@simon33 no scrambles
L24 PTV: Nikola1975 (Axis +12) vs. Stucifer (Allies)
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TripleA Manual Gamesave Post: British round 5
TripleA Manual Gamesave Post for game: WW2 Path to Victory
Game History
Round: 5 Purchase Units - BritishCombat Hit Differential Summary :
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temp save, thinking about UK turn some more.
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I might want to edit the US NCM to Normandy, didn’t factor in all the planes that I think can legally move there (the ones in Southern Italy could land on the carriers if you win the battle, which is only likely if you can send the planes). A bit circular but afaik it’d be legal
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@Stucifer Ok, I don’t think I understand well, but fine as long it is fair.
For my part, we usually play once you finish the nation, that is it, no changes possible. But it seems in this case I wouldn’t know it if you did not post the temporary save, so I guess it would be fine :)
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@nikola1975 Sorry for the confusion. During my Noncombat Move as the USA I moved my fleet to SZ 108 (the little pocket by Normandy-Bordeaux). Thinking that I could use a destroyer to block, so you’d only be able to attack with air, I wouldn’t need as many units this turn to defend, giving me a chance to merge fleets.
However while I was thinking more about UK’s turn, I realized that the German fighters in Italy could attack 108. It is 4 movement spaces. The only legal landing spot would be a Carrier as UK was going to capture Normandy. Your carriers in 115 would be able to move to 113 to land on at that point. I worded it less coherently earlier, my apologies.
My edit would be to change the USA fleet position in 108 to 95, where I made the landing in Southern France.
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@nikola1975 said in L24 PTV: Nikola1975 (Axis +12) vs. Stucifer (Allies):
@Stucifer Ok, I don’t think I understand well, but fine as long it is fair.
For my part, we usually play once you finish the nation, that is it, no changes possible. But it seems in this case I wouldn’t know it if you did not post the temporary save, so I guess it would be fine :)
Yeah, I agree, I am generally pretty accomodating but try to avoid making any edits that would impact a turn. Since this isn’t a reflective change after rolling battle dice, I don’t think it’s a big ask. Thank you :)
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@Stucifer No problem, I understand now…
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TripleA Turn Summary: UK_Pacific round 5
TripleA Turn Summary for game: WW2 Path to Victory
Game History
Round: 5 Purchase Units - Americans Americans buy 1 battleship, 1 carrier, 1 fighter, 2 infantry, 1 marine, 2 submarines and 1 tactical_bomber; Remaining resources: 0 PUs; Combat Move - Americans 1 submarine moved from 32 Sea Zone to 18 Sea Zone 1 submarine moved from 32 Sea Zone to 17 Sea Zone 1 marine moved from Wake Island to 32 Sea Zone 1 cruiser and 1 marine moved from 32 Sea Zone to 33 Sea Zone 1 artillery moved from Wake Island to 32 Sea Zone 1 artillery and 1 transport moved from 32 Sea Zone to 33 Sea Zone 1 infantry moved from Marshall Islands to 33 Sea Zone 1 artillery, 1 infantry and 1 marine moved from 33 Sea Zone to Gilbert Islands 2 fighters moved from Wake Island to 17 Sea Zone 1 fighter and 1 tactical_bomber moved from 32 Sea Zone to 18 Sea Zone 1 bomber moved from Chahar to Southern Manchuria 1 infantry moved from Tunisia to 96 Sea Zone 1 infantry and 1 transport moved from 96 Sea Zone to 95 Sea Zone 1 infantry moved from 95 Sea Zone to Southern France Combat - Americans Strategic bombing raid in Southern Manchuria Japanese roll AA dice in Southern Manchuria : 0/1 hits, 0.17 expected hits Bombing raid in Southern Manchuria rolls: 5 and causes: 5 damage to unit: factory_minor Bombing raid in Southern Manchuria causes 5 damage total. Battle in Southern France Battle in Gilbert Islands Americans attack with 1 artillery, 1 infantry and 1 marine Japanese defend with 2 infantry Americans roll dice for 1 cruiser in Gilbert Islands, round 2 : 1/1 hits, 0.50 expected hits Americans roll dice for 1 artillery, 1 infantry and 1 marine in Gilbert Islands, round 