I just checked the Bid placement, and it looks to be fine - thank you for that!
I might ask yo for advice, when it comes to scramble decisions for SZ110 ;-)
Our last saved game lasts from 1.5 years ago - that’s not as long ago as I suspected.
@The_Good_Captain @kwaspek104
Game History
Round: 9
Purchase Units - Russians
Russians buy 4 infantry; Remaining resources: 0 PUs;
Combat Move - Russians
Turning on Edit Mode
EDIT: Changing PUs for Americans from 48 to 42
EDIT: Turning off Edit Mode
1 infantry moved from Leningrad to Belorussia
2 infantry moved from Russia to Belorussia
1 armour, 10 artilleries, 2 bombers, 5 fighters and 59 infantry moved from Moscow to Belorussia
Combat - Russians
Battle in Belorussia
Russians attack with 1 armour, 10 artilleries, 2 bombers, 5 fighters and 62 infantry
Germans defend with 1 aaGun, 15 armour, 10 artilleries and 47 infantry
Germans roll AA dice in Belorussia : 0/7 hits, 1.17 expected hits
Russians roll dice for 1 armour, 10 artilleries, 2 bombers, 5 fighters and 62 infantry in Belorussia, round 2 : 18/80 hits, 19.67 expected hits
Germans roll dice for 15 armour, 10 artilleries and 47 infantry in Belorussia, round 2 : 21/72 hits, 24.00 expected hits
21 infantry owned by the Russians lost in Belorussia
18 infantry owned by the Germans lost in Belorussia
Russians roll dice for 1 armour, 10 artilleries, 2 bombers, 5 fighters and 41 infantry in Belorussia, round 3 : 18/59 hits, 16.17 expected hits
Germans roll dice for 15 armour, 10 artilleries and 29 infantry in Belorussia, round 3 : 20/54 hits, 18.00 expected hits
20 infantry owned by the Russians lost in Belorussia
18 infantry owned by the Germans lost in Belorussia
Russians roll dice for 1 armour, 10 artilleries, 2 bombers, 5 fighters and 21 infantry in Belorussia, round 4 : 15/39 hits, 12.83 expected hits
Germans roll dice for 15 armour, 10 artilleries and 11 infantry in Belorussia, round 4 : 13/36 hits, 12.00 expected hits
13 infantry owned by the Russians lost in Belorussia
4 artilleries owned by the Germans and 11 infantry owned by the Germans lost in Belorussia
Russians roll dice for 1 armour, 10 artilleries, 2 bombers, 5 fighters and 8 infantry in Belorussia, round 5 : 11/26 hits, 10.33 expected hits
Germans roll dice for 15 armour and 6 artilleries in Belorussia, round 5 : 6/21 hits, 7.00 expected hits
6 infantry owned by the Russians lost in Belorussia
6 artilleries owned by the Germans and 5 armour owned by the Germans lost in Belorussia
Russians roll dice for 1 armour, 10 artilleries, 2 bombers, 5 fighters and 2 infantry in Belorussia, round 6 : 8/20 hits, 8.33 expected hits
Germans roll dice for 10 armour in Belorussia, round 6 : 5/10 hits, 3.33 expected hits
2 infantry owned by the Russians and 3 artilleries owned by the Russians lost in Belorussia
8 armour owned by the Germans lost in Belorussia
Russians roll dice for 1 armour, 7 artilleries, 2 bombers and 5 fighters in Belorussia, round 7 : 5/15 hits, 6.67 expected hits
Germans roll dice for 2 armour in Belorussia, round 7 : 0/2 hits, 0.67 expected hits
2 armour owned by the Germans lost in Belorussia
Russians win, taking Belorussia from Germans with 1 armour, 7 artilleries, 2 bombers and 5 fighters remaining. Battle score for attacker is 58
Casualties for Russians: 3 artilleries and 62 infantry
Casualties for Germans: 15 armour, 10 artilleries and 47 infantry
Non Combat Move - Russians
2 bombers moved from Belorussia to Leningrad
5 fighters moved from Belorussia to Moscow
1 aaGun moved from Danish Sea Sea Zone to Norway
Place Units - Russians
4 infantry placed in Moscow
Turn Complete - Russians
Russians collect 12 PUs; end with 12 PUs
Combat Hit Differential Summary :
Germans AA : -1.17
Germans regular : -0.00
Russians regular : 1.00
Your AA Guns failed you man, sorry.
