@ampdrive said in German's take Holland on 2nd impulse.. DEI navy is rolled for?:
@tmtm1 What does 1st and 2nd impulse mean?
Germany gets 2 turns on first turn
With a full slate of 9+ players?
And with Tech?
Do you need 2 days to do this?
And is the balance good enough, that it last that long? Or is the winner clear early?
I have played 4 games.
2 of the games lasted 6-8 hours, 1 of the games it was clear the Axis were going to lose. The other 2 games lasted 10+ hours, 1 of the games was clear the Axis were going to lose! Tha allies clearly have an advantage with the US waiting to be ‘tagged’ to cone into the war, but the Axis can do a lot if damage and even win before the US can make a difference!
I just posted this question in a different thread: Is the starting set up fairly similar to A&A? For example, do the axis begin with air superiority? Are there any other unit types (mech. art.) that A&A doesn’t have?
Thanks
@FM7:
I just posted this question in a different thread: Is the starting set up fairly similar to A&A? For example, do the axis begin with air superiority? Are there any other unit types (mech. art.) that A&A doesn’t have?
Thanks
Download the setups and rules from BGG and this will answer your question!!