@The_Good_Captain Game History
Round: 1 Place Submarines - Germans Turning on Edit Mode EDIT: Changing PUs for Germans from 2 to 0 EDIT: Turning off Edit Mode Combat Move - Germans Turning on Edit Mode EDIT: Turning off Edit Mode Turning on Edit Mode EDIT: Turning off Edit Mode Turning on Edit Mode EDIT: Turning off Edit Mode 1 G-bomber moved from Sicily to Malta 2 tanks moved from El Agheila to Zella 1 G-antitank, 1 artillery and 1 mech moved from El Agheila to Mersa Brega 1 scoutcar and 2 tanks moved from Zella to Mersa Brega Combat - Germans Battle in Mersa Brega Germans attack with 1 G-antitank, 1 artillery, 1 mech, 1 scoutcar and 2 tanks British defend with 1 5-supply, 1 UK-truck, 1 artillery, 1 infantry and 1 matilda Germans win with 1 G-antitank, 1 artillery and 2 tanks remaining. Battle score for attacker is 4 Casualties for Germans: 1 mech and 1 scoutcar Casualties for British: 1 artillery, 1 infantry and 1 matilda Turning on Edit Mode EDIT: Removing units owned by Germans from Mersa Brega: 1 artillery and 1 tank EDIT: Removing units owned by Germans from Mersa Brega: 1 5-supply EDIT: Adding units owned by Germans to Mersa Brega: 3 1-supplys EDIT: Removing units owned by Germans from El Agheila: 1 5-supply EDIT: Adding units owned by Germans to El Agheila: 1 1-supply EDIT: Turning off Edit Mode Battle in Malta Germans attack with 1 G-bomber British defend with 2 1-supplys and 1 UK-fighter 1 UK-fighter owned by the British lost in Malta Germans win with 1 G-bomber remaining. Battle score for attacker is 10 Casualties for British: 1 UK-fighter Non Combat Move - Germans Trigger AddCoastRoadTripoli: Germans has 1 coast_road placed in Tripoli Trigger AddCoastRoadMersa Brega: Germans has 1 coast_road placed in Mersa Brega Turning on Edit Mode EDIT: Removing units owned by British from Malta: 1 1-supply EDIT: Turning off Edit Mode Trigger RemoveCoastRoadTripoli: has removed 1 coast_road owned by Germans in Tripoli Trigger RemoveCoastRoadMersa Brega: has removed 1 coast_road owned by Germans in Mersa Brega 1 G-bomber moved from Malta to Sicily Place Units - Germans 1 5-supply, 1 G-bomber, 2 artilleries and 1 truck placed in Tripoli Convoy G Assign Convoy Escorts - Germans Trigger AllowGermanFighterToStayAtSea: Setting carrierCost to 0 for unitAttachment attached to G-fighter Trigger AllowGermanBomberToStayAtSea: Setting carrierCost to 0 for unitAttachment attached to G-bomber Trigger ReduceMovementGermanAircraft: Setting movement to 2 for unitAttachment attached to G-fighter Trigger ReduceMovementGermanAircraft: Setting movement to 2 for unitAttachment attached to G-bomber Trigger 1British5-supplyCairo: Uncontrolled has 1 5-supply placed in Sahara Desert 1 Trigger 1British1-supplyTobruk: Uncontrolled has 1 1-supply placed in Sahara Desert 1 Trigger 2British5-supplyTobruk: Uncontrolled has 1 5-supply placed in Sahara Desert 1 Trigger 2British1-supplyTobruk: Uncontrolled has 1 1-supply placed in Sahara Desert 1 Trigger 3German1-supplyMersa Brega: Uncontrolled has 1 1-supply placed in Sahara Desert 1 Trigger 2German1-supplyTripoli: Uncontrolled has 1 1-supply placed in Sahara Desert 1 Trigger 2British1-supplyBenghazi: Uncontrolled has 1 1-supply placed in Sahara Desert 1 Trigger 1British5-supplyTobruk: Uncontrolled has 1 5-supply placed in Sahara Desert 1 Trigger 3British1-supplyTobruk: Uncontrolled has 1 1-supply placed in Sahara Desert 1 Trigger 3British1-supplyBenghazi: Uncontrolled has 1 1-supply placed in Sahara Desert 1 Trigger 1German1-supplyEl Agheila: Uncontrolled has 1 1-supply placed in Sahara Desert 1 Trigger 1German5-supplyTripoli Convoy G: Uncontrolled has 1 5-supply placed in Sahara Desert 1 Trigger 1British1-supplyBenghazi: Uncontrolled has 1 1-supply placed in Sahara Desert 1 Trigger 3German1-supplyTripoli: Uncontrolled has 1 1-supply placed in Sahara Desert 1 Trigger 1German1-supplyTripoli: Uncontrolled has 1 1-supply placed in Sahara Desert 1 Trigger 1British1-supplyMalta: Uncontrolled has 1 1-supply placed in Sahara Desert 1 Trigger 1German1-supplyMersa Brega: Uncontrolled has 1 1-supply placed in Sahara Desert 1 Trigger 3British5-supplyTobruk: Uncontrolled has 1 5-supply placed in Sahara Desert 1 Trigger 2German1-supplyMersa Brega: Uncontrolled has 1 1-supply placed in Sahara Desert 1 Trigger IncreaseAircraftMovementTo4: Setting movement to 4 for unitAttachment attached to G-fighter Trigger IncreaseAircraftMovementTo4: Setting movement to 4 for unitAttachment attached to G-bomber 1 G-bomber moved from Tripoli Convoy G to Sea Zone 13 1 G-bomber and 1 G-fighter moved from Tripoli to Sea Zone 13 End Turn - Germans#5: barnee (Axis) vs. VictoryFirst (Allies) | G40 House Rules Expansion by The Captain
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Wow lol I didn’t even realize that. So even if you did buy 12 bombers I could prevent an Axis victory. Thank you too for playing 😀 I hope you are doing well, I’ve heard you have an illness. Being ill is never fun, I can say from a lot of experience. I hope you get up to snuff quickly.
