I want to clarify a few things before we start:
Are we using battle calculators? Are we sending the files to each other here or over email? The play by email function is broken (technical issues) on my end, so we can’t use that (we’ll just have to use the local game function and I’ll track dice to ensure neither of us are cheating). I hope this is okay. Are we using research and development/tech rules?L24 OOB Gamerman (X) v Stucifer (L+51) with Tech!
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TripleA Manual Gamesave Post: Italians round 2
TripleA Manual Gamesave Post for game: World War II Global 1940 2nd Edition
Game History
Round: 2 Research Technology - Italians Turning on Edit Mode EDIT: Removing units owned by British from Iceland: 1 bomber EDIT: Adding units owned by British to Gibraltar: 1 bomber EDIT: Turning off Edit Mode Purchase Units - Italians Italians buy 1 fighter and 2 mech_infantrys; Remaining resources: 0 PUs; Combat Move - Italians 1 unit repaired. 1 bomber and 1 fighter moved from Southern Italy to 98 Sea Zone 1 cruiser moved from 97 Sea Zone to 98 Sea Zone 1 battleship, 1 cruiser, 1 destroyer and 1 submarine moved from 97 Sea Zone to 98 Sea Zone 1 transport moved from 97 Sea Zone to 96 Sea Zone 1 artillery and 1 infantry moved from Libya to 96 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 96 Sea Zone to 99 Sea Zone 1 artillery and 1 infantry moved from 99 Sea Zone to Syria Combat - Italians Battle in Syria Battle in 98 Sea Zone Italians attack with 1 battleship, 1 bomber, 2 cruisers, 1 destroyer, 1 fighter and 1 submarine British defend with 1 carrier, 2 cruisers, 3 destroyers, 1 fighter, 2 submarines, 1 tactical_bomber and 2 transports Italians roll dice for 1 submarine in 98 Sea Zone, round 2 : 1/1 hits, 0.33 expected hitsCombat Hit Differential Summary :
Italians regular : 0.67 -
Triple A doesn’t conduct a battle like this properly.
There is a good chance that casualty choices will be required before they should be.Like right away. My sub scored a hit with MARTI and it asks for a casualty choice but you don’t have to choose until you see the whole attack roll because you have a destroyer (or THREE)
I had to let it roll the sub in order to post the game map.
So it is posted, and I will roll the rest of the dice on forum so that the battle can be done properly. -
I also want a little time spacing here (time stamps from MARTI e-mail and time stamps in forum) so that it is clear that everything was done properly. So not doing anything until I hear back.
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I wish TripleA would be fixed to do these correctly.
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I don’t know you very well yet, but I don’t think you’ll protest first die roll on MARTI, then post map, then go to forum so that you can see the entire Italian dice roll for round 1 and then pick casualties.
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Italian DD, 2 CA, FTR, BB, BMB
Air rolled together with naval because destroyer present
[dice 1d6<=2]
[dice 3d6<=3]
[dice 2d6<=4] -
1d6<=2: 4; Hits: 0
3d6<=3: 4, 4, 6; Hits: 0
2d6<=4: 3, 2; Hits: 2 -
Well that’s deflating,
3 hits, one from a sub not that that will matter,
What do you take?
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@gamerman01 damage carrier and lose 2 subs please.
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I don’t want ask this, but are you sure?
Did you look at the map? -
@gamerman01 Ah, again PtV brain strikes and I discounted the air forces in Western Germany. Thank you for your consideration. 2 subs and 1 destroyer please.
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You’re welcome,
You only have to half thank me, because I also benefit knowing that you will not later be upsetI’m afraid of the dice I’m about to roll.
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I am also impressed when I saw you are playing PtV and took a crazy 4 IPC tech token OOB game
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Fearsome British fleet off Egypt,
I’m gonna roll it like we were face to face…
2 subs, 3 destroyers, 1 carrier, 2 cruisers, tactical, fighter
2 subs
[dice 2d6 <=1] -
Well with the difference in ELO it’s a lot riskier for you to gamble on a crazy game with me than the other way around haha
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The dice missed the box and fell on the floor
2 subs
[dice 2d6<=1] -
2d6<=1: 4, 6; Hits: 0
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And 3 destroyers and a carrier
[dice 4d6<=2]
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4d6<=2: 3, 6, 4, 5; Hits: 0
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The immersive play-by-play has me rolling 🤣🤣