2 : 1/3 hits, 1.00 expected hits Japanese roll dice for 2 infantry in Gilbert Islands, round 2 : 1/2 hits, 0.67 expected hits 1 infantry owned by the Americans lost in Gilbert Islands 2 infantry owned by the Japanese lost in Gilbert Islands Americans win, taking Southern France from Germans, taking Gilbert Islands from Japanese with 1 artillery and 1 marine remaining. Battle score for attacker is 3 Casualties for Americans: 1 infantry Casualties for Japanese: 2 infantry Battle in 17 Sea Zone Americans attack with 2 fighters and 1 submarine Japanese defend with 1 destroyer Americans roll dice for 1 submarine in 17 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits Americans roll dice for 2 fighters in 17 Sea Zone, round 2 : 1/2 hits, 1.00 expected hits Japanese roll dice for 1 destroyer in 17 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits 1 destroyer owned by the Japanese lost in 17 Sea Zone Americans win with 2 fighters and 1 submarine remaining. Battle score for attacker is 8 Casualties for Japanese: 1 destroyer Battle in 18 Sea Zone Americans attack with 1 fighter, 1 submarine and 1 tactical_bomber Japanese defend with 1 destroyer Americans roll dice for 1 submarine in 18 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits Japanese roll dice for 1 destroyer in 18 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits 1 destroyer owned by the Japanese lost in 18 Sea Zone Americans win, taking 18 Sea Zone from Japanese with 1 fighter, 1 submarine and 1 tactical_bomber remaining. Battle score for attacker is 8 Casualties for Japanese: 1 destroyer Non Combat Move - Americans 1 fighter and 1 tactical_bomber moved from 18 Sea Zone to Wake Island 2 fighters moved from 17 Sea Zone to 32 Sea Zone 1 fighter moved from Queensland to Wake Island 2 infantry and 1 marine moved from Western United States to 11 Sea Zone 1 battleship, 1 destroyer, 2 infantry, 1 marine, 1 submarine and 1 transport moved from 11 Sea Zone to 32 Sea Zone 2 infantry and 1 marine moved from 32 Sea Zone to Wake Island 1 transport moved from 32 Sea Zone to 11 Sea Zone 1 bomber moved from Southern Manchuria to Olgiy 1 destroyer moved from 104 Sea Zone to 93 Sea Zone 1 artillery moved from Tunisia to Algeria 1 battleship, 1 carrier, 1 cruiser and 1 fighter moved from 93 Sea Zone to 108 Sea Zone 1 fighter moved from 108 Sea Zone to United Kingdom 1 tactical_bomber moved from 93 Sea Zone to United Kingdom 2 fighters moved from Algeria to 108 Sea Zone Place Units - Americans 1 fighter, 2 infantry, 1 marine and 1 tactical_bomber placed in Western United States 1 battleship, 1 carrier and 2 submarines placed in 11 Sea Zone Turn Complete - Americans Americans collect 54 PUs; end with 54 PUs Trigger Americans 7 North Africa Beach Head: Americans met a national objective for an additional 5 PUs; end with 59 PUs Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 69 PUs Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 74 PUs Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 79 PUs Purchase Units - Chinese Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed Chinese buy 4 infantry; Remaining resources: 2 PUs; Combat Move - Chinese 1 infantry moved from Tsinghai to Honan 1 artillery and 1 infantry moved from Tsinghai to Hopei 1 infantry moved from Hunan to Kwangtung UK_Pacific take Kwangtung from Japanese 1 artillery and 2 infantry moved from Hunan to Kiangsi 1 infantry moved from Szechwan to Hopei 1 fighter moved from Chahar to Honan 1 infantry moved from Szechwan to Yunnan 1 infantry moved from Kweichow to Kwangsi Chinese take Kwangsi from Japanese 1 artillery moved from Kweichow to Yunnan 1 infantry moved from Szechwan to Yunnan Combat - Chinese Battle in Hopei Chinese attack with 1 artillery and 2 infantry Japanese defend with 1 infantry Chinese roll dice for 1 artillery and 2 infantry in Hopei, round 2 : 1/3 hits, 0.83 expected hits Japanese roll dice for 1 infantry in Hopei, round 2 : 1/1 hits, 0.33 expected hits 1 infantry owned by the Chinese lost in Hopei 1 infantry owned by the Japanese lost in Hopei Chinese win, taking Hopei from Japanese with 1 artillery and 1 infantry remaining. Battle score for attacker is 0 Casualties for Chinese: 1 infantry Casualties for Japanese: 1 infantry Battle in Kiangsi Chinese attack with 1 artillery and 2 infantry Japanese defend with 1 infantry Chinese roll dice