Game History
Round: 1 Purchase Units - Italians Italians buy 1 fighter; Remaining resources: 0 PUs; Combat Move - Italians 1 infantry moved from Ethiopia to Anglo Egyptian Sudan Italians take Anglo Egyptian Sudan from British 1 infantry moved from Italian Somaliland to Kenya Italians take Kenya from British 1 bomber moved from Northern Italy to United Kingdom 1 submarine moved from 95 Sea Zone to 96 Sea Zone 2 fighters moved from Southern Italy to 96 Sea Zone 1 armour and 1 mech_infantry moved from Tobruk to Tunisia 1 artillery and 1 infantry moved from Libya to Tunisia 1 transport moved from 95 Sea Zone to 97 Sea Zone 3 infantry moved from Southern Italy to 97 Sea Zone 1 artillery moved from Northern Italy to 97 Sea Zone 1 armour, 1 artillery and 2 infantry moved from Northern Italy to Southern France 1 cruiser moved from 95 Sea Zone to 97 Sea Zone 3 infantry moved from 97 Sea Zone to Greece 1 artillery moved from 97 Sea Zone to Greece 1 armour and 2 infantry moved from Albania to Greece Combat - Italians Air Battle in United Kingdom Italians attacks with 1 units heading to United Kingdom Air Battle is over, the remaining bombers go on to their targets Strategic bombing raid in United Kingdom Bombing raid in United Kingdom rolls: 7 and causes: 7 damage to unit: factory_major Bombing raid in United Kingdom causes 7 damage total. Battle in Greece Italians attack with 1 armour, 1 artillery and 5 infantry Neutral_Allies defend with 4 infantry Italians win, taking Greece from Neutral_Allies with 1 armour, 1 artillery and 3 infantry remaining. Battle score for attacker is 6 Casualties for Italians: 2 infantry Casualties for Neutral_Allies: 4 infantry Battle in 96 Sea Zone Italians attack with 2 fighters and 1 submarine British defend with 1 destroyer Italians win with 2 fighters and 1 submarine remaining. Battle score for attacker is 8 Casualties for British: 1 destroyer Battle in Tunisia Italians attack with 1 armour, 1 artillery, 1 infantry and 1 mech_infantry French defend with 1 infantry Italians win, taking Tunisia from French with 1 armour, 1 artillery, 1 infantry and 1 mech_infantry remaining. Battle score for attacker is 3 Casualties for French: 1 infantry Battle in Southern France Italians attack with 1 armour, 1 artillery and 2 infantry French defend with 1 artillery, 1 factory_minor, 1 harbour and 1 infantry Italians win, taking Southern France from French with 1 armour, 1 artillery and 1 infantry remaining. Battle score for attacker is 4 Casualties for Italians: 1 infantry Casualties for French: 1 artillery and 1 infantry Cleaning up after air battles Non Combat Move - Italians 1 aaGun moved from Northern Italy to Southern France 1 aaGun moved from Northern Italy to Southern Italy 2 fighters moved from 96 Sea Zone to Southern Italy 1 artillery and 1 infantry moved from Ethiopia to Kenya 1 destroyer moved from 95 Sea Zone to 97 Sea Zone 1 bomber moved from United Kingdom to Holland Belgium Place Units - Italians 1 fighter placed in Southern Italy Turn Complete - Italians Total Cost from Convoy Blockades: 2 Rolling for Convoy Blockade Damage in 93 Sea Zone. Rolls: 4,2 Rolling for Convoy Blockade Damage in 72 Sea Zone. Rolls: 6 Italians collect 16 PUs (2 lost to blockades); end with 16 PUsL24 OOB Gamerman (X) v Stucifer (L+51) with Tech!
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You’re welcome,
You only have to half thank me, because I also benefit knowing that you will not later be upsetI’m afraid of the dice I’m about to roll.
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I am also impressed when I saw you are playing PtV and took a crazy 4 IPC tech token OOB game
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Fearsome British fleet off Egypt,
I’m gonna roll it like we were face to face…
2 subs, 3 destroyers, 1 carrier, 2 cruisers, tactical, fighter
2 subs
[dice 2d6 <=1] -
Well with the difference in ELO it’s a lot riskier for you to gamble on a crazy game with me than the other way around haha
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The dice missed the box and fell on the floor
2 subs
[dice 2d6<=1] -
2d6<=1: 4, 6; Hits: 0
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And 3 destroyers and a carrier
[dice 4d6<=2]
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4d6<=2: 3, 6, 4, 5; Hits: 0
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The immersive play-by-play has me rolling 🤣🤣
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What about 2 cruisers and a tac?
[dice 3d6<=3]
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3d6<=3: 1, 4, 5; Hits: 1
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And a fighter
[dice 1d6<=4]
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1d6<=4: 3; Hits: 1
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Not looking good for the Royal Navy here.
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I was rooting for that to hit.
Only 2 hits back, so I damage the battleship and take off a sub
Do you want a map, or can I just say
Round 2
DD, 2 CA, FTR, damaged BB, Bomber
v
2 DD, undamaged CV, 2 CA, TAC, FTR -
@Stucifer said in L24 OOB Gamerman (X) v Stucifer (L+51) with Tech!:
The immersive play-by-play has me rolling 🤣🤣
Good, I’m just glad it didn’t tick you off
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I can do the map up by re-doing it in local,
Or if you’re OK with MARTI dice that don’t count after the initial sub hit -
no map necessary. may thy knife chip & shatter
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@Stucifer said in L24 OOB Gamerman (X) v Stucifer (L+51) with Tech!:
Well with the difference in ELO it’s a lot riskier for you to gamble on a crazy game with me than the other way around haha
Well played, you forced me into a high stakes risky battle that will put me out of position!
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OK, I’ll put off lunch a bit longer, I’m in the middle of a big A&A battle with a new friend
So
DD, 2 CA, FTR, damaged BB, BMB
v
2 DD, whole CV, 2 CA, TAC, FTR[dice 1d6<=2]
[dice 3d6<=3]
[dice 2d6<=4]And I’m glad you are cool with my somewhat dis-jointed resolution for the battle