@SuperbattleshipYamato thanks.
Nice play on SZ 91, I am going to concede this game!
I’m super high hope I didn’t fuck it up Ill double check
lol deleted the save. At least it posted.
Site hammered with that 503 shit
I was told to donate. I’ve donated for over a decade. They went to nodeBB is why my other shit doesn’t show up
fuck that guy fcknn asshole. How much did he donate ? Fuckhead
sorry about that
lol 😂
Hehe that is the most amount of notifications I have ever gotten. Previous record was 20. Lol you were 13 of those 😂
Man those damn Italians with their double movement once they get taken over. Always forget about that. Well we’ll see how much damage they’ll do :)
They can take Iraq lol
And the factory in Persia. Lol this is terrible.
Game History
Round: 7
Purchase Units - ANZAC
Turning on Edit Mode
EDIT: Removing units owned by French from Egypt: 1 infantry
EDIT: Adding units owned by British to Egypt: 1 infantry
EDIT: Turning off Edit Mode
ANZAC buy 1 Escort, 1 artillery and 2 transports; Remaining resources: 4 PUs;
Combat Move - ANZAC
Turning on Edit Mode
EDIT: Removing units owned by ANZAC from Java: 1 Fortification
EDIT: Turning off Edit Mode
1 artillery moved from Queensland to 54 Sea Zone
1 artillery and 1 transport moved from 54 Sea Zone to 55 Sea Zone
1 infantry moved from Northern Territory to 55 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 55 Sea Zone to 43 Sea Zone
1 artillery and 1 infantry moved from 43 Sea Zone to Borneo
1 artillery moved from Celebes to 44 Sea Zone
1 artillery and 1 transport moved from 44 Sea Zone to 42 Sea Zone
1 infantry moved from Java to 42 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 42 Sea Zone to 43 Sea Zone
1 infantry moved from 43 Sea Zone to Borneo
1 artillery moved from 43 Sea Zone to Borneo
1 cruiser moved from 44 Sea Zone to 43 Sea Zone
2 fighters moved from Caroline Islands to French Indo China
Combat - ANZAC
Battle in Borneo
ANZAC attack with 2 artilleries and 2 infantry
Japanese defend with 1 elite and 1 infantry
ANZAC roll dice for 1 cruiser in Borneo, round 2 : 0/1 hits, 0.50 expected hits
ANZAC roll dice for 2 artilleries and 2 infantry in Borneo, round 2 : 1/4 hits, 1.33 expected hits
Japanese roll dice for 1 elite and 1 infantry in Borneo, round 2 : 1/3 hits, 1.00 expected hits
1 infantry owned by the ANZAC lost in Borneo
1 infantry owned by the Japanese lost in Borneo
ANZAC roll dice for 2 artilleries and 1 infantry in Borneo, round 3 : 0/3 hits, 1.00 expected hits
Japanese roll dice for 1 elite in Borneo, round 3 : 1/2 hits, 0.67 expected hits
1 infantry owned by the ANZAC lost in Borneo
ANZAC roll dice for 2 artilleries in Borneo, round 4 : 1/2 hits, 0.67 expected hits
Japanese roll dice for 1 elite in Borneo, round 4 : 2/2 hits, 0.67 expected hits
2 artilleries owned by the ANZAC lost in Borneo
1 elite owned by the Japanese lost in Borneo
Japanese win with no units remaining. Battle score for attacker is -8
Casualties for ANZAC: 2 artilleries and 2 infantry
Casualties for Japanese: 1 elite and 1 infantry
Trigger Remove All BritishParaBoost: has removed 1 uk_paraBoost owned by British in Holland Belgium
Trigger Remove All Wolfpack: has removed 1 Wolfpack owned by Germans in 112 Sea Zone
Non Combat Move - ANZAC
Trigger BritishParaBoost atHolland Belgium: British has 1 uk_paraBoost placed in Holland Belgium
Trigger Wolfpack at112 SeaZones: Germans has 1 Wolfpack placed in 112 Sea Zone
2 destroyers moved from 62 Sea Zone to 33 Sea Zone
1 destroyer moved from 33 Sea Zone to 35 Sea Zone
1 Escort_Convoy moved from 54 Sea Zone to 43 Sea Zone
1 transport moved from 62 Sea Zone to 55 Sea Zone
2 infantry moved from Northern Territory to 55 Sea Zone
2 infantry and 1 transport moved from 55 Sea Zone to 45 Sea Zone
2 infantry moved from 45 Sea Zone to Dutch New Guinea
1 destroyer moved from 42 Sea Zone to 37 Sea Zone
1 destroyer moved from 45 Sea Zone to 43 Sea Zone
1 destroyer moved from 37 Sea Zone to 43 Sea Zone
Place Units - ANZAC
1 Escort and 2 transports placed in 62 Sea Zone
1 artillery placed in New South Wales
Turn Complete - ANZAC
Trigger ANZAC RemoveANZACConvoySZ62Invert: has removed 1 Escort owned by ANZAC in 62 Sea Zone
Trigger ANZAC RemoveANZACConvoySZ62Invert: ANZAC has 1 Escort_Convoy placed in 62 Sea Zone
ANZAC collect 17 PUs; end with 21 PUs
Trigger ANZAC Liberates Celebes: ANZAC met a national objective for an additional 1 PUs; end with 22 PUs
Trigger ANZAC Liberates DNG: ANZAC met a national objective for an additional 2 PUs; end with 24 PUs
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 29 PUs
Combat Move - French
Combat - French
Trigger Remove All BritishParaBoost: has removed 1 uk_paraBoost owned by British in Holland Belgium
Trigger Remove All Wolfpack: has removed 1 Wolfpack owned by Germans in 112 Sea Zone
Non Combat Move - French
Trigger BritishParaBoost atHolland Belgium: British has 1 uk_paraBoost placed in Holland Belgium
Trigger Wolfpack at112 SeaZones: Germans has 1 Wolfpack placed in 112 Sea Zone
Turn Complete - French
Combat Hit Differential Summary :
Japanese regular : 1.67
ANZAC regular : -1.50
exp-game-5b-victory-A7-F7.tsvg
The Italians taking Caucasus was a good move, I didn’t see it :)
yea i think moscow will be a 50-50 battle. Won’t hold if it if I win. Be a little bit of a rush if i do lol
lol I forgot the take over token. Now i gotta do it by hand :) I wonder if I shold make a notification for that ?
what pita lol
I guess will just roll in edit like before. That worked pretty good. Another good idea by you :)
I’ll finish test up and post in about half hour. Takes 15 minutes just todo the dam takeover lol
Yeah rolling in edit works very well for the Type XXI U-boats too :)
OK jumping into pbem mode :) Hope I can remember how we did it. I think I do :)
@VictoryFirst said in #5: barnee (Axis) vs. VictoryFirst (Allies) | G40 House Rules Expansion by The Captain:
about 10 hours ago
Hehe that is the most amount of notifications I have ever gotten. Previous record was 20. Lol you were 13 of those 😂
heh heh sorry :)
I’m gonna move a Engnr and a Guard into your AG replacing the two Inf. Hopefully it won’t still be functional after first rd. Could put the Arty there but it and Engnr defend same