for 1 artillery and 2 infantry in Kiangsi, round 2 : 1/3 hits, 0.83 expected hits Japanese roll dice for 1 infantry in Kiangsi, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Japanese lost in Kiangsi Chinese win, taking Kiangsi from Japanese with 1 artillery and 2 infantry remaining. Battle score for attacker is 3 Casualties for Japanese: 1 infantry Battle in Yunnan Chinese attack with 1 artillery and 2 infantry Japanese defend with 1 infantry Chinese roll dice for 1 artillery and 2 infantry in Yunnan, round 2 : 1/3 hits, 0.83 expected hits Japanese roll dice for 1 infantry in Yunnan, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Japanese lost in Yunnan Chinese win, taking Yunnan from Japanese with 1 artillery and 2 infantry remaining. Battle score for attacker is 3 Casualties for Japanese: 1 infantry Battle in Honan Chinese attack with 1 fighter and 1 infantry Japanese defend with 1 infantry Chinese roll dice for 1 fighter and 1 infantry in Honan, round 2 : 1/2 hits, 0.67 expected hits Japanese roll dice for 1 infantry in Honan, round 2 : 1/1 hits, 0.33 expected hits 1 infantry owned by the Chinese lost in Honan 1 infantry owned by the Japanese lost in Honan Chinese win with 1 fighter remaining. Battle score for attacker is 0 Casualties for Chinese: 1 infantry Casualties for Japanese: 1 infantry Non Combat Move - Chinese 1 fighter moved from Honan to Szechwan Place Units - Chinese 4 infantry placed in Szechwan Turn Complete - Chinese Chinese collect 15 PUs; end with 17 PUs Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 3 PUs; end with 20 PUs Purchase Units - British British repair damage of 2x factory_major; Remaining resources: 47 PUs; British buy 2 destroyers, 1 fighter, 2 infantry, 1 submarine and 1 transport; Remaining resources: 3 PUs; Purchase Units - UK_Pacific UK_Pacific buy 2 armour; Remaining resources: 0 PUs; Combat Move - British 1 destroyer moved from 98 Sea Zone to 97 Sea Zone 3 submarines moved from 93 Sea Zone to 97 Sea Zone 2 submarines moved from 83 Sea Zone to 97 Sea Zone 1 marine moved from Libya to 98 Sea Zone 1 battleship and 1 marine moved from 98 Sea Zone to 97 Sea Zone 1 marine moved from 97 Sea Zone to Sardinia 1 infantry moved from Egypt to 83 Sea Zone 1 infantry and 1 transport moved from 83 Sea Zone to 97 Sea Zone 1 infantry moved from 97 Sea Zone to Sicily 1 fighter and 1 tactical_bomber moved from 98 Sea Zone to 97 Sea Zone 1 carrier moved from 98 Sea Zone to 97 Sea Zone 2 fighters and 1 tactical_bomber moved from Malta to 97 Sea Zone 1 infantry moved from French Equatorial Africa to French Central Africa British take French Central Africa from Neutral_Axis 1 infantry moved from French Equatorial Africa to 84 Sea Zone 1 infantry and 1 transport moved from 84 Sea Zone to 89 Sea Zone 1 artillery moved from Nigeria to French West Africa British take French West Africa from Neutral_Axis 1 infantry moved from 89 Sea Zone to French West Africa 2 fighters moved from Gibraltar to 97 Sea Zone 1 battleship moved from 83 Sea Zone to 97 Sea Zone Combat - British Battle in 97 Sea Zone British attack with 2 battleships, 1 carrier, 1 destroyer, 5 fighters, 5 submarines, 2 tactical_bombers and 1 transport Italians defend with 1 submarine British roll dice for 5 submarines in 97 Sea Zone, round 2 : 0/5 hits, 1.67 expected hits British roll dice for 2 battleships, 1 carrier, 1 destroyer, 5 fighters, 2 tactical_bombers and 1 transport in 97 Sea Zone, round 2 : 5/10 hits, 5.50 expected hits Italians roll dice for 1 submarine in 97 Sea Zone, round 2 : 1/1 hits, 0.17 expected hits Units damaged: 1 battleship owned by the British 1 submarine owned by the Italians lost in 97 Sea Zone British win with 2 battleships, 1 carrier, 1 destroyer, 5 fighters, 5 submarines, 2 tactical_bombers and 1 transport remaining. Battle score for attacker is 6 Casualties for Italians: 1 submarine Battle in Sicily Battle in Sardinia Non Combat Move - British Turning on Edit Mode EDIT: Turning off Edit Mode 2 infantry moved from Tobruk to 98 Sea Zone 2 infantry and 2 transports moved from 98 Sea Zone to 96 Sea Zone 1 infantry moved from Algeria to 96 Sea Zone 1 armour moved from Tunisia to 96 Sea Zone 1 armour, 3 infantry and 2 transports moved from 96 Sea Zone to 95 Sea Zone 1 armour and 3 infantry moved from 95 Sea Zone to Southern France EDIT: 1 battleship, 1 carrier, 1 cruiser and 2 