Game History
Round: 9
Purchase Units - British
British buy 2 artilleries and 8 infantry; Remaining resources: 0 PUs;
Combat Move - British
1 carrier, 2 destroyers, 1 fighter and 7 transports moved from Danish Sea Sea Zone to English Channel Sea Zone
2 artilleries and 12 infantry moved from United Kingdom to English Channel Sea Zone
2 infantry moved from English Channel Sea Zone to Netherlands-Belgium
1 artillery and 1 infantry moved from English Channel Sea Zone to Netherlands-Belgium
6 artilleries moved from Leningrad to Belorussia
1 fighter moved from Leningrad to Belorussia
9 infantry moved from English Channel Sea Zone to France
1 artillery moved from English Channel Sea Zone to France
Combat - British
Battle in Netherlands-Belgium
British attack with 1 artillery and 3 infantry
Germans defend with 2 infantry
British roll dice for 2 destroyers in Netherlands-Belgium, round 2 : 1/2 hits, 0.67 expected hits
British roll dice for 1 artillery and 3 infantry in Netherlands-Belgium, round 2 : 0/4 hits, 1.00 expected hits
Germans roll dice for 2 infantry in Netherlands-Belgium, round 2 : 1/2 hits, 0.67 expected hits
1 infantry owned by the British lost in Netherlands-Belgium
1 infantry owned by the Germans lost in Netherlands-Belgium
British roll dice for 1 artillery and 2 infantry in Netherlands-Belgium, round 3 : 2/3 hits, 0.83 expected hits
Germans roll dice for 1 infantry in Netherlands-Belgium, round 3 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Germans lost in Netherlands-Belgium
British win, taking Netherlands-Belgium from Germans with 1 artillery and 2 infantry remaining. Battle score for attacker is 3
Casualties for British: 1 infantry
Casualties for Germans: 2 infantry
Non Combat Move - British
Place Units - British
2 artilleries and 8 infantry placed in United Kingdom
Turn Complete - British
British collect 32 PUs; end with 32 PUs
Combat Hit Differential Summary :
Germans regular : 0.00
British regular : 0.50
@DoManMacgee @The_Good_Captain
Game History
Round: 9
Purchase Units - Americans
Americans buy 1 artillery, 4 infantry and 2 transports; Remaining resources: 10 PUs;
Combat Move - Americans
2 transports moved from South Atlantic Sea Zone to Western Mediterranean Sea Zone
1 artillery and 3 infantry moved from Algeria to Western Mediterranean Sea Zone
1 artillery and 3 infantry moved from Western Mediterranean Sea Zone to Vichy France
1 fighter moved from English Channel Sea Zone to Vichy France
2 destroyers moved from Azores Sea Sea Zone to Western Mediterranean Sea Zone
2 transports moved from Azores Sea Sea Zone to Strait of Gibraltar Sea Zone
1 artillery and 3 infantry moved from Morocco to Strait of Gibraltar Sea Zone
1 artillery, 3 infantry, 1 submarine and 2 transports moved from Strait of Gibraltar Sea Zone to Western Mediterranean Sea Zone
1 artillery and 3 infantry moved from Western Mediterranean Sea Zone to Vichy France
1 infantry moved from Tunisia to Libya
Americans take Libya from Germans
1 fighter moved from United Kingdom to Vichy France
2 fighters moved from United States to English Channel Sea Zone
1 infantry moved from Leningrad to Baltic States
2 artilleries and 3 infantry moved from Leningrad to Belorussia
1 fighter moved from Moscow to Belorussia
Combat - Americans
Battle in Vichy France
Americans attack with 2 artilleries, 2 fighters and 6 infantry
Germans defend with 5 infantry
Americans roll dice for 2 destroyers in Vichy France, round 2 : 0/2 hits, 0.67 expected hits
Americans roll dice for 2 artilleries, 2 fighters and 6 infantry in Vichy France, round 2 : 2/10 hits, 3.00 expected hits