I suggest I write a game report this time. Once I have lashed it out, we can start a new game on the TripleA site 😁
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sounds good. Almost back to snuff. 30,000 students showed up last week. They bring all kinds of bugs with them. Not counting the constant influx of illegals pouring across the border.
All sorts of disease we had erradicated are back now.
Happy Times :)
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Wow our game only lasted 17 days?! That’s our fastest one yet! Lol our second game also went on to turn 9 and that one was 96 days 😂
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V VictoryFirst referenced this topic on
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I believe I made a mistake here actually. Paratroopers can’t attack capitals by air, so the two paras shouldn’t be able to take part in the Moscow attack…
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you are correct. It’s water under the bridge now though :) You still had a 70% chance to win without them.
Maybe I try and counterattack but probably not. I didn’t plan for the Eco Victory in the Pacific. At most you’d have a couple guys less.
You only scored 2 hits @ 2 anyway the whole battle :)
Besides, until a couple games ago, I’ve been playing the Islands wrong lol
Just something for us to keep an eye on. I wonder if there’s a way for a prompt to come up when a Enemy Para is in your capital after end of NCM ?
You’d need conditions for enemy units in your own Capital to offset after it was conquered.
<option name=“when” value=“after:germansNonCombatMove”/>
Idk, worth looking into :)
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you know, I wonder if they can only not attack “Enemy” Capitals by air ?
I’ll check rules. Might need to ask Captain for clarification.
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Well what we could do is reroll that battle without the two paras. 70% is not a certainty, if I lose that you win the game. And you can always try to attack it again.
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nah that’s ok. I rolled pretty good in that battle anyway.
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That condition might be a good idea although I think it should be after combat movement, not after non-combat movement.
And what about the trigger? Heh heh we could be sneaky by just removing the para from battle 😁
A notification could work but if there is just one battle it will not work I think. It will start the battle instantly.
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Idk perhaps a notifcation and removal of the Paras? I think that would be a good idea
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@VictoryFirst said in #5: barnee (Axis) vs. VictoryFirst (Allies) | G40 House Rules Expansion by The Captain:
not after non-combat movement.
lol yea that’d work better hee hee
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Lol I think you are right it doesn’t matter. Just tested it without the paras and I still took it.

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@VictoryFirst said in #5: barnee (Axis) vs. VictoryFirst (Allies) | G40 House Rules Expansion by The Captain:
just one battle it will not work I think. It will start the battle instantly.
yea i think so too. Hmm … idk I guess if one could remove them, but you might want to use them for something different that turn then.
I think just leave them and do a redo when the prompt comes up. Maybe link to auto save for CM ? If only one battle
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@barnee said in #5: barnee (Axis) vs. VictoryFirst (Allies) | G40 House Rules Expansion by The Captain:
but you might want to use them for something different that turn then
Lol you’re right, I forgot about that 😂 Yeah I think a notification telling the player to redo combat phase is indeed best.
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Also, it might be an idea to make the German Takeover of italy also work after Germany’s first place, so that the Takeover can still happen even if you forgot it on Italy’s turn. Would be much better than having to do that all manually lol.
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yea i tried counterattack with 2 Paras and 2 less Tanks. Odds went from 10.45 % to 13.45% G. So yea, you win lol
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Problem is the italy guys will only change on Italys turn
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Oh, huh. I wonder why. I will look into it. I am tired af now so I’ll rack off for the night 😴
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it’s becaused they
are attached to “Italians” and the trigger checks for Germany’s turn.Maybe you can find a work around :)
I’m gonna try and do a couple small fixes tonight and update.
Escorts can’t attack with a Sub present. They think they’re transports. So i made them combatTransports too.
Make russian Fctrys unable to move unless at war