fighters moved from 108 Sea Zone to 95 Sea Zone 2 fighters moved from 97 Sea Zone to Gibraltar 1 fighter and 2 tactical_bombers moved from 97 Sea Zone to Southern France 1 cruiser moved from 98 Sea Zone to 95 Sea Zone 1 cruiser moved from 98 Sea Zone to 97 Sea Zone 1 cruiser moved from 93 Sea Zone to 95 Sea Zone 1 destroyer moved from 93 Sea Zone to 95 Sea Zone 1 artillery and 1 infantry moved from Gibraltar to 93 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 93 Sea Zone to 95 Sea Zone 1 infantry moved from 95 Sea Zone to Southern France 1 artillery moved from 95 Sea Zone to Southern France 1 artillery moved from Union of South Africa to 73 Sea Zone 1 artillery and 1 transport moved from 73 Sea Zone to 83 Sea Zone 1 artillery moved from 83 Sea Zone to Egypt 1 infantry moved from Syria to Iraq 3 aaGuns, 3 artilleries and 16 infantry moved from Eastern India to Burma Place Units - British 1 fighter placed in Egypt 1 destroyer and 1 submarine placed in 83 Sea Zone 1 destroyer placed in 113 Sea Zone 1 transport placed in 73 Sea Zone 2 infantry placed in Union of South Africa Turn Complete - British British collect 42 PUs; end with 45 PUs Trigger British 3 No Enemy Submarines: British met a national objective for an additional 3 PUs; end with 48 PUs Objective British 4 Control Convoy Lanes: British met a national objective for an additional 3 PUs; end with 51 PUs Objective British 1 Original: British met a national objective for an additional 3 PUs; end with 54 PUs Objective British 2 Southern Europe Beach Head: British met a national objective for an additional 3 PUs; end with 57 PUs Place Units - UK_Pacific 2 armour placed in Eastern India Turn Complete - UK_Pacific UK_Pacific collect 10 PUs; end with 10 PUs Trigger UK Pacific 4 No Enemy Submarines: UK_Pacific met a national objective for an additional 3 PUs; end with 13 PUs Some Units in Eastern India change ownership: 2 armourCombat Hit Differential Summary :
Chinese regular : 0.83 Americans regular : 0.83 Italians regular : 0.83 Japanese regular : 0.33 Japanese AA : -0.17 British regular : -2.17 -
@nikola1975 Thanks. I used edit mode to move them during the UK noncombat.
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@Stucifer Well, this is a strong Britannia.
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TripleA Turn Summary: Italians round 5
TripleA Turn Summary for game: WW2 Path to Victory
Game History
Round: 5 Purchase Units - Italians Italians buy 4 infantry; Remaining resources: 2 PUs; Combat Move - Italians 1 infantry moved from Northern Italy to 99 Sea Zone 1 infantry and 1 transport moved from 99 Sea Zone to 101 Sea Zone 1 infantry moved from 101 Sea Zone to Cyprus 1 infantry moved from Northern Italy to 99 Sea Zone 1 infantry and 1 transport moved from 99 Sea Zone to 101 Sea Zone 1 infantry moved from 101 Sea Zone to Crete 1 armour moved from Kursk to Tambov Italians take Tambov from Russians 1 armour moved from Tambov to Kursk 1 infantry moved from Southern Italy to Sicily 3 fighters moved from 99 Sea Zone to Sicily Combat - Italians Battle in Crete Battle in Cyprus Battle in Sicily Italians attack with 3 fighters and 1 infantry British defend with 1 infantry Italians roll dice for 3 fighters and 1 infantry in Sicily, round 2 : 2/4 hits, 1.67 expected hits British roll dice for 1 infantry in Sicily, round 2 : 1/1 hits, 0.33 expected hits 1 infantry owned by the Italians lost in Sicily 1 infantry owned by the British lost in Sicily Italians win, taking Crete from Neutral_Allies, taking Cyprus from British with 3 fighters remaining. Battle score for attacker is 0 Casualties for Italians: 1 infantry Casualties for British: 1 infantry Non Combat Move - Italians 3 fighters moved from Sicily to Southern Italy 1 infantry moved from Romania to Yugoslavia 1 aaGun moved from Northern Italy to Southern Italy Place Units - Italians 3 infantry placed in Southern Italy 1 infantry placed in Northern Italy Turn Complete - Italians Italians collect 14 PUs; end with 16 PUsCombat Hit Differential Summary :
Italians regular : 0.33 British regular : 0.67 -
TripleA Turn Summary: French round 5
TripleA Turn Summary for game: WW2 Path to Victory
Game History