Germans roll dice for 5 infantry in Vichy France, round 2 : 2/5 hits, 1.67 expected hits
2 infantry owned by the Americans lost in Vichy France
2 infantry owned by the Germans lost in Vichy France
Americans roll dice for 2 artilleries, 2 fighters and 4 infantry in Vichy France, round 3 : 4/8 hits, 2.67 expected hits
Germans roll dice for 3 infantry in Vichy France, round 3 : 1/3 hits, 1.00 expected hits
1 infantry owned by the Americans lost in Vichy France
3 infantry owned by the Germans lost in Vichy France
Americans win, taking Vichy France from Germans with 2 artilleries, 2 fighters and 3 infantry remaining. Battle score for attacker is 6
Casualties for Americans: 3 infantry
Casualties for Germans: 5 infantry
Non Combat Move - Americans
2 fighters moved from Vichy France to France
2 transports moved from Danish Sea Sea Zone to English Channel Sea Zone
2 transports moved from Danish Sea Sea Zone to Celtic Sea Sea Zone
1 armour and 2 infantry moved from United States to U.S. Eastern Coast Sea Zone
1 armour, 2 infantry and 2 transports moved from U.S. Eastern Coast Sea Zone to Celtic Sea Sea Zone
1 transport moved from Azores Sea Sea Zone to U.S. Eastern Coast Sea Zone
1 armour and 2 infantry moved from Celtic Sea Sea Zone to United Kingdom
Place Units - Americans
2 transports placed in U.S. Eastern Coast Sea Zone
1 artillery and 4 infantry placed in United States
Turning on Edit Mode
EDIT: Turning off Edit Mode
Turn Complete - Americans
Americans collect 47 PUs; end with 57 PUs
Combat Hit Differential Summary :
Americans regular : -0.33
Germans regular : 0.33
Game History
Round: 10
Purchase Units - Germans
Germans buy 16 infantry; Remaining resources: 1 PUs;
Combat Move - Germans
1 bomber moved from Northern Italy to Western Mediterranean Sea Zone
1 bomber moved from Germany to Western Mediterranean Sea Zone
1 battleship and 1 transport moved from Sicilian Sea Sea Zone to Western Mediterranean Sea Zone
2 infantry moved from Northern Italy to Vichy France
2 infantry moved from Eastern France to Vichy France
3 fighters moved from Germany to Vichy France
1 infantry moved from Eastern France to Vichy France
1 infantry moved from Germany to Denmark
Germans take Denmark from British
1 fighter moved from Germany to Danish Sea Sea Zone
3 infantry moved from Germany to Netherlands-Belgium
3 fighters moved from Germany to Netherlands-Belgium
1 armour moved from Iran to Iraq
Germans take Iraq from Middle_East
1 armour moved from Iraq to Trans-Jordan
1 infantry moved from Trans-Jordan to Palestine
Germans take Palestine from Middle_East
Combat - Germans
Battle in Netherlands-Belgium
Germans attack with 3 fighters and 3 infantry
British defend with 1 artillery and 2 infantry
Germans roll dice for 3 fighters and 3 infantry in Netherlands-Belgium, round 2 : 1/6 hits, 2.00 expected hits
British roll dice for 1 artillery and 2 infantry in Netherlands-Belgium, round 2 : 0/3 hits, 1.00 expected hits
1 infantry owned by the British lost in Netherlands-Belgium
Germans roll dice for 3 fighters and 3 infantry in Netherlands-Belgium, round 3 : 3/6 hits, 2.00 expected hits
British roll dice for 1 artillery and 1 infantry in Netherlands-Belgium, round 3 : 1/2 hits, 0.67 expected hits
1 infantry owned by the Germans lost in Netherlands-Belgium
1 artillery owned by the British and 1 infantry owned by the British lost in Netherlands-Belgium
Germans win, taking Netherlands-Belgium from British with 3 fighters and 2 infantry remaining. Battle score for attacker is 7
Casualties for British: 1 artillery and 2 infantry
Casualties for Germans: 1 infantry
Battle in Danish Sea Sea Zone
Germans attack with 1 fighter
Russians defend with 1 transport
