, 1 artillery, 1 fighter and 6 infantry Casualties for British: 1 armour and 1 artillery Battle in 106 Sea Zone Germans attack with 1 submarine British defend with 1 destroyer and 1 transport Germans win, taking 106 Sea Zone from Neutral with 1 submarine remaining. Battle score for attacker is 15 Casualties for British: 1 destroyer and 1 transport Trigger Germans Conquer France: Setting switch to true for conditionAttachment_French_1_Liberation_Switch attached to French triggerFrenchDestroyPUsGermans: Setting destroysPUs to true for playerAttachment attached to French Non Combat Move - Germans 1 bomber, 1 fighter and 1 tactical_bomber moved from 111 Sea Zone to Western Germany 2 fighters moved from 110 Sea Zone to 112 Sea Zone 1 tactical_bomber moved from 110 Sea Zone to Western Germany 1 bomber moved from 110 Sea Zone to Western Germany 3 infantry moved from Norway to Finland Germans take Finland from Neutral_Axis 1 infantry moved from Romania to Bulgaria Germans take Bulgaria from Neutral_Axis 1 fighter moved from Yugoslavia to Southern Italy 1 tactical_bomber moved from Yugoslavia to Western Germany 1 aaGun moved from Western Germany to France 1 aaGun moved from Western Germany to Holland Belgium 2 infantry moved from Denmark to Western Germany 1 cruiser and 1 transport moved from 114 Sea Zone to 112 Sea Zone 1 aaGun moved from Germany to Slovakia Hungary 1 aaGun moved from Germany to Poland 1 infantry moved from Germany to Poland 1 artillery moved from Greater Southern Germany to Western Germany 1 artillery moved from Greater Southern Germany to Germany Place Units - Germans 1 carrier, 1 destroyer and 1 submarine placed in 112 Sea Zone Turn Complete - Germans Germans collect 39 PUs; end with 58 PUs Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 63 PUs Objective Germans 1 Trade with Russia: Germans met a national objective for an additional 5 PUs; end with 68 PUs2011 Find League Opponents Here
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Looking for any and all takers with the following caveats:
41 or 42 whatever ya want.
Bid: 1 Die Roll, if Odd 5 IPC if Even 6 IPC
Combat: If one side has 20 IPC or less in equipment (replacement cost, does not count AA Guns) its Low Luck, otherwise normal rolls. Tired of 2 infantry and a fighter getting beaten by 1 dude with a blowgun
Tech: Either no tech or 4:2 rule from AARe/AA50e (choose your tech tree, buy 4 dice minimum, if you get something, great, else next round you can buy 2 dice and automatically get something from the tree.)
Tech: Heavy Bombers as per Out of the Box rules. (2 dice). Cannot build more than 2 bombers per country per round.
SZ 16 closed unless you own BOTH Caucasus AND Bulgaria. (so Italy can build in SZ 16 if they own Caucasus, should they need to range the Allies there. Likewise, Russia could if someone went insane.)
2 Games min. Same stats second game, opposite sides.Okay, it’s a lot of house rules on paper, but it really isnt. The idea is to end the ridiculousness. For instance, since September I am 151 Rolls where I fail to get tech and 1 roll where I succeed in getting tech. That’s just insane. That’s so statistically improbable, that it could only happen to me. lol. Likewise, I know we’re all like “huh” when 2 defending infantry kill 3 infantry and a bomber without loss…at least this way, you’ll get at least one of the guys and be sure of getting both of them, but they still have a chance to kill 2 attackers…which is fair. Obviously, a capitol defense BETTER have more than 20 IPC worth of stuff attacking it or defending it. (Yes, battleship/cruiser bombardment counts towards IPCs attacking).
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I’m looking for a game. Probably 1941.
Hi, I mite be interested in a game if you think we could complete in before Dec. 1. Let me know, thx
Zhukov
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I’m looking for one more '41 game, no Tech, with NOs to try to get in before the Dec. 1 deadline. PM me if interested.
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Looking for another game. 1941 no tech.
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I’ll play either anchovy or akreider2 on the condition we have an automatic rematch, same everything, opposite sides. I can post fast so we should have no problem completing two games before December starts.
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Ill roll 1 more before 12-1. I’d prefer 42 no tech +NO. I’m good with O bid.
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Ill roll 1 more before 12-1. I’d prefer 42 no tech +NO. I’m good with O bid.
If you can post fast, we can do one or two games. Just roll random for sides be easiest, unless you want to shoot for 2 games so we can each play one side.
I’m cake this year. Next year I’ll be dangerous, but this year I seem to be made of paper-mache.
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I like to play just 1 at a time. I still use the board. But ill roll ya. I’d like 42. Rolling for sides works for me. Hey your paper-mache did ya see my record lately.
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ok my board is set up. 42 lets rock
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I’m looking for a 2011 game(s) of 41 or 42 either or both.
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@PGMatt:
I’m looking for a 2011 game(s) of 41 or 42 either or both.
I’d be interested in a game of 42 no tech - PM me to talk about the allied bid -
Thx.
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Looking for a game of 41 or 42, no tech, Dard closed preferred, No’s - bid for Allies -
Cheers!
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Looking for a game of 41 or 42, no tech, Dard closed preferred, No’s - bid for Allies -
Cheers!
Sorry, Dard is open in league games - my mistake -
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According to the edited 2011 league rules thread, there is no 2011 league for 1942? Is this correct?
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I think you can choose either scenario by agreement, so the league is consolidated into one
Cdnranger you’re on! I’ll pm u
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According to the edited 2011 league rules thread, there is no 2011 league for 1942? Is this correct?
That’s the way I understand it.
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According to the edited 2011 league rules thread, there is no 2011 league for 1942? Is this correct?
Correct. There aren’t two separate leagues. Players can still play either, the game default is 41 however, if players can’t decide which game to play. All results will be tallied in one area and count equally for the playoffs.
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I’m looking for a game, either '41 or '42. Preferably against someone I haven’t played before. NOs on, Tech optional.
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hey journalist i’ll accept your offer…can u set up the bid? 1941 ok, no tech preferrred?