Round: 5 Purchase Units - ANZAC ANZAC buy 1 fighter; Remaining resources: 2 PUs; Combat Move - ANZAC Non Combat Move - ANZAC 1 infantry moved from Italian Somaliland to Ethiopia 2 fighters moved from Queensland to 32 Sea Zone 2 aaGuns, 2 artilleries, 1 fighter and 9 infantry moved from Queensland to New South Wales 1 infantry moved from Egypt to Trans-Jordan Place Units - ANZAC 1 fighter placed in New South Wales Turn Complete - ANZAC Total Cost from Convoy Blockades: 2 Rolling for Convoy Blockade Damage in 64 Sea Zone. Rolls: 4,5 Rolling for Convoy Blockade Damage in 55 Sea Zone. Rolls: 6,5,6,4,2,5,3,6,1,1,1,2,5,1,6,2,2,3,1,1,2,6,1 ANZAC collect 9 PUs (2 lost to blockades); end with 11 PUs Combat Move - French Non Combat Move - French 1 infantry moved from Tunisia to Libya Turn Complete - FrenchCombat Hit Differential Summary :
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TripleA Turn Summary: Germans round 6
TripleA Turn Summary for game: WW2 Path to Victory
Game History
Round: 6 Research Technology - Germans Purchase Units - Germans Germans repair damage of 3x factory_minor; Remaining resources: 64 PUs; Germans buy 4 artilleries, 14 infantry and 1 submarine; Remaining resources: 0 PUs; Combat Move - Germans 1 bomber moved from Western Germany to United Kingdom 2 fighters moved from 115 Sea Zone to United Kingdom 2 tactical_bombers moved from 115 Sea Zone to 113 Sea Zone 1 tactical_bomber moved from Western Germany to 113 Sea Zone 2 fighters moved from Western Germany to 113 Sea Zone 1 submarine moved from 115 Sea Zone to 113 Sea Zone 3 armour, 1 artillery and 4 infantry moved from Ukraine to Rostov 11 armour, 5 artilleries, 12 infantry and 3 mech_infantrys moved from Kursk to Rostov 5 infantry moved from Northern Belarus to Southern Belarus Germans take Southern Belarus from Russians Combat - Germans Air Battle in United Kingdom Germans attacks with 3 units heading to United Kingdom Air Battle is over, the remaining bombers go on to their targets Strategic bombing raid in United Kingdom British roll AA dice in United Kingdom : 0/1 hits, 0.17 expected hits Bombing raid in United Kingdom rolls: 3 and causes: 3 damage to unit: factory_major Bombing raid in United Kingdom causes 3 damage total. Battle in 113 Sea Zone Germans attack with 2 fighters, 1 submarine and 3 tactical_bombers British defend with 1 destroyer Germans roll dice for 1 submarine in 113 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits Germans roll dice for 2 fighters and 3 tactical_bombers in 113 Sea Zone, round 2 : 2/5 hits, 2.83 expected hits British roll dice for 1 destroyer in 113 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits 1 destroyer owned by the British lost in 113 Sea Zone Germans win with 2 fighters, 1 submarine and 3 tactical_bombers remaining. Battle score for attacker is 8 Casualties for British: 1 destroyer Battle in Rostov Germans attack with 14 armour, 6 artilleries, 16 infantry and 3 mech_infantrys Russians defend with 2 infantry Germans roll dice for 14 armour, 6 artilleries, 16 infantry and 3 mech_infantrys in Rostov, round 2 : 16/39 hits, 13.67 expected hits Russians roll dice for 2 infantry in Rostov, round 2 : 0/2 hits, 0.67 expected hits 2 infantry owned by the Russians lost in Rostov Germans win, taking Rostov from Russians with 14 armour, 6 artilleries, 16 infantry and 3 mech_infantrys remaining. Battle score for attacker is 6 Casualties for Russians: 2 infantry Cleaning up after air battles Non Combat Move - Germans 1 aaGun moved from Ukraine to Rostov 1 artillery and 2 infantry moved from Bessarabia to Ukraine 1 armour moved from Northern Belarus to Western Ukraine 1 aaGun moved from Northern Belarus to Southern Belarus 1 tactical_bomber moved from Leningrad to Western Germany 1 infantry moved from Novgorod to Northern Belarus 2 infantry moved from Archangel to Leningrad 2 armour moved from Karelia to Leningrad 1 infantry moved from Eastern Poland to Southern Belarus 1 artillery and 3 infantry moved from Eastern Poland to Western Ukraine 6 infantry moved from Poland to Eastern Poland 1 artillery and 2 infantry moved from Romania to Yugoslavia 1 infantry moved from Holland Belgium to Normandy Bordeaux 1 aaGun moved from Western Germany to Holland Belgium 1 aaGun moved from Normandy Bordeaux to France 1 battleship, 2 carriers, 1 cruiser, 1 destroyer and 2 submarines moved from 115 Sea Zone to 107 Sea Zone 1 bomber moved from United Kingdom to Western Germany 1 tactical_bomber moved from 113 Sea Zone to Western Germany 2 fighters moved from United Kingdom to 107 Sea Zone 2 tactical_bombers moved from 113 Sea Zone to 107 Sea Zone 2 fighters moved from 113 Sea Zone to Western Germany 1 infantry moved from Germany to Austria 1 artillery and 1 infantry moved from Germany to Western Germany 1 fighter moved from 99 Sea Zone to Western Germany Place Units - Germans 3 infantry placed in Normandy Bordeaux 1 artillery and 2 infantry placed in France 1 submarine placed in 115 Sea Zone 2 infantry placed in Leningrad 3 infantry placed in Ukraine 3 artilleries and 4 infantry placed in Western Germany Germans undo move 6. Germans undo move 5. 