Germans roll dice for 1 fighter in Danish Sea Sea Zone, round 2 : 0/1 hits, 0.50 expected hits
Russians roll dice for 1 transport in Danish Sea Sea Zone, round 2 : 0/1 hits, 0.17 expected hits
Germans roll dice for 1 fighter in Danish Sea Sea Zone, round 3 : 1/1 hits, 0.50 expected hits
Russians roll dice for 1 transport in Danish Sea Sea Zone, round 3 : 0/1 hits, 0.17 expected hits
1 transport owned by the Russians lost in Danish Sea Sea Zone
Germans win with 1 fighter remaining. Battle score for attacker is 8
Casualties for Russians: 1 transport
Battle in Vichy France
Germans attack with 3 fighters and 5 infantry
Americans defend with 2 artilleries and 3 infantry
Germans roll dice for 3 fighters and 5 infantry in Vichy France, round 2 : 3/8 hits, 2.33 expected hits
Americans roll dice for 2 artilleries and 3 infantry in Vichy France, round 2 : 2/5 hits, 1.67 expected hits
2 infantry owned by the Germans lost in Vichy France
3 infantry owned by the Americans lost in Vichy France
Germans roll dice for 3 fighters and 3 infantry in Vichy France, round 3 : 1/6 hits, 2.00 expected hits
Americans roll dice for 2 artilleries in Vichy France, round 3 : 0/2 hits, 0.67 expected hits
1 artillery owned by the Americans lost in Vichy France
Germans roll dice for 3 fighters and 3 infantry in Vichy France, round 4 : 1/6 hits, 2.00 expected hits
Americans roll dice for 1 artillery in Vichy France, round 4 : 0/1 hits, 0.33 expected hits
1 artillery owned by the Americans lost in Vichy France
Germans win, taking Vichy France from Americans with 3 fighters and 3 infantry remaining. Battle score for attacker is 11
Casualties for Germans: 2 infantry
Casualties for Americans: 2 artilleries and 3 infantry
Battle in Western Mediterranean Sea Zone
Germans attack with 1 battleship, 2 bombers and 1 transport
Americans defend with 2 destroyers, 1 submarine and 4 transports
Germans roll dice for 2 bombers in Western Mediterranean Sea Zone, round 2 : 2/2 hits, 1.33 expected hits
Germans roll dice for 1 battleship and 1 transport in Western Mediterranean Sea Zone, round 2 : 0/1 hits, 0.67 expected hits
Americans roll dice for 1 submarine in Western Mediterranean Sea Zone, round 2 : 1/1 hits, 0.33 expected hits
Units damaged: 1 battleship owned by the Germans
Americans roll dice for 2 destroyers and 4 transports in Western Mediterranean Sea Zone, round 2 : 1/6 hits, 1.67 expected hits
1 transport owned by the Germans lost in Western Mediterranean Sea Zone
2 transports owned by the Americans lost in Western Mediterranean Sea Zone
Germans roll dice for 2 bombers in Western Mediterranean Sea Zone, round 3 : 2/2 hits, 1.33 expected hits
Germans roll dice for 1 battleship in Western Mediterranean Sea Zone, round 3 : 1/1 hits, 0.67 expected hits
Americans roll dice for 1 submarine in Western Mediterranean Sea Zone, round 3 : 1/1 hits, 0.33 expected hits
Americans roll dice for 2 destroyers and 2 transports in Western Mediterranean Sea Zone, round 3 : 2/4 hits, 1.33 expected hits
1 battleship owned by the Germans and 2 bombers owned by the Germans lost in Western Mediterranean Sea Zone
1 submarine owned by the Americans and 2 transports owned by the Americans lost in Western Mediterranean Sea Zone
Americans win with 2 destroyers remaining. Battle score for attacker is -22
Casualties for Germans: 1 battleship, 2 bombers and 1 transport
Casualties for Americans: 1 submarine and 4 transports
Non Combat Move - Germans
3 fighters moved from Vichy France to Germany
3 fighters moved from Netherlands-Belgium to Germany
1 armour moved from East Poland to Germany
1 infantry moved from Stalingrad to Ukraine S.S.R.