1 artillery and 2 infantry placed in Ukraine 2 artilleries and 5 infantry placed in Western Germany Turn Complete - Germans Germans collect 53 PUs; end with 53 PUs Trigger Germans 7 Atlantic Wall: Germans met a national objective for an additional 3 PUs; end with 56 PUs Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 61 PUs Objective Germans 7 Control of Balkans: Germans met a national objective for an additional 3 PUs; end with 64 PUs Objective Germans 2 Control Stalingrad Or Leningrad Or Russia: Germans met a national objective for an additional 5 PUs; end with 69 PUsCombat Hit Differential Summary :
British AA : -0.17 Russians regular : -0.67 Germans regular : 1.17 British regular : -0.33 -
I assumed:
- No interception in London, it was 3 in bombing fleet, vs. 1 fighter.
- No scrambles from London or Stalingrad, these two were obvious.
Would you like me to ask for similar decisions in the future?
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@nikola1975 Good assumptions, yep no need to ask on those in the future when the odds are like that 👍🏼
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TripleA Turn Summary: Russians round 6
TripleA Turn Summary for game: WW2 Path to Victory
Game History
Round: 6 Purchase Units - Russians Russians buy 2 armour, 3 artilleries, 4 infantry and 1 mech_infantry; Remaining resources: 0 PUs; Combat Move - Russians 1 infantry moved from Stalingrad to Tambov Russians take Tambov from Italians 1 infantry moved from Tula to Kursk 2 fighters and 1 tactical_bomber moved from Russia to Kursk 2 fighters moved from Stalingrad to Kursk 1 infantry moved from Yaroslavl to Novgorod Russians take Novgorod from Germans 1 infantry moved from Gorky to Vologda Russians take Vologda from Germans Combat - Russians Battle in Kursk Russians attack with 4 fighters, 1 infantry and 1 tactical_bomber Italians defend with 1 armour Russians roll dice for 4 fighters, 1 infantry and 1 tactical_bomber in Kursk, round 2 : 3/6 hits, 2.83 expected hits Italians roll dice for 1 armour in Kursk, round 2 : 0/1 hits, 0.50 expected hits 1 armour owned by the Italians lost in Kursk Russians win, taking Kursk from Italians with 4 fighters, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 6 Casualties for Italians: 1 armour Non Combat Move - Russians 2 fighters and 1 tactical_bomber moved from Kursk to Stalingrad 2 fighters moved from Kursk to Russia 1 aaGun, 3 artilleries and 10 infantry moved from Samara to Stalingrad 1 armour and 1 mech_infantry moved from Russia to Samara 1 infantry moved from Russia to Yaroslavl 1 infantry moved from Gorky to Nenetsia 1 infantry moved from Russia to Gorky 2 artilleries and 8 infantry moved from Russia to Bryansk 1 aaGun moved from Russia to Bryansk 1 infantry moved from Russia to Bryansk 1 infantry moved from Stalingrad to Northern Caucasus 4 infantry moved from Chahar to Buyant-Uhaa 2 aaGuns, 1 armour, 6 infantry and 1 mech_infantry moved from Northern Manchuria to Buyant-Uhaa 1 infantry moved from Amur to Sakha 1 infantry moved from Siberia to Sakha Place Units - Russians 3 artilleries placed in Stalingrad 4 infantry placed in Russia 1 armour and 1 mech_infantry placed in Urals 1 armour placed in Russia Turn Complete - Russians Total Cost from Convoy Blockades: 2 Rolling for Convoy Blockade Damage in 5 Sea Zone. Rolls: 2,5 Russians collect 32 PUs (2 lost to blockades); end with 32 PUs Trigger Russians 2 Persia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 34 PUs Turning on Edit Mode EDIT: Changing PUs for Russians from 34 to 37 EDIT: Turning off Edit ModeCombat Hit Differential Summary :
Italians regular : -0.50 Russians regular : 0.17 -
My US bomber in Olgiy was counting against the +3 NO for no other units in Russian territory, so I edited them in.
I think this is because the script that triggers the Mongolia rule makes Mongolia originally Russian territories, but they are only considered Russia-controlled.
Per the Pacific rulebook, Global section
Also, if Japan attacks >any Soviet-controlled territory that is adjacent to any Mongolian territory, all Mongolian territories that are still strict neutral or pro-Allies, or have joined the Allies as a result of a failed Japanese attack, will be placed under the control of the Soviet Union at the end of Japan’s Conduct Combat phase.
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@Stucifer Ok, I agree, keep the bonus for this round, but I am not sure there is a difference between Russian and Russian-controlled territories. I believe they become part of Soviet Union, so are considered Russian until taken by someone else?
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TripleA Turn Summary: Japanese round 6
TripleA Turn Summary for game: WW2 Path to Victory
Game History
Round: 6 Purchase Units - Japanese Japanese repair damage of 5x factory_minor; Remaining resources: 63 PUs; 6 SuicideAttackTokens; Japanese buy 1 armour, 1 carrier, 1 destroyer, 1 factory_minor, 5 infantry and 1 submarine; Remaining resources: 0 PUs; 6 SuicideAttackTokens; Combat Move - Japanese 1 infantry moved from Korea to Northern Manchuria Japanese take Northern Manchuria from Chinese 1 transport moved from 20 Sea Zone to 6 Sea Zone 1 destroyer moved from 20 Sea Zone to 17 Sea Zone 1 fighter moved from Japan to 17 Sea Zone 1 marine moved from Japan to 7 Sea Zone 1 cruiser and 1 marine moved from 7 Sea Zone to 5 Sea Zone 1 marine moved from 5 Sea Zone to Soviet Far East 2 infantry moved from Japan to 6 Sea Zone 2 infantry and 1 transport moved from 6 Sea Zone to 5 Sea Zone 2 infantry moved from 5 Sea Zone to Siberia 1 transport moved from 20 Sea Zone to 6 Sea Zone 2 infantry moved from Japan to 6 Sea Zone 2 infantry and 1 transport moved from 6 Sea Zone to 5 Sea Zone 2 infantry moved from 5 Sea Zone to Amur 1 fighter moved from 20 Sea Zone to 17 Sea Zone 1 infantry moved from Shansi to Honan 1 infantry moved from Jehol to Shansi 1 infantry moved from French Indo China to Kwangsi 1 fighter and 1 tactical_bomber moved from French Indo China to Kwangsi 2 infantry moved from Southern Manchuria to 20 Sea Zone 2 infantry and 1 transport moved from 20 Sea Zone to 21 Sea Zone 2 infantry moved from 21 Sea Zone to Kwangtung 1 artillery and 1 infantry moved from Japan to 7 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 7 Sea Zone to 21 Sea Zone 1 artillery and 1 infantry moved from 21 Sea Zone to Kwangtung 1 infantry moved from Shan State to Yunnan 1 infantry moved from French Indo China to Yunnan 2 fighters and 1 tactical_bomber moved from French Indo China to Yunnan 1 bomber moved from Japan to Yunnan Combat - Japanese Battle in Soviet Far East Battle in Amur Battle in Siberia Battle in 17 Sea Zone Japanese attack with 1 destroyer and 2 fighters Americans defend with 1 submarine Japanese roll dice for 1 destroyer and 2 fighters in 17 Sea Zone, round 2 : 1/3 hits, 1.33 expected hits Americans roll dice for 1 submarine in 17 Sea Zone, round 2 : 0/1 hits, 0.17 expected hits 1 submarine owned by the Americans lost in 17 Sea Zone Japanese win, taking Soviet Far East from Russians, taking Amur from Russians, taking Siberia from Russians with 1 destroyer and 2 fighters remaining. Battle score for attacker is 6 Casualties for Americans: 1 submarine Battle in Kwangtung Japanese attack with 1 artillery and 3 infantry Chinese defend with 1 infantry; UK_Pacific defend with 1 harbour Japanese roll dice for 1 artillery and 3 infantry in Kwangtung, round 2 : 0/4 hits, 1.00 expected hits UK_Pacific roll dice for 1 infantry in Kwangtung, round 2 : 1/1 hits, 0.33 