2 infantry moved from East Poland to Hungary
2 infantry moved from Poland to Germany
2 infantry moved from Southern Italy to Northern Italy
1 fighter moved from Danish Sea Sea Zone to Germany
Place Units - Germans
5 infantry placed in Northern Italy
3 infantry placed in Northern Italy
8 infantry placed in Germany
Turn Complete - Germans
Germans collect 50 PUs; end with 51 PUs
Combat Hit Differential Summary :
Americans regular : 0.67
Russians regular : -0.33
Germans regular : -0.33
British regular : -0.67
@kwaspek104 @DoManMacgee no worries about the AA - I’m happy you both felt that taking that coin flip(ish) was the best option. That could very easily have gone the other way. I guess I felt the game was worse for the Germans than you guys bc I am surprised you made that attack. Very fun game! These two games had the worst G1 opener dice I’ve seen in the 15? or so games I’ve played so far - I’m feeling if the Germans tank this badly, it can be a tough slog. Western Allies did well too. I would continue but really needed those two bombers in the med and no destroyers. GG, well played!
@kwaspek104 @DoManMacgee Can you guys speak to that attack Russia made just now? Why did you do that? I interpret that as you both felt, “there won’t be a better deal and so we should take this now”.
I wouldn’t have done that but am never perfectly sure of the mentality of my opponent. The TUV looked good for allies, the economy looked good…did you guys feel the Germans had more tempo and thus took the risk?
I remember speaking to @DoManMacgee about it before you posted your turn. I asked “if he gives you at least 55% in belo, will you take it?” he said yes, I ran the numbers and it was like 57% so we ran with it!
@kwaspek104 @DoManMacgee switching to discord
We are also both impatient players lol. And yeah, I thought that was as good of a deal as we’re gonna get. Especially since the fighters weren’t returning to protect the belo stack, but next turn they could have.
I would agree with your assessment that the game was starting to go in our favor anyway. We probably could have won the long game, but attacker always has the option to retreat. The other thing is the Brits and Americans were waiting in Lenin to possibly mop up what the Russians had started, depending on how the dice went.
@The_Good_Captain To give more context:
You lost an INF attacking Belo, didn’t attack Russia (2 INF) and sent a Tank to attack Archangel. Put that all together + the fact that we had 57% Odds + the fact that your air was out of position to actually punish a failure + the fact that the US/UK guys in Leningrad could have tried cleaning up if it was a near-loss and the original plan was to “try 1 round of combat and see what happens”.
I was just going to back up to Moscow if the first round of dice went badly but after 1 round of combat our odds jumped to 82% so I just rolled on at that point.
My/Our question to you Re: this game is why you pulled everything out of ME early only to about-face and go back into ME later in the game. We were anticipating a ~60% odds attack for Germany Vs. Moscow at one point earlier in the game, which made us bend over backwards to rush everything into position to keep the odds to just 60% your-favor (instead of something decisive like 85+). Yet, to our surprise, the attack never came, and you pivoted into an econ-game despite having pulled pieces out of the ME previously.
@DoManMacgee said in TGC (Germany) vs Kwaspek and DoMan (Allies) - Europe Game 2:
@The_Good_Captain To give more context:
You lost an INF attacking Belo, didn’t attack Russia (2 INF) and sent a Tank to attack Archangel. Put that all together + the fact that we had 57% Odds + the fact that your air was out of position to actually punish a failure + the fact that the US/UK guys in Leningrad could have tried cleaning up if it was a near-loss and the original plan was to “try 1 round of combat and see what happens”.
I was just going to back up to Moscow if the first round of dice went badly but after 1 round of combat our odds jumped to 82% so I just rolled on at that point.
My/Our question to you Re: this game is why you pulled everything out of ME early only to about-face and go back into ME later in the game. We were anticipating a ~60% odds attack for Germany Vs. Moscow at one point earlier in the game, which made us bend over backwards to rush everything into position to keep the odds to just 60% your-favor (instead of something decisive like 85+). Yet, to our surprise, the attack never came, and you pivoted into an econ-game despite having pulled pieces out of the ME previously.
Because I already played the 60% game. Been there done that several times now -nothing new to learn there. I’ve also flipped the board economy in Germany’s favor before and forced concession without a fight in Moscow. Since the goal is to cut videos about best practices, the intent was to experiment with a mid-game attempt on the economy (again - given that I’ve already seen the script you just mentioned).