expected hits 1 infantry owned by the Japanese lost in Kwangtung Japanese roll dice for 1 artillery and 2 infantry in Kwangtung, round 3 : 0/3 hits, 0.83 expected hits UK_Pacific roll dice for 1 infantry in Kwangtung, round 3 : 1/1 hits, 0.33 expected hits 1 infantry owned by the Japanese lost in Kwangtung Japanese roll dice for 1 artillery and 1 infantry in Kwangtung, round 4 : 1/2 hits, 0.67 expected hits UK_Pacific roll dice for 1 infantry in Kwangtung, round 4 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Chinese lost in Kwangtung Japanese win, taking Kwangtung from UK_Pacific with 1 artillery and 1 infantry remaining. Battle score for attacker is -3 Casualties for Japanese: 2 infantry Casualties for Chinese: 1 infantry Battle in Kwangsi Japanese attack with 1 fighter, 1 infantry and 1 tactical_bomber Chinese defend with 1 infantry Japanese roll dice for 1 fighter, 1 infantry and 1 tactical_bomber in Kwangsi, round 2 : 2/3 hits, 1.33 expected hits Chinese roll dice for 1 infantry in Kwangsi, round 2 : 1/1 hits, 0.33 expected hits 1 infantry owned by the Japanese lost in Kwangsi 1 infantry owned by the Chinese lost in Kwangsi Japanese win with 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is 0 Casualties for Japanese: 1 infantry Casualties for Chinese: 1 infantry Battle in Yunnan Japanese attack with 1 bomber, 2 fighters, 2 infantry and 1 tactical_bomber Chinese defend with 1 artillery and 2 infantry Japanese roll dice for 1 bomber, 2 fighters, 2 infantry and 1 tactical_bomber in Yunnan, round 2 : 3/6 hits, 2.50 expected hits Chinese roll dice for 1 artillery and 2 infantry in Yunnan, round 2 : 1/3 hits, 1.00 expected hits 1 infantry owned by the Japanese lost in Yunnan 2 infantry owned by the Chinese and 1 artillery owned by the Chinese lost in Yunnan Japanese win, taking Yunnan from Chinese with 1 bomber, 2 fighters, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 7 Casualties for Japanese: 1 infantry Casualties for Chinese: 1 artillery and 2 infantry Non Combat Move - Japanese 2 fighters moved from Yunnan to French Indo China 1 carrier moved from 20 Sea Zone to 21 Sea Zone 1 fighter and 1 tactical_bomber moved from Kwangsi to 21 Sea Zone 1 submarine moved from 36 Sea Zone to 38 Sea Zone 1 cruiser moved from 44 Sea Zone to 21 Sea Zone 2 infantry moved from Solomon Islands to 55 Sea Zone 1 marine moved from New Guinea to 55 Sea Zone 2 battleships, 5 carriers, 1 destroyer, 5 fighters, 2 infantry, 1 marine, 5 tactical_bombers and 1 transport moved from 55 Sea Zone to 35 Sea Zone 2 infantry and 1 marine moved from 35 Sea Zone to Paulau 1 submarine moved from 6 Sea Zone to 36 Sea Zone 2 fighters moved from 17 Sea Zone to 7 Sea Zone 1 cruiser moved from 20 Sea Zone to 7 Sea Zone 1 cruiser moved from 20 Sea Zone to 7 Sea Zone 2 transports moved from 20 Sea Zone to 7 Sea Zone 1 armour, 2 artilleries and 3 infantry moved from Shan State to French Indo China 1 tactical_bomber moved from Yunnan to French Indo China 1 bomber moved from Yunnan to French Indo China 1 infantry moved from Korea to Southern Manchuria Place Units - Japanese 1 carrier, 1 destroyer and 1 submarine placed in 7 Sea Zone 1 factory_minor placed in Malaya 1 armour and 2 infantry placed in French Indo China 3 infantry placed in Southern Manchuria Turn Complete - Japanese Japanese collect 57 PUs; end with 57 PUs Objective Japanese 6 Home Islands: Japanese met a national objective for an additional 3 PUs; end with 60 PUs Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 65 PUs Objective Japanese 2 Strategic Defense Perimeter: Japanese met a national objective for an additional 5 PUs; end with 70 PUsCombat Hit Differential Summary :
Chinese regular : 0.67 Americans regular : -0.17 Japanese regular : -0.67 UK_Pacific regular : 1.00






